Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 47 | 32% |
| SSG 08 | 13 | 46% |
| Galil AR | 13 | 54% |
| M4A1-S | 9 | 22% |
| AWP | 9 | 67% |
| Desert Eagle | 8 | 12% |
| M4A4 | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/119 | 19 1:44 | 4 kills (AK-47 ×4), 3 headshots, in 44 s T | 6.2 |
| 3/119 | 3 1:24 | 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, all headshots, in 3 s CT | 5.7 |
| 11/119 | 12 1:12 | 2 kills (AWP ×2), 1 through smoke, a wallbang, in 45.1 s CT | 4.1 |
| 19/119 | 5 1:49 | 1 kill (Scout), a wallbang, 1 headshot CT | 3.0 |
| 47/119 | 8 1:51 | 1 kill (AWP), 1 headshot CT | 1.0 |
| 53/119 | 23 1:20 | 1 kill (AWP), 1 headshot T | 1.0 |
| 60/119 | 22 1:11 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 67/119 | 7 1:21 | 1 kill (Scout) CT | 0.6 |
| 86/119 | 20 bomb 0:25 | 1 kill (AWP) T | 0.0 |
| 89/119 | 18 1:42 | 2 kills (Galil ×2), 1 headshot, in 18.8 s T | -0.1 |
| 93/119 | 10 1:14 | 1 kill (M4A4) CT | -0.3 |
| 97/119 | 15 1:42 | 1 kill (AK-47) T | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 0:48 | 1v3 before the plant CT · 11 HP · Under A | lost - died in the first fight · saw each other |
| 6 bomb 0:33 | 1v2 after the plant CT · 19 HP · CT Spawn | lost - died in the first fight · they saw them first |
| 10 bomb 0:34 | 1v2 after the plant CT · 67 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
3 flashes: 0 good, 1 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:17 | wasted | barely blinded MAXXIZOR 1.0 s (0.1 s white); blinded tren365 1.9 s holding Long A - safe |
| 12 1:01 | weak | barely blinded undertab lowskill grace 3.0 s (0.5 s white) |
| 23 1:00 | misled a peek | barely blinded chechenya 2.8 s (0.4 s white); blinded themselves 1.2 s on the move through Long A - safe the enemy was barely blinded, and tren365 peeked chechenya 0.3 s after the pop; hit them first |
Throws
23 grenades: 22 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 23 1:24 | exposed | a molotov at Long Doors - seen by 1 enemy for 0.1 s, the nearest 567 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:24 | hold | held with tren365, 93 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before tren365) |
| 3 1:21 | trade | tren365 was killed 236 units away: you traded in 578 ms (pros: 625 ms) |
| 5 0:58 | trade | наказан быть богом was killed 162 units away: not traded within 5 s (pros: 969 ms) |
| 5 0:48 | trade | ??whoisit?? was killed 761 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 bomb 0:33 | trade | tren365 was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:37 | trade | ??whoisit?? was killed 975 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:22 | trade | Король уёбищ was killed 637 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:42 | hold | held with наказан быть богом, 134 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before наказан быть богом) |
| 9 1:30 | trade | наказан быть богом was killed 461 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:28 | trade | Король уёбищ was killed 522 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:38 | trade | Король уёбищ was killed 312 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 bomb 0:34 | trade | tren365 was killed 392 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:29 | trade | ??whoisit?? was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 0:51 | trade | ??whoisit?? was killed 374 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:44 | trade | ??whoisit?? was killed 80 units away: not traded within 5 s (pros: 969 ms) |
| 15 1:46 | hold | held with наказан быть богом, 333 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after наказан быть богом) |
| 15 1:18 | trade | ??whoisit?? was killed 101 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:12 | trade | tren365 was killed 222 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:37 | trade | ??whoisit?? was killed 625 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:41 | peek together | peeked the same enemy as Король уёбищ, 172 ms before them - a double peek |
| 23 1:46 | trade | ??whoisit?? was killed 295 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:34 | hold | held with Король уёбищ, 462 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 2 1:47 | hit them | SSG 08 | 250 ms | – | 0.6° | ||
| 2 1:42 | hit them | SSG 08 | 156 ms | – | 1.6° | ||
| 2 1:30 | hit them | SSG 08 | 406 ms | – | 6.8° | ||
| 2 1:30 | killed by them | MAC-10 | 500 ms | 1469 ms | 5.1° | ||
| 3 1:24 | killed them | M4A1-S | 188 ms | 594 ms | 5.1° | ||
| 3 1:24 | hit by them | SSG 08 | 297 ms | – | 17.3° | ||
| 3 1:21 | killed them | M4A1-S | 188 ms | 188 ms | 1.9° | ||
| 4 1:41 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:16 | killed by them | AK-47 | 453 ms | 453 ms | 9.6° | ||
| 5 1:49 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:13 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:09 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:00 | hit by them | AK-47 | 172 ms | – | 2.6° | ||
| 5 0:51 | hit by them | AK-47 | 281 ms | – | 3.6° | ||
| 5 0:46 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:39 | hit by them | AK-47 | 656 ms | – | 1.3° | ||
| 6 1:36 | hit them | SSG 08 | 266 ms | – | 1.5° | ||
| 6 1:34 | hit by them | AK-47 | 266 ms | – | 1.8° | ||
| 6 bomb 0:40 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 bomb 0:26 | killed by them | AK-47 | 625 ms | 625 ms | 4.4° | ||
| 7 1:21 | killed them | SSG 08 | 281 ms | 281 ms | 3.8° | ||
| 7 1:15 | killed by them | AWP | 234 ms | 234 ms | 2.6° | ||
| 8 1:51 | killed them | AWP | 297 ms | 297 ms | 0.9° | ||
| 8 1:48 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:03 | killed by them | AK-47 | 250 ms | 344 ms | 0.6° | ||
| 9 1:27 | killed by them | AK-47 | 531 ms | 1422 ms | 3.1° | ||
| 10 1:14 | killed them | M4A4 | 344 ms | 516 ms | 1.9° | ||
| 10 1:14 | hit by them | AK-47 | 375 ms | – | 4.9° | ||
| 10 1:11 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 bomb 0:30 | killed by them | AK-47 | 484 ms | 781 ms | 6.4° | ||
| 10 bomb 0:29 | hit them | AK-47 | 625 ms | – | 1.6° | ||
| 11 1:22 | hit them | Desert Eagle | 297 ms | – | 2.3° | ||
| 11 1:12 | killed by them | AK-47 | 219 ms | 609 ms | 1.1° | ||
| 12 1:12 | killed them | AWP | 203 ms | 203 ms | 1.6° | ||
| 12 0:55 | hit by them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:45 | hit them | AWP | 188 ms | – | 2.4° | ||
| 12 0:26 | killed them | AWP | 297 ms | 297 ms | 5.7° | ||
| 13 1:42 | killed by them | USP-S | 219 ms | 219 ms | 4.1° | ||
| 14 1:43 | killed by them | M4A1-S | 422 ms | 922 ms | 18.4° | ||
| 15 1:42 | killed them | AK-47 | 500 ms | 609 ms | 0.3° | ||
| 15 1:08 | killed by them | MP9 | 625 ms | 625 ms | 3.7° | ||
| 16 1:38 | hit them | SSG 08 | 422 ms | – | 1.7° | ||
| 16 1:35 | killed by them | AWP | 469 ms | 469 ms | 1.1° | ||
| 18 1:42 | killed them | Galil AR | 375 ms | 375 ms | 4.2° | ||
| 18 1:24 | killed them | Galil AR | 312 ms | 750 ms | 0.2° | ||
| 18 1:21 | hit them | Galil AR | 453 ms | – | 5.1° | ||
| 18 1:21 | killed by them | AWP | 594 ms | 594 ms | 9.4° | ||
| 19 1:44 | killed them | AK-47 | 281 ms | 391 ms | 5.0° | ||
| 19 1:41 | hit by them | M4A4 | 297 ms | – | 1.9° | ||
| 19 1:41 | killed them | AK-47 | 375 ms | 375 ms | 4.8° | ||
| 19 1:17 | killed them | AK-47 | 266 ms | 766 ms | 6.0° | ||
| 19 bomb 0:32 | hit by them | M4A4 | 422 ms | – | 1.5° | ||
| 19 bomb 0:32 | killed them | AK-47 | 156 ms | 156 ms | 7.0° | ||
| 20 bomb 0:25 | killed them | AWP | 203 ms | 203 ms | 3.4° | ||
| 20 bomb 0:09 | killed by them | MP9 | 344 ms | 906 ms | 4.0° | ||
| 21 1:30 | hit them | AK-47 | 453 ms | – | 5.7° | ||
| 21 1:11 | hit them | AK-47 | 406 ms | – | 34.6° | ||
| 21 1:11 | killed by them | MP9 | 562 ms | 844 ms | 39.0° | ||
| 22 1:11 | hit by them | M4A4 | 375 ms | – | 4.8° | ||
| 22 1:11 | killed them | AK-47 | 531 ms | 531 ms | 0.6° | ||
| 23 1:30 | hit by them | P250 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:20 | hit by them | M4A4 | 281 ms | – | 2.2° | ||
| 23 1:20 | killed them | AWP | 344 ms | 344 ms | 3.3° | ||
| 24 1:26 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:24 | M4A1-S | 203 | fired while moving (87 u/s), too fast to be accurate - stop first | 2/7 | killed them | 50% / 59% | |
| 3 1:22 | M4A1-S | 267 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/8 | 30% / 50% | ||
| 3 1:21 | M4A1-S | 235 | fired while moving (128 u/s), too fast to be accurate - stop first | 1/5 | killed them | 42% / 51% | |
| 4 1:16 | M4A1-S | 757 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 14% / 53% | |
| 8 1:51 | AWP | 1893 | fine - pros would have fired it too | 1/1 | killed them | 61% / 67% | |
| 9 1:32 | Desert Eagle | 771 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/1 | 12% / 57% | ||
| 9 1:27 | Desert Eagle | 1398 | too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 16% / 37% | |
| 10 1:14 | M4A4 | 663 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/8 | killed them | 40% / 75% | |
| 10 bomb 0:35 | AK-47 | 973 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/5 | 20% / 48% | ||
| 10 bomb 0:30 | AK-47 | 707 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 16% / 54% | |
| 11 1:22 | Desert Eagle | 1005 | fine - pros would have fired it too | 1/1 | 44% / 44% | ||
| 11 1:12 | Desert Eagle | 1689 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 35% / 35% | |
| 12 1:22 | AWP | 1226 | fine - pros would have fired it too | 0/1 | 40% / 63% | ||
| 12 1:12 | AWP | 777 | fine - pros would have fired it too | 1/1 | killed them | 87% / 87% | |
| 12 0:45 | AWP | 1097 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 1/1 | 7% / 76% | ||
| 12 0:26 | AWP | 1180 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/1 | killed them | 28% / 77% | |
| 14 1:43 | Desert Eagle | 279 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 38% / 58% | |
| 15 1:44 | AK-47 | 1133 | fine - pros would have fired it too | 0/5 | 30% / 54% | ||
| 15 1:42 | AK-47 | 956 | fired while moving (80 u/s), too fast to be accurate - stop first | 2/7 | killed them | 9% / 47% | |
| 15 1:09 | AK-47 | 375 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 24% / 57% | |
| 18 1:42 | Galil AR | 161 | fired while moving (112 u/s), too fast to be accurate - stop first | 1/7 | killed them | 20% / 56% | |
| 18 1:24 | Galil AR | 662 | fired while moving (73 u/s), too fast to be accurate - stop first | 4/10 | killed them | 25% / 55% | |
| 18 1:21 | Galil AR | 770 | fired while moving (195 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 13% / 46% | |
| 19 1:44 | AK-47 | 296 | fine - pros would have fired it too | 2/7 | killed them | 33% / 53% | |
| 19 1:41 | AK-47 | 1117 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 19 1:17 | AK-47 | 438 | fine - pros would have fired it too | 3/10 | killed them | 52% / 58% | |
| 19 bomb 0:32 | AK-47 | 771 | fine - pros would have fired it too | 1/12 | killed them | 43% / 46% | |
| 20 bomb 0:25 | AWP | 812 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 21 1:30 | AK-47 | 1427 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 21 1:30 | AK-47 | 1427 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 46% | |
| 21 1:11 | AK-47 | 204 | fired while moving (90 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 45% / 56% | |
| 22 1:11 | AK-47 | 857 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 22 1:02 | AK-47 | 993 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/2 | 27% / 62% | ||
| 23 1:31 | AWP | 825 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | 20% / 83% | ||
| 23 1:20 | AWP | 557 | fine - pros would have fired it too | 1/1 | killed them | 61% / 67% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.