Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A4 | 68 | 37% |
| AK-47 | 37 | 30% |
| M4A1-S | 30 | 30% |
| Glock-18 | 11 | 27% |
| Dual Berettas | 7 | 14% |
| P2000 | 5 | 80% |
| Desert Eagle | 2 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 1/84 | 6 1:28 | 3 kills (M4A4 ×2, AK-47), a wallbang, in 22.4 s CT | 7.6 |
| 15/84 | 1 1:29 | 2 kills (P2000 ×2), all headshots, in 7.2 s CT | 2.7 |
| 16/84 | 8 1:35 | 1 kill (M4A4), a wallbang, 1 headshot CT | 2.6 |
| 19/84 | 9 1:30 | 2 kills (M4A1-S ×2), in 10.7 s CT | 2.1 |
| 20/84 | 5 1:41 | 2 kills (M4A4, AK-47), all headshots, in 22 s CT | 2.1 |
| 25/84 | 16 bomb 0:39 | 2 kills (AK-47 ×2), 1 headshot, in 5.6 s T | 1.7 |
| 29/84 | 11 1:45 | 2 kills (M4A4 ×2), 1 headshot, in 6.9 s CT | 1.6 |
| 30/84 | 4 1:06 | 1 kill (M4A1-S), 1 through smoke CT | 1.4 |
| 49/84 | 3 1:37 | 1 kill (M4A4) CT | 0.7 |
| 60/84 | 10 1:32 | 1 kill (M4A4), 1 headshot CT | 0.4 |
| 73/84 | 2 1:44 | 1 kill (M4A4) CT | 0.0 |
| 82/84 | 13 1:39 | 2 kills (Glock ×2), all headshots, in 1.8 s T | -0.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 9 0:56 | 1v1 before the plant CT · 22 HP · Pit | lost - died later |
Flashes
17 flashes: 4 good, 0 weak, 9 wasted, 4 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:24 | misled a peek | barely blinded Monolith 2.1 s (0.2 s white) the enemy was barely blinded, and Mr.SaVa$ peeked Monolith 0.4 s after the pop; hit them first |
| 3 1:47 | wasted | no enemy blinded for long; blinded Rago 3.2 s on the move through Long A - safe |
| 4 1:21 | wasted | no enemy blinded for long; blinded themselves 1.3 s on the move through Long Doors - safe |
| 5 1:35 | wasted | no enemy blinded for long |
| 5 1:10 | misled a peek | barely blinded Agnostic 0.6 s (0.0 s white); blinded Red Panda 1.6 s on the move through Mid Doors - safe the enemy was barely blinded, and Mr.SaVa$ peeked Agnostic 0.6 s after the pop; hit them first |
| 6 1:48 | wasted | no enemy blinded for long; blinded Red Panda 1.9 s on the move through Long A - safe; blinded Rago 1.9 s on the move through Long A - safe |
| 7 1:48 | wasted | no enemy blinded for long; blinded Red Panda 3.8 s on the move through Long A - safe |
| 7 1:21 | good | blinded SKT 4.5 s (1.7 s white) |
| 8 1:22 | good | blinded SKT 4.6 s (1.8 s white) |
| 8 1:18 | hurt the team | barely blinded SKT 1.8 s (0.1 s white); blinded themselves 1.0 s holding Middle - an enemy could see them |
| 9 1:48 | wasted | no enemy blinded for long |
| 11 1:46 | wasted | no enemy blinded for long |
| 12 1:30 | good | blinded Agnostic 4.3 s (1.6 s white) |
| 16 1:48 | wasted | no enemy blinded for long; blinded Red Panda 2.4 s holding Outside Long - safe |
| 16 1:45 | misled a peek | barely blinded Agnostic 2.6 s (0.3 s white) the enemy was barely blinded, and MAHNEZYUM peeked Agnostic 1.5 s after the pop; got hit first |
| 17 1:44 | wasted | no enemy blinded for long; blinded Rago 3.8 s on the move through Long Doors - safe |
| 18 1:40 | good | blinded A-Ba-Ni-Bi 3.8 s (1.1 s white) |
Throws
49 grenades: 43 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (3 of 16 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 1:26 | exposed | a flash at Long Doors - seen by 2 enemies for 0.8 s, the nearest 418 units away; a running throw |
| 3 1:40 | exposed | an HE at Long A - seen by 1 enemy for 0.4 s, the nearest 897 units away; a running throw |
| 4 1:48 | exposed | a molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 858 units away; a running throw |
| 7 1:23 | exposed | a flash at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 560 units away |
| 11 1:39 | punished | hit by Agnostic with an HE out at Long A, 0.0 s before the throw - seen by 1 enemy for 0.6 s, the nearest 919 units away, thrown in the open |
| 17 1:33 | exposed | a molotov at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1230 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:31 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 9 1:20 | A Ramp | cover not used: 48 units away, they'd have seen only your head | killed them | ||
| 13 1:38 | Bombsite B | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Fakes
You faked 1 of the 2 defuses you started with a T alive (1 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 3 plants you started. Pros fake 9%.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Fake | What came of it |
|---|---|---|
| 9 bomb 0:15 | Fake defuse let go after 0.06 s · 1 v 1, alone · a kit, 10 s to spare | died later in the round |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 6 1:11 | trade | MAHNEZYUM was killed 320 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 1:30 | trade | Red Panda was killed 159 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:34 | trade | MAHNEZYUM was killed 822 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:42 | trade | MAHNEZYUM was killed 872 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:37 | peek together | peeked the same enemy as Red Panda, 391 ms before them - early - you went first, alone |
| 11 1:10 | line of fire | stood in Volers's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time) |
| 11 0:58 | trade | Volers was killed 32 units away: not traded within 5 s (pros: 625 ms) |
| 13 1:43 | trade | Rago was killed 837 units away: you traded in 4,219 ms (pros: 2,031 ms) |
| 13 1:42 | trade | MAHNEZYUM was killed 701 units away: you traded in 4,859 ms (pros: 2,031 ms) |
| 13 1:40 | trade | Red Panda was killed 320 units away: you traded in 3,547 ms (pros: 1,641 ms) |
| 14 1:48 | trade | MAHNEZYUM was killed 927 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:41 | trade | Red Panda was killed 899 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 bomb 0:37 | hold | held with MAHNEZYUM, 240 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms before MAHNEZYUM) |
| 17 1:39 | trade | Volers was killed 914 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | killed them | P2000 | 469 ms | 1375 ms | 1.6° | ||
| 1 1:21 | killed them | P2000 | 109 ms | 109 ms | 0.4° | ||
| 2 1:44 | killed them | M4A4 | 453 ms | 812 ms | 2.5° | ||
| 2 1:37 | hit by them | Desert Eagle | 109 ms | – | 1.8° | ||
| 2 1:37 | hit them | M4A4 | 438 ms | – | 0.5° | ||
| 2 1:31 | hit by them | Nova | 312 ms | – | 3.6° | ||
| 2 1:31 | hit by them | Desert Eagle | 312 ms | – | 1.3° | ||
| 2 1:23 | hit them | Dual Berettas | 469 ms | – | 1.8° | ||
| 2 1:23 | killed by them | Nova | 1375 ms | 1375 ms | 1.9° | ||
| 3 1:37 | killed them | M4A4 | 484 ms | 1016 ms | 1.1° | ||
| 3 1:37 | hit by them | AK-47 | 719 ms | – | 3.6° | ||
| 4 1:06 | killed them | M4A1-S | 562 ms | 1453 ms | 12.4° | ||
| 4 0:46 | killed by them | AK-47 | 281 ms | 1703 ms | 1.4° | ||
| 4 0:46 | hit them | M4A4 | 641 ms | – | 6.6° | ||
| 5 1:41 | killed them | M4A4 | 484 ms | 672 ms | 1.5° | ||
| 5 1:19 | killed them | AK-47 | 391 ms | 594 ms | 15.9° | ||
| 5 1:19 | hit by them | Galil AR | 406 ms | – | 4.3° | ||
| 5 1:16 | hit them | AK-47 | 1031 ms | – | 0.6° | ||
| 5 1:15 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:09 | hit them | AK-47 | 531 ms | – | 1.2° | ||
| 5 1:09 | killed by them | AK-47 | 1062 ms | 1062 ms | 0.4° | ||
| 6 1:28 | killed them | M4A4 | 719 ms | 1531 ms | 4.4° | ||
| 6 1:23 | killed them | M4A4 | 406 ms | 844 ms | 1.5° | ||
| 6 1:23 | hit by them | AK-47 | 562 ms | – | 3.4° | ||
| 6 1:07 | hit them | AK-47 | 344 ms | – | 2.1° | ||
| 6 1:06 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:33 | hit them | AK-47 | 375 ms | – | 1.4° | ||
| 7 1:33 | hit by them | AK-47 | 594 ms | – | 0.9° | ||
| 7 1:22 | killed by them | AK-47 | 641 ms | 1500 ms | 1.3° | ||
| 8 1:37 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:36 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:18 | hit them | M4A4 | 766 ms | – | 5.6° | ||
| 8 bomb 0:34 | killed by them | M4A4 | 219 ms | 406 ms | 1.2° | ||
| 9 1:30 | killed them | M4A1-S | 406 ms | 406 ms | 1.9° | ||
| 9 1:20 | hit by them | Galil AR | 297 ms | – | 1.0° | ||
| 9 1:19 | killed them | M4A1-S | 531 ms | 828 ms | 2.0° | ||
| 9 bomb 0:08 | hit them | AK-47 | 312 ms | – | 18.5° | ||
| 9 bomb 0:08 | killed by them | AK-47 | 500 ms | 500 ms | 1.8° | ||
| 10 1:36 | hit by them | Galil AR | 62 ms | – | 2.1° | ||
| 10 1:36 | hit them | M4A4 | 438 ms | – | 1.7° | ||
| 10 1:32 | killed them | M4A4 | 359 ms | 359 ms | 2.9° | ||
| 10 1:31 | hit them | M4A4 | 438 ms | – | 3.7° | ||
| 11 1:45 | killed them | M4A4 | 438 ms | 812 ms | 1.1° | ||
| 11 1:39 | hit by them | MAC-10 | 328 ms | – | 3.3° | ||
| 11 1:38 | killed them | M4A4 | 281 ms | 375 ms | 1.5° | ||
| 11 1:04 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 0:58 | killed by them | Galil AR | 766 ms | 1750 ms | 3.9° | ||
| 12 1:05 | hit by them | AK-47 | 516 ms | – | 1.6° | ||
| 12 1:00 | hit them | M4A4 | 328 ms | – | 2.3° | ||
| 12 1:00 | killed by them | AK-47 | 469 ms | 766 ms | 5.3° | ||
| 13 1:39 | killed them | Glock-18 | 453 ms | 1234 ms | 1.7° | ||
| 13 1:37 | hit by them | P2000 | 953 ms | – | 4.5° | ||
| 13 1:37 | killed them | Glock-18 | 1047 ms | 1047 ms | 2.7° | ||
| 13 1:36 | killed by them | USP-S | 922 ms | 922 ms | 3.1° | ||
| 14 1:37 | killed by them | MP9 | 391 ms | 1234 ms | 2.1° | ||
| 14 1:36 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 16 bomb 0:39 | hit by them | MP7 | 312 ms | – | 2.4° | ||
| 16 bomb 0:39 | killed them | AK-47 | 391 ms | 484 ms | 1.7° | ||
| 16 bomb 0:33 | killed them | AK-47 | 1375 ms | 1375 ms | 43.8° | ||
| 18 bomb 0:16 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 bomb 0:16 | hit by them | MP9 | 344 ms | – | 6.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | P2000 | 985 | fired while moving (146 u/s), too fast to be accurate - stop first | 3/4 | killed them | 40% / 44% | |
| 1 1:21 | P2000 | 1016 | fine - pros would have fired it too | 1/1 | killed them | 48% / 48% | |
| 2 1:44 | M4A4 | 862 | fine - pros would have fired it too | 3/5 | killed them | 71% / 71% | |
| 2 1:37 | M4A4 | 1104 | fine - pros would have fired it too | 3/8 | 40% / 45% | ||
| 2 1:31 | M4A4 | 176 | fine - pros would have fired it too | 0/10 | cut short (a death, a reload) | 44% / 52% | |
| 2 1:23 | Dual Berettas | 449 | fine - pros would have fired it too | 1/7 | cut short (a death, a reload) | 39% / 56% | |
| 3 1:37 | M4A4 | 857 | fine - pros would have fired it too | 4/11 | killed them | 29% / 52% | |
| 4 1:07 | M4A1-S | 423 | fine - pros would have fired it too | 3/15 | killed them | 35% / 54% | |
| 4 0:46 | M4A1-S | 672 | fine - pros would have fired it too | 1/12 | cut short (a death, a reload) | 53% / 53% | |
| 5 1:41 | M4A4 | 636 | fine - pros would have fired it too | 2/7 | killed them | 73% / 73% | |
| 5 1:19 | AK-47 | 130 | fine - pros would have fired it too | 3/6 | killed them | 41% / 48% | |
| 5 1:17 | AK-47 | 1300 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 48% | |
| 5 1:17 | AK-47 | 1297 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 51% | |
| 5 1:16 | AK-47 | 1276 | fine - pros would have fired it too | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 41% / 52% | |
| 5 1:16 | AK-47 | 1275 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 1/5 | 16% / 48% | ||
| 5 1:09 | AK-47 | 1265 | fine - pros would have fired it too | 1/5 | 57% / 57% | ||
| 6 1:28 | M4A4 | 1061 | fine - pros would have fired it too | 2/5 | killed them | 43% / 48% | |
| 6 1:23 | M4A4 | 1057 | fine - pros would have fired it too | 5/9 | killed them | 46% / 49% | |
| 6 1:07 | AK-47 | 514 | fine - pros would have fired it too | 1/5 | 47% / 49% | ||
| 7 1:33 | AK-47 | 1561 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 55% / 55% | |
| 7 1:33 | AK-47 | 1561 | aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first | 0/5 | 1 bullet after pros would have stopped | 3% / 51% | |
| 8 1:18 | M4A4 | 305 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 1/8 | 2% / 59% | ||
| 9 1:30 | M4A1-S | 1755 | fine - pros would have fired it too | 1/5 | killed them; 1 bullet after pros would have stopped | 69% / 69% | |
| 9 1:19 | M4A1-S | 979 | fine - pros would have fired it too | 4/5 | killed them | 37% / 45% | |
| 9 bomb 0:08 | AK-47 | 1055 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 41% / 50% | |
| 10 1:36 | M4A4 | 560 | fine - pros would have fired it too | 2/7 | 52% / 52% | ||
| 10 1:32 | M4A4 | 709 | fine - pros would have fired it too | 2/8 | killed them | 45% / 47% | |
| 11 1:45 | M4A4 | 1005 | fine - pros would have fired it too | 3/10 | killed them | 58% / 58% | |
| 11 1:38 | M4A4 | 853 | fine - pros would have fired it too | 2/7 | killed them | 51% / 52% | |
| 12 1:00 | M4A4 | 559 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/6 | cut short (a death, a reload) | 28% / 61% | |
| 13 1:39 | Glock-18 | 1178 | fine - pros would have fired it too | 2/6 | killed them | 55% / 55% | |
| 13 1:38 | Glock-18 | 536 | fired while moving (192 u/s), too fast to be accurate - stop first | 1/6 | killed them | 21% / 39% | |
| 14 1:37 | Desert Eagle | 257 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 42% / 55% | |
| 16 bomb 0:39 | AK-47 | 973 | fine - pros would have fired it too | 2/6 | killed them | 28% / 48% | |
| 16 bomb 0:33 | AK-47 | 546 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 18 bomb 0:15 | AK-47 | 635 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 52% | |
| 18 bomb 0:09 | AK-47 | 84 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 12% / 61% | |
| 18 bomb 0:08 | AK-47 | 239 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 54% | |
| 18 bomb 0:08 | AK-47 | 259 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 2% / 61% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
