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Dust II, lost 11-13 · Wed 11 Nov, 18:43

Король уёбищ27,550

The match

Aim

547 msTTD742 msTTK4.4°Crosshair↓50%1st bullet58%Spray17%Head83%Counter-strafe

Scoreboard

81ADR62%KAST

Positioning

Shots

16/42Rushed↓3/17Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4652%
AK-473642%
Glock-181118%
MP91080%
FAMAS911%
USP-S729%
Desert Eagle540%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/1198 1:26 2 kills (M4A1-S ×2), 1 through smoke, in 42.4 s CT3.6
30/1193 1:17 2 kills (M4A1-S ×2), all headshots, in 21.5 s CT2.2
32/11910 1:21 2 kills (MP9, M4A1-S), in 13.7 s CT2.2
35/1196 1:22 2 kills (M4A1-S ×2), in 1.1 s CT2.1
42/11921 1:32 2 kills (AK-47 ×2), in 27 s T1.4
45/11923 1:30 2 kills (AK-47 ×2), 1 while flashed, in 26.4 s T1.4
68/11913 1:02 1 kill (Glock), 1 headshot T0.6
78/1191 1:30 2 kills (USP-S ×2), all headshots, in 1.4 s CT0.3
83/1197 1:29 1 kill (FAMAS), 1 headshot CT0.1
99/1192 0:59 1 kill (M4A1-S) CT-0.4
105/11912 1:37 1 kill (M4A1-S), 1 headshot CT-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:15 1v4 before the plant T · 90 HP · Under Alost - died later, after 1 kill · first fight won, saw each other
14 1:32 1v5 before the plant T · 100 HP · Upper Tunnellost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 2 good, 2 weak, 7 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 0:43 wastedno enemy blinded for long
4 1:21 wastedbarely blinded chechenya 0.8 s (0.1 s white)
7 1:37 goodblinded undertab lowskill grace 3.5 s (0.9 s white)
8 1:47 wastedno enemy blinded for long; blinded наказан быть богом 1.9 s holding Long A - safe
8 1:44 wastedno enemy blinded for long
17 1:41 wastedno enemy blinded for long; blinded ??whoisit?? 4.3 s on the move through Long Doors - safe
19 1:45 misled a peekbarely blinded 󠁳⁧⁧092 0.8 s (0.1 s white); blinded themselves 1.0 s on the move through Tunnel Stairs - safe the enemy was barely blinded, and Sw1tc7 peeked 󠁳⁧⁧092 1.1 s after the pop; hit them first
19 1:42 misled a peekbarely blinded 󠁳⁧⁧092 1.0 s (0.1 s white), chechenya 0.6 s (0.0 s white); blinded themselves 1.0 s holding Tunnel Stairs - safe; blinded Sw1tc7 1.0 s on the move through Tunnel Stairs - safe the enemy was barely blinded, and Sw1tc7 peeked chechenya 1.0 s after the pop; got hit first
21 1:44 weakbarely blinded MAXXIZOR 2.8 s (0.4 s white), chechenya 1.6 s (0.1 s white)
22 1:43 wastedno enemy blinded for long
23 1:37 wastedbarely blinded 󠁳⁧⁧092 0.9 s (0.1 s white), Squx 0.9 s (0.1 s white)
24 1:47 weakbarely blinded undertab lowskill grace 2.3 s (0.2 s white), MAXXIZOR 0.8 s (0.1 s white)
24 1:45 goodblinded undertab lowskill grace 3.6 s (0.9 s white); blinded наказан быть богом 3.8 s holding Long Doors - safe; blinded ??whoisit?? 3.9 s on the move through Long Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 37 thrown safely, 2 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:18 punishedhit by Squx 1.0 s after throwing a smoke at Bombsite B, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 436 units away
19 1:44 exposeda flash at Tunnel Stairs - seen by 1 enemy for 0.6 s, the nearest 167 units away, thrown in the open
19 1:36 punishedkilled by Squx with a smoke in hand at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 98 units away
20 1:44 exposedan HE at Upper Tunnel - seen by 1 enemy for 1.1 s, the nearest 393 units away, thrown in the open

Positioning

In 3 of your 39 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 15 of your 30 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 0:58 undertab lowskill graceBombsite Bcover not used: 16 units away, they'd have seen only your headkilled them
6 1:25 MAXXIZORPitpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them
13 1:03 undertab lowskill graceExtended Acover not used: 96 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 0 of your 3 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 holdheld with ??whoisit??, 510 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms before ??whoisit??)
1 1:35 trade??whoisit?? was killed 508 units away: you traded in 4,609 ms (pros: 625 ms)
2 1:29 tradeSw1tc7 was killed 510 units away: not traded within 5 s (pros: 625 ms)
6 1:28 tradeнаказан быть богом was killed 490 units away: not traded within 5 s (pros: 1,641 ms)
7 1:37 trade??whoisit?? was killed 874 units away: not traded within 5 s (pros: 2,031 ms)
8 1:09 tradeнаказан быть богом was killed 434 units away: not traded within 5 s (pros: 1,641 ms)
10 1:12 trade??whoisit?? was killed 1659 units away: you traded in 3,938 ms (pros: 2,609 ms)
11 1:29 trade??whoisit?? was killed 800 units away: not traded within 5 s (pros: 2,031 ms)
12 1:36 line of firestood in Sw1tc7's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
20 1:44 holdheld with tren365, 139 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before tren365)
20 1:42 holdheld with tren365, 190 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms before tren365)
21 1:05 trade??whoisit?? was killed 70 units away: you traded in 47 ms (pros: 625 ms)
22 1:32 trade??whoisit?? was killed 760 units away: not traded within 5 s (pros: 2,031 ms)
22 1:24 in their waystood between Sw1tc7 and an enemy they could see, for 375 ms (pros: 125 ms at a time)
23 1:46 trade??whoisit?? was killed 956 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 undertab lowskill gracehit by themGlock-18359 ms–0.3°
1 1:30 Squxkilled themUSP-S1625 ms1625 ms5.9°
1 1:29 undertab lowskill gracekilled themUSP-S609 ms609 ms4.7°
1 1:29 MAXXIZORkilled by themGlock-18594 ms2234 ms0.9°
2 0:59 󠁳⁧⁧092killed themM4A1-S562 ms562 ms21.5°
3 1:17 Squxhit by themGalil AR266 ms–4.3°
3 1:17 Squxkilled themM4A1-S531 ms625 ms4.4°
3 0:55 undertab lowskill gracekilled themM4A1-S2203 ms2297 ms4.1°
4 bomb 0:26 undertab lowskill gracekilled by themDesert Eagle281 ms281 ms0.8°
5 1:31 undertab lowskill gracehit themM4A4156 ms–4.6°
5 1:31 undertab lowskill gracekilled by themAK-47234 ms234 ms8.9°
6 1:22 MAXXIZORhit themM4A42078 ms–22.6°
6 1:22 undertab lowskill gracekilled themM4A1-S3469 ms3766 ms1.3°
6 bomb 0:40 MAXXIZORkilled themM4A1-S4047 ms4047 ms22.6°
6 bomb 0:39 chechenyahit themM4A4891 ms–1.0°
6 bomb 0:38 chechenyakilled by themAK-471562 ms1562 ms2.1°
7 1:36 chechenyahit by themAK-4747 ms–1.2°
7 1:35 undertab lowskill gracehit themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
7 1:29 󠁳⁧⁧092killed themFAMAS172 ms438 ms4.0°
7 1:23 undertab lowskill gracekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:27 undertab lowskill gracekilled themM4A1-S547 ms844 ms8.0°
8 1:01 MAXXIZORhit themM4A4438 ms–0.9°
8 0:44 chechenyakilled themM4A1-S172 ms469 ms2.8°
8 0:44 chechenyahit by themAK-47312 ms–8.8°
8 0:41 MAXXIZORkilled by themSSG 08250 ms250 ms2.2°
9 1:28 undertab lowskill gracekilled by themAK-47562 ms969 ms3.9°
10 1:22 chechenyakilled themMP9625 ms1109 ms5.7°
10 1:08 󠁳⁧⁧092killed themM4A1-S453 ms562 ms6.7°
10 bomb 0:38 Squxkilled by themAWP359 ms359 ms1.7°
11 1:30 chechenyahit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:23 chechenyahit themM4A4219 ms–6.5°
11 1:23 chechenyakilled by themAK-47359 ms469 ms27.8°
12 1:37 󠁳⁧⁧092killed themM4A1-S656 ms656 ms29.5°
12 1:11 Squxkilled by themAWP219 ms219 ms2.2°
13 1:51 chechenyahit by themP2000484 ms–0.7°
13 1:03 undertab lowskill gracekilled themGlock-18375 ms844 ms2.5°
13 0:53 Squxkilled by themP2000625 ms1891 ms3.5°
14 1:29 MAXXIZORhit themDesert Eagle766 ms–3.8°
14 1:28 MAXXIZORkilled by themMP91234 ms2359 ms0.5°
15 1:24 chechenyakilled by themM4A1-S234 ms844 ms1.0°
15 1:24 chechenyahit themAK-47406 ms–0.7°
16 1:45 Squxkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:17 Squxhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:15 undertab lowskill gracehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:12 undertab lowskill gracekilled by themAWP328 ms328 ms1.1°
19 1:36 Squxkilled by themM4A4281 ms453 ms1.4°
20 1:43 MAXXIZORhit by themMAG-7359 ms–7.1°
20 1:42 MAXXIZORhit themAK-47141 ms–11.1°
20 1:42 undertab lowskill gracekilled by themMAG-7266 ms266 ms13.6°
21 1:32 chechenyakilled themAK-47172 ms562 ms3.5°
21 1:05 undertab lowskill gracekilled themAK-47578 ms781 ms52.6°
22 1:23 undertab lowskill gracekilled by themM4A447 ms578 ms46.8°
23 1:34 Squxhit by themP250422 ms–2.3°
23 1:34 Squxhit themAK-47500 ms–1.8°
23 1:30 󠁳⁧⁧092hit by themM4A4391 ms–5.8°
23 1:30 󠁳⁧⁧092killed themAK-47547 ms703 ms0.8°
23 1:04 Squxkilled themAK-47594 ms812 ms1.4°
24 1:34 󠁳⁧⁧092killed by themM4A1-S2594 ms2688 ms0.8°

Shots

You fired 16 of your 42 first shots too soon: 9 before your crosshair was on them, 7 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 17 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 38% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 SquxUSP-S368fine - pros would have fired it too1/6killed them49% / 49%
1 1:29 undertab lowskill graceUSP-S646fired while moving (184 u/s), too fast to be accurate - stop first1/5killed them20% / 40%
2 0:59 󠁳⁧⁧092M4A1-S218fired while moving (211 u/s), too fast to be accurate - stop first1/8killed them14% / 48%
3 1:17 SquxM4A1-S436fine - pros would have fired it too2/5killed them72% / 72%
3 0:55 undertab lowskill graceM4A1-S977fine - pros would have fired it too2/6killed them72% / 72%
5 1:31 undertab lowskill graceM4A1-S112fine - pros would have fired it too1/1cut short (a death, a reload)67% / 67%
6 1:22 MAXXIZORM4A1-S1835fine - pros would have fired it too1/151% / 51%
6 1:22 MAXXIZORM4A1-S1835fine - pros would have fired it too0/151% / 51%
6 1:22 undertab lowskill graceM4A1-S427aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/7killed them31% / 63%
6 1:21 MAXXIZORM4A1-S1846fine - pros would have fired it too0/164% / 64%
6 bomb 0:40 MAXXIZORM4A1-S1849fine - pros would have fired it too1/3killed them54% / 54%
6 bomb 0:39 chechenyaM4A1-S2127aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/125% / 49%
6 bomb 0:39 chechenyaM4A1-S2128fired while moving (83 u/s), too fast to be accurate - stop first0/12% / 43%
6 bomb 0:39 chechenyaM4A1-S2128fine - pros would have fired it too1/134% / 43%
6 bomb 0:39 chechenyaM4A1-S2128fine - pros would have fired it too1/244% / 47%
6 bomb 0:38 chechenyaM4A1-S2128fine - pros would have fired it too1/1cut short (a death, a reload)46% / 46%
7 1:36 chechenyaFAMAS905aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first1/81% / 48%
7 1:30 󠁳⁧⁧092FAMAS292fine - pros would have fired it too2/10killed them39% / 57%
8 1:27 undertab lowskill graceM4A1-S368fired while moving (110 u/s), too fast to be accurate - stop first2/6killed them39% / 58%
8 1:01 MAXXIZORM4A1-S712fine - pros would have fired it too1/551% / 51%
8 0:44 chechenyaM4A1-S374fine - pros would have fired it too4/7killed them62% / 62%
9 1:28 undertab lowskill graceM4A1-S1460aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/35% / 47%
10 1:22 chechenyaMP9495aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first8/14killed them22% / 47%
10 1:08 󠁳⁧⁧092M4A1-S936fine - pros would have fired it too2/6killed them60% / 60%
11 1:23 chechenyaM4A1-S116fine - pros would have fired it too2/3cut short (a death, a reload)49% / 57%
12 1:37 󠁳⁧⁧092M4A1-S86fine - pros would have fired it too1/5killed them50% / 52%
13 1:03 undertab lowskill graceGlock-18705fine - pros would have fired it too2/3killed them24% / 40%
13 0:54 SquxGlock-18313aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 58%
13 0:53 SquxGlock-18346aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/4cut short (a death, a reload)15% / 57%
14 1:29 MAXXIZORDesert Eagle737fine - pros would have fired it too2/5cut short (a death, a reload)33% / 52%
15 1:24 chechenyaAK-471026fine - pros would have fired it too3/5cut short (a death, a reload)33% / 53%
17 1:15 undertab lowskill graceAK-472034fine - pros would have fired it too0/130% / 43%
17 1:13 undertab lowskill graceAK-472116aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/13% / 53%
20 1:43 MAXXIZORAK-47415aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/13cut short (a death, a reload)24% / 60%
21 1:32 chechenyaAK-47572fine - pros would have fired it too4/8killed them54% / 54%
21 1:05 undertab lowskill graceAK-47541fired while moving (88 u/s), too fast to be accurate - stop first2/8killed them27% / 56%
23 1:34 SquxAK-47509fine - pros would have fired it too1/556% / 56%
23 1:31 󠁳⁧⁧092AK-471229fired while moving (133 u/s), too fast to be accurate - stop first0/15% / 46%
23 1:30 󠁳⁧⁧092AK-471229fired while moving (84 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 47%
23 1:30 󠁳⁧⁧092AK-471229fine - pros would have fired it too2/6killed them54% / 54%
23 1:04 SquxAK-471746fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight74% / 74%
23 1:03 SquxAK-471753fine - pros would have fired it too1/1killed them66% / 66%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.