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Inferno, lost 11-13 · Wed 11 Nov, 22:58

krm27,861

The match

Aim

359 msTTD438 msTTK3.5°Crosshair↓28%1st bullet79%Spray30%Head59%Counter-strafe

Scoreboard

64ADR75%KAST

Positioning

Shots

14/32Rushed↓3/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473834%
M4A1-S1338%
M4A4683%
Tec-9617%
Galil AR560%
Glock-18333%
Desert Eagle333%
USP-S2100%
MP920%
MAG-71100%
P2501100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
5/1149 1:07 3 kills (AK-47 ×3), 1 through smoke, all headshots, in 53.9 s CT7.0
31/1148 0:55 2 kills (AK-47 ×2), in 1.1 s CT2.2
40/1141 1:18 2 kills (USP-S ×2), all headshots, in 34.7 s CT1.8
53/1147 1:37 2 kills (M4A1-S ×2), in 24.6 s CT1.0
55/1145 1:16 1 kill (M4A4) CT0.9
63/11418 0:44 1 kill (Galil) T0.5
69/11415 bomb 0:23 1 kill (AK-47), 1 headshot T0.5
81/11412 1:29 1 kill (MAG-7), 1 headshot CT-0.1
100/11413 1:33 1 kill (Glock), 1 headshot T-1.0
102/11419 1:29 2 kills (Tec-9, AK-47), 1 headshot, in 16.4 s T-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
7 bomb 0:38 1v3 after the plant CT · 81 HP · Archlost - saved, the bomb went off
23 1:06 1v4 before the plant T · 100 HP · Apartmentslost - died in the first fight · neither was looking

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
10 flashes: 2 good, 2 weak, 4 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:00 weakbarely blinded Squx 2.1 s (0.2 s white)
8 0:42 wastedno enemy blinded for long
9 1:14 weakbarely blinded DeadLyF 2.1 s (0.2 s white), BRX99 2.0 s (0.2 s white); blinded ., 4.3 s holding Top Mid - safe
10 1:47 goodblinded 𝙎𝙈𝙄𝙇𝙀2 3.5 s (0.8 s white), BRX99 3.2 s (0.6 s white)
15 bomb 0:25 misled a peekbarely blinded BRX99 0.9 s (0.1 s white) the enemy was barely blinded, and Hulk998 peeked BRX99 0.6 s after the pop; got hit first
16 1:44 wastedno enemy blinded for long
19 1:23 wastedno enemy blinded for long
20 1:46 wastedno enemy blinded for long
21 1:43 goodblinded BRX99 3.1 s (0.6 s white)
22 0:30 hurt the teamno enemy blinded for long; blinded themselves 1.0 s on the move through Top Mid - ran into a fight

Positioning

In 2 of your 34 duels you showed more of yourself than you needed to (2 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 10 of your 24 duels (42%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 11 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
16 0:38 𝙎𝙈𝙄𝙇𝙀2Bombsite Bcover not used: 16 units away, they'd have seen only your headdied
22 0:24 BRX99Bombsite Acover not used: 96 units away, they'd have seen only your headdied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 4 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
13 1:27 Fake plant let go after 0.16 s · 2 v 4 · the nearest CT 656 units awaydied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 24 rounds. 6 of your 9 holds with a team-mate were real crossfires. You traded 6 of the 17 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 0:47 holdheld with .,, 612 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms before .,)
5 1:32 trade., was killed 153 units away: not traded within 5 s (pros: 969 ms)
6 1:38 holdheld with Hulk998, 745 units and 72° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before Hulk998)
7 1:37 holdheld with Hulk998, 97 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Hulk998)
7 1:26 holdheld with .,, 550 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:14 holdheld with Hulk998, 335 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms after Hulk998)
7 1:14 tradeHulk998 was killed 356 units away: you traded in 1,922 ms (pros: 1,641 ms)
8 0:55 holdheld with Hulk998, 258 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after Hulk998)
9 1:17 holdheld with .,, 854 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before .,)
9 1:16 trade., was killed 952 units away: not traded within 5 s (pros: 2,031 ms)
12 1:31 tradeHulk998 was killed 742 units away: you traded in 1,516 ms (pros: 2,031 ms)
13 1:38 tradepr1me was killed 275 units away: you traded in 4,516 ms (pros: 1,641 ms)
13 1:36 holdheld with Magsii, 113 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after Magsii)
13 1:36 tradeHulk998 was killed 126 units away: not traded within 5 s (pros: 969 ms)
13 1:36 tradeMagsii was killed 77 units away: you traded in 2,734 ms (pros: 969 ms)
13 1:23 line of firestood in .,'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:23 in their waystood between ., and an enemy they could see, for 250 ms (pros: 125 ms at a time)
14 1:38 line of firestood in pr1me's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
15 1:33 trade., was killed 376 units away: not traded within 5 s (pros: 1,641 ms)
15 1:32 tradepr1me was killed 361 units away: not traded within 5 s (pros: 1,641 ms)
15 bomb 0:24 holdheld with Hulk998, 531 units and 75° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms before Hulk998)
17 1:02 holdheld with pr1me, 231 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:00 tradepr1me was killed 267 units away: not traded within 5 s (pros: 1,641 ms)
17 1:00 tradeMagsii was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
18 1:14 tradepr1me was killed 386 units away: not traded within 5 s (pros: 1,641 ms)
18 0:44 tradeHulk998 was killed 175 units away: you traded in 328 ms (pros: 625 ms)
18 0:38 in their waystood between ., and an enemy they could see, for 188 ms (pros: 125 ms at a time)
18 0:38 trade., was killed 130 units away: not traded within 5 s (pros: 625 ms)
19 1:30 tradeHulk998 was killed 177 units away: you traded in 625 ms (pros: 625 ms)
19 1:29 line of firestood in Magsii's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
19 1:27 line of firestood in Magsii's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
20 1:43 tradeMagsii was killed 774 units away: not traded within 5 s (pros: 2,031 ms)
22 0:30 holdheld with .,, 683 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms after .,)
22 0:30 tradeHulk998 was killed 442 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:18 𝙎𝙈𝙄𝙇𝙀2killed themUSP-S594 ms594 ms2.1°
1 bomb 0:27 DeadLyFkilled themUSP-S47 ms47 ms0.8°
2 0:47 brad シkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
3 1:33 𝙎𝙈𝙄𝙇𝙀2killed by themTec-9656 ms1375 ms5.4°
4 1:14 𝙎𝙈𝙄𝙇𝙀2killed by themMAC-10422 ms719 ms20.2°
5 1:16 DeadLyFkilled themM4A4359 ms438 ms4.9°
6 1:37 𝙎𝙈𝙄𝙇𝙀2killed by themXM1014219 ms562 ms2.3°
7 1:37 𝙎𝙈𝙄𝙇𝙀2hit by themMAC-10609 ms–22.7°
7 1:37 𝙎𝙈𝙄𝙇𝙀2killed themM4A1-S656 ms656 ms12.9°
7 1:12 BRX99killed themM4A1-S359 ms750 ms1.5°
8 0:55 brad シkilled themAK-47375 ms375 ms1.1°
8 0:53 𝙎𝙈𝙄𝙇𝙀2killed themAK-47266 ms266 ms1.5°
9 1:07 DeadLyFkilled themAK-4794 ms94 ms3.1°
9 1:04 BRX99hit by themAK-47391 ms–0.4°
9 1:04 BRX99killed themAK-47406 ms719 ms9.4°
9 0:46 Squxhit themAK-47453 ms–6.5°
9 0:31 Squxhit themAK-47156 ms–9.2°
9 0:14 Squxkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:29 DeadLyFhit themM4A4344 ms–14.7°
10 1:29 DeadLyFkilled by themAK-47531 ms641 ms0.9°
11 1:28 BRX99killed by themAK-47141 ms141 ms0.4°
12 1:29 𝙎𝙈𝙄𝙇𝙀2killed themMAG-7734 ms734 ms18.3°
12 1:27 Squxkilled by themAK-47438 ms828 ms7.5°
13 1:33 BRX99killed themGlock-18391 ms391 ms3.5°
13 1:23 brad シkilled by themUSP-S188 ms375 ms1.5°
14 1:40 Squxhit themDesert Eagle219 ms–1.7°
14 1:25 DeadLyFkilled by themMP91141 ms1141 ms52.6°
15 bomb 0:23 DeadLyFkilled themAK-47562 ms766 ms6.7°
15 bomb 0:23 DeadLyFhit by themAK-47750 ms–3.0°
16 0:38 𝙎𝙈𝙄𝙇𝙀2killed by themM4A1-S422 ms625 ms2.4°
17 0:59 Squxkilled by themAK-47266 ms469 ms9.9°
17 0:59 Squxhit themP250344 ms–20.2°
18 0:44 brad シkilled themGalil AR406 ms672 ms2.8°
18 0:38 𝙎𝙈𝙄𝙇𝙀2killed by themM4A1-S281 ms578 ms1.0°
19 1:29 DeadLyFhit by themAK-47203 ms–12.4°
19 1:29 DeadLyFkilled themTec-9328 ms328 ms3.1°
19 bomb 0:36 𝙎𝙈𝙄𝙇𝙀2killed themAK-4716 ms16 ms0.4°
19 bomb 0:30 brad シkilled by themM4A1-S328 ms422 ms0.8°
21 1:37 𝙎𝙈𝙄𝙇𝙀2killed by themM4A1-S406 ms812 ms4.1°
22 0:24 BRX99killed by themM4A4422 ms688 ms2.2°
22 0:24 BRX99hit themAK-47484 ms–6.5°
23 0:56 brad シkilled by themAK-47562 ms1453 ms0.9°
24 1:18 DeadLyFkilled by themAK-47672 ms1172 ms6.8°

Shots

You fired 14 of your 32 first shots too soon: 10 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 55%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:18 𝙎𝙈𝙄𝙇𝙀2USP-S878fine - pros would have fired it too1/1killed them60% / 60%
1 bomb 0:27 DeadLyFUSP-S1398fine - pros would have fired it too1/1killed them35% / 37%
3 1:32 𝙎𝙈𝙄𝙇𝙀2MP9200aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/2cut short (a death, a reload)2% / 51%
4 1:14 𝙎𝙈𝙄𝙇𝙀2M4A1-S349aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/4cut short (a death, a reload)17% / 56%
5 1:16 DeadLyFM4A4386fine - pros would have fired it too2/5killed them42% / 52%
6 1:37 𝙎𝙈𝙄𝙇𝙀2AK-47261fired while moving (51 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)0% / 53%
7 1:37 𝙎𝙈𝙄𝙇𝙀2M4A1-S310fine - pros would have fired it too1/6killed them38% / 55%
7 1:13 BRX99M4A1-S437fine - pros would have fired it too4/8killed them48% / 61%
8 0:55 brad シAK-47700aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/5killed them27% / 55%
8 0:53 𝙎𝙈𝙄𝙇𝙀2AK-47459fine - pros would have fired it too1/4killed them67% / 67%
9 1:04 BRX99AK-47641fired while moving (100 u/s), too fast to be accurate - stop first4/8killed them33% / 68%
9 0:46 SquxAK-47755fine - pros would have fired it too1/766% / 66%
9 0:32 SquxAK-47721fired while moving (111 u/s), too fast to be accurate - stop first0/129% / 69%
9 0:31 SquxAK-47668fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 51%
9 0:31 SquxAK-47667fired while moving (125 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)16% / 55%
10 1:29 DeadLyFM4A4390fine - pros would have fired it too3/4cut short (a death, a reload)60% / 60%
13 1:33 BRX99Glock-18282fine - pros would have fired it too1/3killed them66% / 66%
13 1:24 DeadLyFGlock-18322fine - pros would have fired it too0/129% / 40%
13 1:23 brad シGlock-18457fine - pros would have fired it too0/1cut short (a death, a reload)59% / 59%
14 1:41 SquxDesert Eagle1496fine - pros would have fired it too3/6cut short (a death, a reload)75% / 75%
15 bomb 0:23 DeadLyFAK-47450fired while moving (204 u/s), too fast to be accurate - stop first3/9killed them5% / 47%
16 0:38 𝙎𝙈𝙄𝙇𝙀2AK-47695fired while moving (70 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 46%
17 0:59 SquxP250209fine - pros would have fired it too1/1cut short (a death, a reload)49% / 49%
18 0:44 brad シGalil AR772fired while moving (90 u/s), too fast to be accurate - stop first3/8killed them34% / 66%
18 0:38 𝙎𝙈𝙄𝙇𝙀2AK-47749fine - pros would have fired it too0/3cut short (a death, a reload)43% / 51%
19 bomb 0:36 𝙎𝙈𝙄𝙇𝙀2AK-47681fine - pros would have fired it too1/5killed them60% / 60%
19 bomb 0:30 brad シAK-47358fired while moving (134 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)7% / 56%
21 1:37 𝙎𝙈𝙄𝙇𝙀2AK-47677aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 49%
21 1:37 𝙎𝙈𝙄𝙇𝙀2AK-47642fine - pros would have fired it too0/2cut short (a death, a reload)25% / 48%
22 0:24 BRX99AK-47596fired while moving (76 u/s), too fast to be accurate - stop first1/4cut short (a death, a reload)21% / 51%
23 1:38 DeadLyFDesert Eagle1128fine - pros would have fired it too0/133% / 44%
24 1:19 DeadLyFAK-471287fired while moving (84 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 46%

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
50 grenades: 50 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.

None exposed in this match.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.