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Dust II, won 13-11 · Wed 11 Nov, 18:43

MAXXIZOR26,637

The match

Aim

406 msTTD672 msTTK2.8°Crosshair↓28%1st bullet22%Spray20%Head70%Counter-strafe

Scoreboard

111ADR88%KAST

Positioning

Shots

20/42Rushed↓2/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478035%
MP94516%
M4A42832%
USP-S967%
Glock-18838%
Desert Eagle743%
MAG-76100%
AWP333%
SSG 08250%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
8/11915 1:12 3 kills (MP9 ×3), 2 headshots, in 4.6 s CT4.6
9/11913 1:44 3 kills (USP-S ×3), all headshots, in 29.4 s CT4.4
21/11910 bomb 0:34 2 kills (AK-47 ×2), in 4.6 s T2.9
27/1195 0:56 2 kills (AK-47 ×2), 1 headshot, in 8.1 s T2.6
29/1192 0:53 1 kill (Deagle), 1 headshot T2.3
34/11917 1:23 1 kill (AK-47), 1 through smoke CT2.1
41/1194 1:16 2 kills (AK-47 ×2), all headshots, in 23.6 s T1.5
43/1193 1:21 1 kill (Deagle), 1 through smoke T1.4
44/1197 1:15 1 kill (AWP), 1 through smoke T1.4
46/1198 0:41 2 kills (Scout, AK-47), 1 headshot, in 33.5 s T1.3
52/11920 1:45 1 kill (MAG-7), 1 headshot CT1.0
71/1191 1:27 1 kill (Glock), a wallbang, 1 headshot T0.5
73/11914 1:27 1 kill (MP9), 1 through smoke, 1 headshot CT0.5
85/11911 1:29 1 kill (AK-47), 1 headshot T0.1
87/11921 1:27 1 kill (M4A4) CT0.0
112/1199 1:30 2 kills (AK-47 ×2), in 18.4 s T-1.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 1:29 1v4 before the plant T · 100 HP · Long Doorslost - died later, after 1 kill · first fight won, saw each other
7 bomb 0:34 1v1 after the plant T · 100 HP · Bombsite Alost - died later · saw each other
19 bomb 0:34 1v4 after the plant CT · 8 HP · Middlelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 4 good, 2 weak, 5 wasted, 3 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:46 goodblinded ??whoisit?? 3.5 s (0.8 s white)
1 1:45 goodblinded ??whoisit?? 3.5 s (0.8 s white), Король уёбищ 3.3 s (0.7 s white) chechenya peeked ??whoisit?? 0.4 s before the pop - too late - the flash popped after they showed; got hit first
2 1:08 wastedno enemy blinded for long
5 1:48 goodblinded ??whoisit?? 3.6 s (0.9 s white)
5 1:47 weakbarely blinded ??whoisit?? 2.5 s (0.3 s white)
7 1:47 weakbarely blinded наказан быть богом 2.5 s (0.3 s white); blinded undertab lowskill grace 2.9 s on the move through Long Doors - safe
8 0:58 wastedno enemy blinded for long
8 bomb 0:24 hurt the teambarely blinded ??whoisit?? 2.4 s (0.2 s white); blinded themselves 1.9 s on the move through Bombsite A - an enemy could see them; blinded Squx 2.9 s holding Long A - safe
9 1:13 misled a peekbarely blinded ??whoisit?? 0.9 s (0.1 s white) the enemy was barely blinded, and MAXXIZOR peeked ??whoisit?? 1.2 s after the pop; hit them first
10 1:43 wastedno enemy blinded for long
11 1:42 wastedno enemy blinded for long
17 1:45 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Long A - safe
19 1:12 goodblinded ??whoisit?? 4.7 s (1.9 s white)
24 1:44 misled a peekbarely blinded ??whoisit?? 2.6 s (0.3 s white); blinded themselves 2.0 s on the move through Long A - safe; blinded undertab lowskill grace 2.3 s on the move through Long A - safe the enemy was barely blinded, and undertab lowskill grace peeked ??whoisit?? 1.9 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
58 grenades: 55 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:31 exposeda smoke at Long Doors - seen by 1 enemy for 0.4 s, the nearest 1198 units away
6 1:51 exposeda molotov at Top Mid - seen by 1 enemy for 0.4 s, the nearest 2657 units away; a running throw
11 1:51 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2655 units away; a running throw

Positioning

In 2 of your 45 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 16 of your 39 duels (41%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 23 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 0:48 ??whoisit??A Rampcover not used: 16 units away, they'd have seen only your headkilled them
20 1:44 Король уёбищUpper Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 0 of your 4 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 4 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradechechenya was killed 867 units away: not traded within 5 s (pros: 2,031 ms)
1 1:30 tradeSqux was killed 1015 units away: you traded in 3,500 ms (pros: 2,609 ms)
1 1:29 tradeundertab lowskill grace was killed 588 units away: you traded in 2,062 ms (pros: 625 ms)
2 1:38 line of firestood in 󠁳⁧⁧092's line of fire while they fought, for 562 ms (pros: 188 ms at a time)
2 0:56 holdheld with Squx, 834 units and 112° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 0:56 tradeSqux was killed 840 units away: you traded in 3,062 ms (pros: 2,031 ms)
3 1:24 trade󠁳⁧⁧092 was killed 83 units away: not traded within 5 s (pros: 969 ms)
4 1:26 holdheld with 󠁳⁧⁧092, 251 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:24 trade󠁳⁧⁧092 was killed 251 units away: not traded within 5 s (pros: 1,641 ms)
5 1:49 trade󠁳⁧⁧092 was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:34 tradeundertab lowskill grace was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
8 1:51 trade󠁳⁧⁧092 was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
8 0:45 holdheld with chechenya, 466 units and 32° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
8 0:44 tradechechenya was killed 460 units away: you traded in 3,422 ms (pros: 1,641 ms)
9 1:20 holdheld with 󠁳⁧⁧092, 490 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 219 ms before 󠁳⁧⁧092)
9 1:20 holdheld with undertab lowskill grace, 857 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before undertab lowskill grace)
9 1:20 holdheld with chechenya, 827 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 1,281 ms before chechenya)
9 1:19 trade󠁳⁧⁧092 was killed 620 units away: not traded within 5 s (pros: 625 ms)
10 1:19 line of firestood in Squx's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
11 1:08 tradechechenya was killed 591 units away: not traded within 5 s (pros: 2,031 ms)
19 1:16 tradeundertab lowskill grace was killed 905 units away: not traded within 5 s (pros: 2,031 ms)
20 1:41 tradeundertab lowskill grace was killed 198 units away: not traded within 5 s (pros: 969 ms)
23 1:30 trade󠁳⁧⁧092 was killed 619 units away: not traded within 5 s (pros: 2,031 ms)
24 1:45 line of firestood in undertab lowskill grace's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
24 1:45 line of firestood in undertab lowskill grace's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
24 1:40 holdheld with undertab lowskill grace, 114 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after undertab lowskill grace)
24 1:39 tradeundertab lowskill grace was killed 95 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:29 Король уёбищkilled themGlock-18594 ms2234 ms0.9°
1 1:20 наказан быть богомhit themGlock-18281 ms–0.7°
1 1:20 наказан быть богомkilled by themUSP-S750 ms750 ms2.7°
2 1:42 Sw1tc7hit by themSSG 08156 ms–1.6°
2 0:53 наказан быть богомkilled themDesert Eagle250 ms250 ms1.1°
2 0:45 tren365hit themMP962 ms–4.3°
2 0:45 tren365killed by themMP9328 ms406 ms14.3°
3 1:22 tren365hit by themMP9469 ms–5.3°
3 1:22 tren365killed themDesert Eagle578 ms1297 ms12.3°
3 1:21 Sw1tc7killed by themM4A1-S188 ms188 ms1.9°
4 1:16 Sw1tc7killed themAK-47453 ms453 ms9.6°
4 1:04 ??whoisit??hit themAK-47656 ms–1.6°
4 0:52 наказан быть богомkilled themAK-47312 ms406 ms1.7°
4 bomb 0:24 tren365hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:21 tren365hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:21 tren365hit by themAK-4762 ms–0.9°
5 1:13 Sw1tc7hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 0:57 tren365killed themAK-47703 ms1453 ms2.9°
5 0:48 ??whoisit??killed themAK-47188 ms188 ms0.6°
6 1:22 Король уёбищhit by themM4A42078 ms–22.6°
6 bomb 0:40 Король уёбищkilled by themM4A1-S4047 ms4047 ms22.6°
7 1:15 Sw1tc7killed themAWP234 ms234 ms2.6°
7 bomb 0:29 tren365hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:26 tren365hit by themM4A4578 ms–0.8°
7 bomb 0:23 tren365killed by themM4A1-S328 ms328 ms0.2°
8 1:01 Король уёбищhit by themM4A4438 ms–0.9°
8 0:41 Король уёбищkilled themSSG 08250 ms250 ms2.2°
8 bomb 0:23 ??whoisit??killed themAK-47828 ms1125 ms5.2°
9 1:30 наказан быть богомkilled themAK-47219 ms328 ms2.6°
9 1:19 ??whoisit??hit themAK-47938 ms–7.4°
9 1:12 ??whoisit??killed themAK-47281 ms281 ms12.7°
10 1:11 Sw1tc7hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:37 tren365hit themAK-47297 ms–1.8°
10 bomb 0:34 tren365killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:30 Sw1tc7killed themAK-47484 ms781 ms6.4°
10 bomb 0:29 Sw1tc7hit by themAK-47625 ms–1.6°
11 1:29 ??whoisit??hit by themMP9516 ms–2.7°
11 1:29 ??whoisit??killed themAK-47688 ms688 ms10.1°
11 1:22 Sw1tc7hit by themDesert Eagle297 ms–2.3°
11 1:06 наказан быть богомhit themAK-47203 ms–0.7°
11 1:06 наказан быть богомkilled by themDesert Eagle328 ms328 ms0.3°
12 1:37 ??whoisit??killed by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:36 ??whoisit??hit themAK-47391 ms–1.6°
13 1:44 ??whoisit??killed themUSP-S469 ms672 ms0.3°
13 1:42 Sw1tc7killed themUSP-S219 ms219 ms4.1°
13 1:15 tren365killed themUSP-S594 ms812 ms4.1°
14 1:29 Король уёбищhit by themDesert Eagle766 ms–3.8°
14 1:28 Король уёбищkilled themMP91234 ms2359 ms0.5°
15 1:12 tren365killed themMP9750 ms1328 ms7.7°
15 1:12 tren365hit by themAK-47906 ms–15.5°
15 1:08 Sw1tc7killed themMP9625 ms625 ms3.7°
15 1:07 наказан быть богомkilled themMP9359 ms359 ms2.9°
17 1:24 ??whoisit??killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:03 наказан быть богомhit themAK-47422 ms–0.7°
17 1:03 наказан быть богомkilled by themAK-47469 ms781 ms5.3°
18 1:39 наказан быть богомkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:52 наказан быть богомhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:16 tren365hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:32 Sw1tc7hit themM4A4422 ms–1.5°
19 bomb 0:32 Sw1tc7killed by themAK-47156 ms156 ms7.0°
20 1:46 наказан быть богомkilled themMAG-7344 ms2047 ms2.1°
20 1:43 Король уёбищhit themMAG-7359 ms–7.1°
20 1:42 Король уёбищhit by themAK-47141 ms–11.1°
20 1:41 tren365hit themP2000250 ms–4.9°
20 1:40 tren365killed by themAK-47359 ms359 ms7.8°
21 1:27 наказан быть богомkilled themM4A4641 ms1000 ms14.2°
21 1:26 ??whoisit??hit themM4A4578 ms–2.5°
21 1:26 ??whoisit??killed by themAK-47359 ms547 ms33.5°
22 1:46 наказан быть богомhit themMAG-7328 ms–10.7°
22 1:46 наказан быть богомkilled by themAK-47500 ms594 ms5.4°
23 1:21 наказан быть богомkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:39 наказан быть богомkilled by themGalil AR594 ms1406 ms0.7°

Shots

You fired 20 of your 42 first shots too soon: 13 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 23 spray bullets went on after pros would have stopped. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:29 Король уёбищGlock-181181fine - pros would have fired it too1/324% / 35%
1 1:22 наказан быть богомGlock-181142fine - pros would have fired it too0/237% / 42%
1 1:20 наказан быть богомGlock-181120fine - pros would have fired it too1/3cut short (a death, a reload)51% / 51%
2 1:42 Sw1tc7Desert Eagle1568fired while moving (128 u/s), too fast to be accurate - stop first0/14% / 39%
2 0:53 наказан быть богомDesert Eagle236fine - pros would have fired it too1/1killed them60% / 60%
3 1:22 tren365Desert Eagle90aim far off: your crosshair was about a player's width (33 units) off their body - get on target first2/6killed them24% / 73%
4 1:16 Sw1tc7AK-47757fired while moving (140 u/s), too fast to be accurate - stop first1/5killed them10% / 46%
4 1:05 ??whoisit??AK-471123aim far off: your crosshair was about a player's width (35 units) off their body - get on target first2/711% / 56%
4 0:52 наказан быть богомAK-471665fine - pros would have fired it too2/5killed them50% / 50%
5 0:57 tren365AK-471780fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
5 0:56 tren365AK-471764fine - pros would have fired it too3/10killed them; 4 bullets after pros would have stopped67% / 67%
5 0:53 Sw1tc7AK-47305fine - pros would have fired it too0/450% / 50%
5 0:48 ??whoisit??AK-471032fine - pros would have fired it too1/4killed them71% / 71%
7 1:15 Sw1tc7AWP1009fine - pros would have fired it too1/1killed them57% / 71%
8 bomb 0:24 ??whoisit??AK-471008fired while moving (111 u/s), too fast to be accurate - stop first3/11killed them22% / 67%
9 1:41 Sw1tc7AK-47859fired while moving (187 u/s), too fast to be accurate - stop first0/55% / 51%
9 1:32 наказан быть богомAK-47523fired while moving (95 u/s), too fast to be accurate - stop first0/110% / 49%
9 1:30 наказан быть богомAK-47773fine - pros would have fired it too2/7killed them61% / 61%
9 1:19 ??whoisit??AK-471119fired while moving (138 u/s), too fast to be accurate - stop first2/76% / 48%
9 1:12 ??whoisit??AK-47211fired while moving (210 u/s), too fast to be accurate - stop first1/6killed them12% / 47%
10 bomb 0:37 tren365AK-471344fine - pros would have fired it too4/559% / 59%
10 bomb 0:33 Sw1tc7AK-47982fine - pros would have fired it too0/576% / 76%
10 bomb 0:30 Sw1tc7AK-47729fired while moving (129 u/s), too fast to be accurate - stop first3/9killed them25% / 67%
11 1:29 ??whoisit??AK-47474aim far off: your crosshair was about 2.5 player widths (76 units) off their body - get on target first1/9killed them1% / 47%
11 1:26 tren365AK-47649fired while moving (210 u/s), too fast to be accurate - stop first0/56% / 56%
11 1:07 наказан быть богомAK-471397fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 45%
11 1:07 наказан быть богомAK-471400fine - pros would have fired it too0/328% / 51%
11 1:06 наказан быть богомAK-471401fine - pros would have fired it too1/2cut short (a death, a reload)40% / 56%
12 1:36 ??whoisit??AK-47790fine - pros would have fired it too1/3cut short (a death, a reload)42% / 46%
13 1:44 ??whoisit??USP-S1180fine - pros would have fired it too2/3killed them49% / 50%
13 1:42 Sw1tc7USP-S998fine - pros would have fired it too1/2killed them47% / 49%
13 1:15 tren365USP-S379aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/4killed them18% / 46%
14 1:29 Король уёбищMP9737aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/29killed them; 16 bullets after pros would have stopped19% / 51%
15 1:13 tren365MP9758fired while moving (49 u/s), too fast to be accurate - stop first1/92% / 62%
15 1:12 tren365MP9770fired while moving (95 u/s), too fast to be accurate - stop first1/9killed them7% / 48%
15 1:08 Sw1tc7MP9323fired while moving (234 u/s), too fast to be accurate - stop first1/5killed them1% / 49%
15 1:07 наказан быть богомMP91105fired while moving (107 u/s), too fast to be accurate - stop first1/4killed them49% / 66%
17 1:03 наказан быть богомAK-471209aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/5cut short (a death, a reload)18% / 45%
19 bomb 0:32 Sw1tc7M4A4771fine - pros would have fired it too2/8cut short (a death, a reload)33% / 48%
20 1:41 tren365USP-S298fine - pros would have fired it too1/2cut short (a death, a reload)46% / 54%
21 1:27 наказан быть богомM4A4585fine - pros would have fired it too8/16killed them46% / 47%
24 1:39 наказан быть богомM4A4794too soon: your crosshair was still moving onto them, about 2 player widths (69 units) off - pros wait the split second it takes to get on target0/12cut short (a death, a reload); 3 bullets after pros would have stopped1% / 51%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 3 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.