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Dust II, lost 11-13 · Wed 11 Nov, 18:43

Sw1tc727,640

The match

Aim

297 msTTD375 msTTK2.8°Crosshair↓38%1st bullet43%Spray23%Head67%Counter-strafe

Scoreboard

97ADR75%KAST

Positioning

Shots

20/35Rushed↓2/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-474732%
SSG 081346%
Galil AR1354%
M4A1-S922%
AWP967%
Desert Eagle812%
M4A4450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/11919 1:44 4 kills (AK-47 ×4), 3 headshots, in 44 s T6.2
3/1193 1:24 2 kills (M4A1-S ×2), 1 through smoke, a wallbang, all headshots, in 3 s CT5.7
11/11912 1:12 2 kills (AWP ×2), 1 through smoke, a wallbang, in 45.1 s CT4.1
19/1195 1:49 1 kill (Scout), a wallbang, 1 headshot CT3.0
47/1198 1:51 1 kill (AWP), 1 headshot CT1.0
53/11923 1:20 1 kill (AWP), 1 headshot T1.0
60/11922 1:11 1 kill (AK-47), 1 headshot T0.8
67/1197 1:21 1 kill (Scout) CT0.6
86/11920 bomb 0:25 1 kill (AWP) T0.0
89/11918 1:42 2 kills (Galil ×2), 1 headshot, in 18.8 s T-0.1
93/11910 1:14 1 kill (M4A4) CT-0.3
97/11915 1:42 1 kill (AK-47) T-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 0:48 1v3 before the plant CT · 11 HP · Under Alost - died in the first fight · saw each other
6 bomb 0:33 1v2 after the plant CT · 19 HP · CT Spawnlost - died in the first fight · they saw them first
10 bomb 0:34 1v2 after the plant CT · 67 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 1 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
4 1:17 wastedbarely blinded MAXXIZOR 1.0 s (0.1 s white); blinded tren365 1.9 s holding Long A - safe
12 1:01 weakbarely blinded undertab lowskill grace 3.0 s (0.5 s white)
23 1:00 misled a peekbarely blinded chechenya 2.8 s (0.4 s white); blinded themselves 1.2 s on the move through Long A - safe the enemy was barely blinded, and tren365 peeked chechenya 0.3 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 22 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
23 1:24 exposeda molotov at Long Doors - seen by 1 enemy for 0.1 s, the nearest 567 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 17 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:24 holdheld with tren365, 93 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before tren365)
3 1:21 tradetren365 was killed 236 units away: you traded in 578 ms (pros: 625 ms)
5 0:58 tradeнаказан быть богом was killed 162 units away: not traded within 5 s (pros: 969 ms)
5 0:48 trade??whoisit?? was killed 761 units away: not traded within 5 s (pros: 2,031 ms)
6 bomb 0:33 tradetren365 was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
7 1:37 trade??whoisit?? was killed 975 units away: not traded within 5 s (pros: 2,031 ms)
7 1:22 tradeКороль уёбищ was killed 637 units away: not traded within 5 s (pros: 2,031 ms)
9 1:42 holdheld with наказан быть богом, 134 units and 7° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms before наказан быть богом)
9 1:30 tradeнаказан быть богом was killed 461 units away: not traded within 5 s (pros: 1,641 ms)
9 1:28 tradeКороль уёбищ was killed 522 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:38 tradeКороль уёбищ was killed 312 units away: not traded within 5 s (pros: 1,641 ms)
10 bomb 0:34 tradetren365 was killed 392 units away: not traded within 5 s (pros: 1,641 ms)
11 1:29 trade??whoisit?? was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
12 0:51 trade??whoisit?? was killed 374 units away: not traded within 5 s (pros: 1,641 ms)
13 1:44 trade??whoisit?? was killed 80 units away: not traded within 5 s (pros: 969 ms)
15 1:46 holdheld with наказан быть богом, 333 units and 10° apart as the enemy saw you: a real crossfire (the enemy saw you 1,859 ms after наказан быть богом)
15 1:18 trade??whoisit?? was killed 101 units away: not traded within 5 s (pros: 625 ms)
15 1:12 tradetren365 was killed 222 units away: not traded within 5 s (pros: 969 ms)
16 1:37 trade??whoisit?? was killed 625 units away: not traded within 5 s (pros: 2,031 ms)
19 1:41 peek togetherpeeked the same enemy as Король уёбищ, 172 ms before them - a double peek
23 1:46 trade??whoisit?? was killed 295 units away: not traded within 5 s (pros: 1,641 ms)
23 1:34 holdheld with Король уёбищ, 462 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
2 1:47 󠁳⁧⁧092hit themSSG 08250 ms–0.6°
2 1:42 MAXXIZORhit themSSG 08156 ms–1.6°
2 1:30 Squxhit themSSG 08406 ms–6.8°
2 1:30 Squxkilled by themMAC-10500 ms1469 ms5.1°
3 1:24 󠁳⁧⁧092killed themM4A1-S188 ms594 ms5.1°
3 1:24 󠁳⁧⁧092hit by themSSG 08297 ms–17.3°
3 1:21 MAXXIZORkilled themM4A1-S188 ms188 ms1.9°
4 1:41 chechenyahit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:16 MAXXIZORkilled by themAK-47453 ms453 ms9.6°
5 1:49 󠁳⁧⁧092killed themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:13 MAXXIZORhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:09 chechenyahit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
5 1:00 chechenyahit by themAK-47172 ms–2.6°
5 0:51 chechenyahit by themAK-47281 ms–3.6°
5 0:46 chechenyakilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:39 󠁳⁧⁧092hit by themAK-47656 ms–1.3°
6 1:36 󠁳⁧⁧092hit themSSG 08266 ms–1.5°
6 1:34 󠁳⁧⁧092hit by themAK-47266 ms–1.8°
6 bomb 0:40 Squxhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 bomb 0:26 chechenyakilled by themAK-47625 ms625 ms4.4°
7 1:21 chechenyakilled themSSG 08281 ms281 ms3.8°
7 1:15 MAXXIZORkilled by themAWP234 ms234 ms2.6°
8 1:51 󠁳⁧⁧092killed themAWP297 ms297 ms0.9°
8 1:48 Squxhit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:03 chechenyakilled by themAK-47250 ms344 ms0.6°
9 1:27 chechenyakilled by themAK-47531 ms1422 ms3.1°
10 1:14 undertab lowskill gracekilled themM4A4344 ms516 ms1.9°
10 1:14 undertab lowskill gracehit by themAK-47375 ms–4.9°
10 1:11 MAXXIZORhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:30 MAXXIZORkilled by themAK-47484 ms781 ms6.4°
10 bomb 0:29 MAXXIZORhit themAK-47625 ms–1.6°
11 1:22 MAXXIZORhit themDesert Eagle297 ms–2.3°
11 1:12 chechenyakilled by themAK-47219 ms609 ms1.1°
12 1:12 chechenyakilled themAWP203 ms203 ms1.6°
12 0:55 undertab lowskill gracehit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
12 0:45 Squxhit themAWP188 ms–2.4°
12 0:26 undertab lowskill gracekilled themAWP297 ms297 ms5.7°
13 1:42 MAXXIZORkilled by themUSP-S219 ms219 ms4.1°
14 1:43 chechenyakilled by themM4A1-S422 ms922 ms18.4°
15 1:42 undertab lowskill gracekilled themAK-47500 ms609 ms0.3°
15 1:08 MAXXIZORkilled by themMP9625 ms625 ms3.7°
16 1:38 󠁳⁧⁧092hit themSSG 08422 ms–1.7°
16 1:35 Squxkilled by themAWP469 ms469 ms1.1°
18 1:42 󠁳⁧⁧092killed themGalil AR375 ms375 ms4.2°
18 1:24 undertab lowskill gracekilled themGalil AR312 ms750 ms0.2°
18 1:21 Squxhit themGalil AR453 ms–5.1°
18 1:21 Squxkilled by themAWP594 ms594 ms9.4°
19 1:44 󠁳⁧⁧092killed themAK-47281 ms391 ms5.0°
19 1:41 chechenyahit by themM4A4297 ms–1.9°
19 1:41 chechenyakilled themAK-47375 ms375 ms4.8°
19 1:17 undertab lowskill gracekilled themAK-47266 ms766 ms6.0°
19 bomb 0:32 MAXXIZORhit by themM4A4422 ms–1.5°
19 bomb 0:32 MAXXIZORkilled themAK-47156 ms156 ms7.0°
20 bomb 0:25 󠁳⁧⁧092killed themAWP203 ms203 ms3.4°
20 bomb 0:09 Squxkilled by themMP9344 ms906 ms4.0°
21 1:30 undertab lowskill gracehit themAK-47453 ms–5.7°
21 1:11 Squxhit themAK-47406 ms–34.6°
21 1:11 Squxkilled by themMP9562 ms844 ms39.0°
22 1:11 undertab lowskill gracehit by themM4A4375 ms–4.8°
22 1:11 undertab lowskill gracekilled themAK-47531 ms531 ms0.6°
23 1:30 Squxhit by themP250–––couldn't see them (a wallbang, a smoke) - not timed
23 1:20 undertab lowskill gracehit by themM4A4281 ms–2.2°
23 1:20 undertab lowskill gracekilled themAWP344 ms344 ms3.3°
24 1:26 Squxkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed

Shots

You fired 20 of your 35 first shots too soon: 11 while moving, 9 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 36% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
3 1:24 󠁳⁧⁧092M4A1-S203fired while moving (87 u/s), too fast to be accurate - stop first2/7killed them50% / 59%
3 1:22 MAXXIZORM4A1-S267fired while moving (84 u/s), too fast to be accurate - stop first0/830% / 50%
3 1:21 MAXXIZORM4A1-S235fired while moving (128 u/s), too fast to be accurate - stop first1/5killed them42% / 51%
4 1:16 MAXXIZORM4A1-S757aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/2cut short (a death, a reload)14% / 53%
8 1:51 󠁳⁧⁧092AWP1893fine - pros would have fired it too1/1killed them61% / 67%
9 1:32 MAXXIZORDesert Eagle771aim far off: your crosshair was about a player's width (35 units) off their body - get on target first0/112% / 57%
9 1:27 chechenyaDesert Eagle1398too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)16% / 37%
10 1:14 undertab lowskill graceM4A4663fired while moving (107 u/s), too fast to be accurate - stop first2/8killed them40% / 75%
10 bomb 0:35 SquxAK-47973aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/520% / 48%
10 bomb 0:30 MAXXIZORAK-47707fired while moving (109 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)16% / 54%
11 1:22 MAXXIZORDesert Eagle1005fine - pros would have fired it too1/144% / 44%
11 1:12 chechenyaDesert Eagle1689fine - pros would have fired it too0/1cut short (a death, a reload)35% / 35%
12 1:22 chechenyaAWP1226fine - pros would have fired it too0/140% / 63%
12 1:12 chechenyaAWP777fine - pros would have fired it too1/1killed them87% / 87%
12 0:45 SquxAWP1097aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first1/17% / 76%
12 0:26 undertab lowskill graceAWP1180aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/1killed them28% / 77%
14 1:43 chechenyaDesert Eagle279fine - pros would have fired it too0/3cut short (a death, a reload)38% / 58%
15 1:44 undertab lowskill graceAK-471133fine - pros would have fired it too0/530% / 54%
15 1:42 undertab lowskill graceAK-47956fired while moving (80 u/s), too fast to be accurate - stop first2/7killed them9% / 47%
15 1:09 MAXXIZORAK-47375aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/4cut short (a death, a reload)24% / 57%
18 1:42 󠁳⁧⁧092Galil AR161fired while moving (112 u/s), too fast to be accurate - stop first1/7killed them20% / 56%
18 1:24 undertab lowskill graceGalil AR662fired while moving (73 u/s), too fast to be accurate - stop first4/10killed them25% / 55%
18 1:21 SquxGalil AR770fired while moving (195 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)13% / 46%
19 1:44 󠁳⁧⁧092AK-47296fine - pros would have fired it too2/7killed them33% / 53%
19 1:41 chechenyaAK-471117fine - pros would have fired it too1/4killed them67% / 67%
19 1:17 undertab lowskill graceAK-47438fine - pros would have fired it too3/10killed them52% / 58%
19 bomb 0:32 MAXXIZORAK-47771fine - pros would have fired it too1/12killed them43% / 46%
20 bomb 0:25 󠁳⁧⁧092AWP812fine - pros would have fired it too1/1killed them79% / 79%
21 1:30 undertab lowskill graceAK-471427fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
21 1:30 undertab lowskill graceAK-471427aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 46%
21 1:11 SquxAK-47204fired while moving (90 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)45% / 56%
22 1:11 undertab lowskill graceAK-47857fine - pros would have fired it too1/4killed them58% / 58%
22 1:02 󠁳⁧⁧092AK-47993fired while moving (77 u/s), too fast to be accurate - stop first0/227% / 62%
23 1:31 SquxAWP825aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/120% / 83%
23 1:20 undertab lowskill graceAWP557fine - pros would have fired it too1/1killed them61% / 67%

Positioning

In none of your 42 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 12 of your 33 duels (36%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 9 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.