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Dust II, won 13-11 · Wed 11 Nov, 18:43

󠁳⁧⁧09227,809

The match

Aim

656 msTTD1196 msTTK3.1°Crosshair↓44%1st bullet17%Spray36%Head78%Counter-strafe

Scoreboard

52ADR50%KAST

Positioning

Shots

11/22Rushed↓3/13Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2326%
Glock-181050%
AK-47650%
Desert Eagle540%
AWP333%
SSG 08250%
P2501100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/11910 1:30 2 kills (Deagle ×2), all headshots, in 18.2 s T5.3
49/11916 1:43 1 kill (Zeus) CT1.0
50/11917 1:39 1 kill (Zeus) CT1.0
54/11924 1:33 1 kill (M4A1-S), 1 headshot CT1.0
64/11922 1:32 1 kill (AWP) CT0.6
66/1197 1:37 1 kill (P250), 1 headshot T0.6
69/11923 1:46 1 kill (M4A1-S), 1 headshot CT0.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
22 1:11 1v2 before the plant CT · 94 HP · Middlelost - died later · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 4 good, 0 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 1:41 goodblinded Sw1tc7 3.0 s (0.5 s white)
9 1:43 wastedno enemy blinded for long
10 1:42 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe
11 1:41 goodblinded наказан быть богом 4.6 s (1.8 s white)
12 1:45 wastedbarely blinded наказан быть богом 0.9 s (0.1 s white)
15 1:12 goodblinded Sw1tc7 5.0 s (2.2 s white), наказан быть богом 3.7 s (1.0 s white)
17 1:34 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Lower Tunnel - safe
17 1:30 wastedbarely blinded наказан быть богом 0.7 s (0.1 s white)
20 bomb 0:24 wastedbarely blinded ??whoisit?? 1.2 s (0.1 s white), Sw1tc7 1.0 s (0.1 s white)
22 1:36 goodblinded ??whoisit?? 4.8 s (2.0 s white), tren365 3.9 s (1.1 s white); blinded themselves 1.7 s on the move through Under A - safe
22 1:28 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
50 grenades: 42 thrown safely, 6 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:43 exposeda flash at Middle - seen by 1 enemy for 0.2 s, the nearest 712 units away; a running throw
10 1:10 exposedan HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 968 units away; a running throw
12 1:41 exposeda molotov at Lower Tunnel - seen by 2 enemies for 0.6 s, the nearest 114 units away; a running throw
19 1:49 exposeda molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 1896 units away; a running throw
20 bomb 0:26 punishedkilled by Sw1tc7 0.9 s after throwing a flash at Tunnel Stairs, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 835 units away; a jump throw
21 1:50 exposeda molotov at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1999 units away; a running throw
21 1:43 punishedkilled by tren365 with an HE in hand at Lower Tunnel - out of the enemy's view (through a smoke or a wall)
22 1:30 exposeda flash at Under A - seen by 1 enemy for 0.1 s, the nearest 1100 units away; a running throw

Positioning

In 3 of your 29 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 4 of your 17 duels (24%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
12 1:38 Король уёбищMid Doorspeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
16 1:39 Sw1tc7Middlecover not used: 32 units away, they'd have seen only your headlived
22 1:33 ??whoisit??Long Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds (1 time longer than pros stand there). 0 of your 3 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 0:59 holdheld with chechenya, 996 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,516 ms before chechenya)
9 1:20 holdheld with MAXXIZOR, 490 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after MAXXIZOR)
9 1:19 in their waystood between MAXXIZOR and an enemy they could see, for 500 ms (pros: 125 ms at a time)
9 1:19 in their waystood between undertab lowskill grace and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 1:51 holdheld with chechenya, 599 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after chechenya)
17 0:39 tradeSqux was killed 568 units away: not traded within 5 s (pros: 2,031 ms)
20 1:41 tradeundertab lowskill grace was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
20 1:40 tradeMAXXIZOR was killed 684 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 tren365hit themGlock-18312 ms–1.2°
1 1:39 ??whoisit??hit themGlock-18797 ms–6.6°
1 1:35 наказан быть богомhit themGlock-18422 ms–1.2°
1 1:35 наказан быть богомkilled by themUSP-S297 ms297 ms1.8°
2 1:47 Sw1tc7hit by themSSG 08250 ms–0.6°
2 0:59 Король уёбищkilled by themM4A1-S562 ms562 ms21.5°
3 1:24 Sw1tc7killed by themM4A1-S188 ms594 ms5.1°
3 1:24 Sw1tc7hit themSSG 08297 ms–17.3°
4 1:25 tren365killed by themM4A41250 ms1891 ms1.3°
5 1:49 Sw1tc7killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
6 1:39 Sw1tc7hit themAK-47656 ms–1.3°
6 1:36 Sw1tc7hit by themSSG 08266 ms–1.5°
6 1:34 Sw1tc7hit themAK-47266 ms–1.8°
6 1:31 tren365killed by themM4A1-S328 ms438 ms0.9°
7 1:38 ??whoisit??hit by themMP9844 ms–13.0°
7 1:37 ??whoisit??killed themP250250 ms250 ms3.1°
7 1:29 Король уёбищkilled by themFAMAS172 ms438 ms4.0°
8 1:51 Sw1tc7killed by themAWP297 ms297 ms0.9°
9 1:41 наказан быть богомhit by themDesert Eagle500 ms–1.3°
9 1:19 ??whoisit??killed by themFive-SeveN469 ms844 ms0.5°
10 1:30 наказан быть богомkilled themDesert Eagle1547 ms1547 ms5.8°
10 1:12 ??whoisit??hit by themM4A4391 ms–15.6°
10 1:12 ??whoisit??killed themDesert Eagle1125 ms1125 ms4.1°
10 1:08 Король уёбищkilled by themM4A1-S453 ms562 ms6.7°
11 1:01 наказан быть богомhit by themDesert Eagle234 ms–8.9°
11 0:58 наказан быть богомkilled by themDesert Eagle172 ms172 ms5.3°
12 1:37 Король уёбищkilled by themM4A1-S656 ms656 ms29.5°
13 1:21 наказан быть богомkilled by themGlock-18359 ms531 ms37.5°
13 1:21 tren365hit by themGlock-18328 ms–10.7°
16 1:38 Sw1tc7hit by themSSG 08422 ms–1.7°
18 1:42 Sw1tc7killed by themGalil AR375 ms375 ms4.2°
19 1:44 Sw1tc7killed by themAK-47281 ms391 ms5.0°
20 bomb 0:25 Sw1tc7killed by themAWP203 ms203 ms3.4°
22 1:32 ??whoisit??killed themAWP797 ms797 ms15.7°
22 bomb 0:36 tren365killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 bomb 0:36 tren365hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:46 ??whoisit??killed themM4A1-S844 ms1266 ms1.0°
23 1:30 Король уёбищhit themM4A4391 ms–5.8°
23 1:30 Король уёбищkilled by themAK-47547 ms703 ms0.8°
24 1:34 Король уёбищkilled themM4A1-S2594 ms2688 ms0.8°
24 1:12 tren365killed by themAK-47172 ms484 ms3.9°

Shots

You fired 11 of your 22 first shots too soon: 6 before your crosshair was on them, 5 while moving. Pros fire about 4 in 10 too soon. You stopped 3 of 13 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 10 spray bullets went on after pros would have stopped. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:45 tren365Glock-181215fine - pros would have fired it too2/460% / 60%
1 1:39 ??whoisit??Glock-181874fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight31% / 31%
1 1:39 ??whoisit??Glock-181873fired while moving (86 u/s), too fast to be accurate - stop first2/711% / 39%
1 1:35 наказан быть богомGlock-181340fine - pros would have fired it too1/147% / 47%
6 1:39 Sw1tc7AK-47724fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
6 1:39 Sw1tc7AK-47805fine - pros would have fired it too1/134% / 58%
6 1:34 Sw1tc7AK-47785fine - pros would have fired it too1/156% / 56%
7 1:37 ??whoisit??P250511aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/1killed them21% / 50%
9 1:19 ??whoisit??Desert Eagle493fired while moving (293 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)12% / 67%
10 1:30 наказан быть богомDesert Eagle1387fine - pros would have fired it too1/1killed them63% / 63%
10 1:12 ??whoisit??Desert Eagle340fired while moving (98 u/s), too fast to be accurate - stop first1/2killed them37% / 49%
16 1:36 Sw1tc7Desert Eagle1362fine - pros would have fired it too0/136% / 61%
22 1:32 ??whoisit??AWP613fine - pros would have fired it too1/1killed them78% / 78%
22 1:02 Sw1tc7AWP1003aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/215% / 66%
22 bomb 0:36 Sw1tc7AK-47905aim far off: your crosshair was about 16 player widths (513 units) off their body - get on target first1/2cut short (a death, a reload)1% / 48%
23 1:47 Sw1tc7M4A1-S1715aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/121% / 57%
23 1:47 ??whoisit??M4A1-S1629aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/218% / 44%
23 1:46 ??whoisit??M4A1-S1629fine - pros would have fired it too0/157% / 57%
23 1:46 ??whoisit??M4A1-S1629fine - pros would have fired it too3/4killed them66% / 66%
23 1:31 Король уёбищM4A1-S1229aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/15cut short (a death, a reload); 10 bullets after pros would have stopped17% / 45%
24 1:34 Король уёбищM4A1-S287fired while moving (102 u/s), too fast to be accurate - stop first2/3killed them66% / 77%
24 1:12 tren365AK-471248fired while moving (132 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.