Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 88 | 31% |
| M4A1-S | 46 | 39% |
| M4A4 | 12 | 67% |
| Desert Eagle | 4 | 0% |
| SSG 08 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/119 | 11 1:23 | 3 kills (AK-47 ×3), 2 headshots, in 11.2 s T | 4.2 |
| 16/119 | 14 1:43 | 3 kills (M4A1-S ×3), 1 headshot, in 11 s CT | 3.4 |
| 18/119 | 15 1:24 | 2 kills (M4A1-S ×2), all headshots, in 5.5 s CT | 3.3 |
| 24/119 | 6 1:32 | 3 kills (AK-47 ×3), all headshots, in 25.4 s T | 2.7 |
| 28/119 | 5 0:58 | 2 kills (AK-47 ×2), a wallbang, in 11.7 s T | 2.5 |
| 33/119 | 16 1:37 | 2 kills (AK-47 ×2), 1 headshot, in 2.4 s CT | 2.2 |
| 36/119 | 18 1:10 | 2 kills (M4A4 ×2), in 9 s CT | 2.0 |
| 55/119 | 24 1:10 | 1 kill (M4A1-S) CT | 1.0 |
| 82/119 | 8 1:03 | 1 kill (AK-47) T | 0.1 |
| 101/119 | 7 1:28 | 1 kill (AK-47) T | -0.4 |
| 114/119 | 17 1:02 | 1 kill (AK-47) CT | -1.8 |
| 116/119 | 9 1:26 | 1 kill (AK-47) T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 18 1:15 | 1v4 before the plant CT · 99 HP · Catwalk | lost - died later, after 2 kills · first fight won, saw each other |
| 23 1:03 | 1v3 before the plant CT · 100 HP · Extended A | lost - died in the first fight · saw each other |
Flashes
19 flashes: 9 good, 4 weak, 5 wasted, 1 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:26 | wasted | no enemy blinded for long |
| 6 1:49 | good | blinded Король уёбищ 3.6 s (0.9 s white), ??whoisit?? 3.3 s (0.7 s white) |
| 6 1:47 | good | blinded ??whoisit?? 3.4 s (0.8 s white) |
| 7 1:48 | good | blinded наказан быть богом 3.5 s (0.8 s white); blinded themselves 1.1 s holding Outside Long - safe; blinded 092 3.0 s on the move through Outside Long - safe |
| 7 1:46 | weak | barely blinded наказан быть богом 2.0 s (0.2 s white); blinded 092 1.5 s on the move through Outside Long - safe |
| 10 1:48 | good | blinded наказан быть богом 3.6 s (0.9 s white), ??whoisit?? 3.5 s (0.8 s white); blinded themselves 1.1 s holding Outside Long - safe; blinded undertab lowskill grace 1.1 s on the move through T Spawn - safe |
| 10 1:46 | weak | barely blinded наказан быть богом 2.1 s (0.2 s white), ??whoisit?? 2.0 s (0.2 s white); blinded Squx 3.1 s on the move through Outside Long - safe |
| 11 1:49 | good | blinded Sw1tc7 3.5 s (0.9 s white), tren365 3.4 s (0.8 s white) |
| 11 1:48 | weak | barely blinded Sw1tc7 2.4 s (0.3 s white), tren365 2.4 s (0.3 s white) |
| 12 1:47 | weak | barely blinded ??whoisit?? 2.2 s (0.2 s white) |
| 15 1:36 | good | blinded Sw1tc7 3.9 s (1.2 s white) |
| 15 1:34 | good | blinded Sw1tc7 4.1 s (1.3 s white) |
| 17 1:37 | wasted | no enemy blinded for long; blinded Squx 1.4 s on the move through Extended A - safe |
| 17 1:33 | wasted | no enemy blinded for long |
| 18 bomb 0:40 | good | blinded ??whoisit?? 4.2 s (1.4 s white) |
| 19 1:43 | good | blinded наказан быть богом 3.6 s (1.0 s white) |
| 20 bomb 0:29 | wasted | barely blinded tren365 0.9 s (0.1 s white) |
| 20 bomb 0:25 | wasted | barely blinded tren365 0.9 s (0.1 s white), ??whoisit?? 0.5 s (0.0 s white) |
| 23 1:30 | hurt the team | barely blinded Король уёбищ 2.9 s (0.4 s white), наказан быть богом 2.8 s (0.4 s white); blinded Squx 2.9 s on the move through Top Mid - an enemy could see them; blinded 092 3.5 s holding Middle - died 0.3 s after the pop |
Throws
47 grenades: 45 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 19 1:51 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2151 units away; a running throw |
| 19 1:49 | exposed | an HE at Middle - seen by 1 enemy for 0.4 s, the nearest 1658 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:21 | A Ramp | cover not used: 32 units away, they'd have seen only your head | died | ||
| 11 1:14 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 23 1:00 | Extended A | cover not used: 32 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 3 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 0:59 | hold | held with 092, 996 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,516 ms after 092) |
| 3 1:32 | line of fire | stood in 092's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 3 1:24 | trade | 092 was killed 484 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:21 | hold | held with MAXXIZOR, 458 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:21 | trade | MAXXIZOR was killed 450 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:26 | hold | held with 092, 609 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:24 | trade | 092 was killed 625 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:32 | peek together | peeked the same enemy as MAXXIZOR, 16 ms before them - a double peek |
| 6 1:32 | in their way | stood between MAXXIZOR and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
| 6 1:32 | line of fire | stood in MAXXIZOR's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 6 1:31 | line of fire | stood in MAXXIZOR's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 6 1:22 | trade | undertab lowskill grace was killed 1540 units away: you traded in 3,250 ms (pros: 625 ms) |
| 6 bomb 0:40 | trade | MAXXIZOR was killed 367 units away: you traded in 2,156 ms (pros: 625 ms) |
| 8 1:51 | trade | 092 was killed 686 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:26 | trade | undertab lowskill grace was killed 833 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:20 | hold | held with MAXXIZOR, 827 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,281 ms after MAXXIZOR) |
| 12 1:36 | trade | MAXXIZOR was killed 428 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:51 | hold | held with 092, 599 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before 092) |
| 13 1:02 | trade | undertab lowskill grace was killed 859 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:18 | hold | held with Squx, 440 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:03 | trade | MAXXIZOR was killed 604 units away: you traded in 281 ms (pros: 625 ms) |
| 18 1:16 | hold | held with Squx, 1032 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 18 1:15 | trade | Squx was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:44 | trade | 092 was killed 986 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:46 | trade | MAXXIZOR was killed 668 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:20 | trade | undertab lowskill grace was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:12 | trade | 092 was killed 1841 units away: you traded in 1,906 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:44 | killed by them | USP-S | 406 ms | 406 ms | 1.3° | ||
| 2 0:55 | hit them | SSG 08 | 922 ms | – | 4.1° | ||
| 2 0:55 | killed by them | MP9 | 1031 ms | 1094 ms | 8.1° | ||
| 3 1:07 | killed by them | MP9 | 547 ms | 3359 ms | 1.0° | ||
| 3 1:06 | hit them | Desert Eagle | 359 ms | – | 1.5° | ||
| 4 1:41 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:03 | killed by them | M4A1-S | 375 ms | 375 ms | 0.3° | ||
| 5 1:09 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:00 | hit them | AK-47 | 172 ms | – | 2.6° | ||
| 5 0:58 | hit by them | M4A4 | 312 ms | – | 0.7° | ||
| 5 0:58 | killed them | AK-47 | 391 ms | 500 ms | 6.1° | ||
| 5 0:51 | hit them | AK-47 | 281 ms | – | 3.6° | ||
| 5 0:46 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:32 | killed them | AK-47 | 344 ms | 344 ms | 1.6° | ||
| 6 bomb 0:39 | hit by them | M4A4 | 891 ms | – | 1.0° | ||
| 6 bomb 0:38 | killed them | AK-47 | 1562 ms | 1562 ms | 2.1° | ||
| 6 bomb 0:26 | killed them | AK-47 | 625 ms | 625 ms | 4.4° | ||
| 7 1:36 | hit them | AK-47 | 47 ms | – | 1.2° | ||
| 7 1:28 | hit by them | Desert Eagle | 625 ms | – | 1.5° | ||
| 7 1:28 | killed them | AK-47 | 703 ms | 891 ms | 2.4° | ||
| 7 1:21 | killed by them | SSG 08 | 281 ms | 281 ms | 3.8° | ||
| 8 1:03 | killed them | AK-47 | 250 ms | 344 ms | 0.6° | ||
| 8 0:44 | killed by them | M4A1-S | 172 ms | 469 ms | 2.8° | ||
| 8 0:44 | hit them | AK-47 | 312 ms | – | 8.8° | ||
| 9 1:27 | killed them | AK-47 | 531 ms | 1422 ms | 3.1° | ||
| 9 1:25 | hit them | AK-47 | 625 ms | – | 1.0° | ||
| 9 1:24 | hit by them | Five-SeveN | 1234 ms | – | 1.0° | ||
| 10 1:22 | killed by them | MP9 | 625 ms | 1109 ms | 5.7° | ||
| 11 1:30 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:23 | hit by them | M4A4 | 219 ms | – | 6.5° | ||
| 11 1:23 | killed them | AK-47 | 359 ms | 469 ms | 27.8° | ||
| 11 1:14 | hit by them | Five-SeveN | 266 ms | – | 2.1° | ||
| 11 1:14 | killed them | AK-47 | 703 ms | 703 ms | 19.6° | ||
| 11 1:12 | killed them | AK-47 | 219 ms | 609 ms | 1.1° | ||
| 11 1:08 | killed by them | Desert Eagle | 156 ms | 156 ms | 0.4° | ||
| 12 1:12 | killed by them | AWP | 203 ms | 203 ms | 1.6° | ||
| 13 1:51 | hit them | P2000 | 484 ms | – | 0.7° | ||
| 14 1:43 | killed them | M4A1-S | 422 ms | 922 ms | 18.4° | ||
| 14 1:39 | hit them | M4A4 | 750 ms | – | 1.0° | ||
| 14 1:35 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:32 | killed them | M4A1-S | 406 ms | 594 ms | 15.4° | ||
| 15 1:24 | killed them | M4A1-S | 234 ms | 844 ms | 1.0° | ||
| 15 1:24 | hit by them | AK-47 | 406 ms | – | 0.7° | ||
| 15 1:19 | killed them | M4A1-S | 281 ms | 719 ms | 0.4° | ||
| 15 1:12 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:37 | killed them | AK-47 | 641 ms | 1031 ms | 8.4° | ||
| 16 1:35 | hit by them | Glock-18 | 312 ms | – | 1.9° | ||
| 16 1:35 | killed them | AK-47 | 406 ms | 703 ms | 10.5° | ||
| 17 1:03 | killed them | AK-47 | 594 ms | 984 ms | 0.8° | ||
| 17 1:02 | killed by them | AK-47 | 391 ms | 391 ms | 1.7° | ||
| 18 1:10 | killed them | M4A4 | 594 ms | 688 ms | 10.0° | ||
| 18 bomb 0:35 | killed them | M4A4 | 344 ms | 703 ms | 1.3° | ||
| 18 bomb 0:32 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:41 | hit them | M4A4 | 297 ms | – | 1.9° | ||
| 19 1:41 | killed by them | AK-47 | 375 ms | 375 ms | 4.8° | ||
| 20 bomb 0:06 | killed by them | AK-47 | 344 ms | 438 ms | 12.4° | ||
| 21 1:32 | killed by them | AK-47 | 172 ms | 562 ms | 3.5° | ||
| 22 1:33 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 0:59 | killed by them | AK-47 | 734 ms | 2406 ms | 2.6° | ||
| 24 1:10 | killed them | M4A1-S | 344 ms | 844 ms | 2.0° | ||
| 24 1:10 | hit by them | AK-47 | 734 ms | – | 14.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:07 | Desert Eagle | 1266 | aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 56% | |
| 3 1:06 | Desert Eagle | 1270 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 4% / 48% | |
| 5 0:58 | AK-47 | 866 | fine - pros would have fired it too | 2/3 | killed them | 69% / 69% | |
| 5 0:53 | AK-47 | 757 | fired while moving (119 u/s), too fast to be accurate - stop first | 0/2 | 1% / 46% | ||
| 6 1:32 | AK-47 | 1192 | fine - pros would have fired it too | 1/5 | killed them | 65% / 65% | |
| 6 bomb 0:39 | AK-47 | 2127 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 61% / 61% | |
| 6 bomb 0:39 | AK-47 | 2128 | fine - pros would have fired it too | 0/1 | 36% / 46% | ||
| 6 bomb 0:39 | AK-47 | 2128 | fine - pros would have fired it too | 0/1 | 66% / 66% | ||
| 6 bomb 0:38 | AK-47 | 2128 | fine - pros would have fired it too | 0/1 | 65% / 65% | ||
| 6 bomb 0:38 | AK-47 | 2128 | fine - pros would have fired it too | 1/1 | killed them | 59% / 59% | |
| 6 bomb 0:26 | AK-47 | 388 | fine - pros would have fired it too | 1/7 | killed them | 51% / 52% | |
| 7 1:36 | AK-47 | 906 | fired while moving (91 u/s), too fast to be accurate - stop first | 1/27 | 18 bullets after pros would have stopped | 7% / 46% | |
| 7 1:28 | AK-47 | 583 | fired while moving (137 u/s), too fast to be accurate - stop first | 3/8 | killed them | 2% / 53% | |
| 7 1:21 | AK-47 | 1214 | fired while moving (129 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 11% / 53% | |
| 8 1:03 | AK-47 | 952 | fine - pros would have fired it too | 2/7 | killed them | 64% / 64% | |
| 8 0:44 | AK-47 | 373 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 36% / 51% | |
| 9 1:29 | AK-47 | 1621 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/5 | 2 bullets after pros would have stopped | 13% / 48% | |
| 9 1:27 | AK-47 | 1398 | fine - pros would have fired it too | 3/12 | killed them; 3 bullets after pros would have stopped | 39% / 48% | |
| 9 1:25 | AK-47 | 1607 | fired while moving (189 u/s), too fast to be accurate - stop first | 1/13 | cut short (a death, a reload); 7 bullets after pros would have stopped | 12% / 64% | |
| 11 1:23 | AK-47 | 115 | fine - pros would have fired it too | 2/7 | killed them | 34% / 48% | |
| 11 1:14 | AK-47 | 573 | too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target | 1/8 | killed them | 10% / 46% | |
| 11 1:12 | AK-47 | 1689 | fine - pros would have fired it too | 3/8 | killed them; 1 bullet after pros would have stopped | 56% / 56% | |
| 12 1:22 | AK-47 | 1226 | fired while moving (79 u/s), too fast to be accurate - stop first | 0/6 | 1 bullet after pros would have stopped | 10% / 50% | |
| 14 1:43 | M4A1-S | 264 | fired while moving (212 u/s), too fast to be accurate - stop first | 3/10 | killed them | 50% / 66% | |
| 14 1:40 | M4A1-S | 735 | fine - pros would have fired it too | 2/10 | cut short (a death, a reload) | 40% / 49% | |
| 14 1:32 | M4A1-S | 440 | fired while moving (126 u/s), too fast to be accurate - stop first | 3/7 | killed them | 36% / 58% | |
| 15 1:24 | M4A1-S | 1024 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 5/11 | killed them | 16% / 59% | |
| 15 1:19 | M4A1-S | 1442 | fired while moving (108 u/s), too fast to be accurate - stop first | 2/4 | 28% / 68% | ||
| 15 1:18 | M4A1-S | 1440 | fine - pros would have fired it too | 1/3 | killed them | 64% / 64% | |
| 16 1:37 | AK-47 | 789 | fired while moving (108 u/s), too fast to be accurate - stop first | 3/12 | killed them | 10% / 53% | |
| 16 1:35 | AK-47 | 497 | fine - pros would have fired it too | 3/9 | killed them | 58% / 58% | |
| 17 1:03 | AK-47 | 1812 | fired while moving (99 u/s), too fast to be accurate - stop first | 2/10 | killed them; 6 bullets after pros would have stopped | 3% / 45% | |
| 18 1:10 | M4A4 | 538 | fired while moving (132 u/s), too fast to be accurate - stop first | 2/7 | killed them | 25% / 60% | |
| 18 bomb 0:35 | M4A4 | 937 | fine - pros would have fired it too | 5/8 | killed them | 44% / 53% | |
| 19 1:41 | M4A4 | 1021 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 56% / 57% | |
| 20 bomb 0:06 | M4A1-S | 73 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 18% / 63% | |
| 21 1:32 | M4A4 | 566 | too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 8% / 47% | |
| 23 0:59 | M4A1-S | 821 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/12 | 3 bullets after pros would have stopped | 11% / 54% | |
| 24 1:10 | M4A1-S | 545 | fired while moving (173 u/s), too fast to be accurate - stop first | 4/7 | killed them | 27% / 70% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.