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Dust II, won 13-5 · Wed 04 Nov, 20:56

Mr.SaVa$Master Guardian Elite

The match

Aim

446 msTTD820 msTTK1.9°Crosshair↓39%1st bullet29%Spray18%Head88%Counter-strafe

Scoreboard

122ADR94%KAST

Positioning

Shots

9/39Rushed↓7/14Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A46837%
AK-473730%
M4A1-S3030%
Glock-181127%
Dual Berettas714%
P2000580%
Desert Eagle20%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/846 1:28 3 kills (M4A4 ×2, AK-47), a wallbang, in 22.4 s CT7.6
15/841 1:29 2 kills (P2000 ×2), all headshots, in 7.2 s CT2.7
16/848 1:35 1 kill (M4A4), a wallbang, 1 headshot CT2.6
19/849 1:30 2 kills (M4A1-S ×2), in 10.7 s CT2.1
20/845 1:41 2 kills (M4A4, AK-47), all headshots, in 22 s CT2.1
25/8416 bomb 0:39 2 kills (AK-47 ×2), 1 headshot, in 5.6 s T1.7
29/8411 1:45 2 kills (M4A4 ×2), 1 headshot, in 6.9 s CT1.6
30/844 1:06 1 kill (M4A1-S), 1 through smoke CT1.4
49/843 1:37 1 kill (M4A4) CT0.7
60/8410 1:32 1 kill (M4A4), 1 headshot CT0.4
73/842 1:44 1 kill (M4A4) CT0.0
82/8413 1:39 2 kills (Glock ×2), all headshots, in 1.8 s T-0.8

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 0:56 1v1 before the plant CT · 22 HP · Pitlost - died later

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
17 flashes: 4 good, 0 weak, 9 wasted, 4 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:24 misled a peekbarely blinded Monolith 2.1 s (0.2 s white) the enemy was barely blinded, and Mr.SaVa$ peeked Monolith 0.4 s after the pop; hit them first
3 1:47 wastedno enemy blinded for long; blinded Rago 3.2 s on the move through Long A - safe
4 1:21 wastedno enemy blinded for long; blinded themselves 1.3 s on the move through Long Doors - safe
5 1:35 wastedno enemy blinded for long
5 1:10 misled a peekbarely blinded Agnostic 0.6 s (0.0 s white); blinded Red Panda 1.6 s on the move through Mid Doors - safe the enemy was barely blinded, and Mr.SaVa$ peeked Agnostic 0.6 s after the pop; hit them first
6 1:48 wastedno enemy blinded for long; blinded Red Panda 1.9 s on the move through Long A - safe; blinded Rago 1.9 s on the move through Long A - safe
7 1:48 wastedno enemy blinded for long; blinded Red Panda 3.8 s on the move through Long A - safe
7 1:21 goodblinded SKT 4.5 s (1.7 s white)
8 1:22 goodblinded SKT 4.6 s (1.8 s white)
8 1:18 hurt the teambarely blinded SKT 1.8 s (0.1 s white); blinded themselves 1.0 s holding Middle - an enemy could see them
9 1:48 wastedno enemy blinded for long
11 1:46 wastedno enemy blinded for long
12 1:30 goodblinded Agnostic 4.3 s (1.6 s white)
16 1:48 wastedno enemy blinded for long; blinded Red Panda 2.4 s holding Outside Long - safe
16 1:45 misled a peekbarely blinded Agnostic 2.6 s (0.3 s white) the enemy was barely blinded, and MAHNEZYUM peeked Agnostic 1.5 s after the pop; got hit first
17 1:44 wastedno enemy blinded for long; blinded Rago 3.8 s on the move through Long Doors - safe
18 1:40 goodblinded A-Ba-Ni-Bi 3.8 s (1.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
49 grenades: 43 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (3 of 16 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:26 exposeda flash at Long Doors - seen by 2 enemies for 0.8 s, the nearest 418 units away; a running throw
3 1:40 exposedan HE at Long A - seen by 1 enemy for 0.4 s, the nearest 897 units away; a running throw
4 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.4 s, the nearest 858 units away; a running throw
7 1:23 exposeda flash at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 560 units away
11 1:39 punishedhit by Agnostic with an HE out at Long A, 0.0 s before the throw - seen by 1 enemy for 0.6 s, the nearest 919 units away, thrown in the open
17 1:33 exposeda molotov at Long Doors - seen by 1 enemy for 0.1 s, the nearest 1230 units away; a running throw

Positioning

In 3 of your 35 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 0 of your 33 duels (0%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 19 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 2 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:31 MonolithLong Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
9 1:20 AgnosticA Rampcover not used: 48 units away, they'd have seen only your headkilled them
13 1:38 MonolithBombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 2 defuses you started with a T alive (1 of 2 when you were alone). Pros fake 56%, and 78% alone. You faked 0 of the 3 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
9 bomb 0:15 Fake defuse let go after 0.06 s · 1 v 1, alone · a kit, 10 s to sparedied later in the round

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 18 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
6 1:11 tradeMAHNEZYUM was killed 320 units away: not traded within 5 s (pros: 1,641 ms)
7 1:30 tradeRed Panda was killed 159 units away: not traded within 5 s (pros: 969 ms)
8 1:34 tradeMAHNEZYUM was killed 822 units away: not traded within 5 s (pros: 2,031 ms)
9 1:42 tradeMAHNEZYUM was killed 872 units away: not traded within 5 s (pros: 2,031 ms)
10 1:37 peek togetherpeeked the same enemy as Red Panda, 391 ms before them - early - you went first, alone
11 1:10 line of firestood in Volers's line of fire while they fought, for 1,062 ms (pros: 188 ms at a time)
11 0:58 tradeVolers was killed 32 units away: not traded within 5 s (pros: 625 ms)
13 1:43 tradeRago was killed 837 units away: you traded in 4,219 ms (pros: 2,031 ms)
13 1:42 tradeMAHNEZYUM was killed 701 units away: you traded in 4,859 ms (pros: 2,031 ms)
13 1:40 tradeRed Panda was killed 320 units away: you traded in 3,547 ms (pros: 1,641 ms)
14 1:48 tradeMAHNEZYUM was killed 927 units away: not traded within 5 s (pros: 2,031 ms)
14 1:41 tradeRed Panda was killed 899 units away: not traded within 5 s (pros: 2,031 ms)
16 bomb 0:37 holdheld with MAHNEZYUM, 240 units and 50° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms before MAHNEZYUM)
17 1:39 tradeVolers was killed 914 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:30 Agnostickilled themP2000469 ms1375 ms1.6°
1 1:21 LynXkilled themP2000109 ms109 ms0.4°
2 1:44 A-Ba-Ni-Bikilled themM4A4453 ms812 ms2.5°
2 1:37 LynXhit by themDesert Eagle109 ms–1.8°
2 1:37 LynXhit themM4A4438 ms–0.5°
2 1:31 Monolithhit by themNova312 ms–3.6°
2 1:31 LynXhit by themDesert Eagle312 ms–1.3°
2 1:23 Monolithhit themDual Berettas469 ms–1.8°
2 1:23 Monolithkilled by themNova1375 ms1375 ms1.9°
3 1:37 A-Ba-Ni-Bikilled themM4A4484 ms1016 ms1.1°
3 1:37 A-Ba-Ni-Bihit by themAK-47719 ms–3.6°
4 1:06 SKTkilled themM4A1-S562 ms1453 ms12.4°
4 0:46 LynXkilled by themAK-47281 ms1703 ms1.4°
4 0:46 LynXhit themM4A4641 ms–6.6°
5 1:41 A-Ba-Ni-Bikilled themM4A4484 ms672 ms1.5°
5 1:19 Monolithkilled themAK-47391 ms594 ms15.9°
5 1:19 Monolithhit by themGalil AR406 ms–4.3°
5 1:16 Agnostichit themAK-471031 ms–0.6°
5 1:15 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:09 Agnostichit themAK-47531 ms–1.2°
5 1:09 Agnostickilled by themAK-471062 ms1062 ms0.4°
6 1:28 SKTkilled themM4A4719 ms1531 ms4.4°
6 1:23 A-Ba-Ni-Bikilled themM4A4406 ms844 ms1.5°
6 1:23 A-Ba-Ni-Bihit by themAK-47562 ms–3.4°
6 1:07 LynXhit themAK-47344 ms–2.1°
6 1:06 LynXkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:33 SKThit themAK-47375 ms–1.4°
7 1:33 SKThit by themAK-47594 ms–0.9°
7 1:22 A-Ba-Ni-Bikilled by themAK-47641 ms1500 ms1.3°
8 1:37 A-Ba-Ni-Bikilled themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
8 1:36 A-Ba-Ni-Bihit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
8 1:18 SKThit themM4A4766 ms–5.6°
8 bomb 0:34 Monolithkilled by themM4A4219 ms406 ms1.2°
9 1:30 A-Ba-Ni-Bikilled themM4A1-S406 ms406 ms1.9°
9 1:20 Agnostichit by themGalil AR297 ms–1.0°
9 1:19 Agnostickilled themM4A1-S531 ms828 ms2.0°
9 bomb 0:08 Monolithhit themAK-47312 ms–18.5°
9 bomb 0:08 Monolithkilled by themAK-47500 ms500 ms1.8°
10 1:36 Agnostichit by themGalil AR62 ms–2.1°
10 1:36 Agnostichit themM4A4438 ms–1.7°
10 1:32 Agnostickilled themM4A4359 ms359 ms2.9°
10 1:31 LynXhit themM4A4438 ms–3.7°
11 1:45 A-Ba-Ni-Bikilled themM4A4438 ms812 ms1.1°
11 1:39 Agnostichit by themMAC-10328 ms–3.3°
11 1:38 Agnostickilled themM4A4281 ms375 ms1.5°
11 1:04 LynXhit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
11 0:58 LynXkilled by themGalil AR766 ms1750 ms3.9°
12 1:05 Monolithhit by themAK-47516 ms–1.6°
12 1:00 Monolithhit themM4A4328 ms–2.3°
12 1:00 Monolithkilled by themAK-47469 ms766 ms5.3°
13 1:39 A-Ba-Ni-Bikilled themGlock-18453 ms1234 ms1.7°
13 1:37 Monolithhit by themP2000953 ms–4.5°
13 1:37 Monolithkilled themGlock-181047 ms1047 ms2.7°
13 1:36 SKTkilled by themUSP-S922 ms922 ms3.1°
14 1:37 Monolithkilled by themMP9391 ms1234 ms2.1°
14 1:36 Monolithhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 bomb 0:39 LynXhit by themMP7312 ms–2.4°
16 bomb 0:39 LynXkilled themAK-47391 ms484 ms1.7°
16 bomb 0:33 A-Ba-Ni-Bikilled themAK-471375 ms1375 ms43.8°
18 bomb 0:16 Monolithhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:16 Monolithhit by themMP9344 ms–6.8°

Shots

You fired 9 of your 39 first shots too soon: 7 before your crosshair was on them, 2 while moving. Pros fire about 4 in 10 too soon. You stopped 7 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 41% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:30 AgnosticP2000985fired while moving (146 u/s), too fast to be accurate - stop first3/4killed them40% / 44%
1 1:21 LynXP20001016fine - pros would have fired it too1/1killed them48% / 48%
2 1:44 A-Ba-Ni-BiM4A4862fine - pros would have fired it too3/5killed them71% / 71%
2 1:37 LynXM4A41104fine - pros would have fired it too3/840% / 45%
2 1:31 MonolithM4A4176fine - pros would have fired it too0/10cut short (a death, a reload)44% / 52%
2 1:23 MonolithDual Berettas449fine - pros would have fired it too1/7cut short (a death, a reload)39% / 56%
3 1:37 A-Ba-Ni-BiM4A4857fine - pros would have fired it too4/11killed them29% / 52%
4 1:07 SKTM4A1-S423fine - pros would have fired it too3/15killed them35% / 54%
4 0:46 LynXM4A1-S672fine - pros would have fired it too1/12cut short (a death, a reload)53% / 53%
5 1:41 A-Ba-Ni-BiM4A4636fine - pros would have fired it too2/7killed them73% / 73%
5 1:19 MonolithAK-47130fine - pros would have fired it too3/6killed them41% / 48%
5 1:17 AgnosticAK-471300fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 48%
5 1:17 AgnosticAK-471297aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 51%
5 1:16 AgnosticAK-471276fine - pros would have fired it too1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 52%
5 1:16 AgnosticAK-471275aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/516% / 48%
5 1:09 AgnosticAK-471265fine - pros would have fired it too1/557% / 57%
6 1:28 SKTM4A41061fine - pros would have fired it too2/5killed them43% / 48%
6 1:23 A-Ba-Ni-BiM4A41057fine - pros would have fired it too5/9killed them46% / 49%
6 1:07 LynXAK-47514fine - pros would have fired it too1/547% / 49%
7 1:33 SKTAK-471561fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight55% / 55%
7 1:33 SKTAK-471561aim far off: your crosshair was about 1.5 player widths (48 units) off their body - get on target first0/51 bullet after pros would have stopped3% / 51%
8 1:18 SKTM4A4305aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first1/82% / 59%
9 1:30 A-Ba-Ni-BiM4A1-S1755fine - pros would have fired it too1/5killed them; 1 bullet after pros would have stopped69% / 69%
9 1:19 AgnosticM4A1-S979fine - pros would have fired it too4/5killed them37% / 45%
9 bomb 0:08 MonolithAK-471055fine - pros would have fired it too1/2cut short (a death, a reload)41% / 50%
10 1:36 AgnosticM4A4560fine - pros would have fired it too2/752% / 52%
10 1:32 AgnosticM4A4709fine - pros would have fired it too2/8killed them45% / 47%
11 1:45 A-Ba-Ni-BiM4A41005fine - pros would have fired it too3/10killed them58% / 58%
11 1:38 AgnosticM4A4853fine - pros would have fired it too2/7killed them51% / 52%
12 1:00 MonolithM4A4559aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/6cut short (a death, a reload)28% / 61%
13 1:39 A-Ba-Ni-BiGlock-181178fine - pros would have fired it too2/6killed them55% / 55%
13 1:38 MonolithGlock-18536fired while moving (192 u/s), too fast to be accurate - stop first1/6killed them21% / 39%
14 1:37 MonolithDesert Eagle257fine - pros would have fired it too1/3cut short (a death, a reload)42% / 55%
16 bomb 0:39 LynXAK-47973fine - pros would have fired it too2/6killed them28% / 48%
16 bomb 0:33 A-Ba-Ni-BiAK-47546fine - pros would have fired it too1/1killed them67% / 67%
18 bomb 0:15 MonolithAK-47635fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 52%
18 bomb 0:09 MonolithAK-4784aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 61%
18 bomb 0:08 MonolithAK-47239fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 54%
18 bomb 0:08 MonolithAK-47259aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first0/2cut short (a death, a reload)2% / 61%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.