Premier · Wed 11 Nov, 18:43 · 24 rounds, 37 min
Dust II
Scoreboard
| Player | K | D | A | +/- | ADR | HS | KAST | Opening | Utility | Flashed | Clutches | TTD | TTK | Crosshair↓ | 1st bullet | Spray | Head | Counter-strafe | Fights | Overexposed | Too wide | No crouch | No cover | Crouched↑ | Crouch-peek↑ | AWP baits↑ | Rushed↓ | Moving↓ | Aim off↓ | Stopped short↓ | Sprayed on↓ | 1st shot worth↑ | |||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | Started as Terrorists · 13 | ||||||||||||||||||||||||||||||||
| 25 | 15 | 6 | +10 | 111 | 56% | 88% | 4-0 | 155 | 7 | 0/3 | 406 ms | 672 ms | 2.8° | 28% | 22% | 20% | 70% | 36 | 4% 2/45 | 1 | 0 | 1 | 41% | 0% 0/23 | 0/4 | 48% 20/42 | 13 | 7 | 13% 2/15 | 12% | 32% pro 54% | ||||
| 22 | 16 | 4 | +6 | 88 | 41% | 54% | 2-1 | 7 | 20 | 0/2 | 398 ms | 703 ms | 2.2° | 25% | 36% | 14% | 61% | 30 | 7% 3/45 | 1 | 0 | 2 | 47% | 0% 0/26 | 0% 0/6 | 54% 21/39 | 13 | 8 | 9% 1/11 | 19% | 32% pro 56% | ||||
| 20 | 14 | 5 | +6 | 100 | 30% | 88% | 2-2 | 82 | 6 | 0/1 | 359 ms | 461 ms | 3.5° | 48% | 48% | 13% | 64% | 28 | 6% 2/34 | 1 | 0 | 1 | 26% | 0% 0/7 | 0/3 | 42% 13/31 | 9 | 4 | 22% 2/9 | 0% | 44% pro 60% | ||||
| 16 | 18 | 6 | -2 | 74 | 50% | 75% | 1-0 | 27 | 7 | 0/3 | 336 ms | 500 ms | 1.8° | 26% | 40% | 20% | 72% | 24 | 3% 1/36 | 1 | 0 | 0 | 41% | 0% 0/11 | 0/3 | 40% 15/37 | 8 | 7 | 13% 2/15 | 4% | 36% pro 54% | ||||
| 8 | 20 | 3 | -12 | 52 | 62% | 50% | 4-8 | 57 | 10 | 0/1 | 656 ms | 1196 ms | 3.1° | 44% | 17% | 36% | 78% | 13 | 10% 3/29 | 2 | 0 | 1 | 24% | 0% 0/17 | 0% 0/9 | 50% 11/22 | 5 | 6 | 23% 3/13 | 67% | 37% pro 56% | ||||
| Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | Started as CTs · 11 | ||||||||||||||||||||||||||||||||
| 20 | 19 | 6 | +1 | 84 | 65% | 83% | 1-3 | 36 | 7 | 0/2 | 344 ms | 531 ms | 1.8° | 36% | 31% | 28% | 64% | 23 | 8% 3/36 | 1 | 0 | 2 | 50% | 12% 2/17 | 0% 0/5 | 69% 27/39 | 12 | 15 | 14% 2/14 | 2% | 24% pro 51% | ||||
| 18 | 18 | 12 | +0 | 97 | 56% | 75% | 5-3 | 66 | 2 | 0/3 | 297 ms | 375 ms | 2.8° | 38% | 43% | 23% | 67% | 28 | 0% 0/42 | 0 | 0 | 0 | 36% | 0% 0/11 | 0% 0/9 | 57% 20/35 | 11 | 9 | 18% 2/11 | 0% | 36% pro 58% | ||||
| 18 | 19 | 3 | -1 | 81 | 39% | 62% | 1-1 | 104 | 5 | 0/2 | 547 ms | 742 ms | 4.4° | 50% | 58% | 17% | 83% | 27 | 8% 3/39 | 1 | 0 | 2 | 50% | 0% 0/10 | 0% 0/8 | 38% 16/42 | 7 | 9 | 18% 3/17 | 0% | 38% pro 54% | ||||
| 15 | 14 | 2 | +1 | 74 | 53% | 58% | 2-0 | 143 | 9 | 2/6 | 359 ms | 438 ms | 2.1° | 45% | 37% | 18% | 74% | 25 | 9% 3/34 | 0 | 1 | 3 | 45% | 18% 3/17 | 0% 0/6 | 45% 17/38 | 7 | 10 | 22% 4/18 | 9% | 36% pro 54% | ||||
| 10 | 21 | 5 | -11 | 53 | 80% | 54% | 2-6 | 146 | 8 | 0/2 | 414 ms | 781 ms | 2.2° | 17% | 34% | 19% | 67% | 16 | 6% 2/34 | 1 | 0 | 1 | 33% | 10% 2/19 | 0% 0/6 | 54% 20/37 | 12 | 8 | 7% 1/15 | 0% | 34% pro 53% | ||||
Yellow marks the match's best at each number. Hover a column's name to see what it means, or click it for the glossary; ↓ means lower is better. Click a player's name to see their fights one by one.
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 1 | 11 1:08 | 3 kills (Deagle ×3), a wallbang, 1 headshot, in 10.4 s CT | 11.1 | |
| 2 | 19 1:44 | 4 kills (AK-47 ×4), 3 headshots, in 44 s T | 6.2 | |
| 3 | 3 1:24 | 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, all headshots, in 3 s CT | 5.7 | |
| 4 | 24 1:26 | 2 kills (AWP ×2), 1 through smoke, in 5.2 s CT | 5.7 | |
| 5 | 10 1:30 | 2 kills (Deagle ×2), all headshots, in 18.2 s T | 5.3 | |
| 6 | 22 1:23 | 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 5.5 s CT | 4.8 | |
| 7 | 7 bomb 0:34 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 11 s CT | 4.7 | |
| 8 | 15 1:12 | 3 kills (MP9 ×3), 2 headshots, in 4.6 s CT | 4.6 | |
| 9 | 13 1:44 | 3 kills (USP-S ×3), all headshots, in 29.4 s CT | 4.4 | |
| 10 | 11 1:23 | 3 kills (AK-47 ×3), 2 headshots, in 11.2 s T | 4.2 | |
| 11 | 12 1:12 | 2 kills (AWP ×2), 1 through smoke, a wallbang, in 45.1 s CT | 4.1 | |
| 12 | 20 1:41 | 3 kills (AK-47 ×3), all headshots, in 49.8 s T | 4.0 |
Every moment (119)
| # | Round | Player | Moment | Score |
|---|---|---|---|---|
| 13 | 8 1:26 | 2 kills (M4A1-S ×2), 1 through smoke, in 42.4 s CT | 3.6 | |
| 14 | 22 1:46 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 13.5 s T | 3.6 | |
| 15 | 18 1:39 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 40.2 s T | 3.5 | |
| 16 | 14 1:43 | 3 kills (M4A1-S ×3), 1 headshot, in 11 s CT | 3.4 | |
| 17 | 4 1:01 | 2 kills (Deagle ×2), 1 headshot, in 30 s T | 3.4 | |
| 18 | 15 1:24 | 2 kills (M4A1-S ×2), all headshots, in 5.5 s CT | 3.3 | |
| 19 | 5 1:49 | 1 kill (Scout), a wallbang, 1 headshot CT | 3.0 | |
| 20 | 24 1:39 | 2 kills (Galil ×2), in 1.1 s T | 2.9 | |
| 21 | 10 bomb 0:34 | 2 kills (AK-47 ×2), in 4.6 s T | 2.9 | |
| 22 | 5 1:24 | 1 kill (M4A1-S), a wallbang CT | 2.7 | |
| 23 | 22 bomb 0:36 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.7 | |
| 24 | 6 1:32 | 3 kills (AK-47 ×3), all headshots, in 25.4 s T | 2.7 | |
| 25 | 7 1:22 | 1 kill (AK-47), 1 through smoke T | 2.6 | |
| 26 | 16 1:45 | 2 kills (AWP ×2), 1 headshot, in 10 s CT | 2.6 | |
| 27 | 5 0:56 | 2 kills (AK-47 ×2), 1 headshot, in 8.1 s T | 2.6 | |
| 28 | 5 0:58 | 2 kills (AK-47 ×2), a wallbang, in 11.7 s T | 2.5 | |
| 29 | 2 0:53 | 1 kill (Deagle), 1 headshot T | 2.3 | |
| 30 | 3 1:17 | 2 kills (M4A1-S ×2), all headshots, in 21.5 s CT | 2.2 | |
| 31 | 17 1:02 | 2 kills (AK-47 ×2), all headshots, in 22.8 s T | 2.2 | |
| 32 | 10 1:21 | 2 kills (MP9, M4A1-S), in 13.7 s CT | 2.2 | |
| 33 | 16 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 2.4 s CT | 2.2 | |
| 34 | 17 1:23 | 1 kill (AK-47), 1 through smoke CT | 2.1 | |
| 35 | 6 1:22 | 2 kills (M4A1-S ×2), in 1.1 s CT | 2.1 | |
| 36 | 18 1:10 | 2 kills (M4A4 ×2), in 9 s CT | 2.0 | |
| 37 | 8 1:09 | 2 kills (AWP ×2), in 37.4 s T | 1.9 | |
| 38 | 20 bomb 0:09 | 2 kills (MP9, AK-47), all headshots, in 7.6 s CT | 1.6 | |
| 39 | 9 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 4.6 s T | 1.6 | |
| 40 | 2 0:54 | 2 kills (MP9 ×2), all headshots, in 15.9 s CT | 1.5 | |
| 41 | 4 1:16 | 2 kills (AK-47 ×2), all headshots, in 23.6 s T | 1.5 | |
| 42 | 21 1:32 | 2 kills (AK-47 ×2), in 27 s T | 1.4 | |
| 43 | 3 1:21 | 1 kill (Deagle), 1 through smoke T | 1.4 | |
| 44 | 7 1:15 | 1 kill (AWP), 1 through smoke T | 1.4 | |
| 45 | 23 1:30 | 2 kills (AK-47 ×2), 1 while flashed, in 26.4 s T | 1.4 | |
| 46 | 8 0:41 | 2 kills (Scout, AK-47), 1 headshot, in 33.5 s T | 1.3 | |
| 47 | 8 1:51 | 1 kill (AWP), 1 headshot CT | 1.0 | |
| 48 | 10 bomb 0:38 | 1 kill (AWP) T | 1.0 | |
| 49 | 16 1:43 | 1 kill (Zeus) CT | 1.0 | |
| 50 | 17 1:39 | 1 kill (Zeus) CT | 1.0 | |
| 51 | 18 1:21 | 1 kill (AWP) CT | 1.0 | |
| 52 | 20 1:45 | 1 kill (MAG-7), 1 headshot CT | 1.0 | |
| 53 | 23 1:20 | 1 kill (AWP), 1 headshot T | 1.0 | |
| 54 | 24 1:33 | 1 kill (M4A1-S), 1 headshot CT | 1.0 | |
| 55 | 24 1:10 | 1 kill (M4A1-S) CT | 1.0 | |
| 56 | 12 1:11 | 1 kill (AWP) T | 1.0 | |
| 57 | 14 1:35 | 1 kill (MP9) CT | 0.9 | |
| 58 | 21 1:25 | 1 kill (AK-47), 1 headshot T | 0.9 | |
| 59 | 6 bomb 0:33 | 1 kill (M4A1-S) T | 0.8 | |
| 60 | 22 1:11 | 1 kill (AK-47), 1 headshot T | 0.8 | |
| 61 | 1 1:35 | 2 kills (USP-S ×2), all headshots, in 15 s CT | 0.8 | |
| 62 | 19 1:36 | 1 kill (M4A4), 1 headshot CT | 0.7 | |
| 63 | 22 1:47 | 1 kill (AK-47), 1 headshot T | 0.7 | |
| 64 | 22 1:32 | 1 kill (AWP) CT | 0.6 | |
| 65 | 4 1:13 | 1 kill (MP9), 1 headshot CT | 0.6 | |
| 66 | 7 1:37 | 1 kill (P250), 1 headshot T | 0.6 | |
| 67 | 7 1:21 | 1 kill (Scout) CT | 0.6 | |
| 68 | 13 1:02 | 1 kill (Glock), 1 headshot T | 0.6 | |
| 69 | 23 1:46 | 1 kill (M4A1-S), 1 headshot CT | 0.6 | |
| 70 | 12 1:36 | 1 kill (M4A4) CT | 0.5 | |
| 71 | 1 1:27 | 1 kill (Glock), a wallbang, 1 headshot T | 0.5 | |
| 72 | 5 1:31 | 1 kill (AK-47), 1 headshot T | 0.5 | |
| 73 | 14 1:27 | 1 kill (MP9), 1 through smoke, 1 headshot CT | 0.5 | |
| 74 | 18 1:15 | 1 kill (M4A4), 1 headshot T | 0.4 | |
| 75 | 12 0:30 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 0.4 | |
| 76 | 21 1:10 | 1 kill (MP9), 1 headshot CT | 0.3 | |
| 77 | 23 0:57 | 1 kill (AK-47) T | 0.3 | |
| 78 | 1 1:30 | 2 kills (USP-S ×2), all headshots, in 1.4 s CT | 0.3 | |
| 79 | 4 1:03 | 1 kill (M4A1-S), 1 headshot CT | 0.2 | |
| 80 | 19 bomb 0:34 | 1 kill (Tec-9), 1 headshot T | 0.2 | |
| 81 | 23 1:20 | 1 kill (P250) CT | 0.2 | |
| 82 | 8 1:03 | 1 kill (AK-47) T | 0.1 | |
| 83 | 7 1:29 | 1 kill (FAMAS), 1 headshot CT | 0.1 | |
| 84 | 2 1:29 | 1 kill (MAC-10) T | 0.1 | |
| 85 | 11 1:29 | 1 kill (AK-47), 1 headshot T | 0.1 | |
| 86 | 20 bomb 0:25 | 1 kill (AWP) T | 0.0 | |
| 87 | 21 1:27 | 1 kill (M4A4) CT | 0.0 | |
| 88 | 3 1:04 | 1 kill (MP9), 1 headshot CT | -0.0 | |
| 89 | 18 1:42 | 2 kills (Galil ×2), 1 headshot, in 18.8 s T | -0.1 | |
| 90 | 4 1:24 | 1 kill (M4A4), 1 headshot CT | -0.1 | |
| 91 | 24 1:12 | 1 kill (AK-47) T | -0.1 | |
| 92 | 1 1:44 | 1 kill (USP-S), 1 headshot CT | -0.2 | |
| 93 | 10 1:14 | 1 kill (M4A4) CT | -0.3 | |
| 94 | 15 1:47 | 1 kill (AK-47), 1 headshot T | -0.3 | |
| 95 | 6 1:31 | 1 kill (M4A1-S) CT | -0.3 | |
| 96 | 21 0:34 | 1 kill (AK-47) T | -0.3 | |
| 97 | 15 1:42 | 1 kill (AK-47) T | -0.3 | |
| 98 | 1 1:35 | 1 kill (Glock), 1 headshot T | -0.3 | |
| 99 | 2 0:59 | 1 kill (M4A1-S) CT | -0.4 | |
| 100 | 2 0:45 | 1 kill (MP9) CT | -0.4 | |
| 101 | 7 1:28 | 1 kill (AK-47) T | -0.4 | |
| 102 | 2 0:56 | 1 kill (MP9), 1 headshot CT | -0.4 | |
| 103 | 23 1:21 | 1 kill (AK-47), 1 headshot T | -0.5 | |
| 104 | 17 1:12 | 2 kills (AWP, USP-S), 1 headshot, in 47.3 s CT | -0.6 | |
| 105 | 12 1:37 | 1 kill (M4A1-S), 1 headshot CT | -0.8 | |
| 106 | 20 1:42 | 1 kill (MAG-7), 1 in the air, 1 headshot CT | -1.0 | |
| 107 | 17 1:03 | 1 kill (AK-47) T | -1.0 | |
| 108 | 21 1:05 | 1 kill (MAG-7) CT | -1.2 | |
| 109 | 11 bomb 0:39 | 1 kill (AWP) T | -1.3 | |
| 110 | 9 1:19 | 1 kill (Five-SeveN) CT | -1.4 | |
| 111 | 13 1:19 | 1 kill (USP-S), 1 headshot CT | -1.4 | |
| 112 | 9 1:30 | 2 kills (AK-47 ×2), in 18.4 s T | -1.5 | |
| 113 | 12 0:51 | 1 kill (AK-47) T | -1.6 | |
| 114 | 17 1:02 | 1 kill (AK-47) CT | -1.8 | |
| 115 | 24 1:40 | 1 kill (FAMAS) CT | -1.8 | |
| 116 | 9 1:26 | 1 kill (AK-47) T | -1.8 | |
| 117 | 6 1:28 | 1 kill (Glock), 1 headshot T | -2.0 | |
| 118 | 13 0:52 | 1 kill (P2000) CT | -2.1 | |
| 119 | 13 1:20 | 1 kill (Glock), 1 headshot T | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Clutch | How it went |
|---|---|---|---|
| 1 1:29 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other | |
| 2 0:45 | 1v3 before the plant T · 94 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 3 1:04 | 1v4 before the plant T · 100 HP · Tunnel Stairs | lost - died in the first fight · saw each other | |
| 4 bomb 0:26 | 1v2 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off · saw each other | |
| 5 0:48 | 1v3 before the plant CT · 11 HP · Under A | lost - died in the first fight · saw each other | |
| 6 bomb 0:33 | 1v2 after the plant CT · 19 HP · CT Spawn | lost - died in the first fight · they saw them first | |
| 7 1:15 | 1v2 before the plant CT · 100 HP · Middle | won - defused it after 2 kills · first fight won, saw each other | |
| 7 bomb 0:34 | 1v1 after the plant T · 100 HP · Bombsite A | lost - died later · saw each other | |
| 8 0:32 | 1v2 before the plant CT · 100 HP · B Doors | lost - died later · saw each other | |
| 9 1:23 | 1v5 before the plant CT · 100 HP · Hole | lost - died later, after 1 kill · saw each other | |
| 10 bomb 0:34 | 1v2 after the plant CT · 67 HP · CT Spawn | lost - died in the first fight · saw each other | |
| 11 1:12 | 1v5 before the plant CT · 44 HP · Bombsite B | lost - died later, after 3 kills · first fight won, saw each other | |
| 12 0:30 | 1v3 before the plant T · 6 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other | |
| 13 1:15 | 1v4 before the plant T · 90 HP · Under A | lost - died later, after 1 kill · first fight won, saw each other | |
| 14 1:32 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other | |
| 15 1:08 | 1v3 before the plant T · 11 HP · Long A | lost - died in the first fight · saw each other | |
| 16 1:35 | 1v5 before the plant T · 92 HP · Outside Long | lost - died in the first fight · saw each other | |
| 17 1:02 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 2 kills · first fight won, saw each other | |
| 18 1:15 | 1v4 before the plant CT · 99 HP · Catwalk | lost - died later, after 2 kills · first fight won, saw each other | |
| 19 bomb 0:34 | 1v4 after the plant CT · 8 HP · Middle | lost - died in the first fight · saw each other | |
| 20 bomb 0:05 | 1v2 after the plant CT · 100 HP · Upper Tunnel · decided as it began | lost - saved, the bomb went off · first fight won, saw each other | |
| 20 bomb 0:01 | 1v1 after the plant T · 84 HP · Mid Doors | won - the bomb went off | |
| 21 1:05 | 1v2 before the plant CT · 18 HP · Middle | lost - died in the first fight · saw each other | |
| 22 1:11 | 1v2 before the plant CT · 94 HP · Middle | lost - died later · saw each other | |
| 23 1:03 | 1v3 before the plant CT · 100 HP · Extended A | lost - died in the first fight · saw each other | |
| 24 1:21 | 1v3 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Flash | What it did |
|---|---|---|---|
| 8 bomb 0:24 | hurt the team | barely blinded ??whoisit?? 2.4 s (0.2 s white); blinded themselves 1.9 s on the move through Bombsite A - an enemy could see them; blinded Squx 2.9 s holding Long A - safe | |
| 9 1:13 | misled a peek | barely blinded ??whoisit?? 0.9 s (0.1 s white) the enemy was barely blinded, and MAXXIZOR peeked ??whoisit?? 1.2 s after the pop; hit them first | |
| 14 1:41 | misled a peek | barely blinded наказан быть богом 0.9 s (0.1 s white), ??whoisit?? 0.8 s (0.1 s white) the enemy was barely blinded, and chechenya peeked ??whoisit?? 1.1 s after the pop; hit them first | |
| 17 1:17 | misled a peek | barely blinded Король уёбищ 1.9 s (0.2 s white) the enemy was barely blinded, and undertab lowskill grace peeked Король уёбищ 1.8 s after the pop; got hit first | |
| 19 1:45 | misled a peek | barely blinded 092 0.8 s (0.1 s white); blinded themselves 1.0 s on the move through Tunnel Stairs - safe the enemy was barely blinded, and Sw1tc7 peeked 092 1.1 s after the pop; hit them first | |
| 19 1:42 | misled a peek | barely blinded 092 1.0 s (0.1 s white), chechenya 0.6 s (0.0 s white); blinded themselves 1.0 s holding Tunnel Stairs - safe; blinded Sw1tc7 1.0 s on the move through Tunnel Stairs - safe the enemy was barely blinded, and Sw1tc7 peeked chechenya 1.0 s after the pop; got hit first | |
| 22 1:23 | hurt the team | barely blinded undertab lowskill grace 1.0 s (0.1 s white), 092 0.6 s (0.0 s white); blinded Король уёбищ 5.0 s holding Long A - died 0.2 s after the pop; blinded Sw1tc7 1.9 s on the move through Long A - an enemy could see them | |
| 22 1:19 | blinded an enemy, but hurt the team too | blinded undertab lowskill grace 3.9 s (1.2 s white); blinded themselves 1.9 s on the move through Short Stairs - ran into a fight | |
| 23 1:30 | hurt the team | barely blinded Король уёбищ 2.9 s (0.4 s white), наказан быть богом 2.8 s (0.4 s white); blinded Squx 2.9 s on the move through Top Mid - an enemy could see them; blinded 092 3.5 s holding Middle - died 0.3 s after the pop | |
| 23 1:00 | misled a peek | barely blinded chechenya 2.8 s (0.4 s white); blinded themselves 1.2 s on the move through Long A - safe the enemy was barely blinded, and tren365 peeked chechenya 0.3 s after the pop; hit them first | |
| 24 1:44 | misled a peek | barely blinded ??whoisit?? 2.6 s (0.3 s white); blinded themselves 2.0 s on the move through Long A - safe; blinded undertab lowskill grace 2.3 s on the move through Long A - safe the enemy was barely blinded, and undertab lowskill grace peeked ??whoisit?? 1.9 s after the pop; got hit first |
Throws
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Player | Throw | What happened |
|---|---|---|---|
| 3 1:18 | punished | hit by Squx 1.0 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 436 units away | |
| 6 1:47 | punished | hit by undertab lowskill grace 0.2 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw | |
| 11 1:45 | punished | hit by undertab lowskill grace with a smoke out at B Doors, 3.2 s before the throw - seen by 3 enemies for 0.4 s, the nearest 2651 units away; a running throw | |
| 15 1:48 | punished | hit by наказан быть богом 1.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 894 units away; a running throw | |
| 19 1:36 | punished | killed by Squx with a smoke in hand at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 98 units away | |
| 20 bomb 0:26 | punished | killed by Sw1tc7 0.9 s after throwing a flash at Tunnel Stairs, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 835 units away; a jump throw | |
| 21 1:43 | punished | killed by tren365 with an HE in hand at Lower Tunnel - out of the enemy's view (through a smoke or a wall) |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.