ProPeeksBlogCalloutsDiscordSign in

Dust II, won 13-11 · Wed 11 Nov, 18:43

undertab lowskill grace27,049

The match

Aim

336 msTTD500 msTTK1.8°Crosshair↓26%1st bullet40%Spray20%Head72%Counter-strafe

Scoreboard

74ADR75%KAST

Positioning

Shots

15/37Rushed↓2/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475133%
Glock-181638%
M4A41457%
USP-S1323%
FAMAS1225%
Desert Eagle922%
AWP60%
SSG 0820%
MAG-72100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
6/11922 1:23 2 kills (M4A4 ×2), 1 through smoke, 1 headshot, in 5.5 s CT4.8
17/1194 1:01 2 kills (Deagle ×2), 1 headshot, in 30 s T3.4
25/1197 1:22 1 kill (AK-47), 1 through smoke T2.6
39/1199 1:28 2 kills (AK-47 ×2), 1 headshot, in 4.6 s T1.6
72/1195 1:31 1 kill (AK-47), 1 headshot T0.5
104/11917 1:12 2 kills (AWP, USP-S), 1 headshot, in 47.3 s CT-0.6
106/11920 1:42 1 kill (MAG-7), 1 in the air, 1 headshot CT-1.0
108/11921 1:05 1 kill (MAG-7) CT-1.2
111/11913 1:19 1 kill (USP-S), 1 headshot CT-1.4
113/11912 0:51 1 kill (AK-47) T-1.6
115/11924 1:40 1 kill (FAMAS) CT-1.8
117/1196 1:28 1 kill (Glock), 1 headshot T-2.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 0:45 1v3 before the plant T · 94 HP · CT Spawnlost - died in the first fight · saw each other
3 1:04 1v4 before the plant T · 100 HP · Tunnel Stairslost - died in the first fight · saw each other
12 0:30 1v3 before the plant T · 6 HP · Long Alost - died with two or more on them at once · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 4 good, 0 weak, 13 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:44 wastedno enemy blinded for long
2 1:37 wastedno enemy blinded for long
3 1:46 wastedno enemy blinded for long
4 1:47 wastedno enemy blinded for long
5 1:46 goodblinded Король уёбищ 4.4 s (1.6 s white)
6 1:48 goodblinded Король уёбищ 3.6 s (0.9 s white)
7 1:47 wastedno enemy blinded for long; blinded themselves 3.6 s on the move through Long Doors - safe
8 1:40 wastedno enemy blinded for long
10 1:28 wastedbarely blinded tren365 0.7 s (0.1 s white)
11 1:35 wastedno enemy blinded for long
11 1:12 goodblinded Sw1tc7 3.8 s (1.1 s white) chechenya peeked Sw1tc7 0.1 s before the pop - late - it popped just after they showed; hit them first
12 1:44 wastedno enemy blinded for long
17 1:17 misled a peekbarely blinded Король уёбищ 1.9 s (0.2 s white) the enemy was barely blinded, and undertab lowskill grace peeked Король уёбищ 1.8 s after the pop; got hit first
19 1:30 wastedno enemy blinded for long
21 1:47 wastedno enemy blinded for long
22 1:38 wastedno enemy blinded for long
22 1:24 goodblinded tren365 3.7 s (1.0 s white), Sw1tc7 3.2 s (0.6 s white)
23 1:46 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
45 grenades: 43 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
9 1:29 exposeda molotov at Long Doors - seen by 1 enemy for 0.6 s, the nearest 1403 units away; a running throw
24 1:48 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 999 units away; a running throw

Positioning

In 1 of your 36 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 11 of your 27 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
22 1:24 Король уёбищLong Apeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 1 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradechechenya was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
2 0:59 holdheld with 󠁳⁧⁧092, 826 units and 102° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 0:59 trade󠁳⁧⁧092 was killed 805 units away: not traded within 5 s (pros: 2,031 ms)
3 1:24 trade󠁳⁧⁧092 was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
3 1:21 holdheld with MAXXIZOR, 839 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
3 1:21 tradeMAXXIZOR was killed 825 units away: not traded within 5 s (pros: 2,031 ms)
7 1:21 tradechechenya was killed 854 units away: not traded within 5 s (pros: 2,031 ms)
8 1:51 trade󠁳⁧⁧092 was killed 766 units away: not traded within 5 s (pros: 2,031 ms)
9 1:24 line of firestood in chechenya's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
9 1:20 holdheld with MAXXIZOR, 857 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms after MAXXIZOR)
10 1:21 tradechechenya was killed 924 units away: not traded within 5 s (pros: 2,031 ms)
11 1:08 tradechechenya was killed 575 units away: not traded within 5 s (pros: 2,031 ms)
11 1:06 tradeMAXXIZOR was killed 399 units away: not traded within 5 s (pros: 1,641 ms)
12 1:36 tradeMAXXIZOR was killed 629 units away: not traded within 5 s (pros: 2,031 ms)
12 1:12 tradechechenya was killed 851 units away: not traded within 5 s (pros: 2,031 ms)
12 0:30 tradeSqux was killed 308 units away: not traded within 5 s (pros: 1,641 ms)
13 1:22 line of firestood in chechenya's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
13 1:20 trade󠁳⁧⁧092 was killed 174 units away: you traded in 1,469 ms (pros: 625 ms)
13 1:19 peek togetherpeeked the same enemy as Squx, 62 ms after them - a double peek
15 1:47 tradeSqux was killed 355 units away: not traded within 5 s (pros: 1,641 ms)
17 1:18 holdheld with Squx, 434 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms after Squx)
18 1:25 line of firestood in Squx's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 1:42 line of firestood in MAXXIZOR's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
20 1:42 in their waystood between MAXXIZOR and an enemy they could see, for 250 ms (pros: 125 ms at a time)
21 1:32 tradechechenya was killed 810 units away: not traded within 5 s (pros: 2,031 ms)
22 1:32 tradechechenya was killed 990 units away: not traded within 5 s (pros: 2,031 ms)
24 1:40 holdheld with MAXXIZOR, 114 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before MAXXIZOR)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:31 Король уёбищhit themGlock-18359 ms–0.3°
1 1:29 Король уёбищkilled by themUSP-S609 ms609 ms4.7°
2 0:50 tren365hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
2 0:39 ??whoisit??killed by themMP9219 ms844 ms2.4°
3 0:55 Король уёбищkilled by themM4A1-S2203 ms2297 ms4.1°
4 1:01 ??whoisit??killed themDesert Eagle328 ms328 ms2.1°
4 bomb 0:26 Король уёбищkilled themDesert Eagle281 ms281 ms0.8°
5 1:31 Король уёбищhit by themM4A4156 ms–4.6°
5 1:31 Король уёбищkilled themAK-47234 ms234 ms8.9°
5 1:24 наказан быть богомkilled by themM4A1-S344 ms750 ms2.7°
5 1:24 наказан быть богомhit themAK-47344 ms–0.9°
6 1:46 ??whoisit??hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:33 наказан быть богомhit by themDesert Eagle1328 ms–6.5°
6 1:33 наказан быть богомhit themAK-470 ms–3.9°
6 1:31 наказан быть богомhit themGlock-18438 ms–6.8°
6 1:28 наказан быть богомkilled themGlock-18297 ms500 ms1.0°
6 1:22 Король уёбищkilled by themM4A1-S3469 ms3766 ms1.3°
7 1:35 Король уёбищhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
7 1:23 Король уёбищkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:35 tren365hit themAK-47312 ms–1.0°
7 bomb 0:35 tren365killed by themM4A1-S391 ms594 ms1.0°
8 1:27 Король уёбищkilled by themM4A1-S547 ms844 ms8.0°
9 1:28 Король уёбищkilled themAK-47562 ms969 ms3.9°
9 1:24 tren365killed themAK-47531 ms1422 ms1.0°
9 1:23 tren365hit by themFive-SeveN922 ms–5.3°
9 1:19 ??whoisit??hit themAK-47672 ms–0.1°
10 1:14 Sw1tc7killed by themM4A4344 ms516 ms1.9°
10 1:14 Sw1tc7hit themAK-47375 ms–4.9°
11 1:48 наказан быть богомhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 0:55 Sw1tc7hit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
12 0:53 ??whoisit??hit by themM4A4500 ms–5.0°
12 0:52 ??whoisit??killed themAK-471031 ms1531 ms44.5°
12 0:26 Sw1tc7killed by themAWP297 ms297 ms5.7°
13 1:19 наказан быть богомkilled themUSP-S156 ms156 ms0.9°
13 1:03 Король уёбищkilled by themGlock-18375 ms844 ms2.5°
15 1:46 наказан быть богомhit by themAK-4747 ms–11.4°
15 1:42 Sw1tc7killed by themAK-47500 ms609 ms0.3°
17 1:15 Король уёбищhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:12 Король уёбищkilled themAWP328 ms328 ms1.1°
17 0:26 tren365hit by themAK-47359 ms–0.6°
17 0:25 tren365killed themUSP-S1750 ms2047 ms0.4°
18 1:24 Sw1tc7killed by themGalil AR312 ms750 ms0.2°
19 1:47 ??whoisit??hit by themAK-47391 ms–5.8°
19 1:17 Sw1tc7killed by themAK-47266 ms766 ms6.0°
20 1:42 Король уёбищkilled themMAG-7266 ms266 ms13.6°
20 1:42 tren365killed by themAK-47297 ms797 ms30.8°
21 1:30 Sw1tc7hit by themAK-47453 ms–5.7°
21 1:05 Король уёбищkilled by themAK-47578 ms781 ms52.6°
21 1:05 ??whoisit??killed themMAG-7812 ms812 ms6.5°
22 1:23 Король уёбищkilled themM4A447 ms578 ms46.8°
22 1:17 наказан быть богомkilled themM4A478 ms78 ms1.4°
22 1:11 Sw1tc7hit themM4A4375 ms–4.8°
22 1:11 Sw1tc7killed by themAK-47531 ms531 ms0.6°
23 1:20 Sw1tc7hit themM4A4281 ms–2.2°
23 1:20 Sw1tc7killed by themAWP344 ms344 ms3.3°
24 1:46 ??whoisit??hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:41 ??whoisit??hit by themAK-47641 ms–0.3°
24 1:41 ??whoisit??killed themFAMAS750 ms1109 ms0.8°
24 1:40 наказан быть богомkilled by themGalil AR250 ms344 ms1.5°

Shots

You fired 15 of your 37 first shots too soon: 8 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:31 Король уёбищGlock-18790fired while moving (240 u/s), too fast to be accurate - stop first1/555% / 58%
1 1:29 Король уёбищGlock-18648fine - pros would have fired it too0/3cut short (a death, a reload)46% / 49%
2 0:51 tren365Desert Eagle1784fine - pros would have fired it too1/366% / 66%
2 0:39 ??whoisit??Desert Eagle281aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/3cut short (a death, a reload)19% / 72%
4 bomb 0:26 Король уёбищDesert Eagle1890fine - pros would have fired it too1/1killed them49% / 49%
5 1:31 Король уёбищAK-47114fired while moving (80 u/s), too fast to be accurate - stop first1/7killed them45% / 53%
5 1:25 наказан быть богомAK-471108fine - pros would have fired it too2/5cut short (a death, a reload)43% / 54%
6 1:35 наказан быть богомAK-47806fired while moving (111 u/s), too fast to be accurate - stop first0/73% / 60%
6 1:34 наказан быть богомAK-47786fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 52%
6 1:31 наказан быть богомGlock-18831fired while moving (240 u/s), too fast to be accurate - stop first3/839% / 51%
6 1:29 наказан быть богомGlock-18793aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 49%
6 1:28 наказан быть богомGlock-18774fine - pros would have fired it too2/2killed them36% / 38%
7 bomb 0:35 tren365AK-471441fine - pros would have fired it too3/3cut short (a death, a reload)45% / 53%
9 1:28 Король уёбищAK-471460fine - pros would have fired it too2/12killed them; 3 bullets after pros would have stopped37% / 45%
9 1:24 tren365AK-471285fine - pros would have fired it too2/625% / 48%
9 1:23 tren365AK-471283fine - pros would have fired it too1/1killed them35% / 45%
9 1:19 ??whoisit??AK-472115aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/213% / 56%
9 1:18 ??whoisit??AK-472113fine - pros would have fired it too0/21 bullet after pros would have stopped68% / 68%
10 1:14 Sw1tc7AK-47661fired while moving (99 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)19% / 52%
12 1:08 ??whoisit??AWP942aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/111% / 86%
12 0:52 ??whoisit??AK-47843fine - pros would have fired it too3/13killed them32% / 46%
13 1:21 tren365USP-S460fine - pros would have fired it too0/522% / 42%
13 1:19 наказан быть богомUSP-S389fine - pros would have fired it too1/1killed them37% / 52%
13 1:03 Король уёбищUSP-S708fired while moving (113 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)4% / 46%
15 1:42 Sw1tc7Desert Eagle960aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/2cut short (a death, a reload)9% / 50%
17 1:14 Король уёбищAWP2126aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/2killed them14% / 76%
17 0:26 tren365AWP1783fine - pros would have fired it too0/1cut short (a death, a reload)55% / 63%
17 0:25 tren365USP-S1767fine - pros would have fired it too2/3killed them67% / 67%
19 1:47 ??whoisit??AWP1119aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/136% / 67%
21 1:30 Sw1tc7USP-S1426fine - pros would have fired it too0/332% / 33%
21 1:29 Sw1tc7USP-S1427fired while moving (117 u/s), too fast to be accurate - stop first0/227% / 38%
22 1:23 Король уёбищM4A435fine - pros would have fired it too5/14killed them62% / 62%
22 1:17 наказан быть богомM4A4632fine - pros would have fired it too1/5killed them63% / 63%
22 1:11 Sw1tc7M4A4858fine - pros would have fired it too1/2cut short (a death, a reload)46% / 54%
23 1:20 Sw1tc7M4A4557fine - pros would have fired it too1/2cut short (a death, a reload)44% / 46%
24 1:46 ??whoisit??FAMAS1122fine - pros would have fired it too0/361% / 61%
24 1:41 ??whoisit??FAMAS989fired while moving (184 u/s), too fast to be accurate - stop first3/14killed them8% / 45%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.