Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 27 | 33% |
| MP9 | 12 | 33% |
| Tec-9 | 8 | 38% |
| Glock-18 | 7 | 57% |
| Desert Eagle | 7 | 43% |
| USP-S | 5 | 40% |
| AWP | 5 | 60% |
| SSG 08 | 3 | 67% |
| M4A1-S | 2 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 13/114 | 17 0:39 | 2 kills (Deagle ×2), all headshots, in 2 s T | 4.7 |
| 14/114 | 4 1:12 | 2 kills (AWP ×2), 1 through smoke, in 6.9 s CT | 4.5 |
| 17/114 | 5 1:45 | 2 kills (AWP ×2), in 3.8 s CT | 3.9 |
| 23/114 | 11 1:26 | 2 kills (AWP ×2), 1 headshot, in 5.4 s CT | 3.1 |
| 27/114 | 23 1:41 | 1 kill (Deagle), 1 headshot T | 2.5 |
| 38/114 | 2 0:55 | 2 kills (Scout ×2), in 10.1 s CT | 1.9 |
| 50/114 | 19 bomb 0:29 | 2 kills (Tec-9, M4A1-S), 1 headshot, in 6.2 s T | 1.1 |
| 61/114 | 3 1:28 | 1 kill (MP9), 1 headshot CT | 0.6 |
| 66/114 | 22 0:30 | 1 kill (AWP) T | 0.5 |
| 71/114 | 16 1:40 | 1 kill (AK-47), 1 headshot T | 0.3 |
| 77/114 | 8 bomb 0:28 | 1 kill (AK-47), 1 headshot CT | 0.1 |
| 95/114 | 21 1:19 | 1 kill (AK-47), 1 headshot T | -0.6 |
| 104/114 | 13 1:24 | 1 kill (Glock), 1 headshot T | -1.4 |
| 105/114 | 1 bomb 0:36 | 1 kill (USP-S), 1 headshot CT | -1.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 13 1:23 | 1v3 before the plant T · 100 HP · Bombsite B | lost - died in the first fight · saw each other |
| 14 1:17 | 1v4 before the plant T · 1 HP · Back Alley | lost - died in the first fight · saw each other |
| 17 0:57 | 1v4 before the plant T · 100 HP · Middle | lost - died later, after 2 kills · saw each other |
| 22 0:21 | 1v3 before the plant T · 93 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
13 flashes: 3 good, 1 weak, 5 wasted, 4 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:00 | weak | barely blinded brad シ 1.7 s (0.1 s white) |
| 11 1:39 | good | blinded 𝙎𝙈𝙄𝙇𝙀2 4.5 s (1.8 s white) |
| 11 1:34 | hurt the team | barely blinded 𝙎𝙈𝙄𝙇𝙀2 0.7 s (0.1 s white); blinded krm 3.2 s on the move through Top Mid - ran into a fight |
| 13 1:45 | wasted | no enemy blinded for long |
| 13 1:35 | good | blinded DeadLyF 3.0 s (0.5 s white); blinded Hulk998 3.0 s holding Bombsite B - safe |
| 15 1:34 | hurt the team | barely blinded DeadLyF 0.6 s (0.1 s white); blinded themselves 1.7 s on the move through Banana - ran into a fight; blinded pr1me 2.9 s on the move through Middle - safe |
| 18 0:59 | wasted | no enemy blinded for long |
| 19 1:33 | wasted | no enemy blinded for long |
| 19 1:32 | misled a peek | barely blinded DeadLyF 1.3 s (0.1 s white), BRX99 0.8 s (0.1 s white) the enemy was barely blinded, and Magsii peeked BRX99 0.5 s after the pop; got hit first |
| 20 bomb 0:11 | wasted | no enemy blinded for long |
| 22 1:09 | misled a peek | barely blinded Squx 0.9 s (0.1 s white) the enemy was barely blinded, and pr1me peeked Squx 0.9 s after the pop; hit them first |
| 24 1:46 | wasted | no enemy blinded for long |
| 24 1:43 | good | blinded BRX99 4.8 s (2.0 s white), DeadLyF 4.5 s (1.7 s white); blinded themselves 3.6 s holding T Ramp - safe |
Throws
37 grenades: 35 thrown safely, 2 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 6 1:37 | exposed | a molotov at Arch - seen by 1 enemy for 0.2 s, the nearest 699 units away |
| 13 1:47 | exposed | a flash at Lower Mid - seen by 1 enemy for 0.2 s, the nearest 1809 units away |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 3 of your 5 holds with a team-mate were real crossfires. You traded 2 of the 20 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 0:47 | hold | held with krm, 612 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms after krm) |
| 2 0:46 | trade | krm was killed 585 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:13 | trade | krm was killed 489 units away: you traded in 1,328 ms (pros: 1,641 ms) |
| 8 bomb 0:29 | hold | held with Hulk998, 390 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms after Hulk998) |
| 9 1:17 | hold | held with krm, 854 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms after krm) |
| 11 1:41 | hold | held with Magsii, 1026 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 13 1:36 | trade | Hulk998 was killed 474 units away: not traded within 5 s (pros: 1,641 ms) |
| 13 1:24 | peek together | peeked the same enemy as krm, 484 ms after them - late - your team-mate went first, as bait |
| 13 1:23 | trade | krm was killed 376 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:25 | trade | krm was killed 546 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:24 | trade | pr1me was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:21 | trade | Hulk998 was killed 760 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:17 | trade | Magsii was killed 383 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:37 | trade | Magsii was killed 933 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:21 | line of fire | stood in pr1me's line of fire while they fought, for 1,688 ms (pros: 188 ms at a time) |
| 17 1:02 | hold | held with pr1me, 1044 units and 80° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:00 | trade | Magsii was killed 65 units away: not traded within 5 s (pros: 625 ms) |
| 17 0:59 | trade | krm was killed 856 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 0:57 | trade | Hulk998 was killed 539 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:14 | trade | pr1me was killed 208 units away: not traded within 5 s (pros: 969 ms) |
| 20 1:43 | trade | Magsii was killed 664 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:31 | trade | pr1me was killed 916 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:29 | trade | Magsii was killed 693 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:30 | hold | held with krm, 683 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms before krm) |
| 22 0:30 | hold | held with Magsii, 318 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Magsii) |
| 22 0:21 | trade | Magsii was killed 378 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:41 | peek together | peeked the same enemy as pr1me, 531 ms after them - late - your team-mate went first, as bait |
| 23 1:41 | trade | pr1me was killed 531 units away: you traded in 375 ms (pros: 625 ms) |
| 23 1:28 | trade | Hulk998 was killed 365 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:34 | trade | Magsii was killed 301 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:38 | hit by them | Glock-18 | 266 ms | – | 2.3° | ||
| 1 bomb 0:36 | killed them | USP-S | 297 ms | 297 ms | 1.5° | ||
| 1 bomb 0:32 | hit by them | P2000 | 469 ms | – | 1.4° | ||
| 1 bomb 0:32 | hit them | P2000 | 672 ms | – | 2.0° | ||
| 2 0:55 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 0:48 | hit them | SSG 08 | 281 ms | – | 4.7° | ||
| 2 0:45 | killed them | SSG 08 | 250 ms | 250 ms | 3.4° | ||
| 2 0:45 | hit by them | Galil AR | 422 ms | – | 1.8° | ||
| 2 0:43 | killed by them | Desert Eagle | 281 ms | 281 ms | 2.6° | ||
| 3 1:32 | hit them | MP9 | 828 ms | – | 16.7° | ||
| 3 1:28 | killed them | MP9 | 47 ms | 250 ms | 2.3° | ||
| 3 1:04 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:12 | hit by them | MAC-10 | 281 ms | – | 4.4° | ||
| 4 1:12 | killed them | AWP | 484 ms | 484 ms | 2.1° | ||
| 4 1:05 | killed them | AWP | 422 ms | 422 ms | 2.8° | ||
| 5 1:45 | killed them | AWP | 266 ms | 266 ms | 2.8° | ||
| 5 1:42 | killed them | AWP | 94 ms | 94 ms | 1.9° | ||
| 5 1:32 | killed by them | AK-47 | 203 ms | 203 ms | 0.7° | ||
| 6 1:21 | killed by them | Galil AR | 203 ms | 281 ms | 0.9° | ||
| 7 1:25 | hit by them | AK-47 | 469 ms | – | 2.8° | ||
| 7 bomb 0:38 | killed by them | AWP | 78 ms | 78 ms | 0.2° | ||
| 8 bomb 0:28 | killed them | AK-47 | 547 ms | 547 ms | 1.1° | ||
| 9 1:16 | killed by them | AK-47 | 922 ms | 1219 ms | 34.8° | ||
| 10 1:20 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:26 | killed them | AWP | 281 ms | 281 ms | 0.8° | ||
| 11 bomb 0:37 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:36 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:41 | killed by them | AK-47 | 297 ms | 297 ms | 2.2° | ||
| 13 1:24 | killed them | Glock-18 | 391 ms | 1062 ms | 0.9° | ||
| 13 1:23 | hit them | Glock-18 | 391 ms | – | 5.2° | ||
| 13 1:22 | killed by them | USP-S | 1062 ms | 1062 ms | 0.2° | ||
| 14 1:17 | killed by them | MP9 | 406 ms | 688 ms | 2.1° | ||
| 15 1:33 | killed by them | AK-47 | 719 ms | 922 ms | 5.5° | ||
| 16 1:40 | hit by them | M4A4 | 31 ms | – | 5.9° | ||
| 16 1:40 | killed them | AK-47 | 109 ms | 203 ms | 1.5° | ||
| 16 1:18 | hit them | AK-47 | 406 ms | – | 52.8° | ||
| 16 1:18 | killed by them | M4A4 | 1172 ms | 1172 ms | 1.3° | ||
| 17 0:47 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:43 | hit by them | MP9 | 188 ms | – | 0.4° | ||
| 17 0:39 | killed them | Desert Eagle | 391 ms | 391 ms | 2.6° | ||
| 17 0:37 | killed them | Desert Eagle | 438 ms | 438 ms | 8.0° | ||
| 17 0:36 | killed by them | Tec-9 | 547 ms | 547 ms | 1.7° | ||
| 18 1:10 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 0:38 | killed by them | M4A1-S | 422 ms | 422 ms | 2.2° | ||
| 19 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 bomb 0:31 | killed them | Tec-9 | 359 ms | 1406 ms | 4.9° | ||
| 19 bomb 0:30 | hit by them | M4A4 | 1078 ms | – | 21.6° | ||
| 19 bomb 0:23 | killed them | M4A1-S | 266 ms | 359 ms | 2.0° | ||
| 20 bomb 0:18 | hit by them | MP9 | 359 ms | – | 3.4° | ||
| 21 1:19 | killed them | AK-47 | 250 ms | 250 ms | 1.3° | ||
| 21 1:19 | hit them | AK-47 | 797 ms | – | 1.8° | ||
| 21 1:18 | killed by them | MP9 | 1234 ms | 1312 ms | 25.5° | ||
| 22 0:30 | killed them | AWP | 188 ms | 188 ms | 2.5° | ||
| 22 0:18 | hit them | AK-47 | 422 ms | – | 9.2° | ||
| 22 0:18 | killed by them | AK-47 | 438 ms | 438 ms | 1.4° | ||
| 23 1:41 | killed them | Desert Eagle | 547 ms | 547 ms | 13.7° | ||
| 23 1:25 | killed by them | AK-47 | 859 ms | 1062 ms | 1.7° | ||
| 24 1:34 | killed by them | AWP | 312 ms | 312 ms | 2.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:36 | USP-S | 546 | fired while moving (199 u/s), too fast to be accurate - stop first | 1/1 | killed them | 59% / 63% | |
| 1 bomb 0:35 | USP-S | 1411 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 38% | |
| 1 bomb 0:35 | USP-S | 1411 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/1 | 57% / 61% | ||
| 1 bomb 0:32 | USP-S | 1356 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | 20% / 44% | ||
| 3 1:32 | MP9 | 423 | fired while moving (120 u/s), too fast to be accurate - stop first | 1/14 | 47% / 57% | ||
| 3 1:28 | MP9 | 219 | fine - pros would have fired it too | 3/8 | killed them | 69% / 69% | |
| 4 1:12 | AWP | 438 | fine - pros would have fired it too | 1/1 | killed them | 64% / 73% | |
| 5 1:45 | AWP | 1252 | fine - pros would have fired it too | 1/1 | killed them | 77% / 77% | |
| 7 1:25 | AWP | 630 | fine - pros would have fired it too | 0/1 | 50% / 72% | ||
| 8 bomb 0:29 | AK-47 | 665 | fine - pros would have fired it too | 1/6 | killed them | 54% / 54% | |
| 9 1:16 | AWP | 505 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 26% / 80% | |
| 11 1:26 | AWP | 1746 | fine - pros would have fired it too | 1/1 | killed them | 72% / 72% | |
| 13 1:24 | Glock-18 | 674 | fine - pros would have fired it too | 3/5 | killed them | 38% / 42% | |
| 13 1:23 | Glock-18 | 831 | fired while moving (227 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 44% | |
| 14 1:17 | Glock-18 | 973 | fired while moving (109 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 64% | |
| 15 1:33 | AK-47 | 561 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 15% / 47% | |
| 16 1:40 | AK-47 | 519 | fine - pros would have fired it too | 2/11 | killed them | 60% / 60% | |
| 16 1:19 | AK-47 | 641 | fired while moving (209 u/s), too fast to be accurate - stop first | 0/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 52% | |
| 16 1:18 | AK-47 | 583 | fired while moving (201 u/s), too fast to be accurate - stop first | 2/3 | cut short (a death, a reload) | 16% / 51% | |
| 17 0:43 | Desert Eagle | 556 | fine - pros would have fired it too | 0/2 | 48% / 58% | ||
| 17 0:39 | Desert Eagle | 517 | fired while moving (105 u/s), too fast to be accurate - stop first | 1/1 | killed them | 43% / 53% | |
| 17 0:37 | Desert Eagle | 675 | fine - pros would have fired it too | 1/1 | killed them | 39% / 39% | |
| 19 bomb 0:31 | Tec-9 | 192 | fine - pros would have fired it too | 3/9 | killed them | 42% / 57% | |
| 19 bomb 0:23 | M4A1-S | 754 | fine - pros would have fired it too | 2/5 | killed them | 74% / 74% | |
| 21 1:19 | AK-47 | 393 | fine - pros would have fired it too | 3/12 | killed them | 53% / 53% | |
| 22 0:18 | AK-47 | 624 | fired while moving (101 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 2% / 50% | |
| 23 1:41 | Desert Eagle | 668 | fine - pros would have fired it too | 1/1 | killed them | 58% / 65% | |
| 23 1:26 | Desert Eagle | 281 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 56% / 57% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.