Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 41 | 24% |
| Desert Eagle | 21 | 43% |
| M4A1-S | 16 | 44% |
| Galil AR | 9 | 56% |
| Glock-18 | 6 | 33% |
| USP-S | 5 | 40% |
| MP9 | 4 | 25% |
| Tec-9 | 3 | 67% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/119 | 11 1:08 | 3 kills (Deagle ×3), a wallbang, 1 headshot, in 10.4 s CT | 11.1 |
| 14/119 | 22 1:46 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 13.5 s T | 3.6 |
| 15/119 | 18 1:39 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 40.2 s T | 3.5 |
| 20/119 | 24 1:39 | 2 kills (Galil ×2), in 1.1 s T | 2.9 |
| 22/119 | 5 1:24 | 1 kill (M4A1-S), a wallbang CT | 2.7 |
| 61/119 | 1 1:35 | 2 kills (USP-S ×2), all headshots, in 15 s CT | 0.8 |
| 75/119 | 12 0:30 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 0.4 |
| 79/119 | 4 1:03 | 1 kill (M4A1-S), 1 headshot CT | 0.2 |
| 80/119 | 19 bomb 0:34 | 1 kill (Tec-9), 1 headshot T | 0.2 |
| 94/119 | 15 1:47 | 1 kill (AK-47), 1 headshot T | -0.3 |
| 102/119 | 2 0:56 | 1 kill (MP9), 1 headshot CT | -0.4 |
| 103/119 | 23 1:21 | 1 kill (AK-47), 1 headshot T | -0.5 |
| 107/119 | 17 1:03 | 1 kill (AK-47) T | -1.0 |
| 119/119 | 13 1:20 | 1 kill (Glock), 1 headshot T | -3.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 11 1:12 | 1v5 before the plant CT · 44 HP · Bombsite B | lost - died later, after 3 kills · first fight won, saw each other |
| 15 1:08 | 1v3 before the plant T · 11 HP · Long A | lost - died in the first fight · saw each other |
Flashes
18 flashes: 3 good, 1 weak, 13 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | wasted | no enemy blinded for long; blinded ??whoisit?? 1.9 s on the move through Long A - safe |
| 1 1:47 | wasted | no enemy blinded for long; blinded ??whoisit?? 1.8 s on the move through Long A - safe |
| 2 1:46 | wasted | no enemy blinded for long |
| 3 1:46 | wasted | no enemy blinded for long; blinded Sw1tc7 3.2 s on the move through Long A - safe; blinded ??whoisit?? 1.8 s holding Long A - safe |
| 4 1:44 | good | blinded undertab lowskill grace 3.3 s (0.7 s white); blinded Король уёбищ 1.6 s holding Pit - safe; blinded tren365 1.5 s on the move through Long A - safe |
| 4 1:43 | wasted | no enemy blinded for long; blinded Король уёбищ 1.6 s holding Pit - safe |
| 5 1:12 | good | blinded chechenya 3.6 s (0.9 s white); blinded ??whoisit?? 3.0 s holding Extended A - safe |
| 6 1:46 | good | blinded undertab lowskill grace 3.4 s (0.7 s white); blinded Король уёбищ 1.9 s on the move through Pit - safe; blinded themselves 3.8 s on the move through Long A - safe; blinded ??whoisit?? 2.5 s holding Long A - safe |
| 6 1:44 | wasted | no enemy blinded for long; blinded Король уёбищ 3.8 s holding Pit - safe; blinded themselves 2.4 s on the move through Long A - safe; blinded ??whoisit?? 3.2 s on the move through Long A - safe |
| 13 1:42 | wasted | no enemy blinded for long |
| 13 1:25 | weak | barely blinded undertab lowskill grace 2.0 s (0.2 s white), chechenya 0.7 s (0.1 s white) |
| 17 1:48 | wasted | no enemy blinded for long |
| 17 1:43 | wasted | no enemy blinded for long |
| 18 1:42 | wasted | barely blinded MAXXIZOR 0.9 s (0.1 s white) |
| 21 1:46 | wasted | barely blinded chechenya 0.7 s (0.1 s white) |
| 21 1:39 | wasted | no enemy blinded for long; blinded themselves 4.2 s on the move through Top Mid - safe |
| 22 1:24 | wasted | no enemy blinded for long |
| 22 1:19 | blinded an enemy, but hurt the team too | blinded undertab lowskill grace 3.9 s (1.2 s white); blinded themselves 1.9 s on the move through Short Stairs - ran into a fight |
Throws
38 grenades: 35 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:45 | punished | hit by undertab lowskill grace with a smoke out at B Doors, 3.2 s before the throw - seen by 3 enemies for 0.4 s, the nearest 2651 units away; a running throw |
| 13 1:27 | exposed | a flash at Middle - seen by 1 enemy for 2.5 s, the nearest 674 units away, thrown in the open |
| 22 1:48 | exposed | a molotov at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 511 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:30 | Extended A | cover not used: 128 units away, they'd have seen only your head | died | ||
| 11 1:02 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | lived | ||
| 23 1:27 | Lower Tunnel | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | hold | held with ??whoisit??, 728 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 1 1:27 | trade | Король уёбищ was killed 824 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:31 | trade | Король уёбищ was killed 613 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:01 | hold | held with Sw1tc7, 397 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 9 1:42 | hold | held with Sw1tc7, 134 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Sw1tc7) |
| 9 1:40 | line of fire | stood in Sw1tc7's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 11 1:12 | trade | Sw1tc7 was killed 3114 units away: you traded in 3,734 ms (pros: 2,609 ms) |
| 13 1:44 | trade | ??whoisit?? was killed 580 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:42 | trade | Sw1tc7 was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:24 | hold | held with tren365, 280 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after tren365) |
| 14 1:45 | line of fire | stood in ??whoisit??'s line of fire while they fought, for 562 ms (pros: 188 ms at a time) |
| 14 1:44 | line of fire | stood in ??whoisit??'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 14 1:43 | trade | Sw1tc7 was killed 339 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:35 | trade | tren365 was killed 980 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:34 | trade | ??whoisit?? was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:46 | hold | held with Sw1tc7, 333 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before Sw1tc7) |
| 15 1:08 | trade | Sw1tc7 was killed 844 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:45 | trade | Король уёбищ was killed 995 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:21 | trade | Sw1tc7 was killed 808 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 bomb 0:34 | trade | ??whoisit?? was killed 211 units away: you traded in 2,047 ms (pros: 969 ms) |
| 24 1:40 | trade | ??whoisit?? was killed 142 units away: you traded in 1,000 ms (pros: 969 ms) |
| 24 1:26 | trade | Sw1tc7 was killed 971 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | hit by them | Glock-18 | 422 ms | – | 1.2° | ||
| 1 1:35 | killed them | USP-S | 297 ms | 297 ms | 1.8° | ||
| 1 1:20 | hit by them | Glock-18 | 281 ms | – | 0.7° | ||
| 1 1:20 | killed them | USP-S | 750 ms | 750 ms | 2.7° | ||
| 2 0:56 | hit by them | MAC-10 | 250 ms | – | 4.7° | ||
| 2 0:56 | killed them | MP9 | 453 ms | 453 ms | 0.6° | ||
| 2 0:53 | killed by them | Desert Eagle | 250 ms | 250 ms | 1.1° | ||
| 4 1:03 | killed them | M4A1-S | 375 ms | 375 ms | 0.3° | ||
| 4 0:52 | killed by them | AK-47 | 312 ms | 406 ms | 1.7° | ||
| 5 1:24 | killed them | M4A1-S | 344 ms | 750 ms | 2.7° | ||
| 5 1:24 | hit by them | AK-47 | 344 ms | – | 0.9° | ||
| 5 0:58 | hit them | M4A4 | 312 ms | – | 0.7° | ||
| 5 0:58 | killed by them | AK-47 | 391 ms | 500 ms | 6.1° | ||
| 6 1:33 | hit them | Desert Eagle | 1328 ms | – | 6.5° | ||
| 6 1:33 | hit by them | AK-47 | 0 ms | – | 3.9° | ||
| 6 1:31 | hit by them | Glock-18 | 438 ms | – | 6.8° | ||
| 6 1:28 | killed by them | Glock-18 | 297 ms | 500 ms | 1.0° | ||
| 7 1:28 | hit them | Desert Eagle | 625 ms | – | 1.5° | ||
| 7 1:28 | killed by them | AK-47 | 703 ms | 891 ms | 2.4° | ||
| 8 1:09 | killed by them | AWP | 172 ms | 172 ms | 0.8° | ||
| 9 1:41 | hit them | Desert Eagle | 500 ms | – | 1.3° | ||
| 9 1:30 | killed by them | AK-47 | 219 ms | 328 ms | 2.6° | ||
| 10 1:30 | killed by them | Desert Eagle | 1547 ms | 1547 ms | 5.8° | ||
| 11 1:48 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:08 | killed them | Desert Eagle | 156 ms | 156 ms | 0.4° | ||
| 11 1:06 | hit by them | AK-47 | 203 ms | – | 0.7° | ||
| 11 1:06 | killed them | Desert Eagle | 328 ms | 328 ms | 0.3° | ||
| 11 1:01 | hit them | Desert Eagle | 234 ms | – | 8.9° | ||
| 11 0:58 | killed them | Desert Eagle | 172 ms | 172 ms | 5.3° | ||
| 11 bomb 0:40 | hit them | Desert Eagle | 172 ms | – | 0.3° | ||
| 11 bomb 0:39 | killed by them | AWP | 359 ms | 359 ms | 1.0° | ||
| 12 0:30 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:21 | killed them | Glock-18 | 359 ms | 531 ms | 37.5° | ||
| 13 1:19 | killed by them | USP-S | 156 ms | 156 ms | 0.9° | ||
| 14 1:32 | killed by them | M4A1-S | 406 ms | 594 ms | 15.4° | ||
| 15 1:47 | killed them | AK-47 | 219 ms | 609 ms | 2.9° | ||
| 15 1:47 | hit by them | MP9 | 438 ms | – | 4.7° | ||
| 15 1:46 | hit them | AK-47 | 47 ms | – | 11.4° | ||
| 15 1:07 | killed by them | MP9 | 359 ms | 359 ms | 2.9° | ||
| 17 1:03 | hit by them | AK-47 | 422 ms | – | 0.7° | ||
| 17 1:03 | killed them | AK-47 | 469 ms | 781 ms | 5.3° | ||
| 17 1:03 | killed by them | AK-47 | 594 ms | 984 ms | 0.8° | ||
| 18 1:39 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:32 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:52 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:35 | killed them | Tec-9 | 391 ms | 547 ms | 0.9° | ||
| 19 bomb 0:34 | hit by them | AK-47 | 406 ms | – | 2.4° | ||
| 20 1:46 | killed by them | MAG-7 | 344 ms | 2047 ms | 2.1° | ||
| 21 1:27 | killed by them | M4A4 | 641 ms | 1000 ms | 14.2° | ||
| 22 1:46 | hit by them | MAG-7 | 328 ms | – | 10.7° | ||
| 22 1:46 | killed them | AK-47 | 500 ms | 594 ms | 5.4° | ||
| 22 1:33 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:17 | killed by them | M4A4 | 78 ms | 78 ms | 1.4° | ||
| 23 1:27 | hit by them | P250 | 188 ms | – | 2.5° | ||
| 23 1:23 | hit them | AK-47 | 234 ms | – | 9.0° | ||
| 23 1:21 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:20 | killed by them | P250 | 250 ms | 422 ms | 3.8° | ||
| 24 1:40 | killed them | Galil AR | 250 ms | 344 ms | 1.5° | ||
| 24 1:39 | killed them | Galil AR | 594 ms | 1406 ms | 0.7° | ||
| 24 1:21 | killed by them | AWP | 1109 ms | 1109 ms | 16.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | USP-S | 1339 | fine - pros would have fired it too | 1/2 | killed them | 37% / 37% | |
| 1 1:23 | USP-S | 1194 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/1 | 20% / 36% | ||
| 1 1:20 | USP-S | 1120 | too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target | 1/4 | killed them | 5% / 39% | |
| 2 0:56 | MP9 | 547 | fired while moving (87 u/s), too fast to be accurate - stop first | 1/9 | killed them | 9% / 47% | |
| 4 1:03 | M4A1-S | 1093 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/5 | killed them | 15% / 63% | |
| 4 0:52 | M4A1-S | 1663 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 10% / 44% | |
| 5 1:24 | M4A1-S | 1115 | fine - pros would have fired it too | 4/8 | killed them | 58% / 58% | |
| 5 0:58 | M4A1-S | 870 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 29% / 53% | |
| 6 1:34 | Desert Eagle | 788 | fine - pros would have fired it too | 1/3 | 43% / 43% | ||
| 6 1:31 | Desert Eagle | 838 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/1 | 5% / 44% | ||
| 6 1:28 | Desert Eagle | 771 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 57% | |
| 7 1:28 | Desert Eagle | 579 | fired while moving (119 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 23% / 48% | |
| 9 1:41 | Desert Eagle | 973 | fine - pros would have fired it too | 1/1 | 51% / 51% | ||
| 9 1:30 | Desert Eagle | 773 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 19% / 39% | |
| 11 1:09 | Desert Eagle | 921 | fine - pros would have fired it too | 1/2 | killed them | 64% / 64% | |
| 11 1:07 | Desert Eagle | 1399 | fired while moving (81 u/s), too fast to be accurate - stop first | 0/1 | 3% / 31% | ||
| 11 1:06 | Desert Eagle | 1402 | fine - pros would have fired it too | 1/1 | killed them | 26% / 31% | |
| 11 1:04 | Desert Eagle | 998 | fired while moving (80 u/s), too fast to be accurate - stop first | 0/1 | 7% / 58% | ||
| 11 1:01 | Desert Eagle | 361 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 47% / 60% | |
| 11 0:58 | Desert Eagle | 187 | fine - pros would have fired it too | 1/1 | killed them | 61% / 61% | |
| 11 0:55 | Desert Eagle | 1462 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/1 | 2% / 31% | ||
| 11 0:52 | Desert Eagle | 1549 | fired while moving (215 u/s), too fast to be accurate - stop first | 0/1 | 25% / 48% | ||
| 11 bomb 0:40 | Desert Eagle | 2067 | fired while moving (78 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 57% / 61% | |
| 12 0:30 | M4A1-S | 848 | fired while moving (120 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 49% | |
| 12 0:29 | M4A1-S | 805 | fired while moving (165 u/s), too fast to be accurate - stop first | 0/5 | 0% / 59% | ||
| 13 1:23 | Glock-18 | 431 | aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first | 0/5 | 2% / 51% | ||
| 13 1:21 | Glock-18 | 226 | fine - pros would have fired it too | 2/6 | killed them | 65% / 65% | |
| 13 1:19 | Glock-18 | 749 | aim far off: your crosshair was about 3.5 player widths (107 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 49% | |
| 14 1:32 | Desert Eagle | 443 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 38% / 66% | |
| 15 1:47 | AK-47 | 898 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 4/21 | killed them; 2 bullets after pros would have stopped | 25% / 58% | |
| 17 1:03 | AK-47 | 1210 | fine - pros would have fired it too | 4/8 | killed them | 28% / 53% | |
| 19 bomb 0:35 | Tec-9 | 740 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 2/3 | killed them | 5% / 49% | |
| 20 1:46 | AWP | 547 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 27% / 76% | |
| 22 1:46 | AK-47 | 517 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/7 | killed them | 16% / 51% | |
| 23 1:30 | AK-47 | 1075 | aim far off: your crosshair was about 4 player widths (136 units) off their body - get on target first | 0/6 | 1% / 51% | ||
| 23 1:27 | AK-47 | 455 | fired while moving (190 u/s), too fast to be accurate - stop first | 0/12 | 11% / 52% | ||
| 23 1:23 | AK-47 | 399 | fired while moving (121 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 53% | |
| 23 1:21 | AK-47 | 307 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 23% / 64% | |
| 24 1:40 | Galil AR | 883 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 6/19 | killed them | 27% / 56% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.