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Inferno, won 13-11 · Thu 12 Nov, 00:04

K H Y U N G ❖ X.XIV

The match

Aim

312 msTTD547 msTTK2.1°Crosshair↓31%1st bullet38%Spray20%Head53%Counter-strafe

Scoreboard

90ADR62%KAST

Positioning

Shots

21/34Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473033%
M4A1-S2536%
MAC-102429%
Glock-181250%
USP-S1020%
AWP944%
Galil AR425%
Desert Eagle425%
SSG 082100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/11723 1:20 2 kills (M4A1-S ×2), 2 wallbangs, in 2.8 s CT8.1
6/11716 1:47 2 kills (Scout ×2), 1 through smoke, a wallbang, 1 headshot, in 31.9 s CT5.7
27/11710 1:01 1 kill (Deagle), 1 headshot T2.3
30/1174 1:31 2 kills (AK-47 ×2), all headshots, in 11.6 s T2.1
37/11721 1:43 1 kill (AWP), a wallbang CT1.6
50/11724 0:35 1 kill (AWP) CT1.0
58/1173 1:10 1 kill (AK-47) T0.6
60/11711 1:14 1 kill (AK-47), 1 headshot T0.6
78/11713 bomb 0:37 1 kill (USP-S), 1 headshot CT0.2
89/1172 1:28 1 kill (MAC-10), 1 headshot T-0.2
102/11712 1:27 1 kill (AK-47) T-0.7
103/1178 1:42 1 kill (MAC-10), 1 headshot T-0.8
109/11722 1:34 1 kill (M4A1-S) CT-1.7
110/1171 1:17 1 kill (Glock), 1 headshot T-1.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:35 1v5 before the plant T · 100 HP · Second Midlost - died later, after 1 kill · first fight won, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
18 1:05 goodblinded Осеменитель элитных телочек 4.4 s (1.6 s white); blinded Agnostic 1.0 s holding Bombsite B - safe
24 1:11 wastedbarely blinded ТОЛИК СТАМЕСКА 0.8 s (0.1 s white), readhead retard 0.8 s (0.1 s white), Осеменитель элитных телочек 0.8 s (0.1 s white)
24 bomb 0:30 wastedno enemy blinded for long; blinded code10 1.7 s on the move through Ruins - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:04 exposeda molotov at Banana - seen by 1 enemy for 0.2 s, the nearest 1115 units away; a running throw
11 1:45 exposeda molotov at Second Mid - seen by 1 enemy for 0.9 s, the nearest 639 units away; a running throw
24 1:13 exposeda flash at Top Mid - seen by 1 enemy for 1.0 s, the nearest 1210 units away, thrown in the open; a running throw

Positioning

In 2 of your 36 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 11 of your 24 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 10 fast peeks (20%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:16 readhead retardCT Spawncover not used: 48 units away, they'd have seen only your headdied
20 1:47 MastepOogwayTop Midpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:19 line of firestood in Vanila's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:26 tradeAgnostic was killed 131 units away: not traded within 5 s (pros: 969 ms)
6 1:00 tradeVanila was killed 244 units away: not traded within 5 s (pros: 969 ms)
9 1:39 tradeVanila was killed 865 units away: not traded within 5 s (pros: 2,031 ms)
9 1:25 tradeDeXStaR❤ was killed 419 units away: not traded within 5 s (pros: 1,641 ms)
10 0:40 holdheld with DeXStaR❤, 216 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before DeXStaR❤)
13 1:47 in their waystood between code10 and an enemy they could see, for 188 ms (pros: 125 ms at a time)
13 bomb 0:25 holdheld with Agnostic, 973 units and 83° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after Agnostic)
16 bomb 0:30 tradeAgnostic was killed 2240 units away: you traded in 4,766 ms (pros: 2,609 ms)
16 bomb 0:29 tradeVanila was killed 2404 units away: you traded in 4,266 ms (pros: 2,609 ms)
18 1:07 tradeAgnostic was killed 577 units away: not traded within 5 s (pros: 2,031 ms)
23 1:25 tradeAgnostic was killed 476 units away: not traded within 5 s (pros: 1,641 ms)
24 1:38 holdheld with Vanila, 309 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before Vanila)
24 1:28 tradeVanila was killed 517 units away: not traded within 5 s (pros: 2,031 ms)
24 0:45 tradeAgnostic was killed 962 units away: not traded within 5 s (pros: 2,031 ms)
24 bomb 0:27 peek togetherpeeked the same enemy as code10, 828 ms before them - early - you went first, alone

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:18 Осеменитель элитных телочекkilled themGlock-18312 ms859 ms4.1°
1 bomb 0:35 readhead retardhit themGlock-18859 ms–2.8°
1 bomb 0:35 readhead retardhit by themP20001656 ms–38.8°
2 1:28 MastepOogwaykilled themMAC-10969 ms1188 ms2.1°
2 1:15 readhead retardkilled by themMAC-10344 ms578 ms2.1°
3 1:19 Осеменитель элитных телочекhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:11 Rizlierhit by themMAG-7281 ms–2.9°
3 1:10 Rizlierkilled themAK-47406 ms906 ms2.1°
4 1:31 MastepOogwaykilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:31 MastepOogwayhit by themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
4 1:19 Осеменитель элитных телочекhit by themM4A4406 ms–2.2°
4 1:19 Осеменитель элитных телочекkilled themAK-47438 ms438 ms0.8°
5 1:43 Rizlierkilled by themFAMAS438 ms625 ms4.2°
6 bomb 0:23 readhead retardkilled by themAK-47797 ms1094 ms1.9°
7 1:18 readhead retardkilled by themM4A4844 ms1203 ms11.2°
8 1:43 Осеменитель элитных телочекkilled themMAC-10828 ms1359 ms28.2°
8 1:43 Осеменитель элитных телочекhit by themM4A4922 ms–10.0°
9 1:22 readhead retardkilled by themM4A4328 ms609 ms2.6°
9 1:22 readhead retardhit themGalil AR469 ms–0.2°
10 1:01 Осеменитель элитных телочекkilled themDesert Eagle234 ms234 ms0.9°
10 0:43 ТОЛИК СТАМЕСКАhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
10 0:40 ТОЛИК СТАМЕСКАkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:14 readhead retardhit by themM4A4328 ms–22.0°
11 1:14 readhead retardkilled themAK-47359 ms359 ms17.9°
12 1:27 MastepOogwaykilled themAK-47297 ms891 ms3.2°
12 1:26 readhead retardkilled by themM4A4641 ms1000 ms42.2°
13 bomb 0:37 Осеменитель элитных телочекkilled themUSP-S266 ms266 ms2.1°
13 bomb 0:23 ТОЛИК СТАМЕСКАhit themP2000359 ms–14.0°
13 bomb 0:22 ТОЛИК СТАМЕСКАkilled by themGlock-18297 ms297 ms60.9°
14 1:42 Rizlierkilled by themMAC-10500 ms2141 ms15.1°
15 bomb 0:37 Осеменитель элитных телочекkilled by themM4A1-S516 ms1109 ms10.5°
15 bomb 0:37 Осеменитель элитных телочекhit themM4A4656 ms–3.8°
16 1:47 Осеменитель элитных телочекkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 1:47 readhead retardhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:25 Rizlierkilled themSSG 08234 ms234 ms1.0°
17 1:47 readhead retardhit themSSG 08266 ms–1.2°
17 1:47 Rizlierhit themSSG 08266 ms–0.7°
17 1:42 Осеменитель элитных телочекkilled by themAWP297 ms297 ms0.2°
18 0:44 Осеменитель элитных телочекkilled by themAK-47578 ms688 ms3.5°
19 1:44 ТОЛИК СТАМЕСКАkilled by themAWP406 ms406 ms0.8°
20 1:46 MastepOogwaykilled by themAK-47203 ms203 ms1.1°
21 1:43 ТОЛИК СТАМЕСКАkilled themAWP281 ms281 ms0.7°
21 1:41 Rizlierkilled by themAK-47312 ms312 ms0.9°
22 1:34 Осеменитель элитных телочекhit by themGlock-18672 ms–8.0°
22 1:34 Осеменитель элитных телочекkilled themM4A1-S1062 ms1062 ms11.1°
23 1:20 ТОЛИК СТАМЕСКАkilled themM4A1-S266 ms562 ms2.8°
23 1:17 readhead retardkilled themM4A1-S438 ms547 ms3.3°
24 1:38 MastepOogwayhit themAWP281 ms–3.7°
24 1:05 readhead retardhit themAWP156 ms–0.7°
24 1:05 readhead retardhit by themAK-47141 ms–1.3°
24 0:35 ТОЛИК СТАМЕСКАkilled themAWP281 ms281 ms0.3°
24 bomb 0:27 Осеменитель элитных телочекkilled by themAK-47359 ms562 ms2.9°

Shots

You fired 21 of your 34 first shots too soon: 15 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:18 Осеменитель элитных телочекGlock-18196fine - pros would have fired it too2/5killed them61% / 61%
1 bomb 0:37 readhead retardGlock-18756aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 45%
1 bomb 0:36 readhead retardGlock-18778fired while moving (144 u/s), too fast to be accurate - stop first4/9cut short (a death, a reload)11% / 42%
2 1:29 MastepOogwayMAC-10353too soon: your crosshair was still moving onto them, about a player's width (39 units) off - pros wait the split second it takes to get on target3/18killed them6% / 48%
2 1:15 readhead retardMAC-10583aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/1cut short (a death, a reload)3% / 46%
3 1:21 Осеменитель элитных телочекAK-47800fine - pros would have fired it too0/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight29% / 50%
3 1:19 Осеменитель элитных телочекAK-47748fired while moving (92 u/s), too fast to be accurate - stop first1/831% / 72%
3 1:11 RizlierAK-47507fired while moving (125 u/s), too fast to be accurate - stop first4/12killed them6% / 53%
4 1:20 Осеменитель элитных телочекAK-47738fine - pros would have fired it too1/7killed them45% / 52%
5 1:43 RizlierAK-47603too soon: your crosshair was still moving onto them, about 3 player widths (96 units) off - pros wait the split second it takes to get on target0/2cut short (a death, a reload)1% / 46%
6 1:09 ТОЛИК СТАМЕСКАAWP1250fine - pros would have fired it too0/267% / 70%
8 1:43 Осеменитель элитных телочекMAC-10256fired while moving (256 u/s), too fast to be accurate - stop first4/11killed them42% / 56%
9 1:22 readhead retardGalil AR613fired while moving (105 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)7% / 49%
10 1:01 Осеменитель элитных телочекDesert Eagle729fine - pros would have fired it too1/1killed them46% / 46%
10 0:40 ТОЛИК СТАМЕСКАDesert Eagle892fired while moving (132 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)14% / 40%
11 1:14 readhead retardAK-47159fired while moving (98 u/s), too fast to be accurate - stop first1/6killed them63% / 70%
12 1:27 MastepOogwayAK-47756fine - pros would have fired it too4/10killed them58% / 58%
13 1:47 Осеменитель элитных телочекUSP-S1294fired while moving (240 u/s), too fast to be accurate - stop first0/23% / 45%
13 bomb 0:37 Осеменитель элитных телочекUSP-S906fine - pros would have fired it too1/2killed them37% / 49%
13 bomb 0:24 ТОЛИК СТАМЕСКАUSP-S117aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/8cut short (a death, a reload)14% / 42%
14 1:42 RizlierDesert Eagle740fine - pros would have fired it too0/125% / 45%
14 1:40 RizlierDesert Eagle766aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)11% / 38%
15 bomb 0:39 MastepOogwayM4A1-S482fired while moving (136 u/s), too fast to be accurate - stop first0/627% / 52%
15 bomb 0:37 Осеменитель элитных телочекM4A1-S742fired while moving (97 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)18% / 56%
20 1:46 Осеменитель элитных телочекAWP1405fired while moving (38 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)10% / 70%
21 1:43 ТОЛИК СТАМЕСКАAWP1700fine - pros would have fired it too1/2killed them62% / 62%
22 1:34 Осеменитель элитных телочекM4A1-S390fired while moving (146 u/s), too fast to be accurate - stop first1/12killed them14% / 55%
23 1:20 ТОЛИК СТАМЕСКАM4A1-S344fine - pros would have fired it too4/5killed them50% / 51%
23 1:17 readhead retardM4A1-S339fired while moving (115 u/s), too fast to be accurate - stop first2/6killed them32% / 49%
24 1:46 Осеменитель элитных телочекAWP1272fired while moving (35 u/s), too fast to be accurate - stop first0/16% / 70%
24 1:38 MastepOogwayAWP849fine - pros would have fired it too1/1cut short (a death, a reload)79% / 79%
24 1:05 readhead retardAWP773fine - pros would have fired it too1/188% / 88%
24 0:35 ТОЛИК СТАМЕСКАAWP465fine - pros would have fired it too1/1killed them66% / 66%
24 bomb 0:27 Осеменитель элитных телочекAWP302fired while moving (74 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)1% / 66%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.