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Inferno, lost 11-13 · Wed 11 Nov, 22:58

.,

The match

Aim

391 msTTD328 msTTK2.5°Crosshair↓48%1st bullet33%Spray38%Head66%Counter-strafe

Scoreboard

82ADR62%KAST

Positioning

Shots

12/28Rushed↓4/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-472733%
MP91233%
Tec-9838%
Glock-18757%
Desert Eagle743%
USP-S540%
AWP560%
SSG 08367%
M4A1-S2100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
13/11417 0:39 2 kills (Deagle ×2), all headshots, in 2 s T4.7
14/1144 1:12 2 kills (AWP ×2), 1 through smoke, in 6.9 s CT4.5
17/1145 1:45 2 kills (AWP ×2), in 3.8 s CT3.9
23/11411 1:26 2 kills (AWP ×2), 1 headshot, in 5.4 s CT3.1
27/11423 1:41 1 kill (Deagle), 1 headshot T2.5
38/1142 0:55 2 kills (Scout ×2), in 10.1 s CT1.9
50/11419 bomb 0:29 2 kills (Tec-9, M4A1-S), 1 headshot, in 6.2 s T1.1
61/1143 1:28 1 kill (MP9), 1 headshot CT0.6
66/11422 0:30 1 kill (AWP) T0.5
71/11416 1:40 1 kill (AK-47), 1 headshot T0.3
77/1148 bomb 0:28 1 kill (AK-47), 1 headshot CT0.1
95/11421 1:19 1 kill (AK-47), 1 headshot T-0.6
104/11413 1:24 1 kill (Glock), 1 headshot T-1.4
105/1141 bomb 0:36 1 kill (USP-S), 1 headshot CT-1.4

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:23 1v3 before the plant T · 100 HP · Bombsite Blost - died in the first fight · saw each other
14 1:17 1v4 before the plant T · 1 HP · Back Alleylost - died in the first fight · saw each other
17 0:57 1v4 before the plant T · 100 HP · Middlelost - died later, after 2 kills · saw each other
22 0:21 1v3 before the plant T · 93 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
13 flashes: 3 good, 1 weak, 5 wasted, 4 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:00 weakbarely blinded brad シ 1.7 s (0.1 s white)
11 1:39 goodblinded 𝙎𝙈𝙄𝙇𝙀2 4.5 s (1.8 s white)
11 1:34 hurt the teambarely blinded 𝙎𝙈𝙄𝙇𝙀2 0.7 s (0.1 s white); blinded krm 3.2 s on the move through Top Mid - ran into a fight
13 1:45 wastedno enemy blinded for long
13 1:35 goodblinded DeadLyF 3.0 s (0.5 s white); blinded Hulk998 3.0 s holding Bombsite B - safe
15 1:34 hurt the teambarely blinded DeadLyF 0.6 s (0.1 s white); blinded themselves 1.7 s on the move through Banana - ran into a fight; blinded pr1me 2.9 s on the move through Middle - safe
18 0:59 wastedno enemy blinded for long
19 1:33 wastedno enemy blinded for long
19 1:32 misled a peekbarely blinded DeadLyF 1.3 s (0.1 s white), BRX99 0.8 s (0.1 s white) the enemy was barely blinded, and Magsii peeked BRX99 0.5 s after the pop; got hit first
20 bomb 0:11 wastedno enemy blinded for long
22 1:09 misled a peekbarely blinded Squx 0.9 s (0.1 s white) the enemy was barely blinded, and pr1me peeked Squx 0.9 s after the pop; hit them first
24 1:46 wastedno enemy blinded for long
24 1:43 goodblinded BRX99 4.8 s (2.0 s white), DeadLyF 4.5 s (1.7 s white); blinded themselves 3.6 s holding T Ramp - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
37 grenades: 35 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:37 exposeda molotov at Arch - seen by 1 enemy for 0.2 s, the nearest 699 units away
13 1:47 exposeda flash at Lower Mid - seen by 1 enemy for 0.2 s, the nearest 1809 units away

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 3 of your 5 holds with a team-mate were real crossfires. You traded 2 of the 20 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 0:47 holdheld with krm, 612 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms after krm)
2 0:46 tradekrm was killed 585 units away: not traded within 5 s (pros: 2,031 ms)
4 1:13 tradekrm was killed 489 units away: you traded in 1,328 ms (pros: 1,641 ms)
8 bomb 0:29 holdheld with Hulk998, 390 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after Hulk998)
9 1:17 holdheld with krm, 854 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after krm)
11 1:41 holdheld with Magsii, 1026 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:36 tradeHulk998 was killed 474 units away: not traded within 5 s (pros: 1,641 ms)
13 1:24 peek togetherpeeked the same enemy as krm, 484 ms after them - late - your team-mate went first, as bait
13 1:23 tradekrm was killed 376 units away: not traded within 5 s (pros: 625 ms)
14 1:25 tradekrm was killed 546 units away: not traded within 5 s (pros: 2,031 ms)
14 1:24 tradepr1me was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
14 1:21 tradeHulk998 was killed 760 units away: not traded within 5 s (pros: 2,031 ms)
14 1:17 tradeMagsii was killed 383 units away: not traded within 5 s (pros: 1,641 ms)
15 1:37 tradeMagsii was killed 933 units away: not traded within 5 s (pros: 2,031 ms)
16 1:21 line of firestood in pr1me's line of fire while they fought, for 1,688 ms (pros: 188 ms at a time)
17 1:02 holdheld with pr1me, 1044 units and 80° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:00 tradeMagsii was killed 65 units away: not traded within 5 s (pros: 625 ms)
17 0:59 tradekrm was killed 856 units away: not traded within 5 s (pros: 2,031 ms)
17 0:57 tradeHulk998 was killed 539 units away: not traded within 5 s (pros: 2,031 ms)
18 1:14 tradepr1me was killed 208 units away: not traded within 5 s (pros: 969 ms)
20 1:43 tradeMagsii was killed 664 units away: not traded within 5 s (pros: 2,031 ms)
21 1:31 tradepr1me was killed 916 units away: not traded within 5 s (pros: 2,031 ms)
21 1:29 tradeMagsii was killed 693 units away: not traded within 5 s (pros: 2,031 ms)
22 0:30 holdheld with krm, 683 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms before krm)
22 0:30 holdheld with Magsii, 318 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Magsii)
22 0:21 tradeMagsii was killed 378 units away: not traded within 5 s (pros: 1,641 ms)
23 1:41 peek togetherpeeked the same enemy as pr1me, 531 ms after them - late - your team-mate went first, as bait
23 1:41 tradepr1me was killed 531 units away: you traded in 375 ms (pros: 625 ms)
23 1:28 tradeHulk998 was killed 365 units away: not traded within 5 s (pros: 1,641 ms)
24 1:34 tradeMagsii was killed 301 units away: not traded within 5 s (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:38 Squxhit by themGlock-18266 ms–2.3°
1 bomb 0:36 Squxkilled themUSP-S297 ms297 ms1.5°
1 bomb 0:32 DeadLyFhit by themP2000469 ms–1.4°
1 bomb 0:32 DeadLyFhit themP2000672 ms–2.0°
2 0:55 Squxkilled themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 0:48 BRX99hit themSSG 08281 ms–4.7°
2 0:45 BRX99killed themSSG 08250 ms250 ms3.4°
2 0:45 brad シhit by themGalil AR422 ms–1.8°
2 0:43 DeadLyFkilled by themDesert Eagle281 ms281 ms2.6°
3 1:32 𝙎𝙈𝙄𝙇𝙀2hit themMP9828 ms–16.7°
3 1:28 BRX99killed themMP947 ms250 ms2.3°
3 1:04 Squxhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:12 𝙎𝙈𝙄𝙇𝙀2hit by themMAC-10281 ms–4.4°
4 1:12 𝙎𝙈𝙄𝙇𝙀2killed themAWP484 ms484 ms2.1°
4 1:05 Squxkilled themAWP422 ms422 ms2.8°
5 1:45 BRX99killed themAWP266 ms266 ms2.8°
5 1:42 𝙎𝙈𝙄𝙇𝙀2killed themAWP94 ms94 ms1.9°
5 1:32 DeadLyFkilled by themAK-47203 ms203 ms0.7°
6 1:21 Squxkilled by themGalil AR203 ms281 ms0.9°
7 1:25 BRX99hit by themAK-47469 ms–2.8°
7 bomb 0:38 brad シkilled by themAWP78 ms78 ms0.2°
8 bomb 0:28 DeadLyFkilled themAK-47547 ms547 ms1.1°
9 1:16 DeadLyFkilled by themAK-47922 ms1219 ms34.8°
10 1:20 Squxkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:26 Squxkilled themAWP281 ms281 ms0.8°
11 bomb 0:37 DeadLyFhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:36 DeadLyFkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:41 BRX99killed by themAK-47297 ms297 ms2.2°
13 1:24 DeadLyFkilled themGlock-18391 ms1062 ms0.9°
13 1:23 brad シhit themGlock-18391 ms–5.2°
13 1:22 brad シkilled by themUSP-S1062 ms1062 ms0.2°
14 1:17 DeadLyFkilled by themMP9406 ms688 ms2.1°
15 1:33 DeadLyFkilled by themAK-47719 ms922 ms5.5°
16 1:40 BRX99hit by themM4A431 ms–5.9°
16 1:40 BRX99killed themAK-47109 ms203 ms1.5°
16 1:18 DeadLyFhit themAK-47406 ms–52.8°
16 1:18 DeadLyFkilled by themM4A41172 ms1172 ms1.3°
17 0:47 DeadLyFhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 0:43 BRX99hit by themMP9188 ms–0.4°
17 0:39 Squxkilled themDesert Eagle391 ms391 ms2.6°
17 0:37 DeadLyFkilled themDesert Eagle438 ms438 ms8.0°
17 0:36 BRX99killed by themTec-9547 ms547 ms1.7°
18 1:10 BRX99hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
18 0:38 𝙎𝙈𝙄𝙇𝙀2killed by themM4A1-S422 ms422 ms2.2°
19 1:29 DeadLyFhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 bomb 0:31 Squxkilled themTec-9359 ms1406 ms4.9°
19 bomb 0:30 Squxhit by themM4A41078 ms–21.6°
19 bomb 0:23 brad シkilled themM4A1-S266 ms359 ms2.0°
20 bomb 0:18 𝙎𝙈𝙄𝙇𝙀2hit by themMP9359 ms–3.4°
21 1:19 DeadLyFkilled themAK-47250 ms250 ms1.3°
21 1:19 BRX99hit themAK-47797 ms–1.8°
21 1:18 BRX99killed by themMP91234 ms1312 ms25.5°
22 0:30 Squxkilled themAWP188 ms188 ms2.5°
22 0:18 brad シhit themAK-47422 ms–9.2°
22 0:18 brad シkilled by themAK-47438 ms438 ms1.4°
23 1:41 Squxkilled themDesert Eagle547 ms547 ms13.7°
23 1:25 brad シkilled by themAK-47859 ms1062 ms1.7°
24 1:34 Squxkilled by themAWP312 ms312 ms2.4°

Shots

You fired 12 of your 28 first shots too soon: 9 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 45% chance to hit; stopped, with your crosshair on them, 58%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 bomb 0:36 SquxUSP-S546fired while moving (199 u/s), too fast to be accurate - stop first1/1killed them59% / 63%
1 bomb 0:35 DeadLyFUSP-S1411fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 38%
1 bomb 0:35 DeadLyFUSP-S1411fired while moving (98 u/s), too fast to be accurate - stop first0/157% / 61%
1 bomb 0:32 DeadLyFUSP-S1356aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/220% / 44%
3 1:32 𝙎𝙈𝙄𝙇𝙀2MP9423fired while moving (120 u/s), too fast to be accurate - stop first1/1447% / 57%
3 1:28 BRX99MP9219fine - pros would have fired it too3/8killed them69% / 69%
4 1:12 𝙎𝙈𝙄𝙇𝙀2AWP438fine - pros would have fired it too1/1killed them64% / 73%
5 1:45 BRX99AWP1252fine - pros would have fired it too1/1killed them77% / 77%
7 1:25 BRX99AWP630fine - pros would have fired it too0/150% / 72%
8 bomb 0:29 DeadLyFAK-47665fine - pros would have fired it too1/6killed them54% / 54%
9 1:16 DeadLyFAWP505aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/1cut short (a death, a reload)26% / 80%
11 1:26 SquxAWP1746fine - pros would have fired it too1/1killed them72% / 72%
13 1:24 DeadLyFGlock-18674fine - pros would have fired it too3/5killed them38% / 42%
13 1:23 brad シGlock-18831fired while moving (227 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 44%
14 1:17 DeadLyFGlock-18973fired while moving (109 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 64%
15 1:33 DeadLyFAK-47561aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)15% / 47%
16 1:40 BRX99AK-47519fine - pros would have fired it too2/11killed them60% / 60%
16 1:19 DeadLyFAK-47641fired while moving (209 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 52%
16 1:18 DeadLyFAK-47583fired while moving (201 u/s), too fast to be accurate - stop first2/3cut short (a death, a reload)16% / 51%
17 0:43 BRX99Desert Eagle556fine - pros would have fired it too0/248% / 58%
17 0:39 SquxDesert Eagle517fired while moving (105 u/s), too fast to be accurate - stop first1/1killed them43% / 53%
17 0:37 DeadLyFDesert Eagle675fine - pros would have fired it too1/1killed them39% / 39%
19 bomb 0:31 SquxTec-9192fine - pros would have fired it too3/9killed them42% / 57%
19 bomb 0:23 brad シM4A1-S754fine - pros would have fired it too2/5killed them74% / 74%
21 1:19 DeadLyFAK-47393fine - pros would have fired it too3/12killed them53% / 53%
22 0:18 brad シAK-47624fired while moving (101 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)2% / 50%
23 1:41 SquxDesert Eagle668fine - pros would have fired it too1/1killed them58% / 65%
23 1:26 brad シDesert Eagle281fine - pros would have fired it too0/3cut short (a death, a reload)56% / 57%

Positioning

In none of your 40 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 7 of your 28 duels (25%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.