Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 81 | 32% |
| M4A4 | 38 | 34% |
| MAC-10 | 23 | 30% |
| M4A1-S | 10 | 10% |
| Desert Eagle | 7 | 29% |
| Galil AR | 7 | 57% |
| USP-S | 4 | 0% |
| Glock-18 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 9/110 | 17 1:11 | 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 17.2 s T | 6.0 |
| 12/110 | 15 1:28 | 3 kills (AK-47 ×3), a wallbang, in 18.8 s T | 5.3 |
| 16/110 | 4 1:38 | 1 kill (Deagle), 1 through smoke, 1 headshot CT | 4.1 |
| 30/110 | 16 1:37 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.8 |
| 65/110 | 21 1:12 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 74/110 | 5 1:20 | 1 kill (M4A4) CT | 0.1 |
| 78/110 | 3 1:27 | 1 kill (M4A4) CT | 0.0 |
| 89/110 | 22 1:36 | 1 kill (Galil) T | -0.3 |
| 94/110 | 20 0:54 | 1 kill (AK-47) T | -0.6 |
| 98/110 | 24 1:04 | 1 kill (AK-47) T | -0.9 |
Flashes
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:41 | weak | barely blinded croof 1.9 s (0.2 s white), Melon 0.8 s (0.1 s white) |
| 15 bomb 0:40 | wasted | no enemy blinded for long |
| 22 bomb 0:27 | wasted | barely blinded croof 1.0 s (0.1 s white) |
Throws
22 grenades: 19 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 8 1:45 | punished | hit by Melon 0.4 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 836 units away, thrown in the open |
| 15 1:37 | exposed | an HE at Apartments - seen by 1 enemy for 0.4 s, the nearest 639 units away |
| 22 bomb 0:29 | punished | killed by croof 1.6 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 781 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:31 | CT Spawn | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 14 1:13 | Bombsite B | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 17 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:41 | trade | FalcoN ™ was killed 547 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:34 | hold | held with BerciK, 285 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms after BerciK) |
| 2 1:33 | trade | BerciK was killed 232 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:29 | hold | held with саморез ебать, 321 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 625 ms after саморез ебать) |
| 3 1:28 | trade | саморез ебать was killed 273 units away: you traded in 875 ms (pros: 1,641 ms) |
| 4 1:19 | hold | held with żylasty syryjski, 741 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 1:18 | trade | żylasty syryjski was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:47 | trade | żylasty syryjski was killed 461 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:44 | trade | саморез ебать was killed 510 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:44 | trade | FalcoN ™ was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:39 | trade | żylasty syryjski was killed 413 units away: not traded within 5 s (pros: 625 ms) |
| 14 1:20 | trade | BerciK was killed 303 units away: not traded within 5 s (pros: 1,641 ms) |
| 14 1:12 | hold | held with żylasty syryjski, 468 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after żylasty syryjski) |
| 15 1:36 | hold | held with саморез ебать, 110 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after саморез ебать) |
| 15 bomb 0:35 | trade | FalcoN ™ was killed 790 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:43 | trade | żylasty syryjski was killed 230 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:37 | trade | BerciK was killed 923 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:22 | line of fire | stood in żylasty syryjski's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 17 1:05 | trade | саморез ебать was killed 496 units away: you traded in 1,203 ms (pros: 1,641 ms) |
| 17 1:05 | trade | FalcoN ™ was killed 598 units away: you traded in 406 ms (pros: 625 ms) |
| 18 1:46 | hold | held with żylasty syryjski, 515 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 bomb 0:15 | hold | held with FalcoN ™, 856 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after FalcoN ™) |
| 20 1:42 | trade | саморез ебать was killed 531 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 bomb 0:31 | trade | BerciK was killed 454 units away: not traded within 5 s (pros: 1,641 ms) |
| 22 bomb 0:27 | hold | held with саморез ебать, 429 units and 102° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms before саморез ебать) |
| 24 1:37 | line of fire | stood in FalcoN ™'s line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 24 1:04 | trade | żylasty syryjski was killed 197 units away: you traded in 78 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:32 | killed by them | Glock-18 | 672 ms | 672 ms | 26.1° | ||
| 2 1:48 | hit them | Desert Eagle | 453 ms | – | 0.1° | ||
| 2 1:37 | hit by them | Tec-9 | 656 ms | – | 2.5° | ||
| 2 1:36 | hit them | Desert Eagle | 1703 ms | – | 3.6° | ||
| 2 1:31 | killed by them | Tec-9 | 297 ms | 297 ms | 48.1° | ||
| 3 1:28 | killed them | M4A4 | 422 ms | 781 ms | 2.3° | ||
| 3 1:28 | hit by them | AK-47 | 625 ms | – | 13.2° | ||
| 3 bomb 0:39 | killed by them | AK-47 | 406 ms | 516 ms | 3.7° | ||
| 3 bomb 0:39 | hit them | M4A4 | 484 ms | – | 2.2° | ||
| 4 1:46 | hit by them | Tec-9 | 391 ms | – | 2.0° | ||
| 4 1:45 | hit them | Desert Eagle | 781 ms | – | 7.7° | ||
| 4 1:39 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:38 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:44 | killed by them | AK-47 | 172 ms | 172 ms | 4.4° | ||
| 5 1:21 | hit by them | MAC-10 | 422 ms | – | 22.7° | ||
| 5 1:21 | killed them | M4A4 | 984 ms | 1797 ms | 31.6° | ||
| 6 1:25 | hit by them | AK-47 | 609 ms | – | 6.5° | ||
| 6 1:11 | killed by them | AK-47 | 203 ms | 203 ms | 1.6° | ||
| 8 1:45 | hit by them | AK-47 | 594 ms | – | 8.8° | ||
| 8 1:40 | hit them | M4A4 | 453 ms | – | 7.2° | ||
| 8 1:39 | hit by them | AK-47 | 922 ms | – | 9.6° | ||
| 8 1:38 | killed by them | AK-47 | 31 ms | 31 ms | 0.2° | ||
| 9 1:42 | hit by them | AK-47 | 672 ms | – | 1.3° | ||
| 9 1:39 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:43 | hit them | M4A4 | 703 ms | – | 3.1° | ||
| 10 1:42 | killed by them | MAC-10 | 406 ms | 922 ms | 16.5° | ||
| 11 1:40 | killed by them | AK-47 | 125 ms | 1672 ms | 4.7° | ||
| 12 0:48 | killed by them | AK-47 | 250 ms | 547 ms | 3.9° | ||
| 12 0:48 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:25 | hit by them | P2000 | 578 ms | – | 14.0° | ||
| 13 1:24 | killed by them | USP-S | 1156 ms | 1156 ms | 7.3° | ||
| 14 1:26 | hit by them | Five-SeveN | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:12 | hit them | MAC-10 | 719 ms | – | 25.6° | ||
| 14 1:11 | hit them | MAC-10 | 938 ms | – | 7.4° | ||
| 14 1:11 | hit by them | P2000 | 953 ms | – | 44.1° | ||
| 14 1:11 | killed by them | USP-S | 1219 ms | 1500 ms | 51.7° | ||
| 15 1:40 | hit by them | M4A4 | 453 ms | – | 7.9° | ||
| 15 1:32 | hit them | AK-47 | 656 ms | – | 4.2° | ||
| 15 1:28 | killed them | AK-47 | 547 ms | 641 ms | 12.1° | ||
| 15 1:27 | hit them | AK-47 | 234 ms | – | 0.1° | ||
| 15 bomb 0:34 | killed them | AK-47 | 547 ms | 656 ms | 5.9° | ||
| 15 bomb 0:30 | killed them | AK-47 | 281 ms | 1219 ms | 1.8° | ||
| 15 bomb 0:30 | hit by them | M4A4 | 594 ms | – | 1.4° | ||
| 16 1:37 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:29 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 1:23 | hit them | AK-47 | 312 ms | – | 5.2° | ||
| 16 1:23 | killed by them | M4A1-S | 281 ms | 281 ms | 3.0° | ||
| 17 1:11 | hit by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:11 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:04 | killed them | AK-47 | 438 ms | 438 ms | 3.5° | ||
| 17 bomb 0:39 | hit by them | AK-47 | 500 ms | – | 15.7° | ||
| 17 bomb 0:39 | killed them | AK-47 | 656 ms | 766 ms | 3.3° | ||
| 18 1:43 | hit them | AK-47 | 297 ms | – | 4.0° | ||
| 18 1:43 | hit by them | MP9 | 203 ms | – | 1.2° | ||
| 18 1:42 | killed by them | Five-SeveN | 844 ms | 844 ms | 1.1° | ||
| 19 bomb 0:14 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:46 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 1:46 | hit them | AK-47 | 781 ms | – | 8.3° | ||
| 20 0:54 | killed them | AK-47 | 344 ms | 453 ms | 3.5° | ||
| 20 0:52 | killed by them | M4A1-S | 266 ms | 562 ms | 1.9° | ||
| 21 1:12 | hit by them | AK-47 | 609 ms | – | 0.5° | ||
| 21 1:12 | killed them | AK-47 | 844 ms | 844 ms | 2.6° | ||
| 21 1:08 | hit them | AK-47 | 312 ms | – | 2.4° | ||
| 21 1:06 | hit them | AK-47 | 1859 ms | – | 2.4° | ||
| 21 0:57 | hit them | AK-47 | 547 ms | – | 4.4° | ||
| 21 0:54 | killed by them | AK-47 | 547 ms | 547 ms | 11.4° | ||
| 22 1:37 | killed them | Galil AR | 312 ms | 766 ms | 1.8° | ||
| 22 1:36 | hit by them | Desert Eagle | 578 ms | – | 10.0° | ||
| 22 bomb 0:27 | killed by them | FAMAS | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:32 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 24 1:04 | killed them | AK-47 | 719 ms | 812 ms | 14.1° | ||
| 24 1:02 | killed by them | AWP | 297 ms | 297 ms | 5.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:38 | Desert Eagle | 484 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/5 | 29% / 60% | ||
| 2 1:31 | Desert Eagle | 102 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 32% / 70% | |
| 3 1:28 | M4A4 | 592 | fine - pros would have fired it too | 5/8 | killed them | 53% / 53% | |
| 3 bomb 0:39 | M4A4 | 820 | fired while moving (198 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 7% / 47% | |
| 4 1:45 | Desert Eagle | 1457 | fine - pros would have fired it too | 1/1 | 36% / 36% | ||
| 5 1:21 | M4A4 | 770 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 4/17 | killed them | 12% / 53% | |
| 8 1:40 | M4A4 | 788 | fired while moving (77 u/s), too fast to be accurate - stop first | 2/11 | 0% / 46% | ||
| 9 1:42 | M4A4 | 1615 | fine - pros would have fired it too | 0/2 | 40% / 54% | ||
| 9 1:42 | M4A4 | 1615 | fine - pros would have fired it too | 0/3 | 52% / 52% | ||
| 9 1:41 | M4A4 | 1615 | fine - pros would have fired it too | 0/2 | 29% / 46% | ||
| 10 1:43 | M4A1-S | 1389 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 24% / 54% | ||
| 10 1:43 | M4A1-S | 1385 | fine - pros would have fired it too | 1/6 | 41% / 48% | ||
| 10 1:42 | M4A1-S | 157 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 23% / 63% | |
| 11 1:40 | USP-S | 823 | fine - pros would have fired it too | 0/2 | 49% / 51% | ||
| 11 1:38 | USP-S | 812 | fine - pros would have fired it too | 0/2 | cut short (a death, a reload) | 52% / 52% | |
| 13 1:24 | Glock-18 | 253 | aim far off: your crosshair was about 4.5 player widths (151 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 1% / 41% | |
| 14 1:13 | MAC-10 | 699 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 2/9 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 52% | |
| 14 1:12 | MAC-10 | 785 | fine - pros would have fired it too | 5/14 | cut short (a death, a reload) | 37% / 55% | |
| 15 1:40 | AK-47 | 597 | fired while moving (106 u/s), too fast to be accurate - stop first | 0/9 | 20% / 52% | ||
| 15 1:32 | AK-47 | 992 | fired while moving (167 u/s), too fast to be accurate - stop first | 1/4 | 31% / 78% | ||
| 15 1:28 | AK-47 | 440 | fired while moving (93 u/s), too fast to be accurate - stop first | 2/6 | killed them | 3% / 51% | |
| 15 1:27 | AK-47 | 906 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 63% / 63% | |
| 15 bomb 0:34 | AK-47 | 608 | fine - pros would have fired it too | 2/6 | killed them | 38% / 47% | |
| 15 bomb 0:30 | AK-47 | 977 | fine - pros would have fired it too | 3/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 16 1:23 | AK-47 | 1119 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/1 | cut short (a death, a reload) | 3% / 46% | |
| 17 1:04 | AK-47 | 323 | fired while moving (82 u/s), too fast to be accurate - stop first | 1/7 | killed them | 1% / 47% | |
| 17 bomb 0:39 | AK-47 | 364 | fired while moving (183 u/s), too fast to be accurate - stop first | 2/9 | killed them | 27% / 58% | |
| 18 1:43 | AK-47 | 527 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 12% / 57% | |
| 19 1:33 | AK-47 | 108 | fine - pros would have fired it too | 0/4 | 36% / 50% | ||
| 19 bomb 0:14 | AK-47 | 1359 | fine - pros would have fired it too | 0/2 | 43% / 45% | ||
| 20 1:46 | AK-47 | 1286 | aim far off: your crosshair was about 4 player widths (127 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 20 1:46 | AK-47 | 1289 | fired while moving (140 u/s), too fast to be accurate - stop first | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 45% | |
| 20 1:46 | AK-47 | 1289 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 35% / 51% | |
| 20 1:45 | AK-47 | 1292 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 40% / 51% | |
| 20 1:45 | AK-47 | 1304 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 38% / 55% | |
| 20 0:54 | AK-47 | 636 | fine - pros would have fired it too | 2/4 | killed them | 69% / 69% | |
| 20 0:52 | AK-47 | 320 | too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target | 0/3 | cut short (a death, a reload) | 4% / 49% | |
| 21 1:12 | AK-47 | 952 | fired while moving (86 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 49% | |
| 21 1:12 | AK-47 | 952 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 60% / 60% | |
| 21 1:12 | AK-47 | 952 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 21 1:11 | AK-47 | 1184 | fine - pros would have fired it too | 0/2 | 59% / 59% | ||
| 21 1:08 | AK-47 | 1163 | fine - pros would have fired it too | 1/5 | 51% / 56% | ||
| 21 1:07 | AK-47 | 1164 | fine - pros would have fired it too | 0/4 | 32% / 55% | ||
| 21 1:06 | AK-47 | 1168 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 57% | |
| 21 1:06 | AK-47 | 1169 | fine - pros would have fired it too | 0/2 | 44% / 52% | ||
| 21 1:01 | AK-47 | 1250 | fired while moving (76 u/s), too fast to be accurate - stop first | 0/4 | 0% / 61% | ||
| 21 0:57 | AK-47 | 778 | fired while moving (31 u/s), too fast to be accurate - stop first | 1/4 | 4% / 58% | ||
| 21 0:54 | AK-47 | 814 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/5 | cut short (a death, a reload) | 29% / 58% | |
| 22 1:37 | Galil AR | 579 | fine - pros would have fired it too | 4/11 | killed them | 67% / 67% | |
| 24 1:04 | AK-47 | 394 | fired while moving (113 u/s), too fast to be accurate - stop first | 2/7 | killed them | 29% / 57% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
