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Dust II, lost 11-13 · Wed 11 Nov, 18:43

tren36526,577

The match

Aim

359 msTTD438 msTTK2.1°Crosshair↓45%1st bullet37%Spray18%Head74%Counter-strafe

Scoreboard

74ADR58%KAST

Positioning

Shots

17/38Rushed↓4/18Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476042%
MP92425%
Glock-181414%
M4A1-S1346%
M4A41118%
Five-SeveN1154%
USP-S20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/1197 bomb 0:34 2 kills (M4A1-S ×2), a wallbang, 1 headshot, in 11 s CT4.7
12/11920 1:41 3 kills (AK-47 ×3), all headshots, in 49.8 s T4.0
23/11922 bomb 0:36 1 kill (AK-47), 1 through smoke, 1 headshot T2.7
31/11917 1:02 2 kills (AK-47 ×2), all headshots, in 22.8 s T2.2
77/11923 0:57 1 kill (AK-47) T0.3
90/1194 1:24 1 kill (M4A4), 1 headshot CT-0.1
91/11924 1:12 1 kill (AK-47) T-0.1
95/1196 1:31 1 kill (M4A1-S) CT-0.3
96/11921 0:34 1 kill (AK-47) T-0.3
100/1192 0:45 1 kill (MP9) CT-0.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 bomb 0:26 1v2 after the plant CT · 100 HP · Mid Doorslost - saved, the bomb went off · saw each other
7 1:15 1v2 before the plant CT · 100 HP · Middlewon - defused it after 2 kills · first fight won, saw each other
16 1:35 1v5 before the plant T · 92 HP · Outside Longlost - died in the first fight · saw each other
17 1:02 1v4 before the plant T · 100 HP · Long Doorslost - died later, after 2 kills · first fight won, saw each other
20 bomb 0:01 1v1 after the plant T · 84 HP · Mid Doorswon - the bomb went off
24 1:21 1v3 before the plant T · 100 HP · Long Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 4 good, 1 weak, 8 wasted, 1 that hurt your team. After 1 of them a team-mate died while blinded. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:22 wastedno enemy blinded for long
3 1:34 goodblinded MAXXIZOR 4.6 s (1.8 s white)
4 0:59 wastedno enemy blinded for long; blinded наказан быть богом 3.5 s on the move through Bombsite A - safe
8 1:06 wastedno enemy blinded for long
10 1:37 goodblinded undertab lowskill grace 4.7 s (1.9 s white), chechenya 3.8 s (1.1 s white)
15 1:28 wastedbarely blinded MAXXIZOR 0.6 s (0.1 s white); blinded наказан быть богом 4.3 s holding Long A - safe; blinded Sw1tc7 4.8 s on the move through Long A - safe
17 1:47 wastedno enemy blinded for long
19 1:32 wastedno enemy blinded for long; blinded themselves 1.2 s holding Long Doors - safe
21 1:39 wastedno enemy blinded for long
21 0:59 wastedno enemy blinded for long
22 1:23 hurt the teambarely blinded undertab lowskill grace 1.0 s (0.1 s white), 󠁳⁧⁧092 0.6 s (0.0 s white); blinded Король уёбищ 5.0 s holding Long A - died 0.2 s after the pop; blinded Sw1tc7 1.9 s on the move through Long A - an enemy could see them
23 1:45 goodblinded 󠁳⁧⁧092 4.6 s (1.8 s white); blinded ??whoisit?? 3.2 s holding Top Mid - safe
24 1:48 weakbarely blinded undertab lowskill grace 2.8 s (0.4 s white), MAXXIZOR 0.8 s (0.1 s white)
24 1:46 goodblinded undertab lowskill grace 3.7 s (1.0 s white); blinded наказан быть богом 2.8 s on the move through Long Doors - safe ??whoisit?? peeked undertab lowskill grace 0.3 s before the pop - too late - the flash popped after they showed; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
43 grenades: 42 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
22 1:25 exposeda flash at Long A - seen by 1 enemy for 0.6 s, the nearest 1131 units away; a running throw

Positioning

In 3 of your 34 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 13 of your 29 duels (45%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 17 fast peeks (18%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 0:52 undertab lowskill graceB Doorsstanding: crouched, they'd have seen only your head; cover not used: 32 units away, they'd have seen only your headlived
5 0:57 MAXXIZORMid Doorscover not used: 48 units away, they'd have seen only your headdied
23 1:00 chechenyaA Rampcover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 27 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 0:53 tradeнаказан быть богом was killed 313 units away: not traded within 5 s (pros: 1,641 ms)
3 1:24 holdheld with Sw1tc7, 93 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms after Sw1tc7)
4 0:52 tradeнаказан быть богом was killed 494 units away: not traded within 5 s (pros: 1,641 ms)
8 0:41 tradeКороль уёбищ was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
9 1:30 tradeнаказан быть богом was killed 727 units away: not traded within 5 s (pros: 2,031 ms)
9 1:28 tradeКороль уёбищ was killed 683 units away: not traded within 5 s (pros: 2,031 ms)
9 1:26 tradeSw1tc7 was killed 386 units away: not traded within 5 s (pros: 1,641 ms)
10 1:30 tradeнаказан быть богом was killed 511 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:38 tradeКороль уёбищ was killed 669 units away: not traded within 5 s (pros: 2,031 ms)
11 1:46 line of firestood in Sw1tc7's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
11 1:29 trade??whoisit?? was killed 353 units away: not traded within 5 s (pros: 625 ms)
13 1:44 trade??whoisit?? was killed 732 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 tradeSw1tc7 was killed 601 units away: not traded within 5 s (pros: 2,031 ms)
13 1:24 holdheld with наказан быть богом, 280 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before наказан быть богом)
13 1:19 tradeнаказан быть богом was killed 227 units away: not traded within 5 s (pros: 625 ms)
15 1:27 line of firestood in наказан быть богом's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:18 trade??whoisit?? was killed 410 units away: not traded within 5 s (pros: 1,641 ms)
16 1:45 tradeКороль уёбищ was killed 894 units away: not traded within 5 s (pros: 2,031 ms)
16 1:37 trade??whoisit?? was killed 292 units away: not traded within 5 s (pros: 1,641 ms)
16 1:35 tradeSw1tc7 was killed 828 units away: not traded within 5 s (pros: 2,031 ms)
17 1:23 trade??whoisit?? was killed 641 units away: not traded within 5 s (pros: 2,031 ms)
17 1:18 holdheld with Король уёбищ, 983 units and 52° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:12 tradeКороль уёбищ was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
17 1:02 tradeнаказан быть богом was killed 301 units away: you traded in 500 ms (pros: 1,641 ms)
18 1:21 tradeSw1tc7 was killed 577 units away: not traded within 5 s (pros: 2,031 ms)
20 1:45 tradeнаказан быть богом was killed 382 units away: you traded in 4,312 ms (pros: 1,641 ms)
20 1:44 holdheld with Король уёбищ, 139 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Король уёбищ)
20 1:42 holdheld with Король уёбищ, 190 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after Король уёбищ)
20 1:42 tradeКороль уёбищ was killed 194 units away: you traded in 734 ms (pros: 625 ms)
20 bomb 0:06 peek togetherpeeked the same enemy as ??whoisit??, 391 ms before them - early - you went first, alone
21 1:10 tradeSw1tc7 was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
22 1:32 trade??whoisit?? was killed 648 units away: not traded within 5 s (pros: 625 ms)
23 1:47 holdheld with ??whoisit??, 958 units and 34° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:46 trade??whoisit?? was killed 903 units away: not traded within 5 s (pros: 2,031 ms)
23 1:26 line of firestood in Король уёбищ's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
24 1:26 tradeSw1tc7 was killed 476 units away: not traded within 5 s (pros: 1,641 ms)
24 1:21 tradeнаказан быть богом was killed 759 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 󠁳⁧⁧092hit by themGlock-18312 ms–1.2°
2 0:50 undertab lowskill gracehit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 0:45 MAXXIZORhit by themMP962 ms–4.3°
2 0:45 MAXXIZORkilled themMP9328 ms406 ms14.3°
3 1:22 MAXXIZORhit themMP9469 ms–5.3°
3 1:22 MAXXIZORkilled by themDesert Eagle578 ms1297 ms12.3°
4 1:25 󠁳⁧⁧092killed themM4A41250 ms1891 ms1.3°
4 bomb 0:24 MAXXIZORhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:21 MAXXIZORhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:21 MAXXIZORhit themAK-4762 ms–0.9°
5 0:57 MAXXIZORkilled by themAK-47703 ms1453 ms2.9°
6 1:31 󠁳⁧⁧092killed themM4A1-S328 ms438 ms0.9°
6 bomb 0:34 Squxkilled by themM4A1-S406 ms1172 ms1.1°
7 bomb 0:35 undertab lowskill gracehit by themAK-47312 ms–1.0°
7 bomb 0:35 undertab lowskill gracekilled themM4A1-S391 ms594 ms1.0°
7 bomb 0:29 MAXXIZORhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:26 MAXXIZORhit themM4A4578 ms–0.8°
7 bomb 0:23 MAXXIZORkilled themM4A1-S328 ms328 ms0.2°
8 0:32 Squxhit themAK-47391 ms–0.4°
8 0:32 Squxkilled by themAWP172 ms172 ms1.1°
9 1:25 chechenyahit by themAK-47625 ms–1.0°
9 1:24 chechenyahit themFive-SeveN1234 ms–1.0°
9 1:24 undertab lowskill gracekilled by themAK-47531 ms1422 ms1.0°
9 1:23 undertab lowskill gracehit themFive-SeveN922 ms–5.3°
10 bomb 0:37 MAXXIZORhit by themAK-47297 ms–1.8°
10 bomb 0:34 MAXXIZORkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:14 chechenyahit themFive-SeveN266 ms–2.1°
11 1:14 chechenyakilled by themAK-47703 ms703 ms19.6°
13 1:23 Squxhit by themP2000766 ms–27.2°
13 1:21 󠁳⁧⁧092hit themGlock-18328 ms–10.7°
13 1:19 Squxhit by themP2000281 ms–1.9°
13 1:15 MAXXIZORkilled by themUSP-S594 ms812 ms4.1°
14 1:35 Squxkilled by themMP9672 ms953 ms37.5°
15 1:12 chechenyahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
15 1:12 MAXXIZORkilled by themMP9750 ms1328 ms7.7°
15 1:12 MAXXIZORhit themAK-47906 ms–15.5°
16 1:35 chechenyahit themGlock-18312 ms–1.9°
16 1:35 chechenyakilled by themAK-47406 ms703 ms10.5°
17 1:02 chechenyakilled themAK-47391 ms391 ms1.7°
17 0:39 Squxkilled themAK-47281 ms375 ms1.4°
17 0:26 undertab lowskill gracehit themAK-47359 ms–0.6°
17 0:25 undertab lowskill gracekilled by themUSP-S1750 ms2047 ms0.4°
18 1:10 chechenyakilled by themM4A4594 ms688 ms10.0°
19 1:16 MAXXIZORhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:42 undertab lowskill gracekilled themAK-47297 ms797 ms30.8°
20 1:41 MAXXIZORhit by themP2000250 ms–4.9°
20 1:40 MAXXIZORkilled themAK-47359 ms359 ms7.8°
20 bomb 0:06 chechenyakilled themAK-47344 ms438 ms12.4°
21 0:34 Squxhit by themAK-47359 ms–3.6°
21 0:34 Squxkilled themAK-47594 ms594 ms16.5°
22 bomb 0:36 󠁳⁧⁧092killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:36 󠁳⁧⁧092hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 0:59 chechenyakilled themAK-47734 ms2406 ms2.6°
24 1:12 󠁳⁧⁧092killed themAK-47172 ms484 ms3.9°
24 1:10 chechenyakilled by themM4A1-S344 ms844 ms2.0°
24 1:10 chechenyahit themAK-47734 ms–14.4°

Shots

You fired 17 of your 38 first shots too soon: 10 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 4 of 18 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 14 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 󠁳⁧⁧092USP-S1214fine - pros would have fired it too0/659% / 59%
2 0:45 MAXXIZORMP9214aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/11killed them25% / 64%
3 1:22 MAXXIZORMP9103fired while moving (240 u/s), too fast to be accurate - stop first5/19cut short (a death, a reload)58% / 65%
4 1:25 󠁳⁧⁧092M4A41650fired while moving (139 u/s), too fast to be accurate - stop first1/74 bullets after pros would have stopped2% / 53%
4 1:24 󠁳⁧⁧092M4A41702aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/8killed them; 5 bullets after pros would have stopped20% / 51%
4 bomb 0:24 MAXXIZORAK-471023fired while moving (87 u/s), too fast to be accurate - stop first4/182 bullets after pros would have stopped5% / 47%
6 bomb 0:34 SquxM4A1-S520aim far off: your crosshair was about 3 player widths (103 units) off their body - get on target first0/2cut short (a death, a reload)1% / 47%
7 bomb 0:35 undertab lowskill graceM4A1-S1441fine - pros would have fired it too2/7killed them57% / 57%
7 bomb 0:26 MAXXIZORM4A1-S1599fired while moving (78 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight9% / 46%
7 bomb 0:26 MAXXIZORM4A1-S1599fine - pros would have fired it too1/140% / 56%
7 bomb 0:23 MAXXIZORM4A1-S1403fine - pros would have fired it too1/1killed them57% / 57%
8 0:36 SquxAK-471424fine - pros would have fired it too0/62 bullets after pros would have stopped52% / 52%
8 0:33 SquxAK-471716fired while moving (89 u/s), too fast to be accurate - stop first0/114% / 56%
8 0:32 SquxAK-471721fine - pros would have fired it too1/1cut short (a death, a reload)36% / 47%
9 1:25 chechenyaFive-SeveN1610fine - pros would have fired it too4/8cut short (a death, a reload)15% / 32%
10 bomb 0:37 MAXXIZORAK-471343fine - pros would have fired it too0/61 bullet after pros would have stopped60% / 60%
11 1:14 chechenyaFive-SeveN575aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/3cut short (a death, a reload)21% / 54%
13 1:24 SquxGlock-18570aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/916% / 53%
13 1:21 󠁳⁧⁧092Glock-18357fine - pros would have fired it too1/352% / 52%
13 1:19 SquxGlock-18958fine - pros would have fired it too0/445% / 45%
15 1:12 MAXXIZORAK-47771fine - pros would have fired it too1/8cut short (a death, a reload)42% / 49%
16 1:35 chechenyaGlock-18497fine - pros would have fired it too1/3cut short (a death, a reload)64% / 64%
17 1:02 chechenyaAK-472076fine - pros would have fired it too1/4killed them; 2 bullets after pros would have stopped63% / 63%
17 0:39 SquxAK-471041fine - pros would have fired it too2/5killed them50% / 52%
17 0:26 undertab lowskill graceAK-471783fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 47%
17 0:26 undertab lowskill graceAK-471777fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight66% / 66%
17 0:26 undertab lowskill graceAK-471777aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/17% / 47%
17 0:25 undertab lowskill graceAK-471772fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 48%
17 0:25 undertab lowskill graceAK-471767fine - pros would have fired it too0/141% / 47%
17 0:25 undertab lowskill graceAK-471767fine - pros would have fired it too0/172% / 72%
20 1:42 undertab lowskill graceAK-4785fine - pros would have fired it too2/9killed them69% / 69%
20 1:41 MAXXIZORAK-47306fired while moving (209 u/s), too fast to be accurate - stop first1/6killed them21% / 50%
20 bomb 0:06 chechenyaAK-4773fired while moving (211 u/s), too fast to be accurate - stop first2/5killed them29% / 61%
21 0:34 SquxAK-47247aim far off: your crosshair was about a player's width (28 units) off their body - get on target first1/7killed them13% / 47%
23 0:59 chechenyaAK-47822aim far off: your crosshair was about a player's width (28 units) off their body - get on target first3/1113% / 47%
23 0:57 chechenyaAK-47813fine - pros would have fired it too2/6killed them65% / 65%
24 1:12 󠁳⁧⁧092AK-471251aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/7killed them30% / 57%
24 1:10 chechenyaAK-47534aim far off: your crosshair was about a player's width (36 units) off their body - get on target first2/6cut short (a death, a reload)7% / 47%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.