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Dust II, lost 9-13 · Tue 27 Oct, 22:32

alpMaster Guardian Elite

The match

Aim

438 msTTD578 msTTK2.2°Crosshair↓32%1st bullet33%Spray20%Head58%Counter-strafe

Scoreboard

88ADR73%KAST

Positioning

Shots

28/47Rushed↓10/24Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476629%
M4A42124%
MP91338%
USP-S1118%
Dual Berettas1020%
Five-SeveN850%
Glock-18714%
MAC-10475%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
16/1028 1:24 3 kills (AK-47 ×3), 2 headshots, in 38.5 s T2.6
38/10212 1:45 1 kill (AK-47) T1.0
46/1029 1:23 1 kill (AK-47), 1 through smoke, 1 headshot T0.9
47/10221 1:44 1 kill (M4A4) CT0.9
61/10222 bomb 0:35 1 kill (M4A4) CT0.5
71/10211 0:58 1 kill (AK-47), 1 headshot T0.0
76/10216 1:23 1 kill (Five-SeveN), 1 headshot CT-0.2
78/10210 1:28 1 kill (AK-47) T-0.4
80/10218 1:31 1 kill (MP9) CT-0.5
82/1027 1:07 1 kill (AK-47), 1 headshot T-0.5
85/1026 1:01 1 kill (AK-47) T-0.6
96/10213 1:36 1 kill (USP-S), 1 headshot CT-1.4
98/10214 1:27 1 kill (M4A4), 1 headshot CT-1.6

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:02 1v2 before the plant T · 67 HP · Long Alost - died in the first fight · saw each other
22 bomb 0:36 1v3 after the plant CT · 100 HP · Catwalklost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 2 good, 0 weak, 1 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
11 1:45 goodblinded ✈ 3.5 s (0.9 s white), Agnostic 3.1 s (0.6 s white)
19 0:51 misled a peekbarely blinded Kiri 1.5 s (0.1 s white), Agnostic 0.9 s (0.1 s white), Few-j- 0.8 s (0.1 s white) the enemy was barely blinded, and emerex peeked Kiri 0.6 s after the pop; hit them first
21 1:30 wastedbarely blinded Few-j- 0.7 s (0.1 s white)
22 1:27 goodblinded ✈ 3.6 s (0.9 s white), Kiri 3.6 s (0.9 s white), Few-j- 3.5 s (0.9 s white); blinded emerex 2.8 s holding Bombsite A - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 21 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
19 1:16 punishedhit by Agnostic with an HE out at Bombsite B, 1.5 s before the throw - seen by 1 enemy for 0.1 s, the nearest 1347 units away; a running throw
22 1:17 exposedan HE at Under A - seen by 3 enemies for 1.8 s, the nearest 1077 units away, thrown in the open; a running throw

Positioning

In 2 of your 41 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 20 of your 33 duels (61%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 18 fast peeks (6%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
8 1:24 Few-j-Pitcover not used: 32 units away, they'd have seen only your headkilled them
10 1:17 AgnosticLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 4 of 22 rounds (1 time longer than pros stand there). 0 of your 10 holds with a team-mate were real crossfires (5 stacked, one behind the other). You traded 7 of the 21 team-mates killed near you, 4 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:40 tradeemerex was killed 458 units away: not traded within 5 s (pros: 1,641 ms)
1 1:38 tradePikus was killed 101 units away: not traded within 5 s (pros: 625 ms)
1 1:34 tradeAlp3renn was killed 515 units away: not traded within 5 s (pros: 2,031 ms)
2 1:28 tradeemerex was killed 341 units away: not traded within 5 s (pros: 1,641 ms)
2 1:17 in their waystood between Alp3renn and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:17 line of firestood in Alp3renn's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
2 1:02 peek togetherpeeked the same enemy as Pikus, 469 ms before them - early - you went first, alone
4 1:38 in their waystood between cahil and an enemy they could see, for 188 ms (pros: 125 ms at a time)
5 1:42 holdheld with emerex, 480 units and 12° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
5 1:41 tradeemerex was killed 488 units away: not traded within 5 s (pros: 1,641 ms)
5 1:25 tradecahil was killed 736 units away: not traded within 5 s (pros: 2,031 ms)
5 1:02 tradePikus was killed 324 units away: not traded within 5 s (pros: 625 ms)
6 1:29 tradeAlp3renn was killed 846 units away: not traded within 5 s (pros: 2,031 ms)
7 1:15 tradecahil was killed 192 units away: not traded within 5 s (pros: 625 ms)
8 1:12 tradeAlp3renn was killed 677 units away: you traded in 2,281 ms (pros: 2,031 ms)
9 1:24 tradeemerex was killed 170 units away: you traded in 562 ms (pros: 969 ms)
9 bomb 0:29 holdheld with Alp3renn, 260 units and 19° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms after Alp3renn)
10 1:30 tradecahil was killed 344 units away: you traded in 1,688 ms (pros: 1,641 ms)
10 1:29 tradeemerex was killed 185 units away: you traded in 781 ms (pros: 969 ms)
11 0:59 holdheld with cahil, 543 units and 21° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after cahil)
11 0:59 holdheld with Pikus, 259 units and 20° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms after Pikus)
11 bomb 0:36 tradeemerex was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
11 bomb 0:33 holdheld with Alp3renn, 633 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 375 ms after Alp3renn)
13 1:42 holdheld with Alp3renn, 509 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Alp3renn)
13 1:40 holdheld with Alp3renn, 513 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after Alp3renn)
13 1:40 tradeAlp3renn was killed 515 units away: you traded in 4,094 ms (pros: 625 ms)
13 1:09 tradecahil was killed 92 units away: not traded within 5 s (pros: 625 ms)
15 1:21 holdheld with Pikus, 59 units and 4° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 297 ms after Pikus)
15 1:20 in their waystood between Pikus and an enemy they could see, for 438 ms (pros: 125 ms at a time)
15 1:20 line of firestood in Pikus's line of fire while they fought, for 375 ms (pros: 188 ms at a time)
16 1:24 holdheld with Pikus, 389 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 203 ms after Pikus)
16 1:24 holdheld with emerex, 407 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 484 ms after emerex)
16 1:23 tradePikus was killed 408 units away: you traded in 391 ms (pros: 625 ms)
17 1:29 tradePikus was killed 999 units away: not traded within 5 s (pros: 2,031 ms)
17 0:45 tradecahil was killed 751 units away: not traded within 5 s (pros: 2,031 ms)
21 1:44 tradeAlp3renn was killed 954 units away: not traded within 5 s (pros: 2,031 ms)
22 0:52 holdheld with emerex, 603 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 906 ms before emerex)
22 bomb 0:36 tradeemerex was killed 578 units away: you traded in 984 ms (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:37 Few-j-hit by themFive-SeveN688 ms–1.1°
1 1:32 ✈hit themGlock-18469 ms–2.3°
1 1:32 1ightkilled by themUSP-S812 ms812 ms1.0°
2 1:11 ✈hit themDual Berettas250 ms–1.7°
2 1:08 ✈hit by themDesert Eagle328 ms–4.3°
2 1:02 Agnostickilled by themM4A4328 ms328 ms2.8°
3 1:32 Kirihit by themMP9–––couldn't see them (a wallbang, a smoke) - not timed
3 1:14 Agnostickilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
4 1:38 Few-j-hit themMAC-10297 ms–5.9°
4 1:38 Few-j-killed by themAK-47406 ms594 ms0.7°
5 1:01 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
5 1:01 Agnostickilled by themM4A4406 ms578 ms6.7°
6 1:23 ✈hit themAK-47516 ms–4.4°
6 1:01 ✈killed themAK-4778 ms78 ms7.5°
6 1:01 Few-j-killed by themM4A4422 ms969 ms20.0°
6 1:01 Few-j-hit themAK-47500 ms–11.7°
7 1:07 Few-j-killed themAK-47453 ms656 ms1.3°
7 1:07 Kirikilled by themM4A1-S328 ms641 ms0.9°
8 1:24 Few-j-killed themAK-47406 ms406 ms2.2°
8 1:10 Kirihit by themM4A4234 ms–6.4°
8 1:09 Kirikilled themAK-47422 ms422 ms1.5°
8 bomb 0:22 ✈hit by themAK-4747 ms–0.7°
8 bomb 0:22 ✈killed themAK-47172 ms172 ms2.4°
9 1:26 ✈hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:24 ✈killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
9 1:21 Few-j-hit themAK-47547 ms–1.2°
10 1:28 Few-j-hit by themMP9281 ms–17.9°
10 1:28 Few-j-killed themAK-47344 ms344 ms0.8°
10 1:16 Agnostichit themAK-47859 ms–8.0°
10 1:15 Agnostickilled by themM4A41391 ms1391 ms5.4°
11 0:58 Few-j-hit by themM4A41359 ms–19.0°
11 0:58 Few-j-killed themAK-471422 ms1422 ms19.7°
11 bomb 0:31 Kirihit themAK-47500 ms–0.3°
11 bomb 0:31 Kirikilled by themAK-47844 ms1031 ms3.1°
12 1:45 ✈killed themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:31 Agnostickilled by themMP9656 ms719 ms11.7°
13 1:44 Agnostichit by themGlock-18719 ms–2.5°
13 1:37 Few-j-hit by themTec-9922 ms–2.9°
13 1:36 Few-j-killed themUSP-S281 ms281 ms0.1°
13 1:18 ✈hit themP2000375 ms–4.4°
13 1:08 ✈killed by themGlock-18922 ms922 ms14.8°
14 1:28 Agnostichit by themDesert Eagle344 ms–4.1°
14 1:28 Kirikilled by themMAC-10250 ms625 ms1.3°
14 1:28 Agnostickilled themM4A4594 ms688 ms0.9°
15 1:19 Agnostickilled by themAK-471266 ms1266 ms5.3°
16 1:23 Agnostickilled themFive-SeveN516 ms797 ms5.3°
16 1:21 Kirihit themFive-SeveN172 ms–1.5°
16 1:21 Kirihit by themAK-47438 ms–3.8°
16 1:18 Few-j-hit themFive-SeveN594 ms–2.2°
16 1:18 Few-j-killed by themAK-47906 ms906 ms4.6°
17 1:10 Kirihit by themAK-47312 ms–2.1°
17 0:26 Kirikilled by themAK-47328 ms328 ms6.0°
18 1:32 Agnostickilled themMP9234 ms1250 ms1.4°
18 1:32 Agnostichit by themAK-47391 ms–1.3°
19 1:17 Agnostichit by themAK-47266 ms–0.5°
19 1:10 Agnostichit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 0:57 Agnostichit themAK-47406 ms–1.0°
19 0:56 Kirihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 bomb 0:22 Agnostickilled by themAK-47312 ms812 ms2.2°
21 1:45 Agnostickilled themM4A4438 ms891 ms3.7°
22 1:26 ✈hit themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
22 1:13 Few-j-hit themM4A4500 ms–1.9°
22 0:51 Kirihit themM4A4172 ms–1.9°
22 bomb 0:35 Few-j-killed themM4A4578 ms578 ms2.2°
22 bomb 0:18 ✈killed by themAK-47516 ms609 ms2.9°

Shots

You fired 28 of your 47 first shots too soon: 18 while moving, 10 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 10 of 24 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 8 spray bullets went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 49%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:37 KiriGlock-18638fired while moving (77 u/s), too fast to be accurate - stop first0/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight26% / 48%
1 1:32 1ightGlock-181753fired while moving (240 u/s), too fast to be accurate - stop first1/3cut short (a death, a reload)4% / 31%
2 1:19 ✈Dual Berettas1138fired while moving (201 u/s), too fast to be accurate - stop first0/118% / 36%
2 1:17 ✈Dual Berettas679fired while moving (237 u/s), too fast to be accurate - stop first0/345% / 50%
2 1:10 ✈Dual Berettas748fine - pros would have fired it too1/437% / 41%
2 1:08 ✈Dual Berettas711fired while moving (148 u/s), too fast to be accurate - stop first0/455% / 59%
4 1:38 Few-j-MAC-10802fired while moving (109 u/s), too fast to be accurate - stop first3/4cut short (a death, a reload)8% / 54%
5 1:02 AgnosticAK-47519fired while moving (112 u/s), too fast to be accurate - stop first1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight8% / 47%
5 1:01 AgnosticAK-47528fine - pros would have fired it too1/3cut short (a death, a reload)24% / 47%
6 1:23 ✈AK-471135fine - pros would have fired it too2/824% / 46%
6 1:01 ✈AK-47153fired while moving (203 u/s), too fast to be accurate - stop first3/11killed them16% / 48%
7 1:07 Few-j-AK-471880fine - pros would have fired it too2/4killed them55% / 55%
8 1:24 Few-j-AK-471654fine - pros would have fired it too1/6killed them; 1 bullet after pros would have stopped46% / 46%
8 1:09 KiriAK-47558fine - pros would have fired it too1/5killed them71% / 71%
8 bomb 0:22 ✈AK-471091fine - pros would have fired it too1/6killed them36% / 47%
9 1:21 Few-j-AK-47746fired while moving (199 u/s), too fast to be accurate - stop first3/1213% / 61%
10 1:28 Few-j-AK-47356fired while moving (210 u/s), too fast to be accurate - stop first1/7killed them5% / 58%
10 1:16 AgnosticAK-47802fired while moving (163 u/s), too fast to be accurate - stop first1/8cut short (a death, a reload)21% / 66%
11 0:58 Few-j-AK-47571aim far off: your crosshair was about 2.5 player widths (86 units) off their body - get on target first1/12killed them2% / 64%
11 bomb 0:31 KiriAK-471632fine - pros would have fired it too2/7cut short (a death, a reload); 2 bullets after pros would have stopped65% / 65%
12 1:31 AgnosticAK-47133fired while moving (202 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)8% / 61%
13 1:44 AgnosticUSP-S1298fine - pros would have fired it too0/229% / 43%
13 1:40 Few-j-USP-S1396aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 34%
13 1:39 Few-j-USP-S1393aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/217% / 50%
13 1:38 Few-j-USP-S1409aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight12% / 40%
13 1:37 Few-j-USP-S1409fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight40% / 40%
13 1:37 Few-j-USP-S1409aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/24% / 38%
13 1:36 Few-j-USP-S1412fine - pros would have fired it too1/1killed them39% / 40%
13 1:18 ✈USP-S716fine - pros would have fired it too1/1cut short (a death, a reload)29% / 39%
13 1:09 ✈USP-S246aim far off: your crosshair was about a player's width (38 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 41%
14 1:28 KiriM4A4522aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first2/5cut short (a death, a reload)22% / 47%
15 1:19 AgnosticDual Berettas647fine - pros would have fired it too0/2cut short (a death, a reload)20% / 38%
16 1:23 AgnosticFive-SeveN794fine - pros would have fired it too2/3killed them60% / 60%
16 1:21 KiriFive-SeveN831fired while moving (223 u/s), too fast to be accurate - stop first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight43% / 52%
16 1:18 Few-j-Five-SeveN901fired while moving (237 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)19% / 37%
17 1:10 KiriM4A41407fine - pros would have fired it too0/84 bullets after pros would have stopped48% / 48%
17 0:26 KiriAK-47775fine - pros would have fired it too0/1cut short (a death, a reload)30% / 46%
18 1:33 AgnosticMP91096fired while moving (228 u/s), too fast to be accurate - stop first0/34% / 60%
18 1:32 AgnosticMP91096fired while moving (194 u/s), too fast to be accurate - stop first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight27% / 55%
18 1:32 AgnosticMP91096aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 47%
18 1:31 AgnosticMP91097aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight10% / 48%
18 1:31 AgnosticMP91097aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first2/7killed them4% / 51%
19 0:57 AgnosticAK-471522fine - pros would have fired it too3/766% / 66%
21 1:45 AgnosticM4A4639fired while moving (168 u/s), too fast to be accurate - stop first5/11killed them11% / 51%
22 1:13 Few-j-M4A41598fine - pros would have fired it too1/252% / 52%
22 0:51 KiriM4A41705fired while moving (113 u/s), too fast to be accurate - stop first1/35% / 45%
22 bomb 0:35 Few-j-M4A41547fine - pros would have fired it too1/7killed them; 1 bullet after pros would have stopped24% / 44%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.