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Dust II, won 13-10 · Wed 07 Oct, 20:27

AgnosticGold Nova Master

The match

Aim

500 msTTD750 msTTK2.0°Crosshair↓28%1st bullet39%Spray24%Head58%Counter-strafe

Scoreboard

86ADR74%KAST

Positioning

Shots

23/41Rushed↓6/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
Galil AR3625%
AK-473444%
M4A42544%
Desert Eagle1225%
Glock-181127%
USP-S1010%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/10622 1:27 3 kills (Galil ×3), 1 through smoke, 1 headshot, in 21.3 s T5.0
30/10617 bomb 0:40 1 kill (Deagle), 1 headshot T1.7
34/1063 1:39 1 kill (Deagle), 1 headshot CT1.3
44/10618 1:41 1 kill (AK-47), 1 headshot T1.0
47/1069 1:06 1 kill (AK-47) CT0.9
49/10621 1:00 1 kill (AK-47), 1 headshot T0.9
55/10612 1:41 1 kill (M4A4) CT0.7
63/1064 1:10 1 kill (M4A4) CT0.4
68/1067 0:59 1 kill (M4A4), 1 headshot CT0.3
72/10623 1:31 1 kill (Galil), 1 headshot T0.1
73/10610 1:05 1 kill (AK-47) CT0.1
82/1065 1:19 1 kill (M4A4), 1 headshot CT-0.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
16 1:09 1v4 before the plant T · 78 HP · Outside Longlost - died in the first fight · saw each other
21 1:21 1v4 before the plant T · 18 HP · Top Midlost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
19 0:58 goodblinded ßrôdяga 3.7 s (1.0 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
23 grenades: 22 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
11 1:47 exposeda smoke at Long A - seen by 1 enemy for 0.4 s, the nearest 1059 units away; a running throw

Positioning

In 3 of your 35 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use; 1 standing where crouching would have hidden you), mostly at Long A. Pros do that in about 1 duel in 16. You crouched in 1 of your 26 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 14 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 1 of the 11 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:42 hevikLong Astanding: crouched, they'd have seen only your headlived
14 1:42 hevikMiddlecover not used: 16 units away, they'd have seen only your headdied
20 1:28 hevikLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 holdheld with zoktay, 152 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before zoktay)
7 1:01 tradeDunik was killed 1341 units away: you traded in 2,172 ms (pros: 2,609 ms)
10 1:06 tradeDunik was killed 482 units away: you traded in 750 ms (pros: 1,641 ms)
12 1:42 holdheld with Eirenes, 152 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before Eirenes)
12 1:42 in their waystood between Eirenes and an enemy they could see, for 188 ms (pros: 125 ms at a time)
12 1:40 line of firestood in Eirenes's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
13 1:44 tradeqwe bezdar was killed 816 units away: not traded within 5 s (pros: 2,031 ms)
13 1:43 tradeEirenes was killed 934 units away: not traded within 5 s (pros: 2,031 ms)
14 1:45 line of firestood in Eirenes's line of fire while they fought, for 438 ms (pros: 188 ms at a time)
16 1:51 tradeDunik was killed 524 units away: not traded within 5 s (pros: 2,031 ms)
16 1:45 tradeEirenes was killed 649 units away: not traded within 5 s (pros: 2,031 ms)
16 1:23 tradezoktay was killed 241 units away: not traded within 5 s (pros: 969 ms)
16 1:09 tradeqwe bezdar was killed 413 units away: not traded within 5 s (pros: 1,641 ms)
19 0:43 tradeqwe bezdar was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
21 1:31 tradezoktay was killed 525 units away: not traded within 5 s (pros: 2,031 ms)
21 1:29 tradeEirenes was killed 374 units away: not traded within 5 s (pros: 1,641 ms)
21 1:21 tradeqwe bezdar was killed 509 units away: not traded within 5 s (pros: 2,031 ms)
22 1:28 peek togetherpeeked the same enemy as Dunik, 266 ms after them - late - your team-mate went first, as bait
22 1:28 tradeDunik was killed 597 units away: you traded in 703 ms (pros: 625 ms)
22 1:17 holdheld with Eirenes, 292 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before Eirenes)
23 1:21 tradeEirenes was killed 264 units away: not traded within 5 s (pros: 1,641 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:47 pluxuryhit by themGlock-18266 ms–2.4°
1 1:43 pluxuryhit themP2000484 ms–1.0°
1 1:43 pluxurykilled by themGlock-18688 ms2078 ms2.8°
1 1:42 drink wiskey - love sis`kihit by themGlock-18797 ms–2.1°
2 1:46 hevikkilled by themAK-47797 ms1609 ms5.5°
3 1:41 hevikhit by themAK-47891 ms–1.2°
3 1:41 hevikhit themDesert Eagle1094 ms–1.4°
3 1:39 ßrôdяgahit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
3 1:39 ßrôdяgakilled themDesert Eagle406 ms406 ms1.5°
3 1:24 типокhit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
4 1:10 ßrôdяgakilled themM4A4234 ms859 ms1.1°
5 1:19 drink wiskey - love sis`kikilled themM4A4734 ms906 ms8.6°
6 1:04 pluxurykilled by themAWP797 ms797 ms10.1°
7 1:23 pluxuryhit themM4A4406 ms–0.8°
7 1:22 pluxuryhit by themSSG 08672 ms–2.7°
7 0:59 типокkilled themM4A4750 ms750 ms3.4°
9 1:07 ßrôdяgakilled themAK-471875 ms2172 ms33.5°
10 1:05 ßrôdяgakilled themAK-47172 ms281 ms6.6°
11 1:14 типокhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
11 1:13 типокhit by themAK-47297 ms–1.4°
11 bomb 0:40 типокhit themAK-47703 ms–2.2°
11 bomb 0:38 hevikkilled by themAWP656 ms656 ms14.8°
12 1:42 drink wiskey - love sis`kikilled themM4A478 ms438 ms0.7°
13 1:47 hevikhit by themP2000281 ms–1.2°
13 1:46 hevikhit themGlock-18750 ms–2.5°
13 1:46 pluxuryhit by themP2000234 ms–2.8°
13 1:45 pluxuryhit themGlock-181156 ms–15.7°
13 1:42 pluxuryhit themGlock-181125 ms–0.4°
13 1:42 pluxurykilled by themUSP-S1172 ms1172 ms1.3°
14 1:44 drink wiskey - love sis`kihit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:41 hevikkilled by themDesert Eagle672 ms672 ms2.8°
15 1:39 pluxurykilled by themAWP469 ms469 ms1.0°
16 1:42 drink wiskey - love sis`kihit by themFive-SeveN453 ms–6.4°
16 1:42 drink wiskey - love sis`kihit themAK-47500 ms–5.8°
16 1:00 ßrôdяgahit themAK-47234 ms–1.9°
16 0:59 ßrôdяgakilled by themDesert Eagle641 ms641 ms0.6°
17 bomb 0:40 типокhit by themAK-471188 ms–1.7°
17 bomb 0:40 типокkilled themDesert Eagle1375 ms1375 ms2.5°
18 1:41 типокkilled themAK-47391 ms391 ms1.8°
18 1:15 hevikhit themAK-47438 ms–0.3°
18 1:15 hevikkilled by themAWP672 ms672 ms1.7°
19 1:21 drink wiskey - love sis`kihit by themFAMAS266 ms–1.3°
19 1:21 drink wiskey - love sis`kihit themAK-47406 ms–1.4°
19 0:22 drink wiskey - love sis`kikilled by themFAMAS641 ms734 ms34.7°
20 1:27 hevikkilled by themM4A1-S438 ms438 ms0.9°
21 1:29 pluxuryhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:23 pluxuryhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 1:00 drink wiskey - love sis`kikilled themAK-47188 ms188 ms2.0°
21 0:53 типокhit themAK-47531 ms–2.8°
21 0:53 типокkilled by themAK-47625 ms625 ms1.8°
22 1:28 ßrôdяgahit by themAK-47125 ms–0.7°
22 1:28 ßrôdяgakilled themGalil AR672 ms1031 ms0.5°
22 1:22 типокhit themGalil AR578 ms–1.3°
22 1:16 типокkilled themGalil AR453 ms453 ms2.5°
22 1:07 drink wiskey - love sis`kihit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
22 1:07 pluxurykilled themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
22 0:52 hevikhit themGalil AR47 ms–2.6°
23 1:32 drink wiskey - love sis`kikilled themGalil AR844 ms1016 ms6.6°
23 1:28 ßrôdяgahit themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
23 1:27 ßrôdяgahit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:04 pluxurykilled by themAWP406 ms406 ms0.4°

Shots

You fired 23 of your 41 first shots too soon: 19 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 6 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 3 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:47 pluxuryUSP-S1078fired while moving (93 u/s), too fast to be accurate - stop first0/418% / 39%
1 1:44 pluxuryUSP-S1092fired while moving (186 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 42%
1 1:43 pluxuryUSP-S1121fired while moving (144 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)40% / 45%
2 1:46 hevikDesert Eagle1110fine - pros would have fired it too0/3cut short (a death, a reload)45% / 45%
3 1:41 hevikDesert Eagle1403fine - pros would have fired it too1/216% / 35%
3 1:39 ßrôdяgaDesert Eagle1542fine - pros would have fired it too1/1killed them68% / 68%
3 1:38 hevikDesert Eagle1210fine - pros would have fired it too0/232% / 35%
4 1:10 ßrôdяgaM4A4524fine - pros would have fired it too4/12killed them44% / 59%
5 1:19 drink wiskey - love sis`kiM4A4380fired while moving (84 u/s), too fast to be accurate - stop first3/9killed them1% / 61%
7 1:23 pluxuryM4A41606fired while moving (152 u/s), too fast to be accurate - stop first1/210% / 53%
7 1:23 pluxuryM4A41590fired while moving (111 u/s), too fast to be accurate - stop first0/219% / 66%
7 0:59 типокM4A41010fired while moving (111 u/s), too fast to be accurate - stop first1/9killed them15% / 52%
9 1:07 ßrôdяgaAK-47104fired while moving (112 u/s), too fast to be accurate - stop first4/7killed them57% / 64%
10 1:05 ßrôdяgaAK-47166fired while moving (110 u/s), too fast to be accurate - stop first2/7killed them23% / 52%
11 1:19 drink wiskey - love sis`kiAK-471112aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/222% / 58%
11 1:14 hevikAK-471210aim far off: your crosshair was about 4 player widths (123 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 48%
11 1:13 hevikAK-471195fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight71% / 71%
11 bomb 0:40 типокAK-471162fired while moving (93 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight14% / 51%
11 bomb 0:38 hevikAK-471197fine - pros would have fired it too0/3cut short (a death, a reload)23% / 45%
12 1:42 drink wiskey - love sis`kiM4A41151fine - pros would have fired it too4/7killed them46% / 46%
13 1:46 hevikGlock-18823fired while moving (118 u/s), too fast to be accurate - stop first3/91% / 42%
13 1:43 pluxuryGlock-18629fine - pros would have fired it too1/4cut short (a death, a reload)39% / 44%
14 1:43 hevikDesert Eagle881fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 44%
14 1:41 hevikDesert Eagle796fine - pros would have fired it too0/1cut short (a death, a reload)26% / 47%
16 1:42 drink wiskey - love sis`kiAK-47669aim far off: your crosshair was about a player's width (24 units) off their body - get on target first1/625% / 58%
16 1:00 ßrôdяgaAK-47710fine - pros would have fired it too1/5cut short (a death, a reload)48% / 48%
17 1:29 типокDesert Eagle576fired while moving (141 u/s), too fast to be accurate - stop first1/3killed them51% / 63%
18 1:41 типокAK-471159fine - pros would have fired it too1/2killed them76% / 76%
18 1:15 hevikAK-471112fine - pros would have fired it too2/3cut short (a death, a reload)46% / 47%
19 1:21 drink wiskey - love sis`kiAK-471000fine - pros would have fired it too1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight51% / 51%
21 1:00 drink wiskey - love sis`kiAK-47158fine - pros would have fired it too1/3killed them58% / 61%
21 0:54 типокAK-471240fired while moving (107 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)1% / 50%
22 1:28 ßrôdяgaGalil AR915fired while moving (94 u/s), too fast to be accurate - stop first2/9killed them18% / 49%
22 1:21 hevikGalil AR886fired while moving (201 u/s), too fast to be accurate - stop first0/63% / 48%
22 1:19 типокGalil AR1656fired while moving (128 u/s), too fast to be accurate - stop first0/20% / 46%
22 1:16 типокGalil AR1777fine - pros would have fired it too1/5killed them; 1 bullet after pros would have stopped55% / 55%
22 1:09 drink wiskey - love sis`kiGalil AR1460fired while moving (211 u/s), too fast to be accurate - stop first0/62 bullets after pros would have stopped2% / 50%
22 1:08 drink wiskey - love sis`kiGalil AR1458fired while moving (98 u/s), too fast to be accurate - stop first0/34% / 48%
22 0:52 hevikGalil AR478fired while moving (186 u/s), too fast to be accurate - stop first2/618% / 47%
23 1:32 drink wiskey - love sis`kiGalil AR603aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/13killed them18% / 55%
23 1:27 ßrôdяgaGalil AR918fine - pros would have fired it too3/942% / 46%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.