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Inferno, lost 11-13 · Thu 12 Nov, 00:04

Осеменитель элитных телочек

The match

Aim

469 msTTD812 msTTK3.8°Crosshair↓30%1st bullet63%Spray15%Head63%Counter-strafe

Scoreboard

69ADR67%KAST

Positioning

Shots

16/29Rushed↓4/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473145%
M4A41464%
Glock-181136%
MAC-10967%
Desert Eagle838%
M4A1-S850%
USP-S50%
MP9450%
AWP333%
Nova3100%
P25020%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
14/11715 1:34 2 kills (MAC-10, M4A1-S), 1 through smoke, 1 headshot, in 16 s T4.2
17/1173 1:26 1 kill (Deagle), 1 through smoke, 1 headshot CT3.7
32/11718 1:07 2 kills (AK-47 ×2), 1 headshot, in 23 s T2.0
35/1176 1:33 1 kill (Deagle), a wallbang CT1.7
46/11714 1:36 1 kill (Nova) T1.0
47/11717 1:42 1 kill (AWP) T1.0
84/11712 1:35 1 kill (MP9), 1 headshot CT-0.1
86/11711 1:42 1 kill (M4A4) CT-0.1
101/11724 1:23 2 kills (AK-47 ×2), 1 headshot, in 79.1 s T-0.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:09 1v2 before the plant CT · 23 HP · Bombsite Blost - died in the first fight · saw each other
20 1:22 1v4 before the plant T · 100 HP · Middlelost - died in the first fight · saw each other
24 0:35 1v2 before the plant T · 53 HP · Bananalost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:24 goodblinded K H Y U N G ❖ X.XIV 4.4 s (1.6 s white)
9 1:35 wastedbarely blinded code10 0.7 s (0.1 s white)
13 bomb 0:40 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Banana - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
26 grenades: 20 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (2 of 19 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:38 exposeda molotov at Banana - seen by 2 enemies for 0.2 s, the nearest 534 units away
7 1:40 exposedan HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 863 units away
12 1:45 exposeda molotov at Banana - seen by 1 enemy for 0.6 s, the nearest 1072 units away; a running throw
15 bomb 0:40 exposeda smoke at Arch - seen by 2 enemies for 0.6 s, the nearest 737 units away; a running throw
16 1:47 punishedkilled by K H Y U N G ❖ X.XIV with an HE in hand at T Ramp - out of the enemy's view (through a smoke or a wall)
23 1:48 exposedan HE at T Ramp - seen by 1 enemy for 0.4 s, the nearest 1357 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:21 holdheld with Rizlier, 76 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms after Rizlier)
1 1:21 tradeRizlier was killed 123 units away: not traded within 5 s (pros: 969 ms)
2 1:42 holdheld with readhead retard, 474 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms before readhead retard)
4 1:31 tradeMastepOogway was killed 5 units away: not traded within 5 s (pros: 969 ms)
6 1:39 tradeRizlier was killed 136 units away: not traded within 5 s (pros: 969 ms)
11 1:43 holdheld with MastepOogway, 41 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before MastepOogway)
11 1:43 line of firestood in MastepOogway's line of fire while they fought, for 688 ms (pros: 188 ms at a time)
11 1:42 in their waystood between MastepOogway and an enemy they could see, for 438 ms (pros: 125 ms at a time)
13 1:37 peek togetherpeeked the same enemy as Rizlier, 219 ms after them - a double peek
14 1:37 tradeТОЛИК СТАМЕСКА was killed 126 units away: you traded in 1,031 ms (pros: 625 ms)
17 1:42 holdheld with MastepOogway, 929 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before MastepOogway)
17 1:42 holdheld with ТОЛИК СТАМЕСКА, 176 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before ТОЛИК СТАМЕСКА)
17 1:41 line of firestood in ТОЛИК СТАМЕСКА's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
18 1:11 tradeТОЛИК СТАМЕСКА was killed 252 units away: not traded within 5 s (pros: 1,641 ms)
21 1:44 holdheld with ТОЛИК СТАМЕСКА, 1004 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:18 tradeRizlier was killed 698 units away: not traded within 5 s (pros: 625 ms)
22 1:43 tradeMastepOogway was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
22 1:41 tradereadhead retard was killed 47 units away: not traded within 5 s (pros: 969 ms)
22 1:39 tradeRizlier was killed 391 units away: not traded within 5 s (pros: 1,641 ms)
24 1:36 tradeMastepOogway was killed 423 units away: not traded within 5 s (pros: 1,641 ms)
24 1:01 tradereadhead retard was killed 53 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 Vanilahit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:18 K H Y U N G ❖ X.XIVkilled by themGlock-18312 ms859 ms4.1°
1 1:17 Vanilahit by themGlock-18500 ms–5.5°
2 1:40 code10hit by themMAC-10391 ms–0.7°
2 1:15 Agnostickilled by themAK-47438 ms438 ms1.0°
3 1:26 Agnostickilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:19 K H Y U N G ❖ X.XIVhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 bomb 0:25 Vanilakilled by themAK-47172 ms172 ms1.1°
4 1:19 K H Y U N G ❖ X.XIVhit themM4A4406 ms–2.2°
4 1:19 K H Y U N G ❖ X.XIVkilled by themAK-47438 ms438 ms0.8°
6 1:35 Vanilahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:35 Vanilahit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 1:34 Agnostickilled themDesert Eagle516 ms1219 ms3.8°
6 1:33 Vanilakilled by themAK-47422 ms531 ms12.7°
6 1:33 Vanilahit themDesert Eagle469 ms–9.3°
8 1:43 K H Y U N G ❖ X.XIVkilled by themMAC-10828 ms1359 ms28.2°
8 1:43 K H Y U N G ❖ X.XIVhit themM4A4922 ms–10.0°
10 1:01 K H Y U N G ❖ X.XIVkilled by themDesert Eagle234 ms234 ms0.9°
11 1:42 Vanilakilled themM4A4438 ms812 ms7.7°
11 1:42 Vanilahit by themTec-9641 ms–7.7°
11 1:16 DeXStaR❤killed by themAWP172 ms172 ms1.7°
12 1:35 DeXStaR❤killed themMP9234 ms297 ms2.2°
13 1:47 code10hit by themP2000344 ms–1.4°
13 1:45 code10hit themGlock-18109 ms–0.3°
13 1:44 code10hit by themP2000297 ms–4.0°
13 1:43 code10hit themGlock-18562 ms–1.7°
13 1:37 DeXStaR❤hit by themP200094 ms–2.6°
13 bomb 0:37 K H Y U N G ❖ X.XIVkilled by themUSP-S266 ms266 ms2.1°
14 1:37 Agnostickilled themNova484 ms1391 ms0.6°
14 1:18 Vanilakilled by themFive-SeveN469 ms1125 ms1.9°
14 1:18 Vanilahit themNova641 ms–3.7°
15 1:43 code10hit themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
15 1:34 DeXStaR❤killed themMAC-10234 ms844 ms8.7°
15 bomb 0:37 K H Y U N G ❖ X.XIVkilled themM4A1-S516 ms1109 ms10.5°
15 bomb 0:37 K H Y U N G ❖ X.XIVhit by themM4A4656 ms–3.8°
16 1:47 K H Y U N G ❖ X.XIVkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
17 1:42 K H Y U N G ❖ X.XIVkilled themAWP297 ms297 ms0.2°
17 1:38 DeXStaR❤killed by themAK-47906 ms1203 ms0.8°
18 1:08 Agnostichit by themMP91031 ms–4.7°
18 1:07 Agnostickilled themAK-471344 ms1641 ms28.2°
18 0:44 K H Y U N G ❖ X.XIVkilled themAK-47578 ms688 ms3.5°
18 bomb 0:40 code10killed by themDesert Eagle781 ms781 ms0.5°
19 1:09 Vanilahit themAK-47469 ms–2.3°
19 1:09 Vanilakilled by themM4A1-S562 ms859 ms12.6°
20 1:18 DeXStaR❤killed by themAK-47453 ms750 ms22.4°
21 1:17 Agnostickilled by themM4A4781 ms1250 ms9.5°
22 1:34 K H Y U N G ❖ X.XIVhit themGlock-18672 ms–8.0°
22 1:34 K H Y U N G ❖ X.XIVkilled by themM4A1-S1062 ms1062 ms11.1°
23 1:38 code10hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:35 DeXStaR❤killed by themAK-47625 ms828 ms4.4°
24 1:23 DeXStaR❤hit by themAK-47375 ms–4.0°
24 1:23 DeXStaR❤killed themAK-47422 ms422 ms11.8°
24 bomb 0:27 K H Y U N G ❖ X.XIVkilled themAK-47359 ms562 ms2.9°
24 bomb 0:26 code10hit themAK-47156 ms–10.8°
24 bomb 0:26 code10killed by themAK-47703 ms1094 ms9.7°

Shots

You fired 16 of your 29 first shots too soon: 8 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:20 VanilaUSP-S599aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 48%
1 1:19 VanilaUSP-S526aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/28% / 47%
1 1:18 K H Y U N G ❖ X.XIVUSP-S192fine - pros would have fired it too0/2cut short (a death, a reload)40% / 59%
2 1:40 code10P250742fired while moving (98 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 42%
3 1:19 K H Y U N G ❖ X.XIVDesert Eagle748aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/119% / 46%
4 1:19 K H Y U N G ❖ X.XIVM4A4737fine - pros would have fired it too1/1cut short (a death, a reload)56% / 56%
6 1:36 VanilaDesert Eagle498aim far off: your crosshair was about a player's width (36 units) off their body - get on target first1/415% / 66%
6 1:34 AgnosticDesert Eagle552fired while moving (96 u/s), too fast to be accurate - stop first3/3killed them21% / 40%
8 1:43 K H Y U N G ❖ X.XIVM4A4297fired while moving (210 u/s), too fast to be accurate - stop first4/8cut short (a death, a reload)7% / 50%
10 1:41 AgnosticAWP1051aim far off: your crosshair was about a player's width (33 units) off their body - get on target first0/122% / 79%
11 1:42 VanilaM4A4584fine - pros would have fired it too4/9killed them53% / 63%
12 1:42 DeXStaR❤MP91093fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
12 1:35 DeXStaR❤MP9601fired while moving (237 u/s), too fast to be accurate - stop first2/7killed them24% / 46%
13 1:45 code10Glock-181345aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/222% / 46%
13 1:44 code10Glock-181302fired while moving (93 u/s), too fast to be accurate - stop first0/261% / 64%
13 1:43 code10Glock-181217fired while moving (88 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 42%
13 1:43 code10Glock-181215fine - pros would have fired it too1/156% / 56%
13 bomb 0:38 K H Y U N G ❖ X.XIVGlock-18919fired while moving (135 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)28% / 42%
15 1:34 DeXStaR❤MAC-10136aim far off: your crosshair was about a player's width (24 units) off their body - get on target first6/14killed them25% / 57%
15 bomb 0:37 K H Y U N G ❖ X.XIVM4A1-S743fine - pros would have fired it too4/11killed them27% / 49%
17 1:42 K H Y U N G ❖ X.XIVAWP1831fine - pros would have fired it too1/2killed them82% / 82%
18 1:07 AgnosticAK-47476fine - pros would have fired it too4/9killed them25% / 48%
18 0:44 K H Y U N G ❖ X.XIVAK-47739fired while moving (126 u/s), too fast to be accurate - stop first2/8killed them30% / 72%
19 1:09 VanilaAK-47347fine - pros would have fired it too1/4cut short (a death, a reload)43% / 56%
20 1:47 K H Y U N G ❖ X.XIVDesert Eagle1405fine - pros would have fired it too0/261% / 61%
20 1:18 DeXStaR❤AWP319aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)32% / 75%
22 1:34 K H Y U N G ❖ X.XIVGlock-18397fine - pros would have fired it too2/5cut short (a death, a reload)45% / 46%
24 1:23 DeXStaR❤AK-47347fine - pros would have fired it too1/5killed them71% / 71%
24 bomb 0:27 K H Y U N G ❖ X.XIVAK-47321fine - pros would have fired it too6/17killed them54% / 54%

Positioning

In none of your 34 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 9 of your 25 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.