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Dust II, lost 9-13 · Tue 06 Oct, 18:41

NIBYGRAFIKGold Nova III

The match

Aim

476 msTTD531 msTTK1.9°Crosshair↓43%1st bullet42%Spray14%Head67%Counter-strafe

Scoreboard

76ADR54%KAST

Positioning

Shots

11/28Rushed↓4/11Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475231%
USP-S850%
PP-Bizon757%
Desert Eagle667%
M4A4683%
SSG 08450%
Negev450%
Nova1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/10315 1:43 3 kills (Deagle ×2, Scout), a wallbang, 2 headshots, in 51 s CT8.6
10/1033 bomb 0:35 2 kills (AK-47 ×2), a wallbang, in 10 s T3.7
17/10313 1:44 3 kills (USP-S ×3), all headshots, in 31.7 s CT2.8
30/1034 1:38 2 kills (AK-47 ×2), 1 headshot, in 7.8 s T1.6
46/1039 1:05 1 kill (Knife) T0.9
67/1036 1:13 2 kills (AK-47 ×2), 1 headshot, in 77.8 s T0.4
79/10311 1:37 1 kill (AK-47) T-0.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
9 1:22 1v3 before the plant T · 100 HP · Bombsite Alost - died later, after 1 kill · first fight won, saw them first
22 bomb 0:39 1v4 after the plant CT · 84 HP · Tunnel Stairslost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
1 flash: 0 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
6 bomb 0:20 wastedno enemy blinded for long; blinded Rooster 3.1 s on the move through CT Spawn - safe; blinded rip_Malek 1.9 s on the move through B Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
14 grenades: 11 thrown safely, 1 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
5 1:47 punishedkilled by 3700elo btw 1.0 s after throwing a smoke at Outside Long, before the gun was ready - seen by 1 enemy for 0.5 s, the nearest 668 units away; a running throw
9 0:55 exposedan HE at Top Mid - seen by 1 enemy for 1.5 s, the nearest 372 units away, thrown in the open; a running throw
16 1:45 punishedhit by Youjnyparen 1.7 s after throwing a molotov at Bombsite B, before the gun was ready - seen by 3 enemies for 1.0 s, the nearest 279 units away; a running throw

Positioning

In 3 of your 32 duels you showed more of yourself than you needed to (2 with cover close by you didn't use; 1 standing where crouching would have hidden you). Pros do that in about 1 duel in 16. You crouched in 2 of your 23 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:31 YoujnyparenExtended Astanding: crouched, they'd have seen only your headkilled them
7 1:36 Ne0n.^Tunnel Stairscover not used: 32 units away, they'd have seen only your headdied
21 1:27 YoujnyparenTop Midcover not used: 64 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 22 rounds. You traded 1 of the 5 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:45 in their waystood between rip_Malek and an enemy they could see, for 188 ms (pros: 125 ms at a time)
2 1:33 line of firestood in Rooster's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time)
4 1:33 tradeRooster was killed 338 units away: you traded in 2,125 ms (pros: 1,641 ms)
6 1:35 tradeKmercia was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
8 1:51 holdheld with Kmercia, 596 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
9 1:44 tradeKmercia was killed 626 units away: not traded within 5 s (pros: 2,031 ms)
21 1:36 tradeRooster was killed 971 units away: not traded within 5 s (pros: 2,031 ms)
22 1:29 tradeKmercia was killed 559 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:45 Youjnyparenkilled by themUSP-S297 ms297 ms0.9°
2 bomb 0:40 dirtyhandzhit themDesert Eagle1859 ms–0.4°
2 bomb 0:38 dirtyhandzkilled by themSSG 08438 ms438 ms2.5°
3 bomb 0:36 Youjnyparenkilled themAK-47781 ms1641 ms2.1°
3 bomb 0:26 dirtyhandzkilled themAK-47688 ms1562 ms29.4°
4 1:39 Agnostichit by themDesert Eagle453 ms–6.2°
4 1:39 Agnostickilled themAK-47516 ms1219 ms2.9°
4 1:31 Youjnyparenkilled themAK-47438 ms781 ms1.1°
4 bomb 0:40 3700elo btwhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 bomb 0:31 3700elo btwkilled by themDesert Eagle47 ms47 ms0.9°
5 1:46 3700elo btwkilled by themM4A1-S219 ms312 ms1.2°
6 1:13 Youjnyparenhit by themAK-47203 ms–0.9°
6 1:13 Youjnyparenkilled themAK-47500 ms500 ms2.2°
6 round over dirtyhandzkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 1:35 Ne0n.^hit themAK-47547 ms–5.5°
7 1:34 Ne0n.^killed by themMP7859 ms1094 ms37.2°
8 1:35 Ne0n.^killed by themMP7234 ms625 ms4.9°
9 0:53 Youjnyparenhit themAK-471109 ms–3.4°
9 0:53 Youjnyparenkilled by themAK-471188 ms1188 ms1.3°
10 1:46 dirtyhandzkilled by themAWP266 ms266 ms0.4°
11 1:38 3700elo btwhit by themM4A4172 ms–0.4°
11 1:37 3700elo btwkilled themAK-47141 ms141 ms0.3°
11 1:29 dirtyhandzkilled by themAWP359 ms359 ms1.8°
12 1:51 Youjnyparenkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
13 1:44 Ne0n.^killed themUSP-S625 ms625 ms1.8°
13 1:30 Youjnyparenhit by themGlock-18609 ms–0.7°
13 1:29 Youjnyparenkilled themUSP-S531 ms531 ms2.9°
13 1:17 dirtyhandzhit by themGlock-18391 ms–4.6°
13 1:15 dirtyhandzhit by themGlock-181391 ms–1.5°
13 1:15 dirtyhandzhit themP2000141 ms–1.9°
13 1:12 dirtyhandzkilled themUSP-S78 ms78 ms0.2°
14 1:46 Youjnyparenhit themPP-Bizon219 ms–8.8°
14 1:46 Youjnyparenkilled by themMAC-10297 ms750 ms3.7°
15 1:46 Youjnyparenhit by themAK-47328 ms–1.5°
15 1:46 Youjnyparenhit themSSG 08422 ms–0.4°
15 1:43 Youjnyparenkilled themSSG 08453 ms453 ms0.5°
15 1:11 Ne0n.^hit themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 1:09 Ne0n.^killed themDesert Eagle266 ms266 ms0.6°
15 0:56 3700elo btwhit by themAK-47672 ms–1.2°
15 0:52 3700elo btwkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:43 Youjnyparenkilled by themDesert Eagle672 ms1422 ms14.1°
16 1:43 3700elo btwhit by themMAC-10844 ms–19.9°
17 1:39 Agnostichit themDesert Eagle516 ms–1.8°
17 1:39 Agnostickilled by themAK-47531 ms625 ms2.4°
18 1:29 3700elo btwhit by themAK-47406 ms–4.9°
18 1:27 3700elo btwkilled by themAK-47438 ms547 ms2.8°
19 1:37 Youjnyparenhit themNova297 ms–1.9°
19 1:37 Youjnyparenhit by themAK-47516 ms–4.4°
19 1:34 Agnostichit themNova–––couldn't see them (a wallbang, a smoke) - not timed
19 1:34 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:21 Youjnyparenkilled by themAK-47547 ms656 ms3.4°
20 1:21 Youjnyparenhit themNegev562 ms–10.7°
21 1:26 Youjnyparenhit themM4A4312 ms–0.6°
21 1:26 Youjnyparenhit by themAK-47531 ms–3.2°
21 1:26 Ne0n.^hit themM4A4156 ms–1.5°
21 1:26 Ne0n.^killed by themAUG453 ms453 ms2.1°
22 bomb 0:32 Ne0n.^killed by themAWP406 ms406 ms0.6°

Shots

You fired 11 of your 28 first shots too soon: 8 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 34% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
2 1:21 dirtyhandzDesert Eagle1354fine - pros would have fired it too0/236% / 36%
2 bomb 0:40 dirtyhandzDesert Eagle1439fine - pros would have fired it too1/156% / 56%
2 bomb 0:39 dirtyhandzDesert Eagle1517fine - pros would have fired it too1/1cut short (a death, a reload)47% / 47%
3 bomb 0:36 YoujnyparenAK-471647fine - pros would have fired it too1/265% / 65%
3 bomb 0:35 YoujnyparenAK-471694fine - pros would have fired it too0/265% / 65%
3 bomb 0:35 YoujnyparenAK-471732fine - pros would have fired it too1/2killed them41% / 54%
3 bomb 0:26 dirtyhandzAK-47445fired while moving (124 u/s), too fast to be accurate - stop first4/14killed them2% / 55%
4 1:39 AgnosticAK-47523fired while moving (215 u/s), too fast to be accurate - stop first3/11killed them2% / 47%
4 1:31 YoujnyparenAK-471163fired while moving (79 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight18% / 53%
6 1:13 YoujnyparenAK-471098fine - pros would have fired it too1/5killed them47% / 47%
6 0:41 dirtyhandzAK-471262fired while moving (147 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight5% / 50%
6 0:41 dirtyhandzAK-471251fine - pros would have fired it too0/338% / 58%
6 bomb 0:40 dirtyhandzAK-471242aim far off: your crosshair was about a player's width (31 units) off their body - get on target first0/310% / 45%
7 1:35 Ne0n.^AK-47715fine - pros would have fired it too3/7cut short (a death, a reload)37% / 50%
8 1:35 Ne0n.^AK-47153aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/3cut short (a death, a reload)22% / 51%
9 0:54 YoujnyparenAK-47372fired while moving (215 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)11% / 47%
11 1:37 3700elo btwAK-471096fine - pros would have fired it too1/1killed them42% / 60%
13 1:44 Ne0n.^USP-S1210fired while moving (123 u/s), too fast to be accurate - stop first1/2killed them10% / 40%
13 1:30 YoujnyparenUSP-S1141fine - pros would have fired it too0/438% / 38%
13 1:29 YoujnyparenUSP-S1140fine - pros would have fired it too1/1killed them65% / 65%
13 1:17 dirtyhandzUSP-S560aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 54%
13 1:15 dirtyhandzUSP-S417fine - pros would have fired it too1/1cut short (a death, a reload)54% / 54%
13 1:12 dirtyhandzUSP-S616fine - pros would have fired it too1/1killed them58% / 58%
14 1:46 YoujnyparenPP-Bizon432fired while moving (234 u/s), too fast to be accurate - stop first4/7cut short (a death, a reload)11% / 61%
15 1:09 Ne0n.^Desert Eagle1364fine - pros would have fired it too1/1killed them38% / 38%
17 1:39 AgnosticDesert Eagle532fired while moving (88 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)28% / 43%
21 1:26 YoujnyparenM4A41041fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight52% / 55%
21 1:26 YoujnyparenM4A41041fine - pros would have fired it too3/3cut short (a death, a reload)61% / 61%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.