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Inferno, won 13-11 · Thu 12 Nov, 00:04

code1019,999

The match

Aim

391 msTTD532 msTTK3.2°Crosshair↓31%1st bullet30%Spray21%Head62%Counter-strafe

Scoreboard

76ADR79%KAST

Positioning

Shots

19/30Rushed↓3/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MAC-103421%
AK-472924%
M4A1-S2536%
USP-S1718%
Desert Eagle757%
Five-SeveN333%
MP9333%
Galil AR1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/11718 1:11 4 kills (Deagle ×3, MP9), 2 headshots, in 75 s CT9.3
13/11720 1:41 3 kills (M4A1-S ×3), 2 headshots, in 0.8 s CT4.4
25/11710 1:41 1 kill (Deagle), 1 headshot T2.5
28/1179 1:12 1 kill (Galil), 1 through smoke, 1 headshot T2.2
33/11716 bomb 0:23 1 kill (Deagle), 1 headshot CT1.9
65/1174 1:44 1 kill (AK-47), 1 headshot T0.5
92/11722 1:43 1 kill (AK-47), 1 headshot CT-0.4
95/11724 bomb 0:25 1 kill (AK-47) CT-0.5
108/11715 1:41 1 kill (M4A1-S) CT-1.7
115/11713 bomb 0:22 1 kill (USP-S) CT-2.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 1:02 1v3 before the plant T · 50 HP · Middlelost - died in the first fight · saw each other
9 1:21 1v5 before the plant T · 100 HP · Apartmentslost - died later, after 1 kill · first fight won, saw them first
13 bomb 0:22 1v2 after the plant CT · 10 HP · Bombsite Blost - died later, after 1 kill · first fight won, saw them first
17 1:18 1v3 before the plant CT · 100 HP · Librarylost - died later · saw each other
18 0:37 1v3 before the plant CT · 100 HP · Bombsite Blost - saved, the bomb went off · first fight won, saw each other
24 bomb 0:27 1v1 after the plant CT · 100 HP · Ruinswon - defused it after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 4 good, 1 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:25 goodblinded Rizlier 4.2 s (1.5 s white), Осеменитель элитных телочек 3.8 s (1.1 s white)
5 1:47 weakbarely blinded Rizlier 2.0 s (0.2 s white)
5 1:46 misled a peekbarely blinded Rizlier 1.0 s (0.1 s white) the enemy was barely blinded, and K H Y U N G ❖ X.XIV peeked Rizlier 1.8 s after the pop; got hit first
8 1:45 wastedno enemy blinded for long
8 1:44 wastedno enemy blinded for long
10 1:46 goodblinded Rizlier 5.0 s (2.2 s white); blinded themselves 3.5 s on the move through Middle - safe
10 1:35 goodblinded ТОЛИК СТАМЕСКА 3.0 s (0.5 s white); blinded DeXStaR❤ 3.0 s holding Middle - safe
17 1:46 wastedno enemy blinded for long
21 1:08 wastedno enemy blinded for long
21 1:06 wastedno enemy blinded for long
23 1:13 wastedbarely blinded MastepOogway 0.9 s (0.1 s white)
24 1:18 goodblinded Осеменитель элитных телочек 4.3 s (1.6 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
39 grenades: 34 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Banana (3 of 18 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:48 exposedan HE at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1310 units away; a jump throw
4 1:49 exposedan HE at T Ramp - seen by 1 enemy for 0.4 s, the nearest 1371 units away; a jump throw
20 1:28 punishedhit by MastepOogway with an HE out at Banana, 0.5 s before the throw - out of the enemy's view (through a smoke or a wall)
20 1:23 exposeda smoke at Banana - seen by 1 enemy for 1.0 s, the nearest 733 units away, thrown in the open
22 1:40 exposeda smoke at Banana - seen by 1 enemy for 0.4 s, the nearest 436 units away

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 2 defuses you started with a T alive (1 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
18 bomb 0:12 Fake defuse let go after 0.12 s · 1 v 1, alone · no kit, 1 s to sparebaited readhead retard - killed them 3.0 s later; the bomb went off

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:42 tradeDeXStaR❤ was killed 544 units away: not traded within 5 s (pros: 2,031 ms)
4 1:26 tradeDeXStaR❤ was killed 449 units away: not traded within 5 s (pros: 1,641 ms)
6 1:49 line of firestood in DeXStaR❤'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
9 1:25 tradeDeXStaR❤ was killed 558 units away: not traded within 5 s (pros: 2,031 ms)
9 1:22 tradeK H Y U N G ❖ X.XIV was killed 291 units away: not traded within 5 s (pros: 1,641 ms)
9 1:21 tradeAgnostic was killed 632 units away: not traded within 5 s (pros: 2,031 ms)
10 1:35 tradeAgnostic was killed 924 units away: not traded within 5 s (pros: 2,031 ms)
13 1:24 tradeVanila was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:23 tradeAgnostic was killed 814 units away: not traded within 5 s (pros: 2,031 ms)
13 bomb 0:22 tradeK H Y U N G ❖ X.XIV was killed 135 units away: you traded in 16 ms (pros: 625 ms)
15 1:39 holdheld with Vanila, 173 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Vanila)
18 1:07 tradeAgnostic was killed 818 units away: not traded within 5 s (pros: 2,031 ms)
18 0:45 holdheld with K H Y U N G ❖ X.XIV, 887 units and 61° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 0:44 tradeK H Y U N G ❖ X.XIV was killed 931 units away: not traded within 5 s (pros: 2,031 ms)
19 1:41 tradeDeXStaR❤ was killed 482 units away: not traded within 5 s (pros: 1,641 ms)
19 0:51 tradeAgnostic was killed 779 units away: not traded within 5 s (pros: 2,031 ms)
22 1:43 holdheld with DeXStaR❤, 359 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before DeXStaR❤)
22 1:34 line of firestood in DeXStaR❤'s line of fire while they fought, for 625 ms (pros: 188 ms at a time)
23 1:33 tradeDeXStaR❤ was killed 576 units away: not traded within 5 s (pros: 2,031 ms)
24 bomb 0:27 tradeK H Y U N G ❖ X.XIV was killed 100 units away: you traded in 1,234 ms (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:40 Осеменитель элитных телочекhit themMAC-10391 ms–0.7°
2 1:33 ТОЛИК СТАМЕСКАkilled by themCZ75-Auto469 ms859 ms4.1°
2 1:33 ТОЛИК СТАМЕСКАhit themMAC-10750 ms–5.1°
3 1:46 readhead retardhit themMAC-10859 ms–0.9°
3 1:43 MastepOogwaykilled by themFAMAS375 ms1281 ms3.1°
3 1:43 MastepOogwayhit themMAC-10516 ms–0.9°
4 1:44 ТОЛИК СТАМЕСКАkilled themAK-47453 ms453 ms0.3°
4 1:21 readhead retardkilled by themAK-47203 ms297 ms3.8°
5 1:39 Rizlierhit themAK-47688 ms–0.9°
5 1:39 Rizlierkilled by themUSP-S844 ms1672 ms1.1°
6 0:36 MastepOogwaykilled by themAK-47781 ms984 ms51.2°
7 1:14 Rizlierhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 0:26 readhead retardkilled by themAK-47453 ms453 ms3.5°
8 1:22 readhead retardhit themM4A4266 ms–3.1°
8 1:22 readhead retardkilled by themAK-47375 ms578 ms4.9°
9 1:12 MastepOogwaykilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
9 0:48 readhead retardkilled by themM4A4406 ms672 ms3.2°
10 1:41 Rizlierkilled themDesert Eagle297 ms297 ms1.1°
10 1:20 MastepOogwayhit by themXM101416 ms–1.1°
10 1:12 MastepOogwaykilled by themXM1014312 ms672 ms1.1°
12 1:46 MastepOogwaykilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:47 Осеменитель элитных телочекhit themP2000344 ms–1.4°
13 1:45 Осеменитель элитных телочекhit by themGlock-18109 ms–0.3°
13 1:44 Осеменитель элитных телочекhit themP2000297 ms–4.0°
13 1:43 Осеменитель элитных телочекhit by themGlock-18562 ms–1.7°
13 1:20 Rizlierhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:32 readhead retardhit themP2000–––couldn't see them (a wallbang, a smoke) - not timed
13 bomb 0:22 ТОЛИК СТАМЕСКАkilled themUSP-S234 ms234 ms10.4°
13 bomb 0:20 readhead retardkilled by themGlock-18641 ms641 ms11.0°
14 1:26 Rizlierkilled by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
14 1:26 Rizlierhit themFive-SeveN312 ms–5.8°
15 1:43 Осеменитель элитных телочекhit by themMAC-10–––couldn't see them (a wallbang, a smoke) - not timed
15 1:42 Rizlierkilled themM4A1-S594 ms906 ms6.4°
15 1:42 Rizlierhit by themMAC-10656 ms–8.2°
15 1:39 readhead retardkilled by themMAC-10875 ms1031 ms7.3°
16 bomb 0:23 MastepOogwayhit by themMAC-10297 ms–11.0°
16 bomb 0:23 MastepOogwaykilled themDesert Eagle359 ms359 ms6.5°
17 bomb 0:36 MastepOogwaykilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:11 ТОЛИК СТАМЕСКАkilled themDesert Eagle516 ms516 ms3.7°
18 0:54 MastepOogwayhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:40 Осеменитель элитных телочекkilled themDesert Eagle781 ms781 ms0.5°
18 bomb 0:27 MastepOogwayhit by themAK-47391 ms–0.8°
18 bomb 0:18 MastepOogwayhit by themAK-471047 ms–2.1°
18 bomb 0:17 MastepOogwaykilled themDesert Eagle1250 ms1250 ms30.5°
18 bomb 0:09 readhead retardkilled themMP9391 ms391 ms3.2°
20 1:41 ТОЛИК СТАМЕСКАkilled themM4A1-S250 ms547 ms4.8°
20 1:41 readhead retardkilled themM4A1-S312 ms703 ms2.8°
20 1:41 Rizlierkilled themM4A1-S609 ms1219 ms2.5°
20 1:30 MastepOogwayhit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
20 1:29 MastepOogwayhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:43 MastepOogwaykilled themAK-47391 ms391 ms11.0°
23 1:38 Осеменитель элитных телочекhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 bomb 0:26 Осеменитель элитных телочекhit by themAK-47156 ms–10.8°
24 bomb 0:26 Осеменитель элитных телочекkilled themAK-47703 ms1094 ms9.7°

Shots

You fired 19 of your 30 first shots too soon: 11 before your crosshair was on them, 8 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 17 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:40 Осеменитель элитных телочекMAC-10746fired while moving (119 u/s), too fast to be accurate - stop first2/822% / 51%
2 1:33 ТОЛИК СТАМЕСКАMAC-10706too soon: your crosshair was still moving onto them, about 2.5 player widths (79 units) off - pros wait the split second it takes to get on target1/4cut short (a death, a reload)1% / 46%
3 1:46 readhead retardMAC-101180fired while moving (240 u/s), too fast to be accurate - stop first5/2317 bullets after pros would have stopped47% / 57%
3 1:43 MastepOogwayMAC-10666fired while moving (240 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)1% / 46%
4 1:47 ТОЛИК СТАМЕСКАAK-471361fired while moving (82 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 46%
4 1:44 ТОЛИК СТАМЕСКАAK-471197fine - pros would have fired it too1/3killed them50% / 50%
5 1:40 RizlierAK-47653aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first2/112% / 55%
5 1:39 RizlierAK-47671fine - pros would have fired it too1/5cut short (a death, a reload)33% / 49%
8 1:22 readhead retardM4A1-S228fired while moving (113 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)12% / 61%
10 1:41 RizlierDesert Eagle808aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/1killed them19% / 50%
10 1:20 MastepOogwayDesert Eagle771fine - pros would have fired it too0/131% / 42%
10 1:12 MastepOogwayDesert Eagle766fine - pros would have fired it too0/1cut short (a death, a reload)27% / 51%
13 1:47 Осеменитель элитных телочекUSP-S1353aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/19% / 45%
13 1:45 Осеменитель элитных телочекUSP-S1344fired while moving (115 u/s), too fast to be accurate - stop first0/155% / 59%
13 1:44 Осеменитель элитных телочекUSP-S1306aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/313% / 48%
13 1:43 Осеменитель элитных телочекUSP-S1215fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
13 1:42 Осеменитель элитных телочекUSP-S1216aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first0/21% / 40%
13 bomb 0:27 ТОЛИК СТАМЕСКАUSP-S658aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/2cut short (a death, a reload)3% / 44%
13 bomb 0:22 ТОЛИК СТАМЕСКАUSP-S141fine - pros would have fired it too1/3killed them48% / 48%
13 bomb 0:21 readhead retardUSP-S373aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2cut short (a death, a reload)7% / 47%
14 1:26 RizlierFive-SeveN385fired while moving (101 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)12% / 40%
15 1:42 ТОЛИК СТАМЕСКАM4A1-S377fine - pros would have fired it too2/1352% / 52%
16 bomb 0:23 MastepOogwayDesert Eagle117fine - pros would have fired it too1/2killed them42% / 63%
18 bomb 0:40 Осеменитель элитных телочекDesert Eagle963fine - pros would have fired it too1/2killed them63% / 63%
18 bomb 0:18 MastepOogwayDesert Eagle1004too soon: your crosshair was still moving onto them, about 1.5 player widths (52 units) off - pros wait the split second it takes to get on target0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 35%
18 bomb 0:17 MastepOogwayDesert Eagle1002fine - pros would have fired it too1/1killed them53% / 53%
18 bomb 0:09 readhead retardMP9216fine - pros would have fired it too1/10killed them39% / 49%
20 1:41 readhead retardM4A1-S386fired while moving (214 u/s), too fast to be accurate - stop first7/15killed them12% / 54%
22 1:43 MastepOogwayAK-47120aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first1/6killed them4% / 64%
24 bomb 0:26 Осеменитель элитных телочекAK-47354aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first2/14killed them5% / 47%

Positioning

In none of your 30 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 6 of your 22 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.