Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 75 | 32% |
| M4A1-S | 33 | 46% |
| Tec-9 | 24 | 42% |
| MP9 | 19 | 42% |
| USP-S | 5 | 60% |
| Glock-18 | 4 | 50% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/114 | 15 1:20 | 4 kills (AK-47 ×4), 3 headshots, in 76.8 s T | 7.5 |
| 8/114 | 6 1:33 | 3 kills (M4A1-S ×3), 2 headshots, in 7.8 s CT | 5.6 |
| 41/114 | 16 0:38 | 1 kill (AK-47), a wallbang, 1 headshot T | 1.8 |
| 45/114 | 21 1:36 | 2 kills (AK-47 ×2), 1 headshot, in 4.9 s T | 1.5 |
| 52/114 | 18 0:49 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 56/114 | 9 0:58 | 1 kill (M4A1-S), 1 headshot CT | 0.8 |
| 58/114 | 20 1:38 | 2 kills (AK-47 ×2), all headshots, in 85.4 s T | 0.7 |
| 60/114 | 4 1:18 | 2 kills (AK-47 ×2), 1 headshot, in 10.8 s CT | 0.7 |
| 68/114 | 3 1:32 | 1 kill (MP9), 1 headshot CT | 0.5 |
| 75/114 | 10 bomb 0:32 | 1 kill (AK-47), 1 headshot CT | 0.1 |
| 92/114 | 8 bomb 0:37 | 1 kill (M4A1-S) CT | -0.6 |
| 110/114 | 19 1:30 | 1 kill (Tec-9) T | -2.1 |
| 113/114 | 17 1:00 | 1 kill (Tec-9), 1 headshot T | -2.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 21 1:18 | 1v2 before the plant T · 38 HP · Lower Mid | lost - died in the first fight · saw each other |
Flashes
11 flashes: 4 good, 0 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:20 | wasted | no enemy blinded for long |
| 4 1:11 | good | blinded brad シ 4.5 s (1.8 s white) |
| 9 1:24 | wasted | no enemy blinded for long; blinded krm 2.0 s holding Bombsite A - safe |
| 9 1:13 | good | blinded BRX99 5.0 s (2.2 s white), DeadLyF 3.6 s (0.9 s white) |
| 10 bomb 0:28 | wasted | no enemy blinded for long |
| 16 0:41 | good | blinded 𝙎𝙈𝙄𝙇𝙀2 3.9 s (1.1 s white) |
| 18 1:44 | wasted | no enemy blinded for long |
| 19 1:44 | good | blinded 𝙎𝙈𝙄𝙇𝙀2 4.6 s (1.8 s white) |
| 20 0:58 | wasted | no enemy blinded for long |
| 22 0:31 | wasted | no enemy blinded for long |
| 24 1:33 | wasted | no enemy blinded for long |
Throws
53 grenades: 49 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:30 | exposed | a smoke at Quad - seen by 1 enemy for 0.2 s, the nearest 440 units away |
| 4 1:13 | exposed | a flash at Pit - seen by 1 enemy for 0.1 s, the nearest 840 units away |
| 6 1:35 | punished | hit by 𝙎𝙈𝙄𝙇𝙀2 with an HE out at Bombsite A, 0.1 s before the throw - seen by 1 enemy for 1.0 s, the nearest 605 units away |
| 9 1:15 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 808 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 3 of your 8 holds with a team-mate were real crossfires. You traded 5 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 3 1:32 | trade | krm was killed 211 units away: you traded in 62 ms (pros: 625 ms) |
| 5 1:32 | hold | held with .,, 890 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:32 | trade | ., was killed 870 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:38 | hold | held with krm, 745 units and 72° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms after krm) |
| 6 1:37 | trade | krm was killed 660 units away: you traded in 3,641 ms (pros: 2,031 ms) |
| 7 1:37 | hold | held with krm, 97 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after krm) |
| 7 1:26 | hold | held with .,, 459 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 1:14 | hold | held with krm, 335 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms before krm) |
| 8 0:55 | hold | held with krm, 258 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before krm) |
| 8 bomb 0:29 | hold | held with .,, 390 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before .,) |
| 9 1:17 | hold | held with .,, 949 units and 72° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:20 | trade | ., was killed 892 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:29 | hold | held with krm, 906 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 11 1:28 | trade | krm was killed 913 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:39 | in their way | stood between krm and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 13 1:39 | line of fire | stood in krm's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:38 | line of fire | stood in krm's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 15 bomb 0:24 | hold | held with krm, 531 units and 75° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms after krm) |
| 16 0:39 | hold | held with pr1me, 78 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after pr1me) |
| 16 0:39 | hold | held with Magsii, 120 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after Magsii) |
| 16 0:39 | trade | Magsii was killed 119 units away: you traded in 531 ms (pros: 625 ms) |
| 16 0:37 | trade | krm was killed 182 units away: not traded within 5 s (pros: 625 ms) |
| 17 1:02 | hold | held with pr1me, 940 units and 71° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 17 1:00 | trade | pr1me was killed 796 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:00 | trade | Magsii was killed 321 units away: not traded within 5 s (pros: 1,641 ms) |
| 17 0:59 | trade | krm was killed 513 units away: not traded within 5 s (pros: 625 ms) |
| 19 1:32 | peek together | peeked the same enemy as krm, 94 ms after them - a double peek |
| 19 1:32 | peek together | peeked the same enemy as Magsii, 609 ms before them - early - you went first, alone |
| 19 1:31 | trade | pr1me was killed 76 units away: you traded in 1,297 ms (pros: 625 ms) |
| 21 1:36 | trade | krm was killed 1420 units away: you traded in 859 ms (pros: 625 ms) |
| 21 1:18 | trade | ., was killed 852 units away: not traded within 5 s (pros: 2,031 ms) |
| 24 1:38 | line of fire | stood in Magsii's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 24 1:34 | trade | Magsii was killed 117 units away: not traded within 5 s (pros: 969 ms) |
| 24 1:34 | trade | ., was killed 328 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:23 | hit them | P2000 | 578 ms | – | 2.1° | ||
| 1 1:22 | killed by them | Glock-18 | 1359 ms | 1531 ms | 24.6° | ||
| 2 0:41 | killed by them | Tec-9 | 672 ms | 672 ms | 36.5° | ||
| 3 1:32 | killed them | MP9 | 16 ms | 234 ms | 1.5° | ||
| 3 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:20 | hit by them | Desert Eagle | 406 ms | – | 2.3° | ||
| 4 1:18 | hit by them | Desert Eagle | 312 ms | – | 1.4° | ||
| 4 1:18 | killed them | AK-47 | 547 ms | 547 ms | 1.1° | ||
| 4 1:09 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:07 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:35 | hit by them | XM1014 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:33 | hit by them | XM1014 | 516 ms | – | 7.4° | ||
| 6 1:33 | killed them | M4A1-S | 688 ms | 688 ms | 10.8° | ||
| 6 1:30 | killed them | M4A1-S | 344 ms | 547 ms | 4.4° | ||
| 6 1:25 | killed them | M4A1-S | 484 ms | 688 ms | 5.4° | ||
| 6 1:23 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:16 | killed by them | AK-47 | 281 ms | 484 ms | 4.6° | ||
| 7 1:37 | hit them | M4A4 | 438 ms | – | 4.2° | ||
| 7 1:14 | killed by them | AK-47 | 297 ms | 297 ms | 1.8° | ||
| 8 0:54 | hit them | M4A4 | 156 ms | – | 1.5° | ||
| 8 bomb 0:37 | killed them | M4A1-S | 47 ms | 47 ms | 4.8° | ||
| 8 bomb 0:29 | hit by them | AK-47 | 453 ms | – | 2.1° | ||
| 9 0:59 | killed them | M4A1-S | 281 ms | 375 ms | 2.4° | ||
| 10 bomb 0:32 | killed them | AK-47 | 625 ms | 625 ms | 2.0° | ||
| 10 bomb 0:22 | killed by them | XM1014 | 1016 ms | 1359 ms | 6.6° | ||
| 10 bomb 0:22 | hit them | AK-47 | 1141 ms | – | 18.5° | ||
| 12 1:31 | killed by them | AK-47 | 234 ms | 234 ms | 3.2° | ||
| 13 1:37 | hit them | Glock-18 | 188 ms | – | 1.1° | ||
| 13 1:36 | killed by them | USP-S | 703 ms | 703 ms | 1.2° | ||
| 14 1:25 | hit them | MP9 | 328 ms | – | 2.0° | ||
| 14 1:24 | hit by them | M4A4 | 734 ms | – | 3.9° | ||
| 14 1:21 | killed by them | MP9 | 672 ms | 672 ms | 6.2° | ||
| 15 1:20 | killed them | AK-47 | 406 ms | 719 ms | 17.7° | ||
| 15 1:20 | hit by them | MP9 | 453 ms | – | 50.1° | ||
| 15 1:09 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 0:28 | killed them | AK-47 | 172 ms | 375 ms | 2.0° | ||
| 15 bomb 0:29 | killed them | AK-47 | 438 ms | 438 ms | 1.2° | ||
| 15 bomb 0:24 | hit by them | AK-47 | 625 ms | – | 1.2° | ||
| 15 bomb 0:24 | killed them | AK-47 | 672 ms | 672 ms | 0.2° | ||
| 16 0:39 | killed them | AK-47 | 234 ms | 641 ms | 1.9° | ||
| 16 0:38 | hit by them | M4A4 | 500 ms | – | 8.3° | ||
| 16 0:37 | killed by them | M4A1-S | 1156 ms | 1766 ms | 11.1° | ||
| 17 1:00 | killed them | Tec-9 | 469 ms | 469 ms | 2.1° | ||
| 17 0:59 | hit them | Tec-9 | 281 ms | – | 10.2° | ||
| 17 0:58 | hit by them | MP9 | 656 ms | – | 5.8° | ||
| 17 0:57 | killed by them | AK-47 | 312 ms | 312 ms | 1.3° | ||
| 18 0:49 | killed them | AK-47 | 78 ms | 375 ms | 1.2° | ||
| 18 0:44 | killed by them | M4A1-S | 812 ms | 922 ms | 9.6° | ||
| 18 0:44 | hit them | AK-47 | 562 ms | – | 47.9° | ||
| 19 1:32 | hit by them | M4A4 | 266 ms | – | 13.9° | ||
| 19 1:31 | hit them | Tec-9 | 812 ms | – | 7.2° | ||
| 19 1:30 | killed them | Tec-9 | 1359 ms | 1750 ms | 38.6° | ||
| 19 1:30 | killed by them | AK-47 | 500 ms | 609 ms | 6.1° | ||
| 20 1:38 | killed them | AK-47 | 609 ms | 609 ms | 0.4° | ||
| 20 bomb 0:01 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:37 | killed them | AK-47 | 781 ms | 1984 ms | 17.6° | ||
| 21 1:31 | hit by them | P250 | 578 ms | – | 6.6° | ||
| 21 1:31 | killed them | AK-47 | 656 ms | 656 ms | 56.8° | ||
| 21 1:05 | killed by them | MP9 | 359 ms | 359 ms | 4.5° | ||
| 22 0:30 | killed by them | AK-47 | 250 ms | 250 ms | 3.1° | ||
| 23 1:29 | killed by them | AK-47 | 203 ms | 812 ms | 0.2° | ||
| 24 1:21 | killed by them | AK-47 | 297 ms | 500 ms | 8.6° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:23 | USP-S | 445 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 48% | |
| 1 1:22 | USP-S | 420 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 21% / 45% | |
| 2 0:41 | MP9 | 202 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 60% / 60% | |
| 3 1:32 | MP9 | 370 | fired while moving (240 u/s), too fast to be accurate - stop first | 5/6 | killed them | 47% / 58% | |
| 3 0:51 | MP9 | 769 | fine - pros would have fired it too | 0/6 | 50% / 56% | ||
| 4 1:18 | AK-47 | 671 | fine - pros would have fired it too | 1/8 | killed them | 37% / 55% | |
| 4 0:51 | AK-47 | 467 | fine - pros would have fired it too | 0/11 | 32% / 55% | ||
| 6 1:33 | M4A1-S | 255 | fired while moving (100 u/s), too fast to be accurate - stop first | 1/7 | killed them | 46% / 56% | |
| 6 1:30 | M4A1-S | 873 | fired while moving (101 u/s), too fast to be accurate - stop first | 2/7 | killed them | 52% / 79% | |
| 6 1:26 | M4A1-S | 276 | fired while moving (191 u/s), too fast to be accurate - stop first | 3/7 | killed them | 16% / 50% | |
| 6 1:16 | M4A1-S | 336 | too soon: your crosshair was still moving onto them, about a player's width (39 units) off - pros wait the split second it takes to get on target | 0/1 | cut short (a death, a reload) | 6% / 50% | |
| 7 1:37 | M4A1-S | 335 | aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first | 3/17 | 3% / 62% | ||
| 8 0:54 | M4A1-S | 511 | fired while moving (136 u/s), too fast to be accurate - stop first | 3/7 | 35% / 60% | ||
| 8 bomb 0:29 | M4A1-S | 1026 | fired while moving (121 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 0% / 50% | |
| 9 0:59 | M4A1-S | 773 | fine - pros would have fired it too | 2/6 | killed them | 48% / 61% | |
| 10 bomb 0:32 | AK-47 | 685 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/8 | killed them | 28% / 55% | |
| 10 bomb 0:23 | AK-47 | 108 | fired while moving (209 u/s), too fast to be accurate - stop first | 1/12 | cut short (a death, a reload) | 32% / 48% | |
| 13 1:38 | Glock-18 | 449 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/2 | 39% / 53% | ||
| 13 1:37 | Glock-18 | 631 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 44% / 44% | |
| 14 1:25 | MP9 | 607 | fine - pros would have fired it too | 4/9 | 58% / 58% | ||
| 15 1:20 | AK-47 | 219 | fine - pros would have fired it too | 2/9 | killed them | 32% / 55% | |
| 15 0:28 | AK-47 | 389 | fine - pros would have fired it too | 3/8 | killed them | 47% / 61% | |
| 15 bomb 0:29 | AK-47 | 1329 | fired while moving (92 u/s), too fast to be accurate - stop first | 1/2 | killed them | 9% / 50% | |
| 15 bomb 0:24 | AK-47 | 682 | fine - pros would have fired it too | 1/9 | killed them | 29% / 49% | |
| 16 0:39 | AK-47 | 786 | fine - pros would have fired it too | 3/5 | killed them | 66% / 66% | |
| 17 1:00 | Tec-9 | 356 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | killed them | 21% / 49% | |
| 17 0:59 | Tec-9 | 434 | fine - pros would have fired it too | 3/11 | cut short (a death, a reload) | 76% / 76% | |
| 18 0:49 | AK-47 | 288 | fine - pros would have fired it too | 4/7 | killed them | 80% / 80% | |
| 18 0:45 | AK-47 | 874 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 47% | |
| 18 0:44 | AK-47 | 885 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 56% / 56% | |
| 19 1:31 | Tec-9 | 722 | fine - pros would have fired it too | 6/10 | cut short (a death, a reload) | 37% / 50% | |
| 20 1:38 | AK-47 | 893 | fired while moving (146 u/s), too fast to be accurate - stop first | 1/9 | killed them | 7% / 48% | |
| 20 bomb 0:01 | AK-47 | 712 | fine - pros would have fired it too | 1/3 | 50% / 50% | ||
| 20 bomb 0:00 | AK-47 | 712 | fine - pros would have fired it too | 1/1 | killed them | 65% / 65% | |
| 21 1:37 | AK-47 | 1166 | fine - pros would have fired it too | 4/15 | killed them | 71% / 71% | |
| 21 1:31 | AK-47 | 708 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 1/8 | killed them | 11% / 47% | |
| 21 1:05 | AK-47 | 371 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 33% / 63% |
Positioning
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.