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Dust II, won 13-11 · Wed 11 Nov, 18:43

Squx27,753

The match

Aim

359 msTTD461 msTTK3.5°Crosshair↓48%1st bullet48%Spray13%Head64%Counter-strafe

Scoreboard

100ADR88%KAST

Positioning

Shots

13/31Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP92756%
MAC-102138%
AK-471338%
AWP1164%
Galil AR1040%
M4A1-S1040%
USP-S933%
P2000956%
P250944%
M4A4540%
Glock-181100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/11924 1:26 2 kills (AWP ×2), 1 through smoke, in 5.2 s CT5.7
26/11916 1:45 2 kills (AWP ×2), 1 headshot, in 10 s CT2.6
37/1198 1:09 2 kills (AWP ×2), in 37.4 s T1.9
38/11920 bomb 0:09 2 kills (MP9, AK-47), all headshots, in 7.6 s CT1.6
48/11910 bomb 0:38 1 kill (AWP) T1.0
51/11918 1:21 1 kill (AWP) CT1.0
56/11912 1:11 1 kill (AWP) T1.0
57/11914 1:35 1 kill (MP9) CT0.9
59/1196 bomb 0:33 1 kill (M4A1-S) T0.8
62/11919 1:36 1 kill (M4A4), 1 headshot CT0.7
76/11921 1:10 1 kill (MP9), 1 headshot CT0.3
81/11923 1:20 1 kill (P250) CT0.2
84/1192 1:29 1 kill (MAC-10) T0.1
98/1191 1:35 1 kill (Glock), 1 headshot T-0.3
109/11911 bomb 0:39 1 kill (AWP) T-1.3
118/11913 0:52 1 kill (P2000) CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
20 bomb 0:05 1v2 after the plant CT · 100 HP · Upper Tunnel · decided as it beganlost - saved, the bomb went off · first fight won, saw each other
21 1:05 1v2 before the plant CT · 18 HP · Middlelost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 2 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:47 wastedno enemy blinded for long; blinded undertab lowskill grace 3.0 s on the move through Long Doors - safe; blinded 󠁳⁧⁧092 2.0 s on the move through Outside Long - safe
10 1:44 wastedno enemy blinded for long
10 1:07 goodblinded Король уёбищ 3.5 s (0.8 s white), Sw1tc7 3.2 s (0.6 s white); blinded 󠁳⁧⁧092 1.0 s holding Under A - safe 󠁳⁧⁧092 peeked Король уёбищ 0.9 s before the pop - too late - the flash popped after they showed; got hit first
11 1:42 wastedno enemy blinded for long
12 0:42 goodblinded наказан быть богом 4.6 s (1.8 s white)
14 1:41 misled a peekbarely blinded наказан быть богом 0.9 s (0.1 s white), ??whoisit?? 0.8 s (0.1 s white) the enemy was barely blinded, and chechenya peeked ??whoisit?? 1.1 s after the pop; hit them first
17 1:36 wastedno enemy blinded for long
17 1:34 wastedno enemy blinded for long
24 1:33 weakbarely blinded Sw1tc7 2.6 s (0.3 s white); blinded themselves 2.3 s on the move through Extended A - safe; blinded chechenya 1.0 s on the move through B Doors - safe
24 1:31 weakbarely blinded tren365 2.2 s (0.2 s white), Sw1tc7 2.2 s (0.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
30 grenades: 24 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
1 1:52 exposeda molotov at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2170 units away; a running throw
3 1:53 exposeda molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2486 units away; a running throw
11 0:55 exposedan HE at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1425 units away, thrown in the open; a running throw
12 0:47 exposeda molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1099 units away; a jump throw
15 1:48 punishedhit by наказан быть богом 1.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 894 units away; a running throw
17 1:15 exposedan HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 1003 units away; a running throw

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 27 duels (26%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 7 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:30 Sw1tc7Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
18 1:16 ??whoisit??CT Spawncover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:44 tradechechenya was killed 457 units away: not traded within 5 s (pros: 1,641 ms)
1 1:35 line of firestood in MAXXIZOR's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
8 1:51 trade󠁳⁧⁧092 was killed 567 units away: not traded within 5 s (pros: 2,031 ms)
9 1:19 trade󠁳⁧⁧092 was killed 582 units away: not traded within 5 s (pros: 2,031 ms)
10 1:08 trade󠁳⁧⁧092 was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
17 1:18 holdheld with undertab lowskill grace, 434 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms before undertab lowskill grace)
18 1:23 tradeundertab lowskill grace was killed 311 units away: you traded in 1,875 ms (pros: 1,641 ms)
19 1:44 trade󠁳⁧⁧092 was killed 811 units away: not traded within 5 s (pros: 2,031 ms)
19 1:41 tradechechenya was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
19 1:16 tradeundertab lowskill grace was killed 927 units away: not traded within 5 s (pros: 2,031 ms)
20 bomb 0:25 trade󠁳⁧⁧092 was killed 473 units away: not traded within 5 s (pros: 1,641 ms)
21 1:43 trade󠁳⁧⁧092 was killed 684 units away: not traded within 5 s (pros: 2,031 ms)
21 1:27 holdheld with MAXXIZOR, 316 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
21 1:25 tradeMAXXIZOR was killed 317 units away: not traded within 5 s (pros: 1,641 ms)
23 1:30 trade󠁳⁧⁧092 was killed 625 units away: not traded within 5 s (pros: 2,031 ms)
23 1:21 tradeMAXXIZOR was killed 401 units away: you traded in 1,094 ms (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:35 ??whoisit??killed themGlock-18266 ms266 ms1.1°
1 1:30 Король уёбищkilled by themUSP-S1625 ms1625 ms5.9°
2 1:30 Sw1tc7hit by themSSG 08406 ms–6.8°
2 1:30 Sw1tc7killed themMAC-10500 ms1469 ms5.1°
2 0:56 наказан быть богомhit themMAC-10250 ms–4.7°
2 0:56 наказан быть богомkilled by themMP9453 ms453 ms0.6°
3 1:17 Король уёбищhit themGalil AR266 ms–4.3°
3 1:17 Король уёбищkilled by themM4A1-S531 ms625 ms4.4°
4 1:13 ??whoisit??hit themGalil AR359 ms–32.8°
4 1:13 ??whoisit??killed by themMP9422 ms781 ms2.1°
6 bomb 0:40 Sw1tc7hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:34 tren365killed themM4A1-S406 ms1172 ms1.1°
8 1:48 Sw1tc7hit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:09 наказан быть богомkilled themAWP172 ms172 ms0.8°
8 0:32 tren365hit by themAK-47391 ms–0.4°
8 0:32 tren365killed themAWP172 ms172 ms1.1°
10 bomb 0:38 Король уёбищkilled themAWP359 ms359 ms1.7°
11 bomb 0:40 наказан быть богомhit by themDesert Eagle172 ms–0.3°
11 bomb 0:39 наказан быть богомkilled themAWP359 ms359 ms1.0°
12 1:11 Король уёбищkilled themAWP219 ms219 ms2.2°
12 0:45 Sw1tc7hit by themAWP188 ms–2.4°
12 0:30 наказан быть богомkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
13 1:23 tren365hit themP2000766 ms–27.2°
13 1:19 tren365hit themP2000281 ms–1.9°
13 0:53 Король уёбищkilled themP2000625 ms1891 ms3.5°
14 1:35 tren365killed themMP9672 ms953 ms37.5°
15 1:47 наказан быть богомkilled by themAK-47219 ms609 ms2.9°
15 1:47 наказан быть богомhit themMP9438 ms–4.7°
16 1:45 Король уёбищkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
16 1:35 Sw1tc7killed themAWP469 ms469 ms1.1°
17 1:17 Король уёбищhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 0:39 tren365killed by themAK-47281 ms375 ms1.4°
18 1:21 Sw1tc7hit by themGalil AR453 ms–5.1°
18 1:21 Sw1tc7killed themAWP594 ms594 ms9.4°
18 1:16 ??whoisit??killed by themM4A4141 ms328 ms0.9°
19 1:36 Король уёбищkilled themM4A4281 ms453 ms1.4°
19 bomb 0:35 наказан быть богомkilled by themTec-9391 ms547 ms0.9°
19 bomb 0:34 наказан быть богомhit themAK-47406 ms–2.4°
20 bomb 0:09 Sw1tc7killed themMP9344 ms906 ms4.0°
20 bomb 0:01 ??whoisit??hit by themAK-47312 ms–1.5°
20 bomb 0:01 ??whoisit??killed themAK-47328 ms328 ms3.9°
21 1:11 Sw1tc7hit by themAK-47406 ms–34.6°
21 1:11 Sw1tc7killed themMP9562 ms844 ms39.0°
21 0:34 tren365hit themAK-47359 ms–3.6°
21 0:34 tren365killed by themAK-47594 ms594 ms16.5°
22 1:47 ??whoisit??hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:47 ??whoisit??killed by themAK-47234 ms234 ms1.1°
23 1:34 Король уёбищhit themP250422 ms–2.3°
23 1:34 Король уёбищhit by themAK-47500 ms–1.8°
23 1:30 Sw1tc7hit themP250–––couldn't see them (a wallbang, a smoke) - not timed
23 1:27 наказан быть богомhit themP250188 ms–2.5°
23 1:23 наказан быть богомhit by themAK-47234 ms–9.0°
23 1:20 наказан быть богомkilled themP250250 ms422 ms3.8°
23 1:04 Король уёбищkilled by themAK-47594 ms812 ms1.4°
24 1:26 Sw1tc7killed themAWP–––couldn't see them (a wallbang, a smoke) - not timed
24 1:21 наказан быть богомkilled themAWP1109 ms1109 ms16.0°

Shots

You fired 13 of your 31 first shots too soon: 9 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 44% chance to hit; stopped, with your crosshair on them, 60%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 ??whoisit??Glock-18675fine - pros would have fired it too1/2killed them45% / 47%
2 1:30 Sw1tc7MAC-10699fired while moving (216 u/s), too fast to be accurate - stop first7/23killed them1% / 62%
2 0:56 наказан быть богомMAC-10547aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/3cut short (a death, a reload)24% / 50%
3 1:17 Король уёбищGalil AR438fine - pros would have fired it too2/4cut short (a death, a reload)68% / 68%
4 1:13 ??whoisit??Galil AR191fired while moving (113 u/s), too fast to be accurate - stop first2/6cut short (a death, a reload)29% / 53%
6 bomb 0:34 tren365M4A1-S521fired while moving (129 u/s), too fast to be accurate - stop first4/8stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 50%
8 1:09 наказан быть богомAWP810fine - pros would have fired it too1/1killed them80% / 80%
8 0:36 tren365AWP1424fine - pros would have fired it too0/172% / 72%
8 0:32 tren365AWP1721fine - pros would have fired it too1/2killed them57% / 68%
10 bomb 0:38 Король уёбищAWP624fine - pros would have fired it too1/1killed them64% / 75%
10 bomb 0:35 Sw1tc7AWP973fine - pros would have fired it too0/1cut short (a death, a reload)80% / 80%
12 1:11 Король уёбищAWP461aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/1killed them46% / 83%
12 0:52 ??whoisit??AWP1949fine - pros would have fired it too0/1cut short (a death, a reload)39% / 58%
13 1:24 tren365USP-S581fired while moving (127 u/s), too fast to be accurate - stop first1/725% / 39%
13 1:19 наказан быть богомUSP-S735fired while moving (178 u/s), too fast to be accurate - stop first2/548% / 53%
13 0:54 Король уёбищP2000318fired while moving (223 u/s), too fast to be accurate - stop first6/13killed them54% / 63%
14 1:35 tren365MP9411fine - pros would have fired it too5/5killed them74% / 74%
14 1:35 ??whoisit??MP9793aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
14 1:34 ??whoisit??MP9808fine - pros would have fired it too0/469% / 69%
15 1:47 наказан быть богомMP9890fired while moving (91 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)7% / 46%
18 1:21 Sw1tc7AWP772fine - pros would have fired it too1/1killed them70% / 76%
19 1:36 Король уёбищM4A4154fine - pros would have fired it too2/7killed them62% / 62%
19 bomb 0:35 наказан быть богомAK-47740fired while moving (176 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)3% / 55%
20 bomb 0:09 Sw1tc7MP9508aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first5/10killed them33% / 58%
21 1:11 Sw1tc7MP9195fine - pros would have fired it too2/11killed them25% / 49%
21 0:34 tren365AK-47274fine - pros would have fired it too3/5cut short (a death, a reload)40% / 57%
23 1:34 Король уёбищP250510fine - pros would have fired it too1/322% / 39%
23 1:31 Sw1tc7P250824fired while moving (240 u/s), too fast to be accurate - stop first1/224% / 39%
23 1:27 наказан быть богомP250660fine - pros would have fired it too3/653% / 53%
23 1:20 наказан быть богомP250306fine - pros would have fired it too2/4killed them45% / 45%
24 1:21 наказан быть богомAWP423fine - pros would have fired it too1/1killed them73% / 82%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.