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Inferno, won 13-11 · Wed 11 Nov, 22:58

DeadLyF28,642

The match

Aim

461 msTTD648 msTTK3.8°Crosshair↓21%1st bullet41%Spray22%Head64%Counter-strafe

Scoreboard

83ADR88%KAST

Positioning

Shots

20/35Rushed↓0/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475744%
USP-S239%
M4A4186%
MP91070%
Desert Eagle520%
Glock-1830%
M4A1-S20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/11415 1:37 3 kills (AK-47 ×2, MP9), 1 through smoke, 2 headshots, in 4.7 s CT7.6
6/11414 1:25 3 kills (MP9 ×3), 2 headshots, in 7.9 s CT6.4
22/11424 1:18 1 kill (AK-47), 1 through smoke, a wallbang CT3.1
29/11418 1:14 1 kill (AK-47), 1 through smoke CT2.4
30/1146 1:16 2 kills (AK-47 ×2), a wallbang, all headshots, in 42.3 s T2.3
36/11412 1:02 1 kill (AK-47), 1 through smoke T2.1
47/1142 0:43 1 kill (Deagle), 1 headshot T1.1
48/11420 1:43 1 kill (M4A4), 1 through smoke CT1.1
54/1145 1:32 1 kill (AK-47), 1 headshot T0.9
59/1148 1:21 1 kill (Glock), 1 through smoke T0.7
62/11410 1:29 1 kill (AK-47), 1 headshot T0.6
70/1149 1:16 1 kill (AK-47) T0.3
72/11421 1:29 1 kill (MP9), 1 through smoke, 1 headshot CT0.3
108/11413 1:36 1 kill (USP-S), 1 headshot CT-2.0
111/11419 1:30 1 kill (AK-47) CT-2.2
114/11416 1:18 1 kill (M4A4) CT-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
2 0:23 1v2 before the plant T · 100 HP · Librarylost - died with two or more on them at once · first fight lost, saw each other
4 1:05 1v4 before the plant T · 100 HP · Apartmentslost - died later · saw each other
5 1:27 1v3 before the plant T · 100 HP · Balconylost - died in the first fight · they saw them first
8 bomb 0:37 1v3 after the plant T · 45 HP · Bombsite Blost - died with two or more on them at once · first fight lost, saw each other
15 bomb 0:24 1v2 after the plant CT · 95 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 8 good, 1 weak, 6 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:38 goodblinded Magsii 4.6 s (1.8 s white); blinded themselves 3.5 s holding Banana - safe
6 1:44 wastedno enemy blinded for long
7 1:39 goodblinded Hulk998 4.7 s (1.9 s white) 𝙎𝙈𝙄𝙇𝙀2 peeked Hulk998 2.1 s after the pop - too early - the enemy had recovered; got hit first
8 1:41 goodblinded Hulk998 4.8 s (2.0 s white)
8 bomb 0:29 goodblinded Hulk998 3.6 s (0.9 s white)
9 1:38 wastedno enemy blinded for long
10 1:39 goodblinded krm 3.9 s (1.1 s white)
10 1:33 goodblinded ., 4.7 s (1.9 s white)
11 1:44 goodblinded Magsii 5.1 s (2.3 s white), pr1me 4.7 s (1.9 s white)
12 1:40 wastedbarely blinded krm 1.1 s (0.1 s white), Hulk998 0.8 s (0.1 s white)
15 1:38 goodblinded pr1me 4.8 s (2.0 s white)
17 0:49 wastedno enemy blinded for long; blinded themselves 3.4 s on the move through Middle - safe
18 1:16 wastedbarely blinded ., 0.9 s (0.1 s white), krm 0.7 s (0.1 s white)
22 1:26 wastedno enemy blinded for long
24 1:21 weakbarely blinded Hulk998 1.9 s (0.2 s white); blinded brad シ 3.1 s holding Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
64 grenades: 63 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:48 exposedan HE at T Ramp - seen by 1 enemy for 0.1 s, the nearest 1404 units away; a jump throw

Positioning

In 1 of your 32 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 14 of your 20 duels (70%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 11 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:32 .,Pitpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 3 of your 5 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 2 of the 20 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 tradeBRX99 was killed 327 units away: not traded within 5 s (pros: 1,641 ms)
1 1:18 trade𝙎𝙈𝙄𝙇𝙀2 was killed 639 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:36 tradeSqux was killed 871 units away: not traded within 5 s (pros: 625 ms)
2 0:45 tradeBRX99 was killed 505 units away: you traded in 1,828 ms (pros: 625 ms)
4 1:18 tradeBRX99 was killed 178 units away: not traded within 5 s (pros: 969 ms)
4 1:12 trade𝙎𝙈𝙄𝙇𝙀2 was killed 760 units away: not traded within 5 s (pros: 2,031 ms)
4 1:07 tradebrad シ was killed 376 units away: not traded within 5 s (pros: 1,641 ms)
4 1:05 tradeSqux was killed 705 units away: not traded within 5 s (pros: 2,031 ms)
5 1:45 tradeBRX99 was killed 733 units away: not traded within 5 s (pros: 2,031 ms)
5 1:42 trade𝙎𝙈𝙄𝙇𝙀2 was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
6 1:30 tradebrad シ was killed 407 units away: not traded within 5 s (pros: 1,641 ms)
6 1:25 tradeBRX99 was killed 98 units away: not traded within 5 s (pros: 969 ms)
7 1:37 trade𝙎𝙈𝙄𝙇𝙀2 was killed 485 units away: not traded within 5 s (pros: 1,641 ms)
8 0:56 line of firestood in Squx's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
8 0:53 line of firestood in Squx's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
10 1:30 peek togetherpeeked the same enemy as BRX99, 375 ms before them - early - you went first, alone
11 1:38 line of firestood in brad シ's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
11 1:26 tradeSqux was killed 817 units away: not traded within 5 s (pros: 2,031 ms)
13 1:33 tradeBRX99 was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
13 1:29 line of firestood in brad シ's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
14 1:33 line of firestood in BRX99's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
15 1:32 holdheld with BRX99, 309 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 62 ms before BRX99)
15 bomb 0:24 holdheld with BRX99, 276 units and 15° apart as the enemy saw you: a real crossfire (the enemy saw you 1,641 ms after BRX99)
15 bomb 0:24 tradeBRX99 was killed 297 units away: not traded within 5 s (pros: 1,641 ms)
16 1:40 tradeBRX99 was killed 740 units away: not traded within 5 s (pros: 2,031 ms)
19 1:32 holdheld with BRX99, 387 units and 29° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after BRX99)
19 1:32 holdheld with BRX99, 412 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 47 ms after BRX99)
19 1:31 holdheld with BRX99, 489 units and 31° apart as the enemy saw you: a real crossfire (the enemy saw you 0 ms after BRX99)
19 1:30 tradeBRX99 was killed 561 units away: you traded in 500 ms (pros: 625 ms)
24 1:21 tradebrad シ was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
24 1:16 tradeSqux was killed 350 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 Magsiihit by themP2000531 ms–0.7°
1 bomb 0:32 .,hit themP2000469 ms–1.4°
1 bomb 0:32 .,hit by themP2000672 ms–2.0°
1 bomb 0:27 krmkilled by themUSP-S47 ms47 ms0.8°
2 0:43 .,killed themDesert Eagle281 ms281 ms2.6°
2 0:20 pr1mehit by themFAMAS328 ms–13.9°
2 0:19 Magsiikilled by themM4A1-S391 ms797 ms6.4°
3 1:21 Magsiihit themAK-47234 ms–2.0°
3 1:21 Magsiikilled by themM4A1-S391 ms391 ms10.2°
4 0:44 pr1mekilled by themAK-47312 ms406 ms2.5°
5 1:32 .,killed themAK-47203 ms203 ms0.7°
5 1:16 krmkilled by themM4A4359 ms438 ms4.9°
6 1:23 Hulk998hit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:16 Hulk998killed themAK-47281 ms484 ms4.6°
6 bomb 0:18 Magsiihit by themAK-47609 ms–18.9°
6 bomb 0:18 Magsiikilled themAK-47656 ms656 ms8.4°
8 1:28 pr1mehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:21 pr1mekilled themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
8 1:09 Magsiihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:08 Magsiihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 bomb 0:29 Hulk998hit themAK-47453 ms–2.1°
8 bomb 0:28 .,killed by themAK-47547 ms547 ms1.1°
9 1:16 .,killed themAK-47922 ms1219 ms34.8°
9 1:07 krmkilled by themAK-4794 ms94 ms3.1°
10 1:29 krmhit by themM4A4344 ms–14.7°
10 1:29 krmkilled themAK-47531 ms641 ms0.9°
10 1:07 pr1mehit themAK-47344 ms–1.3°
10 1:07 pr1mekilled by themAK-47484 ms484 ms1.8°
11 bomb 0:37 .,hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:36 .,killed by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 1:10 pr1mehit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:05 pr1mehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:02 pr1mekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
13 1:37 Hulk998hit by themGlock-18188 ms–1.1°
13 1:36 Hulk998killed themUSP-S703 ms703 ms1.2°
13 1:24 .,killed by themGlock-18391 ms1062 ms0.9°
14 1:25 krmkilled themMP91141 ms1141 ms52.6°
14 1:24 pr1mekilled themMP9344 ms344 ms40.6°
14 1:17 .,killed themMP9406 ms688 ms2.1°
15 1:37 Magsiikilled themMP9328 ms391 ms10.2°
15 1:33 .,killed themAK-47719 ms922 ms5.5°
15 1:32 pr1mekilled themAK-4716 ms109 ms11.5°
15 bomb 0:23 krmkilled by themAK-47562 ms766 ms6.7°
15 bomb 0:23 krmhit themAK-47750 ms–3.0°
16 1:18 .,hit by themAK-47406 ms–52.8°
16 1:18 .,killed themM4A41172 ms1172 ms1.3°
16 1:17 pr1mekilled by themM4A4734 ms922 ms1.7°
17 0:47 .,hit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 0:37 .,killed by themDesert Eagle438 ms438 ms8.0°
18 1:31 pr1mehit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
18 1:15 pr1mekilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:15 pr1mehit by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
19 1:31 Hulk998hit by themTec-9812 ms–7.2°
19 1:30 Hulk998killed themAK-47500 ms609 ms6.1°
19 1:29 krmhit themAK-47203 ms–12.4°
19 1:29 .,hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:29 krmkilled by themTec-9328 ms328 ms3.1°
20 1:43 Magsiikilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
20 1:35 pr1mekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:30 Magsiikilled themMP9–––couldn't see them (a wallbang, a smoke) - not timed
21 1:19 .,killed by themAK-47250 ms250 ms1.3°
24 1:18 krmkilled themAK-47672 ms1172 ms6.8°

Shots

You fired 20 of your 35 first shots too soon: 10 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 25 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 pr1meGlock-181809fired while moving (144 u/s), too fast to be accurate - stop first0/23% / 33%
1 1:34 MagsiiGlock-18853fired while moving (220 u/s), too fast to be accurate - stop first0/41% / 37%
1 bomb 0:36 .,USP-S1418fired while moving (105 u/s), too fast to be accurate - stop first0/44% / 38%
1 bomb 0:35 .,USP-S1411aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2cut short (a death, a reload)19% / 44%
1 bomb 0:32 .,USP-S1358fine - pros would have fired it too1/157% / 57%
1 bomb 0:30 .,USP-S1243fine - pros would have fired it too0/160% / 60%
2 0:48 .,Desert Eagle693fine - pros would have fired it too0/130% / 54%
2 0:43 .,Desert Eagle331fired while moving (109 u/s), too fast to be accurate - stop first1/2killed them43% / 49%
2 0:20 pr1meDesert Eagle715aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/122% / 59%
2 0:19 MagsiiDesert Eagle673fine - pros would have fired it too0/1cut short (a death, a reload)54% / 54%
3 1:21 MagsiiAK-47742aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/2cut short (a death, a reload)26% / 63%
4 0:44 pr1meDesert Eagle502fine - pros would have fired it too0/1cut short (a death, a reload)37% / 41%
5 1:32 .,AK-47505fine - pros would have fired it too1/3killed them59% / 59%
6 1:23 Hulk998AK-47455aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/108% / 62%
6 1:16 Hulk998AK-47338fired while moving (82 u/s), too fast to be accurate - stop first2/6killed them16% / 54%
6 bomb 0:33 MagsiiAK-47765fine - pros would have fired it too0/368% / 68%
6 bomb 0:18 MagsiiAK-47515fired while moving (38 u/s), too fast to be accurate - stop first1/8killed them20% / 53%
8 bomb 0:29 Hulk998AK-471024aim far off: your crosshair was about a player's width (37 units) off their body - get on target first2/5cut short (a death, a reload)9% / 55%
9 1:16 .,AK-47514fired while moving (120 u/s), too fast to be accurate - stop first4/12killed them19% / 53%
10 1:29 krmAK-47391aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first2/8killed them24% / 49%
10 1:08 pr1meAK-47520aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/3cut short (a death, a reload)22% / 65%
13 1:43 Hulk998USP-S673aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/32% / 55%
13 1:39 Hulk998USP-S626fine - pros would have fired it too0/238% / 39%
13 1:37 Hulk998USP-S632fine - pros would have fired it too1/5killed them64% / 64%
13 1:25 .,USP-S684fired while moving (197 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)21% / 44%
14 1:25 krmMP945fine - pros would have fired it too1/5killed them59% / 59%
14 1:24 pr1meMP9335fine - pros would have fired it too1/7killed them38% / 47%
14 1:17 .,MP9974aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first3/7killed them22% / 50%
15 1:37 MagsiiMP9196fine - pros would have fired it too2/8killed them28% / 47%
15 1:33 .,AK-47581fired while moving (115 u/s), too fast to be accurate - stop first5/27killed them; 4 bullets after pros would have stopped10% / 50%
15 bomb 0:23 krmAK-47443fine - pros would have fired it too1/7cut short (a death, a reload)56% / 59%
16 1:19 .,M4A4617aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/18killed them; 4 bullets after pros would have stopped22% / 59%
17 0:37 .,M4A1-S680fine - pros would have fired it too0/3cut short (a death, a reload)59% / 59%
19 1:30 Hulk998AK-47663fine - pros would have fired it too4/10killed them66% / 66%
24 1:18 krmAK-471275fired while moving (80 u/s), too fast to be accurate - stop first4/30killed them; 17 bullets after pros would have stopped6% / 48%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.