ProPeeksBlogCalloutsDiscordSign in

Mirage, tied 12-12 · Wed 04 Nov, 22:00

AgnosticMaster Guardian I

The match

Aim

Scoreboard

78ADR79%KAST

Positioning

Shots

24/50Rushed↓10/29Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-478132%
M4A43834%
MAC-102330%
M4A1-S1010%
Desert Eagle729%
Galil AR757%
USP-S40%
Glock-1810%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
9/11017 1:11 3 kills (AK-47 ×3), 1 through smoke, 1 headshot, in 17.2 s T6.0
12/11015 1:28 3 kills (AK-47 ×3), a wallbang, in 18.8 s T5.3
16/1104 1:38 1 kill (Deagle), 1 through smoke, 1 headshot CT4.1
30/11016 1:37 1 kill (AK-47), 1 through smoke, 1 headshot T2.8
65/11021 1:12 1 kill (AK-47), 1 headshot T0.6
74/1105 1:20 1 kill (M4A4) CT0.1
78/1103 1:27 1 kill (M4A4) CT0.0
89/11022 1:36 1 kill (Galil) T-0.3
94/11020 0:54 1 kill (AK-47) T-0.6
98/11024 1:04 1 kill (AK-47) T-0.9

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
3 flashes: 0 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
8 1:41 weakbarely blinded croof 1.9 s (0.2 s white), Melon 0.8 s (0.1 s white)
15 bomb 0:40 wastedno enemy blinded for long
22 bomb 0:27 wastedbarely blinded croof 1.0 s (0.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
22 grenades: 19 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 7 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
8 1:45 punishedhit by Melon 0.4 s after throwing a smoke at Bombsite A, before the gun was ready - seen by 2 enemies for 0.6 s, the nearest 836 units away, thrown in the open
15 1:37 exposedan HE at Apartments - seen by 1 enemy for 0.4 s, the nearest 639 units away
22 bomb 0:29 punishedkilled by croof 1.6 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 0.1 s, the nearest 781 units away

Positioning

In 2 of your 41 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 4 of your 29 duels (14%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 23 fast peeks (4%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:31 MelonCT Spawnpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
14 1:13 Kubix0_Bombsite Bpeeked too wide: 3 enemies saw you at once - 32 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 24 rounds. 2 of your 6 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 4 of the 17 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:41 tradeFalcoN ™ was killed 547 units away: not traded within 5 s (pros: 2,031 ms)
2 1:34 holdheld with BerciK, 285 units and 13° apart as the enemy saw you: a real crossfire (the enemy saw you 1,672 ms after BerciK)
2 1:33 tradeBerciK was killed 232 units away: not traded within 5 s (pros: 969 ms)
3 1:29 holdheld with саморез ебать, 321 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 625 ms after саморез ебать)
3 1:28 tradeсаморез ебать was killed 273 units away: you traded in 875 ms (pros: 1,641 ms)
4 1:19 holdheld with żylasty syryjski, 741 units and 23° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
4 1:18 tradeżylasty syryjski was killed 737 units away: not traded within 5 s (pros: 2,031 ms)
8 1:47 tradeżylasty syryjski was killed 461 units away: not traded within 5 s (pros: 1,641 ms)
9 1:44 tradeсаморез ебать was killed 510 units away: not traded within 5 s (pros: 2,031 ms)
11 1:44 tradeFalcoN ™ was killed 858 units away: not traded within 5 s (pros: 2,031 ms)
11 1:39 tradeżylasty syryjski was killed 413 units away: not traded within 5 s (pros: 625 ms)
14 1:20 tradeBerciK was killed 303 units away: not traded within 5 s (pros: 1,641 ms)
14 1:12 holdheld with żylasty syryjski, 468 units and 28° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 453 ms after żylasty syryjski)
15 1:36 holdheld with саморез ебать, 110 units and 8° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after саморез ебать)
15 bomb 0:35 tradeFalcoN ™ was killed 790 units away: not traded within 5 s (pros: 2,031 ms)
16 1:43 tradeżylasty syryjski was killed 230 units away: not traded within 5 s (pros: 969 ms)
16 1:37 tradeBerciK was killed 923 units away: not traded within 5 s (pros: 2,031 ms)
17 1:22 line of firestood in żylasty syryjski's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
17 1:05 tradeсаморез ебать was killed 496 units away: you traded in 1,203 ms (pros: 1,641 ms)
17 1:05 tradeFalcoN ™ was killed 598 units away: you traded in 406 ms (pros: 625 ms)
18 1:46 holdheld with żylasty syryjski, 515 units and 27° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
19 bomb 0:15 holdheld with FalcoN ™, 856 units and 0° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 16 ms after FalcoN ™)
20 1:42 tradeсаморез ебать was killed 531 units away: not traded within 5 s (pros: 2,031 ms)
22 bomb 0:31 tradeBerciK was killed 454 units away: not traded within 5 s (pros: 1,641 ms)
22 bomb 0:27 holdheld with саморез ебать, 429 units and 102° apart as the enemy saw you: a real crossfire (the enemy saw you 875 ms before саморез ебать)
24 1:37 line of firestood in FalcoN ™'s line of fire while they fought, for 500 ms (pros: 188 ms at a time)
24 1:04 tradeżylasty syryjski was killed 197 units away: you traded in 78 ms (pros: 625 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 bomb 0:32 Melonkilled by themGlock-18672 ms672 ms26.1°
2 1:48 croofhit themDesert Eagle453 ms–0.1°
2 1:37 Melonhit by themTec-9656 ms–2.5°
2 1:36 Melonhit themDesert Eagle1703 ms–3.6°
2 1:31 Melonkilled by themTec-9297 ms297 ms48.1°
3 1:28 croofkilled themM4A4422 ms781 ms2.3°
3 1:28 croofhit by themAK-47625 ms–13.2°
3 bomb 0:39 Kubix0_killed by themAK-47406 ms516 ms3.7°
3 bomb 0:39 Kubix0_hit themM4A4484 ms–2.2°
4 1:46 Melonhit by themTec-9391 ms–2.0°
4 1:45 Melonhit themDesert Eagle781 ms–7.7°
4 1:39 Kubix0_hit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:38 Kubix0_killed themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 0:44 JuraZkilled by themAK-47172 ms172 ms4.4°
5 1:21 Melonhit by themMAC-10422 ms–22.7°
5 1:21 Melonkilled themM4A4984 ms1797 ms31.6°
6 1:25 Kubix0_hit by themAK-47609 ms–6.5°
6 1:11 Kubix0_killed by themAK-47203 ms203 ms1.6°
8 1:45 Melonhit by themAK-47594 ms–8.8°
8 1:40 Melonhit themM4A4453 ms–7.2°
8 1:39 Melonhit by themAK-47922 ms–9.6°
8 1:38 Melonkilled by themAK-4731 ms31 ms0.2°
9 1:42 croofhit by themAK-47672 ms–1.3°
9 1:39 croofkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
10 1:43 sixoOhit themM4A4703 ms–3.1°
10 1:42 Melonkilled by themMAC-10406 ms922 ms16.5°
11 1:40 Kubix0_killed by themAK-47125 ms1672 ms4.7°
12 0:48 croofkilled by themAK-47250 ms547 ms3.9°
12 0:48 croofhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
13 1:25 sixoOhit by themP2000578 ms–14.0°
13 1:24 JuraZkilled by themUSP-S1156 ms1156 ms7.3°
14 1:26 Melonhit by themFive-SeveN–––couldn't see them (a wallbang, a smoke) - not timed
14 1:12 Kubix0_hit themMAC-10719 ms–25.6°
14 1:11 croofhit themMAC-10938 ms–7.4°
14 1:11 croofhit by themP2000953 ms–44.1°
14 1:11 sixoOkilled by themUSP-S1219 ms1500 ms51.7°
15 1:40 croofhit by themM4A4453 ms–7.9°
15 1:32 JuraZhit themAK-47656 ms–4.2°
15 1:28 Kubix0_killed themAK-47547 ms641 ms12.1°
15 1:27 JuraZhit themAK-47234 ms–0.1°
15 bomb 0:34 JuraZkilled themAK-47547 ms656 ms5.9°
15 bomb 0:30 sixoOkilled themAK-47281 ms1219 ms1.8°
15 bomb 0:30 sixoOhit by themM4A4594 ms–1.4°
16 1:37 sixoOkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
16 1:29 Melonhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
16 1:23 Melonhit themAK-47312 ms–5.2°
16 1:23 Melonkilled by themM4A1-S281 ms281 ms3.0°
17 1:11 sixoOhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
17 1:11 sixoOkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:04 Melonkilled themAK-47438 ms438 ms3.5°
17 bomb 0:39 croofhit by themAK-47500 ms–15.7°
17 bomb 0:39 croofkilled themAK-47656 ms766 ms3.3°
18 1:43 Melonhit themAK-47297 ms–4.0°
18 1:43 Kubix0_hit by themMP9203 ms–1.2°
18 1:42 Melonkilled by themFive-SeveN844 ms844 ms1.1°
19 bomb 0:14 Kubix0_hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:46 JuraZhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:46 sixoOhit themAK-47781 ms–8.3°
20 0:54 croofkilled themAK-47344 ms453 ms3.5°
20 0:52 Kubix0_killed by themM4A1-S266 ms562 ms1.9°
21 1:12 Melonhit by themAK-47609 ms–0.5°
21 1:12 Melonkilled themAK-47844 ms844 ms2.6°
21 1:08 sixoOhit themAK-47312 ms–2.4°
21 1:06 sixoOhit themAK-471859 ms–2.4°
21 0:57 sixoOhit themAK-47547 ms–4.4°
21 0:54 sixoOkilled by themAK-47547 ms547 ms11.4°
22 1:37 sixoOkilled themGalil AR312 ms766 ms1.8°
22 1:36 sixoOhit by themDesert Eagle578 ms–10.0°
22 bomb 0:27 croofkilled by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
23 1:32 JuraZkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
24 1:04 Melonkilled themAK-47719 ms812 ms14.1°
24 1:02 JuraZkilled by themAWP297 ms297 ms5.1°

Shots

You fired 24 of your 50 first shots too soon: 14 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 29 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:38 MelonDesert Eagle484aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/529% / 60%
2 1:31 MelonDesert Eagle102aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1cut short (a death, a reload)32% / 70%
3 1:28 croofM4A4592fine - pros would have fired it too5/8killed them53% / 53%
3 bomb 0:39 Kubix0_M4A4820fired while moving (198 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)7% / 47%
4 1:45 MelonDesert Eagle1457fine - pros would have fired it too1/136% / 36%
5 1:21 MelonM4A4770aim far off: your crosshair was about a player's width (33 units) off their body - get on target first4/17killed them12% / 53%
8 1:40 MelonM4A4788fired while moving (77 u/s), too fast to be accurate - stop first2/110% / 46%
9 1:42 croofM4A41615fine - pros would have fired it too0/240% / 54%
9 1:42 croofM4A41615fine - pros would have fired it too0/352% / 52%
9 1:41 croofM4A41615fine - pros would have fired it too0/229% / 46%
10 1:43 sixoOM4A1-S1389aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/224% / 54%
10 1:43 sixoOM4A1-S1385fine - pros would have fired it too1/641% / 48%
10 1:42 MelonM4A1-S157aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2cut short (a death, a reload)23% / 63%
11 1:40 Kubix0_USP-S823fine - pros would have fired it too0/249% / 51%
11 1:38 Kubix0_USP-S812fine - pros would have fired it too0/2cut short (a death, a reload)52% / 52%
13 1:24 sixoOGlock-18253aim far off: your crosshair was about 4.5 player widths (151 units) off their body - get on target first0/1cut short (a death, a reload)1% / 41%
14 1:13 Kubix0_MAC-10699aim far off: your crosshair was about a player's width (26 units) off their body - get on target first2/9stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight16% / 52%
14 1:12 Kubix0_MAC-10785fine - pros would have fired it too5/14cut short (a death, a reload)37% / 55%
15 1:40 croofAK-47597fired while moving (106 u/s), too fast to be accurate - stop first0/920% / 52%
15 1:32 JuraZAK-47992fired while moving (167 u/s), too fast to be accurate - stop first1/431% / 78%
15 1:28 Kubix0_AK-47440fired while moving (93 u/s), too fast to be accurate - stop first2/6killed them3% / 51%
15 1:27 JuraZAK-47906fine - pros would have fired it too1/1cut short (a death, a reload)63% / 63%
15 bomb 0:34 JuraZAK-47608fine - pros would have fired it too2/6killed them38% / 47%
15 bomb 0:30 sixoOAK-47977fine - pros would have fired it too3/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight68% / 68%
16 1:23 MelonAK-471119fired while moving (107 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)3% / 46%
17 1:04 MelonAK-47323fired while moving (82 u/s), too fast to be accurate - stop first1/7killed them1% / 47%
17 bomb 0:39 croofAK-47364fired while moving (183 u/s), too fast to be accurate - stop first2/9killed them27% / 58%
18 1:43 MelonAK-47527fired while moving (96 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)12% / 57%
19 1:33 JuraZAK-47108fine - pros would have fired it too0/436% / 50%
19 bomb 0:14 Kubix0_AK-471359fine - pros would have fired it too0/243% / 45%
20 1:46 sixoOAK-471286aim far off: your crosshair was about 4 player widths (127 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
20 1:46 sixoOAK-471289fired while moving (140 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 45%
20 1:46 sixoOAK-471289fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight35% / 51%
20 1:45 sixoOAK-471292fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 51%
20 1:45 sixoOAK-471304fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight38% / 55%
20 0:54 croofAK-47636fine - pros would have fired it too2/4killed them69% / 69%
20 0:52 Kubix0_AK-47320too soon: your crosshair was still moving onto them, about 1.5 player widths (44 units) off - pros wait the split second it takes to get on target0/3cut short (a death, a reload)4% / 49%
21 1:12 MelonAK-47952fired while moving (86 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 49%
21 1:12 MelonAK-47952fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight60% / 60%
21 1:12 MelonAK-47952fine - pros would have fired it too1/2killed them57% / 57%
21 1:11 sixoOAK-471184fine - pros would have fired it too0/259% / 59%
21 1:08 sixoOAK-471163fine - pros would have fired it too1/551% / 56%
21 1:07 sixoOAK-471164fine - pros would have fired it too0/432% / 55%
21 1:06 sixoOAK-471168fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 57%
21 1:06 sixoOAK-471169fine - pros would have fired it too0/244% / 52%
21 1:01 sixoOAK-471250fired while moving (76 u/s), too fast to be accurate - stop first0/40% / 61%
21 0:57 sixoOAK-47778fired while moving (31 u/s), too fast to be accurate - stop first1/44% / 58%
21 0:54 sixoOAK-47814aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/5cut short (a death, a reload)29% / 58%
22 1:37 sixoOGalil AR579fine - pros would have fired it too4/11killed them67% / 67%
24 1:04 MelonAK-47394fired while moving (113 u/s), too fast to be accurate - stop first2/7killed them29% / 57%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.