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Dust II, won 13-11 · Wed 11 Nov, 18:43

chechenya28,109

The match

Aim

398 msTTD703 msTTK2.2°Crosshair↓25%1st bullet36%Spray14%Head61%Counter-strafe

Scoreboard

88ADR54%KAST

Positioning

Shots

21/39Rushed↓1/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478831%
M4A1-S4639%
M4A41267%
Desert Eagle40%
SSG 081100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/11911 1:23 3 kills (AK-47 ×3), 2 headshots, in 11.2 s T4.2
16/11914 1:43 3 kills (M4A1-S ×3), 1 headshot, in 11 s CT3.4
18/11915 1:24 2 kills (M4A1-S ×2), all headshots, in 5.5 s CT3.3
24/1196 1:32 3 kills (AK-47 ×3), all headshots, in 25.4 s T2.7
28/1195 0:58 2 kills (AK-47 ×2), a wallbang, in 11.7 s T2.5
33/11916 1:37 2 kills (AK-47 ×2), 1 headshot, in 2.4 s CT2.2
36/11918 1:10 2 kills (M4A4 ×2), in 9 s CT2.0
55/11924 1:10 1 kill (M4A1-S) CT1.0
82/1198 1:03 1 kill (AK-47) T0.1
101/1197 1:28 1 kill (AK-47) T-0.4
114/11917 1:02 1 kill (AK-47) CT-1.8
116/1199 1:26 1 kill (AK-47) T-1.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
18 1:15 1v4 before the plant CT · 99 HP · Catwalklost - died later, after 2 kills · first fight won, saw each other
23 1:03 1v3 before the plant CT · 100 HP · Extended Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
19 flashes: 9 good, 4 weak, 5 wasted, 1 that hurt your team. After 1 of them a team-mate died while blinded. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:26 wastedno enemy blinded for long
6 1:49 goodblinded Король уёбищ 3.6 s (0.9 s white), ??whoisit?? 3.3 s (0.7 s white)
6 1:47 goodblinded ??whoisit?? 3.4 s (0.8 s white)
7 1:48 goodblinded наказан быть богом 3.5 s (0.8 s white); blinded themselves 1.1 s holding Outside Long - safe; blinded 󠁳⁧⁧092 3.0 s on the move through Outside Long - safe
7 1:46 weakbarely blinded наказан быть богом 2.0 s (0.2 s white); blinded 󠁳⁧⁧092 1.5 s on the move through Outside Long - safe
10 1:48 goodblinded наказан быть богом 3.6 s (0.9 s white), ??whoisit?? 3.5 s (0.8 s white); blinded themselves 1.1 s holding Outside Long - safe; blinded undertab lowskill grace 1.1 s on the move through T Spawn - safe
10 1:46 weakbarely blinded наказан быть богом 2.1 s (0.2 s white), ??whoisit?? 2.0 s (0.2 s white); blinded Squx 3.1 s on the move through Outside Long - safe
11 1:49 goodblinded Sw1tc7 3.5 s (0.9 s white), tren365 3.4 s (0.8 s white)
11 1:48 weakbarely blinded Sw1tc7 2.4 s (0.3 s white), tren365 2.4 s (0.3 s white)
12 1:47 weakbarely blinded ??whoisit?? 2.2 s (0.2 s white)
15 1:36 goodblinded Sw1tc7 3.9 s (1.2 s white)
15 1:34 goodblinded Sw1tc7 4.1 s (1.3 s white)
17 1:37 wastedno enemy blinded for long; blinded Squx 1.4 s on the move through Extended A - safe
17 1:33 wastedno enemy blinded for long
18 bomb 0:40 goodblinded ??whoisit?? 4.2 s (1.4 s white)
19 1:43 goodblinded наказан быть богом 3.6 s (1.0 s white)
20 bomb 0:29 wastedbarely blinded tren365 0.9 s (0.1 s white)
20 bomb 0:25 wastedbarely blinded tren365 0.9 s (0.1 s white), ??whoisit?? 0.5 s (0.0 s white)
23 1:30 hurt the teambarely blinded Король уёбищ 2.9 s (0.4 s white), наказан быть богом 2.8 s (0.4 s white); blinded Squx 2.9 s on the move through Top Mid - an enemy could see them; blinded 󠁳⁧⁧092 3.5 s holding Middle - died 0.3 s after the pop

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 45 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
19 1:51 exposeda molotov at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 2151 units away; a running throw
19 1:49 exposedan HE at Middle - seen by 1 enemy for 0.4 s, the nearest 1658 units away; a running throw

Positioning

In 3 of your 45 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 16 of your 34 duels (47%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 26 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:21 Sw1tc7A Rampcover not used: 32 units away, they'd have seen only your headdied
11 1:14 tren365Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
23 1:00 tren365Extended Acover not used: 32 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 3 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 4 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 0:59 holdheld with 󠁳⁧⁧092, 996 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,516 ms after 󠁳⁧⁧092)
3 1:32 line of firestood in 󠁳⁧⁧092's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
3 1:24 trade󠁳⁧⁧092 was killed 484 units away: not traded within 5 s (pros: 1,641 ms)
3 1:21 holdheld with MAXXIZOR, 458 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:21 tradeMAXXIZOR was killed 450 units away: not traded within 5 s (pros: 1,641 ms)
4 1:26 holdheld with 󠁳⁧⁧092, 609 units and 24° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:24 trade󠁳⁧⁧092 was killed 625 units away: not traded within 5 s (pros: 2,031 ms)
6 1:32 peek togetherpeeked the same enemy as MAXXIZOR, 16 ms before them - a double peek
6 1:32 in their waystood between MAXXIZOR and an enemy they could see, for 312 ms (pros: 125 ms at a time)
6 1:32 line of firestood in MAXXIZOR's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
6 1:31 line of firestood in MAXXIZOR's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
6 1:22 tradeundertab lowskill grace was killed 1540 units away: you traded in 3,250 ms (pros: 625 ms)
6 bomb 0:40 tradeMAXXIZOR was killed 367 units away: you traded in 2,156 ms (pros: 625 ms)
8 1:51 trade󠁳⁧⁧092 was killed 686 units away: not traded within 5 s (pros: 2,031 ms)
8 1:26 tradeundertab lowskill grace was killed 833 units away: not traded within 5 s (pros: 2,031 ms)
9 1:20 holdheld with MAXXIZOR, 827 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,281 ms after MAXXIZOR)
12 1:36 tradeMAXXIZOR was killed 428 units away: not traded within 5 s (pros: 1,641 ms)
13 1:51 holdheld with 󠁳⁧⁧092, 599 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms before 󠁳⁧⁧092)
13 1:02 tradeundertab lowskill grace was killed 859 units away: not traded within 5 s (pros: 2,031 ms)
17 1:18 holdheld with Squx, 440 units and 21° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:03 tradeMAXXIZOR was killed 604 units away: you traded in 281 ms (pros: 625 ms)
18 1:16 holdheld with Squx, 1032 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
18 1:15 tradeSqux was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
19 1:44 trade󠁳⁧⁧092 was killed 986 units away: not traded within 5 s (pros: 2,031 ms)
22 1:46 tradeMAXXIZOR was killed 668 units away: not traded within 5 s (pros: 2,031 ms)
23 1:20 tradeundertab lowskill grace was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
24 1:12 trade󠁳⁧⁧092 was killed 1841 units away: you traded in 1,906 ms (pros: 2,609 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 ??whoisit??killed by themUSP-S406 ms406 ms1.3°
2 0:55 ??whoisit??hit themSSG 08922 ms–4.1°
2 0:55 ??whoisit??killed by themMP91031 ms1094 ms8.1°
3 1:07 ??whoisit??killed by themMP9547 ms3359 ms1.0°
3 1:06 ??whoisit??hit themDesert Eagle359 ms–1.5°
4 1:41 Sw1tc7hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:03 наказан быть богомkilled by themM4A1-S375 ms375 ms0.3°
5 1:09 Sw1tc7hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:00 Sw1tc7hit themAK-47172 ms–2.6°
5 0:58 наказан быть богомhit by themM4A4312 ms–0.7°
5 0:58 наказан быть богомkilled themAK-47391 ms500 ms6.1°
5 0:51 Sw1tc7hit themAK-47281 ms–3.6°
5 0:46 Sw1tc7killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:32 ??whoisit??killed themAK-47344 ms344 ms1.6°
6 bomb 0:39 Король уёбищhit by themM4A4891 ms–1.0°
6 bomb 0:38 Король уёбищkilled themAK-471562 ms1562 ms2.1°
6 bomb 0:26 Sw1tc7killed themAK-47625 ms625 ms4.4°
7 1:36 Король уёбищhit themAK-4747 ms–1.2°
7 1:28 наказан быть богомhit by themDesert Eagle625 ms–1.5°
7 1:28 наказан быть богомkilled themAK-47703 ms891 ms2.4°
7 1:21 Sw1tc7killed by themSSG 08281 ms281 ms3.8°
8 1:03 Sw1tc7killed themAK-47250 ms344 ms0.6°
8 0:44 Король уёбищkilled by themM4A1-S172 ms469 ms2.8°
8 0:44 Король уёбищhit themAK-47312 ms–8.8°
9 1:27 Sw1tc7killed themAK-47531 ms1422 ms3.1°
9 1:25 tren365hit themAK-47625 ms–1.0°
9 1:24 tren365hit by themFive-SeveN1234 ms–1.0°
10 1:22 Король уёбищkilled by themMP9625 ms1109 ms5.7°
11 1:30 Король уёбищhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:23 Король уёбищhit by themM4A4219 ms–6.5°
11 1:23 Король уёбищkilled themAK-47359 ms469 ms27.8°
11 1:14 tren365hit by themFive-SeveN266 ms–2.1°
11 1:14 tren365killed themAK-47703 ms703 ms19.6°
11 1:12 Sw1tc7killed themAK-47219 ms609 ms1.1°
11 1:08 наказан быть богомkilled by themDesert Eagle156 ms156 ms0.4°
12 1:12 Sw1tc7killed by themAWP203 ms203 ms1.6°
13 1:51 Король уёбищhit themP2000484 ms–0.7°
14 1:43 Sw1tc7killed themM4A1-S422 ms922 ms18.4°
14 1:39 ??whoisit??hit themM4A4750 ms–1.0°
14 1:35 ??whoisit??killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
14 1:32 наказан быть богомkilled themM4A1-S406 ms594 ms15.4°
15 1:24 Король уёбищkilled themM4A1-S234 ms844 ms1.0°
15 1:24 Король уёбищhit by themAK-47406 ms–0.7°
15 1:19 ??whoisit??killed themM4A1-S281 ms719 ms0.4°
15 1:12 tren365hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:37 ??whoisit??killed themAK-47641 ms1031 ms8.4°
16 1:35 tren365hit by themGlock-18312 ms–1.9°
16 1:35 tren365killed themAK-47406 ms703 ms10.5°
17 1:03 наказан быть богомkilled themAK-47594 ms984 ms0.8°
17 1:02 tren365killed by themAK-47391 ms391 ms1.7°
18 1:10 tren365killed themM4A4594 ms688 ms10.0°
18 bomb 0:35 ??whoisit??killed themM4A4344 ms703 ms1.3°
18 bomb 0:32 наказан быть богомkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:41 Sw1tc7hit themM4A4297 ms–1.9°
19 1:41 Sw1tc7killed by themAK-47375 ms375 ms4.8°
20 bomb 0:06 tren365killed by themAK-47344 ms438 ms12.4°
21 1:32 Король уёбищkilled by themAK-47172 ms562 ms3.5°
22 1:33 наказан быть богомkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 0:59 tren365killed by themAK-47734 ms2406 ms2.6°
24 1:10 tren365killed themM4A1-S344 ms844 ms2.0°
24 1:10 tren365hit by themAK-47734 ms–14.4°

Shots

You fired 21 of your 39 first shots too soon: 13 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 41 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:07 ??whoisit??Desert Eagle1266aim far off: your crosshair was about 2 player widths (59 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 56%
3 1:06 ??whoisit??Desert Eagle1270aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first1/5cut short (a death, a reload)4% / 48%
5 0:58 наказан быть богомAK-47866fine - pros would have fired it too2/3killed them69% / 69%
5 0:53 Sw1tc7AK-47757fired while moving (119 u/s), too fast to be accurate - stop first0/21% / 46%
6 1:32 ??whoisit??AK-471192fine - pros would have fired it too1/5killed them65% / 65%
6 bomb 0:39 Король уёбищAK-472127fine - pros would have fired it too0/21 bullet after pros would have stopped61% / 61%
6 bomb 0:39 Король уёбищAK-472128fine - pros would have fired it too0/136% / 46%
6 bomb 0:39 Король уёбищAK-472128fine - pros would have fired it too0/166% / 66%
6 bomb 0:38 Король уёбищAK-472128fine - pros would have fired it too0/165% / 65%
6 bomb 0:38 Король уёбищAK-472128fine - pros would have fired it too1/1killed them59% / 59%
6 bomb 0:26 Sw1tc7AK-47388fine - pros would have fired it too1/7killed them51% / 52%
7 1:36 Король уёбищAK-47906fired while moving (91 u/s), too fast to be accurate - stop first1/2718 bullets after pros would have stopped7% / 46%
7 1:28 наказан быть богомAK-47583fired while moving (137 u/s), too fast to be accurate - stop first3/8killed them2% / 53%
7 1:21 Sw1tc7AK-471214fired while moving (129 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)11% / 53%
8 1:03 Sw1tc7AK-47952fine - pros would have fired it too2/7killed them64% / 64%
8 0:44 Король уёбищAK-47373fine - pros would have fired it too1/2cut short (a death, a reload)36% / 51%
9 1:29 tren365AK-471621aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/52 bullets after pros would have stopped13% / 48%
9 1:27 Sw1tc7AK-471398fine - pros would have fired it too3/12killed them; 3 bullets after pros would have stopped39% / 48%
9 1:25 tren365AK-471607fired while moving (189 u/s), too fast to be accurate - stop first1/13cut short (a death, a reload); 7 bullets after pros would have stopped12% / 64%
11 1:23 Король уёбищAK-47115fine - pros would have fired it too2/7killed them34% / 48%
11 1:14 tren365AK-47573too soon: your crosshair was still moving onto them, about a player's width (32 units) off - pros wait the split second it takes to get on target1/8killed them10% / 46%
11 1:12 Sw1tc7AK-471689fine - pros would have fired it too3/8killed them; 1 bullet after pros would have stopped56% / 56%
12 1:22 Sw1tc7AK-471226fired while moving (79 u/s), too fast to be accurate - stop first0/61 bullet after pros would have stopped10% / 50%
14 1:43 Sw1tc7M4A1-S264fired while moving (212 u/s), too fast to be accurate - stop first3/10killed them50% / 66%
14 1:40 ??whoisit??M4A1-S735fine - pros would have fired it too2/10cut short (a death, a reload)40% / 49%
14 1:32 наказан быть богомM4A1-S440fired while moving (126 u/s), too fast to be accurate - stop first3/7killed them36% / 58%
15 1:24 Король уёбищM4A1-S1024aim far off: your crosshair was about a player's width (32 units) off their body - get on target first5/11killed them16% / 59%
15 1:19 ??whoisit??M4A1-S1442fired while moving (108 u/s), too fast to be accurate - stop first2/428% / 68%
15 1:18 ??whoisit??M4A1-S1440fine - pros would have fired it too1/3killed them64% / 64%
16 1:37 ??whoisit??AK-47789fired while moving (108 u/s), too fast to be accurate - stop first3/12killed them10% / 53%
16 1:35 tren365AK-47497fine - pros would have fired it too3/9killed them58% / 58%
17 1:03 наказан быть богомAK-471812fired while moving (99 u/s), too fast to be accurate - stop first2/10killed them; 6 bullets after pros would have stopped3% / 45%
18 1:10 tren365M4A4538fired while moving (132 u/s), too fast to be accurate - stop first2/7killed them25% / 60%
18 bomb 0:35 ??whoisit??M4A4937fine - pros would have fired it too5/8killed them44% / 53%
19 1:41 Король уёбищM4A41021fine - pros would have fired it too1/1cut short (a death, a reload)56% / 57%
20 bomb 0:06 tren365M4A1-S73aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/1cut short (a death, a reload)18% / 63%
21 1:32 Король уёбищM4A4566too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)8% / 47%
23 0:59 tren365M4A1-S821aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/123 bullets after pros would have stopped11% / 54%
24 1:10 tren365M4A1-S545fired while moving (173 u/s), too fast to be accurate - stop first4/7killed them27% / 70%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.