Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MAC-10 | 34 | 21% |
| AK-47 | 29 | 24% |
| M4A1-S | 25 | 36% |
| USP-S | 17 | 18% |
| Desert Eagle | 7 | 57% |
| Five-SeveN | 3 | 33% |
| MP9 | 3 | 33% |
| Galil AR | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/117 | 18 1:11 | 4 kills (Deagle ×3, MP9), 2 headshots, in 75 s CT | 9.3 |
| 13/117 | 20 1:41 | 3 kills (M4A1-S ×3), 2 headshots, in 0.8 s CT | 4.4 |
| 25/117 | 10 1:41 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 28/117 | 9 1:12 | 1 kill (Galil), 1 through smoke, 1 headshot T | 2.2 |
| 33/117 | 16 bomb 0:23 | 1 kill (Deagle), 1 headshot CT | 1.9 |
| 65/117 | 4 1:44 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 92/117 | 22 1:43 | 1 kill (AK-47), 1 headshot CT | -0.4 |
| 95/117 | 24 bomb 0:25 | 1 kill (AK-47) CT | -0.5 |
| 108/117 | 15 1:41 | 1 kill (M4A1-S) CT | -1.7 |
| 115/117 | 13 bomb 0:22 | 1 kill (USP-S) CT | -2.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 1:02 | 1v3 before the plant T · 50 HP · Middle | lost - died in the first fight · saw each other |
| 9 1:21 | 1v5 before the plant T · 100 HP · Apartments | lost - died later, after 1 kill · first fight won, saw them first |
| 13 bomb 0:22 | 1v2 after the plant CT · 10 HP · Bombsite B | lost - died later, after 1 kill · first fight won, saw them first |
| 17 1:18 | 1v3 before the plant CT · 100 HP · Library | lost - died later · saw each other |
| 18 0:37 | 1v3 before the plant CT · 100 HP · Bombsite B | lost - saved, the bomb went off · first fight won, saw each other |
| 24 bomb 0:27 | 1v1 after the plant CT · 100 HP · Ruins | won - defused it after 1 kill · first fight won, saw each other |
Flashes
12 flashes: 4 good, 1 weak, 6 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:25 | good | blinded Rizlier 4.2 s (1.5 s white), Осеменитель элитных телочек 3.8 s (1.1 s white) |
| 5 1:47 | weak | barely blinded Rizlier 2.0 s (0.2 s white) |
| 5 1:46 | misled a peek | barely blinded Rizlier 1.0 s (0.1 s white) the enemy was barely blinded, and K H Y U N G ❖ X.XIV peeked Rizlier 1.8 s after the pop; got hit first |
| 8 1:45 | wasted | no enemy blinded for long |
| 8 1:44 | wasted | no enemy blinded for long |
| 10 1:46 | good | blinded Rizlier 5.0 s (2.2 s white); blinded themselves 3.5 s on the move through Middle - safe |
| 10 1:35 | good | blinded ТОЛИК СТАМЕСКА 3.0 s (0.5 s white); blinded DeXStaR❤ 3.0 s holding Middle - safe |
| 17 1:46 | wasted | no enemy blinded for long |
| 21 1:08 | wasted | no enemy blinded for long |
| 21 1:06 | wasted | no enemy blinded for long |
| 23 1:13 | wasted | barely blinded MastepOogway 0.9 s (0.1 s white) |
| 24 1:18 | good | blinded Осеменитель элитных телочек 4.3 s (1.6 s white) |
Throws
39 grenades: 34 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Banana (3 of 18 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:48 | exposed | an HE at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1310 units away; a jump throw |
| 4 1:49 | exposed | an HE at T Ramp - seen by 1 enemy for 0.4 s, the nearest 1371 units away; a jump throw |
| 20 1:28 | punished | hit by MastepOogway with an HE out at Banana, 0.5 s before the throw - out of the enemy's view (through a smoke or a wall) |
| 20 1:23 | exposed | a smoke at Banana - seen by 1 enemy for 1.0 s, the nearest 733 units away, thrown in the open |
| 22 1:40 | exposed | a smoke at Banana - seen by 1 enemy for 0.4 s, the nearest 436 units away |
Fakes
You faked 1 of the 2 defuses you started with a T alive (1 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 18 bomb 0:12 | Fake defuse let go after 0.12 s · 1 v 1, alone · no kit, 1 s to spare | baited readhead retard - killed them 3.0 s later; the bomb went off |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 15 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:42 | trade | DeXStaR❤ was killed 544 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:26 | trade | DeXStaR❤ was killed 449 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:49 | line of fire | stood in DeXStaR❤'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 9 1:25 | trade | DeXStaR❤ was killed 558 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:22 | trade | K H Y U N G ❖ X.XIV was killed 291 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:21 | trade | Agnostic was killed 632 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:35 | trade | Agnostic was killed 924 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:24 | trade | Vanila was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:23 | trade | Agnostic was killed 814 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 bomb 0:22 | trade | K H Y U N G ❖ X.XIV was killed 135 units away: you traded in 16 ms (pros: 625 ms) |
| 15 1:39 | hold | held with Vanila, 173 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms before Vanila) |
| 18 1:07 | trade | Agnostic was killed 818 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 0:45 | hold | held with K H Y U N G ❖ X.XIV, 887 units and 61° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 0:44 | trade | K H Y U N G ❖ X.XIV was killed 931 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:41 | trade | DeXStaR❤ was killed 482 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 0:51 | trade | Agnostic was killed 779 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:43 | hold | held with DeXStaR❤, 359 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 375 ms before DeXStaR❤) |
| 22 1:34 | line of fire | stood in DeXStaR❤'s line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 23 1:33 | trade | DeXStaR❤ was killed 576 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 bomb 0:27 | trade | K H Y U N G ❖ X.XIV was killed 100 units away: you traded in 1,234 ms (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:40 | hit them | MAC-10 | 391 ms | – | 0.7° | ||
| 2 1:33 | killed by them | CZ75-Auto | 469 ms | 859 ms | 4.1° | ||
| 2 1:33 | hit them | MAC-10 | 750 ms | – | 5.1° | ||
| 3 1:46 | hit them | MAC-10 | 859 ms | – | 0.9° | ||
| 3 1:43 | killed by them | FAMAS | 375 ms | 1281 ms | 3.1° | ||
| 3 1:43 | hit them | MAC-10 | 516 ms | – | 0.9° | ||
| 4 1:44 | killed them | AK-47 | 453 ms | 453 ms | 0.3° | ||
| 4 1:21 | killed by them | AK-47 | 203 ms | 297 ms | 3.8° | ||
| 5 1:39 | hit them | AK-47 | 688 ms | – | 0.9° | ||
| 5 1:39 | killed by them | USP-S | 844 ms | 1672 ms | 1.1° | ||
| 6 0:36 | killed by them | AK-47 | 781 ms | 984 ms | 51.2° | ||
| 7 1:14 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 0:26 | killed by them | AK-47 | 453 ms | 453 ms | 3.5° | ||
| 8 1:22 | hit them | M4A4 | 266 ms | – | 3.1° | ||
| 8 1:22 | killed by them | AK-47 | 375 ms | 578 ms | 4.9° | ||
| 9 1:12 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:48 | killed by them | M4A4 | 406 ms | 672 ms | 3.2° | ||
| 10 1:41 | killed them | Desert Eagle | 297 ms | 297 ms | 1.1° | ||
| 10 1:20 | hit by them | XM1014 | 16 ms | – | 1.1° | ||
| 10 1:12 | killed by them | XM1014 | 312 ms | 672 ms | 1.1° | ||
| 12 1:46 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:47 | hit them | P2000 | 344 ms | – | 1.4° | ||
| 13 1:45 | hit by them | Glock-18 | 109 ms | – | 0.3° | ||
| 13 1:44 | hit them | P2000 | 297 ms | – | 4.0° | ||
| 13 1:43 | hit by them | Glock-18 | 562 ms | – | 1.7° | ||
| 13 1:20 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:32 | hit them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 bomb 0:22 | killed them | USP-S | 234 ms | 234 ms | 10.4° | ||
| 13 bomb 0:20 | killed by them | Glock-18 | 641 ms | 641 ms | 11.0° | ||
| 14 1:26 | killed by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:26 | hit them | Five-SeveN | 312 ms | – | 5.8° | ||
| 15 1:43 | hit by them | MAC-10 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:42 | killed them | M4A1-S | 594 ms | 906 ms | 6.4° | ||
| 15 1:42 | hit by them | MAC-10 | 656 ms | – | 8.2° | ||
| 15 1:39 | killed by them | MAC-10 | 875 ms | 1031 ms | 7.3° | ||
| 16 bomb 0:23 | hit by them | MAC-10 | 297 ms | – | 11.0° | ||
| 16 bomb 0:23 | killed them | Desert Eagle | 359 ms | 359 ms | 6.5° | ||
| 17 bomb 0:36 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:11 | killed them | Desert Eagle | 516 ms | 516 ms | 3.7° | ||
| 18 0:54 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:40 | killed them | Desert Eagle | 781 ms | 781 ms | 0.5° | ||
| 18 bomb 0:27 | hit by them | AK-47 | 391 ms | – | 0.8° | ||
| 18 bomb 0:18 | hit by them | AK-47 | 1047 ms | – | 2.1° | ||
| 18 bomb 0:17 | killed them | Desert Eagle | 1250 ms | 1250 ms | 30.5° | ||
| 18 bomb 0:09 | killed them | MP9 | 391 ms | 391 ms | 3.2° | ||
| 20 1:41 | killed them | M4A1-S | 250 ms | 547 ms | 4.8° | ||
| 20 1:41 | killed them | M4A1-S | 312 ms | 703 ms | 2.8° | ||
| 20 1:41 | killed them | M4A1-S | 609 ms | 1219 ms | 2.5° | ||
| 20 1:30 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:43 | killed them | AK-47 | 391 ms | 391 ms | 11.0° | ||
| 23 1:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 bomb 0:26 | hit by them | AK-47 | 156 ms | – | 10.8° | ||
| 24 bomb 0:26 | killed them | AK-47 | 703 ms | 1094 ms | 9.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:40 | MAC-10 | 746 | fired while moving (119 u/s), too fast to be accurate - stop first | 2/8 | 22% / 51% | ||
| 2 1:33 | MAC-10 | 706 | too soon: your crosshair was still moving onto them, about 2.5 player widths (79 units) off - pros wait the split second it takes to get on target | 1/4 | cut short (a death, a reload) | 1% / 46% | |
| 3 1:46 | MAC-10 | 1180 | fired while moving (240 u/s), too fast to be accurate - stop first | 5/23 | 17 bullets after pros would have stopped | 47% / 57% | |
| 3 1:43 | MAC-10 | 666 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 1% / 46% | |
| 4 1:47 | AK-47 | 1361 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 46% | |
| 4 1:44 | AK-47 | 1197 | fine - pros would have fired it too | 1/3 | killed them | 50% / 50% | |
| 5 1:40 | AK-47 | 653 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 2/11 | 2% / 55% | ||
| 5 1:39 | AK-47 | 671 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 33% / 49% | |
| 8 1:22 | M4A1-S | 228 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 12% / 61% | |
| 10 1:41 | Desert Eagle | 808 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/1 | killed them | 19% / 50% | |
| 10 1:20 | Desert Eagle | 771 | fine - pros would have fired it too | 0/1 | 31% / 42% | ||
| 10 1:12 | Desert Eagle | 766 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 27% / 51% | |
| 13 1:47 | USP-S | 1353 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/1 | 9% / 45% | ||
| 13 1:45 | USP-S | 1344 | fired while moving (115 u/s), too fast to be accurate - stop first | 0/1 | 55% / 59% | ||
| 13 1:44 | USP-S | 1306 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | 13% / 48% | ||
| 13 1:43 | USP-S | 1215 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 13 1:42 | USP-S | 1216 | aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first | 0/2 | 1% / 40% | ||
| 13 bomb 0:27 | USP-S | 658 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 3% / 44% | |
| 13 bomb 0:22 | USP-S | 141 | fine - pros would have fired it too | 1/3 | killed them | 48% / 48% | |
| 13 bomb 0:21 | USP-S | 373 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 7% / 47% | |
| 14 1:26 | Five-SeveN | 385 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 12% / 40% | |
| 15 1:42 | M4A1-S | 377 | fine - pros would have fired it too | 2/13 | 52% / 52% | ||
| 16 bomb 0:23 | Desert Eagle | 117 | fine - pros would have fired it too | 1/2 | killed them | 42% / 63% | |
| 18 bomb 0:40 | Desert Eagle | 963 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 18 bomb 0:18 | Desert Eagle | 1004 | too soon: your crosshair was still moving onto them, about 1.5 player widths (52 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 35% | |
| 18 bomb 0:17 | Desert Eagle | 1002 | fine - pros would have fired it too | 1/1 | killed them | 53% / 53% | |
| 18 bomb 0:09 | MP9 | 216 | fine - pros would have fired it too | 1/10 | killed them | 39% / 49% | |
| 20 1:41 | M4A1-S | 386 | fired while moving (214 u/s), too fast to be accurate - stop first | 7/15 | killed them | 12% / 54% | |
| 22 1:43 | AK-47 | 120 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 1/6 | killed them | 4% / 64% | |
| 24 bomb 0:26 | AK-47 | 354 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 2/14 | killed them | 5% / 47% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.