Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 42 | 57% |
| AK-47 | 24 | 25% |
| MP9 | 17 | 41% |
| MAC-10 | 14 | 50% |
| Tec-9 | 11 | 46% |
| XM1014 | 8 | 62% |
| Glock-18 | 2 | 0% |
| M4A4 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/114 | 10 bomb 0:22 | 3 kills (AK-47 ×2, XM1014), 2 through smoke, 1 headshot, in 13.4 s T | 8.2 |
| 3/114 | 18 0:38 | 3 kills (M4A1-S ×3), in 3.4 s CT | 7.6 |
| 20/114 | 16 0:37 | 2 kills (M4A1-S ×2), in 1.2 s CT | 3.7 |
| 26/114 | 14 1:21 | 2 kills (MP9 ×2), 1 headshot, in 4.1 s CT | 2.6 |
| 51/114 | 6 1:37 | 1 kill (XM1014) T | 1.0 |
| 65/114 | 9 0:04 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 78/114 | 22 0:55 | 1 kill (M4A1-S) CT | -0.0 |
| 84/114 | 12 1:31 | 1 kill (AK-47), 1 headshot T | -0.2 |
| 86/114 | 17 1:00 | 1 kill (M4A1-S), 1 headshot CT | -0.3 |
| 89/114 | 4 1:13 | 1 kill (MAC-10), 1 headshot T | -0.4 |
| 93/114 | 2 0:41 | 1 kill (Tec-9), 1 headshot T | -0.6 |
| 94/114 | 21 1:36 | 1 kill (M4A1-S) CT | -0.6 |
| 109/114 | 3 1:32 | 1 kill (Tec-9) T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 0:13 | 1v4 before the plant T · 100 HP · Middle | lost - saved, the time ran out · first fight won, saw each other |
| 10 bomb 0:27 | 1v3 after the plant T · 92 HP · Apartments | lost - saved, they defused it · first fight won, saw each other |
Flashes
14 flashes: 5 good, 0 weak, 4 wasted, 5 that hurt your team (5 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:06 | wasted | no enemy blinded for long |
| 3 1:33 | blinded an enemy, but hurt the team too | blinded krm 4.4 s (1.6 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them |
| 4 1:16 | good | blinded ., 4.0 s (1.2 s white), krm 4.0 s (1.2 s white); blinded brad シ 1.7 s on the move through Middle - safe; blinded themselves 1.0 s on the move through Middle - safe |
| 6 1:39 | blinded an enemy, but hurt the team too | blinded ., 4.4 s (1.6 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them; blinded Squx 3.8 s holding Middle - safe |
| 8 0:58 | good | blinded krm 4.7 s (1.9 s white) brad シ peeked krm 2.8 s after the pop - too early - the enemy had recovered; got hit first |
| 11 1:26 | good | blinded krm 3.7 s (1.0 s white) |
| 12 1:34 | good | blinded krm 4.9 s (2.1 s white); blinded themselves 1.0 s on the move through Middle - safe |
| 13 1:23 | blinded an enemy, but hurt the team too | blinded ., 5.0 s (2.2 s white); blinded brad シ 4.1 s holding Bombsite B - an enemy could see them; blinded DeadLyF 4.4 s holding Bombsite B - safe |
| 16 0:38 | blinded an enemy, but hurt the team too | blinded Magsii 4.6 s (1.8 s white), pr1me 4.6 s (1.8 s white), Hulk998 4.4 s (1.6 s white), krm 4.4 s (1.6 s white); blinded themselves 1.6 s on the move through Bombsite B - an enemy could see them; blinded brad シ 4.7 s holding Bombsite B - safe |
| 17 1:01 | wasted | no enemy blinded for long |
| 18 0:39 | wasted | no enemy blinded for long |
| 20 1:09 | wasted | no enemy blinded for long; blinded themselves 1.6 s on the move through Bombsite B - safe |
| 21 1:40 | good | blinded krm 3.1 s (0.6 s white); blinded themselves 1.0 s on the move through Middle - safe |
| 24 1:41 | blinded an enemy, but hurt the team too | blinded Hulk998 5.1 s (2.3 s white), Magsii 4.8 s (1.9 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them |
Throws
66 grenades: 60 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Second Mid (2 of 24 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 5 1:43 | exposed | a smoke at Second Mid - seen by 1 enemy for 0.4 s, the nearest 605 units away |
| 5 1:42 | punished | killed by ., with an HE in hand at Second Mid - seen by 1 enemy for 0.1 s, the nearest 597 units away |
| 6 1:41 | exposed | a flash at Middle - seen by 1 enemy for 0.2 s, the nearest 718 units away; a running throw |
| 9 0:11 | exposed | a molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 611 units away |
| 16 0:34 | exposed | a molotov at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 740 units away |
| 24 1:43 | exposed | a flash at Top Mid - seen by 4 enemies for 0.9 s, the nearest 187 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 14 1:22 | Apartments | cover not used: 16 units away, they'd have seen only your head | killed them | ||
| 17 1:00 | Arch | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:46 | line of fire | stood in DeadLyF's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 1 1:46 | line of fire | stood in DeadLyF's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:42 | trade | BRX99 was killed 559 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 0:55 | trade | Squx was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 0:34 | trade | brad シ was killed 617 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:40 | line of fire | stood in BRX99's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 4 1:21 | hold | held with BRX99, 427 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:18 | trade | BRX99 was killed 482 units away: not traded within 5 s (pros: 1,641 ms) |
| 5 1:45 | trade | BRX99 was killed 739 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 0:55 | trade | brad シ was killed 228 units away: not traded within 5 s (pros: 969 ms) |
| 9 0:13 | trade | Squx was killed 601 units away: you traded in 3,094 ms (pros: 2,031 ms) |
| 10 bomb 0:35 | trade | BRX99 was killed 936 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:32 | trade | brad シ was killed 863 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:27 | trade | Squx was killed 635 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:36 | trade | DeadLyF was killed 630 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:30 | hold | held with brad シ, 788 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 15 1:20 | trade | Squx was killed 691 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:39 | hold | held with brad シ, 557 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms after brad シ) |
| 16 0:39 | hold | held with brad シ, 513 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after brad シ) |
| 16 0:38 | trade | brad シ was killed 406 units away: you traded in 2,156 ms (pros: 1,641 ms) |
| 18 0:44 | trade | brad シ was killed 984 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:18 | killed by them | USP-S | 594 ms | 594 ms | 2.1° | ||
| 2 0:41 | killed them | Tec-9 | 672 ms | 672 ms | 36.5° | ||
| 2 0:24 | hit them | MP9 | 344 ms | – | 3.4° | ||
| 2 0:24 | hit by them | M4A4 | 531 ms | – | 0.7° | ||
| 2 0:24 | killed by them | FAMAS | 438 ms | 797 ms | 49.0° | ||
| 3 1:33 | killed them | Tec-9 | 656 ms | 1375 ms | 5.4° | ||
| 3 1:32 | killed by them | MP9 | 16 ms | 234 ms | 1.5° | ||
| 3 1:32 | hit by them | MP9 | 828 ms | – | 16.7° | ||
| 4 1:14 | killed them | MAC-10 | 422 ms | 719 ms | 20.2° | ||
| 4 1:12 | hit them | MAC-10 | 281 ms | – | 4.4° | ||
| 4 1:12 | killed by them | AWP | 484 ms | 484 ms | 2.1° | ||
| 5 1:42 | killed by them | AWP | 94 ms | 94 ms | 1.9° | ||
| 6 1:37 | killed them | XM1014 | 219 ms | 562 ms | 2.3° | ||
| 6 1:35 | hit them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:33 | hit them | XM1014 | 516 ms | – | 7.4° | ||
| 6 1:33 | killed by them | M4A1-S | 688 ms | 688 ms | 10.8° | ||
| 7 1:37 | hit by them | M4A4 | 438 ms | – | 4.2° | ||
| 7 1:37 | hit them | MAC-10 | 609 ms | – | 22.7° | ||
| 7 1:37 | killed by them | M4A1-S | 656 ms | 656 ms | 12.9° | ||
| 8 0:54 | hit by them | M4A4 | 156 ms | – | 1.5° | ||
| 8 0:53 | killed by them | AK-47 | 266 ms | 266 ms | 1.5° | ||
| 9 0:04 | killed them | AK-47 | 516 ms | 719 ms | 0.7° | ||
| 9 0:04 | hit by them | M4A4 | 703 ms | – | 2.3° | ||
| 10 bomb 0:22 | killed them | XM1014 | 1016 ms | 1359 ms | 6.6° | ||
| 10 bomb 0:22 | hit by them | AK-47 | 1141 ms | – | 18.5° | ||
| 10 bomb 0:12 | hit by them | M4A4 | 234 ms | – | 1.2° | ||
| 10 bomb 0:12 | killed them | AK-47 | 547 ms | 547 ms | 3.4° | ||
| 10 round over | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:31 | killed them | AK-47 | 234 ms | 234 ms | 3.2° | ||
| 12 1:29 | killed by them | MAG-7 | 734 ms | 734 ms | 18.3° | ||
| 14 1:21 | killed them | MP9 | 672 ms | 672 ms | 6.2° | ||
| 14 1:17 | killed them | MP9 | 109 ms | 188 ms | 2.5° | ||
| 15 1:09 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:28 | killed by them | AK-47 | 172 ms | 375 ms | 2.0° | ||
| 16 0:38 | killed them | M4A1-S | 422 ms | 625 ms | 2.4° | ||
| 16 0:37 | killed them | M4A1-S | 1156 ms | 1766 ms | 11.1° | ||
| 17 1:00 | killed them | M4A1-S | 172 ms | 172 ms | 1.4° | ||
| 18 0:38 | killed them | M4A1-S | 422 ms | 422 ms | 2.2° | ||
| 18 0:38 | killed them | M4A1-S | 281 ms | 578 ms | 1.0° | ||
| 18 0:35 | hit by them | AK-47 | 359 ms | – | 3.4° | ||
| 18 0:35 | killed them | M4A1-S | 359 ms | 656 ms | 10.4° | ||
| 19 bomb 0:36 | killed by them | AK-47 | 16 ms | 16 ms | 0.4° | ||
| 20 bomb 0:18 | hit them | MP9 | 359 ms | – | 3.4° | ||
| 20 bomb 0:01 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:37 | killed them | M4A1-S | 406 ms | 812 ms | 4.1° | ||
| 21 1:37 | killed by them | AK-47 | 781 ms | 1984 ms | 17.6° | ||
| 22 0:55 | killed them | M4A1-S | 422 ms | 422 ms | 1.7° | ||
| 24 1:40 | killed by them | AK-47 | 641 ms | 1047 ms | 3.4° | ||
| 24 1:40 | hit them | M4A4 | 750 ms | – | 50.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:21 | Glock-18 | 1015 | fired while moving (169 u/s), too fast to be accurate - stop first | 0/3 | 18% / 46% | ||
| 1 1:18 | Glock-18 | 885 | fired while moving (150 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 47% / 50% | |
| 2 0:41 | Tec-9 | 182 | fine - pros would have fired it too | 1/5 | killed them | 62% / 62% | |
| 2 0:24 | MP9 | 432 | fine - pros would have fired it too | 4/14 | cut short (a death, a reload) | 46% / 48% | |
| 3 1:33 | Tec-9 | 334 | aim far off: your crosshair was about 4 player widths (122 units) off their body - get on target first | 4/8 | killed them | 1% / 40% | |
| 4 1:14 | MAC-10 | 386 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 4/12 | killed them | 2% / 59% | |
| 4 1:12 | MAC-10 | 470 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/4 | cut short (a death, a reload) | 17% / 60% | |
| 7 1:37 | MAC-10 | 306 | aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 1% / 55% | |
| 9 0:04 | AK-47 | 542 | fired while moving (191 u/s), too fast to be accurate - stop first | 2/9 | killed them | 11% / 57% | |
| 10 bomb 0:12 | AK-47 | 840 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/7 | killed them | 16% / 46% | |
| 12 1:31 | AK-47 | 766 | fine - pros would have fired it too | 1/4 | killed them | 72% / 72% | |
| 14 1:21 | MP9 | 437 | fired while moving (122 u/s), too fast to be accurate - stop first | 1/6 | killed them | 35% / 47% | |
| 14 1:17 | MP9 | 286 | fine - pros would have fired it too | 2/5 | killed them | 79% / 79% | |
| 16 0:38 | M4A1-S | 702 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 2/7 | killed them | 10% / 59% | |
| 16 0:37 | M4A1-S | 765 | fine - pros would have fired it too | 4/11 | killed them | 29% / 49% | |
| 17 1:00 | M4A1-S | 758 | fine - pros would have fired it too | 1/5 | killed them | 71% / 71% | |
| 18 0:38 | M4A1-S | 772 | fired while moving (181 u/s), too fast to be accurate - stop first | 5/10 | killed them | 33% / 70% | |
| 18 0:35 | M4A1-S | 384 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 4/8 | killed them | 10% / 55% | |
| 20 bomb 0:18 | MP9 | 824 | fine - pros would have fired it too | 1/4 | 72% / 72% | ||
| 21 1:39 | M4A1-S | 1197 | fired while moving (140 u/s), too fast to be accurate - stop first | 0/4 | 2% / 52% | ||
| 21 1:37 | M4A1-S | 656 | fired while moving (172 u/s), too fast to be accurate - stop first | 5/7 | killed them | 3% / 49% | |
| 22 0:55 | M4A1-S | 1253 | fine - pros would have fired it too | 1/4 | killed them | 56% / 56% | |
| 24 1:41 | M4A1-S | 323 | fired while moving (225 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 51% / 72% |
Fakes
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.