Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 80 | 35% |
| MP9 | 45 | 16% |
| M4A4 | 28 | 32% |
| USP-S | 9 | 67% |
| Glock-18 | 8 | 38% |
| Desert Eagle | 7 | 43% |
| MAG-7 | 6 | 100% |
| AWP | 3 | 33% |
| SSG 08 | 2 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 8/119 | 15 1:12 | 3 kills (MP9 ×3), 2 headshots, in 4.6 s CT | 4.6 |
| 9/119 | 13 1:44 | 3 kills (USP-S ×3), all headshots, in 29.4 s CT | 4.4 |
| 21/119 | 10 bomb 0:34 | 2 kills (AK-47 ×2), in 4.6 s T | 2.9 |
| 27/119 | 5 0:56 | 2 kills (AK-47 ×2), 1 headshot, in 8.1 s T | 2.6 |
| 29/119 | 2 0:53 | 1 kill (Deagle), 1 headshot T | 2.3 |
| 34/119 | 17 1:23 | 1 kill (AK-47), 1 through smoke CT | 2.1 |
| 41/119 | 4 1:16 | 2 kills (AK-47 ×2), all headshots, in 23.6 s T | 1.5 |
| 43/119 | 3 1:21 | 1 kill (Deagle), 1 through smoke T | 1.4 |
| 44/119 | 7 1:15 | 1 kill (AWP), 1 through smoke T | 1.4 |
| 46/119 | 8 0:41 | 2 kills (Scout, AK-47), 1 headshot, in 33.5 s T | 1.3 |
| 52/119 | 20 1:45 | 1 kill (MAG-7), 1 headshot CT | 1.0 |
| 71/119 | 1 1:27 | 1 kill (Glock), a wallbang, 1 headshot T | 0.5 |
| 73/119 | 14 1:27 | 1 kill (MP9), 1 through smoke, 1 headshot CT | 0.5 |
| 85/119 | 11 1:29 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 87/119 | 21 1:27 | 1 kill (M4A4) CT | 0.0 |
| 112/119 | 9 1:30 | 2 kills (AK-47 ×2), in 18.4 s T | -1.5 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 1:29 | 1v4 before the plant T · 100 HP · Long Doors | lost - died later, after 1 kill · first fight won, saw each other |
| 7 bomb 0:34 | 1v1 after the plant T · 100 HP · Bombsite A | lost - died later · saw each other |
| 19 bomb 0:34 | 1v4 after the plant CT · 8 HP · Middle | lost - died in the first fight · saw each other |
Flashes
14 flashes: 4 good, 2 weak, 5 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:46 | good | blinded ??whoisit?? 3.5 s (0.8 s white) |
| 1 1:45 | good | blinded ??whoisit?? 3.5 s (0.8 s white), Король уёбищ 3.3 s (0.7 s white) chechenya peeked ??whoisit?? 0.4 s before the pop - too late - the flash popped after they showed; got hit first |
| 2 1:08 | wasted | no enemy blinded for long |
| 5 1:48 | good | blinded ??whoisit?? 3.6 s (0.9 s white) |
| 5 1:47 | weak | barely blinded ??whoisit?? 2.5 s (0.3 s white) |
| 7 1:47 | weak | barely blinded наказан быть богом 2.5 s (0.3 s white); blinded undertab lowskill grace 2.9 s on the move through Long Doors - safe |
| 8 0:58 | wasted | no enemy blinded for long |
| 8 bomb 0:24 | hurt the team | barely blinded ??whoisit?? 2.4 s (0.2 s white); blinded themselves 1.9 s on the move through Bombsite A - an enemy could see them; blinded Squx 2.9 s holding Long A - safe |
| 9 1:13 | misled a peek | barely blinded ??whoisit?? 0.9 s (0.1 s white) the enemy was barely blinded, and MAXXIZOR peeked ??whoisit?? 1.2 s after the pop; hit them first |
| 10 1:43 | wasted | no enemy blinded for long |
| 11 1:42 | wasted | no enemy blinded for long |
| 17 1:45 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe |
| 19 1:12 | good | blinded ??whoisit?? 4.7 s (1.9 s white) |
| 24 1:44 | misled a peek | barely blinded ??whoisit?? 2.6 s (0.3 s white); blinded themselves 2.0 s on the move through Long A - safe; blinded undertab lowskill grace 2.3 s on the move through Long A - safe the enemy was barely blinded, and undertab lowskill grace peeked ??whoisit?? 1.9 s after the pop; got hit first |
Throws
58 grenades: 55 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:31 | exposed | a smoke at Long Doors - seen by 1 enemy for 0.4 s, the nearest 1198 units away |
| 6 1:51 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 2657 units away; a running throw |
| 11 1:51 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2655 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 5 0:48 | A Ramp | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 20 1:44 | Upper Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 4 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | trade | chechenya was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:30 | trade | Squx was killed 1015 units away: you traded in 3,500 ms (pros: 2,609 ms) |
| 1 1:29 | trade | undertab lowskill grace was killed 588 units away: you traded in 2,062 ms (pros: 625 ms) |
| 2 1:38 | line of fire | stood in 092's line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 2 0:56 | hold | held with Squx, 834 units and 112° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 0:56 | trade | Squx was killed 840 units away: you traded in 3,062 ms (pros: 2,031 ms) |
| 3 1:24 | trade | 092 was killed 83 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:26 | hold | held with 092, 251 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:24 | trade | 092 was killed 251 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:49 | trade | 092 was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:34 | trade | undertab lowskill grace was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:51 | trade | 092 was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:45 | hold | held with chechenya, 466 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 8 0:44 | trade | chechenya was killed 460 units away: you traded in 3,422 ms (pros: 1,641 ms) |
| 9 1:20 | hold | held with 092, 490 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before 092) |
| 9 1:20 | hold | held with undertab lowskill grace, 857 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before undertab lowskill grace) |
| 9 1:20 | hold | held with chechenya, 827 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,281 ms before chechenya) |
| 9 1:19 | trade | 092 was killed 620 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:19 | line of fire | stood in Squx's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 11 1:08 | trade | chechenya was killed 591 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:16 | trade | undertab lowskill grace was killed 905 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 1:41 | trade | undertab lowskill grace was killed 198 units away: not traded within 5 s (pros: 969 ms) |
| 23 1:30 | trade | 092 was killed 619 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:45 | line of fire | stood in undertab lowskill grace's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 24 1:45 | line of fire | stood in undertab lowskill grace's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 24 1:40 | hold | held with undertab lowskill grace, 114 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after undertab lowskill grace) |
| 24 1:39 | trade | undertab lowskill grace was killed 95 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed them | Glock-18 | 594 ms | 2234 ms | 0.9° | ||
| 1 1:20 | hit them | Glock-18 | 281 ms | – | 0.7° | ||
| 1 1:20 | killed by them | USP-S | 750 ms | 750 ms | 2.7° | ||
| 2 1:42 | hit by them | SSG 08 | 156 ms | – | 1.6° | ||
| 2 0:53 | killed them | Desert Eagle | 250 ms | 250 ms | 1.1° | ||
| 2 0:45 | hit them | MP9 | 62 ms | – | 4.3° | ||
| 2 0:45 | killed by them | MP9 | 328 ms | 406 ms | 14.3° | ||
| 3 1:22 | hit by them | MP9 | 469 ms | – | 5.3° | ||
| 3 1:22 | killed them | Desert Eagle | 578 ms | 1297 ms | 12.3° | ||
| 3 1:21 | killed by them | M4A1-S | 188 ms | 188 ms | 1.9° | ||
| 4 1:16 | killed them | AK-47 | 453 ms | 453 ms | 9.6° | ||
| 4 1:04 | hit them | AK-47 | 656 ms | – | 1.6° | ||
| 4 0:52 | killed them | AK-47 | 312 ms | 406 ms | 1.7° | ||
| 4 bomb 0:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:21 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 bomb 0:21 | hit by them | AK-47 | 62 ms | – | 0.9° | ||
| 5 1:13 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:57 | killed them | AK-47 | 703 ms | 1453 ms | 2.9° | ||
| 5 0:48 | killed them | AK-47 | 188 ms | 188 ms | 0.6° | ||
| 6 1:22 | hit by them | M4A4 | 2078 ms | – | 22.6° | ||
| 6 bomb 0:40 | killed by them | M4A1-S | 4047 ms | 4047 ms | 22.6° | ||
| 7 1:15 | killed them | AWP | 234 ms | 234 ms | 2.6° | ||
| 7 bomb 0:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:26 | hit by them | M4A4 | 578 ms | – | 0.8° | ||
| 7 bomb 0:23 | killed by them | M4A1-S | 328 ms | 328 ms | 0.2° | ||
| 8 1:01 | hit by them | M4A4 | 438 ms | – | 0.9° | ||
| 8 0:41 | killed them | SSG 08 | 250 ms | 250 ms | 2.2° | ||
| 8 bomb 0:23 | killed them | AK-47 | 828 ms | 1125 ms | 5.2° | ||
| 9 1:30 | killed them | AK-47 | 219 ms | 328 ms | 2.6° | ||
| 9 1:19 | hit them | AK-47 | 938 ms | – | 7.4° | ||
| 9 1:12 | killed them | AK-47 | 281 ms | 281 ms | 12.7° | ||
| 10 1:11 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:37 | hit them | AK-47 | 297 ms | – | 1.8° | ||
| 10 bomb 0:34 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:30 | killed them | AK-47 | 484 ms | 781 ms | 6.4° | ||
| 10 bomb 0:29 | hit by them | AK-47 | 625 ms | – | 1.6° | ||
| 11 1:29 | hit by them | MP9 | 516 ms | – | 2.7° | ||
| 11 1:29 | killed them | AK-47 | 688 ms | 688 ms | 10.1° | ||
| 11 1:22 | hit by them | Desert Eagle | 297 ms | – | 2.3° | ||
| 11 1:06 | hit them | AK-47 | 203 ms | – | 0.7° | ||
| 11 1:06 | killed by them | Desert Eagle | 328 ms | 328 ms | 0.3° | ||
| 12 1:37 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:36 | hit them | AK-47 | 391 ms | – | 1.6° | ||
| 13 1:44 | killed them | USP-S | 469 ms | 672 ms | 0.3° | ||
| 13 1:42 | killed them | USP-S | 219 ms | 219 ms | 4.1° | ||
| 13 1:15 | killed them | USP-S | 594 ms | 812 ms | 4.1° | ||
| 14 1:29 | hit by them | Desert Eagle | 766 ms | – | 3.8° | ||
| 14 1:28 | killed them | MP9 | 1234 ms | 2359 ms | 0.5° | ||
| 15 1:12 | killed them | MP9 | 750 ms | 1328 ms | 7.7° | ||
| 15 1:12 | hit by them | AK-47 | 906 ms | – | 15.5° | ||
| 15 1:08 | killed them | MP9 | 625 ms | 625 ms | 3.7° | ||
| 15 1:07 | killed them | MP9 | 359 ms | 359 ms | 2.9° | ||
| 17 1:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:03 | hit them | AK-47 | 422 ms | – | 0.7° | ||
| 17 1:03 | killed by them | AK-47 | 469 ms | 781 ms | 5.3° | ||
| 18 1:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:52 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:16 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:32 | hit them | M4A4 | 422 ms | – | 1.5° | ||
| 19 bomb 0:32 | killed by them | AK-47 | 156 ms | 156 ms | 7.0° | ||
| 20 1:46 | killed them | MAG-7 | 344 ms | 2047 ms | 2.1° | ||
| 20 1:43 | hit them | MAG-7 | 359 ms | – | 7.1° | ||
| 20 1:42 | hit by them | AK-47 | 141 ms | – | 11.1° | ||
| 20 1:41 | hit them | P2000 | 250 ms | – | 4.9° | ||
| 20 1:40 | killed by them | AK-47 | 359 ms | 359 ms | 7.8° | ||
| 21 1:27 | killed them | M4A4 | 641 ms | 1000 ms | 14.2° | ||
| 21 1:26 | hit them | M4A4 | 578 ms | – | 2.5° | ||
| 21 1:26 | killed by them | AK-47 | 359 ms | 547 ms | 33.5° | ||
| 22 1:46 | hit them | MAG-7 | 328 ms | – | 10.7° | ||
| 22 1:46 | killed by them | AK-47 | 500 ms | 594 ms | 5.4° | ||
| 23 1:21 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:39 | killed by them | Galil AR | 594 ms | 1406 ms | 0.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | Glock-18 | 1181 | fine - pros would have fired it too | 1/3 | 24% / 35% | ||
| 1 1:22 | Glock-18 | 1142 | fine - pros would have fired it too | 0/2 | 37% / 42% | ||
| 1 1:20 | Glock-18 | 1120 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 51% / 51% | |
| 2 1:42 | Desert Eagle | 1568 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/1 | 4% / 39% | ||
| 2 0:53 | Desert Eagle | 236 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 3 1:22 | Desert Eagle | 90 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 2/6 | killed them | 24% / 73% | |
| 4 1:16 | AK-47 | 757 | fired while moving (140 u/s), too fast to be accurate - stop first | 1/5 | killed them | 10% / 46% | |
| 4 1:05 | AK-47 | 1123 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 2/7 | 11% / 56% | ||
| 4 0:52 | AK-47 | 1665 | fine - pros would have fired it too | 2/5 | killed them | 50% / 50% | |
| 5 0:57 | AK-47 | 1780 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 5 0:56 | AK-47 | 1764 | fine - pros would have fired it too | 3/10 | killed them; 4 bullets after pros would have stopped | 67% / 67% | |
| 5 0:53 | AK-47 | 305 | fine - pros would have fired it too | 0/4 | 50% / 50% | ||
| 5 0:48 | AK-47 | 1032 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% | |
| 7 1:15 | AWP | 1009 | fine - pros would have fired it too | 1/1 | killed them | 57% / 71% | |
| 8 bomb 0:24 | AK-47 | 1008 | fired while moving (111 u/s), too fast to be accurate - stop first | 3/11 | killed them | 22% / 67% | |
| 9 1:41 | AK-47 | 859 | fired while moving (187 u/s), too fast to be accurate - stop first | 0/5 | 5% / 51% | ||
| 9 1:32 | AK-47 | 523 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/11 | 0% / 49% | ||
| 9 1:30 | AK-47 | 773 | fine - pros would have fired it too | 2/7 | killed them | 61% / 61% | |
| 9 1:19 | AK-47 | 1119 | fired while moving (138 u/s), too fast to be accurate - stop first | 2/7 | 6% / 48% | ||
| 9 1:12 | AK-47 | 211 | fired while moving (210 u/s), too fast to be accurate - stop first | 1/6 | killed them | 12% / 47% | |
| 10 bomb 0:37 | AK-47 | 1344 | fine - pros would have fired it too | 4/5 | 59% / 59% | ||
| 10 bomb 0:33 | AK-47 | 982 | fine - pros would have fired it too | 0/5 | 76% / 76% | ||
| 10 bomb 0:30 | AK-47 | 729 | fired while moving (129 u/s), too fast to be accurate - stop first | 3/9 | killed them | 25% / 67% | |
| 11 1:29 | AK-47 | 474 | aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first | 1/9 | killed them | 1% / 47% | |
| 11 1:26 | AK-47 | 649 | fired while moving (210 u/s), too fast to be accurate - stop first | 0/5 | 6% / 56% | ||
| 11 1:07 | AK-47 | 1397 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 45% | |
| 11 1:07 | AK-47 | 1400 | fine - pros would have fired it too | 0/3 | 28% / 51% | ||
| 11 1:06 | AK-47 | 1401 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 40% / 56% | |
| 12 1:36 | AK-47 | 790 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 42% / 46% | |
| 13 1:44 | USP-S | 1180 | fine - pros would have fired it too | 2/3 | killed them | 49% / 50% | |
| 13 1:42 | USP-S | 998 | fine - pros would have fired it too | 1/2 | killed them | 47% / 49% | |
| 13 1:15 | USP-S | 379 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/4 | killed them | 18% / 46% | |
| 14 1:29 | MP9 | 737 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 2/29 | killed them; 16 bullets after pros would have stopped | 19% / 51% | |
| 15 1:13 | MP9 | 758 | fired while moving (49 u/s), too fast to be accurate - stop first | 1/9 | 2% / 62% | ||
| 15 1:12 | MP9 | 770 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/9 | killed them | 7% / 48% | |
| 15 1:08 | MP9 | 323 | fired while moving (234 u/s), too fast to be accurate - stop first | 1/5 | killed them | 1% / 49% | |
| 15 1:07 | MP9 | 1105 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/4 | killed them | 49% / 66% | |
| 17 1:03 | AK-47 | 1209 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 18% / 45% | |
| 19 bomb 0:32 | M4A4 | 771 | fine - pros would have fired it too | 2/8 | cut short (a death, a reload) | 33% / 48% | |
| 20 1:41 | USP-S | 298 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 46% / 54% | |
| 21 1:27 | M4A4 | 585 | fine - pros would have fired it too | 8/16 | killed them | 46% / 47% | |
| 24 1:39 | M4A4 | 794 | too soon: your crosshair was still moving onto them, about 2 player widths (69 units) off - pros wait the split second it takes to get on target | 0/12 | cut short (a death, a reload); 3 bullets after pros would have stopped | 1% / 51% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.