Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 57 | 44% |
| USP-S | 23 | 9% |
| M4A4 | 18 | 6% |
| MP9 | 10 | 70% |
| Desert Eagle | 5 | 20% |
| Glock-18 | 3 | 0% |
| M4A1-S | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/114 | 15 1:37 | 3 kills (AK-47 ×2, MP9), 1 through smoke, 2 headshots, in 4.7 s CT | 7.6 |
| 6/114 | 14 1:25 | 3 kills (MP9 ×3), 2 headshots, in 7.9 s CT | 6.4 |
| 22/114 | 24 1:18 | 1 kill (AK-47), 1 through smoke, a wallbang CT | 3.1 |
| 29/114 | 18 1:14 | 1 kill (AK-47), 1 through smoke CT | 2.4 |
| 30/114 | 6 1:16 | 2 kills (AK-47 ×2), a wallbang, all headshots, in 42.3 s T | 2.3 |
| 36/114 | 12 1:02 | 1 kill (AK-47), 1 through smoke T | 2.1 |
| 47/114 | 2 0:43 | 1 kill (Deagle), 1 headshot T | 1.1 |
| 48/114 | 20 1:43 | 1 kill (M4A4), 1 through smoke CT | 1.1 |
| 54/114 | 5 1:32 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 59/114 | 8 1:21 | 1 kill (Glock), 1 through smoke T | 0.7 |
| 62/114 | 10 1:29 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 70/114 | 9 1:16 | 1 kill (AK-47) T | 0.3 |
| 72/114 | 21 1:29 | 1 kill (MP9), 1 through smoke, 1 headshot CT | 0.3 |
| 108/114 | 13 1:36 | 1 kill (USP-S), 1 headshot CT | -2.0 |
| 111/114 | 19 1:30 | 1 kill (AK-47) CT | -2.2 |
| 114/114 | 16 1:18 | 1 kill (M4A4) CT | -3.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 0:23 | 1v2 before the plant T · 100 HP · Library | lost - died with two or more on them at once · first fight lost, saw each other |
| 4 1:05 | 1v4 before the plant T · 100 HP · Apartments | lost - died later · saw each other |
| 5 1:27 | 1v3 before the plant T · 100 HP · Balcony | lost - died in the first fight · they saw them first |
| 8 bomb 0:37 | 1v3 after the plant T · 45 HP · Bombsite B | lost - died with two or more on them at once · first fight lost, saw each other |
| 15 bomb 0:24 | 1v2 after the plant CT · 95 HP · Bombsite A | lost - died in the first fight · saw each other |
Flashes
15 flashes: 8 good, 1 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:38 | good | blinded Magsii 4.6 s (1.8 s white); blinded themselves 3.5 s holding Banana - safe |
| 6 1:44 | wasted | no enemy blinded for long |
| 7 1:39 | good | blinded Hulk998 4.7 s (1.9 s white) 𝙎𝙈𝙄𝙇𝙀2 peeked Hulk998 2.1 s after the pop - too early - the enemy had recovered; got hit first |
| 8 1:41 | good | blinded Hulk998 4.8 s (2.0 s white) |
| 8 bomb 0:29 | good | blinded Hulk998 3.6 s (0.9 s white) |
| 9 1:38 | wasted | no enemy blinded for long |
| 10 1:39 | good | blinded krm 3.9 s (1.1 s white) |
| 10 1:33 | good | blinded ., 4.7 s (1.9 s white) |
| 11 1:44 | good | blinded Magsii 5.1 s (2.3 s white), pr1me 4.7 s (1.9 s white) |
| 12 1:40 | wasted | barely blinded krm 1.1 s (0.1 s white), Hulk998 0.8 s (0.1 s white) |
| 15 1:38 | good | blinded pr1me 4.8 s (2.0 s white) |
| 17 0:49 | wasted | no enemy blinded for long; blinded themselves 3.4 s on the move through Middle - safe |
| 18 1:16 | wasted | barely blinded ., 0.9 s (0.1 s white), krm 0.7 s (0.1 s white) |
| 22 1:26 | wasted | no enemy blinded for long |
| 24 1:21 | weak | barely blinded Hulk998 1.9 s (0.2 s white); blinded brad シ 3.1 s holding Bombsite A - safe |
Throws
64 grenades: 63 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:48 | exposed | an HE at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1404 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:32 | Pit | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | trade | BRX99 was killed 327 units away: not traded within 5 s (pros: 1,641 ms) |
| 1 1:18 | trade | 𝙎𝙈𝙄𝙇𝙀2 was killed 639 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:36 | trade | Squx was killed 871 units away: not traded within 5 s (pros: 625 ms) |
| 2 0:45 | trade | BRX99 was killed 505 units away: you traded in 1,828 ms (pros: 625 ms) |
| 4 1:18 | trade | BRX99 was killed 178 units away: not traded within 5 s (pros: 969 ms) |
| 4 1:12 | trade | 𝙎𝙈𝙄𝙇𝙀2 was killed 760 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:07 | trade | brad シ was killed 376 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:05 | trade | Squx was killed 705 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:45 | trade | BRX99 was killed 733 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:42 | trade | 𝙎𝙈𝙄𝙇𝙀2 was killed 302 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:30 | trade | brad シ was killed 407 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:25 | trade | BRX99 was killed 98 units away: not traded within 5 s (pros: 969 ms) |
| 7 1:37 | trade | 𝙎𝙈𝙄𝙇𝙀2 was killed 485 units away: not traded within 5 s (pros: 1,641 ms) |
| 8 0:56 | line of fire | stood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 8 0:53 | line of fire | stood in Squx's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 10 1:30 | peek together | peeked the same enemy as BRX99, 375 ms before them - early - you went first, alone |
| 11 1:38 | line of fire | stood in brad シ's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 11 1:26 | trade | Squx was killed 817 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:33 | trade | BRX99 was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:29 | line of fire | stood in brad シ's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 14 1:33 | line of fire | stood in BRX99's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 15 1:32 | hold | held with BRX99, 309 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before BRX99) |
| 15 bomb 0:24 | hold | held with BRX99, 276 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms after BRX99) |
| 15 bomb 0:24 | trade | BRX99 was killed 297 units away: not traded within 5 s (pros: 1,641 ms) |
| 16 1:40 | trade | BRX99 was killed 740 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:32 | hold | held with BRX99, 387 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after BRX99) |
| 19 1:32 | hold | held with BRX99, 412 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after BRX99) |
| 19 1:31 | hold | held with BRX99, 489 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after BRX99) |
| 19 1:30 | trade | BRX99 was killed 561 units away: you traded in 500 ms (pros: 625 ms) |
| 24 1:21 | trade | brad シ was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:16 | trade | Squx was killed 350 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:34 | hit by them | P2000 | 531 ms | – | 0.7° | ||
| 1 bomb 0:32 | hit them | P2000 | 469 ms | – | 1.4° | ||
| 1 bomb 0:32 | hit by them | P2000 | 672 ms | – | 2.0° | ||
| 1 bomb 0:27 | killed by them | USP-S | 47 ms | 47 ms | 0.8° | ||
| 2 0:43 | killed them | Desert Eagle | 281 ms | 281 ms | 2.6° | ||
| 2 0:20 | hit by them | FAMAS | 328 ms | – | 13.9° | ||
| 2 0:19 | killed by them | M4A1-S | 391 ms | 797 ms | 6.4° | ||
| 3 1:21 | hit them | AK-47 | 234 ms | – | 2.0° | ||
| 3 1:21 | killed by them | M4A1-S | 391 ms | 391 ms | 10.2° | ||
| 4 0:44 | killed by them | AK-47 | 312 ms | 406 ms | 2.5° | ||
| 5 1:32 | killed them | AK-47 | 203 ms | 203 ms | 0.7° | ||
| 5 1:16 | killed by them | M4A4 | 359 ms | 438 ms | 4.9° | ||
| 6 1:23 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:16 | killed them | AK-47 | 281 ms | 484 ms | 4.6° | ||
| 6 bomb 0:18 | hit by them | AK-47 | 609 ms | – | 18.9° | ||
| 6 bomb 0:18 | killed them | AK-47 | 656 ms | 656 ms | 8.4° | ||
| 8 1:28 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:21 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:09 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:08 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:29 | hit them | AK-47 | 453 ms | – | 2.1° | ||
| 8 bomb 0:28 | killed by them | AK-47 | 547 ms | 547 ms | 1.1° | ||
| 9 1:16 | killed them | AK-47 | 922 ms | 1219 ms | 34.8° | ||
| 9 1:07 | killed by them | AK-47 | 94 ms | 94 ms | 3.1° | ||
| 10 1:29 | hit by them | M4A4 | 344 ms | – | 14.7° | ||
| 10 1:29 | killed them | AK-47 | 531 ms | 641 ms | 0.9° | ||
| 10 1:07 | hit them | AK-47 | 344 ms | – | 1.3° | ||
| 10 1:07 | killed by them | AK-47 | 484 ms | 484 ms | 1.8° | ||
| 11 bomb 0:37 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 bomb 0:36 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:10 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:05 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:02 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:37 | hit by them | Glock-18 | 188 ms | – | 1.1° | ||
| 13 1:36 | killed them | USP-S | 703 ms | 703 ms | 1.2° | ||
| 13 1:24 | killed by them | Glock-18 | 391 ms | 1062 ms | 0.9° | ||
| 14 1:25 | killed them | MP9 | 1141 ms | 1141 ms | 52.6° | ||
| 14 1:24 | killed them | MP9 | 344 ms | 344 ms | 40.6° | ||
| 14 1:17 | killed them | MP9 | 406 ms | 688 ms | 2.1° | ||
| 15 1:37 | killed them | MP9 | 328 ms | 391 ms | 10.2° | ||
| 15 1:33 | killed them | AK-47 | 719 ms | 922 ms | 5.5° | ||
| 15 1:32 | killed them | AK-47 | 16 ms | 109 ms | 11.5° | ||
| 15 bomb 0:23 | killed by them | AK-47 | 562 ms | 766 ms | 6.7° | ||
| 15 bomb 0:23 | hit them | AK-47 | 750 ms | – | 3.0° | ||
| 16 1:18 | hit by them | AK-47 | 406 ms | – | 52.8° | ||
| 16 1:18 | killed them | M4A4 | 1172 ms | 1172 ms | 1.3° | ||
| 16 1:17 | killed by them | M4A4 | 734 ms | 922 ms | 1.7° | ||
| 17 0:47 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 0:37 | killed by them | Desert Eagle | 438 ms | 438 ms | 8.0° | ||
| 18 1:31 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:15 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:15 | hit by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:31 | hit by them | Tec-9 | 812 ms | – | 7.2° | ||
| 19 1:30 | killed them | AK-47 | 500 ms | 609 ms | 6.1° | ||
| 19 1:29 | hit them | AK-47 | 203 ms | – | 12.4° | ||
| 19 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:29 | killed by them | Tec-9 | 328 ms | 328 ms | 3.1° | ||
| 20 1:43 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:35 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:30 | killed them | MP9 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:19 | killed by them | AK-47 | 250 ms | 250 ms | 1.3° | ||
| 24 1:18 | killed them | AK-47 | 672 ms | 1172 ms | 6.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | Glock-18 | 1809 | fired while moving (144 u/s), too fast to be accurate - stop first | 0/2 | 3% / 33% | ||
| 1 1:34 | Glock-18 | 853 | fired while moving (220 u/s), too fast to be accurate - stop first | 0/4 | 1% / 37% | ||
| 1 bomb 0:36 | USP-S | 1418 | fired while moving (105 u/s), too fast to be accurate - stop first | 0/4 | 4% / 38% | ||
| 1 bomb 0:35 | USP-S | 1411 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 19% / 44% | |
| 1 bomb 0:32 | USP-S | 1358 | fine - pros would have fired it too | 1/1 | 57% / 57% | ||
| 1 bomb 0:30 | USP-S | 1243 | fine - pros would have fired it too | 0/1 | 60% / 60% | ||
| 2 0:48 | Desert Eagle | 693 | fine - pros would have fired it too | 0/1 | 30% / 54% | ||
| 2 0:43 | Desert Eagle | 331 | fired while moving (109 u/s), too fast to be accurate - stop first | 1/2 | killed them | 43% / 49% | |
| 2 0:20 | Desert Eagle | 715 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 22% / 59% | ||
| 2 0:19 | Desert Eagle | 673 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 54% / 54% | |
| 3 1:21 | AK-47 | 742 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 26% / 63% | |
| 4 0:44 | Desert Eagle | 502 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 37% / 41% | |
| 5 1:32 | AK-47 | 505 | fine - pros would have fired it too | 1/3 | killed them | 59% / 59% | |
| 6 1:23 | AK-47 | 455 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/10 | 8% / 62% | ||
| 6 1:16 | AK-47 | 338 | fired while moving (82 u/s), too fast to be accurate - stop first | 2/6 | killed them | 16% / 54% | |
| 6 bomb 0:33 | AK-47 | 765 | fine - pros would have fired it too | 0/3 | 68% / 68% | ||
| 6 bomb 0:18 | AK-47 | 515 | fired while moving (38 u/s), too fast to be accurate - stop first | 1/8 | killed them | 20% / 53% | |
| 8 bomb 0:29 | AK-47 | 1024 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 2/5 | cut short (a death, a reload) | 9% / 55% | |
| 9 1:16 | AK-47 | 514 | fired while moving (120 u/s), too fast to be accurate - stop first | 4/12 | killed them | 19% / 53% | |
| 10 1:29 | AK-47 | 391 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 2/8 | killed them | 24% / 49% | |
| 10 1:08 | AK-47 | 520 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 1/3 | cut short (a death, a reload) | 22% / 65% | |
| 13 1:43 | USP-S | 673 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/3 | 2% / 55% | ||
| 13 1:39 | USP-S | 626 | fine - pros would have fired it too | 0/2 | 38% / 39% | ||
| 13 1:37 | USP-S | 632 | fine - pros would have fired it too | 1/5 | killed them | 64% / 64% | |
| 13 1:25 | USP-S | 684 | fired while moving (197 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 21% / 44% | |
| 14 1:25 | MP9 | 45 | fine - pros would have fired it too | 1/5 | killed them | 59% / 59% | |
| 14 1:24 | MP9 | 335 | fine - pros would have fired it too | 1/7 | killed them | 38% / 47% | |
| 14 1:17 | MP9 | 974 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 3/7 | killed them | 22% / 50% | |
| 15 1:37 | MP9 | 196 | fine - pros would have fired it too | 2/8 | killed them | 28% / 47% | |
| 15 1:33 | AK-47 | 581 | fired while moving (115 u/s), too fast to be accurate - stop first | 5/27 | killed them; 4 bullets after pros would have stopped | 10% / 50% | |
| 15 bomb 0:23 | AK-47 | 443 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 56% / 59% | |
| 16 1:19 | M4A4 | 617 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/18 | killed them; 4 bullets after pros would have stopped | 22% / 59% | |
| 17 0:37 | M4A1-S | 680 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 59% / 59% | |
| 19 1:30 | AK-47 | 663 | fine - pros would have fired it too | 4/10 | killed them | 66% / 66% | |
| 24 1:18 | AK-47 | 1275 | fired while moving (80 u/s), too fast to be accurate - stop first | 4/30 | killed them; 17 bullets after pros would have stopped | 6% / 48% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.