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Inferno, lost 11-13 · Wed 11 Nov, 22:58

pr1me30,672

The match

Aim

438 msTTD625 msTTK2.7°Crosshair↓20%1st bullet52%Spray19%Head72%Counter-strafe

Scoreboard

75ADR67%KAST

Positioning

Shots

11/27Rushed↓2/8Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473847%
FAMAS2552%
M4A41421%
USP-S40%
Desert Eagle30%
M4A1-S2100%
MAC-10250%
Tec-910%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/11424 1:40 3 kills (AK-47 ×3), 2 headshots, in 24.5 s T5.5
11/1143 0:02 2 kills (AK-47 ×2), a wallbang, all headshots, in 3.1 s CT5.0
15/11412 1:34 2 kills (FAMAS ×2), 1 headshot, in 1.1 s CT4.3
19/11410 1:07 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 9.2 s CT3.8
25/11420 1:35 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 12.7 s T2.7
43/1142 0:34 2 kills (FAMAS ×2), in 11.2 s CT1.6
83/1144 0:44 1 kill (AK-47), 1 headshot CT-0.2
85/11416 1:17 1 kill (M4A4) T-0.2

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
10 bomb 0:12 1v1 after the plant CT · 73 HP · Bombsite Awon - defused it
12 1:27 1v2 before the plant CT · 57 HP · Bombsite Blost - died later
16 0:36 1v2 before the plant T · 30 HP · Bombsite Blost - died later · saw each other
24 1:18 1v3 before the plant T · 93 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
5 flashes: 2 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:25 wastedno enemy blinded for long; blinded Magsii 5.2 s holding Banana - safe; blinded themselves 1.1 s holding Banana - safe
7 1:35 goodblinded brad シ 4.6 s (1.8 s white); blinded Magsii 1.0 s holding Banana - safe; blinded themselves 1.4 s holding Bombsite B - safe
10 1:22 wastedno enemy blinded for long
20 1:11 wastedno enemy blinded for long
22 1:44 goodblinded Squx 4.8 s (2.0 s white), 𝙎𝙈𝙄𝙇𝙀2 4.5 s (1.8 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
52 grenades: 50 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Banana (2 of 20 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:27 punishedhit by DeadLyF with a smoke out at Banana, 0.4 s before the throw - out of the enemy's view (through a smoke or a wall)
12 1:05 punishedhit by DeadLyF 0.4 s after throwing a smoke at Banana, before the gun was ready - out of the enemy's view (through a smoke or a wall)

Positioning

In 3 of your 31 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 7 of your 18 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 0:03 brad シBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
17 1:01 SquxBalconypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
24 1:16 SquxBombsite Acover not used: 32 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 24 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:22 tradeHulk998 was killed 985 units away: not traded within 5 s (pros: 2,031 ms)
2 0:41 tradeHulk998 was killed 912 units away: not traded within 5 s (pros: 2,031 ms)
8 1:40 line of firestood in .,'s line of fire while they fought, for 375 ms (pros: 188 ms at a time)
10 bomb 0:22 tradeHulk998 was killed 542 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:12 holdheld with Magsii, 233 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 bomb 0:12 tradeMagsii was killed 219 units away: not traded within 5 s (pros: 969 ms)
11 1:41 holdheld with Magsii, 573 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:40 tradeMagsii was killed 521 units away: not traded within 5 s (pros: 2,031 ms)
12 1:41 holdheld with .,, 328 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
12 1:41 trade., was killed 328 units away: not traded within 5 s (pros: 1,641 ms)
12 1:37 tradeMagsii was killed 159 units away: you traded in 2,578 ms (pros: 969 ms)
13 1:42 line of firestood in Hulk998's line of fire while they fought, for 812 ms (pros: 188 ms at a time)
13 1:41 line of firestood in krm's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
14 1:25 tradekrm was killed 353 units away: not traded within 5 s (pros: 625 ms)
15 1:37 tradeMagsii was killed 714 units away: not traded within 5 s (pros: 2,031 ms)
15 1:33 trade., was killed 273 units away: not traded within 5 s (pros: 1,641 ms)
16 1:19 peek togetherpeeked the same enemy as .,, 547 ms after them - late - your team-mate went first, as bait
16 1:18 trade., was killed 209 units away: you traded in 734 ms (pros: 625 ms)
16 0:39 holdheld with Hulk998, 78 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before Hulk998)
16 0:39 peek togetherpeeked the same enemy as Hulk998, 422 ms before them - early - you went first, alone
16 0:38 line of firestood in Hulk998's line of fire while they fought, for 500 ms (pros: 188 ms at a time)
16 0:37 tradekrm was killed 120 units away: not traded within 5 s (pros: 625 ms)
16 0:37 in their waystood between Hulk998 and an enemy they could see, for 188 ms (pros: 125 ms at a time)
16 0:36 tradeHulk998 was killed 302 units away: not traded within 5 s (pros: 625 ms)
19 1:32 peek togetherpeeked the same enemy as Hulk998, 312 ms before them - early - you went first, alone
19 1:32 peek togetherpeeked the same enemy as krm, 219 ms before them - a double peek
19 1:32 peek togetherpeeked the same enemy as Magsii, 922 ms before them - early - you went first, alone
19 1:32 in their waystood between Hulk998 and an enemy they could see, for 438 ms (pros: 125 ms at a time)
19 1:32 line of firestood in Hulk998's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
20 1:43 tradeMagsii was killed 587 units away: not traded within 5 s (pros: 2,031 ms)
24 1:34 tradeMagsii was killed 136 units away: not traded within 5 s (pros: 969 ms)
24 1:34 trade., was killed 411 units away: not traded within 5 s (pros: 1,641 ms)
24 1:21 peek togetherpeeked the same enemy as Hulk998, 422 ms after them - late - your team-mate went first, as bait
24 1:21 tradeHulk998 was killed 259 units away: you traded in 312 ms (pros: 625 ms)
24 1:18 tradekrm was killed 632 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:09 Squxkilled by themGlock-18703 ms1000 ms53.5°
2 0:35 brad シkilled themFAMAS359 ms547 ms2.2°
2 0:24 𝙎𝙈𝙄𝙇𝙀2hit by themMP9344 ms–3.4°
2 0:24 𝙎𝙈𝙄𝙇𝙀2killed themFAMAS438 ms797 ms49.0°
2 0:20 DeadLyFhit themFAMAS328 ms–13.9°
3 0:03 brad シkilled themAK-47312 ms969 ms2.4°
3 round over Squxkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 0:44 DeadLyFkilled themAK-47312 ms406 ms2.5°
5 1:32 Squxhit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
5 1:28 brad シhit themAK-47641 ms–2.0°
5 1:28 brad シkilled by themGalil AR641 ms828 ms15.2°
6 1:06 Squxkilled by themAWP359 ms359 ms2.4°
7 1:27 brad シhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 1:00 Squxkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 1:28 DeadLyFhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:21 DeadLyFkilled by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
10 1:07 DeadLyFhit by themAK-47344 ms–1.3°
10 1:07 DeadLyFkilled themAK-47484 ms484 ms1.8°
10 bomb 0:35 BRX99killed themAK-47609 ms703 ms2.4°
10 round over 𝙎𝙈𝙄𝙇𝙀2killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:37 Squxkilled by themAK-47328 ms625 ms0.5°
11 1:37 Squxhit themM4A4438 ms–11.2°
12 1:35 BRX99killed themFAMAS312 ms578 ms21.0°
12 1:34 brad シkilled themFAMAS438 ms1062 ms41.4°
12 1:10 DeadLyFhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:05 DeadLyFhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:02 DeadLyFkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:38 BRX99killed by themUSP-S156 ms156 ms3.1°
14 1:35 BRX99hit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
14 1:28 brad シhit by themM4A494 ms–0.7°
14 1:24 DeadLyFkilled by themMP9344 ms344 ms40.6°
15 1:32 DeadLyFkilled by themAK-4716 ms109 ms11.5°
16 1:17 DeadLyFkilled themM4A4734 ms922 ms1.7°
16 0:38 brad シhit themM4A4828 ms–23.1°
16 0:38 brad シhit by themM4A4906 ms–5.5°
16 0:24 Squxkilled by themFive-SeveN188 ms188 ms6.2°
17 1:02 BRX99hit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
17 1:00 Squxkilled by themAK-47203 ms203 ms3.9°
18 1:31 DeadLyFhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
18 1:15 DeadLyFkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:15 DeadLyFhit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
19 1:31 BRX99killed by themM4A1-S781 ms781 ms8.3°
20 1:35 DeadLyFkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:22 BRX99killed themAK-4731 ms31 ms0.5°
20 round over brad シkilled by themDesert Eagle266 ms266 ms3.1°
21 1:32 BRX99killed by themMAG-7–––couldn't see them (a wallbang, a smoke) - not timed
22 1:07 Squxhit themMAC-10719 ms–3.3°
22 0:55 𝙎𝙈𝙄𝙇𝙀2killed by themM4A1-S422 ms422 ms1.7°
23 1:41 Squxkilled by themM4A1-S703 ms703 ms1.5°
24 1:40 𝙎𝙈𝙄𝙇𝙀2killed themAK-47641 ms1047 ms3.4°
24 1:21 brad シkilled themAK-47359 ms359 ms2.7°
24 1:16 Squxkilled themAK-47516 ms625 ms9.1°
24 1:16 Squxhit by themAWP609 ms–28.8°
24 1:05 BRX99hit themAK-47406 ms–0.2°
24 1:05 BRX99killed by themM4A4156 ms156 ms1.0°

Shots

You fired 11 of your 27 first shots too soon: 7 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 8 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 DeadLyFUSP-S1796fine - pros would have fired it too0/222% / 42%
1 1:09 SquxUSP-S462fine - pros would have fired it too0/3cut short (a death, a reload)32% / 41%
2 0:35 brad シFAMAS440fine - pros would have fired it too2/9killed them43% / 50%
2 0:24 𝙎𝙈𝙄𝙇𝙀2FAMAS438aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first4/11killed them4% / 55%
3 0:03 brad シAK-47585fine - pros would have fired it too2/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight57% / 57%
3 0:02 brad シAK-47586fine - pros would have fired it too1/5killed them39% / 46%
4 0:45 DeadLyFAK-47496fine - pros would have fired it too2/6killed them39% / 53%
5 1:28 brad シAK-47612aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/5cut short (a death, a reload)16% / 61%
10 1:07 DeadLyFAK-47522fine - pros would have fired it too1/5killed them41% / 47%
10 bomb 0:35 BRX99AK-47655aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/6killed them19% / 47%
10 bomb 0:21 𝙎𝙈𝙄𝙇𝙀2AK-47740fired while moving (114 u/s), too fast to be accurate - stop first0/616% / 55%
11 1:37 SquxM4A1-S485fine - pros would have fired it too2/2cut short (a death, a reload)66% / 66%
12 1:35 BRX99FAMAS112fine - pros would have fired it too4/6killed them76% / 79%
12 1:34 brad シFAMAS394fired while moving (179 u/s), too fast to be accurate - stop first5/12killed them18% / 51%
14 1:30 brad シDesert Eagle1219fine - pros would have fired it too0/222% / 45%
16 1:18 DeadLyFM4A4665fine - pros would have fired it too2/8killed them36% / 48%
16 0:39 brad シM4A4692fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight56% / 56%
16 0:38 brad シM4A4693fine - pros would have fired it too1/545% / 48%
16 0:38 𝙎𝙈𝙄𝙇𝙀2M4A4663fired while moving (99 u/s), too fast to be accurate - stop first0/50% / 61%
17 1:00 BRX99Tec-9431aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/1cut short (a death, a reload)11% / 45%
20 1:22 BRX99AK-47350fine - pros would have fired it too1/4killed them71% / 71%
22 1:07 SquxMAC-10836fine - pros would have fired it too2/739% / 59%
23 1:41 SquxDesert Eagle1150fine - pros would have fired it too0/1cut short (a death, a reload)32% / 36%
24 1:40 𝙎𝙈𝙄𝙇𝙀2AK-47481fired while moving (90 u/s), too fast to be accurate - stop first4/8killed them48% / 76%
24 1:21 brad シAK-47201fired while moving (114 u/s), too fast to be accurate - stop first1/7killed them18% / 52%
24 1:16 SquxAK-47326fired while moving (106 u/s), too fast to be accurate - stop first2/8killed them21% / 55%
24 1:05 BRX99AK-47855fired while moving (73 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)22% / 71%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.