Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 23 | 26% |
| Glock-18 | 10 | 50% |
| AK-47 | 6 | 50% |
| Desert Eagle | 5 | 40% |
| AWP | 3 | 33% |
| SSG 08 | 2 | 50% |
| P250 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/119 | 10 1:30 | 2 kills (Deagle ×2), all headshots, in 18.2 s T | 5.3 |
| 49/119 | 16 1:43 | 1 kill (Zeus) CT | 1.0 |
| 50/119 | 17 1:39 | 1 kill (Zeus) CT | 1.0 |
| 54/119 | 24 1:33 | 1 kill (M4A1-S), 1 headshot CT | 1.0 |
| 64/119 | 22 1:32 | 1 kill (AWP) CT | 0.6 |
| 66/119 | 7 1:37 | 1 kill (P250), 1 headshot T | 0.6 |
| 69/119 | 23 1:46 | 1 kill (M4A1-S), 1 headshot CT | 0.6 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 22 1:11 | 1v2 before the plant CT · 94 HP · Middle | lost - died later · saw each other |
Flashes
11 flashes: 4 good, 0 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 6 1:41 | good | blinded Sw1tc7 3.0 s (0.5 s white) |
| 9 1:43 | wasted | no enemy blinded for long |
| 10 1:42 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Upper Tunnel - safe |
| 11 1:41 | good | blinded наказан быть богом 4.6 s (1.8 s white) |
| 12 1:45 | wasted | barely blinded наказан быть богом 0.9 s (0.1 s white) |
| 15 1:12 | good | blinded Sw1tc7 5.0 s (2.2 s white), наказан быть богом 3.7 s (1.0 s white) |
| 17 1:34 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Lower Tunnel - safe |
| 17 1:30 | wasted | barely blinded наказан быть богом 0.7 s (0.1 s white) |
| 20 bomb 0:24 | wasted | barely blinded ??whoisit?? 1.2 s (0.1 s white), Sw1tc7 1.0 s (0.1 s white) |
| 22 1:36 | good | blinded ??whoisit?? 4.8 s (2.0 s white), tren365 3.9 s (1.1 s white); blinded themselves 1.7 s on the move through Under A - safe |
| 22 1:28 | wasted | no enemy blinded for long |
Throws
50 grenades: 42 thrown safely, 6 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Most of the risky ones were from Middle (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:43 | exposed | a flash at Middle - seen by 1 enemy for 0.2 s, the nearest 712 units away; a running throw |
| 10 1:10 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 968 units away; a running throw |
| 12 1:41 | exposed | a molotov at Lower Tunnel - seen by 2 enemies for 0.6 s, the nearest 114 units away; a running throw |
| 19 1:49 | exposed | a molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 1896 units away; a running throw |
| 20 bomb 0:26 | punished | killed by Sw1tc7 0.9 s after throwing a flash at Tunnel Stairs, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 835 units away; a jump throw |
| 21 1:50 | exposed | a molotov at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1999 units away; a running throw |
| 21 1:43 | punished | killed by tren365 with an HE in hand at Lower Tunnel - out of the enemy's view (through a smoke or a wall) |
| 22 1:30 | exposed | a flash at Under A - seen by 1 enemy for 0.1 s, the nearest 1100 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 12 1:38 | Mid Doors | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died | ||
| 16 1:39 | Middle | cover not used: 32 units away, they'd have seen only your head | lived | ||
| 22 1:33 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds (1 time longer than pros stand there). 0 of your 3 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 0 of the 3 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 0:59 | hold | held with chechenya, 996 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,516 ms before chechenya) |
| 9 1:20 | hold | held with MAXXIZOR, 490 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms after MAXXIZOR) |
| 9 1:19 | in their way | stood between MAXXIZOR and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 9 1:19 | in their way | stood between undertab lowskill grace and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 1:51 | hold | held with chechenya, 599 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after chechenya) |
| 17 0:39 | trade | Squx was killed 568 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:41 | trade | undertab lowskill grace was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:40 | trade | MAXXIZOR was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:45 | hit them | Glock-18 | 312 ms | – | 1.2° | ||
| 1 1:39 | hit them | Glock-18 | 797 ms | – | 6.6° | ||
| 1 1:35 | hit them | Glock-18 | 422 ms | – | 1.2° | ||
| 1 1:35 | killed by them | USP-S | 297 ms | 297 ms | 1.8° | ||
| 2 1:47 | hit by them | SSG 08 | 250 ms | – | 0.6° | ||
| 2 0:59 | killed by them | M4A1-S | 562 ms | 562 ms | 21.5° | ||
| 3 1:24 | killed by them | M4A1-S | 188 ms | 594 ms | 5.1° | ||
| 3 1:24 | hit them | SSG 08 | 297 ms | – | 17.3° | ||
| 4 1:25 | killed by them | M4A4 | 1250 ms | 1891 ms | 1.3° | ||
| 5 1:49 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:39 | hit them | AK-47 | 656 ms | – | 1.3° | ||
| 6 1:36 | hit by them | SSG 08 | 266 ms | – | 1.5° | ||
| 6 1:34 | hit them | AK-47 | 266 ms | – | 1.8° | ||
| 6 1:31 | killed by them | M4A1-S | 328 ms | 438 ms | 0.9° | ||
| 7 1:38 | hit by them | MP9 | 844 ms | – | 13.0° | ||
| 7 1:37 | killed them | P250 | 250 ms | 250 ms | 3.1° | ||
| 7 1:29 | killed by them | FAMAS | 172 ms | 438 ms | 4.0° | ||
| 8 1:51 | killed by them | AWP | 297 ms | 297 ms | 0.9° | ||
| 9 1:41 | hit by them | Desert Eagle | 500 ms | – | 1.3° | ||
| 9 1:19 | killed by them | Five-SeveN | 469 ms | 844 ms | 0.5° | ||
| 10 1:30 | killed them | Desert Eagle | 1547 ms | 1547 ms | 5.8° | ||
| 10 1:12 | hit by them | M4A4 | 391 ms | – | 15.6° | ||
| 10 1:12 | killed them | Desert Eagle | 1125 ms | 1125 ms | 4.1° | ||
| 10 1:08 | killed by them | M4A1-S | 453 ms | 562 ms | 6.7° | ||
| 11 1:01 | hit by them | Desert Eagle | 234 ms | – | 8.9° | ||
| 11 0:58 | killed by them | Desert Eagle | 172 ms | 172 ms | 5.3° | ||
| 12 1:37 | killed by them | M4A1-S | 656 ms | 656 ms | 29.5° | ||
| 13 1:21 | killed by them | Glock-18 | 359 ms | 531 ms | 37.5° | ||
| 13 1:21 | hit by them | Glock-18 | 328 ms | – | 10.7° | ||
| 16 1:38 | hit by them | SSG 08 | 422 ms | – | 1.7° | ||
| 18 1:42 | killed by them | Galil AR | 375 ms | 375 ms | 4.2° | ||
| 19 1:44 | killed by them | AK-47 | 281 ms | 391 ms | 5.0° | ||
| 20 bomb 0:25 | killed by them | AWP | 203 ms | 203 ms | 3.4° | ||
| 22 1:32 | killed them | AWP | 797 ms | 797 ms | 15.7° | ||
| 22 bomb 0:36 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 bomb 0:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:46 | killed them | M4A1-S | 844 ms | 1266 ms | 1.0° | ||
| 23 1:30 | hit them | M4A4 | 391 ms | – | 5.8° | ||
| 23 1:30 | killed by them | AK-47 | 547 ms | 703 ms | 0.8° | ||
| 24 1:34 | killed them | M4A1-S | 2594 ms | 2688 ms | 0.8° | ||
| 24 1:12 | killed by them | AK-47 | 172 ms | 484 ms | 3.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:45 | Glock-18 | 1215 | fine - pros would have fired it too | 2/4 | 60% / 60% | ||
| 1 1:39 | Glock-18 | 1874 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 31% | |
| 1 1:39 | Glock-18 | 1873 | fired while moving (86 u/s), too fast to be accurate - stop first | 2/7 | 11% / 39% | ||
| 1 1:35 | Glock-18 | 1340 | fine - pros would have fired it too | 1/1 | 47% / 47% | ||
| 6 1:39 | AK-47 | 724 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 65% / 65% | |
| 6 1:39 | AK-47 | 805 | fine - pros would have fired it too | 1/1 | 34% / 58% | ||
| 6 1:34 | AK-47 | 785 | fine - pros would have fired it too | 1/1 | 56% / 56% | ||
| 7 1:37 | P250 | 511 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/1 | killed them | 21% / 50% | |
| 9 1:19 | Desert Eagle | 493 | fired while moving (293 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 12% / 67% | |
| 10 1:30 | Desert Eagle | 1387 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 10 1:12 | Desert Eagle | 340 | fired while moving (98 u/s), too fast to be accurate - stop first | 1/2 | killed them | 37% / 49% | |
| 16 1:36 | Desert Eagle | 1362 | fine - pros would have fired it too | 0/1 | 36% / 61% | ||
| 22 1:32 | AWP | 613 | fine - pros would have fired it too | 1/1 | killed them | 78% / 78% | |
| 22 1:02 | AWP | 1003 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/2 | 15% / 66% | ||
| 22 bomb 0:36 | AK-47 | 905 | aim far off: your crosshair was about 16 player widths (513 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 1% / 48% | |
| 23 1:47 | M4A1-S | 1715 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 21% / 57% | ||
| 23 1:47 | M4A1-S | 1629 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 18% / 44% | ||
| 23 1:46 | M4A1-S | 1629 | fine - pros would have fired it too | 0/1 | 57% / 57% | ||
| 23 1:46 | M4A1-S | 1629 | fine - pros would have fired it too | 3/4 | killed them | 66% / 66% | |
| 23 1:31 | M4A1-S | 1229 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/15 | cut short (a death, a reload); 10 bullets after pros would have stopped | 17% / 45% | |
| 24 1:34 | M4A1-S | 287 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/3 | killed them | 66% / 77% | |
| 24 1:12 | AK-47 | 1248 | fired while moving (132 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 5% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.