Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 46 | 52% |
| AK-47 | 36 | 42% |
| Glock-18 | 11 | 18% |
| MP9 | 10 | 80% |
| FAMAS | 9 | 11% |
| USP-S | 7 | 29% |
| Desert Eagle | 5 | 40% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/119 | 8 1:26 | 2 kills (M4A1-S ×2), 1 through smoke, in 42.4 s CT | 3.6 |
| 30/119 | 3 1:17 | 2 kills (M4A1-S ×2), all headshots, in 21.5 s CT | 2.2 |
| 32/119 | 10 1:21 | 2 kills (MP9, M4A1-S), in 13.7 s CT | 2.2 |
| 35/119 | 6 1:22 | 2 kills (M4A1-S ×2), in 1.1 s CT | 2.1 |
| 42/119 | 21 1:32 | 2 kills (AK-47 ×2), in 27 s T | 1.4 |
| 45/119 | 23 1:30 | 2 kills (AK-47 ×2), 1 while flashed, in 26.4 s T | 1.4 |
| 68/119 | 13 1:02 | 1 kill (Glock), 1 headshot T | 0.6 |
| 78/119 | 1 1:30 | 2 kills (USP-S ×2), all headshots, in 1.4 s CT | 0.3 |
| 83/119 | 7 1:29 | 1 kill (FAMAS), 1 headshot CT | 0.1 |
| 99/119 | 2 0:59 | 1 kill (M4A1-S) CT | -0.4 |
| 105/119 | 12 1:37 | 1 kill (M4A1-S), 1 headshot CT | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:15 | 1v4 before the plant T · 90 HP · Under A | lost - died later, after 1 kill · first fight won, saw each other |
| 14 1:32 | 1v5 before the plant T · 100 HP · Upper Tunnel | lost - died in the first fight · saw each other |
Flashes
13 flashes: 2 good, 2 weak, 7 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 0:43 | wasted | no enemy blinded for long |
| 4 1:21 | wasted | barely blinded chechenya 0.8 s (0.1 s white) |
| 7 1:37 | good | blinded undertab lowskill grace 3.5 s (0.9 s white) |
| 8 1:47 | wasted | no enemy blinded for long; blinded наказан быть богом 1.9 s holding Long A - safe |
| 8 1:44 | wasted | no enemy blinded for long |
| 17 1:41 | wasted | no enemy blinded for long; blinded ??whoisit?? 4.3 s on the move through Long Doors - safe |
| 19 1:45 | misled a peek | barely blinded 092 0.8 s (0.1 s white); blinded themselves 1.0 s on the move through Tunnel Stairs - safe the enemy was barely blinded, and Sw1tc7 peeked 092 1.1 s after the pop; hit them first |
| 19 1:42 | misled a peek | barely blinded 092 1.0 s (0.1 s white), chechenya 0.6 s (0.0 s white); blinded themselves 1.0 s holding Tunnel Stairs - safe; blinded Sw1tc7 1.0 s on the move through Tunnel Stairs - safe the enemy was barely blinded, and Sw1tc7 peeked chechenya 1.0 s after the pop; got hit first |
| 21 1:44 | weak | barely blinded MAXXIZOR 2.8 s (0.4 s white), chechenya 1.6 s (0.1 s white) |
| 22 1:43 | wasted | no enemy blinded for long |
| 23 1:37 | wasted | barely blinded 092 0.9 s (0.1 s white), Squx 0.9 s (0.1 s white) |
| 24 1:47 | weak | barely blinded undertab lowskill grace 2.3 s (0.2 s white), MAXXIZOR 0.8 s (0.1 s white) |
| 24 1:45 | good | blinded undertab lowskill grace 3.6 s (0.9 s white); blinded наказан быть богом 3.8 s holding Long Doors - safe; blinded ??whoisit?? 3.9 s on the move through Long Doors - safe |
Throws
41 grenades: 37 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:18 | punished | hit by Squx 1.0 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 436 units away |
| 19 1:44 | exposed | a flash at Tunnel Stairs - seen by 1 enemy for 0.6 s, the nearest 167 units away, thrown in the open |
| 19 1:36 | punished | killed by Squx with a smoke in hand at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 98 units away |
| 20 1:44 | exposed | an HE at Upper Tunnel - seen by 1 enemy for 1.1 s, the nearest 393 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 0:58 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 6 1:25 | Pit | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 13 1:03 | Extended A | cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | hold | held with ??whoisit??, 510 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before ??whoisit??) |
| 1 1:35 | trade | ??whoisit?? was killed 508 units away: you traded in 4,609 ms (pros: 625 ms) |
| 2 1:29 | trade | Sw1tc7 was killed 510 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:28 | trade | наказан быть богом was killed 490 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:37 | trade | ??whoisit?? was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:09 | trade | наказан быть богом was killed 434 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 1:12 | trade | ??whoisit?? was killed 1659 units away: you traded in 3,938 ms (pros: 2,609 ms) |
| 11 1:29 | trade | ??whoisit?? was killed 800 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:36 | line of fire | stood in Sw1tc7's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 20 1:44 | hold | held with tren365, 139 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before tren365) |
| 20 1:42 | hold | held with tren365, 190 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before tren365) |
| 21 1:05 | trade | ??whoisit?? was killed 70 units away: you traded in 47 ms (pros: 625 ms) |
| 22 1:32 | trade | ??whoisit?? was killed 760 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:24 | in their way | stood between Sw1tc7 and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 23 1:46 | trade | ??whoisit?? was killed 956 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | hit by them | Glock-18 | 359 ms | – | 0.3° | ||
| 1 1:30 | killed them | USP-S | 1625 ms | 1625 ms | 5.9° | ||
| 1 1:29 | killed them | USP-S | 609 ms | 609 ms | 4.7° | ||
| 1 1:29 | killed by them | Glock-18 | 594 ms | 2234 ms | 0.9° | ||
| 2 0:59 | killed them | M4A1-S | 562 ms | 562 ms | 21.5° | ||
| 3 1:17 | hit by them | Galil AR | 266 ms | – | 4.3° | ||
| 3 1:17 | killed them | M4A1-S | 531 ms | 625 ms | 4.4° | ||
| 3 0:55 | killed them | M4A1-S | 2203 ms | 2297 ms | 4.1° | ||
| 4 bomb 0:26 | killed by them | Desert Eagle | 281 ms | 281 ms | 0.8° | ||
| 5 1:31 | hit them | M4A4 | 156 ms | – | 4.6° | ||
| 5 1:31 | killed by them | AK-47 | 234 ms | 234 ms | 8.9° | ||
| 6 1:22 | hit them | M4A4 | 2078 ms | – | 22.6° | ||
| 6 1:22 | killed them | M4A1-S | 3469 ms | 3766 ms | 1.3° | ||
| 6 bomb 0:40 | killed them | M4A1-S | 4047 ms | 4047 ms | 22.6° | ||
| 6 bomb 0:39 | hit them | M4A4 | 891 ms | – | 1.0° | ||
| 6 bomb 0:38 | killed by them | AK-47 | 1562 ms | 1562 ms | 2.1° | ||
| 7 1:36 | hit by them | AK-47 | 47 ms | – | 1.2° | ||
| 7 1:35 | hit them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:29 | killed them | FAMAS | 172 ms | 438 ms | 4.0° | ||
| 7 1:23 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:27 | killed them | M4A1-S | 547 ms | 844 ms | 8.0° | ||
| 8 1:01 | hit them | M4A4 | 438 ms | – | 0.9° | ||
| 8 0:44 | killed them | M4A1-S | 172 ms | 469 ms | 2.8° | ||
| 8 0:44 | hit by them | AK-47 | 312 ms | – | 8.8° | ||
| 8 0:41 | killed by them | SSG 08 | 250 ms | 250 ms | 2.2° | ||
| 9 1:28 | killed by them | AK-47 | 562 ms | 969 ms | 3.9° | ||
| 10 1:22 | killed them | MP9 | 625 ms | 1109 ms | 5.7° | ||
| 10 1:08 | killed them | M4A1-S | 453 ms | 562 ms | 6.7° | ||
| 10 bomb 0:38 | killed by them | AWP | 359 ms | 359 ms | 1.7° | ||
| 11 1:30 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:23 | hit them | M4A4 | 219 ms | – | 6.5° | ||
| 11 1:23 | killed by them | AK-47 | 359 ms | 469 ms | 27.8° | ||
| 12 1:37 | killed them | M4A1-S | 656 ms | 656 ms | 29.5° | ||
| 12 1:11 | killed by them | AWP | 219 ms | 219 ms | 2.2° | ||
| 13 1:51 | hit by them | P2000 | 484 ms | – | 0.7° | ||
| 13 1:03 | killed them | Glock-18 | 375 ms | 844 ms | 2.5° | ||
| 13 0:53 | killed by them | P2000 | 625 ms | 1891 ms | 3.5° | ||
| 14 1:29 | hit them | Desert Eagle | 766 ms | – | 3.8° | ||
| 14 1:28 | killed by them | MP9 | 1234 ms | 2359 ms | 0.5° | ||
| 15 1:24 | killed by them | M4A1-S | 234 ms | 844 ms | 1.0° | ||
| 15 1:24 | hit them | AK-47 | 406 ms | – | 0.7° | ||
| 16 1:45 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:17 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:15 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:12 | killed by them | AWP | 328 ms | 328 ms | 1.1° | ||
| 19 1:36 | killed by them | M4A4 | 281 ms | 453 ms | 1.4° | ||
| 20 1:43 | hit by them | MAG-7 | 359 ms | – | 7.1° | ||
| 20 1:42 | hit them | AK-47 | 141 ms | – | 11.1° | ||
| 20 1:42 | killed by them | MAG-7 | 266 ms | 266 ms | 13.6° | ||
| 21 1:32 | killed them | AK-47 | 172 ms | 562 ms | 3.5° | ||
| 21 1:05 | killed them | AK-47 | 578 ms | 781 ms | 52.6° | ||
| 22 1:23 | killed by them | M4A4 | 47 ms | 578 ms | 46.8° | ||
| 23 1:34 | hit by them | P250 | 422 ms | – | 2.3° | ||
| 23 1:34 | hit them | AK-47 | 500 ms | – | 1.8° | ||
| 23 1:30 | hit by them | M4A4 | 391 ms | – | 5.8° | ||
| 23 1:30 | killed them | AK-47 | 547 ms | 703 ms | 0.8° | ||
| 23 1:04 | killed them | AK-47 | 594 ms | 812 ms | 1.4° | ||
| 24 1:34 | killed by them | M4A1-S | 2594 ms | 2688 ms | 0.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | USP-S | 368 | fine - pros would have fired it too | 1/6 | killed them | 49% / 49% | |
| 1 1:29 | USP-S | 646 | fired while moving (184 u/s), too fast to be accurate - stop first | 1/5 | killed them | 20% / 40% | |
| 2 0:59 | M4A1-S | 218 | fired while moving (211 u/s), too fast to be accurate - stop first | 1/8 | killed them | 14% / 48% | |
| 3 1:17 | M4A1-S | 436 | fine - pros would have fired it too | 2/5 | killed them | 72% / 72% | |
| 3 0:55 | M4A1-S | 977 | fine - pros would have fired it too | 2/6 | killed them | 72% / 72% | |
| 5 1:31 | M4A1-S | 112 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 67% / 67% | |
| 6 1:22 | M4A1-S | 1835 | fine - pros would have fired it too | 1/1 | 51% / 51% | ||
| 6 1:22 | M4A1-S | 1835 | fine - pros would have fired it too | 0/1 | 51% / 51% | ||
| 6 1:22 | M4A1-S | 427 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/7 | killed them | 31% / 63% | |
| 6 1:21 | M4A1-S | 1846 | fine - pros would have fired it too | 0/1 | 64% / 64% | ||
| 6 bomb 0:40 | M4A1-S | 1849 | fine - pros would have fired it too | 1/3 | killed them | 54% / 54% | |
| 6 bomb 0:39 | M4A1-S | 2127 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 25% / 49% | ||
| 6 bomb 0:39 | M4A1-S | 2128 | fired while moving (83 u/s), too fast to be accurate - stop first | 0/1 | 2% / 43% | ||
| 6 bomb 0:39 | M4A1-S | 2128 | fine - pros would have fired it too | 1/1 | 34% / 43% | ||
| 6 bomb 0:39 | M4A1-S | 2128 | fine - pros would have fired it too | 1/2 | 44% / 47% | ||
| 6 bomb 0:38 | M4A1-S | 2128 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 46% / 46% | |
| 7 1:36 | FAMAS | 905 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 1/8 | 1% / 48% | ||
| 7 1:30 | FAMAS | 292 | fine - pros would have fired it too | 2/10 | killed them | 39% / 57% | |
| 8 1:27 | M4A1-S | 368 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/6 | killed them | 39% / 58% | |
| 8 1:01 | M4A1-S | 712 | fine - pros would have fired it too | 1/5 | 51% / 51% | ||
| 8 0:44 | M4A1-S | 374 | fine - pros would have fired it too | 4/7 | killed them | 62% / 62% | |
| 9 1:28 | M4A1-S | 1460 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/3 | 5% / 47% | ||
| 10 1:22 | MP9 | 495 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 8/14 | killed them | 22% / 47% | |
| 10 1:08 | M4A1-S | 936 | fine - pros would have fired it too | 2/6 | killed them | 60% / 60% | |
| 11 1:23 | M4A1-S | 116 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 49% / 57% | |
| 12 1:37 | M4A1-S | 86 | fine - pros would have fired it too | 1/5 | killed them | 50% / 52% | |
| 13 1:03 | Glock-18 | 705 | fine - pros would have fired it too | 2/3 | killed them | 24% / 40% | |
| 13 0:54 | Glock-18 | 313 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 58% | |
| 13 0:53 | Glock-18 | 346 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 15% / 57% | |
| 14 1:29 | Desert Eagle | 737 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 33% / 52% | |
| 15 1:24 | AK-47 | 1026 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 33% / 53% | |
| 17 1:15 | AK-47 | 2034 | fine - pros would have fired it too | 0/1 | 30% / 43% | ||
| 17 1:13 | AK-47 | 2116 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | 3% / 53% | ||
| 20 1:43 | AK-47 | 415 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/13 | cut short (a death, a reload) | 24% / 60% | |
| 21 1:32 | AK-47 | 572 | fine - pros would have fired it too | 4/8 | killed them | 54% / 54% | |
| 21 1:05 | AK-47 | 541 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/8 | killed them | 27% / 56% | |
| 23 1:34 | AK-47 | 509 | fine - pros would have fired it too | 1/5 | 56% / 56% | ||
| 23 1:31 | AK-47 | 1229 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/1 | 5% / 46% | ||
| 23 1:30 | AK-47 | 1229 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 47% | |
| 23 1:30 | AK-47 | 1229 | fine - pros would have fired it too | 2/6 | killed them | 54% / 54% | |
| 23 1:04 | AK-47 | 1746 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 74% / 74% | |
| 23 1:03 | AK-47 | 1753 | fine - pros would have fired it too | 1/1 | killed them | 66% / 66% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.