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Inferno, lost 11-13 · Wed 11 Nov, 22:58

Magsii25,962

The match

Aim

391 msTTD726 msTTK2.1°Crosshair↓21%1st bullet56%Spray25%Head59%Counter-strafe

Scoreboard

50ADR54%KAST

Positioning

Shots

15/29Rushed↓0/12Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3837%
AK-472627%
USP-S1136%
Tec-9333%
Glock-1820%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
21/1145 1:29 2 kills (AK-47 ×2), 1 headshot, in 2.1 s CT3.1
34/1148 1:38 1 kill (M4A1-S), 1 through smoke CT2.2
49/11422 0:23 1 kill (AK-47), a wallbang, 1 headshot T1.1
57/11410 bomb 0:27 1 kill (M4A1-S) CT0.7
73/1143 1:21 1 kill (M4A1-S), 1 headshot CT0.2
87/1142 0:18 1 kill (M4A1-S), 1 headshot CT-0.4
88/11414 1:39 1 kill (Tec-9), 1 headshot T-0.4
103/1141 1:42 2 kills (USP-S ×2), all headshots, in 59.3 s CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
6 1:06 1v2 before the plant CT · 100 HP · Librarylost - died later · saw each other
18 0:37 1v3 before the plant T · 100 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 0:10 weakbarely blinded Squx 1.7 s (0.1 s white), brad シ 0.9 s (0.1 s white)
6 1:37 wastedno enemy blinded for long; blinded themselves 1.0 s holding Bombsite B - safe
16 1:23 wastedno enemy blinded for long
19 bomb 0:29 wastedbarely blinded Squx 0.7 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
28 grenades: 27 thrown safely, 0 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:40 punishedkilled by Squx with a smoke in hand at Banana - seen by 1 enemy for 0.8 s, the nearest 538 units away

Positioning

In 1 of your 29 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 17 duels (53%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 1:21 brad シBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 24 rounds. 0 of your 3 holds with a team-mate were real crossfires. You traded 2 of the 13 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
5 1:28 peek togetherpeeked the same enemy as pr1me, 656 ms after them - late - your team-mate went first, as bait
5 1:28 tradepr1me was killed 294 units away: you traded in 641 ms (pros: 625 ms)
6 1:21 trade., was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
8 1:21 tradepr1me was killed 646 units away: not traded within 5 s (pros: 2,031 ms)
10 1:30 holdheld with krm, 902 units and 9° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:29 tradekrm was killed 912 units away: not traded within 5 s (pros: 2,031 ms)
12 1:41 trade., was killed 211 units away: not traded within 5 s (pros: 969 ms)
13 1:36 holdheld with krm, 113 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before krm)
13 1:36 tradeHulk998 was killed 191 units away: not traded within 5 s (pros: 969 ms)
14 1:21 tradeHulk998 was killed 938 units away: not traded within 5 s (pros: 2,031 ms)
16 0:40 peek togetherpeeked the same enemy as Hulk998, 828 ms before them - early - you went first, alone
16 0:40 peek togetherpeeked the same enemy as pr1me, 406 ms before them - early - you went first, alone
16 0:39 holdheld with Hulk998, 120 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms before Hulk998)
18 0:38 trade., was killed 149 units away: not traded within 5 s (pros: 969 ms)
18 0:37 tradekrm was killed 106 units away: not traded within 5 s (pros: 969 ms)
19 1:31 peek togetherpeeked the same enemy as krm, 703 ms after them - late - your team-mate went first, as bait
19 bomb 0:31 holdheld with krm, 961 units and 72° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 bomb 0:30 tradekrm was killed 950 units away: not traded within 5 s (pros: 2,031 ms)
21 1:31 tradepr1me was killed 616 units away: not traded within 5 s (pros: 2,031 ms)
22 0:30 holdheld with .,, 318 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after .,)
22 0:30 tradeHulk998 was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
22 0:24 tradekrm was killed 41 units away: you traded in 406 ms (pros: 625 ms)
24 1:41 in their waystood between pr1me and an enemy they could see, for 312 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:43 BRX99hit by themGlock-18312 ms–4.4°
1 1:42 BRX99killed themUSP-S734 ms734 ms1.3°
1 1:34 DeadLyFhit themP2000531 ms–0.7°
1 1:21 brad シhit themP2000234 ms–1.3°
1 bomb 0:27 brad シkilled themUSP-S375 ms922 ms5.2°
1 bomb 0:27 brad シhit by themGlock-18391 ms–20.6°
2 0:24 𝙎𝙈𝙄𝙇𝙀2hit themM4A4531 ms–0.7°
2 0:19 DeadLyFkilled themM4A1-S391 ms797 ms6.4°
3 1:21 DeadLyFhit by themAK-47234 ms–2.0°
3 1:21 DeadLyFkilled themM4A1-S391 ms391 ms10.2°
3 round over Squxhit by themAK-47703 ms–0.7°
5 1:30 Squxkilled themAK-47578 ms875 ms7.4°
5 1:30 Squxhit by themGalil AR656 ms–3.3°
5 1:27 brad シhit by themGalil AR609 ms–30.6°
5 1:27 brad シkilled themAK-47719 ms719 ms1.9°
6 bomb 0:18 DeadLyFhit themAK-47609 ms–18.9°
6 bomb 0:18 DeadLyFkilled by themAK-47656 ms656 ms8.4°
7 1:36 brad シkilled by themMAC-10391 ms625 ms4.4°
8 1:42 brad シhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:38 BRX99killed themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 1:09 DeadLyFhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:08 DeadLyFhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 0:37 Squxhit themM4A4141 ms–12.8°
8 0:37 Squxkilled by themAWP422 ms422 ms6.1°
9 0:04 𝙎𝙈𝙄𝙇𝙀2killed by themAK-47516 ms719 ms0.7°
9 0:04 𝙎𝙈𝙄𝙇𝙀2hit themM4A4703 ms–2.3°
10 bomb 0:28 Squxkilled themM4A1-S266 ms656 ms0.8°
10 bomb 0:12 𝙎𝙈𝙄𝙇𝙀2hit themM4A4234 ms–1.2°
10 bomb 0:12 𝙎𝙈𝙄𝙇𝙀2killed by themAK-47547 ms547 ms3.4°
11 1:41 Squxkilled by themAK-47188 ms594 ms1.2°
12 1:37 BRX99killed by themAK-47234 ms234 ms8.8°
13 1:36 BRX99killed by themUSP-S141 ms141 ms8.6°
14 1:39 Squxkilled themTec-9266 ms266 ms1.0°
14 1:17 𝙎𝙈𝙄𝙇𝙀2killed by themMP9109 ms188 ms2.5°
15 1:37 DeadLyFkilled by themMP9328 ms391 ms10.2°
16 0:39 brad シkilled by themM4A1-S500 ms906 ms0.9°
17 1:00 𝙎𝙈𝙄𝙇𝙀2killed by themM4A1-S172 ms172 ms1.4°
18 0:35 𝙎𝙈𝙄𝙇𝙀2hit themAK-47359 ms–3.4°
18 0:35 𝙎𝙈𝙄𝙇𝙀2killed by themM4A1-S359 ms656 ms10.4°
19 1:31 BRX99hit by themM4A4484 ms–11.8°
20 1:43 DeadLyFkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
21 1:30 DeadLyFkilled by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
22 0:24 BRX99hit by themM4A4547 ms–1.7°
22 0:23 BRX99killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:21 brad シkilled by themAK-47312 ms406 ms1.1°
23 1:07 BRX99killed by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
24 1:40 𝙎𝙈𝙄𝙇𝙀2hit by themM4A4750 ms–50.2°

Shots

You fired 15 of your 29 first shots too soon: 9 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 12 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:43 BRX99USP-S787fine - pros would have fired it too1/3killed them26% / 41%
1 1:34 DeadLyFUSP-S853fine - pros would have fired it too1/234% / 53%
1 1:21 𝙎𝙈𝙄𝙇𝙀2USP-S1014fine - pros would have fired it too0/125% / 48%
1 1:21 𝙎𝙈𝙄𝙇𝙀2USP-S1015aim far off: your crosshair was about a player's width (28 units) off their body - get on target first2/215% / 52%
1 bomb 0:32 DeadLyFUSP-S1235fine - pros would have fired it too0/124% / 41%
1 bomb 0:27 brad シUSP-S198fired while moving (51 u/s), too fast to be accurate - stop first2/6killed them63% / 66%
2 0:24 𝙎𝙈𝙄𝙇𝙀2M4A1-S411fine - pros would have fired it too2/638% / 49%
2 0:19 DeadLyFM4A1-S688fired while moving (99 u/s), too fast to be accurate - stop first3/9killed them15% / 49%
3 1:21 DeadLyFM4A1-S742fired while moving (77 u/s), too fast to be accurate - stop first1/5killed them38% / 54%
3 round over SquxM4A1-S906fired while moving (181 u/s), too fast to be accurate - stop first0/113 bullets after pros would have stopped14% / 48%
5 1:30 SquxAK-47556fired while moving (82 u/s), too fast to be accurate - stop first4/8killed them11% / 61%
5 1:28 brad シAK-47545fine - pros would have fired it too1/8killed them52% / 52%
6 bomb 0:20 SquxAK-471321fine - pros would have fired it too0/549% / 49%
6 bomb 0:18 DeadLyFAK-47512fired while moving (126 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)19% / 54%
7 1:36 brad シM4A1-S316aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/4cut short (a death, a reload)32% / 64%
8 0:37 SquxM4A1-S297fine - pros would have fired it too3/3cut short (a death, a reload)57% / 57%
9 0:04 𝙎𝙈𝙄𝙇𝙀2M4A1-S520fired while moving (86 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)24% / 50%
10 bomb 0:35 BRX99M4A1-S816fine - pros would have fired it too0/647% / 51%
10 bomb 0:29 SquxM4A1-S899fine - pros would have fired it too0/454% / 54%
10 bomb 0:28 SquxM4A1-S884fine - pros would have fired it too4/7killed them44% / 51%
10 bomb 0:12 𝙎𝙈𝙄𝙇𝙀2M4A1-S840fine - pros would have fired it too2/4cut short (a death, a reload)67% / 67%
13 1:38 BRX99Glock-18475aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/226% / 54%
13 1:37 BRX99Glock-18436aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/225% / 52%
14 1:39 SquxTec-9645fine - pros would have fired it too1/2killed them52% / 52%
15 1:37 BRX99AK-47416aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/2cut short (a death, a reload)27% / 63%
16 0:39 brad シAK-47697fine - pros would have fired it too0/3cut short (a death, a reload)53% / 53%
18 0:35 𝙎𝙈𝙄𝙇𝙀2AK-47384fired while moving (142 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)27% / 61%
19 1:30 BRX99Tec-9243aim far off: your crosshair was about 6.5 player widths (202 units) off their body - get on target first0/41% / 42%
22 0:24 BRX99AK-47629fired while moving (54 u/s), too fast to be accurate - stop first1/8killed them25% / 65%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.