ProPeeksBlogCalloutsDiscordSign in

Inferno, won 13-11 · Wed 11 Nov, 22:58

𝙎𝙈𝙄𝙇𝙀228,423

The match

Aim

422 msTTD640 msTTK3.8°Crosshair↓14%1st bullet46%Spray16%Head48%Counter-strafe

Scoreboard

86ADR71%KAST

Positioning

Shots

15/23Rushed↓0/3Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S4257%
AK-472425%
MP91741%
MAC-101450%
Tec-91146%
XM1014862%
Glock-1820%
M4A410%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/11410 bomb 0:22 3 kills (AK-47 ×2, XM1014), 2 through smoke, 1 headshot, in 13.4 s T8.2
3/11418 0:38 3 kills (M4A1-S ×3), in 3.4 s CT7.6
20/11416 0:37 2 kills (M4A1-S ×2), in 1.2 s CT3.7
26/11414 1:21 2 kills (MP9 ×2), 1 headshot, in 4.1 s CT2.6
51/1146 1:37 1 kill (XM1014) T1.0
65/1149 0:04 1 kill (AK-47), 1 headshot T0.5
78/11422 0:55 1 kill (M4A1-S) CT-0.0
84/11412 1:31 1 kill (AK-47), 1 headshot T-0.2
86/11417 1:00 1 kill (M4A1-S), 1 headshot CT-0.3
89/1144 1:13 1 kill (MAC-10), 1 headshot T-0.4
93/1142 0:41 1 kill (Tec-9), 1 headshot T-0.6
94/11421 1:36 1 kill (M4A1-S) CT-0.6
109/1143 1:32 1 kill (Tec-9) T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 0:13 1v4 before the plant T · 100 HP · Middlelost - saved, the time ran out · first fight won, saw each other
10 bomb 0:27 1v3 after the plant T · 92 HP · Apartmentslost - saved, they defused it · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
14 flashes: 5 good, 0 weak, 4 wasted, 5 that hurt your team (5 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:06 wastedno enemy blinded for long
3 1:33 blinded an enemy, but hurt the team tooblinded krm 4.4 s (1.6 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them
4 1:16 goodblinded ., 4.0 s (1.2 s white), krm 4.0 s (1.2 s white); blinded brad シ 1.7 s on the move through Middle - safe; blinded themselves 1.0 s on the move through Middle - safe
6 1:39 blinded an enemy, but hurt the team tooblinded ., 4.4 s (1.6 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them; blinded Squx 3.8 s holding Middle - safe
8 0:58 goodblinded krm 4.7 s (1.9 s white) brad シ peeked krm 2.8 s after the pop - too early - the enemy had recovered; got hit first
11 1:26 goodblinded krm 3.7 s (1.0 s white)
12 1:34 goodblinded krm 4.9 s (2.1 s white); blinded themselves 1.0 s on the move through Middle - safe
13 1:23 blinded an enemy, but hurt the team tooblinded ., 5.0 s (2.2 s white); blinded brad シ 4.1 s holding Bombsite B - an enemy could see them; blinded DeadLyF 4.4 s holding Bombsite B - safe
16 0:38 blinded an enemy, but hurt the team tooblinded Magsii 4.6 s (1.8 s white), pr1me 4.6 s (1.8 s white), Hulk998 4.4 s (1.6 s white), krm 4.4 s (1.6 s white); blinded themselves 1.6 s on the move through Bombsite B - an enemy could see them; blinded brad シ 4.7 s holding Bombsite B - safe
17 1:01 wastedno enemy blinded for long
18 0:39 wastedno enemy blinded for long
20 1:09 wastedno enemy blinded for long; blinded themselves 1.6 s on the move through Bombsite B - safe
21 1:40 goodblinded krm 3.1 s (0.6 s white); blinded themselves 1.0 s on the move through Middle - safe
24 1:41 blinded an enemy, but hurt the team tooblinded Hulk998 5.1 s (2.3 s white), Magsii 4.8 s (1.9 s white); blinded themselves 1.0 s on the move through Middle - an enemy could see them

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
66 grenades: 60 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Second Mid (2 of 24 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:43 exposeda smoke at Second Mid - seen by 1 enemy for 0.4 s, the nearest 605 units away
5 1:42 punishedkilled by ., with an HE in hand at Second Mid - seen by 1 enemy for 0.1 s, the nearest 597 units away
6 1:41 exposeda flash at Middle - seen by 1 enemy for 0.2 s, the nearest 718 units away; a running throw
9 0:11 exposeda molotov at Middle - seen by 1 enemy for 0.1 s, the nearest 611 units away
16 0:34 exposeda molotov at Bombsite B - seen by 1 enemy for 0.8 s, the nearest 740 units away
24 1:43 exposeda flash at Top Mid - seen by 4 enemies for 0.9 s, the nearest 187 units away; a running throw

Positioning

In 2 of your 30 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 6 of your 21 duels (29%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 16 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:22 Hulk998Apartmentscover not used: 16 units away, they'd have seen only your headkilled them
17 1:00 MagsiiArchpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:46 line of firestood in DeadLyF's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
1 1:46 line of firestood in DeadLyF's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:42 tradeBRX99 was killed 559 units away: not traded within 5 s (pros: 2,031 ms)
2 0:55 tradeSqux was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
2 0:34 tradebrad シ was killed 617 units away: not traded within 5 s (pros: 2,031 ms)
3 1:40 line of firestood in BRX99's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
4 1:21 holdheld with BRX99, 427 units and 18° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:18 tradeBRX99 was killed 482 units away: not traded within 5 s (pros: 1,641 ms)
5 1:45 tradeBRX99 was killed 739 units away: not traded within 5 s (pros: 2,031 ms)
8 0:55 tradebrad シ was killed 228 units away: not traded within 5 s (pros: 969 ms)
9 0:13 tradeSqux was killed 601 units away: you traded in 3,094 ms (pros: 2,031 ms)
10 bomb 0:35 tradeBRX99 was killed 936 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:32 tradebrad シ was killed 863 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:27 tradeSqux was killed 635 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:36 tradeDeadLyF was killed 630 units away: not traded within 5 s (pros: 2,031 ms)
14 1:30 holdheld with brad シ, 788 units and 19° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
15 1:20 tradeSqux was killed 691 units away: not traded within 5 s (pros: 2,031 ms)
16 0:39 holdheld with brad シ, 557 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms after brad シ)
16 0:39 holdheld with brad シ, 513 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms after brad シ)
16 0:38 tradebrad シ was killed 406 units away: you traded in 2,156 ms (pros: 1,641 ms)
18 0:44 tradebrad シ was killed 984 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:18 krmkilled by themUSP-S594 ms594 ms2.1°
2 0:41 Hulk998killed themTec-9672 ms672 ms36.5°
2 0:24 pr1mehit themMP9344 ms–3.4°
2 0:24 Magsiihit by themM4A4531 ms–0.7°
2 0:24 pr1mekilled by themFAMAS438 ms797 ms49.0°
3 1:33 krmkilled themTec-9656 ms1375 ms5.4°
3 1:32 Hulk998killed by themMP916 ms234 ms1.5°
3 1:32 .,hit by themMP9828 ms–16.7°
4 1:14 krmkilled themMAC-10422 ms719 ms20.2°
4 1:12 .,hit themMAC-10281 ms–4.4°
4 1:12 .,killed by themAWP484 ms484 ms2.1°
5 1:42 .,killed by themAWP94 ms94 ms1.9°
6 1:37 krmkilled themXM1014219 ms562 ms2.3°
6 1:35 Hulk998hit themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
6 1:33 Hulk998hit themXM1014516 ms–7.4°
6 1:33 Hulk998killed by themM4A1-S688 ms688 ms10.8°
7 1:37 Hulk998hit by themM4A4438 ms–4.2°
7 1:37 krmhit themMAC-10609 ms–22.7°
7 1:37 krmkilled by themM4A1-S656 ms656 ms12.9°
8 0:54 Hulk998hit by themM4A4156 ms–1.5°
8 0:53 krmkilled by themAK-47266 ms266 ms1.5°
9 0:04 Magsiikilled themAK-47516 ms719 ms0.7°
9 0:04 Magsiihit by themM4A4703 ms–2.3°
10 bomb 0:22 Hulk998killed themXM10141016 ms1359 ms6.6°
10 bomb 0:22 Hulk998hit by themAK-471141 ms–18.5°
10 bomb 0:12 Magsiihit by themM4A4234 ms–1.2°
10 bomb 0:12 Magsiikilled themAK-47547 ms547 ms3.4°
10 round over pr1mekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:31 Hulk998killed themAK-47234 ms234 ms3.2°
12 1:29 krmkilled by themMAG-7734 ms734 ms18.3°
14 1:21 Hulk998killed themMP9672 ms672 ms6.2°
14 1:17 Magsiikilled themMP9109 ms188 ms2.5°
15 1:09 Hulk998hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 0:28 Hulk998killed by themAK-47172 ms375 ms2.0°
16 0:38 krmkilled themM4A1-S422 ms625 ms2.4°
16 0:37 Hulk998killed themM4A1-S1156 ms1766 ms11.1°
17 1:00 Magsiikilled themM4A1-S172 ms172 ms1.4°
18 0:38 .,killed themM4A1-S422 ms422 ms2.2°
18 0:38 krmkilled themM4A1-S281 ms578 ms1.0°
18 0:35 Magsiihit by themAK-47359 ms–3.4°
18 0:35 Magsiikilled themM4A1-S359 ms656 ms10.4°
19 bomb 0:36 krmkilled by themAK-4716 ms16 ms0.4°
20 bomb 0:18 .,hit themMP9359 ms–3.4°
20 bomb 0:01 Hulk998killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:37 krmkilled themM4A1-S406 ms812 ms4.1°
21 1:37 Hulk998killed by themAK-47781 ms1984 ms17.6°
22 0:55 pr1mekilled themM4A1-S422 ms422 ms1.7°
24 1:40 pr1mekilled by themAK-47641 ms1047 ms3.4°
24 1:40 Magsiihit themM4A4750 ms–50.2°

Shots

You fired 15 of your 23 first shots too soon: 8 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. Your first shots had a 32% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:21 MagsiiGlock-181015fired while moving (169 u/s), too fast to be accurate - stop first0/318% / 46%
1 1:18 krmGlock-18885fired while moving (150 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)47% / 50%
2 0:41 Hulk998Tec-9182fine - pros would have fired it too1/5killed them62% / 62%
2 0:24 pr1meMP9432fine - pros would have fired it too4/14cut short (a death, a reload)46% / 48%
3 1:33 krmTec-9334aim far off: your crosshair was about 4 player widths (122 units) off their body - get on target first4/8killed them1% / 40%
4 1:14 krmMAC-10386aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first4/12killed them2% / 59%
4 1:12 .,MAC-10470aim far off: your crosshair was about a player's width (30 units) off their body - get on target first2/4cut short (a death, a reload)17% / 60%
7 1:37 krmMAC-10306aim far off: your crosshair was about 2.5 player widths (75 units) off their body - get on target first1/2cut short (a death, a reload)1% / 55%
9 0:04 MagsiiAK-47542fired while moving (191 u/s), too fast to be accurate - stop first2/9killed them11% / 57%
10 bomb 0:12 MagsiiAK-47840aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/7killed them16% / 46%
12 1:31 Hulk998AK-47766fine - pros would have fired it too1/4killed them72% / 72%
14 1:21 Hulk998MP9437fired while moving (122 u/s), too fast to be accurate - stop first1/6killed them35% / 47%
14 1:17 MagsiiMP9286fine - pros would have fired it too2/5killed them79% / 79%
16 0:38 krmM4A1-S702aim far off: your crosshair was about a player's width (38 units) off their body - get on target first2/7killed them10% / 59%
16 0:37 Hulk998M4A1-S765fine - pros would have fired it too4/11killed them29% / 49%
17 1:00 MagsiiM4A1-S758fine - pros would have fired it too1/5killed them71% / 71%
18 0:38 krmM4A1-S772fired while moving (181 u/s), too fast to be accurate - stop first5/10killed them33% / 70%
18 0:35 MagsiiM4A1-S384aim far off: your crosshair was about a player's width (36 units) off their body - get on target first4/8killed them10% / 55%
20 bomb 0:18 .,MP9824fine - pros would have fired it too1/472% / 72%
21 1:39 Hulk998M4A1-S1197fired while moving (140 u/s), too fast to be accurate - stop first0/42% / 52%
21 1:37 krmM4A1-S656fired while moving (172 u/s), too fast to be accurate - stop first5/7killed them3% / 49%
22 0:55 pr1meM4A1-S1253fine - pros would have fired it too1/4killed them56% / 56%
24 1:41 MagsiiM4A1-S323fired while moving (225 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)51% / 72%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.