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Inferno, won 13-11 · Wed 11 Nov, 22:58

BRX9928,365

The match

Aim

336 msTTD297 msTTK2.5°Crosshair↓30%1st bullet33%Spray21%Head52%Counter-strafe

Scoreboard

83ADR67%KAST

Positioning

Shots

15/24Rushed↓2/6Stopped short↓

With the team

Guns

GunBullets at enemies Hit
MP94420%
AK-471747%
M4A1-S1527%
M4A41250%
USP-S540%
Glock-18475%
Desert Eagle250%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/11421 1:31 3 kills (MP9 ×2, MAG-7), 1 through smoke, 1 in the air, 2 headshots, in 25.6 s CT4.8
33/11412 1:41 2 kills (AK-47 ×2), all headshots, in 4.1 s T2.2
37/11411 1:28 1 kill (AK-47), 1 through smoke, 1 headshot T2.0
39/11423 1:06 1 kill (M4A4), 1 through smoke CT1.9
42/11424 1:05 1 kill (M4A4), 1 through smoke CT1.7
46/11413 1:38 2 kills (USP-S ×2), all headshots, in 1.8 s CT1.2
90/1147 1:14 1 kill (AK-47), 1 headshot T-0.5
91/11422 0:24 1 kill (M4A4) CT-0.5
101/11417 0:36 1 kill (Tec-9), 1 headshot CT-1.0
106/11419 1:31 1 kill (M4A1-S), 1 headshot CT-1.6

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 3 good, 0 weak, 7 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:47 wastedno enemy blinded for long
7 1:41 wastedno enemy blinded for long; blinded DeadLyF 1.9 s on the move through Middle - safe; blinded 𝙎𝙈𝙄𝙇𝙀2 1.9 s on the move through Second Mid - safe
9 1:40 wastedbarely blinded ., 0.9 s (0.1 s white); blinded brad シ 3.4 s on the move through Middle - safe
12 1:38 misled a peekbarely blinded Magsii 0.9 s (0.1 s white) the enemy was barely blinded, and BRX99 peeked Magsii 0.4 s after the pop; hit them first
15 1:38 goodblinded pr1me 4.9 s (2.1 s white)
18 1:26 goodblinded pr1me 4.9 s (2.1 s white)
20 1:39 wastedbarely blinded pr1me 0.7 s (0.1 s white)
21 1:14 wastedbarely blinded Hulk998 1.0 s (0.1 s white)
22 1:20 wastedno enemy blinded for long
23 1:41 wastedno enemy blinded for long
24 1:18 goodblinded pr1me 3.2 s (0.7 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
57 grenades: 55 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
12 1:34 punishedkilled by pr1me 0.2 s after throwing a smoke at Banana, before the gun was ready - seen by 1 enemy for 0.6 s, the nearest 101 units away, thrown in the open
24 1:07 exposeda smoke at Bombsite A - seen by 1 enemy for 1.1 s, the nearest 822 units away, thrown in the open

Positioning

In 3 of your 31 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 12 of your 21 duels (57%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 3 of your 13 fast peeks (23%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
6 1:26 Hulk998Balconypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
10 bomb 0:35 pr1meArchpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
22 0:24 krmBombsite Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 4 of your 6 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 3 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:32 trade𝙎𝙈𝙄𝙇𝙀2 was killed 312 units away: not traded within 5 s (pros: 1,641 ms)
6 1:33 trade𝙎𝙈𝙄𝙇𝙀2 was killed 871 units away: not traded within 5 s (pros: 2,031 ms)
6 1:30 tradebrad シ was killed 414 units away: not traded within 5 s (pros: 1,641 ms)
7 1:37 trade𝙎𝙈𝙄𝙇𝙀2 was killed 351 units away: not traded within 5 s (pros: 1,641 ms)
9 1:07 tradeDeadLyF was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
12 1:42 line of firestood in brad シ's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:32 holdheld with DeadLyF, 309 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms after DeadLyF)
15 1:24 line of firestood in DeadLyF's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
15 1:19 line of firestood in DeadLyF's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 bomb 0:24 holdheld with DeadLyF, 276 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms before DeadLyF)
17 1:00 holdheld with brad シ, 681 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms after brad シ)
17 0:39 tradeSqux was killed 723 units away: you traded in 2,859 ms (pros: 625 ms)
17 0:37 tradeDeadLyF was killed 182 units away: you traded in 812 ms (pros: 969 ms)
19 1:32 holdheld with DeadLyF, 387 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before DeadLyF)
19 1:32 line of firestood in DeadLyF's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
19 1:32 holdheld with DeadLyF, 412 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms before DeadLyF)
19 1:31 holdheld with DeadLyF, 489 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after DeadLyF)
20 1:35 tradeDeadLyF was killed 322 units away: not traded within 5 s (pros: 1,641 ms)
21 1:19 tradeDeadLyF was killed 188 units away: you traded in 1,109 ms (pros: 625 ms)
22 0:30 tradeSqux was killed 540 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 Magsiihit themGlock-18312 ms–4.4°
1 1:42 Magsiikilled by themUSP-S734 ms734 ms1.3°
2 0:48 .,hit by themSSG 08281 ms–4.7°
2 0:45 .,killed by themSSG 08250 ms250 ms3.4°
3 1:29 Hulk998hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 1:28 .,killed by themMP947 ms250 ms2.3°
4 1:20 Hulk998hit themDesert Eagle406 ms–2.3°
4 1:18 Hulk998hit themDesert Eagle312 ms–1.4°
4 1:18 Hulk998killed by themAK-47547 ms547 ms1.1°
5 1:45 .,killed by themAWP266 ms266 ms2.8°
6 1:25 Hulk998killed by themM4A1-S484 ms688 ms5.4°
7 1:25 .,hit themAK-47469 ms–2.8°
7 1:14 Hulk998killed themAK-47297 ms297 ms1.8°
7 1:12 krmkilled by themM4A1-S359 ms750 ms1.5°
8 1:38 Magsiikilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
9 1:04 krmhit themAK-47391 ms–0.4°
9 1:04 krmkilled by themAK-47406 ms719 ms9.4°
10 bomb 0:35 pr1mekilled by themAK-47609 ms703 ms2.4°
11 1:28 krmkilled themAK-47141 ms141 ms0.4°
12 1:41 .,killed themAK-47297 ms297 ms2.2°
12 1:37 Magsiikilled themAK-47234 ms234 ms8.8°
12 1:35 pr1mekilled by themFAMAS312 ms578 ms21.0°
13 1:38 pr1mekilled themUSP-S156 ms156 ms3.1°
13 1:36 Magsiikilled themUSP-S141 ms141 ms8.6°
13 1:33 krmkilled by themGlock-18391 ms391 ms3.5°
14 1:35 pr1mehit themMP9–––couldn't see them (a wallbang, a smoke) - not timed
15 bomb 0:24 Hulk998hit themAK-47625 ms–1.2°
15 bomb 0:24 Hulk998killed by themAK-47672 ms672 ms0.2°
16 1:40 .,hit themM4A431 ms–5.9°
16 1:40 .,killed by themAK-47109 ms203 ms1.5°
17 1:02 pr1mehit by themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
17 0:59 Hulk998hit by themTec-9281 ms–10.2°
17 0:58 Hulk998hit themMP9656 ms–5.8°
17 0:43 .,hit themMP9188 ms–0.4°
17 0:36 .,killed themTec-9547 ms547 ms1.7°
18 1:10 .,hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
19 1:32 Hulk998hit themM4A4266 ms–13.9°
19 1:31 pr1mekilled themM4A1-S781 ms781 ms8.3°
19 1:31 Magsiihit themM4A4484 ms–11.8°
19 1:30 Hulk998killed by themTec-91359 ms1750 ms38.6°
20 1:22 pr1mekilled by themAK-4731 ms31 ms0.5°
21 1:32 pr1mekilled themMAG-7–––couldn't see them (a wallbang, a smoke) - not timed
21 1:19 .,hit by themAK-47797 ms–1.8°
21 1:18 .,killed themMP91234 ms1312 ms25.5°
21 1:05 Hulk998killed themMP9359 ms359 ms4.5°
22 0:24 krmkilled themM4A4422 ms688 ms2.2°
22 0:24 krmhit by themAK-47484 ms–6.5°
22 0:24 Magsiihit themM4A4547 ms–1.7°
22 0:23 Magsiikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
23 1:07 Magsiikilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 1:05 pr1mehit by themAK-47406 ms–0.2°
24 1:05 pr1mekilled themM4A4156 ms156 ms1.0°

Shots

You fired 15 of your 24 first shots too soon: 11 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 6 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 MagsiiGlock-18839aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first3/4cut short (a death, a reload)1% / 37%
2 0:48 .,Desert Eagle840fine - pros would have fired it too0/220% / 37%
4 1:18 Hulk998Desert Eagle671fine - pros would have fired it too1/1cut short (a death, a reload)47% / 47%
7 1:25 .,AK-47624fired while moving (95 u/s), too fast to be accurate - stop first4/717% / 51%
7 1:14 Hulk998AK-47622fired while moving (120 u/s), too fast to be accurate - stop first1/6killed them17% / 55%
9 1:05 krmAK-47642aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first3/5cut short (a death, a reload)8% / 57%
10 bomb 0:35 MagsiiM4A4815fine - pros would have fired it too0/1cut short (a death, a reload)52% / 52%
11 1:28 krmAK-47423fired while moving (76 u/s), too fast to be accurate - stop first1/7killed them36% / 58%
12 1:41 .,AK-47852fine - pros would have fired it too1/5killed them72% / 72%
12 1:37 MagsiiAK-47269fired while moving (149 u/s), too fast to be accurate - stop first1/6killed them16% / 55%
13 1:38 pr1meUSP-S411fine - pros would have fired it too1/5killed them40% / 46%
13 1:36 MagsiiUSP-S380fine - pros would have fired it too1/2killed them45% / 49%
15 1:34 .,MP9961aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 53%
15 1:33 .,MP9901aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
15 bomb 0:24 Hulk998AK-47682fired while moving (84 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)6% / 48%
17 1:00 pr1meMP9431fired while moving (153 u/s), too fast to be accurate - stop first0/101% / 60%
17 0:59 Hulk998MP9426fired while moving (94 u/s), too fast to be accurate - stop first5/17cut short (a death, a reload)4% / 61%
17 0:43 .,MP9559fired while moving (129 u/s), too fast to be accurate - stop first2/1319% / 56%
17 0:36 .,Tec-9682fine - pros would have fired it too1/3killed them38% / 62%
19 1:32 Hulk998M4A1-S319fine - pros would have fired it too5/16cut short (a death, a reload)54% / 54%
21 1:19 .,MP9476fired while moving (150 u/s), too fast to be accurate - stop first2/17killed them17% / 47%
21 1:05 Hulk998MP9369fine - pros would have fired it too1/9killed them73% / 73%
22 0:24 krmM4A4596fired while moving (84 u/s), too fast to be accurate - stop first4/8killed them13% / 53%
24 1:05 pr1meM4A4859fired while moving (87 u/s), too fast to be accurate - stop first1/5killed them20% / 51%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.