Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 39 | 26% |
| Galil AR | 31 | 36% |
| M4A4 | 31 | 32% |
| USP-S | 21 | 24% |
| M4A1-S | 16 | 44% |
| MP9 | 10 | 40% |
| MAC-10 | 6 | 67% |
| R8 Revolver | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 3/98 | 6 1:33 | 4 kills (Galil ×4), 1 headshot, in 48.9 s T | 6.4 |
| 23/98 | 15 1:37 | 2 kills (M4A4 ×2), 1 headshot, in 6.8 s CT | 2.8 |
| 30/98 | 3 1:24 | 1 kill (AK-47), 1 through smoke, 1 headshot T | 2.3 |
| 43/98 | 20 0:59 | 1 kill (M4A1-S), 1 through smoke, 1 headshot CT | 1.2 |
| 46/98 | 7 bomb 0:28 | 1 kill (AK-47), 1 headshot T | 1.0 |
| 58/98 | 8 bomb 0:15 | 1 kill (AK-47), 1 headshot T | 0.6 |
| 72/98 | 21 1:22 | 1 kill (M4A1-S), 1 headshot CT | 0.0 |
| 76/98 | 5 1:21 | 1 kill (MAC-10) T | -0.3 |
| 92/98 | 12 1:26 | 2 kills (AK-47 ×2), 1 headshot, in 15 s T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 6 bomb 0:10 | 1v1 after the plant T · 100 HP · A Ramp | won - killed them · first fight won, saw each other |
| 17 bomb 0:37 | 1v5 after the plant CT · 57 HP · Catwalk | lost - died in the first fight · saw each other |
Flashes
10 flashes: 5 good, 2 weak, 1 wasted, 2 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:45 | good | blinded Акробатюшка 4.0 s (1.2 s white); blinded F1aMe 1.3 s on the move through Long Doors - safe Lf peeked Акробатюшка 0.1 s before the pop - late - it popped just after they showed; hit them first |
| 4 1:19 | misled a peek | barely blinded Акробатюшка 0.9 s (0.1 s white) the enemy was barely blinded, and @pricol peeked Акробатюшка 1.3 s after the pop; hit them first |
| 6 1:48 | good | blinded Акробатюшка 3.2 s (0.6 s white) |
| 7 1:43 | good | blinded Акробатюшка 4.0 s (1.2 s white) |
| 8 1:24 | wasted | no enemy blinded for long |
| 10 1:47 | weak | barely blinded xabobotri [fr] 3.0 s (0.5 s white) |
| 11 1:47 | good | blinded Акробатюшка 4.0 s (1.2 s white) |
| 12 1:46 | weak | barely blinded Agnostic 2.9 s (0.5 s white) |
| 16 1:27 | blinded an enemy, but hurt the team too | blinded Agnostic 4.2 s (1.5 s white); blinded themselves 3.2 s on the move through Under A - an enemy could see them; blinded Lf 1.2 s on the move through CT Spawn - safe |
| 19 1:00 | good | blinded tieR 4.5 s (1.8 s white) |
Throws
36 grenades: 32 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Long A (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:21 | punished | killed by Акробатюшка 1.6 s after throwing a flash at Upper Tunnel, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 141 units away; a running throw |
| 9 1:27 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 1503 units away; a running throw |
| 12 1:23 | exposed | an HE at Bombsite A - seen by 1 enemy for 0.2 s, the nearest 477 units away; a jump throw |
| 21 1:48 | exposed | an HE at Long A - seen by 1 enemy for 0.1 s, the nearest 741 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 9 1:21 | Long A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 16 1:26 | Long A | peeked too wide: 4 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 17 bomb 0:34 | Short Stairs | standing: crouched, they'd have seen only your head; cover not used: 16 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 6 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 3 of the 15 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 4 1:50 | trade | F1aMe was killed 823 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:35 | trade | Lf was killed 540 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:29 | trade | Lf was killed 831 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:27 | hold | held with @pricol, 844 units and 39° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 5 1:26 | trade | @pricol was killed 879 units away: you traded in 4,719 ms (pros: 2,031 ms) |
| 5 1:22 | trade | F1aMe was killed 54 units away: not traded within 5 s (pros: 969 ms) |
| 6 1:22 | trade | F1aMe was killed 526 units away: you traded in 2,391 ms (pros: 2,031 ms) |
| 6 1:21 | hold | held with Nℑgh†_Wolf, 822 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 141 ms before Nℑgh†_Wolf) |
| 6 bomb 0:36 | hold | held with Lf, 565 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 1,109 ms before Lf) |
| 6 bomb 0:35 | trade | Nℑgh†_Wolf was killed 1623 units away: you traded in 1,016 ms (pros: 625 ms) |
| 6 bomb 0:10 | trade | Lf was killed 858 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:16 | hold | held with Nℑgh†_Wolf, 230 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 297 ms before Nℑgh†_Wolf) |
| 9 1:27 | trade | @pricol was killed 965 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:22 | trade | Nℑgh†_Wolf was killed 347 units away: not traded within 5 s (pros: 625 ms) |
| 10 1:26 | trade | @pricol was killed 842 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 bomb 0:36 | hold | held with Nℑgh†_Wolf, 174 units and 4° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 266 ms after Nℑgh†_Wolf) |
| 12 bomb 0:36 | peek together | peeked the same enemy as Lf, 47 ms after them - a double peek |
| 12 bomb 0:36 | peek together | peeked the same enemy as F1aMe, 281 ms after them - late - your team-mate went first, as bait |
| 13 1:43 | hold | held with Lf, 148 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Lf) |
| 14 1:28 | trade | Nℑgh†_Wolf was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:20 | trade | @pricol was killed 707 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:51 | trade | F1aMe was killed 292 units away: not traded within 5 s (pros: 1,641 ms) |
| 20 1:11 | hold | held with @pricol, 1050 units and 42° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 21 1:11 | trade | F1aMe was killed 391 units away: not traded within 5 s (pros: 1,641 ms) |
| 23 1:02 | hold | held with Lf, 917 units and 72° apart as the enemy saw you: a real crossfire (the enemy saw you 375 ms after Lf) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:39 | killed by them | USP-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:42 | killed by them | MP9 | 438 ms | 984 ms | 2.5° | ||
| 3 1:24 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:33 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:31 | killed by them | R8 Revolver | 484 ms | 484 ms | 0.8° | ||
| 4 1:19 | killed by them | Desert Eagle | 906 ms | 906 ms | 3.0° | ||
| 5 1:25 | hit them | MAC-10 | 375 ms | – | 1.1° | ||
| 5 1:22 | hit by them | AK-47 | 78 ms | – | 2.3° | ||
| 5 1:22 | killed them | MAC-10 | 344 ms | 719 ms | 5.8° | ||
| 5 1:20 | killed by them | M4A4 | 172 ms | 172 ms | 1.0° | ||
| 6 1:33 | killed them | Galil AR | 391 ms | 1062 ms | 2.0° | ||
| 6 bomb 0:40 | killed them | Galil AR | 1109 ms | 1281 ms | 52.0° | ||
| 6 bomb 0:34 | killed them | Galil AR | 1453 ms | 1797 ms | 32.5° | ||
| 6 bomb 0:06 | killed them | Galil AR | 656 ms | 2141 ms | 1.5° | ||
| 7 bomb 0:28 | killed them | AK-47 | 344 ms | 438 ms | 0.3° | ||
| 7 bomb 0:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:16 | killed them | AK-47 | 312 ms | 406 ms | 2.2° | ||
| 9 1:20 | hit them | AK-47 | 656 ms | – | 4.0° | ||
| 9 1:20 | killed by them | M4A4 | 547 ms | 625 ms | 2.0° | ||
| 10 1:22 | killed by them | M4A1-S | 656 ms | 1062 ms | 6.0° | ||
| 12 1:26 | killed them | AK-47 | 516 ms | 719 ms | 2.5° | ||
| 12 bomb 0:35 | killed them | AK-47 | 391 ms | 391 ms | 2.3° | ||
| 13 1:43 | hit by them | Glock-18 | 312 ms | – | 0.5° | ||
| 13 1:40 | hit them | P2000 | 219 ms | – | 0.8° | ||
| 13 1:39 | hit them | P2000 | 516 ms | – | 5.1° | ||
| 13 1:26 | hit them | P2000 | 656 ms | – | 11.1° | ||
| 13 bomb 0:39 | hit them | P2000 | 2828 ms | – | 11.1° | ||
| 13 bomb 0:39 | killed by them | Glock-18 | 625 ms | 625 ms | 2.7° | ||
| 14 1:27 | killed by them | AK-47 | 594 ms | 1219 ms | 3.1° | ||
| 15 1:37 | killed them | M4A4 | 297 ms | 656 ms | 1.5° | ||
| 15 1:31 | killed them | M4A4 | 188 ms | 734 ms | 4.2° | ||
| 15 1:30 | hit by them | AK-47 | 578 ms | – | 6.6° | ||
| 15 1:28 | hit them | M4A4 | 406 ms | – | 0.8° | ||
| 16 1:26 | killed by them | MAC-10 | 547 ms | 1000 ms | 3.6° | ||
| 16 1:25 | hit by them | AK-47 | 750 ms | – | 44.6° | ||
| 17 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 bomb 0:34 | killed by them | M4A1-S | 453 ms | 656 ms | 0.8° | ||
| 18 1:47 | killed by them | AK-47 | 484 ms | 484 ms | 2.9° | ||
| 19 1:42 | hit them | MP9 | 562 ms | – | 4.6° | ||
| 19 1:40 | hit them | MP9 | 375 ms | – | 10.5° | ||
| 19 0:06 | killed by them | AK-47 | 484 ms | 2312 ms | 7.3° | ||
| 19 0:05 | hit them | AK-47 | 1391 ms | – | 0.2° | ||
| 20 0:59 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:59 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 20 0:59 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:24 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 21 1:09 | killed by them | AK-47 | 297 ms | 594 ms | 3.8° | ||
| 22 1:51 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:21 | hit by them | Galil AR | 188 ms | – | 1.2° | ||
| 22 1:20 | hit them | M4A4 | 266 ms | – | 5.3° | ||
| 22 1:14 | hit them | M4A4 | 250 ms | – | 1.5° | ||
| 22 1:14 | killed by them | SSG 08 | 469 ms | 469 ms | 1.3° | ||
| 23 0:59 | killed by them | AK-47 | 281 ms | 578 ms | 11.5° | ||
| 23 0:59 | hit them | MP9 | 469 ms | – | 3.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 3 1:16 | AK-47 | 1240 | aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 58% | |
| 5 1:22 | MAC-10 | 345 | fine - pros would have fired it too | 4/10 | killed them | 63% / 66% | |
| 6 1:35 | Galil AR | 1783 | aim far off: your crosshair was about 1.5 player widths (46 units) off their body - get on target first | 0/5 | 3 bullets after pros would have stopped | 4% / 55% | |
| 6 1:34 | Galil AR | 1900 | fired while moving (88 u/s), too fast to be accurate - stop first | 2/4 | 1 bullet after pros would have stopped | 7% / 43% | |
| 6 1:33 | Galil AR | 1900 | fine - pros would have fired it too | 1/2 | killed them | 51% / 51% | |
| 6 1:20 | Galil AR | 1810 | fired while moving (96 u/s), too fast to be accurate - stop first | 0/3 | 1 bullet after pros would have stopped | 20% / 60% | |
| 6 bomb 0:40 | Galil AR | 1806 | fine - pros would have fired it too | 2/2 | killed them | 72% / 72% | |
| 6 bomb 0:35 | Galil AR | 928 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 47% | |
| 6 bomb 0:35 | Galil AR | 927 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 6 bomb 0:34 | Galil AR | 909 | fine - pros would have fired it too | 1/3 | killed them | 65% / 65% | |
| 6 bomb 0:06 | Galil AR | 1570 | aim far off: your crosshair was about a player's width (36 units) off their body - get on target first | 1/6 | 1 bullet after pros would have stopped | 10% / 55% | |
| 6 bomb 0:06 | Galil AR | 1657 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/2 | 19% / 50% | ||
| 6 bomb 0:05 | Galil AR | 1689 | fine - pros would have fired it too | 1/2 | 40% / 48% | ||
| 6 bomb 0:05 | Galil AR | 1697 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/1 | 15% / 49% | ||
| 6 bomb 0:05 | Galil AR | 1707 | fine - pros would have fired it too | 1/2 | killed them | 67% / 67% | |
| 7 bomb 0:28 | AK-47 | 2184 | fine - pros would have fired it too | 2/2 | killed them; 1 bullet after pros would have stopped | 59% / 59% | |
| 8 bomb 0:16 | AK-47 | 673 | fine - pros would have fired it too | 2/4 | killed them | 44% / 48% | |
| 9 1:20 | AK-47 | 877 | fine - pros would have fired it too | 2/4 | cut short (a death, a reload) | 54% / 54% | |
| 10 1:22 | AK-47 | 731 | fired while moving (93 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 10% / 50% | |
| 11 1:26 | AK-47 | 1161 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 57% | |
| 11 1:25 | AK-47 | 1159 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 46% | |
| 11 1:25 | AK-47 | 1159 | fired while moving (117 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 5% / 45% | |
| 12 1:28 | AK-47 | 638 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 0/5 | 15% / 58% | ||
| 12 1:26 | AK-47 | 541 | fine - pros would have fired it too | 2/9 | killed them | 35% / 57% | |
| 12 bomb 0:35 | AK-47 | 2214 | fine - pros would have fired it too | 1/1 | killed them | 29% / 50% | |
| 13 1:45 | USP-S | 1980 | fired while moving (111 u/s), too fast to be accurate - stop first | 0/1 | 1% / 41% | ||
| 13 1:43 | USP-S | 1639 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/3 | 12% / 36% | ||
| 13 1:42 | USP-S | 1599 | fired while moving (116 u/s), too fast to be accurate - stop first | 0/1 | 4% / 41% | ||
| 13 1:40 | USP-S | 1565 | fine - pros would have fired it too | 1/1 | 51% / 51% | ||
| 13 1:39 | USP-S | 825 | fine - pros would have fired it too | 1/3 | 66% / 66% | ||
| 13 1:26 | USP-S | 790 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 3/12 | cut short (a death, a reload) | 9% / 40% | |
| 15 1:37 | M4A4 | 490 | fine - pros would have fired it too | 5/8 | killed them | 73% / 73% | |
| 15 1:31 | M4A4 | 531 | fired while moving (159 u/s), too fast to be accurate - stop first | 4/12 | killed them | 2% / 50% | |
| 15 1:28 | M4A4 | 673 | fired while moving (89 u/s), too fast to be accurate - stop first | 1/4 | 29% / 61% | ||
| 16 1:49 | M4A4 | 2862 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/3 | 2 bullets after pros would have stopped | 5% / 46% | |
| 16 1:44 | M4A4 | 2086 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 38% / 52% | |
| 16 1:26 | M4A4 | 983 | fired while moving (94 u/s), too fast to be accurate - stop first | 0/9 | cut short (a death, a reload); 2 bullets after pros would have stopped | 0% / 63% | |
| 17 1:33 | M4A1-S | 1523 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/3 | 0% / 53% | ||
| 19 1:42 | MP9 | 765 | fired while moving (203 u/s), too fast to be accurate - stop first | 1/3 | cut short (a death, a reload) | 9% / 63% | |
| 19 1:40 | MP9 | 589 | fired while moving (138 u/s), too fast to be accurate - stop first | 1/7 | 53% / 63% | ||
| 19 0:07 | AK-47 | 1429 | aim far off: your crosshair was about a player's width (31 units) off their body - get on target first | 0/7 | 3 bullets after pros would have stopped | 15% / 56% | |
| 19 0:05 | AK-47 | 1428 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 29% / 51% | |
| 19 0:05 | AK-47 | 1427 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/3 | 22% / 51% | ||
| 20 0:57 | M4A1-S | 1358 | aim far off: your crosshair was about 4.5 player widths (137 units) off their body - get on target first | 0/2 | 2% / 59% | ||
| 21 1:23 | M4A1-S | 1587 | fine - pros would have fired it too | 2/3 | 29% / 51% | ||
| 21 1:23 | M4A1-S | 1587 | fired while moving (102 u/s), too fast to be accurate - stop first | 2/2 | 9% / 50% | ||
| 21 1:22 | M4A1-S | 1587 | fine - pros would have fired it too | 1/3 | killed them | 54% / 54% | |
| 21 1:12 | M4A1-S | 557 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/4 | 32% / 59% | ||
| 21 1:10 | M4A1-S | 519 | fired while moving (110 u/s), too fast to be accurate - stop first | 0/4 | cut short (a death, a reload) | 51% / 75% | |
| 22 1:20 | M4A1-S | 917 | fine - pros would have fired it too | 4/7 | 66% / 66% | ||
| 22 1:14 | M4A1-S | 1519 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 1/2 | cut short (a death, a reload) | 20% / 50% | |
| 23 0:59 | MP9 | 198 | fine - pros would have fired it too | 2/5 | cut short (a death, a reload) | 43% / 55% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
