Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 65 | 40% |
| MAC-10 | 24 | 50% |
| Glock-18 | 17 | 41% |
| M4A1-S | 10 | 80% |
| USP-S | 8 | 38% |
| Five-SeveN | 6 | 67% |
| Tec-9 | 5 | 40% |
| Desert Eagle | 3 | 100% |
| P250 | 2 | 50% |
| M4A4 | 2 | 0% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/117 | 19 1:09 | 4 kills (AK-47 ×3, M4A1-S), 1 through smoke, all headshots, in 40.5 s CT | 10.0 |
| 16/117 | 8 1:29 | 2 kills (P250, M4A4), 2 through smoke, all headshots, in 7.6 s T | 3.9 |
| 20/117 | 4 1:21 | 2 kills (AK-47 ×2), 1 headshot, in 5.6 s T | 3.5 |
| 21/117 | 3 1:20 | 3 kills (AK-47 ×2, MAC-10), all headshots, in 43 s T | 3.1 |
| 29/117 | 24 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 4.8 s CT | 2.1 |
| 36/117 | 16 bomb 0:35 | 1 kill (Deagle), 1 headshot CT | 1.6 |
| 67/117 | 1 1:21 | 2 kills (Glock ×2), all headshots, in 6.7 s T | 0.5 |
| 73/117 | 23 1:09 | 1 kill (M4A1-S), 1 headshot CT | 0.3 |
| 79/117 | 17 1:30 | 1 kill (M4A1-S) CT | 0.1 |
| 87/117 | 6 1:33 | 1 kill (AK-47) T | -0.2 |
| 88/117 | 14 1:17 | 1 kill (Five-SeveN) CT | -0.2 |
| 105/117 | 2 1:26 | 1 kill (AK-47) T | -1.2 |
| 112/117 | 13 1:27 | 1 kill (USP-S), 1 headshot CT | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 14 1:25 | 1v3 before the plant CT · 100 HP · Apartments | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
11 flashes: 2 good, 0 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:02 | wasted | no enemy blinded for long |
| 4 1:36 | wasted | no enemy blinded for long |
| 6 1:45 | good | blinded Осеменитель элитных телочек 4.7 s (1.9 s white), Rizlier 4.6 s (1.8 s white) |
| 9 1:40 | hurt the team | no enemy blinded for long; blinded themselves 1.9 s on the move through Middle - ran into a fight; blinded Agnostic 3.8 s on the move through Middle - safe |
| 14 1:39 | wasted | no enemy blinded for long; blinded themselves 1.9 s on the move through Middle - safe |
| 15 1:42 | good | blinded ТОЛИК СТАМЕСКА 4.4 s (1.7 s white), Rizlier 4.4 s (1.6 s white), Осеменитель элитных телочек 3.1 s (0.6 s white); blinded themselves 1.8 s holding Top Mid - safe code10 peeked Rizlier 0.5 s before the pop - too late - the flash popped after they showed; hit them first |
| 15 1:39 | blinded an enemy, but hurt the team too | blinded ТОЛИК СТАМЕСКА 4.7 s (1.9 s white), MastepOogway 4.7 s (1.9 s white); blinded code10 4.7 s holding Top Mid - died 1.1 s after the pop; blinded themselves 2.9 s holding Top Mid - took damage 0.4 s after the pop; blinded Agnostic 1.3 s holding Apartments - safe |
| 16 bomb 0:27 | wasted | no enemy blinded for long; blinded Agnostic 3.6 s holding Banana - safe; blinded themselves 5.0 s holding Banana - safe |
| 22 1:42 | wasted | no enemy blinded for long |
| 23 1:31 | wasted | no enemy blinded for long |
| 24 1:46 | wasted | no enemy blinded for long; blinded K H Y U N G ❖ X.XIV 1.0 s holding Top Mid - safe |
Throws
50 grenades: 45 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Ramp (3 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:48 | exposed | a smoke at T Ramp - seen by 2 enemies for 0.6 s, the nearest 1161 units away; a jump throw |
| 12 1:47 | exposed | an HE at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1627 units away; a jump throw |
| 12 1:42 | punished | killed by MastepOogway with a flash in hand at T Ramp - seen by 1 enemy for 0.5 s, the nearest 1920 units away |
| 16 bomb 0:29 | punished | killed by Rizlier 0.0 s after throwing a flash at Banana, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 886 units away, thrown in the open; a running throw |
| 23 1:45 | exposed | a molotov at Top Mid - seen by 2 enemies for 0.8 s, the nearest 1253 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:27 | Banana | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 21 1:13 | Lower Mid | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 bomb 0:38 | peek together | peeked the same enemy as K H Y U N G ❖ X.XIV, 78 ms before them - a double peek |
| 2 1:32 | trade | code10 was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:49 | line of fire | stood in DeXStaR❤'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:42 | peek together | peeked the same enemy as DeXStaR❤, 359 ms before them - early - you went first, alone |
| 3 1:41 | in their way | stood between DeXStaR❤ and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 3 1:31 | trade | DeXStaR❤ was killed 773 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:50 | line of fire | stood in DeXStaR❤'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 4 1:26 | trade | DeXStaR❤ was killed 385 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:21 | trade | code10 was killed 253 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:49 | line of fire | stood in DeXStaR❤'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 5 1:43 | peek together | peeked the same enemy as K H Y U N G ❖ X.XIV, 562 ms after them - late - your team-mate went first, as bait |
| 5 1:43 | peek together | peeked the same enemy as DeXStaR❤, 938 ms before them - early - you went first, alone |
| 5 1:43 | trade | K H Y U N G ❖ X.XIV was killed 122 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:33 | in their way | stood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 6 1:33 | line of fire | stood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:33 | trade | Agnostic was killed 158 units away: you traded in 62 ms (pros: 625 ms) |
| 8 1:42 | trade | K H Y U N G ❖ X.XIV was killed 827 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:22 | trade | code10 was killed 339 units away: you traded in 469 ms (pros: 1,641 ms) |
| 10 1:39 | line of fire | stood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 12 1:46 | trade | code10 was killed 484 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:39 | hold | held with code10, 173 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after code10) |
| 15 1:38 | trade | code10 was killed 271 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:38 | trade | Agnostic was killed 837 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:44 | trade | K H Y U N G ❖ X.XIV was killed 797 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:46 | trade | K H Y U N G ❖ X.XIV was killed 680 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:41 | trade | K H Y U N G ❖ X.XIV was killed 587 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:38 | hold | held with K H Y U N G ❖ X.XIV, 309 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after K H Y U N G ❖ X.XIV) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | killed them | Glock-18 | 0 ms | 266 ms | 1.1° | ||
| 1 1:19 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 1 1:17 | hit them | Glock-18 | 500 ms | – | 5.5° | ||
| 1 1:15 | killed them | Glock-18 | 250 ms | 1109 ms | 2.5° | ||
| 1 1:14 | hit by them | P2000 | 781 ms | – | 1.8° | ||
| 1 bomb 0:37 | killed by them | USP-S | 672 ms | 1375 ms | 3.3° | ||
| 2 1:46 | hit them | AK-47 | 703 ms | – | 1.1° | ||
| 2 1:26 | killed them | AK-47 | 172 ms | 172 ms | 1.5° | ||
| 2 bomb 0:19 | killed by them | MAC-10 | 219 ms | 438 ms | 0.9° | ||
| 2 bomb 0:19 | hit them | AK-47 | 281 ms | – | 0.3° | ||
| 3 1:42 | hit them | MAC-10 | 62 ms | – | 2.1° | ||
| 3 1:20 | killed them | MAC-10 | 531 ms | 906 ms | 18.3° | ||
| 3 1:09 | killed them | AK-47 | 328 ms | 328 ms | 1.4° | ||
| 3 bomb 0:25 | killed them | AK-47 | 172 ms | 172 ms | 1.1° | ||
| 4 1:21 | killed them | AK-47 | 281 ms | 578 ms | 3.7° | ||
| 4 1:15 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:43 | killed by them | FAMAS | 219 ms | 1672 ms | 3.2° | ||
| 6 1:35 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:35 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:33 | killed them | AK-47 | 422 ms | 531 ms | 12.7° | ||
| 6 1:33 | hit by them | Desert Eagle | 469 ms | – | 9.3° | ||
| 6 1:00 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:05 | killed by them | M4A4 | 312 ms | 594 ms | 3.5° | ||
| 7 1:05 | hit them | AK-47 | 406 ms | – | 6.8° | ||
| 8 1:30 | killed them | P250 | 375 ms | 1031 ms | 3.2° | ||
| 8 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:22 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:32 | killed by them | AK-47 | 281 ms | 375 ms | 8.7° | ||
| 9 1:39 | killed by them | M4A1-S | 469 ms | 766 ms | 38.1° | ||
| 10 1:38 | killed by them | XM1014 | 328 ms | 328 ms | 1.1° | ||
| 11 1:42 | killed by them | M4A4 | 438 ms | 812 ms | 7.7° | ||
| 11 1:42 | hit them | Tec-9 | 641 ms | – | 7.7° | ||
| 11 1:42 | hit them | Tec-9 | 797 ms | – | 6.2° | ||
| 12 1:42 | killed by them | AWP | 234 ms | 234 ms | 2.3° | ||
| 13 1:27 | killed them | USP-S | 312 ms | 312 ms | 0.7° | ||
| 13 1:26 | hit by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:26 | hit them | P2000 | 172 ms | – | 2.1° | ||
| 13 1:24 | killed by them | Glock-18 | 547 ms | 547 ms | 0.2° | ||
| 14 1:18 | killed them | Five-SeveN | 469 ms | 1125 ms | 1.9° | ||
| 14 1:18 | hit by them | Nova | 641 ms | – | 3.7° | ||
| 14 bomb 0:37 | killed by them | MAC-10 | 328 ms | 844 ms | 11.3° | ||
| 14 bomb 0:37 | hit them | MAC-10 | 359 ms | – | 0.9° | ||
| 15 1:39 | killed by them | USP-S | 219 ms | 2906 ms | 6.0° | ||
| 15 1:37 | hit them | Desert Eagle | 1172 ms | – | 21.7° | ||
| 16 1:31 | hit by them | M4A4 | 281 ms | – | 3.0° | ||
| 16 bomb 0:35 | hit by them | M4A4 | 328 ms | – | 14.1° | ||
| 16 bomb 0:35 | killed them | Desert Eagle | 375 ms | 375 ms | 3.3° | ||
| 16 bomb 0:29 | killed by them | AK-47 | 125 ms | 125 ms | 8.1° | ||
| 17 1:30 | killed them | M4A1-S | 312 ms | 406 ms | 12.9° | ||
| 17 1:22 | killed by them | AWP | 2125 ms | 2125 ms | 4.0° | ||
| 18 0:37 | killed by them | AK-47 | 172 ms | 172 ms | 3.4° | ||
| 19 1:09 | hit by them | AK-47 | 469 ms | – | 2.3° | ||
| 19 1:09 | killed them | M4A1-S | 562 ms | 859 ms | 12.6° | ||
| 19 1:00 | killed them | AK-47 | 16 ms | 312 ms | 0.7° | ||
| 19 bomb 0:40 | killed them | AK-47 | 359 ms | 953 ms | 3.6° | ||
| 19 bomb 0:33 | hit them | AK-47 | 422 ms | – | 18.4° | ||
| 19 bomb 0:29 | killed them | AK-47 | 609 ms | 609 ms | 6.9° | ||
| 21 1:13 | killed by them | AK-47 | 391 ms | 391 ms | 6.2° | ||
| 23 1:09 | killed them | M4A1-S | 312 ms | 422 ms | 5.5° | ||
| 24 1:36 | killed them | AK-47 | 391 ms | 484 ms | 2.3° | ||
| 24 1:31 | killed them | AK-47 | 297 ms | 297 ms | 1.8° | ||
| 24 1:29 | killed by them | AK-47 | 734 ms | 1141 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:22 | Glock-18 | 811 | fired while moving (142 u/s), too fast to be accurate - stop first | 0/3 | 5% / 44% | ||
| 1 1:19 | Glock-18 | 508 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/2 | 5% / 55% | ||
| 1 1:18 | Glock-18 | 258 | fired while moving (196 u/s), too fast to be accurate - stop first | 1/3 | 18% / 48% | ||
| 1 1:15 | Glock-18 | 658 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/6 | killed them | 20% / 43% | |
| 1 bomb 0:38 | Glock-18 | 238 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 46% / 46% | |
| 2 1:46 | AK-47 | 1275 | fired while moving (133 u/s), too fast to be accurate - stop first | 1/5 | 3% / 53% | ||
| 2 1:26 | AK-47 | 580 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/4 | killed them | 21% / 47% | |
| 2 bomb 0:19 | AK-47 | 922 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 62% / 62% | |
| 3 1:42 | MAC-10 | 558 | fine - pros would have fired it too | 4/13 | 27% / 50% | ||
| 3 1:20 | MAC-10 | 380 | too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target | 4/12 | killed them | 7% / 47% | |
| 3 1:09 | AK-47 | 1110 | fine - pros would have fired it too | 1/4 | killed them | 66% / 66% | |
| 3 bomb 0:25 | AK-47 | 702 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 4 1:22 | AK-47 | 461 | too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target | 0/4 | 7% / 51% | ||
| 4 1:21 | AK-47 | 464 | fired while moving (172 u/s), too fast to be accurate - stop first | 4/5 | killed them | 21% / 54% | |
| 5 1:43 | AWP | 678 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 88% / 88% | |
| 6 1:36 | AK-47 | 496 | fired while moving (185 u/s), too fast to be accurate - stop first | 1/12 | 36% / 73% | ||
| 6 1:33 | AK-47 | 395 | fired while moving (171 u/s), too fast to be accurate - stop first | 2/6 | killed them | 21% / 54% | |
| 7 1:05 | AK-47 | 203 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 38% / 63% | |
| 8 bomb 0:32 | M4A4 | 222 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 48% / 55% | |
| 10 1:38 | Tec-9 | 241 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 16% / 56% | |
| 11 1:42 | Tec-9 | 616 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 61% / 61% | |
| 13 1:27 | USP-S | 742 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 13 1:27 | USP-S | 445 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 54% | |
| 13 1:26 | USP-S | 423 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 51% | |
| 13 1:25 | USP-S | 389 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 70% / 70% | |
| 14 1:18 | Five-SeveN | 549 | fired while moving (105 u/s), too fast to be accurate - stop first | 4/7 | killed them | 30% / 45% | |
| 14 bomb 0:37 | MAC-10 | 830 | fired while moving (121 u/s), too fast to be accurate - stop first | 4/8 | cut short (a death, a reload) | 24% / 51% | |
| 15 1:37 | Desert Eagle | 206 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 3/3 | cut short (a death, a reload) | 27% / 76% | |
| 16 bomb 0:35 | Desert Eagle | 272 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 17 1:30 | M4A1-S | 225 | fine - pros would have fired it too | 2/6 | killed them | 51% / 65% | |
| 19 1:09 | M4A1-S | 357 | fired while moving (135 u/s), too fast to be accurate - stop first | 4/9 | killed them | 11% / 52% | |
| 19 1:00 | AK-47 | 484 | fine - pros would have fired it too | 4/7 | killed them | 72% / 72% | |
| 19 bomb 0:40 | AK-47 | 1162 | fine - pros would have fired it too | 4/9 | killed them | 59% / 59% | |
| 19 bomb 0:33 | AK-47 | 338 | too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target | 2/7 | 19% / 54% | ||
| 19 bomb 0:31 | AK-47 | 377 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/9 | 20% / 62% | ||
| 19 bomb 0:29 | AK-47 | 367 | fired while moving (214 u/s), too fast to be accurate - stop first | 1/5 | killed them | 30% / 63% | |
| 23 1:09 | M4A1-S | 1045 | fine - pros would have fired it too | 2/6 | killed them | 63% / 63% | |
| 24 1:36 | AK-47 | 799 | fine - pros would have fired it too | 2/6 | killed them | 35% / 56% | |
| 24 1:31 | AK-47 | 515 | fine - pros would have fired it too | 1/4 | killed them | 70% / 70% | |
| 24 1:29 | AK-47 | 664 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 49% | |
| 24 1:28 | AK-47 | 526 | too soon: your crosshair was still moving onto them, about 2 player widths (69 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 1% / 47% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.