Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 51 | 33% |
| Glock-18 | 16 | 38% |
| M4A4 | 14 | 57% |
| USP-S | 13 | 23% |
| FAMAS | 12 | 25% |
| Desert Eagle | 9 | 22% |
| AWP | 6 | 0% |
| SSG 08 | 2 | 0% |
| MAG-7 | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 6/119 | 22 1:23 | 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 5.5 s CT | 4.8 |
| 17/119 | 4 1:01 | 2 kills (Deagle ×2), 1 headshot, in 30 s T | 3.4 |
| 25/119 | 7 1:22 | 1 kill (AK-47), 1 through smoke T | 2.6 |
| 39/119 | 9 1:28 | 2 kills (AK-47 ×2), 1 headshot, in 4.6 s T | 1.6 |
| 72/119 | 5 1:31 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 104/119 | 17 1:12 | 2 kills (AWP, USP-S), 1 headshot, in 47.3 s CT | -0.6 |
| 106/119 | 20 1:42 | 1 kill (MAG-7), 1 in the air, 1 headshot CT | -1.0 |
| 108/119 | 21 1:05 | 1 kill (MAG-7) CT | -1.2 |
| 111/119 | 13 1:19 | 1 kill (USP-S), 1 headshot CT | -1.4 |
| 113/119 | 12 0:51 | 1 kill (AK-47) T | -1.6 |
| 115/119 | 24 1:40 | 1 kill (FAMAS) CT | -1.8 |
| 117/119 | 6 1:28 | 1 kill (Glock), 1 headshot T | -2.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 0:45 | 1v3 before the plant T · 94 HP · CT Spawn | lost - died in the first fight · saw each other |
| 3 1:04 | 1v4 before the plant T · 100 HP · Tunnel Stairs | lost - died in the first fight · saw each other |
| 12 0:30 | 1v3 before the plant T · 6 HP · Long A | lost - died with two or more on them at once · first fight lost, saw each other |
Flashes
18 flashes: 4 good, 0 weak, 13 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:44 | wasted | no enemy blinded for long |
| 2 1:37 | wasted | no enemy blinded for long |
| 3 1:46 | wasted | no enemy blinded for long |
| 4 1:47 | wasted | no enemy blinded for long |
| 5 1:46 | good | blinded Король уёбищ 4.4 s (1.6 s white) |
| 6 1:48 | good | blinded Король уёбищ 3.6 s (0.9 s white) |
| 7 1:47 | wasted | no enemy blinded for long; blinded themselves 3.6 s on the move through Long Doors - safe |
| 8 1:40 | wasted | no enemy blinded for long |
| 10 1:28 | wasted | barely blinded tren365 0.7 s (0.1 s white) |
| 11 1:35 | wasted | no enemy blinded for long |
| 11 1:12 | good | blinded Sw1tc7 3.8 s (1.1 s white) chechenya peeked Sw1tc7 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 12 1:44 | wasted | no enemy blinded for long |
| 17 1:17 | misled a peek | barely blinded Король уёбищ 1.9 s (0.2 s white) the enemy was barely blinded, and undertab lowskill grace peeked Король уёбищ 1.8 s after the pop; got hit first |
| 19 1:30 | wasted | no enemy blinded for long |
| 21 1:47 | wasted | no enemy blinded for long |
| 22 1:38 | wasted | no enemy blinded for long |
| 22 1:24 | good | blinded tren365 3.7 s (1.0 s white), Sw1tc7 3.2 s (0.6 s white) |
| 23 1:46 | wasted | no enemy blinded for long |
Throws
45 grenades: 43 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:29 | exposed | a molotov at Long Doors - seen by 1 enemy for 0.6 s, the nearest 1403 units away; a running throw |
| 24 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 999 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 22 1:24 | Long A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | trade | chechenya was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 0:59 | hold | held with 092, 826 units and 102° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 0:59 | trade | 092 was killed 805 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:24 | trade | 092 was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:21 | hold | held with MAXXIZOR, 839 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 3 1:21 | trade | MAXXIZOR was killed 825 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:21 | trade | chechenya was killed 854 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:51 | trade | 092 was killed 766 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:24 | line of fire | stood in chechenya's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 9 1:20 | hold | held with MAXXIZOR, 857 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after MAXXIZOR) |
| 10 1:21 | trade | chechenya was killed 924 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:08 | trade | chechenya was killed 575 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:06 | trade | MAXXIZOR was killed 399 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:36 | trade | MAXXIZOR was killed 629 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:12 | trade | chechenya was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:30 | trade | Squx was killed 308 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:22 | line of fire | stood in chechenya's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:20 | trade | 092 was killed 174 units away: you traded in 1,469 ms (pros: 625 ms) |
| 13 1:19 | peek together | peeked the same enemy as Squx, 62 ms after them - a double peek |
| 15 1:47 | trade | Squx was killed 355 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:18 | hold | held with Squx, 434 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms after Squx) |
| 18 1:25 | line of fire | stood in Squx's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 1:42 | line of fire | stood in MAXXIZOR's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 20 1:42 | in their way | stood between MAXXIZOR and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 21 1:32 | trade | chechenya was killed 810 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:32 | trade | chechenya was killed 990 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:40 | hold | held with MAXXIZOR, 114 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before MAXXIZOR) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:31 | hit them | Glock-18 | 359 ms | – | 0.3° | ||
| 1 1:29 | killed by them | USP-S | 609 ms | 609 ms | 4.7° | ||
| 2 0:50 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 0:39 | killed by them | MP9 | 219 ms | 844 ms | 2.4° | ||
| 3 0:55 | killed by them | M4A1-S | 2203 ms | 2297 ms | 4.1° | ||
| 4 1:01 | killed them | Desert Eagle | 328 ms | 328 ms | 2.1° | ||
| 4 bomb 0:26 | killed them | Desert Eagle | 281 ms | 281 ms | 0.8° | ||
| 5 1:31 | hit by them | M4A4 | 156 ms | – | 4.6° | ||
| 5 1:31 | killed them | AK-47 | 234 ms | 234 ms | 8.9° | ||
| 5 1:24 | killed by them | M4A1-S | 344 ms | 750 ms | 2.7° | ||
| 5 1:24 | hit them | AK-47 | 344 ms | – | 0.9° | ||
| 6 1:46 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:33 | hit by them | Desert Eagle | 1328 ms | – | 6.5° | ||
| 6 1:33 | hit them | AK-47 | 0 ms | – | 3.9° | ||
| 6 1:31 | hit them | Glock-18 | 438 ms | – | 6.8° | ||
| 6 1:28 | killed them | Glock-18 | 297 ms | 500 ms | 1.0° | ||
| 6 1:22 | killed by them | M4A1-S | 3469 ms | 3766 ms | 1.3° | ||
| 7 1:35 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:35 | hit them | AK-47 | 312 ms | – | 1.0° | ||
| 7 bomb 0:35 | killed by them | M4A1-S | 391 ms | 594 ms | 1.0° | ||
| 8 1:27 | killed by them | M4A1-S | 547 ms | 844 ms | 8.0° | ||
| 9 1:28 | killed them | AK-47 | 562 ms | 969 ms | 3.9° | ||
| 9 1:24 | killed them | AK-47 | 531 ms | 1422 ms | 1.0° | ||
| 9 1:23 | hit by them | Five-SeveN | 922 ms | – | 5.3° | ||
| 9 1:19 | hit them | AK-47 | 672 ms | – | 0.1° | ||
| 10 1:14 | killed by them | M4A4 | 344 ms | 516 ms | 1.9° | ||
| 10 1:14 | hit them | AK-47 | 375 ms | – | 4.9° | ||
| 11 1:48 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:55 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:53 | hit by them | M4A4 | 500 ms | – | 5.0° | ||
| 12 0:52 | killed them | AK-47 | 1031 ms | 1531 ms | 44.5° | ||
| 12 0:26 | killed by them | AWP | 297 ms | 297 ms | 5.7° | ||
| 13 1:19 | killed them | USP-S | 156 ms | 156 ms | 0.9° | ||
| 13 1:03 | killed by them | Glock-18 | 375 ms | 844 ms | 2.5° | ||
| 15 1:46 | hit by them | AK-47 | 47 ms | – | 11.4° | ||
| 15 1:42 | killed by them | AK-47 | 500 ms | 609 ms | 0.3° | ||
| 17 1:15 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:12 | killed them | AWP | 328 ms | 328 ms | 1.1° | ||
| 17 0:26 | hit by them | AK-47 | 359 ms | – | 0.6° | ||
| 17 0:25 | killed them | USP-S | 1750 ms | 2047 ms | 0.4° | ||
| 18 1:24 | killed by them | Galil AR | 312 ms | 750 ms | 0.2° | ||
| 19 1:47 | hit by them | AK-47 | 391 ms | – | 5.8° | ||
| 19 1:17 | killed by them | AK-47 | 266 ms | 766 ms | 6.0° | ||
| 20 1:42 | killed them | MAG-7 | 266 ms | 266 ms | 13.6° | ||
| 20 1:42 | killed by them | AK-47 | 297 ms | 797 ms | 30.8° | ||
| 21 1:30 | hit by them | AK-47 | 453 ms | – | 5.7° | ||
| 21 1:05 | killed by them | AK-47 | 578 ms | 781 ms | 52.6° | ||
| 21 1:05 | killed them | MAG-7 | 812 ms | 812 ms | 6.5° | ||
| 22 1:23 | killed them | M4A4 | 47 ms | 578 ms | 46.8° | ||
| 22 1:17 | killed them | M4A4 | 78 ms | 78 ms | 1.4° | ||
| 22 1:11 | hit them | M4A4 | 375 ms | – | 4.8° | ||
| 22 1:11 | killed by them | AK-47 | 531 ms | 531 ms | 0.6° | ||
| 23 1:20 | hit them | M4A4 | 281 ms | – | 2.2° | ||
| 23 1:20 | killed by them | AWP | 344 ms | 344 ms | 3.3° | ||
| 24 1:46 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:41 | hit by them | AK-47 | 641 ms | – | 0.3° | ||
| 24 1:41 | killed them | FAMAS | 750 ms | 1109 ms | 0.8° | ||
| 24 1:40 | killed by them | Galil AR | 250 ms | 344 ms | 1.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:31 | Glock-18 | 790 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/5 | 55% / 58% | ||
| 1 1:29 | Glock-18 | 648 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 46% / 49% | |
| 2 0:51 | Desert Eagle | 1784 | fine - pros would have fired it too | 1/3 | 66% / 66% | ||
| 2 0:39 | Desert Eagle | 281 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 19% / 72% | |
| 4 bomb 0:26 | Desert Eagle | 1890 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 5 1:31 | AK-47 | 114 | fired while moving (80 u/s), too fast to be accurate - stop first | 1/7 | killed them | 45% / 53% | |
| 5 1:25 | AK-47 | 1108 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 43% / 54% | |
| 6 1:35 | AK-47 | 806 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/7 | 3% / 60% | ||
| 6 1:34 | AK-47 | 786 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 52% | |
| 6 1:31 | Glock-18 | 831 | fired while moving (240 u/s), too fast to be accurate - stop first | 3/8 | 39% / 51% | ||
| 6 1:29 | Glock-18 | 793 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 49% | |
| 6 1:28 | Glock-18 | 774 | fine - pros would have fired it too | 2/2 | killed them | 36% / 38% | |
| 7 bomb 0:35 | AK-47 | 1441 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 45% / 53% | |
| 9 1:28 | AK-47 | 1460 | fine - pros would have fired it too | 2/12 | killed them; 3 bullets after pros would have stopped | 37% / 45% | |
| 9 1:24 | AK-47 | 1285 | fine - pros would have fired it too | 2/6 | 25% / 48% | ||
| 9 1:23 | AK-47 | 1283 | fine - pros would have fired it too | 1/1 | killed them | 35% / 45% | |
| 9 1:19 | AK-47 | 2115 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/2 | 13% / 56% | ||
| 9 1:18 | AK-47 | 2113 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 68% / 68% | |
| 10 1:14 | AK-47 | 661 | fired while moving (99 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 19% / 52% | |
| 12 1:08 | AWP | 942 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/1 | 11% / 86% | ||
| 12 0:52 | AK-47 | 843 | fine - pros would have fired it too | 3/13 | killed them | 32% / 46% | |
| 13 1:21 | USP-S | 460 | fine - pros would have fired it too | 0/5 | 22% / 42% | ||
| 13 1:19 | USP-S | 389 | fine - pros would have fired it too | 1/1 | killed them | 37% / 52% | |
| 13 1:03 | USP-S | 708 | fired while moving (113 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 4% / 46% | |
| 15 1:42 | Desert Eagle | 960 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 9% / 50% | |
| 17 1:14 | AWP | 2126 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 1/2 | killed them | 14% / 76% | |
| 17 0:26 | AWP | 1783 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 55% / 63% | |
| 17 0:25 | USP-S | 1767 | fine - pros would have fired it too | 2/3 | killed them | 67% / 67% | |
| 19 1:47 | AWP | 1119 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | 36% / 67% | ||
| 21 1:30 | USP-S | 1426 | fine - pros would have fired it too | 0/3 | 32% / 33% | ||
| 21 1:29 | USP-S | 1427 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/2 | 27% / 38% | ||
| 22 1:23 | M4A4 | 35 | fine - pros would have fired it too | 5/14 | killed them | 62% / 62% | |
| 22 1:17 | M4A4 | 632 | fine - pros would have fired it too | 1/5 | killed them | 63% / 63% | |
| 22 1:11 | M4A4 | 858 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 46% / 54% | |
| 23 1:20 | M4A4 | 557 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 44% / 46% | |
| 24 1:46 | FAMAS | 1122 | fine - pros would have fired it too | 0/3 | 61% / 61% | ||
| 24 1:41 | FAMAS | 989 | fired while moving (184 u/s), too fast to be accurate - stop first | 3/14 | killed them | 8% / 45% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.