Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 31 | 45% |
| M4A4 | 14 | 64% |
| Glock-18 | 11 | 36% |
| MAC-10 | 9 | 67% |
| Desert Eagle | 8 | 38% |
| M4A1-S | 8 | 50% |
| USP-S | 5 | 0% |
| MP9 | 4 | 50% |
| AWP | 3 | 33% |
| Nova | 3 | 100% |
| P250 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 14/117 | 15 1:34 | 2 kills (MAC-10, M4A1-S), 1 through smoke, 1 headshot, in 16 s T | 4.2 |
| 17/117 | 3 1:26 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 3.7 |
| 32/117 | 18 1:07 | 2 kills (AK-47 ×2), 1 headshot, in 23 s T | 2.0 |
| 35/117 | 6 1:33 | 1 kill (Deagle), a wallbang CT | 1.7 |
| 46/117 | 14 1:36 | 1 kill (Nova) T | 1.0 |
| 47/117 | 17 1:42 | 1 kill (AWP) T | 1.0 |
| 84/117 | 12 1:35 | 1 kill (MP9), 1 headshot CT | -0.1 |
| 86/117 | 11 1:42 | 1 kill (M4A4) CT | -0.1 |
| 101/117 | 24 1:23 | 2 kills (AK-47 ×2), 1 headshot, in 79.1 s T | -0.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:09 | 1v2 before the plant CT · 23 HP · Bombsite B | lost - died in the first fight · saw each other |
| 20 1:22 | 1v4 before the plant T · 100 HP · Middle | lost - died in the first fight · saw each other |
| 24 0:35 | 1v2 before the plant T · 53 HP · Banana | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:24 | good | blinded K H Y U N G ❖ X.XIV 4.4 s (1.6 s white) |
| 9 1:35 | wasted | barely blinded code10 0.7 s (0.1 s white) |
| 13 bomb 0:40 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Banana - safe |
Throws
26 grenades: 20 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Banana (2 of 19 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:38 | exposed | a molotov at Banana - seen by 2 enemies for 0.2 s, the nearest 534 units away |
| 7 1:40 | exposed | an HE at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 863 units away |
| 12 1:45 | exposed | a molotov at Banana - seen by 1 enemy for 0.6 s, the nearest 1072 units away; a running throw |
| 15 bomb 0:40 | exposed | a smoke at Arch - seen by 2 enemies for 0.6 s, the nearest 737 units away; a running throw |
| 16 1:47 | punished | killed by K H Y U N G ❖ X.XIV with an HE in hand at T Ramp - out of the enemy's view (through a smoke or a wall) |
| 23 1:48 | exposed | an HE at T Ramp - seen by 1 enemy for 0.4 s, the nearest 1357 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds (1 time longer than pros stand there). 2 of your 5 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:21 | hold | held with Rizlier, 76 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms after Rizlier) |
| 1 1:21 | trade | Rizlier was killed 123 units away: not traded within 5 s (pros: 969 ms) |
| 2 1:42 | hold | held with readhead retard, 474 units and 51° apart as the enemy saw you: a real crossfire (the enemy saw you 453 ms before readhead retard) |
| 4 1:31 | trade | MastepOogway was killed 5 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:39 | trade | Rizlier was killed 136 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:43 | hold | held with MastepOogway, 41 units and 2° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before MastepOogway) |
| 11 1:43 | line of fire | stood in MastepOogway's line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 11 1:42 | in their way | stood between MastepOogway and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 13 1:37 | peek together | peeked the same enemy as Rizlier, 219 ms after them - a double peek |
| 14 1:37 | trade | ТОЛИК СТАМЕСКА was killed 126 units away: you traded in 1,031 ms (pros: 625 ms) |
| 17 1:42 | hold | held with MastepOogway, 929 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before MastepOogway) |
| 17 1:42 | hold | held with ТОЛИК СТАМЕСКА, 176 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before ТОЛИК СТАМЕСКА) |
| 17 1:41 | line of fire | stood in ТОЛИК СТАМЕСКА's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 18 1:11 | trade | ТОЛИК СТАМЕСКА was killed 252 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:44 | hold | held with ТОЛИК СТАМЕСКА, 1004 units and 35° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:18 | trade | Rizlier was killed 698 units away: not traded within 5 s (pros: 625 ms) |
| 22 1:43 | trade | MastepOogway was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:41 | trade | readhead retard was killed 47 units away: not traded within 5 s (pros: 969 ms) |
| 22 1:39 | trade | Rizlier was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:36 | trade | MastepOogway was killed 423 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:01 | trade | readhead retard was killed 53 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:19 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:18 | killed by them | Glock-18 | 312 ms | 859 ms | 4.1° | ||
| 1 1:17 | hit by them | Glock-18 | 500 ms | – | 5.5° | ||
| 2 1:40 | hit by them | MAC-10 | 391 ms | – | 0.7° | ||
| 2 1:15 | killed by them | AK-47 | 438 ms | 438 ms | 1.0° | ||
| 3 1:26 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:19 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:25 | killed by them | AK-47 | 172 ms | 172 ms | 1.1° | ||
| 4 1:19 | hit them | M4A4 | 406 ms | – | 2.2° | ||
| 4 1:19 | killed by them | AK-47 | 438 ms | 438 ms | 0.8° | ||
| 6 1:35 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:35 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:34 | killed them | Desert Eagle | 516 ms | 1219 ms | 3.8° | ||
| 6 1:33 | killed by them | AK-47 | 422 ms | 531 ms | 12.7° | ||
| 6 1:33 | hit them | Desert Eagle | 469 ms | – | 9.3° | ||
| 8 1:43 | killed by them | MAC-10 | 828 ms | 1359 ms | 28.2° | ||
| 8 1:43 | hit them | M4A4 | 922 ms | – | 10.0° | ||
| 10 1:01 | killed by them | Desert Eagle | 234 ms | 234 ms | 0.9° | ||
| 11 1:42 | killed them | M4A4 | 438 ms | 812 ms | 7.7° | ||
| 11 1:42 | hit by them | Tec-9 | 641 ms | – | 7.7° | ||
| 11 1:16 | killed by them | AWP | 172 ms | 172 ms | 1.7° | ||
| 12 1:35 | killed them | MP9 | 234 ms | 297 ms | 2.2° | ||
| 13 1:47 | hit by them | P2000 | 344 ms | – | 1.4° | ||
| 13 1:45 | hit them | Glock-18 | 109 ms | – | 0.3° | ||
| 13 1:44 | hit by them | P2000 | 297 ms | – | 4.0° | ||
| 13 1:43 | hit them | Glock-18 | 562 ms | – | 1.7° | ||
| 13 1:37 | hit by them | P2000 | 94 ms | – | 2.6° | ||
| 13 bomb 0:37 | killed by them | USP-S | 266 ms | 266 ms | 2.1° | ||
| 14 1:37 | killed them | Nova | 484 ms | 1391 ms | 0.6° | ||
| 14 1:18 | killed by them | Five-SeveN | 469 ms | 1125 ms | 1.9° | ||
| 14 1:18 | hit them | Nova | 641 ms | – | 3.7° | ||
| 15 1:43 | hit them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:34 | killed them | MAC-10 | 234 ms | 844 ms | 8.7° | ||
| 15 bomb 0:37 | killed them | M4A1-S | 516 ms | 1109 ms | 10.5° | ||
| 15 bomb 0:37 | hit by them | M4A4 | 656 ms | – | 3.8° | ||
| 16 1:47 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:42 | killed them | AWP | 297 ms | 297 ms | 0.2° | ||
| 17 1:38 | killed by them | AK-47 | 906 ms | 1203 ms | 0.8° | ||
| 18 1:08 | hit by them | MP9 | 1031 ms | – | 4.7° | ||
| 18 1:07 | killed them | AK-47 | 1344 ms | 1641 ms | 28.2° | ||
| 18 0:44 | killed them | AK-47 | 578 ms | 688 ms | 3.5° | ||
| 18 bomb 0:40 | killed by them | Desert Eagle | 781 ms | 781 ms | 0.5° | ||
| 19 1:09 | hit them | AK-47 | 469 ms | – | 2.3° | ||
| 19 1:09 | killed by them | M4A1-S | 562 ms | 859 ms | 12.6° | ||
| 20 1:18 | killed by them | AK-47 | 453 ms | 750 ms | 22.4° | ||
| 21 1:17 | killed by them | M4A4 | 781 ms | 1250 ms | 9.5° | ||
| 22 1:34 | hit them | Glock-18 | 672 ms | – | 8.0° | ||
| 22 1:34 | killed by them | M4A1-S | 1062 ms | 1062 ms | 11.1° | ||
| 23 1:38 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:35 | killed by them | AK-47 | 625 ms | 828 ms | 4.4° | ||
| 24 1:23 | hit by them | AK-47 | 375 ms | – | 4.0° | ||
| 24 1:23 | killed them | AK-47 | 422 ms | 422 ms | 11.8° | ||
| 24 bomb 0:27 | killed them | AK-47 | 359 ms | 562 ms | 2.9° | ||
| 24 bomb 0:26 | hit them | AK-47 | 156 ms | – | 10.8° | ||
| 24 bomb 0:26 | killed by them | AK-47 | 703 ms | 1094 ms | 9.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:20 | USP-S | 599 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 48% | |
| 1 1:19 | USP-S | 526 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/2 | 8% / 47% | ||
| 1 1:18 | USP-S | 192 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 40% / 59% | |
| 2 1:40 | P250 | 742 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 42% | |
| 3 1:19 | Desert Eagle | 748 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | 19% / 46% | ||
| 4 1:19 | M4A4 | 737 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 56% / 56% | |
| 6 1:36 | Desert Eagle | 498 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/4 | 15% / 66% | ||
| 6 1:34 | Desert Eagle | 552 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/3 | killed them | 21% / 40% | |
| 8 1:43 | M4A4 | 297 | fired while moving (210 u/s), too fast to be accurate - stop first | 4/8 | cut short (a death, a reload) | 7% / 50% | |
| 10 1:41 | AWP | 1051 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 0/1 | 22% / 79% | ||
| 11 1:42 | M4A4 | 584 | fine - pros would have fired it too | 4/9 | killed them | 53% / 63% | |
| 12 1:42 | MP9 | 1093 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 12 1:35 | MP9 | 601 | fired while moving (237 u/s), too fast to be accurate - stop first | 2/7 | killed them | 24% / 46% | |
| 13 1:45 | Glock-18 | 1345 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | 22% / 46% | ||
| 13 1:44 | Glock-18 | 1302 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | 61% / 64% | ||
| 13 1:43 | Glock-18 | 1217 | fired while moving (88 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 42% | |
| 13 1:43 | Glock-18 | 1215 | fine - pros would have fired it too | 1/1 | 56% / 56% | ||
| 13 bomb 0:38 | Glock-18 | 919 | fired while moving (135 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 28% / 42% | |
| 15 1:34 | MAC-10 | 136 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 6/14 | killed them | 25% / 57% | |
| 15 bomb 0:37 | M4A1-S | 743 | fine - pros would have fired it too | 4/11 | killed them | 27% / 49% | |
| 17 1:42 | AWP | 1831 | fine - pros would have fired it too | 1/2 | killed them | 82% / 82% | |
| 18 1:07 | AK-47 | 476 | fine - pros would have fired it too | 4/9 | killed them | 25% / 48% | |
| 18 0:44 | AK-47 | 739 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/8 | killed them | 30% / 72% | |
| 19 1:09 | AK-47 | 347 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 43% / 56% | |
| 20 1:47 | Desert Eagle | 1405 | fine - pros would have fired it too | 0/2 | 61% / 61% | ||
| 20 1:18 | AWP | 319 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 32% / 75% | |
| 22 1:34 | Glock-18 | 397 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 45% / 46% | |
| 24 1:23 | AK-47 | 347 | fine - pros would have fired it too | 1/5 | killed them | 71% / 71% | |
| 24 bomb 0:27 | AK-47 | 321 | fine - pros would have fired it too | 6/17 | killed them | 54% / 54% |
Positioning
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.