Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 38 | 37% |
| AK-47 | 26 | 27% |
| USP-S | 11 | 36% |
| Tec-9 | 3 | 33% |
| Glock-18 | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 21/114 | 5 1:29 | 2 kills (AK-47 ×2), 1 headshot, in 2.1 s CT | 3.1 |
| 34/114 | 8 1:38 | 1 kill (M4A1-S), 1 through smoke CT | 2.2 |
| 49/114 | 22 0:23 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.1 |
| 57/114 | 10 bomb 0:27 | 1 kill (M4A1-S) CT | 0.7 |
| 73/114 | 3 1:21 | 1 kill (M4A1-S), 1 headshot CT | 0.2 |
| 87/114 | 2 0:18 | 1 kill (M4A1-S), 1 headshot CT | -0.4 |
| 88/114 | 14 1:39 | 1 kill (Tec-9), 1 headshot T | -0.4 |
| 103/114 | 1 1:42 | 2 kills (USP-S ×2), all headshots, in 59.3 s CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 1:06 | 1v2 before the plant CT · 100 HP · Library | lost - died later · saw each other |
| 18 0:37 | 1v3 before the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 0:10 | weak | barely blinded Squx 1.7 s (0.1 s white), brad シ 0.9 s (0.1 s white) |
| 6 1:37 | wasted | no enemy blinded for long; blinded themselves 1.0 s holding Bombsite B - safe |
| 16 1:23 | wasted | no enemy blinded for long |
| 19 bomb 0:29 | wasted | barely blinded Squx 0.7 s (0.1 s white) |
Throws
28 grenades: 27 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:40 | punished | killed by Squx with a smoke in hand at Banana - seen by 1 enemy for 0.8 s, the nearest 538 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:21 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 0 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:28 | peek together | peeked the same enemy as pr1me, 656 ms after them - late - your team-mate went first, as bait |
| 5 1:28 | trade | pr1me was killed 294 units away: you traded in 641 ms (pros: 625 ms) |
| 6 1:21 | trade | ., was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:21 | trade | pr1me was killed 646 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:30 | hold | held with krm, 902 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:29 | trade | krm was killed 912 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:41 | trade | ., was killed 211 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:36 | hold | held with krm, 113 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before krm) |
| 13 1:36 | trade | Hulk998 was killed 191 units away: not traded within 5 s (pros: 969 ms) |
| 14 1:21 | trade | Hulk998 was killed 938 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:40 | peek together | peeked the same enemy as Hulk998, 828 ms before them - early - you went first, alone |
| 16 0:40 | peek together | peeked the same enemy as pr1me, 406 ms before them - early - you went first, alone |
| 16 0:39 | hold | held with Hulk998, 120 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Hulk998) |
| 18 0:38 | trade | ., was killed 149 units away: not traded within 5 s (pros: 969 ms) |
| 18 0:37 | trade | krm was killed 106 units away: not traded within 5 s (pros: 969 ms) |
| 19 1:31 | peek together | peeked the same enemy as krm, 703 ms after them - late - your team-mate went first, as bait |
| 19 bomb 0:31 | hold | held with krm, 961 units and 72° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 bomb 0:30 | trade | krm was killed 950 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:31 | trade | pr1me was killed 616 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:30 | hold | held with .,, 318 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after .,) |
| 22 0:30 | trade | Hulk998 was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:24 | trade | krm was killed 41 units away: you traded in 406 ms (pros: 625 ms) |
| 24 1:41 | in their way | stood between pr1me and an enemy they could see, for 312 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:43 | hit by them | Glock-18 | 312 ms | – | 4.4° | ||
| 1 1:42 | killed them | USP-S | 734 ms | 734 ms | 1.3° | ||
| 1 1:34 | hit them | P2000 | 531 ms | – | 0.7° | ||
| 1 1:21 | hit them | P2000 | 234 ms | – | 1.3° | ||
| 1 bomb 0:27 | killed them | USP-S | 375 ms | 922 ms | 5.2° | ||
| 1 bomb 0:27 | hit by them | Glock-18 | 391 ms | – | 20.6° | ||
| 2 0:24 | hit them | M4A4 | 531 ms | – | 0.7° | ||
| 2 0:19 | killed them | M4A1-S | 391 ms | 797 ms | 6.4° | ||
| 3 1:21 | hit by them | AK-47 | 234 ms | – | 2.0° | ||
| 3 1:21 | killed them | M4A1-S | 391 ms | 391 ms | 10.2° | ||
| 3 round over | hit by them | AK-47 | 703 ms | – | 0.7° | ||
| 5 1:30 | killed them | AK-47 | 578 ms | 875 ms | 7.4° | ||
| 5 1:30 | hit by them | Galil AR | 656 ms | – | 3.3° | ||
| 5 1:27 | hit by them | Galil AR | 609 ms | – | 30.6° | ||
| 5 1:27 | killed them | AK-47 | 719 ms | 719 ms | 1.9° | ||
| 6 bomb 0:18 | hit them | AK-47 | 609 ms | – | 18.9° | ||
| 6 bomb 0:18 | killed by them | AK-47 | 656 ms | 656 ms | 8.4° | ||
| 7 1:36 | killed by them | MAC-10 | 391 ms | 625 ms | 4.4° | ||
| 8 1:42 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:38 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:09 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:08 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:37 | hit them | M4A4 | 141 ms | – | 12.8° | ||
| 8 0:37 | killed by them | AWP | 422 ms | 422 ms | 6.1° | ||
| 9 0:04 | killed by them | AK-47 | 516 ms | 719 ms | 0.7° | ||
| 9 0:04 | hit them | M4A4 | 703 ms | – | 2.3° | ||
| 10 bomb 0:28 | killed them | M4A1-S | 266 ms | 656 ms | 0.8° | ||
| 10 bomb 0:12 | hit them | M4A4 | 234 ms | – | 1.2° | ||
| 10 bomb 0:12 | killed by them | AK-47 | 547 ms | 547 ms | 3.4° | ||
| 11 1:41 | killed by them | AK-47 | 188 ms | 594 ms | 1.2° | ||
| 12 1:37 | killed by them | AK-47 | 234 ms | 234 ms | 8.8° | ||
| 13 1:36 | killed by them | USP-S | 141 ms | 141 ms | 8.6° | ||
| 14 1:39 | killed them | Tec-9 | 266 ms | 266 ms | 1.0° | ||
| 14 1:17 | killed by them | MP9 | 109 ms | 188 ms | 2.5° | ||
| 15 1:37 | killed by them | MP9 | 328 ms | 391 ms | 10.2° | ||
| 16 0:39 | killed by them | M4A1-S | 500 ms | 906 ms | 0.9° | ||
| 17 1:00 | killed by them | M4A1-S | 172 ms | 172 ms | 1.4° | ||
| 18 0:35 | hit them | AK-47 | 359 ms | – | 3.4° | ||
| 18 0:35 | killed by them | M4A1-S | 359 ms | 656 ms | 10.4° | ||
| 19 1:31 | hit by them | M4A4 | 484 ms | – | 11.8° | ||
| 20 1:43 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:30 | killed by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:24 | hit by them | M4A4 | 547 ms | – | 1.7° | ||
| 22 0:23 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:21 | killed by them | AK-47 | 312 ms | 406 ms | 1.1° | ||
| 23 1:07 | killed by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:40 | hit by them | M4A4 | 750 ms | – | 50.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:43 | USP-S | 787 | fine - pros would have fired it too | 1/3 | killed them | 26% / 41% | |
| 1 1:34 | USP-S | 853 | fine - pros would have fired it too | 1/2 | 34% / 53% | ||
| 1 1:21 | USP-S | 1014 | fine - pros would have fired it too | 0/1 | 25% / 48% | ||
| 1 1:21 | USP-S | 1015 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 2/2 | 15% / 52% | ||
| 1 bomb 0:32 | USP-S | 1235 | fine - pros would have fired it too | 0/1 | 24% / 41% | ||
| 1 bomb 0:27 | USP-S | 198 | fired while moving (51 u/s), too fast to be accurate - stop first | 2/6 | killed them | 63% / 66% | |
| 2 0:24 | M4A1-S | 411 | fine - pros would have fired it too | 2/6 | 38% / 49% | ||
| 2 0:19 | M4A1-S | 688 | fired while moving (99 u/s), too fast to be accurate - stop first | 3/9 | killed them | 15% / 49% | |
| 3 1:21 | M4A1-S | 742 | fired while moving (77 u/s), too fast to be accurate - stop first | 1/5 | killed them | 38% / 54% | |
| 3 round over | M4A1-S | 906 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/11 | 3 bullets after pros would have stopped | 14% / 48% | |
| 5 1:30 | AK-47 | 556 | fired while moving (82 u/s), too fast to be accurate - stop first | 4/8 | killed them | 11% / 61% | |
| 5 1:28 | AK-47 | 545 | fine - pros would have fired it too | 1/8 | killed them | 52% / 52% | |
| 6 bomb 0:20 | AK-47 | 1321 | fine - pros would have fired it too | 0/5 | 49% / 49% | ||
| 6 bomb 0:18 | AK-47 | 512 | fired while moving (126 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 19% / 54% | |
| 7 1:36 | M4A1-S | 316 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 32% / 64% | |
| 8 0:37 | M4A1-S | 297 | fine - pros would have fired it too | 3/3 | cut short (a death, a reload) | 57% / 57% | |
| 9 0:04 | M4A1-S | 520 | fired while moving (86 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 24% / 50% | |
| 10 bomb 0:35 | M4A1-S | 816 | fine - pros would have fired it too | 0/6 | 47% / 51% | ||
| 10 bomb 0:29 | M4A1-S | 899 | fine - pros would have fired it too | 0/4 | 54% / 54% | ||
| 10 bomb 0:28 | M4A1-S | 884 | fine - pros would have fired it too | 4/7 | killed them | 44% / 51% | |
| 10 bomb 0:12 | M4A1-S | 840 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 67% / 67% | |
| 13 1:38 | Glock-18 | 475 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | 26% / 54% | ||
| 13 1:37 | Glock-18 | 436 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | 25% / 52% | ||
| 14 1:39 | Tec-9 | 645 | fine - pros would have fired it too | 1/2 | killed them | 52% / 52% | |
| 15 1:37 | AK-47 | 416 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 27% / 63% | |
| 16 0:39 | AK-47 | 697 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 53% / 53% | |
| 18 0:35 | AK-47 | 384 | fired while moving (142 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 27% / 61% | |
| 19 1:30 | Tec-9 | 243 | aim far off: your crosshair was about 6.5 player widths (202 units) off their body - get on target first | 0/4 | 1% / 42% | ||
| 22 0:24 | AK-47 | 629 | fired while moving (54 u/s), too fast to be accurate - stop first | 1/8 | killed them | 25% / 65% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.