Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 38 | 34% |
| M4A1-S | 13 | 38% |
| M4A4 | 6 | 83% |
| Tec-9 | 6 | 17% |
| Galil AR | 5 | 60% |
| Glock-18 | 3 | 33% |
| Desert Eagle | 3 | 33% |
| USP-S | 2 | 100% |
| MP9 | 2 | 0% |
| MAG-7 | 1 | 100% |
| P250 | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 5/114 | 9 1:07 | 3 kills (AK-47 ×3), 1 through smoke, all headshots, in 53.9 s CT | 7.0 |
| 31/114 | 8 0:55 | 2 kills (AK-47 ×2), in 1.1 s CT | 2.2 |
| 40/114 | 1 1:18 | 2 kills (USP-S ×2), all headshots, in 34.7 s CT | 1.8 |
| 53/114 | 7 1:37 | 2 kills (M4A1-S ×2), in 24.6 s CT | 1.0 |
| 55/114 | 5 1:16 | 1 kill (M4A4) CT | 0.9 |
| 63/114 | 18 0:44 | 1 kill (Galil) T | 0.5 |
| 69/114 | 15 bomb 0:23 | 1 kill (AK-47), 1 headshot T | 0.5 |
| 81/114 | 12 1:29 | 1 kill (MAG-7), 1 headshot CT | -0.1 |
| 100/114 | 13 1:33 | 1 kill (Glock), 1 headshot T | -1.0 |
| 102/114 | 19 1:29 | 2 kills (Tec-9, AK-47), 1 headshot, in 16.4 s T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 7 bomb 0:38 | 1v3 after the plant CT · 81 HP · Arch | lost - saved, the bomb went off |
| 23 1:06 | 1v4 before the plant T · 100 HP · Apartments | lost - died in the first fight · neither was looking |
Flashes
10 flashes: 2 good, 2 weak, 4 wasted, 2 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:00 | weak | barely blinded Squx 2.1 s (0.2 s white) |
| 8 0:42 | wasted | no enemy blinded for long |
| 9 1:14 | weak | barely blinded DeadLyF 2.1 s (0.2 s white), BRX99 2.0 s (0.2 s white); blinded ., 4.3 s holding Top Mid - safe |
| 10 1:47 | good | blinded 𝙎𝙈𝙄𝙇𝙀2 3.5 s (0.8 s white), BRX99 3.2 s (0.6 s white) |
| 15 bomb 0:25 | misled a peek | barely blinded BRX99 0.9 s (0.1 s white) the enemy was barely blinded, and Hulk998 peeked BRX99 0.6 s after the pop; got hit first |
| 16 1:44 | wasted | no enemy blinded for long |
| 19 1:23 | wasted | no enemy blinded for long |
| 20 1:46 | wasted | no enemy blinded for long |
| 21 1:43 | good | blinded BRX99 3.1 s (0.6 s white) |
| 22 0:30 | hurt the team | no enemy blinded for long; blinded themselves 1.0 s on the move through Top Mid - ran into a fight |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 16 0:38 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | died | ||
| 22 0:24 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | died |
Fakes
You faked 1 of the 4 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 13 1:27 | Fake plant let go after 0.16 s · 2 v 4 · the nearest CT 656 units away | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 24 rounds. 6 of your 9 holds with a team-mate were real crossfires. You traded 6 of the 17 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 4 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 0:47 | hold | held with .,, 612 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,969 ms before .,) |
| 5 1:32 | trade | ., was killed 153 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:38 | hold | held with Hulk998, 745 units and 72° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms before Hulk998) |
| 7 1:37 | hold | held with Hulk998, 97 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms before Hulk998) |
| 7 1:26 | hold | held with .,, 550 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:14 | hold | held with Hulk998, 335 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms after Hulk998) |
| 7 1:14 | trade | Hulk998 was killed 356 units away: you traded in 1,922 ms (pros: 1,641 ms) |
| 8 0:55 | hold | held with Hulk998, 258 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms after Hulk998) |
| 9 1:17 | hold | held with .,, 854 units and 98° apart as the enemy saw you: a real crossfire (the enemy saw you 78 ms before .,) |
| 9 1:16 | trade | ., was killed 952 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:31 | trade | Hulk998 was killed 742 units away: you traded in 1,516 ms (pros: 2,031 ms) |
| 13 1:38 | trade | pr1me was killed 275 units away: you traded in 4,516 ms (pros: 1,641 ms) |
| 13 1:36 | hold | held with Magsii, 113 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after Magsii) |
| 13 1:36 | trade | Hulk998 was killed 126 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:36 | trade | Magsii was killed 77 units away: you traded in 2,734 ms (pros: 969 ms) |
| 13 1:23 | line of fire | stood in .,'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:23 | in their way | stood between ., and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 14 1:38 | line of fire | stood in pr1me's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 15 1:33 | trade | ., was killed 376 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:32 | trade | pr1me was killed 361 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 bomb 0:24 | hold | held with Hulk998, 531 units and 75° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms before Hulk998) |
| 17 1:02 | hold | held with pr1me, 231 units and 17° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:00 | trade | pr1me was killed 267 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 1:00 | trade | Magsii was killed 947 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:14 | trade | pr1me was killed 386 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 0:44 | trade | Hulk998 was killed 175 units away: you traded in 328 ms (pros: 625 ms) |
| 18 0:38 | in their way | stood between ., and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 18 0:38 | trade | ., was killed 130 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:30 | trade | Hulk998 was killed 177 units away: you traded in 625 ms (pros: 625 ms) |
| 19 1:29 | line of fire | stood in Magsii's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 19 1:27 | line of fire | stood in Magsii's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 20 1:43 | trade | Magsii was killed 774 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:30 | hold | held with .,, 683 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 109 ms after .,) |
| 22 0:30 | trade | Hulk998 was killed 442 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:18 | killed them | USP-S | 594 ms | 594 ms | 2.1° | ||
| 1 bomb 0:27 | killed them | USP-S | 47 ms | 47 ms | 0.8° | ||
| 2 0:47 | killed by them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:33 | killed by them | Tec-9 | 656 ms | 1375 ms | 5.4° | ||
| 4 1:14 | killed by them | MAC-10 | 422 ms | 719 ms | 20.2° | ||
| 5 1:16 | killed them | M4A4 | 359 ms | 438 ms | 4.9° | ||
| 6 1:37 | killed by them | XM1014 | 219 ms | 562 ms | 2.3° | ||
| 7 1:37 | hit by them | MAC-10 | 609 ms | – | 22.7° | ||
| 7 1:37 | killed them | M4A1-S | 656 ms | 656 ms | 12.9° | ||
| 7 1:12 | killed them | M4A1-S | 359 ms | 750 ms | 1.5° | ||
| 8 0:55 | killed them | AK-47 | 375 ms | 375 ms | 1.1° | ||
| 8 0:53 | killed them | AK-47 | 266 ms | 266 ms | 1.5° | ||
| 9 1:07 | killed them | AK-47 | 94 ms | 94 ms | 3.1° | ||
| 9 1:04 | hit by them | AK-47 | 391 ms | – | 0.4° | ||
| 9 1:04 | killed them | AK-47 | 406 ms | 719 ms | 9.4° | ||
| 9 0:46 | hit them | AK-47 | 453 ms | – | 6.5° | ||
| 9 0:31 | hit them | AK-47 | 156 ms | – | 9.2° | ||
| 9 0:14 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:29 | hit them | M4A4 | 344 ms | – | 14.7° | ||
| 10 1:29 | killed by them | AK-47 | 531 ms | 641 ms | 0.9° | ||
| 11 1:28 | killed by them | AK-47 | 141 ms | 141 ms | 0.4° | ||
| 12 1:29 | killed them | MAG-7 | 734 ms | 734 ms | 18.3° | ||
| 12 1:27 | killed by them | AK-47 | 438 ms | 828 ms | 7.5° | ||
| 13 1:33 | killed them | Glock-18 | 391 ms | 391 ms | 3.5° | ||
| 13 1:23 | killed by them | USP-S | 188 ms | 375 ms | 1.5° | ||
| 14 1:40 | hit them | Desert Eagle | 219 ms | – | 1.7° | ||
| 14 1:25 | killed by them | MP9 | 1141 ms | 1141 ms | 52.6° | ||
| 15 bomb 0:23 | killed them | AK-47 | 562 ms | 766 ms | 6.7° | ||
| 15 bomb 0:23 | hit by them | AK-47 | 750 ms | – | 3.0° | ||
| 16 0:38 | killed by them | M4A1-S | 422 ms | 625 ms | 2.4° | ||
| 17 0:59 | killed by them | AK-47 | 266 ms | 469 ms | 9.9° | ||
| 17 0:59 | hit them | P250 | 344 ms | – | 20.2° | ||
| 18 0:44 | killed them | Galil AR | 406 ms | 672 ms | 2.8° | ||
| 18 0:38 | killed by them | M4A1-S | 281 ms | 578 ms | 1.0° | ||
| 19 1:29 | hit by them | AK-47 | 203 ms | – | 12.4° | ||
| 19 1:29 | killed them | Tec-9 | 328 ms | 328 ms | 3.1° | ||
| 19 bomb 0:36 | killed them | AK-47 | 16 ms | 16 ms | 0.4° | ||
| 19 bomb 0:30 | killed by them | M4A1-S | 328 ms | 422 ms | 0.8° | ||
| 21 1:37 | killed by them | M4A1-S | 406 ms | 812 ms | 4.1° | ||
| 22 0:24 | killed by them | M4A4 | 422 ms | 688 ms | 2.2° | ||
| 22 0:24 | hit them | AK-47 | 484 ms | – | 6.5° | ||
| 23 0:56 | killed by them | AK-47 | 562 ms | 1453 ms | 0.9° | ||
| 24 1:18 | killed by them | AK-47 | 672 ms | 1172 ms | 6.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:18 | USP-S | 878 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 1 bomb 0:27 | USP-S | 1398 | fine - pros would have fired it too | 1/1 | killed them | 35% / 37% | |
| 3 1:32 | MP9 | 200 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 51% | |
| 4 1:14 | M4A1-S | 349 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 17% / 56% | |
| 5 1:16 | M4A4 | 386 | fine - pros would have fired it too | 2/5 | killed them | 42% / 52% | |
| 6 1:37 | AK-47 | 261 | fired while moving (51 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 0% / 53% | |
| 7 1:37 | M4A1-S | 310 | fine - pros would have fired it too | 1/6 | killed them | 38% / 55% | |
| 7 1:13 | M4A1-S | 437 | fine - pros would have fired it too | 4/8 | killed them | 48% / 61% | |
| 8 0:55 | AK-47 | 700 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/5 | killed them | 27% / 55% | |
| 8 0:53 | AK-47 | 459 | fine - pros would have fired it too | 1/4 | killed them | 67% / 67% | |
| 9 1:04 | AK-47 | 641 | fired while moving (100 u/s), too fast to be accurate - stop first | 4/8 | killed them | 33% / 68% | |
| 9 0:46 | AK-47 | 755 | fine - pros would have fired it too | 1/7 | 66% / 66% | ||
| 9 0:32 | AK-47 | 721 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/1 | 29% / 69% | ||
| 9 0:31 | AK-47 | 668 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 51% | |
| 9 0:31 | AK-47 | 667 | fired while moving (125 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 16% / 55% | |
| 10 1:29 | M4A4 | 390 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 60% / 60% | |
| 13 1:33 | Glock-18 | 282 | fine - pros would have fired it too | 1/3 | killed them | 66% / 66% | |
| 13 1:24 | Glock-18 | 322 | fine - pros would have fired it too | 0/1 | 29% / 40% | ||
| 13 1:23 | Glock-18 | 457 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 59% / 59% | |
| 14 1:41 | Desert Eagle | 1496 | fine - pros would have fired it too | 3/6 | cut short (a death, a reload) | 75% / 75% | |
| 15 bomb 0:23 | AK-47 | 450 | fired while moving (204 u/s), too fast to be accurate - stop first | 3/9 | killed them | 5% / 47% | |
| 16 0:38 | AK-47 | 695 | fired while moving (70 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 1% / 46% | |
| 17 0:59 | P250 | 209 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 49% / 49% | |
| 18 0:44 | Galil AR | 772 | fired while moving (90 u/s), too fast to be accurate - stop first | 3/8 | killed them | 34% / 66% | |
| 18 0:38 | AK-47 | 749 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 43% / 51% | |
| 19 bomb 0:36 | AK-47 | 681 | fine - pros would have fired it too | 1/5 | killed them | 60% / 60% | |
| 19 bomb 0:30 | AK-47 | 358 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 7% / 56% | |
| 21 1:37 | AK-47 | 677 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 49% | |
| 21 1:37 | AK-47 | 642 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 25% / 48% | |
| 22 0:24 | AK-47 | 596 | fired while moving (76 u/s), too fast to be accurate - stop first | 1/4 | cut short (a death, a reload) | 21% / 51% | |
| 23 1:38 | Desert Eagle | 1128 | fine - pros would have fired it too | 0/1 | 33% / 44% | ||
| 24 1:19 | AK-47 | 1287 | fired while moving (84 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 46% |
Throws
50 grenades: 50 thrown safely, 0 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
None exposed in this match.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.