Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 30 | 33% |
| M4A1-S | 25 | 36% |
| MAC-10 | 24 | 29% |
| Glock-18 | 12 | 50% |
| USP-S | 10 | 20% |
| AWP | 9 | 44% |
| Galil AR | 4 | 25% |
| Desert Eagle | 4 | 25% |
| SSG 08 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/117 | 23 1:20 | 2 kills (M4A1-S ×2), 2 wallbangs, in 2.8 s CT | 8.1 |
| 6/117 | 16 1:47 | 2 kills (Scout ×2), 1 through smoke, a wallbang, 1 headshot, in 31.9 s CT | 5.7 |
| 27/117 | 10 1:01 | 1 kill (Deagle), 1 headshot T | 2.3 |
| 30/117 | 4 1:31 | 2 kills (AK-47 ×2), all headshots, in 11.6 s T | 2.1 |
| 37/117 | 21 1:43 | 1 kill (AWP), a wallbang CT | 1.6 |
| 50/117 | 24 0:35 | 1 kill (AWP) CT | 1.0 |
| 58/117 | 3 1:10 | 1 kill (AK-47) T | 0.6 |
| 60/117 | 11 1:14 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 78/117 | 13 bomb 0:37 | 1 kill (USP-S), 1 headshot CT | 0.2 |
| 89/117 | 2 1:28 | 1 kill (MAC-10), 1 headshot T | -0.2 |
| 102/117 | 12 1:27 | 1 kill (AK-47) T | -0.7 |
| 103/117 | 8 1:42 | 1 kill (MAC-10), 1 headshot T | -0.8 |
| 109/117 | 22 1:34 | 1 kill (M4A1-S) CT | -1.7 |
| 110/117 | 1 1:17 | 1 kill (Glock), 1 headshot T | -1.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 12 1:35 | 1v5 before the plant T · 100 HP · Second Mid | lost - died later, after 1 kill · first fight won, saw them first |
Flashes
3 flashes: 1 good, 0 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 18 1:05 | good | blinded Осеменитель элитных телочек 4.4 s (1.6 s white); blinded Agnostic 1.0 s holding Bombsite B - safe |
| 24 1:11 | wasted | barely blinded ТОЛИК СТАМЕСКА 0.8 s (0.1 s white), readhead retard 0.8 s (0.1 s white), Осеменитель элитных телочек 0.8 s (0.1 s white) |
| 24 bomb 0:30 | wasted | no enemy blinded for long; blinded code10 1.7 s on the move through Ruins - safe |
Throws
22 grenades: 19 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:04 | exposed | a molotov at Banana - seen by 1 enemy for 0.2 s, the nearest 1115 units away; a running throw |
| 11 1:45 | exposed | a molotov at Second Mid - seen by 1 enemy for 0.9 s, the nearest 639 units away; a running throw |
| 24 1:13 | exposed | a flash at Top Mid - seen by 1 enemy for 1.0 s, the nearest 1210 units away, thrown in the open; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:16 | CT Spawn | cover not used: 48 units away, they'd have seen only your head | died | ||
| 20 1:47 | Top Mid | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 10 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:19 | line of fire | stood in Vanila's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 3 1:26 | trade | Agnostic was killed 131 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:00 | trade | Vanila was killed 244 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:39 | trade | Vanila was killed 865 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:25 | trade | DeXStaR❤ was killed 419 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 0:40 | hold | held with DeXStaR❤, 216 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 109 ms before DeXStaR❤) |
| 13 1:47 | in their way | stood between code10 and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 bomb 0:25 | hold | held with Agnostic, 973 units and 83° apart as the enemy saw you: a real crossfire (the enemy saw you 391 ms after Agnostic) |
| 16 bomb 0:30 | trade | Agnostic was killed 2240 units away: you traded in 4,766 ms (pros: 2,609 ms) |
| 16 bomb 0:29 | trade | Vanila was killed 2404 units away: you traded in 4,266 ms (pros: 2,609 ms) |
| 18 1:07 | trade | Agnostic was killed 577 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:25 | trade | Agnostic was killed 476 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:38 | hold | held with Vanila, 309 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before Vanila) |
| 24 1:28 | trade | Vanila was killed 517 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 0:45 | trade | Agnostic was killed 962 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 bomb 0:27 | peek together | peeked the same enemy as code10, 828 ms before them - early - you went first, alone |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:18 | killed them | Glock-18 | 312 ms | 859 ms | 4.1° | ||
| 1 bomb 0:35 | hit them | Glock-18 | 859 ms | – | 2.8° | ||
| 1 bomb 0:35 | hit by them | P2000 | 1656 ms | – | 38.8° | ||
| 2 1:28 | killed them | MAC-10 | 969 ms | 1188 ms | 2.1° | ||
| 2 1:15 | killed by them | MAC-10 | 344 ms | 578 ms | 2.1° | ||
| 3 1:19 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:11 | hit by them | MAG-7 | 281 ms | – | 2.9° | ||
| 3 1:10 | killed them | AK-47 | 406 ms | 906 ms | 2.1° | ||
| 4 1:31 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:31 | hit by them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:19 | hit by them | M4A4 | 406 ms | – | 2.2° | ||
| 4 1:19 | killed them | AK-47 | 438 ms | 438 ms | 0.8° | ||
| 5 1:43 | killed by them | FAMAS | 438 ms | 625 ms | 4.2° | ||
| 6 bomb 0:23 | killed by them | AK-47 | 797 ms | 1094 ms | 1.9° | ||
| 7 1:18 | killed by them | M4A4 | 844 ms | 1203 ms | 11.2° | ||
| 8 1:43 | killed them | MAC-10 | 828 ms | 1359 ms | 28.2° | ||
| 8 1:43 | hit by them | M4A4 | 922 ms | – | 10.0° | ||
| 9 1:22 | killed by them | M4A4 | 328 ms | 609 ms | 2.6° | ||
| 9 1:22 | hit them | Galil AR | 469 ms | – | 0.2° | ||
| 10 1:01 | killed them | Desert Eagle | 234 ms | 234 ms | 0.9° | ||
| 10 0:43 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 0:40 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:14 | hit by them | M4A4 | 328 ms | – | 22.0° | ||
| 11 1:14 | killed them | AK-47 | 359 ms | 359 ms | 17.9° | ||
| 12 1:27 | killed them | AK-47 | 297 ms | 891 ms | 3.2° | ||
| 12 1:26 | killed by them | M4A4 | 641 ms | 1000 ms | 42.2° | ||
| 13 bomb 0:37 | killed them | USP-S | 266 ms | 266 ms | 2.1° | ||
| 13 bomb 0:23 | hit them | P2000 | 359 ms | – | 14.0° | ||
| 13 bomb 0:22 | killed by them | Glock-18 | 297 ms | 297 ms | 60.9° | ||
| 14 1:42 | killed by them | MAC-10 | 500 ms | 2141 ms | 15.1° | ||
| 15 bomb 0:37 | killed by them | M4A1-S | 516 ms | 1109 ms | 10.5° | ||
| 15 bomb 0:37 | hit them | M4A4 | 656 ms | – | 3.8° | ||
| 16 1:47 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:47 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:25 | killed them | SSG 08 | 234 ms | 234 ms | 1.0° | ||
| 17 1:47 | hit them | SSG 08 | 266 ms | – | 1.2° | ||
| 17 1:47 | hit them | SSG 08 | 266 ms | – | 0.7° | ||
| 17 1:42 | killed by them | AWP | 297 ms | 297 ms | 0.2° | ||
| 18 0:44 | killed by them | AK-47 | 578 ms | 688 ms | 3.5° | ||
| 19 1:44 | killed by them | AWP | 406 ms | 406 ms | 0.8° | ||
| 20 1:46 | killed by them | AK-47 | 203 ms | 203 ms | 1.1° | ||
| 21 1:43 | killed them | AWP | 281 ms | 281 ms | 0.7° | ||
| 21 1:41 | killed by them | AK-47 | 312 ms | 312 ms | 0.9° | ||
| 22 1:34 | hit by them | Glock-18 | 672 ms | – | 8.0° | ||
| 22 1:34 | killed them | M4A1-S | 1062 ms | 1062 ms | 11.1° | ||
| 23 1:20 | killed them | M4A1-S | 266 ms | 562 ms | 2.8° | ||
| 23 1:17 | killed them | M4A1-S | 438 ms | 547 ms | 3.3° | ||
| 24 1:38 | hit them | AWP | 281 ms | – | 3.7° | ||
| 24 1:05 | hit them | AWP | 156 ms | – | 0.7° | ||
| 24 1:05 | hit by them | AK-47 | 141 ms | – | 1.3° | ||
| 24 0:35 | killed them | AWP | 281 ms | 281 ms | 0.3° | ||
| 24 bomb 0:27 | killed by them | AK-47 | 359 ms | 562 ms | 2.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:18 | Glock-18 | 196 | fine - pros would have fired it too | 2/5 | killed them | 61% / 61% | |
| 1 bomb 0:37 | Glock-18 | 756 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 45% | |
| 1 bomb 0:36 | Glock-18 | 778 | fired while moving (144 u/s), too fast to be accurate - stop first | 4/9 | cut short (a death, a reload) | 11% / 42% | |
| 2 1:29 | MAC-10 | 353 | too soon: your crosshair was still moving onto them, about a player's width (39 units) off - pros wait the split second it takes to get on target | 3/18 | killed them | 6% / 48% | |
| 2 1:15 | MAC-10 | 583 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 46% | |
| 3 1:21 | AK-47 | 800 | fine - pros would have fired it too | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 50% | |
| 3 1:19 | AK-47 | 748 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/8 | 31% / 72% | ||
| 3 1:11 | AK-47 | 507 | fired while moving (125 u/s), too fast to be accurate - stop first | 4/12 | killed them | 6% / 53% | |
| 4 1:20 | AK-47 | 738 | fine - pros would have fired it too | 1/7 | killed them | 45% / 52% | |
| 5 1:43 | AK-47 | 603 | too soon: your crosshair was still moving onto them, about 3 player widths (96 units) off - pros wait the split second it takes to get on target | 0/2 | cut short (a death, a reload) | 1% / 46% | |
| 6 1:09 | AWP | 1250 | fine - pros would have fired it too | 0/2 | 67% / 70% | ||
| 8 1:43 | MAC-10 | 256 | fired while moving (256 u/s), too fast to be accurate - stop first | 4/11 | killed them | 42% / 56% | |
| 9 1:22 | Galil AR | 613 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 7% / 49% | |
| 10 1:01 | Desert Eagle | 729 | fine - pros would have fired it too | 1/1 | killed them | 46% / 46% | |
| 10 0:40 | Desert Eagle | 892 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 14% / 40% | |
| 11 1:14 | AK-47 | 159 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/6 | killed them | 63% / 70% | |
| 12 1:27 | AK-47 | 756 | fine - pros would have fired it too | 4/10 | killed them | 58% / 58% | |
| 13 1:47 | USP-S | 1294 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/2 | 3% / 45% | ||
| 13 bomb 0:37 | USP-S | 906 | fine - pros would have fired it too | 1/2 | killed them | 37% / 49% | |
| 13 bomb 0:24 | USP-S | 117 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/8 | cut short (a death, a reload) | 14% / 42% | |
| 14 1:42 | Desert Eagle | 740 | fine - pros would have fired it too | 0/1 | 25% / 45% | ||
| 14 1:40 | Desert Eagle | 766 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 38% | |
| 15 bomb 0:39 | M4A1-S | 482 | fired while moving (136 u/s), too fast to be accurate - stop first | 0/6 | 27% / 52% | ||
| 15 bomb 0:37 | M4A1-S | 742 | fired while moving (97 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 18% / 56% | |
| 20 1:46 | AWP | 1405 | fired while moving (38 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 10% / 70% | |
| 21 1:43 | AWP | 1700 | fine - pros would have fired it too | 1/2 | killed them | 62% / 62% | |
| 22 1:34 | M4A1-S | 390 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/12 | killed them | 14% / 55% | |
| 23 1:20 | M4A1-S | 344 | fine - pros would have fired it too | 4/5 | killed them | 50% / 51% | |
| 23 1:17 | M4A1-S | 339 | fired while moving (115 u/s), too fast to be accurate - stop first | 2/6 | killed them | 32% / 49% | |
| 24 1:46 | AWP | 1272 | fired while moving (35 u/s), too fast to be accurate - stop first | 0/1 | 6% / 70% | ||
| 24 1:38 | AWP | 849 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 79% / 79% | |
| 24 1:05 | AWP | 773 | fine - pros would have fired it too | 1/1 | 88% / 88% | ||
| 24 0:35 | AWP | 465 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% | |
| 24 bomb 0:27 | AWP | 302 | fired while moving (74 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 1% / 66% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.