Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 60 | 42% |
| MP9 | 24 | 25% |
| Glock-18 | 14 | 14% |
| M4A1-S | 13 | 46% |
| M4A4 | 11 | 18% |
| Five-SeveN | 11 | 54% |
| USP-S | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/119 | 7 bomb 0:34 | 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 11 s CT | 4.7 |
| 12/119 | 20 1:41 | 3 kills (AK-47 ×3), all headshots, in 49.8 s T | 4.0 |
| 23/119 | 22 bomb 0:36 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.7 |
| 31/119 | 17 1:02 | 2 kills (AK-47 ×2), all headshots, in 22.8 s T | 2.2 |
| 77/119 | 23 0:57 | 1 kill (AK-47) T | 0.3 |
| 90/119 | 4 1:24 | 1 kill (M4A4), 1 headshot CT | -0.1 |
| 91/119 | 24 1:12 | 1 kill (AK-47) T | -0.1 |
| 95/119 | 6 1:31 | 1 kill (M4A1-S) CT | -0.3 |
| 96/119 | 21 0:34 | 1 kill (AK-47) T | -0.3 |
| 100/119 | 2 0:45 | 1 kill (MP9) CT | -0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:26 | 1v2 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off · saw each other |
| 7 1:15 | 1v2 before the plant CT · 100 HP · Middle | won - defused it after 2 kills · first fight won, saw each other |
| 16 1:35 | 1v5 before the plant T · 92 HP · Outside Long | lost - died in the first fight · saw each other |
| 17 1:02 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 2 kills · first fight won, saw each other |
| 20 bomb 0:01 | 1v1 after the plant T · 84 HP · Mid Doors | won - the bomb went off |
| 24 1:21 | 1v3 before the plant T · 100 HP · Long A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
14 flashes: 4 good, 1 weak, 8 wasted, 1 that hurt your team. After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:22 | wasted | no enemy blinded for long |
| 3 1:34 | good | blinded MAXXIZOR 4.6 s (1.8 s white) |
| 4 0:59 | wasted | no enemy blinded for long; blinded наказан быть богом 3.5 s on the move through Bombsite A - safe |
| 8 1:06 | wasted | no enemy blinded for long |
| 10 1:37 | good | blinded undertab lowskill grace 4.7 s (1.9 s white), chechenya 3.8 s (1.1 s white) |
| 15 1:28 | wasted | barely blinded MAXXIZOR 0.6 s (0.1 s white); blinded наказан быть богом 4.3 s holding Long A - safe; blinded Sw1tc7 4.8 s on the move through Long A - safe |
| 17 1:47 | wasted | no enemy blinded for long |
| 19 1:32 | wasted | no enemy blinded for long; blinded themselves 1.2 s holding Long Doors - safe |
| 21 1:39 | wasted | no enemy blinded for long |
| 21 0:59 | wasted | no enemy blinded for long |
| 22 1:23 | hurt the team | barely blinded undertab lowskill grace 1.0 s (0.1 s white), 092 0.6 s (0.0 s white); blinded Король уёбищ 5.0 s holding Long A - died 0.2 s after the pop; blinded Sw1tc7 1.9 s on the move through Long A - an enemy could see them |
| 23 1:45 | good | blinded 092 4.6 s (1.8 s white); blinded ??whoisit?? 3.2 s holding Top Mid - safe |
| 24 1:48 | weak | barely blinded undertab lowskill grace 2.8 s (0.4 s white), MAXXIZOR 0.8 s (0.1 s white) |
| 24 1:46 | good | blinded undertab lowskill grace 3.7 s (1.0 s white); blinded наказан быть богом 2.8 s on the move through Long Doors - safe ??whoisit?? peeked undertab lowskill grace 0.3 s before the pop - too late - the flash popped after they showed; hit them first |
Throws
43 grenades: 42 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 22 1:25 | exposed | a flash at Long A - seen by 1 enemy for 0.6 s, the nearest 1131 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 0:52 | B Doors | standing: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your head | lived | ||
| 5 0:57 | Mid Doors | cover not used: 48 units away, they'd have seen only your head | died | ||
| 23 1:00 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 27 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 0:53 | trade | наказан быть богом was killed 313 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:24 | hold | held with Sw1tc7, 93 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Sw1tc7) |
| 4 0:52 | trade | наказан быть богом was killed 494 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 0:41 | trade | Король уёбищ was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:30 | trade | наказан быть богом was killed 727 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:28 | trade | Король уёбищ was killed 683 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:26 | trade | Sw1tc7 was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:30 | trade | наказан быть богом was killed 511 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:38 | trade | Король уёбищ was killed 669 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:46 | line of fire | stood in Sw1tc7's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 11 1:29 | trade | ??whoisit?? was killed 353 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:44 | trade | ??whoisit?? was killed 732 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | trade | Sw1tc7 was killed 601 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:24 | hold | held with наказан быть богом, 280 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before наказан быть богом) |
| 13 1:19 | trade | наказан быть богом was killed 227 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:27 | line of fire | stood in наказан быть богом's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:18 | trade | ??whoisit?? was killed 410 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:45 | trade | Король уёбищ was killed 894 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:37 | trade | ??whoisit?? was killed 292 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:35 | trade | Sw1tc7 was killed 828 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:23 | trade | ??whoisit?? was killed 641 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:18 | hold | held with Король уёбищ, 983 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:12 | trade | Король уёбищ was killed 871 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:02 | trade | наказан быть богом was killed 301 units away: you traded in 500 ms (pros: 1,641 ms) |
| 18 1:21 | trade | Sw1tc7 was killed 577 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:45 | trade | наказан быть богом was killed 382 units away: you traded in 4,312 ms (pros: 1,641 ms) |
| 20 1:44 | hold | held with Король уёбищ, 139 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Король уёбищ) |
| 20 1:42 | hold | held with Король уёбищ, 190 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after Король уёбищ) |
| 20 1:42 | trade | Король уёбищ was killed 194 units away: you traded in 734 ms (pros: 625 ms) |
| 20 bomb 0:06 | peek together | peeked the same enemy as ??whoisit??, 391 ms before them - early - you went first, alone |
| 21 1:10 | trade | Sw1tc7 was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:32 | trade | ??whoisit?? was killed 648 units away: not traded within 5 s (pros: 625 ms) |
| 23 1:47 | hold | held with ??whoisit??, 958 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:46 | trade | ??whoisit?? was killed 903 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:26 | line of fire | stood in Король уёбищ's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 24 1:26 | trade | Sw1tc7 was killed 476 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:21 | trade | наказан быть богом was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | hit by them | Glock-18 | 312 ms | – | 1.2° | ||
| 2 0:50 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 0:45 | hit by them | MP9 | 62 ms | – | 4.3° | ||
| 2 0:45 | killed them | MP9 | 328 ms | 406 ms | 14.3° | ||
| 3 1:22 | hit them | MP9 | 469 ms | – | 5.3° | ||
| 3 1:22 | killed by them | Desert Eagle | 578 ms | 1297 ms | 12.3° | ||
| 4 1:25 | killed them | M4A4 | 1250 ms | 1891 ms | 1.3° | ||
| 4 bomb 0:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:21 | hit them | AK-47 | 62 ms | – | 0.9° | ||
| 5 0:57 | killed by them | AK-47 | 703 ms | 1453 ms | 2.9° | ||
| 6 1:31 | killed them | M4A1-S | 328 ms | 438 ms | 0.9° | ||
| 6 bomb 0:34 | killed by them | M4A1-S | 406 ms | 1172 ms | 1.1° | ||
| 7 bomb 0:35 | hit by them | AK-47 | 312 ms | – | 1.0° | ||
| 7 bomb 0:35 | killed them | M4A1-S | 391 ms | 594 ms | 1.0° | ||
| 7 bomb 0:29 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:26 | hit them | M4A4 | 578 ms | – | 0.8° | ||
| 7 bomb 0:23 | killed them | M4A1-S | 328 ms | 328 ms | 0.2° | ||
| 8 0:32 | hit them | AK-47 | 391 ms | – | 0.4° | ||
| 8 0:32 | killed by them | AWP | 172 ms | 172 ms | 1.1° | ||
| 9 1:25 | hit by them | AK-47 | 625 ms | – | 1.0° | ||
| 9 1:24 | hit them | Five-SeveN | 1234 ms | – | 1.0° | ||
| 9 1:24 | killed by them | AK-47 | 531 ms | 1422 ms | 1.0° | ||
| 9 1:23 | hit them | Five-SeveN | 922 ms | – | 5.3° | ||
| 10 bomb 0:37 | hit by them | AK-47 | 297 ms | – | 1.8° | ||
| 10 bomb 0:34 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:14 | hit them | Five-SeveN | 266 ms | – | 2.1° | ||
| 11 1:14 | killed by them | AK-47 | 703 ms | 703 ms | 19.6° | ||
| 13 1:23 | hit by them | P2000 | 766 ms | – | 27.2° | ||
| 13 1:21 | hit them | Glock-18 | 328 ms | – | 10.7° | ||
| 13 1:19 | hit by them | P2000 | 281 ms | – | 1.9° | ||
| 13 1:15 | killed by them | USP-S | 594 ms | 812 ms | 4.1° | ||
| 14 1:35 | killed by them | MP9 | 672 ms | 953 ms | 37.5° | ||
| 15 1:12 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:12 | killed by them | MP9 | 750 ms | 1328 ms | 7.7° | ||
| 15 1:12 | hit them | AK-47 | 906 ms | – | 15.5° | ||
| 16 1:35 | hit them | Glock-18 | 312 ms | – | 1.9° | ||
| 16 1:35 | killed by them | AK-47 | 406 ms | 703 ms | 10.5° | ||
| 17 1:02 | killed them | AK-47 | 391 ms | 391 ms | 1.7° | ||
| 17 0:39 | killed them | AK-47 | 281 ms | 375 ms | 1.4° | ||
| 17 0:26 | hit them | AK-47 | 359 ms | – | 0.6° | ||
| 17 0:25 | killed by them | USP-S | 1750 ms | 2047 ms | 0.4° | ||
| 18 1:10 | killed by them | M4A4 | 594 ms | 688 ms | 10.0° | ||
| 19 1:16 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:42 | killed them | AK-47 | 297 ms | 797 ms | 30.8° | ||
| 20 1:41 | hit by them | P2000 | 250 ms | – | 4.9° | ||
| 20 1:40 | killed them | AK-47 | 359 ms | 359 ms | 7.8° | ||
| 20 bomb 0:06 | killed them | AK-47 | 344 ms | 438 ms | 12.4° | ||
| 21 0:34 | hit by them | AK-47 | 359 ms | – | 3.6° | ||
| 21 0:34 | killed them | AK-47 | 594 ms | 594 ms | 16.5° | ||
| 22 bomb 0:36 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 0:59 | killed them | AK-47 | 734 ms | 2406 ms | 2.6° | ||
| 24 1:12 | killed them | AK-47 | 172 ms | 484 ms | 3.9° | ||
| 24 1:10 | killed by them | M4A1-S | 344 ms | 844 ms | 2.0° | ||
| 24 1:10 | hit them | AK-47 | 734 ms | – | 14.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | USP-S | 1214 | fine - pros would have fired it too | 0/6 | 59% / 59% | ||
| 2 0:45 | MP9 | 214 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/11 | killed them | 25% / 64% | |
| 3 1:22 | MP9 | 103 | fired while moving (240 u/s), too fast to be accurate - stop first | 5/19 | cut short (a death, a reload) | 58% / 65% | |
| 4 1:25 | M4A4 | 1650 | fired while moving (139 u/s), too fast to be accurate - stop first | 1/7 | 4 bullets after pros would have stopped | 2% / 53% | |
| 4 1:24 | M4A4 | 1702 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/8 | killed them; 5 bullets after pros would have stopped | 20% / 51% | |
| 4 bomb 0:24 | AK-47 | 1023 | fired while moving (87 u/s), too fast to be accurate - stop first | 4/18 | 2 bullets after pros would have stopped | 5% / 47% | |
| 6 bomb 0:34 | M4A1-S | 520 | aim far off: your crosshair was about 3 player widths (103 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 47% | |
| 7 bomb 0:35 | M4A1-S | 1441 | fine - pros would have fired it too | 2/7 | killed them | 57% / 57% | |
| 7 bomb 0:26 | M4A1-S | 1599 | fired while moving (78 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 46% | |
| 7 bomb 0:26 | M4A1-S | 1599 | fine - pros would have fired it too | 1/1 | 40% / 56% | ||
| 7 bomb 0:23 | M4A1-S | 1403 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 8 0:36 | AK-47 | 1424 | fine - pros would have fired it too | 0/6 | 2 bullets after pros would have stopped | 52% / 52% | |
| 8 0:33 | AK-47 | 1716 | fired while moving (89 u/s), too fast to be accurate - stop first | 0/1 | 14% / 56% | ||
| 8 0:32 | AK-47 | 1721 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 36% / 47% | |
| 9 1:25 | Five-SeveN | 1610 | fine - pros would have fired it too | 4/8 | cut short (a death, a reload) | 15% / 32% | |
| 10 bomb 0:37 | AK-47 | 1343 | fine - pros would have fired it too | 0/6 | 1 bullet after pros would have stopped | 60% / 60% | |
| 11 1:14 | Five-SeveN | 575 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/3 | cut short (a death, a reload) | 21% / 54% | |
| 13 1:24 | Glock-18 | 570 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/9 | 16% / 53% | ||
| 13 1:21 | Glock-18 | 357 | fine - pros would have fired it too | 1/3 | 52% / 52% | ||
| 13 1:19 | Glock-18 | 958 | fine - pros would have fired it too | 0/4 | 45% / 45% | ||
| 15 1:12 | AK-47 | 771 | fine - pros would have fired it too | 1/8 | cut short (a death, a reload) | 42% / 49% | |
| 16 1:35 | Glock-18 | 497 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 64% / 64% | |
| 17 1:02 | AK-47 | 2076 | fine - pros would have fired it too | 1/4 | killed them; 2 bullets after pros would have stopped | 63% / 63% | |
| 17 0:39 | AK-47 | 1041 | fine - pros would have fired it too | 2/5 | killed them | 50% / 52% | |
| 17 0:26 | AK-47 | 1783 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 47% | |
| 17 0:26 | AK-47 | 1777 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 66% / 66% | |
| 17 0:26 | AK-47 | 1777 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 7% / 47% | ||
| 17 0:25 | AK-47 | 1772 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 48% | |
| 17 0:25 | AK-47 | 1767 | fine - pros would have fired it too | 0/1 | 41% / 47% | ||
| 17 0:25 | AK-47 | 1767 | fine - pros would have fired it too | 0/1 | 72% / 72% | ||
| 20 1:42 | AK-47 | 85 | fine - pros would have fired it too | 2/9 | killed them | 69% / 69% | |
| 20 1:41 | AK-47 | 306 | fired while moving (209 u/s), too fast to be accurate - stop first | 1/6 | killed them | 21% / 50% | |
| 20 bomb 0:06 | AK-47 | 73 | fired while moving (211 u/s), too fast to be accurate - stop first | 2/5 | killed them | 29% / 61% | |
| 21 0:34 | AK-47 | 247 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 1/7 | killed them | 13% / 47% | |
| 23 0:59 | AK-47 | 822 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 3/11 | 13% / 47% | ||
| 23 0:57 | AK-47 | 813 | fine - pros would have fired it too | 2/6 | killed them | 65% / 65% | |
| 24 1:12 | AK-47 | 1251 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/7 | killed them | 30% / 57% | |
| 24 1:10 | AK-47 | 534 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 2/6 | cut short (a death, a reload) | 7% / 47% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.