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Inferno, won 13-11 · Wed 11 Nov, 22:58

Squx28,013

The match

Aim

422 msTTD446 msTTK3.9°Crosshair↓23%1st bullet43%Spray24%Head53%Counter-strafe

Scoreboard

71ADR67%KAST

Positioning

Shots

14/31Rushed↓0/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473549%
M4A1-S1612%
Glock-181527%
MP9119%
Galil AR667%
AWP650%
P250560%
USP-S20%
Five-SeveN1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/11411 1:40 2 kills (AK-47 ×2), 1 headshot, in 3.3 s T3.9
18/11417 1:00 3 kills (AK-47 ×3), 1 headshot, in 3.3 s CT3.9
24/1146 1:21 2 kills (Galil, AWP), 1 headshot, in 14.4 s T2.7
28/11424 1:34 1 kill (AWP), a wallbang, 1 headshot CT2.5
32/11410 1:20 1 kill (AK-47), 1 through smoke, 1 headshot T2.2
67/1147 1:00 1 kill (M4A1-S) T0.5
74/11412 1:27 1 kill (AK-47) T0.1
76/1148 0:37 1 kill (AWP) T0.1
80/1141 1:22 2 kills (Glock ×2), all headshots, in 13.4 s T-0.1
82/11423 1:41 1 kill (M4A1-S), 1 through smoke, 1 headshot CT-0.2
112/11416 0:24 1 kill (Five-SeveN), 1 headshot CT-2.5

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 0:02 1v4 before the plant T · 53 HP · Bombsite B · decided as it beganlost - saved, the time ran out · first fight lost, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
15 flashes: 4 good, 0 weak, 10 wasted, 1 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 0:46 wastedno enemy blinded for long
7 1:05 wastedno enemy blinded for long
8 1:02 goodblinded krm 4.5 s (1.8 s white), ., 3.8 s (1.1 s white)
9 0:57 goodblinded Hulk998 4.3 s (1.6 s white), krm 4.0 s (1.2 s white)
9 0:36 wastedno enemy blinded for long
10 bomb 0:36 wastedno enemy blinded for long; blinded 𝙎𝙈𝙄𝙇𝙀2 1.0 s on the move through Top Mid - safe; blinded themselves 1.0 s on the move through Bombsite A - safe
11 1:44 blinded an enemy, but hurt the team tooblinded Magsii 4.8 s (2.0 s white); blinded themselves 1.8 s on the move through Banana - took damage 0.1 s after the pop
12 1:15 wastedno enemy blinded for long; blinded themselves 1.5 s on the move through Bombsite A - safe
12 1:14 wastedno enemy blinded for long
14 1:43 wastedno enemy blinded for long
15 1:46 goodblinded Hulk998 3.5 s (0.8 s white)
15 1:41 wastedno enemy blinded for long
17 1:17 wastedno enemy blinded for long; blinded brad シ 3.1 s holding Bombsite A - safe; blinded themselves 4.0 s holding Balcony - safe
22 1:23 wastedno enemy blinded for long
24 1:39 goodblinded Hulk998 4.7 s (1.9 s white), ., 3.7 s (1.0 s white); blinded 𝙎𝙈𝙄𝙇𝙀2 1.8 s holding Middle - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
51 grenades: 48 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:47 exposedan HE at T Ramp - seen by 1 enemy for 0.4 s, the nearest 1726 units away, thrown in the open; a running throw
10 1:05 exposeda smoke at Bombsite A - seen by 1 enemy for 0.4 s, the nearest 1114 units away
24 1:36 exposedan HE at Arch - seen by 1 enemy for 0.4 s, the nearest 686 units away

Positioning

In 2 of your 36 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 9 of your 23 duels (39%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 13 fast peeks (8%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
17 0:59 krmBalconypeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havekilled them
23 1:42 pr1meTop Midpeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 17 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 bomb 0:37 line of firestood in DeadLyF's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:41 line of firestood in BRX99's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
3 1:32 trade𝙎𝙈𝙄𝙇𝙀2 was killed 501 units away: not traded within 5 s (pros: 2,031 ms)
3 1:28 tradeBRX99 was killed 756 units away: not traded within 5 s (pros: 2,031 ms)
3 0:03 holdheld with brad シ, 337 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 406 ms after brad シ)
3 0:02 tradebrad シ was killed 338 units away: not traded within 5 s (pros: 625 ms)
4 1:21 holdheld with BRX99, 784 units and 67° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:18 tradeBRX99 was killed 795 units away: not traded within 5 s (pros: 2,031 ms)
4 1:12 trade𝙎𝙈𝙄𝙇𝙀2 was killed 860 units away: not traded within 5 s (pros: 2,031 ms)
4 1:07 tradebrad シ was killed 449 units away: not traded within 5 s (pros: 1,641 ms)
5 1:45 tradeBRX99 was killed 548 units away: not traded within 5 s (pros: 2,031 ms)
6 1:33 trade𝙎𝙈𝙄𝙇𝙀2 was killed 939 units away: not traded within 5 s (pros: 2,031 ms)
6 1:30 tradebrad シ was killed 600 units away: not traded within 5 s (pros: 2,031 ms)
8 1:38 tradeBRX99 was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
8 1:26 line of firestood in brad シ's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
8 1:18 line of firestood in DeadLyF's line of fire while they fought, for 875 ms (pros: 188 ms at a time)
8 bomb 0:37 line of firestood in DeadLyF's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
9 1:04 tradeBRX99 was killed 530 units away: not traded within 5 s (pros: 2,031 ms)
9 0:58 tradebrad シ was killed 501 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:35 tradeBRX99 was killed 957 units away: not traded within 5 s (pros: 2,031 ms)
10 bomb 0:32 tradebrad シ was killed 682 units away: not traded within 5 s (pros: 2,031 ms)
12 1:29 trade𝙎𝙈𝙄𝙇𝙀2 was killed 533 units away: you traded in 2,234 ms (pros: 2,031 ms)
17 1:00 holdheld with brad シ, 791 units and 52° apart as the enemy saw you: a real crossfire (the enemy saw you 1,312 ms after brad シ)
17 1:00 tradebrad シ was killed 755 units away: you traded in 2,969 ms (pros: 2,031 ms)
24 1:21 tradebrad シ was killed 869 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:23 Hulk998hit by themP2000578 ms–2.1°
1 1:22 Hulk998killed themGlock-181359 ms1531 ms24.6°
1 1:09 pr1mekilled themGlock-18703 ms1000 ms53.5°
1 bomb 0:38 .,hit themGlock-18266 ms–2.3°
1 bomb 0:36 .,killed by themUSP-S297 ms297 ms1.5°
2 0:55 .,killed by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
3 1:04 .,hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
3 round over Magsiihit themAK-47703 ms–0.7°
3 round over pr1mekilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:05 .,killed by themAWP422 ms422 ms2.8°
5 1:32 pr1mehit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
5 1:30 Magsiikilled by themAK-47578 ms875 ms7.4°
5 1:30 Magsiihit themGalil AR656 ms–3.3°
6 1:21 .,killed themGalil AR203 ms281 ms0.9°
6 1:06 pr1mekilled themAWP359 ms359 ms2.4°
7 1:00 pr1mekilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
8 0:37 Magsiihit by themM4A4141 ms–12.8°
8 0:37 Magsiikilled themAWP422 ms422 ms6.1°
8 bomb 0:37 Hulk998killed by themM4A1-S47 ms47 ms4.8°
9 0:46 krmhit by themAK-47453 ms–6.5°
9 0:31 krmhit by themAK-47156 ms–9.2°
9 0:14 krmkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:20 .,killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 bomb 0:28 Magsiikilled by themM4A1-S266 ms656 ms0.8°
11 1:41 Magsiikilled themAK-47188 ms594 ms1.2°
11 1:37 pr1mekilled themAK-47328 ms625 ms0.5°
11 1:37 pr1mehit by themM4A4438 ms–11.2°
11 1:26 .,killed by themAWP281 ms281 ms0.8°
12 1:27 krmkilled themAK-47438 ms828 ms7.5°
14 1:40 krmhit by themDesert Eagle219 ms–1.7°
14 1:39 Magsiikilled by themTec-9266 ms266 ms1.0°
15 1:20 Hulk998killed by themAK-47406 ms719 ms17.7°
15 1:20 Hulk998hit themMP9453 ms–50.1°
16 0:24 pr1mekilled themFive-SeveN188 ms188 ms6.2°
17 1:00 pr1mekilled themAK-47203 ms203 ms3.9°
17 0:59 krmkilled themAK-47266 ms469 ms9.9°
17 0:59 krmhit by themP250344 ms–20.2°
17 0:57 Hulk998killed themAK-47312 ms312 ms1.3°
17 0:39 .,killed by themDesert Eagle391 ms391 ms2.6°
18 0:49 Hulk998killed by themAK-4778 ms375 ms1.2°
19 bomb 0:31 .,killed by themTec-9359 ms1406 ms4.9°
19 bomb 0:30 .,hit themM4A41078 ms–21.6°
20 1:38 Hulk998killed by themAK-47609 ms609 ms0.4°
21 1:31 Hulk998hit themP250578 ms–6.6°
21 1:31 Hulk998killed by themAK-47656 ms656 ms56.8°
22 1:07 pr1mehit by themMAC-10719 ms–3.3°
22 0:30 .,killed by themAWP188 ms188 ms2.5°
23 1:41 pr1mekilled themM4A1-S703 ms703 ms1.5°
23 1:41 .,killed by themDesert Eagle547 ms547 ms13.7°
24 1:34 .,killed themAWP312 ms312 ms2.4°
24 1:16 pr1mekilled by themAK-47516 ms625 ms9.1°
24 1:16 pr1mehit themAWP609 ms–28.8°

Shots

You fired 14 of your 31 first shots too soon: 10 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 57%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:35 pr1meGlock-181119fine - pros would have fired it too0/234% / 44%
1 1:23 Hulk998Glock-18433fired while moving (201 u/s), too fast to be accurate - stop first2/8killed them4% / 46%
1 1:09 pr1meGlock-18448fine - pros would have fired it too2/5killed them35% / 41%
1 0:58 .,Glock-18339aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/123% / 49%
1 bomb 0:38 .,Glock-18193fine - pros would have fired it too1/475% / 75%
1 bomb 0:36 .,Glock-18535aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1cut short (a death, a reload)10% / 56%
3 0:52 Hulk998AK-47790fired while moving (98 u/s), too fast to be accurate - stop first0/53% / 52%
3 round over MagsiiAK-47944fine - pros would have fired it too1/8cut short (a death, a reload)46% / 50%
5 1:30 MagsiiGalil AR548fired while moving (124 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)11% / 47%
6 1:21 .,Galil AR373fired while moving (100 u/s), too fast to be accurate - stop first2/5killed them34% / 54%
6 1:06 pr1meAWP956fine - pros would have fired it too1/1killed them67% / 67%
6 bomb 0:20 MagsiiAWP1321fine - pros would have fired it too0/1cut short (a death, a reload)67% / 67%
8 0:37 MagsiiAWP275fine - pros would have fired it too1/1killed them77% / 77%
9 0:46 krmAWP755aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/133% / 81%
9 0:31 krmP250667fine - pros would have fired it too0/256% / 56%
10 bomb 0:27 MagsiiAWP884fine - pros would have fired it too0/1cut short (a death, a reload)76% / 76%
11 1:41 MagsiiAK-47542fine - pros would have fired it too4/8killed them69% / 69%
11 1:37 pr1meAK-47485fine - pros would have fired it too4/7killed them55% / 57%
12 1:27 krmAK-47558fine - pros would have fired it too3/11killed them67% / 67%
13 1:47 krmUSP-S1674fired while moving (189 u/s), too fast to be accurate - stop first0/325% / 42%
14 1:39 MagsiiMP9649fired while moving (114 u/s), too fast to be accurate - stop first0/2cut short (a death, a reload)1% / 53%
15 1:20 Hulk998MP9203aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/4cut short (a death, a reload)26% / 59%
16 0:24 pr1meFive-SeveN367fired while moving (144 u/s), too fast to be accurate - stop first1/8killed them39% / 42%
17 1:00 pr1meAK-47144fine - pros would have fired it too1/5killed them65% / 65%
17 0:59 krmAK-47214fine - pros would have fired it too3/7killed them47% / 56%
17 0:57 Hulk998AK-47653fired while moving (153 u/s), too fast to be accurate - stop first1/5killed them10% / 54%
19 bomb 0:30 .,M4A1-S202fired while moving (207 u/s), too fast to be accurate - stop first1/11cut short (a death, a reload)3% / 59%
20 1:38 Hulk998MP9881fired while moving (157 u/s), too fast to be accurate - stop first0/5cut short (a death, a reload)30% / 52%
21 1:31 Hulk998P250682fine - pros would have fired it too3/4cut short (a death, a reload)39% / 41%
23 1:41 pr1meM4A1-S1150fine - pros would have fired it too1/5killed them44% / 45%
24 1:16 pr1meAWP313fine - pros would have fired it too1/1cut short (a death, a reload)67% / 67%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%. 0 of the 1 enemy fake you were alive for got you killed within 3 s. Pros fall for 7%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.