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Inferno, won 13-11 · Thu 12 Nov, 00:04

Vanila22,073

The match

Aim

359 msTTD453 msTTK3.2°Crosshair↓32%1st bullet48%Spray22%Head55%Counter-strafe

Scoreboard

91ADR67%KAST

Positioning

Shots

22/41Rushed↓3/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476540%
MAC-102450%
Glock-181741%
M4A1-S1080%
USP-S838%
Five-SeveN667%
Tec-9540%
Desert Eagle3100%
P250250%
M4A420%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/11719 1:09 4 kills (AK-47 ×3, M4A1-S), 1 through smoke, all headshots, in 40.5 s CT10.0
16/1178 1:29 2 kills (P250, M4A4), 2 through smoke, all headshots, in 7.6 s T3.9
20/1174 1:21 2 kills (AK-47 ×2), 1 headshot, in 5.6 s T3.5
21/1173 1:20 3 kills (AK-47 ×2, MAC-10), all headshots, in 43 s T3.1
29/11724 1:36 2 kills (AK-47 ×2), 1 headshot, in 4.8 s CT2.1
36/11716 bomb 0:35 1 kill (Deagle), 1 headshot CT1.6
67/1171 1:21 2 kills (Glock ×2), all headshots, in 6.7 s T0.5
73/11723 1:09 1 kill (M4A1-S), 1 headshot CT0.3
79/11717 1:30 1 kill (M4A1-S) CT0.1
87/1176 1:33 1 kill (AK-47) T-0.2
88/11714 1:17 1 kill (Five-SeveN) CT-0.2
105/1172 1:26 1 kill (AK-47) T-1.2
112/11713 1:27 1 kill (USP-S), 1 headshot CT-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
14 1:25 1v3 before the plant CT · 100 HP · Apartmentslost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 2 good, 0 weak, 7 wasted, 2 that hurt your team (1 of those blinded an enemy too). After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:02 wastedno enemy blinded for long
4 1:36 wastedno enemy blinded for long
6 1:45 goodblinded Осеменитель элитных телочек 4.7 s (1.9 s white), Rizlier 4.6 s (1.8 s white)
9 1:40 hurt the teamno enemy blinded for long; blinded themselves 1.9 s on the move through Middle - ran into a fight; blinded Agnostic 3.8 s on the move through Middle - safe
14 1:39 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Middle - safe
15 1:42 goodblinded ТОЛИК СТАМЕСКА 4.4 s (1.7 s white), Rizlier 4.4 s (1.6 s white), Осеменитель элитных телочек 3.1 s (0.6 s white); blinded themselves 1.8 s holding Top Mid - safe code10 peeked Rizlier 0.5 s before the pop - too late - the flash popped after they showed; hit them first
15 1:39 blinded an enemy, but hurt the team tooblinded ТОЛИК СТАМЕСКА 4.7 s (1.9 s white), MastepOogway 4.7 s (1.9 s white); blinded code10 4.7 s holding Top Mid - died 1.1 s after the pop; blinded themselves 2.9 s holding Top Mid - took damage 0.4 s after the pop; blinded Agnostic 1.3 s holding Apartments - safe
16 bomb 0:27 wastedno enemy blinded for long; blinded Agnostic 3.6 s holding Banana - safe; blinded themselves 5.0 s holding Banana - safe
22 1:42 wastedno enemy blinded for long
23 1:31 wastedno enemy blinded for long
24 1:46 wastedno enemy blinded for long; blinded K H Y U N G ❖ X.XIV 1.0 s holding Top Mid - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
50 grenades: 45 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from T Ramp (3 of 6 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:48 exposeda smoke at T Ramp - seen by 2 enemies for 0.6 s, the nearest 1161 units away; a jump throw
12 1:47 exposedan HE at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1627 units away; a jump throw
12 1:42 punishedkilled by MastepOogway with a flash in hand at T Ramp - seen by 1 enemy for 0.5 s, the nearest 1920 units away
16 bomb 0:29 punishedkilled by Rizlier 0.0 s after throwing a flash at Banana, before the gun was ready - seen by 1 enemy for 0.2 s, the nearest 886 units away, thrown in the open; a running throw
23 1:45 exposeda molotov at Top Mid - seen by 2 enemies for 0.8 s, the nearest 1253 units away, thrown in the open; a running throw

Positioning

In 2 of your 40 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 14 of your 31 duels (45%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:27 ТОЛИК СТАМЕСКАBananacover not used: 48 units away, they'd have seen only your headkilled them
21 1:13 readhead retardLower Midcover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:38 peek togetherpeeked the same enemy as K H Y U N G ❖ X.XIV, 78 ms before them - a double peek
2 1:32 tradecode10 was killed 455 units away: not traded within 5 s (pros: 1,641 ms)
3 1:49 line of firestood in DeXStaR❤'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:42 peek togetherpeeked the same enemy as DeXStaR❤, 359 ms before them - early - you went first, alone
3 1:41 in their waystood between DeXStaR❤ and an enemy they could see, for 250 ms (pros: 125 ms at a time)
3 1:31 tradeDeXStaR❤ was killed 773 units away: not traded within 5 s (pros: 2,031 ms)
4 1:50 line of firestood in DeXStaR❤'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
4 1:26 tradeDeXStaR❤ was killed 385 units away: not traded within 5 s (pros: 1,641 ms)
4 1:21 tradecode10 was killed 253 units away: not traded within 5 s (pros: 1,641 ms)
5 1:49 line of firestood in DeXStaR❤'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
5 1:43 peek togetherpeeked the same enemy as K H Y U N G ❖ X.XIV, 562 ms after them - late - your team-mate went first, as bait
5 1:43 peek togetherpeeked the same enemy as DeXStaR❤, 938 ms before them - early - you went first, alone
5 1:43 tradeK H Y U N G ❖ X.XIV was killed 122 units away: not traded within 5 s (pros: 625 ms)
6 1:33 in their waystood between Agnostic and an enemy they could see, for 188 ms (pros: 125 ms at a time)
6 1:33 line of firestood in Agnostic's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
6 1:33 tradeAgnostic was killed 158 units away: you traded in 62 ms (pros: 625 ms)
8 1:42 tradeK H Y U N G ❖ X.XIV was killed 827 units away: not traded within 5 s (pros: 2,031 ms)
8 1:22 tradecode10 was killed 339 units away: you traded in 469 ms (pros: 1,641 ms)
10 1:39 line of firestood in Agnostic's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
12 1:46 tradecode10 was killed 484 units away: not traded within 5 s (pros: 625 ms)
15 1:39 holdheld with code10, 173 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after code10)
15 1:38 tradecode10 was killed 271 units away: not traded within 5 s (pros: 625 ms)
17 1:38 tradeAgnostic was killed 837 units away: not traded within 5 s (pros: 2,031 ms)
19 1:44 tradeK H Y U N G ❖ X.XIV was killed 797 units away: not traded within 5 s (pros: 2,031 ms)
20 1:46 tradeK H Y U N G ❖ X.XIV was killed 680 units away: not traded within 5 s (pros: 2,031 ms)
21 1:41 tradeK H Y U N G ❖ X.XIV was killed 587 units away: not traded within 5 s (pros: 2,031 ms)
24 1:38 holdheld with K H Y U N G ❖ X.XIV, 309 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after K H Y U N G ❖ X.XIV)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 Rizlierkilled themGlock-180 ms266 ms1.1°
1 1:19 Осеменитель элитных телочекhit themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
1 1:17 Осеменитель элитных телочекhit themGlock-18500 ms–5.5°
1 1:15 ТОЛИК СТАМЕСКАkilled themGlock-18250 ms1109 ms2.5°
1 1:14 ТОЛИК СТАМЕСКАhit by themP2000781 ms–1.8°
1 bomb 0:37 readhead retardkilled by themUSP-S672 ms1375 ms3.3°
2 1:46 Rizlierhit themAK-47703 ms–1.1°
2 1:26 ТОЛИК СТАМЕСКАkilled themAK-47172 ms172 ms1.5°
2 bomb 0:19 Rizlierkilled by themMAC-10219 ms438 ms0.9°
2 bomb 0:19 Rizlierhit themAK-47281 ms–0.3°
3 1:42 MastepOogwayhit themMAC-1062 ms–2.1°
3 1:20 ТОЛИК СТАМЕСКАkilled themMAC-10531 ms906 ms18.3°
3 1:09 readhead retardkilled themAK-47328 ms328 ms1.4°
3 bomb 0:25 Осеменитель элитных телочекkilled themAK-47172 ms172 ms1.1°
4 1:21 Rizlierkilled themAK-47281 ms578 ms3.7°
4 1:15 readhead retardkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:43 Rizlierkilled by themFAMAS219 ms1672 ms3.2°
6 1:35 Осеменитель элитных телочекhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:35 Осеменитель элитных телочекhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
6 1:33 Осеменитель элитных телочекkilled themAK-47422 ms531 ms12.7°
6 1:33 Осеменитель элитных телочекhit by themDesert Eagle469 ms–9.3°
6 1:00 MastepOogwaykilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:05 Rizlierkilled by themM4A4312 ms594 ms3.5°
7 1:05 Rizlierhit themAK-47406 ms–6.8°
8 1:30 MastepOogwaykilled themP250375 ms1031 ms3.2°
8 1:29 MastepOogwayhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:22 readhead retardkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:32 Rizlierkilled by themAK-47281 ms375 ms8.7°
9 1:39 MastepOogwaykilled by themM4A1-S469 ms766 ms38.1°
10 1:38 MastepOogwaykilled by themXM1014328 ms328 ms1.1°
11 1:42 Осеменитель элитных телочекkilled by themM4A4438 ms812 ms7.7°
11 1:42 Осеменитель элитных телочекhit themTec-9641 ms–7.7°
11 1:42 MastepOogwayhit themTec-9797 ms–6.2°
12 1:42 MastepOogwaykilled by themAWP234 ms234 ms2.3°
13 1:27 MastepOogwaykilled themUSP-S312 ms312 ms0.7°
13 1:26 Rizlierhit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:26 Rizlierhit themP2000172 ms–2.1°
13 1:24 Rizlierkilled by themGlock-18547 ms547 ms0.2°
14 1:18 Осеменитель элитных телочекkilled themFive-SeveN469 ms1125 ms1.9°
14 1:18 Осеменитель элитных телочекhit by themNova641 ms–3.7°
14 bomb 0:37 readhead retardkilled by themMAC-10328 ms844 ms11.3°
14 bomb 0:37 readhead retardhit themMAC-10359 ms–0.9°
15 1:39 readhead retardkilled by themUSP-S219 ms2906 ms6.0°
15 1:37 readhead retardhit themDesert Eagle1172 ms–21.7°
16 1:31 readhead retardhit by themM4A4281 ms–3.0°
16 bomb 0:35 readhead retardhit by themM4A4328 ms–14.1°
16 bomb 0:35 readhead retardkilled themDesert Eagle375 ms375 ms3.3°
16 bomb 0:29 Rizlierkilled by themAK-47125 ms125 ms8.1°
17 1:30 readhead retardkilled themM4A1-S312 ms406 ms12.9°
17 1:22 ТОЛИК СТАМЕСКАkilled by themAWP2125 ms2125 ms4.0°
18 0:37 readhead retardkilled by themAK-47172 ms172 ms3.4°
19 1:09 Осеменитель элитных телочекhit by themAK-47469 ms–2.3°
19 1:09 Осеменитель элитных телочекkilled themM4A1-S562 ms859 ms12.6°
19 1:00 ТОЛИК СТАМЕСКАkilled themAK-4716 ms312 ms0.7°
19 bomb 0:40 MastepOogwaykilled themAK-47359 ms953 ms3.6°
19 bomb 0:33 readhead retardhit themAK-47422 ms–18.4°
19 bomb 0:29 readhead retardkilled themAK-47609 ms609 ms6.9°
21 1:13 readhead retardkilled by themAK-47391 ms391 ms6.2°
23 1:09 MastepOogwaykilled themM4A1-S312 ms422 ms5.5°
24 1:36 MastepOogwaykilled themAK-47391 ms484 ms2.3°
24 1:31 Rizlierkilled themAK-47297 ms297 ms1.8°
24 1:29 ТОЛИК СТАМЕСКАkilled by themAK-47734 ms1141 ms2.2°

Shots

You fired 22 of your 41 first shots too soon: 12 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 35% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:22 RizlierGlock-18811fired while moving (142 u/s), too fast to be accurate - stop first0/35% / 44%
1 1:19 Осеменитель элитных телочекGlock-18508aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/25% / 55%
1 1:18 Осеменитель элитных телочекGlock-18258fired while moving (196 u/s), too fast to be accurate - stop first1/318% / 48%
1 1:15 ТОЛИК СТАМЕСКАGlock-18658aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/6killed them20% / 43%
1 bomb 0:38 readhead retardGlock-18238fine - pros would have fired it too0/6cut short (a death, a reload)46% / 46%
2 1:46 RizlierAK-471275fired while moving (133 u/s), too fast to be accurate - stop first1/53% / 53%
2 1:26 ТОЛИК СТАМЕСКАAK-47580fired while moving (75 u/s), too fast to be accurate - stop first1/4killed them21% / 47%
2 bomb 0:19 RizlierAK-47922fine - pros would have fired it too1/2cut short (a death, a reload)62% / 62%
3 1:42 MastepOogwayMAC-10558fine - pros would have fired it too4/1327% / 50%
3 1:20 ТОЛИК СТАМЕСКАMAC-10380too soon: your crosshair was still moving onto them, about a player's width (36 units) off - pros wait the split second it takes to get on target4/12killed them7% / 47%
3 1:09 readhead retardAK-471110fine - pros would have fired it too1/4killed them66% / 66%
3 bomb 0:25 Осеменитель элитных телочекAK-47702fine - pros would have fired it too1/1killed them77% / 77%
4 1:22 RizlierAK-47461too soon: your crosshair was still moving onto them, about a player's width (38 units) off - pros wait the split second it takes to get on target0/47% / 51%
4 1:21 RizlierAK-47464fired while moving (172 u/s), too fast to be accurate - stop first4/5killed them21% / 54%
5 1:43 RizlierAWP678fine - pros would have fired it too0/1cut short (a death, a reload)88% / 88%
6 1:36 Осеменитель элитных телочекAK-47496fired while moving (185 u/s), too fast to be accurate - stop first1/1236% / 73%
6 1:33 Осеменитель элитных телочекAK-47395fired while moving (171 u/s), too fast to be accurate - stop first2/6killed them21% / 54%
7 1:05 RizlierAK-47203fine - pros would have fired it too1/4cut short (a death, a reload)38% / 63%
8 bomb 0:32 RizlierM4A4222fine - pros would have fired it too0/2cut short (a death, a reload)48% / 55%
10 1:38 MastepOogwayTec-9241aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)16% / 56%
11 1:42 MastepOogwayTec-9616fine - pros would have fired it too2/4cut short (a death, a reload)61% / 61%
13 1:27 MastepOogwayUSP-S742fine - pros would have fired it too1/1killed them63% / 63%
13 1:27 RizlierUSP-S445aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 54%
13 1:26 RizlierUSP-S423fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 51%
13 1:25 RizlierUSP-S389fine - pros would have fired it too1/2cut short (a death, a reload)70% / 70%
14 1:18 Осеменитель элитных телочекFive-SeveN549fired while moving (105 u/s), too fast to be accurate - stop first4/7killed them30% / 45%
14 bomb 0:37 readhead retardMAC-10830fired while moving (121 u/s), too fast to be accurate - stop first4/8cut short (a death, a reload)24% / 51%
15 1:37 readhead retardDesert Eagle206aim far off: your crosshair was about a player's width (32 units) off their body - get on target first3/3cut short (a death, a reload)27% / 76%
16 bomb 0:35 readhead retardDesert Eagle272fine - pros would have fired it too1/1killed them57% / 57%
17 1:30 readhead retardM4A1-S225fine - pros would have fired it too2/6killed them51% / 65%
19 1:09 Осеменитель элитных телочекM4A1-S357fired while moving (135 u/s), too fast to be accurate - stop first4/9killed them11% / 52%
19 1:00 ТОЛИК СТАМЕСКАAK-47484fine - pros would have fired it too4/7killed them72% / 72%
19 bomb 0:40 MastepOogwayAK-471162fine - pros would have fired it too4/9killed them59% / 59%
19 bomb 0:33 readhead retardAK-47338too soon: your crosshair was still moving onto them, about a player's width (27 units) off - pros wait the split second it takes to get on target2/719% / 54%
19 bomb 0:31 readhead retardAK-47377fired while moving (114 u/s), too fast to be accurate - stop first0/920% / 62%
19 bomb 0:29 readhead retardAK-47367fired while moving (214 u/s), too fast to be accurate - stop first1/5killed them30% / 63%
23 1:09 MastepOogwayM4A1-S1045fine - pros would have fired it too2/6killed them63% / 63%
24 1:36 MastepOogwayAK-47799fine - pros would have fired it too2/6killed them35% / 56%
24 1:31 RizlierAK-47515fine - pros would have fired it too1/4killed them70% / 70%
24 1:29 ТОЛИК СТАМЕСКАAK-47664aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight3% / 49%
24 1:28 ТОЛИК СТАМЕСКАAK-47526too soon: your crosshair was still moving onto them, about 2 player widths (69 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)1% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.