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Dust II, lost 9-13 · Sat 17 Oct, 16:14

МАМА TOYOTAGold Nova II

The match

Aim

476 msTTD672 msTTK4.8°Crosshair↓23%1st bullet32%Spray14%Head57%Counter-strafe

Scoreboard

80ADR73%KAST

Positioning

Shots

32/52Rushed↓3/24Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-476734%
MP92322%
M4A1-S1947%
USP-S1817%
Five-SeveN1533%
MAC-101233%
Galil AR922%
SG 553633%
Glock-18520%
M4A4450%
SSG 0830%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
10/10512 1:32 3 kills (AK-47 ×2, M4A4), 2 headshots, in 48.5 s CT4.8
33/10516 1:07 2 kills (MAC-10, M4A1-S), in 9.7 s T2.0
49/1058 1:46 2 kills (M4A1-S, AK-47), in 36.9 s CT0.7
51/1054 1:42 2 kills (MP9, AK-47), all headshots, in 41.9 s CT0.6
88/10515 1:45 1 kill (AK-47) T-0.7
93/1051 0:54 2 kills (USP-S ×2), 1 headshot, in 12 s CT-1.1
96/10519 1:22 1 kill (SG 553) T-1.4
100/10518 1:43 2 kills (AK-47 ×2), in 10.4 s T-1.7
102/1057 1:44 1 kill (Five-SeveN) CT-1.8
104/1052 1:40 1 kill (MP9) CT-2.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:28 1v3 before the plant CT · 100 HP · Mid Doorslost - died with two or more on them at once · first fight lost, saw each other
7 1:09 1v2 before the plant CT · 17 HP · Lower Tunnellost - died in the first fight · saw each other
8 bomb 0:39 1v4 after the plant CT · 74 HP · Top Midlost - saved, the bomb went off · first fight won, saw each other
12 1:17 1v3 before the plant CT · 73 HP · Middlelost - died later, after 2 kills · first fight won, saw each other
16 1:13 1v4 before the plant T · 100 HP · Mid Doorslost - died later, after 2 kills · first fight won, saw them first
18 1:23 1v1 before the plant T · 100 HP · CT Spawnlost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:35 goodblinded Laetitia Miss Curry Form 3.1 s (0.6 s white); blinded SNUS POWER 4.7 s on the move through B Doors - safe
2 1:33 goodblinded Abrakadabra 3.4 s (0.8 s white), Friedrich SchMerz 3.3 s (0.7 s white) SNUS POWER peeked Friedrich SchMerz 2.7 s after the pop - too early - the enemy had recovered; hit them first
19 1:46 wastedno enemy blinded for long
22 1:47 goodblinded Laetitia Miss Curry Form 3.8 s (1.1 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 10 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:30 punishedhit by Laetitia Miss Curry Form with a molotov out at Lower Tunnel, 1.0 s before the throw - seen by 1 enemy for 0.8 s, the nearest 730 units away
12 bomb 0:15 exposeda smoke at Long A - seen by 1 enemy for 0.9 s, the nearest 1191 units away, thrown in the open; a running throw
22 1:43 exposeda molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2116 units away; a running throw

Positioning

In 1 of your 45 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 19 of your 38 duels (50%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 2 of your 23 fast peeks (9%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 6 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
7 1:45 Laetitia Miss Curry FormTunnel Stairscover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:44 holdheld with Tired of "Winning", 460 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after Tired of "Winning")
2 1:43 holdheld with Tired of "Winning", 459 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after Tired of "Winning")
2 1:43 holdheld with Tired of "Winning", 436 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
2 1:41 tradeTired of "Winning" was killed 472 units away: not traded within 5 s (pros: 1,641 ms)
3 1:31 tradeSNUS POWER was killed 840 units away: not traded within 5 s (pros: 2,031 ms)
6 1:41 tradeSNUS POWER was killed 662 units away: not traded within 5 s (pros: 2,031 ms)
7 1:46 holdheld with ✖Gaben✖, 161 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after ✖Gaben✖)
7 1:45 trade✖Gaben✖ was killed 86 units away: you traded in 969 ms (pros: 625 ms)
7 1:20 tradeAgnostic was killed 869 units away: not traded within 5 s (pros: 2,031 ms)
7 1:09 tradeSNUS POWER was killed 474 units away: not traded within 5 s (pros: 1,641 ms)
11 1:15 tradeSNUS POWER was killed 910 units away: not traded within 5 s (pros: 2,031 ms)
11 1:10 tradeAgnostic was killed 810 units away: not traded within 5 s (pros: 2,031 ms)
12 1:51 tradeTired of "Winning" was killed 451 units away: not traded within 5 s (pros: 1,641 ms)
15 1:43 peek togetherpeeked the same enemy as Tired of "Winning", 406 ms before them - early - you went first, alone
18 1:30 tradeTired of "Winning" was killed 764 units away: not traded within 5 s (pros: 2,031 ms)
18 1:23 tradeSNUS POWER was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
19 1:36 tradeSNUS POWER was killed 495 units away: not traded within 5 s (pros: 1,641 ms)
19 bomb 0:37 tradeAgnostic was killed 963 units away: not traded within 5 s (pros: 2,031 ms)
21 1:41 holdheld with ✖Gaben✖, 507 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
22 1:42 line of firestood in ✖Gaben✖'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:03 Zerynoxhit by themP2000891 ms–10.0°
1 0:54 Zerynoxkilled themUSP-S297 ms297 ms2.2°
1 0:49 José le boucherhit by themP250531 ms–1.6°
1 0:42 José le boucherhit by themP250328 ms–8.2°
1 0:42 José le boucherkilled themUSP-S609 ms984 ms31.5°
2 1:42 José le boucherhit by themMAC-10672 ms–6.2°
2 1:40 José le boucherkilled themMP9297 ms297 ms0.3°
2 1:28 Abrakadabrahit themMP9438 ms–12.1°
2 1:28 Abrakadabrakilled by themTec-9781 ms781 ms25.7°
3 1:46 José le boucherhit by themSSG 08359 ms–1.7°
3 1:22 Zerynoxhit themSSG 08391 ms–1.6°
3 1:18 Friedrich SchMerzkilled by themAK-47469 ms469 ms1.0°
4 1:42 José le boucherhit by themAK-47312 ms–5.7°
4 1:42 José le boucherkilled themMP9312 ms391 ms2.4°
4 1:31 Laetitia Miss Curry Formhit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
4 1:00 Laetitia Miss Curry Formkilled themAK-47500 ms500 ms9.8°
5 1:26 Zerynoxhit by themSSG 08500 ms–1.2°
5 1:26 Friedrich SchMerzkilled by themAWP484 ms484 ms1.1°
6 1:47 Zerynoxhit by themAK-47734 ms–3.2°
6 1:40 Laetitia Miss Curry Formkilled by themAK-47328 ms328 ms3.3°
7 1:45 Laetitia Miss Curry Formkilled themFive-SeveN391 ms1156 ms15.0°
7 1:44 José le boucherhit by themAK-47500 ms–2.7°
7 1:07 Zerynoxkilled by themAK-47266 ms266 ms5.2°
8 1:46 Zerynoxkilled themM4A1-S594 ms797 ms16.1°
8 1:46 Zerynoxhit by themAK-47703 ms–1.3°
8 bomb 0:25 Friedrich SchMerzkilled themAK-47359 ms469 ms3.7°
8 bomb 0:25 Friedrich SchMerzhit by themAK-47422 ms–8.9°
9 1:42 Laetitia Miss Curry Formhit themAK-47484 ms–1.6°
9 1:42 Friedrich SchMerzkilled by themAK-47438 ms641 ms3.1°
10 bomb 0:34 Laetitia Miss Curry Formkilled by themAWP312 ms312 ms0.6°
11 1:06 Abrakadabrahit themM4A4344 ms–6.8°
11 1:06 Abrakadabrakilled by themAK-47828 ms828 ms12.6°
12 1:32 Laetitia Miss Curry Formkilled themM4A4594 ms672 ms15.9°
12 1:32 Laetitia Miss Curry Formhit by themAK-47625 ms–14.1°
12 bomb 0:20 José le boucherhit by themM4A4438 ms–0.8°
12 bomb 0:20 José le boucherkilled themAK-47500 ms688 ms2.5°
12 bomb 0:18 Zerynoxkilled themAK-47234 ms234 ms1.3°
12 bomb 0:13 Abrakadabrahit by themAK-47375 ms–3.1°
12 bomb 0:12 Abrakadabrakilled by themAK-47344 ms344 ms2.1°
13 1:36 Laetitia Miss Curry Formhit themGlock-18953 ms–21.2°
13 bomb 0:40 Abrakadabrahit by themP2000516 ms–1.3°
14 1:51 José le boucherhit by themSSG 08234 ms–0.5°
14 1:50 Zerynoxkilled by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
15 1:47 Abrakadabrahit by themAK-47328 ms–4.1°
15 1:47 Abrakadabrakilled themAK-47469 ms1859 ms7.7°
15 1:43 Friedrich SchMerzkilled by themM4A1-S266 ms562 ms0.7°
15 1:43 Friedrich SchMerzhit themAK-47406 ms–43.4°
16 1:08 Laetitia Miss Curry Formkilled themMAC-10500 ms953 ms2.2°
16 1:02 Friedrich SchMerzhit themM4A4672 ms–2.0°
16 0:59 Friedrich SchMerzhit by themAK-4731 ms–0.5°
16 0:58 Friedrich SchMerzkilled themM4A1-S375 ms1141 ms0.5°
16 0:42 José le boucherkilled by themAK-47859 ms859 ms0.3°
17 1:42 Laetitia Miss Curry Formhit themGalil AR531 ms–15.1°
17 1:42 Laetitia Miss Curry Formkilled by themM4A1-S1141 ms1234 ms0.6°
18 1:43 Friedrich SchMerzkilled themAK-47328 ms328 ms3.7°
18 1:33 Laetitia Miss Curry Formkilled themAK-47484 ms484 ms5.9°
18 1:26 Zerynoxhit themAK-47703 ms–1.6°
18 1:12 José le boucherkilled by themM4A4547 ms1844 ms7.5°
18 1:11 José le boucherhit themAK-47938 ms–9.9°
19 1:23 Laetitia Miss Curry Formhit by themDesert Eagle391 ms–0.3°
19 1:22 Laetitia Miss Curry Formkilled themSG 553531 ms750 ms1.0°
19 bomb 0:26 Zerynoxkilled by themDesert Eagle875 ms875 ms53.0°
20 1:42 Friedrich SchMerzhit themAK-47453 ms–10.5°
20 1:42 Friedrich SchMerzkilled by themDesert Eagle938 ms938 ms6.1°
22 1:41 Friedrich SchMerzkilled by themM4A1-S391 ms922 ms1.9°

Shots

You fired 32 of your 52 first shots too soon: 19 while moving, 13 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 24 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 2 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:08 ZerynoxUSP-S1570fine - pros would have fired it too0/250% / 50%
1 1:04 ZerynoxUSP-S894fine - pros would have fired it too0/469% / 69%
1 1:03 ZerynoxUSP-S862aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first0/418% / 46%
1 1:01 ZerynoxUSP-S865fired while moving (91 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)50% / 52%
1 0:59 ZerynoxUSP-S715fired while moving (181 u/s), too fast to be accurate - stop first0/421% / 47%
1 0:56 ZerynoxUSP-S532aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first0/22% / 52%
1 0:54 ZerynoxUSP-S363fine - pros would have fired it too1/2killed them60% / 60%
1 0:42 José le boucherUSP-S174aim far off: your crosshair was about a player's width (32 units) off their body - get on target first2/6killed them10% / 46%
2 1:43 ZerynoxMP9868fired while moving (134 u/s), too fast to be accurate - stop first0/102 bullets after pros would have stopped25% / 51%
2 1:42 José le boucherMP9829aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first0/61% / 56%
2 1:40 José le boucherMP9669aim far off: your crosshair was about a player's width (38 units) off their body - get on target first1/9killed them10% / 61%
2 1:28 AbrakadabraMP9899fine - pros would have fired it too2/6cut short (a death, a reload)79% / 79%
4 1:42 José le boucherMP9296fired while moving (186 u/s), too fast to be accurate - stop first2/9killed them23% / 50%
4 1:00 Laetitia Miss Curry FormAK-47538fine - pros would have fired it too1/5killed them41% / 60%
7 1:45 Laetitia Miss Curry FormFive-SeveN527fine - pros would have fired it too5/12killed them45% / 49%
7 1:42 José le boucherFive-SeveN744aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first0/22% / 38%
7 1:41 José le boucherFive-SeveN749fine - pros would have fired it too0/129% / 38%
8 1:46 ZerynoxM4A1-S672fired while moving (168 u/s), too fast to be accurate - stop first2/7killed them28% / 62%
8 bomb 0:25 Friedrich SchMerzAK-47743aim far off: your crosshair was about a player's width (27 units) off their body - get on target first2/8killed them23% / 61%
9 1:42 Laetitia Miss Curry FormAK-471102fired while moving (78 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)20% / 56%
10 bomb 0:34 Laetitia Miss Curry FormM4A1-S451fired while moving (95 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)39% / 59%
11 1:06 AbrakadabraM4A1-S1089fine - pros would have fired it too3/5cut short (a death, a reload)62% / 62%
12 1:32 Laetitia Miss Curry FormM4A4261fine - pros would have fired it too2/8killed them36% / 51%
12 bomb 0:20 José le boucherAK-47857fine - pros would have fired it too3/8killed them47% / 52%
12 bomb 0:18 ZerynoxAK-47848fired while moving (75 u/s), too fast to be accurate - stop first1/5killed them28% / 60%
12 bomb 0:13 AbrakadabraAK-471109fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight72% / 72%
12 bomb 0:13 AbrakadabraAK-471110aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first0/67% / 62%
13 1:41 José le boucherGlock-18930fired while moving (237 u/s), too fast to be accurate - stop first0/521% / 36%
13 1:37 Laetitia Miss Curry FormGlock-181043fired while moving (240 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 53%
13 1:37 Laetitia Miss Curry FormGlock-181040fired while moving (240 u/s), too fast to be accurate - stop first1/524% / 48%
13 bomb 0:39 AbrakadabraUSP-S1255fine - pros would have fired it too0/246% / 46%
15 1:47 AbrakadabraAK-47832fine - pros would have fired it too1/669% / 69%
15 1:46 AbrakadabraAK-47792fired while moving (129 u/s), too fast to be accurate - stop first3/9killed them10% / 49%
15 1:43 Friedrich SchMerzAK-47689fine - pros would have fired it too1/2cut short (a death, a reload)25% / 47%
16 1:08 Laetitia Miss Curry FormMAC-10358aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first4/14killed them7% / 65%
16 1:06 José le boucherMAC-101620fired while moving (227 u/s), too fast to be accurate - stop first0/32% / 50%
16 1:03 José le boucherM4A1-S1555fired while moving (82 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 44%
16 1:02 Friedrich SchMerzM4A1-S1817fired while moving (194 u/s), too fast to be accurate - stop first1/211% / 51%
16 0:58 Friedrich SchMerzM4A1-S2192fine - pros would have fired it too2/43 bullets after pros would have stopped30% / 46%
16 0:58 Friedrich SchMerzM4A1-S2192fine - pros would have fired it too1/2killed them; 1 bullet after pros would have stopped57% / 57%
16 0:43 José le boucherM4A1-S2123aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/117% / 46%
16 0:43 José le boucherM4A1-S2122aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first0/13% / 57%
16 0:42 José le boucherM4A1-S2117fine - pros would have fired it too0/1cut short (a death, a reload)66% / 66%
17 1:42 Laetitia Miss Curry FormGalil AR1085fired while moving (169 u/s), too fast to be accurate - stop first2/9cut short (a death, a reload)17% / 58%
18 1:43 Friedrich SchMerzAK-47736fired while moving (76 u/s), too fast to be accurate - stop first1/5killed them12% / 57%
18 1:33 Laetitia Miss Curry FormAK-47649aim far off: your crosshair was about a player's width (32 units) off their body - get on target first1/7killed them10% / 47%
18 1:26 ZerynoxAK-471376fine - pros would have fired it too1/635% / 48%
18 1:25 ZerynoxAK-471395fine - pros would have fired it too1/679% / 79%
18 1:12 José le boucherAK-47661fired while moving (126 u/s), too fast to be accurate - stop first2/15cut short (a death, a reload)2% / 47%
19 1:22 Laetitia Miss Curry FormSG 5531089aim far off: your crosshair was about a player's width (29 units) off their body - get on target first2/9killed them17% / 56%
20 1:42 Friedrich SchMerzAK-47484fired while moving (106 u/s), too fast to be accurate - stop first3/6cut short (a death, a reload)25% / 60%
22 1:41 Friedrich SchMerzAK-47835fine - pros would have fired it too0/4cut short (a death, a reload)37% / 53%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.