ProPeeksBlogCalloutsDiscordSign in

Dust II, lost 11-13 · Wed 11 Nov, 18:43

??whoisit??27,487

The match

Aim

414 msTTD781 msTTK2.2°Crosshair↓17%1st bullet34%Spray19%Head67%Counter-strafe

Scoreboard

53ADR54%KAST

Positioning

Shots

20/37Rushed↓1/15Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP95831%
M4A43931%
AK-472119%
USP-S617%
Five-SeveN633%
Galil AR60%
Glock-1810%
Desert Eagle10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
40/1192 0:54 2 kills (MP9 ×2), all headshots, in 15.9 s CT1.5
58/11921 1:25 1 kill (AK-47), 1 headshot T0.9
63/11922 1:47 1 kill (AK-47), 1 headshot T0.7
65/1194 1:13 1 kill (MP9), 1 headshot CT0.6
70/11912 1:36 1 kill (M4A4) CT0.5
74/11918 1:15 1 kill (M4A4), 1 headshot T0.4
88/1193 1:04 1 kill (MP9), 1 headshot CT-0.0
92/1191 1:44 1 kill (USP-S), 1 headshot CT-0.2
110/1199 1:19 1 kill (Five-SeveN) CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
8 0:32 1v2 before the plant CT · 100 HP · B Doorslost - died later · saw each other
9 1:23 1v5 before the plant CT · 100 HP · Holelost - died later, after 1 kill · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 0 weak, 8 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:39 goodblinded MAXXIZOR 4.4 s (1.6 s white), chechenya 3.5 s (0.9 s white)
3 1:37 goodblinded MAXXIZOR 4.2 s (1.4 s white), 󠁳⁧⁧092 4.0 s (1.3 s white), undertab lowskill grace 3.6 s (0.9 s white); blinded tren365 2.3 s on the move through Extended A - safe; blinded Sw1tc7 2.6 s holding Under A - safe
4 1:09 wastedno enemy blinded for long
5 1:33 wastedno enemy blinded for long
8 1:18 wastedno enemy blinded for long; blinded Sw1tc7 1.4 s holding Hole - safe
17 1:47 wastedbarely blinded MAXXIZOR 0.8 s (0.1 s white)
18 1:37 wastedno enemy blinded for long; blinded наказан быть богом 1.6 s on the move through Upper Tunnel - safe
18 1:21 wastedno enemy blinded for long; blinded наказан быть богом 3.0 s on the move through Bombsite B - safe
19 1:42 goodblinded undertab lowskill grace 3.9 s (1.2 s white)
21 1:37 wastedno enemy blinded for long
22 1:42 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
46 grenades: 41 thrown safely, 4 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (3 of 12 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:09 exposeda molotov at Under A - seen by 1 enemy for 2.8 s, the nearest 576 units away, thrown in the open
5 1:48 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 893 units away; a running throw
5 0:54 exposeda molotov at Short Stairs - seen by 1 enemy for 0.4 s, the nearest 1025 units away; a running throw
6 1:47 punishedhit by undertab lowskill grace 0.2 s after throwing an HE at Long A, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
10 1:48 exposedan HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1005 units away; a running throw

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 21 duels (33%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 19 fast peeks (11%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
9 1:19 󠁳⁧⁧092Mid Doorspeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havekilled them
20 bomb 0:01 SquxUpper Tunnelcover not used: 96 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 7 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:38 in their waystood between Король уёбищ and an enemy they could see, for 250 ms (pros: 125 ms at a time)
1 1:35 holdheld with Король уёбищ, 510 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 62 ms after Король уёбищ)
4 1:16 holdheld with Sw1tc7, 1016 units and 15° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 0:56 tradetren365 was killed 876 units away: not traded within 5 s (pros: 2,031 ms)
8 1:03 tradeSw1tc7 was killed 778 units away: not traded within 5 s (pros: 2,031 ms)
10 1:30 tradeнаказан быть богом was killed 327 units away: not traded within 5 s (pros: 1,641 ms)
14 1:43 tradeSw1tc7 was killed 583 units away: not traded within 5 s (pros: 2,031 ms)
14 1:35 tradetren365 was killed 379 units away: not traded within 5 s (pros: 625 ms)
16 1:48 line of firestood in Sw1tc7's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
16 1:44 line of firestood in Sw1tc7's line of fire while they fought, for 750 ms (pros: 188 ms at a time)
18 1:16 peek togetherpeeked the same enemy as наказан быть богом, 219 ms before them - a double peek
21 1:27 peek togetherpeeked the same enemy as наказан быть богом, 1,016 ms after them - late - your team-mate went first, as bait
21 1:27 tradeнаказан быть богом was killed 37 units away: you traded in 1,062 ms (pros: 625 ms)
21 1:10 tradeSw1tc7 was killed 960 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:44 chechenyakilled themUSP-S406 ms406 ms1.3°
1 1:39 󠁳⁧⁧092hit by themGlock-18797 ms–6.6°
1 1:35 Squxkilled by themGlock-18266 ms266 ms1.1°
2 0:55 chechenyahit by themSSG 08922 ms–4.1°
2 0:55 chechenyakilled themMP91031 ms1094 ms8.1°
2 0:39 undertab lowskill gracekilled themMP9219 ms844 ms2.4°
3 1:07 chechenyakilled themMP9547 ms3359 ms1.0°
3 1:06 chechenyahit by themDesert Eagle359 ms–1.5°
4 1:13 Squxhit by themGalil AR359 ms–32.8°
4 1:13 Squxkilled themMP9422 ms781 ms2.1°
4 1:04 MAXXIZORhit by themAK-47656 ms–1.6°
4 1:01 undertab lowskill gracekilled by themDesert Eagle328 ms328 ms2.1°
5 0:48 MAXXIZORkilled by themAK-47188 ms188 ms0.6°
6 1:46 undertab lowskill gracehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:32 chechenyakilled by themAK-47344 ms344 ms1.6°
7 1:38 󠁳⁧⁧092hit themMP9844 ms–13.0°
7 1:37 󠁳⁧⁧092killed by themP250250 ms250 ms3.1°
8 bomb 0:23 MAXXIZORkilled by themAK-47828 ms1125 ms5.2°
9 1:19 󠁳⁧⁧092killed themFive-SeveN469 ms844 ms0.5°
9 1:19 undertab lowskill gracehit by themAK-47672 ms–0.1°
9 1:19 MAXXIZORhit by themAK-47938 ms–7.4°
9 1:12 MAXXIZORkilled by themAK-47281 ms281 ms12.7°
10 1:12 󠁳⁧⁧092hit themM4A4391 ms–15.6°
10 1:12 󠁳⁧⁧092killed by themDesert Eagle1125 ms1125 ms4.1°
11 1:29 MAXXIZORhit themMP9516 ms–2.7°
11 1:29 MAXXIZORkilled by themAK-47688 ms688 ms10.1°
12 1:37 MAXXIZORkilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
12 1:36 MAXXIZORhit by themAK-47391 ms–1.6°
12 0:53 undertab lowskill gracehit themM4A4500 ms–5.0°
12 0:52 undertab lowskill gracekilled by themAK-471031 ms1531 ms44.5°
13 1:44 MAXXIZORkilled by themUSP-S469 ms672 ms0.3°
14 1:39 chechenyahit by themM4A4750 ms–1.0°
14 1:35 chechenyakilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
15 1:19 chechenyakilled by themM4A1-S281 ms719 ms0.4°
16 1:37 chechenyakilled by themAK-47641 ms1031 ms8.4°
17 1:24 MAXXIZORkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:16 Squxkilled themM4A4141 ms328 ms0.9°
18 bomb 0:35 chechenyakilled by themM4A4344 ms703 ms1.3°
19 1:47 undertab lowskill gracehit themAK-47391 ms–5.8°
20 bomb 0:01 Squxhit themAK-47312 ms–1.5°
20 bomb 0:01 Squxkilled by themAK-47328 ms328 ms3.9°
21 1:26 MAXXIZORhit by themM4A4578 ms–2.5°
21 1:26 MAXXIZORkilled themAK-47359 ms547 ms33.5°
21 1:05 undertab lowskill gracekilled by themMAG-7812 ms812 ms6.5°
22 1:47 Squxhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:47 Squxkilled themAK-47234 ms234 ms1.1°
22 1:32 󠁳⁧⁧092killed by themAWP797 ms797 ms15.7°
23 1:46 󠁳⁧⁧092killed by themM4A1-S844 ms1266 ms1.0°
24 1:46 undertab lowskill gracehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
24 1:41 undertab lowskill gracehit themAK-47641 ms–0.3°
24 1:41 undertab lowskill gracekilled by themFAMAS750 ms1109 ms0.8°

Shots

You fired 20 of your 37 first shots too soon: 12 while moving, 8 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 1 of 15 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:44 chechenyaUSP-S1092fine - pros would have fired it too1/3killed them64% / 64%
1 1:38 󠁳⁧⁧092USP-S1866aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/513% / 38%
1 1:35 SquxUSP-S675fine - pros would have fired it too0/1cut short (a death, a reload)53% / 54%
2 0:55 chechenyaMP9907fired while moving (91 u/s), too fast to be accurate - stop first2/4killed them18% / 46%
2 0:39 undertab lowskill graceMP9283fired while moving (240 u/s), too fast to be accurate - stop first4/17killed them38% / 52%
3 1:07 chechenyaMP91268fine - pros would have fired it too1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight37% / 55%
3 1:07 chechenyaMP91270fired while moving (166 u/s), too fast to be accurate - stop first2/431% / 54%
3 1:05 chechenyaMP91270fine - pros would have fired it too2/429% / 53%
3 1:04 chechenyaMP91270fired while moving (95 u/s), too fast to be accurate - stop first1/5killed them43% / 58%
4 1:13 SquxMP9190fine - pros would have fired it too4/12killed them61% / 61%
4 1:04 MAXXIZORMP91124fired while moving (183 u/s), too fast to be accurate - stop first0/50% / 46%
7 1:38 󠁳⁧⁧092MP9551fine - pros would have fired it too1/1328% / 48%
7 1:37 󠁳⁧⁧092MP9511fired while moving (180 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)15% / 47%
8 0:30 SquxM4A42638aim far off: your crosshair was about a player's width (30 units) off their body - get on target first0/21 bullet after pros would have stopped16% / 58%
8 0:29 SquxM4A42599fired while moving (83 u/s), too fast to be accurate - stop first0/21 bullet after pros would have stopped8% / 42%
9 1:19 󠁳⁧⁧092Five-SeveN589fired while moving (93 u/s), too fast to be accurate - stop first2/6killed them37% / 43%
9 1:12 MAXXIZORFive-SeveN214fine - pros would have fired it too0/1cut short (a death, a reload)36% / 59%
10 1:12 󠁳⁧⁧092M4A4361fine - pros would have fired it too3/9cut short (a death, a reload)69% / 69%
11 1:29 MAXXIZORMP9475aim far off: your crosshair was about 3.5 player widths (118 units) off their body - get on target first2/6cut short (a death, a reload)1% / 50%
12 1:36 MAXXIZORM4A4790fine - pros would have fired it too1/5killed them32% / 46%
12 1:08 undertab lowskill graceM4A4942fired while moving (225 u/s), too fast to be accurate - stop first0/74% / 47%
12 0:53 undertab lowskill graceM4A4842fine - pros would have fired it too4/1154% / 54%
13 1:44 MAXXIZORGlock-181125fired while moving (188 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)36% / 39%
14 1:39 chechenyaDesert Eagle709fine - pros would have fired it too0/253% / 53%
15 1:19 chechenyaAK-471441aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/219% / 49%
15 1:18 chechenyaAK-471440fine - pros would have fired it too0/1cut short (a death, a reload)36% / 52%
16 1:37 chechenyaGalil AR788aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/6cut short (a death, a reload)24% / 52%
18 1:16 SquxM4A41189fine - pros would have fired it too3/7killed them48% / 48%
18 bomb 0:35 chechenyaM4A4934aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/3cut short (a death, a reload)20% / 49%
19 1:47 undertab lowskill graceAK-471119aim far off: your crosshair was about a player's width (25 units) off their body - get on target first2/516% / 46%
20 bomb 0:01 SquxAK-47608fired while moving (75 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)17% / 56%
22 1:47 SquxAK-47859fine - pros would have fired it too1/5killed them74% / 74%
22 1:32 󠁳⁧⁧092AK-47613fired while moving (118 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)31% / 69%
23 1:46 󠁳⁧⁧092AK-471629fine - pros would have fired it too0/138% / 47%
23 1:46 󠁳⁧⁧092AK-471629fine - pros would have fired it too0/276% / 76%
23 1:46 󠁳⁧⁧092AK-471629fine - pros would have fired it too0/1cut short (a death, a reload)66% / 66%
24 1:41 undertab lowskill graceAK-47993aim far off: your crosshair was about 1.5 player widths (52 units) off their body - get on target first2/9cut short (a death, a reload)3% / 59%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.