Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 36 | 28% |
| AK-47 | 29 | 41% |
| Galil AR | 26 | 42% |
| MAC-10 | 9 | 44% |
| Glock-18 | 7 | 43% |
| USP-S | 7 | 43% |
| AWP | 1 | 100% |
| Desert Eagle | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/114 | 23 1:28 | 3 kills (AK-47 ×3), 2 wallbangs, 1 headshot, in 33.3 s CT | 5.9 |
| 9/114 | 22 0:30 | 3 kills (AK-47 ×3), 2 headshots, in 11.5 s CT | 5.5 |
| 35/114 | 20 round over | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 44/114 | 13 1:23 | 2 kills (USP-S ×2), 1 while flashed, all headshots, in 0.4 s CT | 1.6 |
| 64/114 | 2 0:46 | 1 kill (Galil), 1 headshot T | 0.5 |
| 79/114 | 19 bomb 0:30 | 1 kill (M4A1-S) CT | -0.1 |
| 96/114 | 16 0:39 | 1 kill (M4A1-S), 1 headshot CT | -0.7 |
| 97/114 | 24 1:21 | 1 kill (AK-47) CT | -0.7 |
| 98/114 | 5 1:28 | 1 kill (Galil), 1 headshot T | -0.8 |
| 99/114 | 7 1:36 | 2 kills (MAC-10, AWP), 1 headshot, in 42.5 s T | -0.9 |
| 107/114 | 18 0:44 | 1 kill (M4A1-S) CT | -1.7 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 1 bomb 0:27 | 1v3 after the plant T · 58 HP · Bombsite A | lost - died in the first fight · saw each other |
| 19 bomb 0:29 | 1v2 after the plant CT · 100 HP · Ruins | lost - died in the first fight · saw each other |
| 20 bomb 0:00 | 1v4 after the plant CT · 100 HP · Ruins · decided as it began | lost - saved, the bomb went off |
Flashes
12 flashes: 4 good, 1 weak, 6 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 1:45 | good | blinded Magsii 4.5 s (1.7 s white) |
| 7 1:44 | wasted | no enemy blinded for long |
| 8 1:44 | good | blinded pr1me 5.1 s (2.3 s white) |
| 9 1:44 | wasted | no enemy blinded for long |
| 10 1:44 | wasted | barely blinded Magsii 0.7 s (0.1 s white) |
| 11 bomb 0:31 | weak | barely blinded ., 1.7 s (0.1 s white) |
| 12 1:33 | wasted | no enemy blinded for long |
| 15 1:35 | wasted | no enemy blinded for long |
| 21 1:37 | good | blinded krm 3.4 s (0.8 s white) 𝙎𝙈𝙄𝙇𝙀2 peeked krm 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 22 1:14 | wasted | no enemy blinded for long |
| 23 1:17 | good | blinded krm 4.4 s (1.6 s white) |
| 24 1:44 | misled a peek | barely blinded krm 2.7 s (0.4 s white), Magsii 1.6 s (0.1 s white), pr1me 1.6 s (0.1 s white), Hulk998 0.8 s (0.1 s white) the enemy was barely blinded, and 𝙎𝙈𝙄𝙇𝙀2 peeked Magsii 2.4 s after the pop; hit them first |
Throws
47 grenades: 44 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Middle (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:42 | punished | hit by Magsii 0.0 s after throwing a molotov at Middle, before the gun was ready - out of the enemy's view (through a smoke or a wall); a running throw |
| 10 1:46 | exposed | a flash at Middle - seen by 1 enemy for 0.5 s, the nearest 1629 units away; a jump throw |
| 22 1:28 | exposed | a smoke at Balcony - seen by 1 enemy for 0.2 s, the nearest 685 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 bomb 0:28 | Bombsite A | cover not used: 48 units away, they'd have seen only your head | died | ||
| 3 0:03 | Bombsite B | cover not used: 128 units away, they'd have seen only your head | died | ||
| 5 1:28 | Banana | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 9 0:59 | Bombsite A | cover not used: 32 units away, they'd have seen only your head | died | ||
| 18 0:45 | Top Mid | peeked too wide: 2 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 24 rounds. 5 of your 5 holds with a team-mate were real crossfires. You traded 3 of the 24 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:42 | trade | BRX99 was killed 154 units away: not traded within 5 s (pros: 625 ms) |
| 1 1:21 | in their way | stood between 𝙎𝙈𝙄𝙇𝙀2 and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 1 1:21 | line of fire | stood in 𝙎𝙈𝙄𝙇𝙀2's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:21 | in their way | stood between 𝙎𝙈𝙄𝙇𝙀2 and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 1 1:21 | line of fire | stood in 𝙎𝙈𝙄𝙇𝙀2's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 1 1:18 | trade | 𝙎𝙈𝙄𝙇𝙀2 was killed 562 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:36 | trade | Squx was killed 517 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 bomb 0:27 | trade | DeadLyF was killed 878 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 0:55 | trade | Squx was killed 741 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:03 | hold | held with Squx, 337 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 406 ms before Squx) |
| 4 1:18 | trade | BRX99 was killed 977 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:12 | trade | 𝙎𝙈𝙄𝙇𝙀2 was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:46 | hold | held with BRX99, 249 units and 10° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:45 | trade | BRX99 was killed 243 units away: not traded within 5 s (pros: 969 ms) |
| 5 1:29 | trade | Squx was killed 331 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:33 | trade | 𝙎𝙈𝙄𝙇𝙀2 was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:38 | trade | BRX99 was killed 160 units away: not traded within 5 s (pros: 969 ms) |
| 9 1:04 | trade | BRX99 was killed 474 units away: not traded within 5 s (pros: 1,641 ms) |
| 10 bomb 0:35 | trade | BRX99 was killed 648 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:26 | trade | Squx was killed 574 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 bomb 0:36 | trade | DeadLyF was killed 450 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:34 | peek together | peeked the same enemy as BRX99, 547 ms after them - late - your team-mate went first, as bait |
| 12 1:34 | trade | BRX99 was killed 396 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:32 | line of fire | stood in 𝙎𝙈𝙄𝙇𝙀2's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 13 1:32 | line of fire | stood in 𝙎𝙈𝙄𝙇𝙀2's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:24 | trade | DeadLyF was killed 183 units away: you traded in 1,406 ms (pros: 625 ms) |
| 14 1:39 | trade | Squx was killed 508 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:17 | trade | DeadLyF was killed 587 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 0:39 | hold | held with 𝙎𝙈𝙄𝙇𝙀2, 557 units and 36° apart as the enemy saw you: a real crossfire (the enemy saw you 1,422 ms before 𝙎𝙈𝙄𝙇𝙀2) |
| 16 0:39 | hold | held with 𝙎𝙈𝙄𝙇𝙀2, 513 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,062 ms before 𝙎𝙈𝙄𝙇𝙀2) |
| 17 1:00 | hold | held with Squx, 791 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms before Squx) |
| 17 1:00 | hold | held with BRX99, 681 units and 82° apart as the enemy saw you: a real crossfire (the enemy saw you 1,500 ms before BRX99) |
| 18 0:49 | trade | Squx was killed 968 units away: you traded in 4,484 ms (pros: 2,031 ms) |
| 19 bomb 0:36 | trade | 𝙎𝙈𝙄𝙇𝙀2 was killed 350 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 bomb 0:02 | hold | held with 𝙎𝙈𝙄𝙇𝙀2, 820 units and 55° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 20 bomb 0:00 | trade | 𝙎𝙈𝙄𝙇𝙀2 was killed 820 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 0:23 | trade | BRX99 was killed 597 units away: you traded in 2,719 ms (pros: 2,031 ms) |
| 23 1:41 | trade | Squx was killed 866 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:21 | hit by them | P2000 | 234 ms | – | 1.3° | ||
| 1 bomb 0:27 | killed by them | USP-S | 375 ms | 922 ms | 5.2° | ||
| 1 bomb 0:27 | hit them | Glock-18 | 391 ms | – | 20.6° | ||
| 2 0:47 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 0:45 | hit them | Galil AR | 422 ms | – | 1.8° | ||
| 2 0:35 | killed by them | FAMAS | 359 ms | 547 ms | 2.2° | ||
| 3 0:03 | killed by them | AK-47 | 312 ms | 969 ms | 2.4° | ||
| 4 1:09 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:07 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:28 | hit by them | AK-47 | 641 ms | – | 2.0° | ||
| 5 1:28 | killed them | Galil AR | 641 ms | 828 ms | 15.2° | ||
| 5 1:27 | hit them | Galil AR | 609 ms | – | 30.6° | ||
| 5 1:27 | killed by them | AK-47 | 719 ms | 719 ms | 1.9° | ||
| 6 1:30 | killed by them | M4A1-S | 344 ms | 547 ms | 4.4° | ||
| 7 1:36 | killed them | MAC-10 | 391 ms | 625 ms | 4.4° | ||
| 7 1:27 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:38 | killed them | AWP | 78 ms | 78 ms | 0.2° | ||
| 8 1:42 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:55 | killed by them | AK-47 | 375 ms | 375 ms | 1.1° | ||
| 9 0:59 | killed by them | M4A1-S | 281 ms | 375 ms | 2.4° | ||
| 10 bomb 0:32 | killed by them | AK-47 | 625 ms | 625 ms | 2.0° | ||
| 12 1:34 | killed by them | FAMAS | 438 ms | 1062 ms | 41.4° | ||
| 13 1:23 | hit by them | Glock-18 | 391 ms | – | 5.2° | ||
| 13 1:23 | killed them | USP-S | 188 ms | 375 ms | 1.5° | ||
| 13 1:22 | killed them | USP-S | 1062 ms | 1062 ms | 0.2° | ||
| 14 1:28 | hit them | M4A4 | 94 ms | – | 0.7° | ||
| 14 1:25 | hit by them | MP9 | 328 ms | – | 2.0° | ||
| 14 1:24 | hit them | M4A4 | 734 ms | – | 3.9° | ||
| 15 bomb 0:29 | killed by them | AK-47 | 438 ms | 438 ms | 1.2° | ||
| 16 0:39 | killed them | M4A1-S | 500 ms | 906 ms | 0.9° | ||
| 16 0:39 | killed by them | AK-47 | 234 ms | 641 ms | 1.9° | ||
| 16 0:38 | hit by them | M4A4 | 828 ms | – | 23.1° | ||
| 16 0:38 | hit them | M4A4 | 906 ms | – | 5.5° | ||
| 16 0:38 | hit them | M4A4 | 500 ms | – | 8.3° | ||
| 17 1:00 | killed by them | Tec-9 | 469 ms | 469 ms | 2.1° | ||
| 18 0:44 | killed them | M4A1-S | 812 ms | 922 ms | 9.6° | ||
| 18 0:44 | hit by them | AK-47 | 562 ms | – | 47.9° | ||
| 18 0:44 | killed by them | Galil AR | 406 ms | 672 ms | 2.8° | ||
| 19 bomb 0:30 | killed them | M4A1-S | 328 ms | 422 ms | 0.8° | ||
| 19 bomb 0:23 | killed by them | M4A1-S | 266 ms | 359 ms | 2.0° | ||
| 20 round over | killed them | Desert Eagle | 266 ms | 266 ms | 3.1° | ||
| 22 0:30 | killed them | AK-47 | 250 ms | 250 ms | 3.1° | ||
| 22 0:21 | killed them | AK-47 | 312 ms | 406 ms | 1.1° | ||
| 22 0:18 | hit by them | AK-47 | 422 ms | – | 9.2° | ||
| 22 0:18 | killed them | AK-47 | 438 ms | 438 ms | 1.4° | ||
| 23 1:29 | killed them | AK-47 | 203 ms | 812 ms | 0.2° | ||
| 23 1:25 | killed them | AK-47 | 859 ms | 1062 ms | 1.7° | ||
| 23 0:56 | killed them | AK-47 | 562 ms | 1453 ms | 0.9° | ||
| 24 1:21 | killed them | AK-47 | 297 ms | 500 ms | 8.6° | ||
| 24 1:21 | killed by them | AK-47 | 359 ms | 359 ms | 2.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:42 | Glock-18 | 655 | fired while moving (234 u/s), too fast to be accurate - stop first | 0/2 | 30% / 44% | ||
| 1 1:21 | Glock-18 | 942 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/1 | 1% / 45% | ||
| 1 1:21 | Glock-18 | 915 | fine - pros would have fired it too | 0/6 | 49% / 49% | ||
| 1 bomb 0:27 | Glock-18 | 197 | fine - pros would have fired it too | 3/4 | cut short (a death, a reload) | 47% / 48% | |
| 2 0:45 | Galil AR | 1046 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 33% / 46% | |
| 2 0:44 | Galil AR | 947 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/6 | 36% / 62% | ||
| 2 0:35 | Galil AR | 434 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 6% / 49% | |
| 5 1:28 | Galil AR | 605 | fired while moving (208 u/s), too fast to be accurate - stop first | 5/12 | killed them | 1% / 51% | |
| 6 1:30 | AK-47 | 873 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 59% / 59% | |
| 7 1:36 | MAC-10 | 315 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 4/17 | killed them | 15% / 48% | |
| 7 bomb 0:38 | AWP | 1138 | fine - pros would have fired it too | 1/1 | killed them | 88% / 88% | |
| 8 0:57 | AK-47 | 668 | aim far off: your crosshair was about 4 player widths (126 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 46% | |
| 10 bomb 0:32 | MAC-10 | 687 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 21% / 46% | |
| 13 1:23 | USP-S | 829 | fine - pros would have fired it too | 3/9 | killed them | 62% / 62% | |
| 14 1:24 | M4A1-S | 606 | fine - pros would have fired it too | 1/8 | 78% / 78% | ||
| 15 0:26 | M4A1-S | 923 | fine - pros would have fired it too | 0/5 | 42% / 48% | ||
| 15 bomb 0:29 | M4A1-S | 1329 | aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 54% | |
| 16 0:39 | M4A1-S | 728 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 5/12 | killed them | 20% / 54% | |
| 17 1:00 | M4A1-S | 344 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 6% / 63% | |
| 18 0:45 | M4A1-S | 871 | fine - pros would have fired it too | 2/10 | killed them | 54% / 54% | |
| 19 bomb 0:30 | M4A1-S | 360 | fired while moving (181 u/s), too fast to be accurate - stop first | 2/6 | killed them | 29% / 57% | |
| 19 bomb 0:23 | M4A1-S | 751 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 5% / 52% | |
| 20 round over | Desert Eagle | 270 | fine - pros would have fired it too | 1/2 | killed them | 73% / 73% | |
| 22 0:30 | AK-47 | 659 | fine - pros would have fired it too | 1/5 | killed them | 65% / 65% | |
| 22 0:21 | AK-47 | 662 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 2/6 | killed them | 26% / 55% | |
| 22 0:18 | AK-47 | 624 | too soon: your crosshair was still moving onto them, about a player's width (29 units) off - pros wait the split second it takes to get on target | 1/7 | killed them | 15% / 53% | |
| 23 1:29 | AK-47 | 818 | fine - pros would have fired it too | 5/8 | killed them | 52% / 53% | |
| 23 1:26 | AK-47 | 283 | fired while moving (112 u/s), too fast to be accurate - stop first | 3/13 | killed them | 10% / 55% | |
| 23 0:56 | AK-47 | 555 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/7 | 24% / 61% | ||
| 23 0:55 | AK-47 | 526 | fine - pros would have fired it too | 1/5 | killed them | 39% / 51% | |
| 24 1:21 | AK-47 | 451 | fine - pros would have fired it too | 3/6 | killed them | 41% / 56% |
Fakes
You faked 0 of the 4 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.