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Inferno, lost 11-13 · Wed 11 Nov, 22:58

Hulk99827,116

The match

Aim

454 msTTD609 msTTK2.2°Crosshair↓33%1st bullet41%Spray26%Head54%Counter-strafe

Scoreboard

100ADR79%KAST

Positioning

Shots

18/37Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-477532%
M4A1-S3346%
Tec-92442%
MP91942%
USP-S560%
Glock-18450%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
4/11415 1:20 4 kills (AK-47 ×4), 3 headshots, in 76.8 s T7.5
8/1146 1:33 3 kills (M4A1-S ×3), 2 headshots, in 7.8 s CT5.6
41/11416 0:38 1 kill (AK-47), a wallbang, 1 headshot T1.8
45/11421 1:36 2 kills (AK-47 ×2), 1 headshot, in 4.9 s T1.5
52/11418 0:49 1 kill (AK-47), 1 headshot T1.0
56/1149 0:58 1 kill (M4A1-S), 1 headshot CT0.8
58/11420 1:38 2 kills (AK-47 ×2), all headshots, in 85.4 s T0.7
60/1144 1:18 2 kills (AK-47 ×2), 1 headshot, in 10.8 s CT0.7
68/1143 1:32 1 kill (MP9), 1 headshot CT0.5
75/11410 bomb 0:32 1 kill (AK-47), 1 headshot CT0.1
92/1148 bomb 0:37 1 kill (M4A1-S) CT-0.6
110/11419 1:30 1 kill (Tec-9) T-2.1
113/11417 1:00 1 kill (Tec-9), 1 headshot T-2.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
21 1:18 1v2 before the plant T · 38 HP · Lower Midlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
11 flashes: 4 good, 0 weak, 7 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:20 wastedno enemy blinded for long
4 1:11 goodblinded brad シ 4.5 s (1.8 s white)
9 1:24 wastedno enemy blinded for long; blinded krm 2.0 s holding Bombsite A - safe
9 1:13 goodblinded BRX99 5.0 s (2.2 s white), DeadLyF 3.6 s (0.9 s white)
10 bomb 0:28 wastedno enemy blinded for long
16 0:41 goodblinded 𝙎𝙈𝙄𝙇𝙀2 3.9 s (1.1 s white)
18 1:44 wastedno enemy blinded for long
19 1:44 goodblinded 𝙎𝙈𝙄𝙇𝙀2 4.6 s (1.8 s white)
20 0:58 wastedno enemy blinded for long
22 0:31 wastedno enemy blinded for long
24 1:33 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
53 grenades: 49 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Bombsite A (2 of 10 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:30 exposeda smoke at Quad - seen by 1 enemy for 0.2 s, the nearest 440 units away
4 1:13 exposeda flash at Pit - seen by 1 enemy for 0.1 s, the nearest 840 units away
6 1:35 punishedhit by 𝙎𝙈𝙄𝙇𝙀2 with an HE out at Bombsite A, 0.1 s before the throw - seen by 1 enemy for 1.0 s, the nearest 605 units away
9 1:15 exposeda flash at Bombsite A - seen by 1 enemy for 0.1 s, the nearest 808 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 3 of your 8 holds with a team-mate were real crossfires. You traded 5 of the 15 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 6 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
3 1:32 tradekrm was killed 211 units away: you traded in 62 ms (pros: 625 ms)
5 1:32 holdheld with .,, 890 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:32 trade., was killed 870 units away: not traded within 5 s (pros: 2,031 ms)
6 1:38 holdheld with krm, 745 units and 72° apart as the enemy saw you: a real crossfire (the enemy saw you 1,047 ms after krm)
6 1:37 tradekrm was killed 660 units away: you traded in 3,641 ms (pros: 2,031 ms)
7 1:37 holdheld with krm, 97 units and 15° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after krm)
7 1:26 holdheld with .,, 459 units and 38° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
7 1:14 holdheld with krm, 335 units and 33° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms before krm)
8 0:55 holdheld with krm, 258 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before krm)
8 bomb 0:29 holdheld with .,, 390 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 203 ms before .,)
9 1:17 holdheld with .,, 949 units and 72° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
10 1:20 trade., was killed 892 units away: not traded within 5 s (pros: 2,031 ms)
11 1:29 holdheld with krm, 906 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
11 1:28 tradekrm was killed 913 units away: not traded within 5 s (pros: 2,031 ms)
13 1:39 in their waystood between krm and an enemy they could see, for 250 ms (pros: 125 ms at a time)
13 1:39 line of firestood in krm's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:38 line of firestood in krm's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
15 bomb 0:24 holdheld with krm, 531 units and 75° apart as the enemy saw you: a real crossfire (the enemy saw you 734 ms after krm)
16 0:39 holdheld with pr1me, 78 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after pr1me)
16 0:39 holdheld with Magsii, 120 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 438 ms after Magsii)
16 0:39 tradeMagsii was killed 119 units away: you traded in 531 ms (pros: 625 ms)
16 0:37 tradekrm was killed 182 units away: not traded within 5 s (pros: 625 ms)
17 1:02 holdheld with pr1me, 940 units and 71° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
17 1:00 tradepr1me was killed 796 units away: not traded within 5 s (pros: 2,031 ms)
17 1:00 tradeMagsii was killed 321 units away: not traded within 5 s (pros: 1,641 ms)
17 0:59 tradekrm was killed 513 units away: not traded within 5 s (pros: 625 ms)
19 1:32 peek togetherpeeked the same enemy as krm, 94 ms after them - a double peek
19 1:32 peek togetherpeeked the same enemy as Magsii, 609 ms before them - early - you went first, alone
19 1:31 tradepr1me was killed 76 units away: you traded in 1,297 ms (pros: 625 ms)
21 1:36 tradekrm was killed 1420 units away: you traded in 859 ms (pros: 625 ms)
21 1:18 trade., was killed 852 units away: not traded within 5 s (pros: 2,031 ms)
24 1:38 line of firestood in Magsii's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
24 1:34 tradeMagsii was killed 117 units away: not traded within 5 s (pros: 969 ms)
24 1:34 trade., was killed 328 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 Squxhit themP2000578 ms–2.1°
1 1:22 Squxkilled by themGlock-181359 ms1531 ms24.6°
2 0:41 𝙎𝙈𝙄𝙇𝙀2killed by themTec-9672 ms672 ms36.5°
3 1:32 𝙎𝙈𝙄𝙇𝙀2killed themMP916 ms234 ms1.5°
3 1:29 BRX99hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:20 BRX99hit by themDesert Eagle406 ms–2.3°
4 1:18 BRX99hit by themDesert Eagle312 ms–1.4°
4 1:18 BRX99killed themAK-47547 ms547 ms1.1°
4 1:09 brad シhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:07 brad シkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:35 𝙎𝙈𝙄𝙇𝙀2hit by themXM1014–––couldn't see them (a wallbang, a smoke) - not timed
6 1:33 𝙎𝙈𝙄𝙇𝙀2hit by themXM1014516 ms–7.4°
6 1:33 𝙎𝙈𝙄𝙇𝙀2killed themM4A1-S688 ms688 ms10.8°
6 1:30 brad シkilled themM4A1-S344 ms547 ms4.4°
6 1:25 BRX99killed themM4A1-S484 ms688 ms5.4°
6 1:23 DeadLyFhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
6 1:16 DeadLyFkilled by themAK-47281 ms484 ms4.6°
7 1:37 𝙎𝙈𝙄𝙇𝙀2hit themM4A4438 ms–4.2°
7 1:14 BRX99killed by themAK-47297 ms297 ms1.8°
8 0:54 𝙎𝙈𝙄𝙇𝙀2hit themM4A4156 ms–1.5°
8 bomb 0:37 Squxkilled themM4A1-S47 ms47 ms4.8°
8 bomb 0:29 DeadLyFhit by themAK-47453 ms–2.1°
9 0:59 brad シkilled themM4A1-S281 ms375 ms2.4°
10 bomb 0:32 brad シkilled themAK-47625 ms625 ms2.0°
10 bomb 0:22 𝙎𝙈𝙄𝙇𝙀2killed by themXM10141016 ms1359 ms6.6°
10 bomb 0:22 𝙎𝙈𝙄𝙇𝙀2hit themAK-471141 ms–18.5°
12 1:31 𝙎𝙈𝙄𝙇𝙀2killed by themAK-47234 ms234 ms3.2°
13 1:37 DeadLyFhit themGlock-18188 ms–1.1°
13 1:36 DeadLyFkilled by themUSP-S703 ms703 ms1.2°
14 1:25 brad シhit themMP9328 ms–2.0°
14 1:24 brad シhit by themM4A4734 ms–3.9°
14 1:21 𝙎𝙈𝙄𝙇𝙀2killed by themMP9672 ms672 ms6.2°
15 1:20 Squxkilled themAK-47406 ms719 ms17.7°
15 1:20 Squxhit by themMP9453 ms–50.1°
15 1:09 𝙎𝙈𝙄𝙇𝙀2hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
15 0:28 𝙎𝙈𝙄𝙇𝙀2killed themAK-47172 ms375 ms2.0°
15 bomb 0:29 brad シkilled themAK-47438 ms438 ms1.2°
15 bomb 0:24 BRX99hit by themAK-47625 ms–1.2°
15 bomb 0:24 BRX99killed themAK-47672 ms672 ms0.2°
16 0:39 brad シkilled themAK-47234 ms641 ms1.9°
16 0:38 brad シhit by themM4A4500 ms–8.3°
16 0:37 𝙎𝙈𝙄𝙇𝙀2killed by themM4A1-S1156 ms1766 ms11.1°
17 1:00 brad シkilled themTec-9469 ms469 ms2.1°
17 0:59 BRX99hit themTec-9281 ms–10.2°
17 0:58 BRX99hit by themMP9656 ms–5.8°
17 0:57 Squxkilled by themAK-47312 ms312 ms1.3°
18 0:49 Squxkilled themAK-4778 ms375 ms1.2°
18 0:44 brad シkilled by themM4A1-S812 ms922 ms9.6°
18 0:44 brad シhit themAK-47562 ms–47.9°
19 1:32 BRX99hit by themM4A4266 ms–13.9°
19 1:31 DeadLyFhit themTec-9812 ms–7.2°
19 1:30 BRX99killed themTec-91359 ms1750 ms38.6°
19 1:30 DeadLyFkilled by themAK-47500 ms609 ms6.1°
20 1:38 Squxkilled themAK-47609 ms609 ms0.4°
20 bomb 0:01 𝙎𝙈𝙄𝙇𝙀2killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:37 𝙎𝙈𝙄𝙇𝙀2killed themAK-47781 ms1984 ms17.6°
21 1:31 Squxhit by themP250578 ms–6.6°
21 1:31 Squxkilled themAK-47656 ms656 ms56.8°
21 1:05 BRX99killed by themMP9359 ms359 ms4.5°
22 0:30 brad シkilled by themAK-47250 ms250 ms3.1°
23 1:29 brad シkilled by themAK-47203 ms812 ms0.2°
24 1:21 brad シkilled by themAK-47297 ms500 ms8.6°

Shots

You fired 18 of your 37 first shots too soon: 12 while moving, 6 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 37% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:23 SquxUSP-S445fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 48%
1 1:22 SquxUSP-S420aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/2cut short (a death, a reload)21% / 45%
2 0:41 𝙎𝙈𝙄𝙇𝙀2MP9202fine - pros would have fired it too0/6cut short (a death, a reload)60% / 60%
3 1:32 𝙎𝙈𝙄𝙇𝙀2MP9370fired while moving (240 u/s), too fast to be accurate - stop first5/6killed them47% / 58%
3 0:51 SquxMP9769fine - pros would have fired it too0/650% / 56%
4 1:18 BRX99AK-47671fine - pros would have fired it too1/8killed them37% / 55%
4 0:51 DeadLyFAK-47467fine - pros would have fired it too0/1132% / 55%
6 1:33 𝙎𝙈𝙄𝙇𝙀2M4A1-S255fired while moving (100 u/s), too fast to be accurate - stop first1/7killed them46% / 56%
6 1:30 brad シM4A1-S873fired while moving (101 u/s), too fast to be accurate - stop first2/7killed them52% / 79%
6 1:26 BRX99M4A1-S276fired while moving (191 u/s), too fast to be accurate - stop first3/7killed them16% / 50%
6 1:16 DeadLyFM4A1-S336too soon: your crosshair was still moving onto them, about a player's width (39 units) off - pros wait the split second it takes to get on target0/1cut short (a death, a reload)6% / 50%
7 1:37 𝙎𝙈𝙄𝙇𝙀2M4A1-S335aim far off: your crosshair was about 1.5 player widths (54 units) off their body - get on target first3/173% / 62%
8 0:54 𝙎𝙈𝙄𝙇𝙀2M4A1-S511fired while moving (136 u/s), too fast to be accurate - stop first3/735% / 60%
8 bomb 0:29 DeadLyFM4A1-S1026fired while moving (121 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)0% / 50%
9 0:59 brad シM4A1-S773fine - pros would have fired it too2/6killed them48% / 61%
10 bomb 0:32 brad シAK-47685aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/8killed them28% / 55%
10 bomb 0:23 𝙎𝙈𝙄𝙇𝙀2AK-47108fired while moving (209 u/s), too fast to be accurate - stop first1/12cut short (a death, a reload)32% / 48%
13 1:38 BRX99Glock-18449fired while moving (167 u/s), too fast to be accurate - stop first0/239% / 53%
13 1:37 DeadLyFGlock-18631fine - pros would have fired it too2/3cut short (a death, a reload)44% / 44%
14 1:25 brad シMP9607fine - pros would have fired it too4/958% / 58%
15 1:20 SquxAK-47219fine - pros would have fired it too2/9killed them32% / 55%
15 0:28 𝙎𝙈𝙄𝙇𝙀2AK-47389fine - pros would have fired it too3/8killed them47% / 61%
15 bomb 0:29 brad シAK-471329fired while moving (92 u/s), too fast to be accurate - stop first1/2killed them9% / 50%
15 bomb 0:24 BRX99AK-47682fine - pros would have fired it too1/9killed them29% / 49%
16 0:39 brad シAK-47786fine - pros would have fired it too3/5killed them66% / 66%
17 1:00 brad シTec-9356aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/5killed them21% / 49%
17 0:59 BRX99Tec-9434fine - pros would have fired it too3/11cut short (a death, a reload)76% / 76%
18 0:49 SquxAK-47288fine - pros would have fired it too4/7killed them80% / 80%
18 0:45 brad シAK-47874fired while moving (134 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 47%
18 0:44 brad シAK-47885fine - pros would have fired it too1/3cut short (a death, a reload)56% / 56%
19 1:31 DeadLyFTec-9722fine - pros would have fired it too6/10cut short (a death, a reload)37% / 50%
20 1:38 SquxAK-47893fired while moving (146 u/s), too fast to be accurate - stop first1/9killed them7% / 48%
20 bomb 0:01 𝙎𝙈𝙄𝙇𝙀2AK-47712fine - pros would have fired it too1/350% / 50%
20 bomb 0:00 𝙎𝙈𝙄𝙇𝙀2AK-47712fine - pros would have fired it too1/1killed them65% / 65%
21 1:37 𝙎𝙈𝙄𝙇𝙀2AK-471166fine - pros would have fired it too4/15killed them71% / 71%
21 1:31 SquxAK-47708aim far off: your crosshair was about a player's width (31 units) off their body - get on target first1/8killed them11% / 47%
21 1:05 BRX99AK-47371fired while moving (108 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)33% / 63%

Positioning

In none of your 40 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 15 of your 30 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 12 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.