Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| Galil AR | 36 | 25% |
| AK-47 | 34 | 44% |
| M4A4 | 25 | 44% |
| Desert Eagle | 12 | 25% |
| Glock-18 | 11 | 27% |
| USP-S | 10 | 10% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/106 | 22 1:27 | 3 kills (Galil ×3), 1 through smoke, 1 headshot, in 21.3 s T | 5.0 |
| 30/106 | 17 bomb 0:40 | 1 kill (Deagle), 1 headshot T | 1.7 |
| 34/106 | 3 1:39 | 1 kill (Deagle), 1 headshot CT | 1.3 |
| 44/106 | 18 1:41 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 47/106 | 9 1:06 | 1 kill (AK-47) CT | 0.9 |
| 49/106 | 21 1:00 | 1 kill (AK-47), 1 headshot T | 0.9 |
| 55/106 | 12 1:41 | 1 kill (M4A4) CT | 0.7 |
| 63/106 | 4 1:10 | 1 kill (M4A4) CT | 0.4 |
| 68/106 | 7 0:59 | 1 kill (M4A4), 1 headshot CT | 0.3 |
| 72/106 | 23 1:31 | 1 kill (Galil), 1 headshot T | 0.1 |
| 73/106 | 10 1:05 | 1 kill (AK-47) CT | 0.1 |
| 82/106 | 5 1:19 | 1 kill (M4A4), 1 headshot CT | -0.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 16 1:09 | 1v4 before the plant T · 78 HP · Outside Long | lost - died in the first fight · saw each other |
| 21 1:21 | 1v4 before the plant T · 18 HP · Top Mid | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
1 flash: 1 good, 0 weak, 0 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 19 0:58 | good | blinded ßrôdяga 3.7 s (1.0 s white) |
Throws
23 grenades: 22 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 11 1:47 | exposed | a smoke at Long A - seen by 1 enemy for 0.4 s, the nearest 1059 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:42 | Long A | standing: crouched, they'd have seen only your head | lived | ||
| 14 1:42 | Middle | cover not used: 16 units away, they'd have seen only your head | died | ||
| 20 1:28 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 3 of 23 rounds. 0 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 14 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | hold | held with zoktay, 152 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms before zoktay) |
| 7 1:01 | trade | Dunik was killed 1341 units away: you traded in 2,172 ms (pros: 2,609 ms) |
| 10 1:06 | trade | Dunik was killed 482 units away: you traded in 750 ms (pros: 1,641 ms) |
| 12 1:42 | hold | held with Eirenes, 152 units and 6° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 344 ms before Eirenes) |
| 12 1:42 | in their way | stood between Eirenes and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 1:40 | line of fire | stood in Eirenes's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:44 | trade | qwe bezdar was killed 816 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | trade | Eirenes was killed 934 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:45 | line of fire | stood in Eirenes's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 16 1:51 | trade | Dunik was killed 524 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:45 | trade | Eirenes was killed 649 units away: not traded within 5 s (pros: 2,031 ms) |
| 16 1:23 | trade | zoktay was killed 241 units away: not traded within 5 s (pros: 969 ms) |
| 16 1:09 | trade | qwe bezdar was killed 413 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 0:43 | trade | qwe bezdar was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:31 | trade | zoktay was killed 525 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:29 | trade | Eirenes was killed 374 units away: not traded within 5 s (pros: 1,641 ms) |
| 21 1:21 | trade | qwe bezdar was killed 509 units away: not traded within 5 s (pros: 2,031 ms) |
| 22 1:28 | peek together | peeked the same enemy as Dunik, 266 ms after them - late - your team-mate went first, as bait |
| 22 1:28 | trade | Dunik was killed 597 units away: you traded in 703 ms (pros: 625 ms) |
| 22 1:17 | hold | held with Eirenes, 292 units and 7° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 281 ms before Eirenes) |
| 23 1:21 | trade | Eirenes was killed 264 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:47 | hit by them | Glock-18 | 266 ms | – | 2.4° | ||
| 1 1:43 | hit them | P2000 | 484 ms | – | 1.0° | ||
| 1 1:43 | killed by them | Glock-18 | 688 ms | 2078 ms | 2.8° | ||
| 1 1:42 | hit by them | Glock-18 | 797 ms | – | 2.1° | ||
| 2 1:46 | killed by them | AK-47 | 797 ms | 1609 ms | 5.5° | ||
| 3 1:41 | hit by them | AK-47 | 891 ms | – | 1.2° | ||
| 3 1:41 | hit them | Desert Eagle | 1094 ms | – | 1.4° | ||
| 3 1:39 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:39 | killed them | Desert Eagle | 406 ms | 406 ms | 1.5° | ||
| 3 1:24 | hit them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:10 | killed them | M4A4 | 234 ms | 859 ms | 1.1° | ||
| 5 1:19 | killed them | M4A4 | 734 ms | 906 ms | 8.6° | ||
| 6 1:04 | killed by them | AWP | 797 ms | 797 ms | 10.1° | ||
| 7 1:23 | hit them | M4A4 | 406 ms | – | 0.8° | ||
| 7 1:22 | hit by them | SSG 08 | 672 ms | – | 2.7° | ||
| 7 0:59 | killed them | M4A4 | 750 ms | 750 ms | 3.4° | ||
| 9 1:07 | killed them | AK-47 | 1875 ms | 2172 ms | 33.5° | ||
| 10 1:05 | killed them | AK-47 | 172 ms | 281 ms | 6.6° | ||
| 11 1:14 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:13 | hit by them | AK-47 | 297 ms | – | 1.4° | ||
| 11 bomb 0:40 | hit them | AK-47 | 703 ms | – | 2.2° | ||
| 11 bomb 0:38 | killed by them | AWP | 656 ms | 656 ms | 14.8° | ||
| 12 1:42 | killed them | M4A4 | 78 ms | 438 ms | 0.7° | ||
| 13 1:47 | hit by them | P2000 | 281 ms | – | 1.2° | ||
| 13 1:46 | hit them | Glock-18 | 750 ms | – | 2.5° | ||
| 13 1:46 | hit by them | P2000 | 234 ms | – | 2.8° | ||
| 13 1:45 | hit them | Glock-18 | 1156 ms | – | 15.7° | ||
| 13 1:42 | hit them | Glock-18 | 1125 ms | – | 0.4° | ||
| 13 1:42 | killed by them | USP-S | 1172 ms | 1172 ms | 1.3° | ||
| 14 1:44 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:41 | killed by them | Desert Eagle | 672 ms | 672 ms | 2.8° | ||
| 15 1:39 | killed by them | AWP | 469 ms | 469 ms | 1.0° | ||
| 16 1:42 | hit by them | Five-SeveN | 453 ms | – | 6.4° | ||
| 16 1:42 | hit them | AK-47 | 500 ms | – | 5.8° | ||
| 16 1:00 | hit them | AK-47 | 234 ms | – | 1.9° | ||
| 16 0:59 | killed by them | Desert Eagle | 641 ms | 641 ms | 0.6° | ||
| 17 bomb 0:40 | hit by them | AK-47 | 1188 ms | – | 1.7° | ||
| 17 bomb 0:40 | killed them | Desert Eagle | 1375 ms | 1375 ms | 2.5° | ||
| 18 1:41 | killed them | AK-47 | 391 ms | 391 ms | 1.8° | ||
| 18 1:15 | hit them | AK-47 | 438 ms | – | 0.3° | ||
| 18 1:15 | killed by them | AWP | 672 ms | 672 ms | 1.7° | ||
| 19 1:21 | hit by them | FAMAS | 266 ms | – | 1.3° | ||
| 19 1:21 | hit them | AK-47 | 406 ms | – | 1.4° | ||
| 19 0:22 | killed by them | FAMAS | 641 ms | 734 ms | 34.7° | ||
| 20 1:27 | killed by them | M4A1-S | 438 ms | 438 ms | 0.9° | ||
| 21 1:29 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:23 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:00 | killed them | AK-47 | 188 ms | 188 ms | 2.0° | ||
| 21 0:53 | hit them | AK-47 | 531 ms | – | 2.8° | ||
| 21 0:53 | killed by them | AK-47 | 625 ms | 625 ms | 1.8° | ||
| 22 1:28 | hit by them | AK-47 | 125 ms | – | 0.7° | ||
| 22 1:28 | killed them | Galil AR | 672 ms | 1031 ms | 0.5° | ||
| 22 1:22 | hit them | Galil AR | 578 ms | – | 1.3° | ||
| 22 1:16 | killed them | Galil AR | 453 ms | 453 ms | 2.5° | ||
| 22 1:07 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:07 | killed them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 0:52 | hit them | Galil AR | 47 ms | – | 2.6° | ||
| 23 1:32 | killed them | Galil AR | 844 ms | 1016 ms | 6.6° | ||
| 23 1:28 | hit them | Galil AR | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:27 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 23 1:04 | killed by them | AWP | 406 ms | 406 ms | 0.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:47 | USP-S | 1078 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/4 | 18% / 39% | ||
| 1 1:44 | USP-S | 1092 | fired while moving (186 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 42% | |
| 1 1:43 | USP-S | 1121 | fired while moving (144 u/s), too fast to be accurate - stop first | 1/6 | cut short (a death, a reload) | 40% / 45% | |
| 2 1:46 | Desert Eagle | 1110 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 45% / 45% | |
| 3 1:41 | Desert Eagle | 1403 | fine - pros would have fired it too | 1/2 | 16% / 35% | ||
| 3 1:39 | Desert Eagle | 1542 | fine - pros would have fired it too | 1/1 | killed them | 68% / 68% | |
| 3 1:38 | Desert Eagle | 1210 | fine - pros would have fired it too | 0/2 | 32% / 35% | ||
| 4 1:10 | M4A4 | 524 | fine - pros would have fired it too | 4/12 | killed them | 44% / 59% | |
| 5 1:19 | M4A4 | 380 | fired while moving (84 u/s), too fast to be accurate - stop first | 3/9 | killed them | 1% / 61% | |
| 7 1:23 | M4A4 | 1606 | fired while moving (152 u/s), too fast to be accurate - stop first | 1/2 | 10% / 53% | ||
| 7 1:23 | M4A4 | 1590 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/2 | 19% / 66% | ||
| 7 0:59 | M4A4 | 1010 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/9 | killed them | 15% / 52% | |
| 9 1:07 | AK-47 | 104 | fired while moving (112 u/s), too fast to be accurate - stop first | 4/7 | killed them | 57% / 64% | |
| 10 1:05 | AK-47 | 166 | fired while moving (110 u/s), too fast to be accurate - stop first | 2/7 | killed them | 23% / 52% | |
| 11 1:19 | AK-47 | 1112 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 22% / 58% | ||
| 11 1:14 | AK-47 | 1210 | aim far off: your crosshair was about 4 player widths (123 units) off their body - get on target first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 48% | |
| 11 1:13 | AK-47 | 1195 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 71% / 71% | |
| 11 bomb 0:40 | AK-47 | 1162 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 14% / 51% | |
| 11 bomb 0:38 | AK-47 | 1197 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 23% / 45% | |
| 12 1:42 | M4A4 | 1151 | fine - pros would have fired it too | 4/7 | killed them | 46% / 46% | |
| 13 1:46 | Glock-18 | 823 | fired while moving (118 u/s), too fast to be accurate - stop first | 3/9 | 1% / 42% | ||
| 13 1:43 | Glock-18 | 629 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 39% / 44% | |
| 14 1:43 | Desert Eagle | 881 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 44% / 44% | |
| 14 1:41 | Desert Eagle | 796 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 26% / 47% | |
| 16 1:42 | AK-47 | 669 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/6 | 25% / 58% | ||
| 16 1:00 | AK-47 | 710 | fine - pros would have fired it too | 1/5 | cut short (a death, a reload) | 48% / 48% | |
| 17 1:29 | Desert Eagle | 576 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/3 | killed them | 51% / 63% | |
| 18 1:41 | AK-47 | 1159 | fine - pros would have fired it too | 1/2 | killed them | 76% / 76% | |
| 18 1:15 | AK-47 | 1112 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 46% / 47% | |
| 19 1:21 | AK-47 | 1000 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 51% | |
| 21 1:00 | AK-47 | 158 | fine - pros would have fired it too | 1/3 | killed them | 58% / 61% | |
| 21 0:54 | AK-47 | 1240 | fired while moving (107 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 1% / 50% | |
| 22 1:28 | Galil AR | 915 | fired while moving (94 u/s), too fast to be accurate - stop first | 2/9 | killed them | 18% / 49% | |
| 22 1:21 | Galil AR | 886 | fired while moving (201 u/s), too fast to be accurate - stop first | 0/6 | 3% / 48% | ||
| 22 1:19 | Galil AR | 1656 | fired while moving (128 u/s), too fast to be accurate - stop first | 0/2 | 0% / 46% | ||
| 22 1:16 | Galil AR | 1777 | fine - pros would have fired it too | 1/5 | killed them; 1 bullet after pros would have stopped | 55% / 55% | |
| 22 1:09 | Galil AR | 1460 | fired while moving (211 u/s), too fast to be accurate - stop first | 0/6 | 2 bullets after pros would have stopped | 2% / 50% | |
| 22 1:08 | Galil AR | 1458 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/3 | 4% / 48% | ||
| 22 0:52 | Galil AR | 478 | fired while moving (186 u/s), too fast to be accurate - stop first | 2/6 | 18% / 47% | ||
| 23 1:32 | Galil AR | 603 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/13 | killed them | 18% / 55% | |
| 23 1:27 | Galil AR | 918 | fine - pros would have fired it too | 3/9 | 42% / 46% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
