Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 39 | 28% |
| M4A4 | 26 | 38% |
| Galil AR | 25 | 28% |
| Glock-18 | 9 | 33% |
| Desert Eagle | 7 | 57% |
| USP-S | 6 | 0% |
| P250 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 7/81 | 15 1:07 | 3 kills (M4A4 ×3), 1 headshot, in 20.9 s CT | 3.7 |
| 8/81 | 9 1:33 | 2 kills (Galil ×2), 1 through smoke, 1 headshot, in 35.4 s T | 3.7 |
| 16/81 | 16 1:44 | 1 kill (Deagle), 1 headshot CT | 2.5 |
| 21/81 | 14 1:38 | 1 kill (Deagle), 1 headshot CT | 2.1 |
| 37/81 | 2 1:17 | 1 kill (AK-47), 1 headshot T | 0.8 |
| 38/81 | 5 0:50 | 1 kill (Deagle), 1 headshot T | 0.7 |
| 52/81 | 1 bomb 0:26 | 2 kills (Glock ×2), all headshots, in 8.1 s T | 0.3 |
| 57/81 | 10 1:35 | 1 kill (AK-47), 1 headshot T | 0.1 |
| 61/81 | 6 1:33 | 1 kill (AK-47) T | -0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 0:42 | 1v3 before the plant T · 20 HP · Lower Tunnel | lost - died in the first fight · they saw them first |
| 7 bomb 0:26 | 1v1 after the plant T · 100 HP · Bombsite A | lost - died in the first fight · saw each other |
| 11 1:19 | 1v4 before the plant T · 100 HP · Long Doors | lost - died with two or more on them at once · first fight lost, saw each other |
| 15 1:12 | 1v5 before the plant CT · 100 HP · Long A | lost - died later, after 3 kills · first fight won, saw them first |
Flashes
7 flashes: 5 good, 0 weak, 1 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:48 | wasted | no enemy blinded for long; blinded zoneaway 1.1 s on the move through Outside Long - safe; blinded themselves 1.4 s on the move through Outside Long - safe |
| 6 1:48 | good | blinded ReeLS'in Başı 3.5 s (0.9 s white); blinded themselves 2.3 s on the move through Outside Long - safe |
| 8 1:48 | good | blinded ReeLS'in Başı 3.5 s (0.8 s white) BecKs peeked ReeLS'in Başı 0.0 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 10 1:48 | good | blinded captanin 3.6 s (0.9 s white), BayırDomuzu 3.0 s (0.5 s white); blinded zoneaway 1.1 s holding Outside Long - safe |
| 11 1:40 | misled a peek | barely blinded ReeLS'in Başı 0.9 s (0.1 s white) the enemy was barely blinded, and Kenny彡 peeked ReeLS'in Başı 0.2 s after the pop; got hit first |
| 11 1:34 | good | blinded Dewissa 4.8 s (2.0 s white) |
| 16 1:39 | good | blinded ReeLS'in Başı 3.5 s (0.8 s white) |
Throws
11 grenades: 9 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (2 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 14 1:06 | punished | killed by captanin 0.1 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 1046 units away, thrown in the open; a running throw |
| 15 bomb 0:20 | punished | killed by BayırDomuzu 0.7 s after throwing a flash at Mid Doors, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 237 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 11 1:17 | Long A | peeked too wide: 4 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 15 1:05 | Long A | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 16 rounds. 4 of your 5 holds with a team-mate were real crossfires. You traded 5 of the 16 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:46 | trade | Kenny彡 was killed 530 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:08 | hold | held with Po0oW, 870 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms before Po0oW) |
| 3 1:47 | trade | BecKs was killed 833 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:45 | trade | Po0oW was killed 621 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:44 | line of fire | stood in zoneaway's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 3 1:35 | hold | held with zoneaway, 969 units and 76° apart as the enemy saw you: a real crossfire (the enemy saw you 1,516 ms after zoneaway) |
| 3 1:34 | trade | zoneaway was killed 905 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:13 | hold | held with zoneaway, 469 units and 20° apart as the enemy saw you: a real crossfire (the enemy saw you 609 ms before zoneaway) |
| 4 1:13 | hold | held with Kenny彡, 586 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 1,797 ms before Kenny彡) |
| 5 1:28 | trade | BecKs was killed 805 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 0:42 | trade | Kenny彡 was killed 417 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:35 | peek together | peeked the same enemy as BecKs, 625 ms after them - late - your team-mate went first, as bait |
| 6 1:35 | trade | BecKs was killed 351 units away: you traded in 1,078 ms (pros: 625 ms) |
| 6 1:23 | hold | held with Kenny彡, 968 units and 70° apart as the enemy saw you: a real crossfire (the enemy saw you 1,875 ms before Kenny彡) |
| 7 1:20 | line of fire | stood in BecKs's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 7 bomb 0:38 | trade | zoneaway was killed 347 units away: not traded within 5 s (pros: 1,641 ms) |
| 7 bomb 0:28 | hold | held with Po0oW, 780 units and 29° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 7 bomb 0:27 | trade | Po0oW was killed 813 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:26 | trade | Kenny彡 was killed 226 units away: not traded within 5 s (pros: 969 ms) |
| 8 1:45 | trade | BecKs was killed 847 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:00 | trade | Kenny彡 was killed 1564 units away: you traded in 2,734 ms (pros: 2,609 ms) |
| 10 1:38 | trade | Po0oW was killed 318 units away: you traded in 3,531 ms (pros: 625 ms) |
| 10 1:37 | trade | Kenny彡 was killed 300 units away: you traded in 2,500 ms (pros: 625 ms) |
| 11 1:24 | trade | BecKs was killed 750 units away: not traded within 5 s (pros: 2,031 ms) |
| 15 1:12 | trade | zoneaway was killed 1741 units away: you traded in 4,844 ms (pros: 2,609 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 bomb 0:28 | killed them | Glock-18 | 344 ms | 1500 ms | 1.3° | ||
| 1 bomb 0:19 | killed them | Glock-18 | 812 ms | 1578 ms | 1.6° | ||
| 2 1:40 | hit by them | Desert Eagle | 281 ms | – | 1.0° | ||
| 2 1:23 | hit by them | MP9 | 438 ms | – | 3.8° | ||
| 2 1:17 | killed them | AK-47 | 156 ms | 156 ms | 0.8° | ||
| 2 1:14 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:07 | killed by them | MP9 | 484 ms | 547 ms | 1.8° | ||
| 3 1:33 | killed by them | AK-47 | 516 ms | 625 ms | 11.9° | ||
| 4 1:13 | killed by them | AK-47 | 391 ms | 688 ms | 4.6° | ||
| 4 1:12 | hit them | AK-47 | 547 ms | – | 1.6° | ||
| 5 0:54 | hit them | Desert Eagle | 453 ms | – | 1.3° | ||
| 5 0:51 | hit by them | AK-47 | 375 ms | – | 2.2° | ||
| 5 0:50 | killed them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 0:35 | killed by them | M4A1-S | 859 ms | 859 ms | 13.8° | ||
| 6 1:34 | killed them | AK-47 | 1328 ms | 1516 ms | 1.8° | ||
| 6 1:34 | hit by them | M4A4 | 1438 ms | – | 4.5° | ||
| 6 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:22 | killed by them | M4A1-S | 266 ms | 266 ms | 1.1° | ||
| 7 bomb 0:24 | hit them | AK-47 | 312 ms | – | 0.7° | ||
| 7 bomb 0:24 | killed by them | AK-47 | 406 ms | 406 ms | 0.9° | ||
| 8 1:43 | killed by them | P90 | 281 ms | 344 ms | 3.2° | ||
| 9 1:33 | killed them | Galil AR | 375 ms | 641 ms | 0.2° | ||
| 9 1:22 | hit by them | P90 | 0 ms | – | 1.0° | ||
| 9 0:58 | killed them | Galil AR | 391 ms | 1281 ms | 3.3° | ||
| 9 0:52 | killed by them | AK-47 | 641 ms | 641 ms | 2.5° | ||
| 10 1:35 | killed them | AK-47 | 391 ms | 391 ms | 1.8° | ||
| 10 1:27 | hit by them | M4A4 | 500 ms | – | 0.8° | ||
| 10 1:26 | hit them | AK-47 | 672 ms | – | 3.6° | ||
| 10 1:18 | hit them | AK-47 | 203 ms | – | 3.8° | ||
| 10 1:18 | killed by them | M4A1-S | 281 ms | 281 ms | 2.5° | ||
| 11 1:16 | hit them | AK-47 | 641 ms | – | 10.6° | ||
| 11 1:16 | hit by them | M4A4 | 2016 ms | – | 20.3° | ||
| 11 1:16 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:46 | killed by them | AK-47 | 641 ms | 1141 ms | 12.7° | ||
| 12 1:46 | hit them | Galil AR | 750 ms | – | 1.5° | ||
| 13 1:44 | killed by them | Glock-18 | 1203 ms | 1781 ms | 1.7° | ||
| 14 1:38 | hit by them | Galil AR | 406 ms | – | 3.6° | ||
| 14 1:38 | killed them | Desert Eagle | 656 ms | 656 ms | 0.6° | ||
| 14 1:06 | killed by them | Galil AR | 453 ms | 453 ms | 1.2° | ||
| 15 1:08 | killed them | M4A4 | 1250 ms | 2531 ms | 8.7° | ||
| 15 1:04 | hit them | M4A4 | 1172 ms | – | 2.7° | ||
| 15 0:58 | killed them | M4A4 | 1719 ms | 1719 ms | 0.1° | ||
| 15 bomb 0:34 | killed them | M4A4 | 672 ms | 1281 ms | 2.3° | ||
| 15 bomb 0:34 | hit by them | AK-47 | 844 ms | – | 1.7° | ||
| 15 bomb 0:19 | killed by them | Nova | 328 ms | 328 ms | 5.1° | ||
| 16 1:44 | killed them | Desert Eagle | 391 ms | 391 ms | 3.9° | ||
| 16 1:38 | killed by them | Galil AR | 406 ms | 859 ms | 6.7° | ||
| 16 1:38 | hit them | Desert Eagle | 656 ms | – | 37.5° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 bomb 0:28 | Glock-18 | 834 | fine - pros would have fired it too | 1/4 | 54% / 54% | ||
| 1 bomb 0:26 | Glock-18 | 798 | fine - pros would have fired it too | 1/2 | killed them | 57% / 57% | |
| 1 bomb 0:20 | Glock-18 | 1061 | aim far off: your crosshair was about 1.5 player widths (41 units) off their body - get on target first | 2/7 | killed them | 6% / 53% | |
| 2 1:40 | AK-47 | 1977 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 0/2 | 8% / 54% | ||
| 2 1:23 | AK-47 | 1070 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/4 | 12% / 51% | ||
| 2 1:17 | AK-47 | 1171 | fine - pros would have fired it too | 1/3 | killed them | 75% / 75% | |
| 3 1:33 | P250 | 677 | fired while moving (148 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 17% / 38% | |
| 4 1:13 | AK-47 | 332 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 27% / 47% | |
| 5 0:54 | Desert Eagle | 782 | fine - pros would have fired it too | 1/4 | 47% / 59% | ||
| 5 0:51 | Desert Eagle | 979 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 1/2 | killed them | 12% / 43% | |
| 6 1:35 | AK-47 | 1285 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 45% | |
| 6 1:34 | AK-47 | 1283 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/3 | 10% / 48% | ||
| 6 1:34 | AK-47 | 1283 | fine - pros would have fired it too | 2/2 | killed them | 49% / 49% | |
| 7 bomb 0:36 | AK-47 | 991 | aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first | 0/5 | 3% / 49% | ||
| 7 bomb 0:24 | AK-47 | 1550 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 23% / 55% | |
| 9 1:33 | Galil AR | 1038 | fine - pros would have fired it too | 2/4 | killed them | 61% / 61% | |
| 9 1:22 | Galil AR | 1147 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 28% / 50% | |
| 9 0:58 | Galil AR | 1223 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 51% / 57% | |
| 9 0:58 | Galil AR | 1237 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 63% / 63% | |
| 9 0:58 | Galil AR | 1254 | fine - pros would have fired it too | 1/4 | killed them | 54% / 54% | |
| 9 0:52 | Galil AR | 943 | fine - pros would have fired it too | 0/3 | cut short (a death, a reload) | 34% / 51% | |
| 10 1:38 | AK-47 | 1053 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 13% / 54% | |
| 10 1:38 | AK-47 | 1050 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 62% / 62% | |
| 10 1:38 | AK-47 | 1052 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 30% / 46% | |
| 10 1:37 | AK-47 | 1051 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 43% / 45% | |
| 10 1:37 | AK-47 | 1051 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 64% / 64% | |
| 10 1:35 | AK-47 | 1013 | fine - pros would have fired it too | 1/2 | killed them | 70% / 70% | |
| 10 1:27 | AK-47 | 1454 | fine - pros would have fired it too | 1/4 | 37% / 50% | ||
| 10 1:18 | AK-47 | 543 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 41% / 62% | |
| 11 1:16 | AK-47 | 924 | fired while moving (125 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 5% / 52% | |
| 12 1:47 | Galil AR | 851 | fired while moving (178 u/s), too fast to be accurate - stop first | 1/10 | cut short (a death, a reload) | 9% / 60% | |
| 13 1:45 | USP-S | 787 | fine - pros would have fired it too | 0/6 | cut short (a death, a reload) | 32% / 50% | |
| 14 1:38 | Desert Eagle | 1092 | fine - pros would have fired it too | 1/2 | killed them | 32% / 49% | |
| 15 1:08 | M4A4 | 1677 | fine - pros would have fired it too | 2/3 | 69% / 69% | ||
| 15 1:07 | M4A4 | 1714 | fine - pros would have fired it too | 0/1 | 59% / 59% | ||
| 15 1:07 | M4A4 | 1725 | fine - pros would have fired it too | 0/1 | 30% / 50% | ||
| 15 1:07 | M4A4 | 1692 | fine - pros would have fired it too | 1/2 | killed them | 45% / 49% | |
| 15 1:05 | M4A4 | 2157 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 20% / 55% | |
| 15 1:05 | M4A4 | 2102 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/1 | 4% / 47% | ||
| 15 1:04 | M4A4 | 2104 | fine - pros would have fired it too | 0/1 | 39% / 43% | ||
| 15 1:04 | M4A4 | 2103 | fine - pros would have fired it too | 1/3 | 1 bullet after pros would have stopped | 61% / 61% | |
| 15 1:03 | M4A4 | 2131 | fine - pros would have fired it too | 1/2 | 46% / 46% | ||
| 15 1:03 | M4A4 | 2149 | fine - pros would have fired it too | 1/1 | 49% / 49% | ||
| 15 0:59 | M4A4 | 2210 | fine - pros would have fired it too | 0/1 | 33% / 49% | ||
| 15 0:59 | M4A4 | 2210 | aim far off: your crosshair was about 2 player widths (57 units) off their body - get on target first | 0/1 | 2% / 53% | ||
| 15 0:59 | M4A4 | 2210 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | 1 bullet after pros would have stopped | 17% / 43% | |
| 15 0:58 | M4A4 | 2211 | fine - pros would have fired it too | 1/2 | killed them; 1 bullet after pros would have stopped | 47% / 47% | |
| 15 bomb 0:34 | M4A4 | 1399 | fine - pros would have fired it too | 2/4 | 62% / 62% | ||
| 15 bomb 0:33 | M4A4 | 1398 | fine - pros would have fired it too | 1/3 | killed them | 64% / 64% | |
| 16 1:44 | Desert Eagle | 801 | fine - pros would have fired it too | 1/1 | killed them | 48% / 58% | |
| 16 1:38 | Desert Eagle | 445 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 52% / 52% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
