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Dust II, lost 11-13 · Wed 11 Nov, 18:43

наказан быть богом27,886

The match

Aim

344 msTTD531 msTTK1.8°Crosshair↓36%1st bullet31%Spray28%Head64%Counter-strafe

Scoreboard

84ADR83%KAST

Positioning

Shots

27/39Rushed↓2/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474124%
Desert Eagle2143%
M4A1-S1644%
Galil AR956%
Glock-18633%
USP-S540%
MP9425%
Tec-9367%
AWP10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/11911 1:08 3 kills (Deagle ×3), a wallbang, 1 headshot, in 10.4 s CT11.1
14/11922 1:46 2 kills (AK-47 ×2), a wallbang, all headshots, in 13.5 s T3.6
15/11918 1:39 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 40.2 s T3.5
20/11924 1:39 2 kills (Galil ×2), in 1.1 s T2.9
22/1195 1:24 1 kill (M4A1-S), a wallbang CT2.7
61/1191 1:35 2 kills (USP-S ×2), all headshots, in 15 s CT0.8
75/11912 0:30 1 kill (M4A1-S), 1 through smoke, 1 headshot CT0.4
79/1194 1:03 1 kill (M4A1-S), 1 headshot CT0.2
80/11919 bomb 0:34 1 kill (Tec-9), 1 headshot T0.2
94/11915 1:47 1 kill (AK-47), 1 headshot T-0.3
102/1192 0:56 1 kill (MP9), 1 headshot CT-0.4
103/11923 1:21 1 kill (AK-47), 1 headshot T-0.5
107/11917 1:03 1 kill (AK-47) T-1.0
119/11913 1:20 1 kill (Glock), 1 headshot T-3.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
11 1:12 1v5 before the plant CT · 44 HP · Bombsite Blost - died later, after 3 kills · first fight won, saw each other
15 1:08 1v3 before the plant T · 11 HP · Long Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
18 flashes: 3 good, 1 weak, 13 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 wastedno enemy blinded for long; blinded ??whoisit?? 1.9 s on the move through Long A - safe
1 1:47 wastedno enemy blinded for long; blinded ??whoisit?? 1.8 s on the move through Long A - safe
2 1:46 wastedno enemy blinded for long
3 1:46 wastedno enemy blinded for long; blinded Sw1tc7 3.2 s on the move through Long A - safe; blinded ??whoisit?? 1.8 s holding Long A - safe
4 1:44 goodblinded undertab lowskill grace 3.3 s (0.7 s white); blinded Король уёбищ 1.6 s holding Pit - safe; blinded tren365 1.5 s on the move through Long A - safe
4 1:43 wastedno enemy blinded for long; blinded Король уёбищ 1.6 s holding Pit - safe
5 1:12 goodblinded chechenya 3.6 s (0.9 s white); blinded ??whoisit?? 3.0 s holding Extended A - safe
6 1:46 goodblinded undertab lowskill grace 3.4 s (0.7 s white); blinded Король уёбищ 1.9 s on the move through Pit - safe; blinded themselves 3.8 s on the move through Long A - safe; blinded ??whoisit?? 2.5 s holding Long A - safe
6 1:44 wastedno enemy blinded for long; blinded Король уёбищ 3.8 s holding Pit - safe; blinded themselves 2.4 s on the move through Long A - safe; blinded ??whoisit?? 3.2 s on the move through Long A - safe
13 1:42 wastedno enemy blinded for long
13 1:25 weakbarely blinded undertab lowskill grace 2.0 s (0.2 s white), chechenya 0.7 s (0.1 s white)
17 1:48 wastedno enemy blinded for long
17 1:43 wastedno enemy blinded for long
18 1:42 wastedbarely blinded MAXXIZOR 0.9 s (0.1 s white)
21 1:46 wastedbarely blinded chechenya 0.7 s (0.1 s white)
21 1:39 wastedno enemy blinded for long; blinded themselves 4.2 s on the move through Top Mid - safe
22 1:24 wastedno enemy blinded for long
22 1:19 blinded an enemy, but hurt the team tooblinded undertab lowskill grace 3.9 s (1.2 s white); blinded themselves 1.9 s on the move through Short Stairs - ran into a fight

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
38 grenades: 35 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:45 punishedhit by undertab lowskill grace with a smoke out at B Doors, 3.2 s before the throw - seen by 3 enemies for 0.4 s, the nearest 2651 units away; a running throw
13 1:27 exposeda flash at Middle - seen by 1 enemy for 2.5 s, the nearest 674 units away, thrown in the open
22 1:48 exposeda molotov at Upper Tunnel - seen by 1 enemy for 0.1 s, the nearest 511 units away; a running throw

Positioning

In 3 of your 36 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 12 of your 24 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 17 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:30 MAXXIZORExtended Acover not used: 128 units away, they'd have seen only your headdied
11 1:02 󠁳⁧⁧092Bombsite Bcover not used: 16 units away, they'd have seen only your headlived
23 1:27 SquxLower Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 3 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:35 holdheld with ??whoisit??, 728 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:27 tradeКороль уёбищ was killed 824 units away: not traded within 5 s (pros: 2,031 ms)
5 1:31 tradeКороль уёбищ was killed 613 units away: not traded within 5 s (pros: 2,031 ms)
5 1:01 holdheld with Sw1tc7, 397 units and 26° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:42 holdheld with Sw1tc7, 134 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Sw1tc7)
9 1:40 line of firestood in Sw1tc7's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
11 1:12 tradeSw1tc7 was killed 3114 units away: you traded in 3,734 ms (pros: 2,609 ms)
13 1:44 trade??whoisit?? was killed 580 units away: not traded within 5 s (pros: 2,031 ms)
13 1:42 tradeSw1tc7 was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
13 1:24 holdheld with tren365, 280 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after tren365)
14 1:45 line of firestood in ??whoisit??'s line of fire while they fought, for 562 ms (pros: 188 ms at a time)
14 1:44 line of firestood in ??whoisit??'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
14 1:43 tradeSw1tc7 was killed 339 units away: not traded within 5 s (pros: 1,641 ms)
14 1:35 tradetren365 was killed 980 units away: not traded within 5 s (pros: 2,031 ms)
14 1:34 trade??whoisit?? was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
15 1:46 holdheld with Sw1tc7, 333 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms before Sw1tc7)
15 1:08 tradeSw1tc7 was killed 844 units away: not traded within 5 s (pros: 2,031 ms)
16 1:45 tradeКороль уёбищ was killed 995 units away: not traded within 5 s (pros: 2,031 ms)
18 1:21 tradeSw1tc7 was killed 808 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:34 trade??whoisit?? was killed 211 units away: you traded in 2,047 ms (pros: 969 ms)
24 1:40 trade??whoisit?? was killed 142 units away: you traded in 1,000 ms (pros: 969 ms)
24 1:26 tradeSw1tc7 was killed 971 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 󠁳⁧⁧092hit by themGlock-18422 ms–1.2°
1 1:35 󠁳⁧⁧092killed themUSP-S297 ms297 ms1.8°
1 1:20 MAXXIZORhit by themGlock-18281 ms–0.7°
1 1:20 MAXXIZORkilled themUSP-S750 ms750 ms2.7°
2 0:56 Squxhit by themMAC-10250 ms–4.7°
2 0:56 Squxkilled themMP9453 ms453 ms0.6°
2 0:53 MAXXIZORkilled by themDesert Eagle250 ms250 ms1.1°
4 1:03 chechenyakilled themM4A1-S375 ms375 ms0.3°
4 0:52 MAXXIZORkilled by themAK-47312 ms406 ms1.7°
5 1:24 undertab lowskill gracekilled themM4A1-S344 ms750 ms2.7°
5 1:24 undertab lowskill gracehit by themAK-47344 ms–0.9°
5 0:58 chechenyahit themM4A4312 ms–0.7°
5 0:58 chechenyakilled by themAK-47391 ms500 ms6.1°
6 1:33 undertab lowskill gracehit themDesert Eagle1328 ms–6.5°
6 1:33 undertab lowskill gracehit by themAK-470 ms–3.9°
6 1:31 undertab lowskill gracehit by themGlock-18438 ms–6.8°
6 1:28 undertab lowskill gracekilled by themGlock-18297 ms500 ms1.0°
7 1:28 chechenyahit themDesert Eagle625 ms–1.5°
7 1:28 chechenyakilled by themAK-47703 ms891 ms2.4°
8 1:09 Squxkilled by themAWP172 ms172 ms0.8°
9 1:41 󠁳⁧⁧092hit themDesert Eagle500 ms–1.3°
9 1:30 MAXXIZORkilled by themAK-47219 ms328 ms2.6°
10 1:30 󠁳⁧⁧092killed by themDesert Eagle1547 ms1547 ms5.8°
11 1:48 undertab lowskill gracehit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:08 chechenyakilled themDesert Eagle156 ms156 ms0.4°
11 1:06 MAXXIZORhit by themAK-47203 ms–0.7°
11 1:06 MAXXIZORkilled themDesert Eagle328 ms328 ms0.3°
11 1:01 󠁳⁧⁧092hit themDesert Eagle234 ms–8.9°
11 0:58 󠁳⁧⁧092killed themDesert Eagle172 ms172 ms5.3°
11 bomb 0:40 Squxhit themDesert Eagle172 ms–0.3°
11 bomb 0:39 Squxkilled by themAWP359 ms359 ms1.0°
12 0:30 Squxkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
13 1:21 󠁳⁧⁧092killed themGlock-18359 ms531 ms37.5°
13 1:19 undertab lowskill gracekilled by themUSP-S156 ms156 ms0.9°
14 1:32 chechenyakilled by themM4A1-S406 ms594 ms15.4°
15 1:47 Squxkilled themAK-47219 ms609 ms2.9°
15 1:47 Squxhit by themMP9438 ms–4.7°
15 1:46 undertab lowskill gracehit themAK-4747 ms–11.4°
15 1:07 MAXXIZORkilled by themMP9359 ms359 ms2.9°
17 1:03 MAXXIZORhit by themAK-47422 ms–0.7°
17 1:03 MAXXIZORkilled themAK-47469 ms781 ms5.3°
17 1:03 chechenyakilled by themAK-47594 ms984 ms0.8°
18 1:39 MAXXIZORkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:32 chechenyakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:52 MAXXIZORhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:35 Squxkilled themTec-9391 ms547 ms0.9°
19 bomb 0:34 Squxhit by themAK-47406 ms–2.4°
20 1:46 MAXXIZORkilled by themMAG-7344 ms2047 ms2.1°
21 1:27 MAXXIZORkilled by themM4A4641 ms1000 ms14.2°
22 1:46 MAXXIZORhit by themMAG-7328 ms–10.7°
22 1:46 MAXXIZORkilled themAK-47500 ms594 ms5.4°
22 1:33 chechenyakilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:17 undertab lowskill gracekilled by themM4A478 ms78 ms1.4°
23 1:27 Squxhit by themP250188 ms–2.5°
23 1:23 Squxhit themAK-47234 ms–9.0°
23 1:21 MAXXIZORkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:20 Squxkilled by themP250250 ms422 ms3.8°
24 1:40 undertab lowskill gracekilled themGalil AR250 ms344 ms1.5°
24 1:39 MAXXIZORkilled themGalil AR594 ms1406 ms0.7°
24 1:21 Squxkilled by themAWP1109 ms1109 ms16.0°

Shots

You fired 27 of your 39 first shots too soon: 15 before your crosshair was on them, 12 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 24% chance to hit; stopped, with your crosshair on them, 51%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 󠁳⁧⁧092USP-S1339fine - pros would have fired it too1/2killed them37% / 37%
1 1:23 MAXXIZORUSP-S1194fired while moving (125 u/s), too fast to be accurate - stop first0/120% / 36%
1 1:20 MAXXIZORUSP-S1120too soon: your crosshair was still moving onto them, about a player's width (37 units) off - pros wait the split second it takes to get on target1/4killed them5% / 39%
2 0:56 SquxMP9547fired while moving (87 u/s), too fast to be accurate - stop first1/9killed them9% / 47%
4 1:03 chechenyaM4A1-S1093aim far off: your crosshair was about a player's width (34 units) off their body - get on target first1/5killed them15% / 63%
4 0:52 MAXXIZORM4A1-S1663fired while moving (124 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)10% / 44%
5 1:24 undertab lowskill graceM4A1-S1115fine - pros would have fired it too4/8killed them58% / 58%
5 0:58 chechenyaM4A1-S870fine - pros would have fired it too3/3cut short (a death, a reload)29% / 53%
6 1:34 undertab lowskill graceDesert Eagle788fine - pros would have fired it too1/343% / 43%
6 1:31 undertab lowskill graceDesert Eagle838aim far off: your crosshair was about a player's width (39 units) off their body - get on target first0/15% / 44%
6 1:28 undertab lowskill graceDesert Eagle771aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1cut short (a death, a reload)11% / 57%
7 1:28 chechenyaDesert Eagle579fired while moving (119 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)23% / 48%
9 1:41 󠁳⁧⁧092Desert Eagle973fine - pros would have fired it too1/151% / 51%
9 1:30 MAXXIZORDesert Eagle773fine - pros would have fired it too0/1cut short (a death, a reload)19% / 39%
11 1:09 chechenyaDesert Eagle921fine - pros would have fired it too1/2killed them64% / 64%
11 1:07 MAXXIZORDesert Eagle1399fired while moving (81 u/s), too fast to be accurate - stop first0/13% / 31%
11 1:06 MAXXIZORDesert Eagle1402fine - pros would have fired it too1/1killed them26% / 31%
11 1:04 󠁳⁧⁧092Desert Eagle998fired while moving (80 u/s), too fast to be accurate - stop first0/17% / 58%
11 1:01 󠁳⁧⁧092Desert Eagle361fine - pros would have fired it too2/2cut short (a death, a reload)47% / 60%
11 0:58 󠁳⁧⁧092Desert Eagle187fine - pros would have fired it too1/1killed them61% / 61%
11 0:55 SquxDesert Eagle1462aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/12% / 31%
11 0:52 SquxDesert Eagle1549fired while moving (215 u/s), too fast to be accurate - stop first0/125% / 48%
11 bomb 0:40 SquxDesert Eagle2067fired while moving (78 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)57% / 61%
12 0:30 undertab lowskill graceM4A1-S848fired while moving (120 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 49%
12 0:29 undertab lowskill graceM4A1-S805fired while moving (165 u/s), too fast to be accurate - stop first0/50% / 59%
13 1:23 SquxGlock-18431aim far off: your crosshair was about 1.5 player widths (55 units) off their body - get on target first0/52% / 51%
13 1:21 󠁳⁧⁧092Glock-18226fine - pros would have fired it too2/6killed them65% / 65%
13 1:19 SquxGlock-18749aim far off: your crosshair was about 3.5 player widths (107 units) off their body - get on target first0/1cut short (a death, a reload)1% / 49%
14 1:32 chechenyaDesert Eagle443aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/2cut short (a death, a reload)38% / 66%
15 1:47 SquxAK-47898aim far off: your crosshair was about a player's width (24 units) off their body - get on target first4/21killed them; 2 bullets after pros would have stopped25% / 58%
17 1:03 MAXXIZORAK-471210fine - pros would have fired it too4/8killed them28% / 53%
19 bomb 0:35 SquxTec-9740aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first2/3killed them5% / 49%
20 1:46 MAXXIZORAWP547aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)27% / 76%
22 1:46 MAXXIZORAK-47517aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/7killed them16% / 51%
23 1:30 SquxAK-471075aim far off: your crosshair was about 4 player widths (136 units) off their body - get on target first0/61% / 51%
23 1:27 MAXXIZORAK-47455fired while moving (190 u/s), too fast to be accurate - stop first0/1211% / 52%
23 1:23 SquxAK-47399fired while moving (121 u/s), too fast to be accurate - stop first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 53%
23 1:21 SquxAK-47307aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/3cut short (a death, a reload)23% / 64%
24 1:40 undertab lowskill graceGalil AR883aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first6/19killed them27% / 56%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.