Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 47% |
| FAMAS | 25 | 52% |
| M4A4 | 14 | 21% |
| USP-S | 4 | 0% |
| Desert Eagle | 3 | 0% |
| M4A1-S | 2 | 100% |
| MAC-10 | 2 | 50% |
| Tec-9 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/114 | 24 1:40 | 3 kills (AK-47 ×3), 2 headshots, in 24.5 s T | 5.5 |
| 11/114 | 3 0:02 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 3.1 s CT | 5.0 |
| 15/114 | 12 1:34 | 2 kills (FAMAS ×2), 1 headshot, in 1.1 s CT | 4.3 |
| 19/114 | 10 1:07 | 2 kills (AK-47 ×2), 1 through smoke, 1 headshot, in 9.2 s CT | 3.8 |
| 25/114 | 20 1:35 | 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 12.7 s T | 2.7 |
| 43/114 | 2 0:34 | 2 kills (FAMAS ×2), in 11.2 s CT | 1.6 |
| 83/114 | 4 0:44 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 85/114 | 16 1:17 | 1 kill (M4A4) T | -0.2 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 bomb 0:12 | 1v1 after the plant CT · 73 HP · Bombsite A | won - defused it |
| 12 1:27 | 1v2 before the plant CT · 57 HP · Bombsite B | lost - died later |
| 16 0:36 | 1v2 before the plant T · 30 HP · Bombsite B | lost - died later · saw each other |
| 24 1:18 | 1v3 before the plant T · 93 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
5 flashes: 2 good, 0 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:25 | wasted | no enemy blinded for long; blinded Magsii 5.2 s holding Banana - safe; blinded themselves 1.1 s holding Banana - safe |
| 7 1:35 | good | blinded brad シ 4.6 s (1.8 s white); blinded Magsii 1.0 s holding Banana - safe; blinded themselves 1.4 s holding Bombsite B - safe |
| 10 1:22 | wasted | no enemy blinded for long |
| 20 1:11 | wasted | no enemy blinded for long |
| 22 1:44 | good | blinded Squx 4.8 s (2.0 s white), 𝙎𝙈𝙄𝙇𝙀2 4.5 s (1.8 s white) |
Throws
52 grenades: 50 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed. Most of the risky ones were from Banana (2 of 20 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:27 | punished | hit by DeadLyF with a smoke out at Banana, 0.4 s before the throw - out of the enemy's view (through a smoke or a wall) |
| 12 1:05 | punished | hit by DeadLyF 0.4 s after throwing a smoke at Banana, before the gun was ready - out of the enemy's view (through a smoke or a wall) |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 0:03 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 17 1:01 | Balcony | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 24 1:16 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 4 of 24 rounds (1 time longer than pros stand there). 0 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 18 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 9 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:22 | trade | Hulk998 was killed 985 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 0:41 | trade | Hulk998 was killed 912 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:40 | line of fire | stood in .,'s line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 10 bomb 0:22 | trade | Hulk998 was killed 542 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 bomb 0:12 | hold | held with Magsii, 233 units and 16° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 bomb 0:12 | trade | Magsii was killed 219 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:41 | hold | held with Magsii, 573 units and 56° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:40 | trade | Magsii was killed 521 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:41 | hold | held with .,, 328 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 1:41 | trade | ., was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:37 | trade | Magsii was killed 159 units away: you traded in 2,578 ms (pros: 969 ms) |
| 13 1:42 | line of fire | stood in Hulk998's line of fire while they fought, for 812 ms (pros: 188 ms at a time) |
| 13 1:41 | line of fire | stood in krm's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 14 1:25 | trade | krm was killed 353 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:37 | trade | Magsii was killed 714 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:33 | trade | ., was killed 273 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:19 | peek together | peeked the same enemy as .,, 547 ms after them - late - your team-mate went first, as bait |
| 16 1:18 | trade | ., was killed 209 units away: you traded in 734 ms (pros: 625 ms) |
| 16 0:39 | hold | held with Hulk998, 78 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before Hulk998) |
| 16 0:39 | peek together | peeked the same enemy as Hulk998, 422 ms before them - early - you went first, alone |
| 16 0:38 | line of fire | stood in Hulk998's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 16 0:37 | trade | krm was killed 120 units away: not traded within 5 s (pros: 625 ms) |
| 16 0:37 | in their way | stood between Hulk998 and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 16 0:36 | trade | Hulk998 was killed 302 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:32 | peek together | peeked the same enemy as Hulk998, 312 ms before them - early - you went first, alone |
| 19 1:32 | peek together | peeked the same enemy as krm, 219 ms before them - a double peek |
| 19 1:32 | peek together | peeked the same enemy as Magsii, 922 ms before them - early - you went first, alone |
| 19 1:32 | in their way | stood between Hulk998 and an enemy they could see, for 438 ms (pros: 125 ms at a time) |
| 19 1:32 | line of fire | stood in Hulk998's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 20 1:43 | trade | Magsii was killed 587 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:34 | trade | Magsii was killed 136 units away: not traded within 5 s (pros: 969 ms) |
| 24 1:34 | trade | ., was killed 411 units away: not traded within 5 s (pros: 1,641 ms) |
| 24 1:21 | peek together | peeked the same enemy as Hulk998, 422 ms after them - late - your team-mate went first, as bait |
| 24 1:21 | trade | Hulk998 was killed 259 units away: you traded in 312 ms (pros: 625 ms) |
| 24 1:18 | trade | krm was killed 632 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:09 | killed by them | Glock-18 | 703 ms | 1000 ms | 53.5° | ||
| 2 0:35 | killed them | FAMAS | 359 ms | 547 ms | 2.2° | ||
| 2 0:24 | hit by them | MP9 | 344 ms | – | 3.4° | ||
| 2 0:24 | killed them | FAMAS | 438 ms | 797 ms | 49.0° | ||
| 2 0:20 | hit them | FAMAS | 328 ms | – | 13.9° | ||
| 3 0:03 | killed them | AK-47 | 312 ms | 969 ms | 2.4° | ||
| 3 round over | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:44 | killed them | AK-47 | 312 ms | 406 ms | 2.5° | ||
| 5 1:32 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:28 | hit them | AK-47 | 641 ms | – | 2.0° | ||
| 5 1:28 | killed by them | Galil AR | 641 ms | 828 ms | 15.2° | ||
| 6 1:06 | killed by them | AWP | 359 ms | 359 ms | 2.4° | ||
| 7 1:27 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:00 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:28 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:21 | killed by them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:07 | hit by them | AK-47 | 344 ms | – | 1.3° | ||
| 10 1:07 | killed them | AK-47 | 484 ms | 484 ms | 1.8° | ||
| 10 bomb 0:35 | killed them | AK-47 | 609 ms | 703 ms | 2.4° | ||
| 10 round over | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:37 | killed by them | AK-47 | 328 ms | 625 ms | 0.5° | ||
| 11 1:37 | hit them | M4A4 | 438 ms | – | 11.2° | ||
| 12 1:35 | killed them | FAMAS | 312 ms | 578 ms | 21.0° | ||
| 12 1:34 | killed them | FAMAS | 438 ms | 1062 ms | 41.4° | ||
| 12 1:10 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:05 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:02 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:38 | killed by them | USP-S | 156 ms | 156 ms | 3.1° | ||
| 14 1:35 | hit by them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:28 | hit by them | M4A4 | 94 ms | – | 0.7° | ||
| 14 1:24 | killed by them | MP9 | 344 ms | 344 ms | 40.6° | ||
| 15 1:32 | killed by them | AK-47 | 16 ms | 109 ms | 11.5° | ||
| 16 1:17 | killed them | M4A4 | 734 ms | 922 ms | 1.7° | ||
| 16 0:38 | hit them | M4A4 | 828 ms | – | 23.1° | ||
| 16 0:38 | hit by them | M4A4 | 906 ms | – | 5.5° | ||
| 16 0:24 | killed by them | Five-SeveN | 188 ms | 188 ms | 6.2° | ||
| 17 1:02 | hit them | Tec-9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:00 | killed by them | AK-47 | 203 ms | 203 ms | 3.9° | ||
| 18 1:31 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:15 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:15 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:31 | killed by them | M4A1-S | 781 ms | 781 ms | 8.3° | ||
| 20 1:35 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:22 | killed them | AK-47 | 31 ms | 31 ms | 0.5° | ||
| 20 round over | killed by them | Desert Eagle | 266 ms | 266 ms | 3.1° | ||
| 21 1:32 | killed by them | MAG-7 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:07 | hit them | MAC-10 | 719 ms | – | 3.3° | ||
| 22 0:55 | killed by them | M4A1-S | 422 ms | 422 ms | 1.7° | ||
| 23 1:41 | killed by them | M4A1-S | 703 ms | 703 ms | 1.5° | ||
| 24 1:40 | killed them | AK-47 | 641 ms | 1047 ms | 3.4° | ||
| 24 1:21 | killed them | AK-47 | 359 ms | 359 ms | 2.7° | ||
| 24 1:16 | killed them | AK-47 | 516 ms | 625 ms | 9.1° | ||
| 24 1:16 | hit by them | AWP | 609 ms | – | 28.8° | ||
| 24 1:05 | hit them | AK-47 | 406 ms | – | 0.2° | ||
| 24 1:05 | killed by them | M4A4 | 156 ms | 156 ms | 1.0° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 1796 | fine - pros would have fired it too | 0/2 | 22% / 42% | ||
| 1 1:09 | USP-S | 462 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 32% / 41% | |
| 2 0:35 | FAMAS | 440 | fine - pros would have fired it too | 2/9 | killed them | 43% / 50% | |
| 2 0:24 | FAMAS | 438 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 4/11 | killed them | 4% / 55% | |
| 3 0:03 | AK-47 | 585 | fine - pros would have fired it too | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 3 0:02 | AK-47 | 586 | fine - pros would have fired it too | 1/5 | killed them | 39% / 46% | |
| 4 0:45 | AK-47 | 496 | fine - pros would have fired it too | 2/6 | killed them | 39% / 53% | |
| 5 1:28 | AK-47 | 612 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 16% / 61% | |
| 10 1:07 | AK-47 | 522 | fine - pros would have fired it too | 1/5 | killed them | 41% / 47% | |
| 10 bomb 0:35 | AK-47 | 655 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/6 | killed them | 19% / 47% | |
| 10 bomb 0:21 | AK-47 | 740 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/6 | 16% / 55% | ||
| 11 1:37 | M4A1-S | 485 | fine - pros would have fired it too | 2/2 | cut short (a death, a reload) | 66% / 66% | |
| 12 1:35 | FAMAS | 112 | fine - pros would have fired it too | 4/6 | killed them | 76% / 79% | |
| 12 1:34 | FAMAS | 394 | fired while moving (179 u/s), too fast to be accurate - stop first | 5/12 | killed them | 18% / 51% | |
| 14 1:30 | Desert Eagle | 1219 | fine - pros would have fired it too | 0/2 | 22% / 45% | ||
| 16 1:18 | M4A4 | 665 | fine - pros would have fired it too | 2/8 | killed them | 36% / 48% | |
| 16 0:39 | M4A4 | 692 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 56% | |
| 16 0:38 | M4A4 | 693 | fine - pros would have fired it too | 1/5 | 45% / 48% | ||
| 16 0:38 | M4A4 | 663 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/5 | 0% / 61% | ||
| 17 1:00 | Tec-9 | 431 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 11% / 45% | |
| 20 1:22 | AK-47 | 350 | fine - pros would have fired it too | 1/4 | killed them | 71% / 71% | |
| 22 1:07 | MAC-10 | 836 | fine - pros would have fired it too | 2/7 | 39% / 59% | ||
| 23 1:41 | Desert Eagle | 1150 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 32% / 36% | |
| 24 1:40 | AK-47 | 481 | fired while moving (90 u/s), too fast to be accurate - stop first | 4/8 | killed them | 48% / 76% | |
| 24 1:21 | AK-47 | 201 | fired while moving (114 u/s), too fast to be accurate - stop first | 1/7 | killed them | 18% / 52% | |
| 24 1:16 | AK-47 | 326 | fired while moving (106 u/s), too fast to be accurate - stop first | 2/8 | killed them | 21% / 55% | |
| 24 1:05 | AK-47 | 855 | fired while moving (73 u/s), too fast to be accurate - stop first | 1/5 | cut short (a death, a reload) | 22% / 71% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.