Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 43 | 30% |
| AK-47 | 38 | 45% |
| FAMAS | 32 | 31% |
| M4A4 | 13 | 54% |
| USP-S | 10 | 40% |
| M4A1-S | 9 | 33% |
| Glock-18 | 8 | 25% |
| AWP | 2 | 0% |
| Tec-9 | 2 | 0% |
| MAG-7 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/117 | 16 1:38 | 3 kills (AK-47 ×3), all headshots, in 18.3 s T | 5.5 |
| 10/117 | 5 1:43 | 3 kills (FAMAS ×2, USP-S), 2 headshots, in 5 s CT | 5.2 |
| 15/117 | 14 1:40 | 3 kills (MAC-10 ×3), in 14.8 s T | 3.9 |
| 34/117 | 8 bomb 0:32 | 2 kills (AK-47 ×2), in 7.5 s CT | 1.9 |
| 52/117 | 13 1:24 | 2 kills (Glock ×2), all headshots, in 1.6 s T | 0.8 |
| 53/117 | 7 1:05 | 1 kill (M4A4), 1 headshot CT | 0.8 |
| 61/117 | 17 1:38 | 1 kill (AK-47) T | 0.6 |
| 75/117 | 2 bomb 0:19 | 1 kill (MAC-10), 1 headshot CT | 0.3 |
| 76/117 | 21 1:41 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 77/117 | 19 1:41 | 1 kill (AK-47), 1 headshot T | 0.2 |
| 91/117 | 12 1:39 | 1 kill (M4A1-S), 1 headshot CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:18 | 1v1 after the plant CT · 9 HP · Bombsite B | lost - died in the first fight · saw each other |
| 8 bomb 0:36 | 1v2 after the plant CT · 100 HP · CT Spawn | won - defused it after 2 kills · first fight won, saw each other |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:07 | wasted | no enemy blinded for long |
| 16 bomb 0:36 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - safe |
| 17 1:40 | good | blinded Agnostic 4.6 s (1.8 s white); blinded MastepOogway 4.1 s holding Second Mid - safe |
Throws
47 grenades: 37 thrown safely, 7 where an enemy could see you, 3 where you were hit or killed. Most of the risky ones were from Banana (4 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:47 | punished | hit by Vanila 1.5 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1145 units away; a running throw |
| 2 bomb 0:20 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 940 units away |
| 10 1:46 | exposed | an HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1157 units away; a running throw |
| 11 1:46 | exposed | an HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1159 units away; a running throw |
| 12 1:45 | exposed | an HE at Banana - seen by 1 enemy for 0.1 s, the nearest 977 units away; a running throw |
| 13 1:33 | exposed | an HE at Banana - seen by 1 enemy for 0.8 s, the nearest 870 units away; a running throw |
| 14 1:45 | exposed | an HE at Banana - seen by 1 enemy for 0.2 s, the nearest 449 units away; a running throw |
| 16 1:39 | punished | hit by DeXStaR❤ 0.8 s after throwing a smoke at Banana, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 891 units away; a running throw |
| 17 1:47 | punished | hit by K H Y U N G ❖ X.XIV 0.2 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1538 units away, thrown in the open; a jump throw |
| 23 1:47 | exposed | an HE at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1507 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 bomb 0:30 | Banana | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 20 1:41 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 24 rounds (1 time longer than pros stand there). 3 of your 4 holds with a team-mate were real crossfires. You traded 4 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:21 | hold | held with Осеменитель элитных телочек, 76 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms before Осеменитель элитных телочек) |
| 2 1:46 | in their way | stood between MastepOogway and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 2 bomb 0:18 | trade | readhead retard was killed 480 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:41 | trade | MastepOogway was killed 998 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:44 | trade | ТОЛИК СТАМЕСКА was killed 751 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:29 | trade | readhead retard was killed 951 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:12 | trade | MastepOogway was killed 575 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:42 | in their way | stood between Осеменитель элитных телочек and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 1:46 | line of fire | stood in MastepOogway's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 13 1:40 | line of fire | stood in Осеменитель элитных телочек's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 13 1:37 | hold | held with readhead retard, 141 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before readhead retard) |
| 13 1:37 | hold | held with ТОЛИК СТАМЕСКА, 142 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms before ТОЛИК СТАМЕСКА) |
| 13 1:27 | trade | MastepOogway was killed 220 units away: you traded in 2,688 ms (pros: 969 ms) |
| 14 1:43 | trade | MastepOogway was killed 169 units away: you traded in 4,719 ms (pros: 625 ms) |
| 16 1:47 | trade | Осеменитель элитных телочек was killed 157 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:39 | trade | ТОЛИК СТАМЕСКА was killed 157 units away: you traded in 891 ms (pros: 625 ms) |
| 17 1:47 | in their way | stood between ТОЛИК СТАМЕСКА and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 17 1:47 | line of fire | stood in ТОЛИК СТАМЕСКА's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 17 1:47 | in their way | stood between Осеменитель элитных телочек and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 17 1:47 | line of fire | stood in Осеменитель элитных телочек's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 20 1:41 | trade | ТОЛИК СТАМЕСКА was killed 43 units away: not traded within 5 s (pros: 625 ms) |
| 20 1:41 | trade | readhead retard was killed 237 units away: not traded within 5 s (pros: 625 ms) |
| 21 1:44 | hold | held with ТОЛИК СТАМЕСКА, 34 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after ТОЛИК СТАМЕСКА) |
| 21 1:43 | trade | ТОЛИК СТАМЕСКА was killed 49 units away: you traded in 2,000 ms (pros: 625 ms) |
| 22 1:43 | trade | MastepOogway was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 1:41 | trade | readhead retard was killed 61 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:45 | line of fire | stood in MastepOogway's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | killed by them | Glock-18 | 0 ms | 266 ms | 1.1° | ||
| 2 1:46 | hit by them | AK-47 | 703 ms | – | 1.1° | ||
| 2 bomb 0:19 | killed them | MAC-10 | 219 ms | 438 ms | 0.9° | ||
| 2 bomb 0:19 | hit by them | AK-47 | 281 ms | – | 0.3° | ||
| 2 bomb 0:14 | hit them | MAC-10 | 406 ms | – | 10.5° | ||
| 2 bomb 0:14 | killed by them | AK-47 | 859 ms | 859 ms | 1.9° | ||
| 3 1:11 | hit them | MAG-7 | 281 ms | – | 2.9° | ||
| 3 1:10 | killed by them | AK-47 | 406 ms | 906 ms | 2.1° | ||
| 4 1:21 | killed by them | AK-47 | 281 ms | 578 ms | 3.7° | ||
| 5 1:43 | killed them | FAMAS | 438 ms | 625 ms | 4.2° | ||
| 5 1:43 | killed them | FAMAS | 219 ms | 1672 ms | 3.2° | ||
| 5 1:39 | hit by them | AK-47 | 688 ms | – | 0.9° | ||
| 5 1:39 | killed them | USP-S | 844 ms | 1672 ms | 1.1° | ||
| 5 1:24 | hit them | FAMAS | 531 ms | – | 4.3° | ||
| 5 1:23 | killed by them | AK-47 | 1438 ms | 1438 ms | 37.2° | ||
| 6 1:39 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:39 | killed by them | AK-47 | 125 ms | 125 ms | 0.5° | ||
| 7 1:14 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:05 | killed them | M4A4 | 312 ms | 594 ms | 3.5° | ||
| 7 1:05 | hit by them | AK-47 | 406 ms | – | 6.8° | ||
| 8 bomb 0:32 | killed them | AK-47 | 281 ms | 375 ms | 8.7° | ||
| 8 bomb 0:24 | hit by them | MAC-10 | 188 ms | – | 2.2° | ||
| 8 bomb 0:24 | killed them | AK-47 | 297 ms | 391 ms | 6.4° | ||
| 9 1:23 | hit by them | AK-47 | 47 ms | – | 5.1° | ||
| 9 1:22 | hit them | AK-47 | 719 ms | – | 50.3° | ||
| 10 1:41 | killed by them | Desert Eagle | 297 ms | 297 ms | 1.1° | ||
| 11 1:43 | hit them | M4A4 | 406 ms | – | 7.1° | ||
| 11 1:43 | killed by them | AK-47 | 734 ms | 1031 ms | 27.6° | ||
| 12 1:41 | hit them | M4A4 | 328 ms | – | 2.8° | ||
| 12 1:39 | hit by them | AK-47 | 31 ms | – | 0.7° | ||
| 12 1:39 | killed them | M4A1-S | 406 ms | 406 ms | 1.9° | ||
| 13 1:37 | hit them | Glock-18 | 0 ms | – | 0.8° | ||
| 13 1:26 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:26 | hit by them | P2000 | 172 ms | – | 2.1° | ||
| 13 1:24 | killed them | Glock-18 | 547 ms | 547 ms | 0.2° | ||
| 13 1:23 | killed them | Glock-18 | 594 ms | 594 ms | 4.3° | ||
| 13 1:20 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:30 | killed by them | USP-S | 281 ms | 281 ms | 9.8° | ||
| 14 1:42 | hit by them | P250 | 156 ms | – | 2.7° | ||
| 14 1:42 | killed them | MAC-10 | 500 ms | 2141 ms | 15.1° | ||
| 14 1:39 | killed them | MAC-10 | 438 ms | 438 ms | 16.2° | ||
| 14 1:26 | killed them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:26 | hit by them | Five-SeveN | 312 ms | – | 5.8° | ||
| 15 1:42 | killed by them | M4A1-S | 594 ms | 906 ms | 6.4° | ||
| 15 1:42 | hit them | MAC-10 | 656 ms | – | 8.2° | ||
| 16 1:38 | hit by them | FAMAS | 438 ms | – | 2.0° | ||
| 16 1:38 | killed them | AK-47 | 938 ms | 1141 ms | 28.9° | ||
| 16 bomb 0:30 | hit by them | FAMAS | 375 ms | – | 1.3° | ||
| 16 bomb 0:30 | killed them | AK-47 | 484 ms | 484 ms | 0.8° | ||
| 16 bomb 0:29 | killed them | AK-47 | 125 ms | 125 ms | 8.1° | ||
| 16 bomb 0:25 | killed by them | SSG 08 | 234 ms | 234 ms | 1.0° | ||
| 17 1:47 | hit by them | SSG 08 | 266 ms | – | 0.7° | ||
| 17 1:39 | killed them | AK-47 | 594 ms | 1000 ms | 8.0° | ||
| 18 1:43 | killed by them | M4A1-S | 16 ms | 422 ms | 2.0° | ||
| 18 1:42 | hit them | MAC-10 | 344 ms | – | 4.2° | ||
| 19 1:41 | killed them | AK-47 | 938 ms | 938 ms | 4.1° | ||
| 20 1:41 | killed by them | M4A1-S | 609 ms | 1219 ms | 2.5° | ||
| 21 1:41 | killed them | AK-47 | 312 ms | 312 ms | 0.9° | ||
| 21 1:18 | hit them | AK-47 | 312 ms | – | 39.8° | ||
| 21 1:18 | killed by them | M4A4 | 359 ms | 438 ms | 7.1° | ||
| 23 1:30 | killed by them | AK-47 | 312 ms | 312 ms | 2.2° | ||
| 24 1:31 | killed by them | AK-47 | 297 ms | 297 ms | 1.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:22 | USP-S | 819 | fine - pros would have fired it too | 0/2 | 29% / 37% | ||
| 2 bomb 0:19 | MAC-10 | 923 | fine - pros would have fired it too | 2/8 | killed them | 60% / 60% | |
| 2 bomb 0:15 | MAC-10 | 468 | aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first | 2/9 | cut short (a death, a reload) | 1% / 48% | |
| 4 1:29 | AWP | 606 | fine - pros would have fired it too | 0/1 | 42% / 65% | ||
| 4 1:21 | AWP | 464 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 58% / 67% | |
| 5 1:43 | FAMAS | 609 | fine - pros would have fired it too | 8/25 | killed them | 56% / 56% | |
| 5 1:40 | USP-S | 655 | fired while moving (240 u/s), too fast to be accurate - stop first | 4/10 | killed them | 7% / 38% | |
| 5 1:24 | FAMAS | 473 | fired while moving (109 u/s), too fast to be accurate - stop first | 2/11 | cut short (a death, a reload) | 13% / 58% | |
| 7 1:05 | M4A4 | 203 | fired while moving (209 u/s), too fast to be accurate - stop first | 3/8 | killed them | 43% / 61% | |
| 8 bomb 0:32 | AK-47 | 222 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/7 | killed them | 28% / 59% | |
| 8 bomb 0:24 | AK-47 | 454 | fine - pros would have fired it too | 2/6 | killed them | 48% / 49% | |
| 9 1:22 | AK-47 | 524 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/13 | 15% / 54% | ||
| 11 1:43 | M4A4 | 693 | fine - pros would have fired it too | 4/8 | cut short (a death, a reload) | 46% / 55% | |
| 12 1:41 | M4A1-S | 802 | fine - pros would have fired it too | 2/6 | 61% / 64% | ||
| 12 1:39 | M4A1-S | 737 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/10 | cut short (a death, a reload) | 10% / 50% | |
| 13 1:37 | Glock-18 | 1358 | fired while moving (129 u/s), too fast to be accurate - stop first | 1/3 | 33% / 40% | ||
| 13 1:26 | Glock-18 | 468 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 1/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 51% | |
| 13 1:25 | Glock-18 | 383 | fine - pros would have fired it too | 1/2 | killed them | 71% / 71% | |
| 13 1:23 | Glock-18 | 676 | fine - pros would have fired it too | 1/2 | killed them | 35% / 38% | |
| 14 1:43 | MAC-10 | 276 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 0/9 | 2% / 53% | ||
| 14 1:42 | MAC-10 | 252 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 1/8 | 1% / 47% | ||
| 14 1:41 | MAC-10 | 755 | fine - pros would have fired it too | 4/9 | killed them | 30% / 55% | |
| 14 1:39 | MAC-10 | 195 | fine - pros would have fired it too | 1/4 | killed them | 49% / 49% | |
| 15 1:42 | MAC-10 | 362 | fine - pros would have fired it too | 1/8 | cut short (a death, a reload) | 31% / 47% | |
| 16 1:38 | AK-47 | 896 | fine - pros would have fired it too | 3/7 | killed them | 53% / 53% | |
| 16 bomb 0:30 | AK-47 | 734 | fine - pros would have fired it too | 2/12 | killed them | 69% / 69% | |
| 17 1:39 | AK-47 | 130 | fired while moving (207 u/s), too fast to be accurate - stop first | 4/11 | killed them | 54% / 70% | |
| 18 1:42 | MAC-10 | 301 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 3% / 47% | |
| 19 1:42 | AK-47 | 238 | fired while moving (83 u/s), too fast to be accurate - stop first | 1/10 | killed them | 44% / 61% | |
| 20 1:40 | Tec-9 | 548 | aim far off: your crosshair was about 10.5 player widths (329 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 47% | |
| 21 1:41 | AK-47 | 1691 | fine - pros would have fired it too | 1/4 | killed them | 50% / 50% | |
| 21 1:18 | AK-47 | 128 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 33% / 49% | |
| 23 1:30 | AK-47 | 630 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 17% / 52% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.