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Inferno, lost 11-13 · Thu 12 Nov, 00:04

Rizlier21,321

The match

Aim

406 msTTD570 msTTK4.2°Crosshair↓30%1st bullet31%Spray22%Head63%Counter-strafe

Scoreboard

90ADR67%KAST

Positioning

Shots

16/33Rushed↓1/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-104330%
AK-473845%
FAMAS3231%
M4A41354%
USP-S1040%
M4A1-S933%
Glock-18825%
AWP20%
Tec-920%
MAG-71100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/11716 1:38 3 kills (AK-47 ×3), all headshots, in 18.3 s T5.5
10/1175 1:43 3 kills (FAMAS ×2, USP-S), 2 headshots, in 5 s CT5.2
15/11714 1:40 3 kills (MAC-10 ×3), in 14.8 s T3.9
34/1178 bomb 0:32 2 kills (AK-47 ×2), in 7.5 s CT1.9
52/11713 1:24 2 kills (Glock ×2), all headshots, in 1.6 s T0.8
53/1177 1:05 1 kill (M4A4), 1 headshot CT0.8
61/11717 1:38 1 kill (AK-47) T0.6
75/1172 bomb 0:19 1 kill (MAC-10), 1 headshot CT0.3
76/11721 1:41 1 kill (AK-47), 1 headshot T0.3
77/11719 1:41 1 kill (AK-47), 1 headshot T0.2
91/11712 1:39 1 kill (M4A1-S), 1 headshot CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 bomb 0:18 1v1 after the plant CT · 9 HP · Bombsite Blost - died in the first fight · saw each other
8 bomb 0:36 1v2 after the plant CT · 100 HP · CT Spawnwon - defused it after 2 kills · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
9 1:07 wastedno enemy blinded for long
16 bomb 0:36 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Bombsite B - safe
17 1:40 goodblinded Agnostic 4.6 s (1.8 s white); blinded MastepOogway 4.1 s holding Second Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 37 thrown safely, 7 where an enemy could see you, 3 where you were hit or killed. Most of the risky ones were from Banana (4 of 14 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:47 punishedhit by Vanila 1.5 s after throwing an HE at Top Mid, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 1145 units away; a running throw
2 bomb 0:20 exposeda smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 940 units away
10 1:46 exposedan HE at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1157 units away; a running throw
11 1:46 exposedan HE at Middle - seen by 1 enemy for 0.1 s, the nearest 1159 units away; a running throw
12 1:45 exposedan HE at Banana - seen by 1 enemy for 0.1 s, the nearest 977 units away; a running throw
13 1:33 exposedan HE at Banana - seen by 1 enemy for 0.8 s, the nearest 870 units away; a running throw
14 1:45 exposedan HE at Banana - seen by 1 enemy for 0.2 s, the nearest 449 units away; a running throw
16 1:39 punishedhit by DeXStaR❤ 0.8 s after throwing a smoke at Banana, before the gun was ready - seen by 1 enemy for 1.0 s, the nearest 891 units away; a running throw
17 1:47 punishedhit by K H Y U N G ❖ X.XIV 0.2 s after throwing an HE at T Ramp, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 1538 units away, thrown in the open; a jump throw
23 1:47 exposedan HE at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1507 units away; a jump throw

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use), mostly at Banana. Pros do that in about 1 duel in 16. You crouched in 11 of your 28 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 22 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 bomb 0:30 AgnosticBananacover not used: 128 units away, they'd have seen only your headkilled them
20 1:41 code10Bananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 24 rounds (1 time longer than pros stand there). 3 of your 4 holds with a team-mate were real crossfires. You traded 4 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:21 holdheld with Осеменитель элитных телочек, 76 units and 4° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms before Осеменитель элитных телочек)
2 1:46 in their waystood between MastepOogway and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 bomb 0:18 tradereadhead retard was killed 480 units away: not traded within 5 s (pros: 1,641 ms)
3 1:41 tradeMastepOogway was killed 998 units away: not traded within 5 s (pros: 2,031 ms)
4 1:44 tradeТОЛИК СТАМЕСКА was killed 751 units away: not traded within 5 s (pros: 2,031 ms)
5 1:29 tradereadhead retard was killed 951 units away: not traded within 5 s (pros: 2,031 ms)
9 1:12 tradeMastepOogway was killed 575 units away: not traded within 5 s (pros: 2,031 ms)
12 1:42 in their waystood between Осеменитель элитных телочек and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 1:46 line of firestood in MastepOogway's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
13 1:40 line of firestood in Осеменитель элитных телочек's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
13 1:37 holdheld with readhead retard, 141 units and 5° apart as the enemy saw you: a real crossfire (the enemy saw you 1,594 ms before readhead retard)
13 1:37 holdheld with ТОЛИК СТАМЕСКА, 142 units and 6° apart as the enemy saw you: a real crossfire (the enemy saw you 1,781 ms before ТОЛИК СТАМЕСКА)
13 1:27 tradeMastepOogway was killed 220 units away: you traded in 2,688 ms (pros: 969 ms)
14 1:43 tradeMastepOogway was killed 169 units away: you traded in 4,719 ms (pros: 625 ms)
16 1:47 tradeОсеменитель элитных телочек was killed 157 units away: not traded within 5 s (pros: 969 ms)
16 1:39 tradeТОЛИК СТАМЕСКА was killed 157 units away: you traded in 891 ms (pros: 625 ms)
17 1:47 in their waystood between ТОЛИК СТАМЕСКА and an enemy they could see, for 375 ms (pros: 125 ms at a time)
17 1:47 line of firestood in ТОЛИК СТАМЕСКА's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
17 1:47 in their waystood between Осеменитель элитных телочек and an enemy they could see, for 500 ms (pros: 125 ms at a time)
17 1:47 line of firestood in Осеменитель элитных телочек's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
20 1:41 tradeТОЛИК СТАМЕСКА was killed 43 units away: not traded within 5 s (pros: 625 ms)
20 1:41 tradereadhead retard was killed 237 units away: not traded within 5 s (pros: 625 ms)
21 1:44 holdheld with ТОЛИК СТАМЕСКА, 34 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after ТОЛИК СТАМЕСКА)
21 1:43 tradeТОЛИК СТАМЕСКА was killed 49 units away: you traded in 2,000 ms (pros: 625 ms)
22 1:43 tradeMastepOogway was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
22 1:41 tradereadhead retard was killed 61 units away: not traded within 5 s (pros: 969 ms)
23 1:45 line of firestood in MastepOogway's line of fire while they fought, for 312 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 Vanilakilled by themGlock-180 ms266 ms1.1°
2 1:46 Vanilahit by themAK-47703 ms–1.1°
2 bomb 0:19 Vanilakilled themMAC-10219 ms438 ms0.9°
2 bomb 0:19 Vanilahit by themAK-47281 ms–0.3°
2 bomb 0:14 Agnostichit themMAC-10406 ms–10.5°
2 bomb 0:14 Agnostickilled by themAK-47859 ms859 ms1.9°
3 1:11 K H Y U N G ❖ X.XIVhit themMAG-7281 ms–2.9°
3 1:10 K H Y U N G ❖ X.XIVkilled by themAK-47406 ms906 ms2.1°
4 1:21 Vanilakilled by themAK-47281 ms578 ms3.7°
5 1:43 K H Y U N G ❖ X.XIVkilled themFAMAS438 ms625 ms4.2°
5 1:43 Vanilakilled themFAMAS219 ms1672 ms3.2°
5 1:39 code10hit by themAK-47688 ms–0.9°
5 1:39 code10killed themUSP-S844 ms1672 ms1.1°
5 1:24 DeXStaR❤hit themFAMAS531 ms–4.3°
5 1:23 DeXStaR❤killed by themAK-471438 ms1438 ms37.2°
6 1:39 Agnostichit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:39 Agnostickilled by themAK-47125 ms125 ms0.5°
7 1:14 code10hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:05 Vanilakilled themM4A4312 ms594 ms3.5°
7 1:05 Vanilahit by themAK-47406 ms–6.8°
8 bomb 0:32 Vanilakilled themAK-47281 ms375 ms8.7°
8 bomb 0:24 DeXStaR❤hit by themMAC-10188 ms–2.2°
8 bomb 0:24 DeXStaR❤killed themAK-47297 ms391 ms6.4°
9 1:23 Agnostichit by themAK-4747 ms–5.1°
9 1:22 Agnostichit themAK-47719 ms–50.3°
10 1:41 code10killed by themDesert Eagle297 ms297 ms1.1°
11 1:43 DeXStaR❤hit themM4A4406 ms–7.1°
11 1:43 DeXStaR❤killed by themAK-47734 ms1031 ms27.6°
12 1:41 DeXStaR❤hit themM4A4328 ms–2.8°
12 1:39 Agnostichit by themAK-4731 ms–0.7°
12 1:39 Agnostickilled themM4A1-S406 ms406 ms1.9°
13 1:37 DeXStaR❤hit themGlock-180 ms–0.8°
13 1:26 Vanilahit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:26 Vanilahit by themP2000172 ms–2.1°
13 1:24 Vanilakilled themGlock-18547 ms547 ms0.2°
13 1:23 DeXStaR❤killed themGlock-18594 ms594 ms4.3°
13 1:20 code10hit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:30 Agnostickilled by themUSP-S281 ms281 ms9.8°
14 1:42 DeXStaR❤hit by themP250156 ms–2.7°
14 1:42 K H Y U N G ❖ X.XIVkilled themMAC-10500 ms2141 ms15.1°
14 1:39 DeXStaR❤killed themMAC-10438 ms438 ms16.2°
14 1:26 code10killed themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:26 code10hit by themFive-SeveN312 ms–5.8°
15 1:42 code10killed by themM4A1-S594 ms906 ms6.4°
15 1:42 code10hit themMAC-10656 ms–8.2°
16 1:38 DeXStaR❤hit by themFAMAS438 ms–2.0°
16 1:38 DeXStaR❤killed themAK-47938 ms1141 ms28.9°
16 bomb 0:30 Agnostichit by themFAMAS375 ms–1.3°
16 bomb 0:30 Agnostickilled themAK-47484 ms484 ms0.8°
16 bomb 0:29 Vanilakilled themAK-47125 ms125 ms8.1°
16 bomb 0:25 K H Y U N G ❖ X.XIVkilled by themSSG 08234 ms234 ms1.0°
17 1:47 K H Y U N G ❖ X.XIVhit by themSSG 08266 ms–0.7°
17 1:39 Agnostickilled themAK-47594 ms1000 ms8.0°
18 1:43 DeXStaR❤killed by themM4A1-S16 ms422 ms2.0°
18 1:42 DeXStaR❤hit themMAC-10344 ms–4.2°
19 1:41 DeXStaR❤killed themAK-47938 ms938 ms4.1°
20 1:41 code10killed by themM4A1-S609 ms1219 ms2.5°
21 1:41 K H Y U N G ❖ X.XIVkilled themAK-47312 ms312 ms0.9°
21 1:18 Agnostichit themAK-47312 ms–39.8°
21 1:18 Agnostickilled by themM4A4359 ms438 ms7.1°
23 1:30 Agnostickilled by themAK-47312 ms312 ms2.2°
24 1:31 Vanilakilled by themAK-47297 ms297 ms1.8°

Shots

You fired 16 of your 33 first shots too soon: 9 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 1 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:22 VanilaUSP-S819fine - pros would have fired it too0/229% / 37%
2 bomb 0:19 VanilaMAC-10923fine - pros would have fired it too2/8killed them60% / 60%
2 bomb 0:15 AgnosticMAC-10468aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first2/9cut short (a death, a reload)1% / 48%
4 1:29 AgnosticAWP606fine - pros would have fired it too0/142% / 65%
4 1:21 VanilaAWP464fine - pros would have fired it too0/1cut short (a death, a reload)58% / 67%
5 1:43 K H Y U N G ❖ X.XIVFAMAS609fine - pros would have fired it too8/25killed them56% / 56%
5 1:40 code10USP-S655fired while moving (240 u/s), too fast to be accurate - stop first4/10killed them7% / 38%
5 1:24 DeXStaR❤FAMAS473fired while moving (109 u/s), too fast to be accurate - stop first2/11cut short (a death, a reload)13% / 58%
7 1:05 VanilaM4A4203fired while moving (209 u/s), too fast to be accurate - stop first3/8killed them43% / 61%
8 bomb 0:32 VanilaAK-47222fired while moving (115 u/s), too fast to be accurate - stop first2/7killed them28% / 59%
8 bomb 0:24 DeXStaR❤AK-47454fine - pros would have fired it too2/6killed them48% / 49%
9 1:22 AgnosticAK-47524aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/1315% / 54%
11 1:43 DeXStaR❤M4A4693fine - pros would have fired it too4/8cut short (a death, a reload)46% / 55%
12 1:41 DeXStaR❤M4A1-S802fine - pros would have fired it too2/661% / 64%
12 1:39 DeXStaR❤M4A1-S737aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/10cut short (a death, a reload)10% / 50%
13 1:37 DeXStaR❤Glock-181358fired while moving (129 u/s), too fast to be accurate - stop first1/333% / 40%
13 1:26 VanilaGlock-18468aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 51%
13 1:25 VanilaGlock-18383fine - pros would have fired it too1/2killed them71% / 71%
13 1:23 DeXStaR❤Glock-18676fine - pros would have fired it too1/2killed them35% / 38%
14 1:43 DeXStaR❤MAC-10276aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first0/92% / 53%
14 1:42 DeXStaR❤MAC-10252aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first1/81% / 47%
14 1:41 K H Y U N G ❖ X.XIVMAC-10755fine - pros would have fired it too4/9killed them30% / 55%
14 1:39 DeXStaR❤MAC-10195fine - pros would have fired it too1/4killed them49% / 49%
15 1:42 code10MAC-10362fine - pros would have fired it too1/8cut short (a death, a reload)31% / 47%
16 1:38 DeXStaR❤AK-47896fine - pros would have fired it too3/7killed them53% / 53%
16 bomb 0:30 AgnosticAK-47734fine - pros would have fired it too2/12killed them69% / 69%
17 1:39 AgnosticAK-47130fired while moving (207 u/s), too fast to be accurate - stop first4/11killed them54% / 70%
18 1:42 DeXStaR❤MAC-10301aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first1/3cut short (a death, a reload)3% / 47%
19 1:42 DeXStaR❤AK-47238fired while moving (83 u/s), too fast to be accurate - stop first1/10killed them44% / 61%
20 1:40 code10Tec-9548aim far off: your crosshair was about 10.5 player widths (329 units) off their body - get on target first0/2cut short (a death, a reload)1% / 47%
21 1:41 K H Y U N G ❖ X.XIVAK-471691fine - pros would have fired it too1/4killed them50% / 50%
21 1:18 AgnosticAK-47128fine - pros would have fired it too1/1cut short (a death, a reload)33% / 49%
23 1:30 AgnosticAK-47630aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/1cut short (a death, a reload)17% / 52%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.