ProPeeksBlogCalloutsDiscordSign in

Inferno, won 13-11 · Wed 11 Nov, 22:58

brad シ28,204

The match

Aim

422 msTTD562 msTTK1.8°Crosshair↓24%1st bullet48%Spray20%Head72%Counter-strafe

Scoreboard

81ADR71%KAST

Positioning

Shots

16/31Rushed↓2/9Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S3628%
AK-472941%
Galil AR2642%
MAC-10944%
Glock-18743%
USP-S743%
AWP1100%
Desert Eagle1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/11423 1:28 3 kills (AK-47 ×3), 2 wallbangs, 1 headshot, in 33.3 s CT5.9
9/11422 0:30 3 kills (AK-47 ×3), 2 headshots, in 11.5 s CT5.5
35/11420 round over 1 kill (Deagle), 1 headshot CT2.1
44/11413 1:23 2 kills (USP-S ×2), 1 while flashed, all headshots, in 0.4 s CT1.6
64/1142 0:46 1 kill (Galil), 1 headshot T0.5
79/11419 bomb 0:30 1 kill (M4A1-S) CT-0.1
96/11416 0:39 1 kill (M4A1-S), 1 headshot CT-0.7
97/11424 1:21 1 kill (AK-47) CT-0.7
98/1145 1:28 1 kill (Galil), 1 headshot T-0.8
99/1147 1:36 2 kills (MAC-10, AWP), 1 headshot, in 42.5 s T-0.9
107/11418 0:44 1 kill (M4A1-S) CT-1.7

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
1 bomb 0:27 1v3 after the plant T · 58 HP · Bombsite Alost - died in the first fight · saw each other
19 bomb 0:29 1v2 after the plant CT · 100 HP · Ruinslost - died in the first fight · saw each other
20 bomb 0:00 1v4 after the plant CT · 100 HP · Ruins · decided as it beganlost - saved, the bomb went off

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 4 good, 1 weak, 6 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
7 1:45 goodblinded Magsii 4.5 s (1.7 s white)
7 1:44 wastedno enemy blinded for long
8 1:44 goodblinded pr1me 5.1 s (2.3 s white)
9 1:44 wastedno enemy blinded for long
10 1:44 wastedbarely blinded Magsii 0.7 s (0.1 s white)
11 bomb 0:31 weakbarely blinded ., 1.7 s (0.1 s white)
12 1:33 wastedno enemy blinded for long
15 1:35 wastedno enemy blinded for long
21 1:37 goodblinded krm 3.4 s (0.8 s white) 𝙎𝙈𝙄𝙇𝙀2 peeked krm 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
22 1:14 wastedno enemy blinded for long
23 1:17 goodblinded krm 4.4 s (1.6 s white)
24 1:44 misled a peekbarely blinded krm 2.7 s (0.4 s white), Magsii 1.6 s (0.1 s white), pr1me 1.6 s (0.1 s white), Hulk998 0.8 s (0.1 s white) the enemy was barely blinded, and 𝙎𝙈𝙄𝙇𝙀2 peeked Magsii 2.4 s after the pop; hit them first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
47 grenades: 44 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Middle (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:42 punishedhit by Magsii 0.0 s after throwing a molotov at Middle, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw
10 1:46 exposeda flash at Middle - seen by 1 enemy for 0.5 s, the nearest 1629 units away; a jump throw
22 1:28 exposeda smoke at Balcony - seen by 1 enemy for 0.2 s, the nearest 685 units away

Positioning

In 5 of your 34 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 2 peeked too wide - two enemies saw you at once), mostly at Bombsite A. Pros do that in about 1 duel in 16. You crouched in 13 of your 24 duels (54%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 8 fast peeks (12%); pros do in 5.5% of theirs, matchmaking players 3.9%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
1 bomb 0:28 MagsiiBombsite Acover not used: 48 units away, they'd have seen only your headdied
3 0:03 pr1meBombsite Bcover not used: 128 units away, they'd have seen only your headdied
5 1:28 MagsiiBananapeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
9 0:59 Hulk998Bombsite Acover not used: 32 units away, they'd have seen only your headdied
18 0:45 Hulk998Top Midpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 5 of your 5 holds with a team-mate were real crossfires. You traded 3 of the 24 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:42 tradeBRX99 was killed 154 units away: not traded within 5 s (pros: 625 ms)
1 1:21 in their waystood between 𝙎𝙈𝙄𝙇𝙀2 and an enemy they could see, for 250 ms (pros: 125 ms at a time)
1 1:21 line of firestood in 𝙎𝙈𝙄𝙇𝙀2's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:21 in their waystood between 𝙎𝙈𝙄𝙇𝙀2 and an enemy they could see, for 375 ms (pros: 125 ms at a time)
1 1:21 line of firestood in 𝙎𝙈𝙄𝙇𝙀2's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
1 1:18 trade𝙎𝙈𝙄𝙇𝙀2 was killed 562 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:36 tradeSqux was killed 517 units away: not traded within 5 s (pros: 2,031 ms)
1 bomb 0:27 tradeDeadLyF was killed 878 units away: not traded within 5 s (pros: 2,031 ms)
2 0:55 tradeSqux was killed 741 units away: not traded within 5 s (pros: 2,031 ms)
3 0:03 holdheld with Squx, 337 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 406 ms before Squx)
4 1:18 tradeBRX99 was killed 977 units away: not traded within 5 s (pros: 2,031 ms)
4 1:12 trade𝙎𝙈𝙄𝙇𝙀2 was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
5 1:46 holdheld with BRX99, 249 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:45 tradeBRX99 was killed 243 units away: not traded within 5 s (pros: 969 ms)
5 1:29 tradeSqux was killed 331 units away: not traded within 5 s (pros: 1,641 ms)
6 1:33 trade𝙎𝙈𝙄𝙇𝙀2 was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
8 1:38 tradeBRX99 was killed 160 units away: not traded within 5 s (pros: 969 ms)
9 1:04 tradeBRX99 was killed 474 units away: not traded within 5 s (pros: 1,641 ms)
10 bomb 0:35 tradeBRX99 was killed 648 units away: not traded within 5 s (pros: 2,031 ms)
11 1:26 tradeSqux was killed 574 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:36 tradeDeadLyF was killed 450 units away: not traded within 5 s (pros: 1,641 ms)
12 1:34 peek togetherpeeked the same enemy as BRX99, 547 ms after them - late - your team-mate went first, as bait
12 1:34 tradeBRX99 was killed 396 units away: not traded within 5 s (pros: 625 ms)
13 1:32 line of firestood in 𝙎𝙈𝙄𝙇𝙀2's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
13 1:32 line of firestood in 𝙎𝙈𝙄𝙇𝙀2's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:24 tradeDeadLyF was killed 183 units away: you traded in 1,406 ms (pros: 625 ms)
14 1:39 tradeSqux was killed 508 units away: not traded within 5 s (pros: 2,031 ms)
16 1:17 tradeDeadLyF was killed 587 units away: not traded within 5 s (pros: 2,031 ms)
16 0:39 holdheld with 𝙎𝙈𝙄𝙇𝙀2, 557 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms before 𝙎𝙈𝙄𝙇𝙀2)
16 0:39 holdheld with 𝙎𝙈𝙄𝙇𝙀2, 513 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms before 𝙎𝙈𝙄𝙇𝙀2)
17 1:00 holdheld with Squx, 791 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms before Squx)
17 1:00 holdheld with BRX99, 681 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms before BRX99)
18 0:49 tradeSqux was killed 968 units away: you traded in 4,484 ms (pros: 2,031 ms)
19 bomb 0:36 trade𝙎𝙈𝙄𝙇𝙀2 was killed 350 units away: not traded within 5 s (pros: 1,641 ms)
20 bomb 0:02 holdheld with 𝙎𝙈𝙄𝙇𝙀2, 820 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
20 bomb 0:00 trade𝙎𝙈𝙄𝙇𝙀2 was killed 820 units away: not traded within 5 s (pros: 2,031 ms)
22 0:23 tradeBRX99 was killed 597 units away: you traded in 2,719 ms (pros: 2,031 ms)
23 1:41 tradeSqux was killed 866 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:21 Magsiihit by themP2000234 ms–1.3°
1 bomb 0:27 Magsiikilled by themUSP-S375 ms922 ms5.2°
1 bomb 0:27 Magsiihit themGlock-18391 ms–20.6°
2 0:47 krmkilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
2 0:45 .,hit themGalil AR422 ms–1.8°
2 0:35 pr1mekilled by themFAMAS359 ms547 ms2.2°
3 0:03 pr1mekilled by themAK-47312 ms969 ms2.4°
4 1:09 Hulk998hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:07 Hulk998killed by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:28 pr1mehit by themAK-47641 ms–2.0°
5 1:28 pr1mekilled themGalil AR641 ms828 ms15.2°
5 1:27 Magsiihit themGalil AR609 ms–30.6°
5 1:27 Magsiikilled by themAK-47719 ms719 ms1.9°
6 1:30 Hulk998killed by themM4A1-S344 ms547 ms4.4°
7 1:36 Magsiikilled themMAC-10391 ms625 ms4.4°
7 1:27 pr1mehit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:38 .,killed themAWP78 ms78 ms0.2°
8 1:42 Magsiihit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 0:55 krmkilled by themAK-47375 ms375 ms1.1°
9 0:59 Hulk998killed by themM4A1-S281 ms375 ms2.4°
10 bomb 0:32 Hulk998killed by themAK-47625 ms625 ms2.0°
12 1:34 pr1mekilled by themFAMAS438 ms1062 ms41.4°
13 1:23 .,hit by themGlock-18391 ms–5.2°
13 1:23 krmkilled themUSP-S188 ms375 ms1.5°
13 1:22 .,killed themUSP-S1062 ms1062 ms0.2°
14 1:28 pr1mehit themM4A494 ms–0.7°
14 1:25 Hulk998hit by themMP9328 ms–2.0°
14 1:24 Hulk998hit themM4A4734 ms–3.9°
15 bomb 0:29 Hulk998killed by themAK-47438 ms438 ms1.2°
16 0:39 Magsiikilled themM4A1-S500 ms906 ms0.9°
16 0:39 Hulk998killed by themAK-47234 ms641 ms1.9°
16 0:38 pr1mehit by themM4A4828 ms–23.1°
16 0:38 pr1mehit themM4A4906 ms–5.5°
16 0:38 Hulk998hit themM4A4500 ms–8.3°
17 1:00 Hulk998killed by themTec-9469 ms469 ms2.1°
18 0:44 Hulk998killed themM4A1-S812 ms922 ms9.6°
18 0:44 Hulk998hit by themAK-47562 ms–47.9°
18 0:44 krmkilled by themGalil AR406 ms672 ms2.8°
19 bomb 0:30 krmkilled themM4A1-S328 ms422 ms0.8°
19 bomb 0:23 .,killed by themM4A1-S266 ms359 ms2.0°
20 round over pr1mekilled themDesert Eagle266 ms266 ms3.1°
22 0:30 Hulk998killed themAK-47250 ms250 ms3.1°
22 0:21 Magsiikilled themAK-47312 ms406 ms1.1°
22 0:18 .,hit by themAK-47422 ms–9.2°
22 0:18 .,killed themAK-47438 ms438 ms1.4°
23 1:29 Hulk998killed themAK-47203 ms812 ms0.2°
23 1:25 .,killed themAK-47859 ms1062 ms1.7°
23 0:56 krmkilled themAK-47562 ms1453 ms0.9°
24 1:21 Hulk998killed themAK-47297 ms500 ms8.6°
24 1:21 pr1mekilled by themAK-47359 ms359 ms2.7°

Shots

You fired 16 of your 31 first shots too soon: 10 before your crosshair was on them, 6 while moving. Pros fire about 4 in 10 too soon. You stopped 2 of 9 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 33% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:42 MagsiiGlock-18655fired while moving (234 u/s), too fast to be accurate - stop first0/230% / 44%
1 1:21 MagsiiGlock-18942aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/11% / 45%
1 1:21 MagsiiGlock-18915fine - pros would have fired it too0/649% / 49%
1 bomb 0:27 MagsiiGlock-18197fine - pros would have fired it too3/4cut short (a death, a reload)47% / 48%
2 0:45 .,Galil AR1046fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 46%
2 0:44 .,Galil AR947aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/636% / 62%
2 0:35 pr1meGalil AR434fired while moving (133 u/s), too fast to be accurate - stop first0/3cut short (a death, a reload)6% / 49%
5 1:28 pr1meGalil AR605fired while moving (208 u/s), too fast to be accurate - stop first5/12killed them1% / 51%
6 1:30 Hulk998AK-47873fine - pros would have fired it too0/2cut short (a death, a reload)59% / 59%
7 1:36 MagsiiMAC-10315aim far off: your crosshair was about a player's width (27 units) off their body - get on target first4/17killed them15% / 48%
7 bomb 0:38 .,AWP1138fine - pros would have fired it too1/1killed them88% / 88%
8 0:57 krmAK-47668aim far off: your crosshair was about 4 player widths (126 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 46%
10 bomb 0:32 Hulk998MAC-10687fine - pros would have fired it too0/3cut short (a death, a reload)21% / 46%
13 1:23 .,USP-S829fine - pros would have fired it too3/9killed them62% / 62%
14 1:24 Hulk998M4A1-S606fine - pros would have fired it too1/878% / 78%
15 0:26 Hulk998M4A1-S923fine - pros would have fired it too0/542% / 48%
15 bomb 0:29 Hulk998M4A1-S1329aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first0/2cut short (a death, a reload)2% / 54%
16 0:39 MagsiiM4A1-S728aim far off: your crosshair was about a player's width (26 units) off their body - get on target first5/12killed them20% / 54%
17 1:00 Hulk998M4A1-S344aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first0/2cut short (a death, a reload)6% / 63%
18 0:45 Hulk998M4A1-S871fine - pros would have fired it too2/10killed them54% / 54%
19 bomb 0:30 krmM4A1-S360fired while moving (181 u/s), too fast to be accurate - stop first2/6killed them29% / 57%
19 bomb 0:23 .,M4A1-S751fired while moving (94 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)5% / 52%
20 round over pr1meDesert Eagle270fine - pros would have fired it too1/2killed them73% / 73%
22 0:30 Hulk998AK-47659fine - pros would have fired it too1/5killed them65% / 65%
22 0:21 MagsiiAK-47662aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first2/6killed them26% / 55%
22 0:18 .,AK-47624too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target1/7killed them15% / 53%
23 1:29 Hulk998AK-47818fine - pros would have fired it too5/8killed them52% / 53%
23 1:26 .,AK-47283fired while moving (112 u/s), too fast to be accurate - stop first3/13killed them10% / 55%
23 0:56 krmAK-47555aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/724% / 61%
23 0:55 krmAK-47526fine - pros would have fired it too1/5killed them39% / 51%
24 1:21 Hulk998AK-47451fine - pros would have fired it too3/6killed them41% / 56%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 4 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.