Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 27 | 56% |
| MAC-10 | 21 | 38% |
| AK-47 | 13 | 38% |
| AWP | 11 | 64% |
| Galil AR | 10 | 40% |
| M4A1-S | 10 | 40% |
| USP-S | 9 | 33% |
| P2000 | 9 | 56% |
| P250 | 9 | 44% |
| M4A4 | 5 | 40% |
| Glock-18 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/119 | 24 1:26 | 2 kills (AWP ×2), 1 through smoke, in 5.2 s CT | 5.7 |
| 26/119 | 16 1:45 | 2 kills (AWP ×2), 1 headshot, in 10 s CT | 2.6 |
| 37/119 | 8 1:09 | 2 kills (AWP ×2), in 37.4 s T | 1.9 |
| 38/119 | 20 bomb 0:09 | 2 kills (MP9, AK-47), all headshots, in 7.6 s CT | 1.6 |
| 48/119 | 10 bomb 0:38 | 1 kill (AWP) T | 1.0 |
| 51/119 | 18 1:21 | 1 kill (AWP) CT | 1.0 |
| 56/119 | 12 1:11 | 1 kill (AWP) T | 1.0 |
| 57/119 | 14 1:35 | 1 kill (MP9) CT | 0.9 |
| 59/119 | 6 bomb 0:33 | 1 kill (M4A1-S) T | 0.8 |
| 62/119 | 19 1:36 | 1 kill (M4A4), 1 headshot CT | 0.7 |
| 76/119 | 21 1:10 | 1 kill (MP9), 1 headshot CT | 0.3 |
| 81/119 | 23 1:20 | 1 kill (P250) CT | 0.2 |
| 84/119 | 2 1:29 | 1 kill (MAC-10) T | 0.1 |
| 98/119 | 1 1:35 | 1 kill (Glock), 1 headshot T | -0.3 |
| 109/119 | 11 bomb 0:39 | 1 kill (AWP) T | -1.3 |
| 118/119 | 13 0:52 | 1 kill (P2000) CT | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 20 bomb 0:05 | 1v2 after the plant CT · 100 HP · Upper Tunnel · decided as it began | lost - saved, the bomb went off · first fight won, saw each other |
| 21 1:05 | 1v2 before the plant CT · 18 HP · Middle | lost - died in the first fight · saw each other |
Flashes
10 flashes: 2 good, 2 weak, 5 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:47 | wasted | no enemy blinded for long; blinded undertab lowskill grace 3.0 s on the move through Long Doors - safe; blinded 092 2.0 s on the move through Outside Long - safe |
| 10 1:44 | wasted | no enemy blinded for long |
| 10 1:07 | good | blinded Король уёбищ 3.5 s (0.8 s white), Sw1tc7 3.2 s (0.6 s white); blinded 092 1.0 s holding Under A - safe 092 peeked Король уёбищ 0.9 s before the pop - too late - the flash popped after they showed; got hit first |
| 11 1:42 | wasted | no enemy blinded for long |
| 12 0:42 | good | blinded наказан быть богом 4.6 s (1.8 s white) |
| 14 1:41 | misled a peek | barely blinded наказан быть богом 0.9 s (0.1 s white), ??whoisit?? 0.8 s (0.1 s white) the enemy was barely blinded, and chechenya peeked ??whoisit?? 1.1 s after the pop; hit them first |
| 17 1:36 | wasted | no enemy blinded for long |
| 17 1:34 | wasted | no enemy blinded for long |
| 24 1:33 | weak | barely blinded Sw1tc7 2.6 s (0.3 s white); blinded themselves 2.3 s on the move through Extended A - safe; blinded chechenya 1.0 s on the move through B Doors - safe |
| 24 1:31 | weak | barely blinded tren365 2.2 s (0.2 s white), Sw1tc7 2.2 s (0.2 s white) |
Throws
30 grenades: 24 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 1 1:52 | exposed | a molotov at Top Mid - seen by 2 enemies for 0.2 s, the nearest 2170 units away; a running throw |
| 3 1:53 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.1 s, the nearest 2486 units away; a running throw |
| 11 0:55 | exposed | an HE at CT Spawn - seen by 1 enemy for 0.1 s, the nearest 1425 units away, thrown in the open; a running throw |
| 12 0:47 | exposed | a molotov at Long A - seen by 1 enemy for 0.1 s, the nearest 1099 units away; a jump throw |
| 15 1:48 | punished | hit by наказан быть богом 1.2 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 894 units away; a running throw |
| 17 1:15 | exposed | an HE at Catwalk - seen by 1 enemy for 0.2 s, the nearest 1003 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:30 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 18 1:16 | CT Spawn | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:44 | trade | chechenya was killed 457 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:35 | line of fire | stood in MAXXIZOR's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 8 1:51 | trade | 092 was killed 567 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:19 | trade | 092 was killed 582 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:08 | trade | 092 was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:18 | hold | held with undertab lowskill grace, 434 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 1,578 ms before undertab lowskill grace) |
| 18 1:23 | trade | undertab lowskill grace was killed 311 units away: you traded in 1,875 ms (pros: 1,641 ms) |
| 19 1:44 | trade | 092 was killed 811 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:41 | trade | chechenya was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:16 | trade | undertab lowskill grace was killed 927 units away: not traded within 5 s (pros: 2,031 ms) |
| 20 bomb 0:25 | trade | 092 was killed 473 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:43 | trade | 092 was killed 684 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:27 | hold | held with MAXXIZOR, 316 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:25 | trade | MAXXIZOR was killed 317 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:30 | trade | 092 was killed 625 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:21 | trade | MAXXIZOR was killed 401 units away: you traded in 1,094 ms (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:35 | killed them | Glock-18 | 266 ms | 266 ms | 1.1° | ||
| 1 1:30 | killed by them | USP-S | 1625 ms | 1625 ms | 5.9° | ||
| 2 1:30 | hit by them | SSG 08 | 406 ms | – | 6.8° | ||
| 2 1:30 | killed them | MAC-10 | 500 ms | 1469 ms | 5.1° | ||
| 2 0:56 | hit them | MAC-10 | 250 ms | – | 4.7° | ||
| 2 0:56 | killed by them | MP9 | 453 ms | 453 ms | 0.6° | ||
| 3 1:17 | hit them | Galil AR | 266 ms | – | 4.3° | ||
| 3 1:17 | killed by them | M4A1-S | 531 ms | 625 ms | 4.4° | ||
| 4 1:13 | hit them | Galil AR | 359 ms | – | 32.8° | ||
| 4 1:13 | killed by them | MP9 | 422 ms | 781 ms | 2.1° | ||
| 6 bomb 0:40 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:34 | killed them | M4A1-S | 406 ms | 1172 ms | 1.1° | ||
| 8 1:48 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:09 | killed them | AWP | 172 ms | 172 ms | 0.8° | ||
| 8 0:32 | hit by them | AK-47 | 391 ms | – | 0.4° | ||
| 8 0:32 | killed them | AWP | 172 ms | 172 ms | 1.1° | ||
| 10 bomb 0:38 | killed them | AWP | 359 ms | 359 ms | 1.7° | ||
| 11 bomb 0:40 | hit by them | Desert Eagle | 172 ms | – | 0.3° | ||
| 11 bomb 0:39 | killed them | AWP | 359 ms | 359 ms | 1.0° | ||
| 12 1:11 | killed them | AWP | 219 ms | 219 ms | 2.2° | ||
| 12 0:45 | hit by them | AWP | 188 ms | – | 2.4° | ||
| 12 0:30 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:23 | hit them | P2000 | 766 ms | – | 27.2° | ||
| 13 1:19 | hit them | P2000 | 281 ms | – | 1.9° | ||
| 13 0:53 | killed them | P2000 | 625 ms | 1891 ms | 3.5° | ||
| 14 1:35 | killed them | MP9 | 672 ms | 953 ms | 37.5° | ||
| 15 1:47 | killed by them | AK-47 | 219 ms | 609 ms | 2.9° | ||
| 15 1:47 | hit them | MP9 | 438 ms | – | 4.7° | ||
| 16 1:45 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:35 | killed them | AWP | 469 ms | 469 ms | 1.1° | ||
| 17 1:17 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:39 | killed by them | AK-47 | 281 ms | 375 ms | 1.4° | ||
| 18 1:21 | hit by them | Galil AR | 453 ms | – | 5.1° | ||
| 18 1:21 | killed them | AWP | 594 ms | 594 ms | 9.4° | ||
| 18 1:16 | killed by them | M4A4 | 141 ms | 328 ms | 0.9° | ||
| 19 1:36 | killed them | M4A4 | 281 ms | 453 ms | 1.4° | ||
| 19 bomb 0:35 | killed by them | Tec-9 | 391 ms | 547 ms | 0.9° | ||
| 19 bomb 0:34 | hit them | AK-47 | 406 ms | – | 2.4° | ||
| 20 bomb 0:09 | killed them | MP9 | 344 ms | 906 ms | 4.0° | ||
| 20 bomb 0:01 | hit by them | AK-47 | 312 ms | – | 1.5° | ||
| 20 bomb 0:01 | killed them | AK-47 | 328 ms | 328 ms | 3.9° | ||
| 21 1:11 | hit by them | AK-47 | 406 ms | – | 34.6° | ||
| 21 1:11 | killed them | MP9 | 562 ms | 844 ms | 39.0° | ||
| 21 0:34 | hit them | AK-47 | 359 ms | – | 3.6° | ||
| 21 0:34 | killed by them | AK-47 | 594 ms | 594 ms | 16.5° | ||
| 22 1:47 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:47 | killed by them | AK-47 | 234 ms | 234 ms | 1.1° | ||
| 23 1:34 | hit them | P250 | 422 ms | – | 2.3° | ||
| 23 1:34 | hit by them | AK-47 | 500 ms | – | 1.8° | ||
| 23 1:30 | hit them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:27 | hit them | P250 | 188 ms | – | 2.5° | ||
| 23 1:23 | hit by them | AK-47 | 234 ms | – | 9.0° | ||
| 23 1:20 | killed them | P250 | 250 ms | 422 ms | 3.8° | ||
| 23 1:04 | killed by them | AK-47 | 594 ms | 812 ms | 1.4° | ||
| 24 1:26 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:21 | killed them | AWP | 1109 ms | 1109 ms | 16.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:35 | Glock-18 | 675 | fine - pros would have fired it too | 1/2 | killed them | 45% / 47% | |
| 2 1:30 | MAC-10 | 699 | fired while moving (216 u/s), too fast to be accurate - stop first | 7/23 | killed them | 1% / 62% | |
| 2 0:56 | MAC-10 | 547 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 24% / 50% | |
| 3 1:17 | Galil AR | 438 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 68% / 68% | |
| 4 1:13 | Galil AR | 191 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/6 | cut short (a death, a reload) | 29% / 53% | |
| 6 bomb 0:34 | M4A1-S | 521 | fired while moving (129 u/s), too fast to be accurate - stop first | 4/8 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 50% | |
| 8 1:09 | AWP | 810 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 8 0:36 | AWP | 1424 | fine - pros would have fired it too | 0/1 | 72% / 72% | ||
| 8 0:32 | AWP | 1721 | fine - pros would have fired it too | 1/2 | killed them | 57% / 68% | |
| 10 bomb 0:38 | AWP | 624 | fine - pros would have fired it too | 1/1 | killed them | 64% / 75% | |
| 10 bomb 0:35 | AWP | 973 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 80% / 80% | |
| 12 1:11 | AWP | 461 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/1 | killed them | 46% / 83% | |
| 12 0:52 | AWP | 1949 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 39% / 58% | |
| 13 1:24 | USP-S | 581 | fired while moving (127 u/s), too fast to be accurate - stop first | 1/7 | 25% / 39% | ||
| 13 1:19 | USP-S | 735 | fired while moving (178 u/s), too fast to be accurate - stop first | 2/5 | 48% / 53% | ||
| 13 0:54 | P2000 | 318 | fired while moving (223 u/s), too fast to be accurate - stop first | 6/13 | killed them | 54% / 63% | |
| 14 1:35 | MP9 | 411 | fine - pros would have fired it too | 5/5 | killed them | 74% / 74% | |
| 14 1:35 | MP9 | 793 | aim far off: your crosshair was about 2 player widths (66 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 14 1:34 | MP9 | 808 | fine - pros would have fired it too | 0/4 | 69% / 69% | ||
| 15 1:47 | MP9 | 890 | fired while moving (91 u/s), too fast to be accurate - stop first | 3/4 | cut short (a death, a reload) | 7% / 46% | |
| 18 1:21 | AWP | 772 | fine - pros would have fired it too | 1/1 | killed them | 70% / 76% | |
| 19 1:36 | M4A4 | 154 | fine - pros would have fired it too | 2/7 | killed them | 62% / 62% | |
| 19 bomb 0:35 | AK-47 | 740 | fired while moving (176 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 3% / 55% | |
| 20 bomb 0:09 | MP9 | 508 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 5/10 | killed them | 33% / 58% | |
| 21 1:11 | MP9 | 195 | fine - pros would have fired it too | 2/11 | killed them | 25% / 49% | |
| 21 0:34 | AK-47 | 274 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 40% / 57% | |
| 23 1:34 | P250 | 510 | fine - pros would have fired it too | 1/3 | 22% / 39% | ||
| 23 1:31 | P250 | 824 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/2 | 24% / 39% | ||
| 23 1:27 | P250 | 660 | fine - pros would have fired it too | 3/6 | 53% / 53% | ||
| 23 1:20 | P250 | 306 | fine - pros would have fired it too | 2/4 | killed them | 45% / 45% | |
| 24 1:21 | AWP | 423 | fine - pros would have fired it too | 1/1 | killed them | 73% / 82% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.