Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 67 | 34% |
| MP9 | 23 | 22% |
| M4A1-S | 19 | 47% |
| USP-S | 18 | 17% |
| Five-SeveN | 15 | 33% |
| MAC-10 | 12 | 33% |
| Galil AR | 9 | 22% |
| SG 553 | 6 | 33% |
| Glock-18 | 5 | 20% |
| M4A4 | 4 | 50% |
| SSG 08 | 3 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/105 | 12 1:32 | 3 kills (AK-47 ×2, M4A4), 2 headshots, in 48.5 s CT | 4.8 |
| 33/105 | 16 1:07 | 2 kills (MAC-10, M4A1-S), in 9.7 s T | 2.0 |
| 49/105 | 8 1:46 | 2 kills (M4A1-S, AK-47), in 36.9 s CT | 0.7 |
| 51/105 | 4 1:42 | 2 kills (MP9, AK-47), all headshots, in 41.9 s CT | 0.6 |
| 88/105 | 15 1:45 | 1 kill (AK-47) T | -0.7 |
| 93/105 | 1 0:54 | 2 kills (USP-S ×2), 1 headshot, in 12 s CT | -1.1 |
| 96/105 | 19 1:22 | 1 kill (SG 553) T | -1.4 |
| 100/105 | 18 1:43 | 2 kills (AK-47 ×2), in 10.4 s T | -1.7 |
| 102/105 | 7 1:44 | 1 kill (Five-SeveN) CT | -1.8 |
| 104/105 | 2 1:40 | 1 kill (MP9) CT | -2.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:28 | 1v3 before the plant CT · 100 HP · Mid Doors | lost - died with two or more on them at once · first fight lost, saw each other |
| 7 1:09 | 1v2 before the plant CT · 17 HP · Lower Tunnel | lost - died in the first fight · saw each other |
| 8 bomb 0:39 | 1v4 after the plant CT · 74 HP · Top Mid | lost - saved, the bomb went off · first fight won, saw each other |
| 12 1:17 | 1v3 before the plant CT · 73 HP · Middle | lost - died later, after 2 kills · first fight won, saw each other |
| 16 1:13 | 1v4 before the plant T · 100 HP · Mid Doors | lost - died later, after 2 kills · first fight won, saw them first |
| 18 1:23 | 1v1 before the plant T · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
Flashes
4 flashes: 3 good, 0 weak, 1 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 2 1:35 | good | blinded Laetitia Miss Curry Form 3.1 s (0.6 s white); blinded SNUS POWER 4.7 s on the move through B Doors - safe |
| 2 1:33 | good | blinded Abrakadabra 3.4 s (0.8 s white), Friedrich SchMerz 3.3 s (0.7 s white) SNUS POWER peeked Friedrich SchMerz 2.7 s after the pop - too early - the enemy had recovered; hit them first |
| 19 1:46 | wasted | no enemy blinded for long |
| 22 1:47 | good | blinded Laetitia Miss Curry Form 3.8 s (1.1 s white) |
Throws
13 grenades: 10 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:30 | punished | hit by Laetitia Miss Curry Form with a molotov out at Lower Tunnel, 1.0 s before the throw - seen by 1 enemy for 0.8 s, the nearest 730 units away |
| 12 bomb 0:15 | exposed | a smoke at Long A - seen by 1 enemy for 0.9 s, the nearest 1191 units away, thrown in the open; a running throw |
| 22 1:43 | exposed | a molotov at Top Mid - seen by 1 enemy for 0.2 s, the nearest 2116 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 1:45 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 22 rounds. 1 of your 3 holds with a team-mate were real crossfires. You traded 1 of the 13 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:44 | hold | held with Tired of "Winning", 460 units and 25° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 219 ms after Tired of "Winning") |
| 2 1:43 | hold | held with Tired of "Winning", 459 units and 23° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 281 ms after Tired of "Winning") |
| 2 1:43 | hold | held with Tired of "Winning", 436 units and 20° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 2 1:41 | trade | Tired of "Winning" was killed 472 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 1:31 | trade | SNUS POWER was killed 840 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:41 | trade | SNUS POWER was killed 662 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:46 | hold | held with ✖Gaben✖, 161 units and 14° apart as the enemy saw you: a real crossfire (the enemy saw you 547 ms after ✖Gaben✖) |
| 7 1:45 | trade | ✖Gaben✖ was killed 86 units away: you traded in 969 ms (pros: 625 ms) |
| 7 1:20 | trade | Agnostic was killed 869 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:09 | trade | SNUS POWER was killed 474 units away: not traded within 5 s (pros: 1,641 ms) |
| 11 1:15 | trade | SNUS POWER was killed 910 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:10 | trade | Agnostic was killed 810 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:51 | trade | Tired of "Winning" was killed 451 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:43 | peek together | peeked the same enemy as Tired of "Winning", 406 ms before them - early - you went first, alone |
| 18 1:30 | trade | Tired of "Winning" was killed 764 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:23 | trade | SNUS POWER was killed 960 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:36 | trade | SNUS POWER was killed 495 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:37 | trade | Agnostic was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:41 | hold | held with ✖Gaben✖, 507 units and 8° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 22 1:42 | line of fire | stood in ✖Gaben✖'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:03 | hit by them | P2000 | 891 ms | – | 10.0° | ||
| 1 0:54 | killed them | USP-S | 297 ms | 297 ms | 2.2° | ||
| 1 0:49 | hit by them | P250 | 531 ms | – | 1.6° | ||
| 1 0:42 | hit by them | P250 | 328 ms | – | 8.2° | ||
| 1 0:42 | killed them | USP-S | 609 ms | 984 ms | 31.5° | ||
| 2 1:42 | hit by them | MAC-10 | 672 ms | – | 6.2° | ||
| 2 1:40 | killed them | MP9 | 297 ms | 297 ms | 0.3° | ||
| 2 1:28 | hit them | MP9 | 438 ms | – | 12.1° | ||
| 2 1:28 | killed by them | Tec-9 | 781 ms | 781 ms | 25.7° | ||
| 3 1:46 | hit by them | SSG 08 | 359 ms | – | 1.7° | ||
| 3 1:22 | hit them | SSG 08 | 391 ms | – | 1.6° | ||
| 3 1:18 | killed by them | AK-47 | 469 ms | 469 ms | 1.0° | ||
| 4 1:42 | hit by them | AK-47 | 312 ms | – | 5.7° | ||
| 4 1:42 | killed them | MP9 | 312 ms | 391 ms | 2.4° | ||
| 4 1:31 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:00 | killed them | AK-47 | 500 ms | 500 ms | 9.8° | ||
| 5 1:26 | hit by them | SSG 08 | 500 ms | – | 1.2° | ||
| 5 1:26 | killed by them | AWP | 484 ms | 484 ms | 1.1° | ||
| 6 1:47 | hit by them | AK-47 | 734 ms | – | 3.2° | ||
| 6 1:40 | killed by them | AK-47 | 328 ms | 328 ms | 3.3° | ||
| 7 1:45 | killed them | Five-SeveN | 391 ms | 1156 ms | 15.0° | ||
| 7 1:44 | hit by them | AK-47 | 500 ms | – | 2.7° | ||
| 7 1:07 | killed by them | AK-47 | 266 ms | 266 ms | 5.2° | ||
| 8 1:46 | killed them | M4A1-S | 594 ms | 797 ms | 16.1° | ||
| 8 1:46 | hit by them | AK-47 | 703 ms | – | 1.3° | ||
| 8 bomb 0:25 | killed them | AK-47 | 359 ms | 469 ms | 3.7° | ||
| 8 bomb 0:25 | hit by them | AK-47 | 422 ms | – | 8.9° | ||
| 9 1:42 | hit them | AK-47 | 484 ms | – | 1.6° | ||
| 9 1:42 | killed by them | AK-47 | 438 ms | 641 ms | 3.1° | ||
| 10 bomb 0:34 | killed by them | AWP | 312 ms | 312 ms | 0.6° | ||
| 11 1:06 | hit them | M4A4 | 344 ms | – | 6.8° | ||
| 11 1:06 | killed by them | AK-47 | 828 ms | 828 ms | 12.6° | ||
| 12 1:32 | killed them | M4A4 | 594 ms | 672 ms | 15.9° | ||
| 12 1:32 | hit by them | AK-47 | 625 ms | – | 14.1° | ||
| 12 bomb 0:20 | hit by them | M4A4 | 438 ms | – | 0.8° | ||
| 12 bomb 0:20 | killed them | AK-47 | 500 ms | 688 ms | 2.5° | ||
| 12 bomb 0:18 | killed them | AK-47 | 234 ms | 234 ms | 1.3° | ||
| 12 bomb 0:13 | hit by them | AK-47 | 375 ms | – | 3.1° | ||
| 12 bomb 0:12 | killed by them | AK-47 | 344 ms | 344 ms | 2.1° | ||
| 13 1:36 | hit them | Glock-18 | 953 ms | – | 21.2° | ||
| 13 bomb 0:40 | hit by them | P2000 | 516 ms | – | 1.3° | ||
| 14 1:51 | hit by them | SSG 08 | 234 ms | – | 0.5° | ||
| 14 1:50 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 15 1:47 | hit by them | AK-47 | 328 ms | – | 4.1° | ||
| 15 1:47 | killed them | AK-47 | 469 ms | 1859 ms | 7.7° | ||
| 15 1:43 | killed by them | M4A1-S | 266 ms | 562 ms | 0.7° | ||
| 15 1:43 | hit them | AK-47 | 406 ms | – | 43.4° | ||
| 16 1:08 | killed them | MAC-10 | 500 ms | 953 ms | 2.2° | ||
| 16 1:02 | hit them | M4A4 | 672 ms | – | 2.0° | ||
| 16 0:59 | hit by them | AK-47 | 31 ms | – | 0.5° | ||
| 16 0:58 | killed them | M4A1-S | 375 ms | 1141 ms | 0.5° | ||
| 16 0:42 | killed by them | AK-47 | 859 ms | 859 ms | 0.3° | ||
| 17 1:42 | hit them | Galil AR | 531 ms | – | 15.1° | ||
| 17 1:42 | killed by them | M4A1-S | 1141 ms | 1234 ms | 0.6° | ||
| 18 1:43 | killed them | AK-47 | 328 ms | 328 ms | 3.7° | ||
| 18 1:33 | killed them | AK-47 | 484 ms | 484 ms | 5.9° | ||
| 18 1:26 | hit them | AK-47 | 703 ms | – | 1.6° | ||
| 18 1:12 | killed by them | M4A4 | 547 ms | 1844 ms | 7.5° | ||
| 18 1:11 | hit them | AK-47 | 938 ms | – | 9.9° | ||
| 19 1:23 | hit by them | Desert Eagle | 391 ms | – | 0.3° | ||
| 19 1:22 | killed them | SG 553 | 531 ms | 750 ms | 1.0° | ||
| 19 bomb 0:26 | killed by them | Desert Eagle | 875 ms | 875 ms | 53.0° | ||
| 20 1:42 | hit them | AK-47 | 453 ms | – | 10.5° | ||
| 20 1:42 | killed by them | Desert Eagle | 938 ms | 938 ms | 6.1° | ||
| 22 1:41 | killed by them | M4A1-S | 391 ms | 922 ms | 1.9° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:08 | USP-S | 1570 | fine - pros would have fired it too | 0/2 | 50% / 50% | ||
| 1 1:04 | USP-S | 894 | fine - pros would have fired it too | 0/4 | 69% / 69% | ||
| 1 1:03 | USP-S | 862 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/4 | 18% / 46% | ||
| 1 1:01 | USP-S | 865 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 50% / 52% | |
| 1 0:59 | USP-S | 715 | fired while moving (181 u/s), too fast to be accurate - stop first | 0/4 | 21% / 47% | ||
| 1 0:56 | USP-S | 532 | aim far off: your crosshair was about 1.5 player widths (51 units) off their body - get on target first | 0/2 | 2% / 52% | ||
| 1 0:54 | USP-S | 363 | fine - pros would have fired it too | 1/2 | killed them | 60% / 60% | |
| 1 0:42 | USP-S | 174 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 2/6 | killed them | 10% / 46% | |
| 2 1:43 | MP9 | 868 | fired while moving (134 u/s), too fast to be accurate - stop first | 0/10 | 2 bullets after pros would have stopped | 25% / 51% | |
| 2 1:42 | MP9 | 829 | aim far off: your crosshair was about 3 player widths (94 units) off their body - get on target first | 0/6 | 1% / 56% | ||
| 2 1:40 | MP9 | 669 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 1/9 | killed them | 10% / 61% | |
| 2 1:28 | MP9 | 899 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 79% / 79% | |
| 4 1:42 | MP9 | 296 | fired while moving (186 u/s), too fast to be accurate - stop first | 2/9 | killed them | 23% / 50% | |
| 4 1:00 | AK-47 | 538 | fine - pros would have fired it too | 1/5 | killed them | 41% / 60% | |
| 7 1:45 | Five-SeveN | 527 | fine - pros would have fired it too | 5/12 | killed them | 45% / 49% | |
| 7 1:42 | Five-SeveN | 744 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/2 | 2% / 38% | ||
| 7 1:41 | Five-SeveN | 749 | fine - pros would have fired it too | 0/1 | 29% / 38% | ||
| 8 1:46 | M4A1-S | 672 | fired while moving (168 u/s), too fast to be accurate - stop first | 2/7 | killed them | 28% / 62% | |
| 8 bomb 0:25 | AK-47 | 743 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/8 | killed them | 23% / 61% | |
| 9 1:42 | AK-47 | 1102 | fired while moving (78 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 20% / 56% | |
| 10 bomb 0:34 | M4A1-S | 451 | fired while moving (95 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 39% / 59% | |
| 11 1:06 | M4A1-S | 1089 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 62% / 62% | |
| 12 1:32 | M4A4 | 261 | fine - pros would have fired it too | 2/8 | killed them | 36% / 51% | |
| 12 bomb 0:20 | AK-47 | 857 | fine - pros would have fired it too | 3/8 | killed them | 47% / 52% | |
| 12 bomb 0:18 | AK-47 | 848 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/5 | killed them | 28% / 60% | |
| 12 bomb 0:13 | AK-47 | 1109 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 72% / 72% | |
| 12 bomb 0:13 | AK-47 | 1110 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 0/6 | 7% / 62% | ||
| 13 1:41 | Glock-18 | 930 | fired while moving (237 u/s), too fast to be accurate - stop first | 0/5 | 21% / 36% | ||
| 13 1:37 | Glock-18 | 1043 | fired while moving (240 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 53% | |
| 13 1:37 | Glock-18 | 1040 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/5 | 24% / 48% | ||
| 13 bomb 0:39 | USP-S | 1255 | fine - pros would have fired it too | 0/2 | 46% / 46% | ||
| 15 1:47 | AK-47 | 832 | fine - pros would have fired it too | 1/6 | 69% / 69% | ||
| 15 1:46 | AK-47 | 792 | fired while moving (129 u/s), too fast to be accurate - stop first | 3/9 | killed them | 10% / 49% | |
| 15 1:43 | AK-47 | 689 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 25% / 47% | |
| 16 1:08 | MAC-10 | 358 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 4/14 | killed them | 7% / 65% | |
| 16 1:06 | MAC-10 | 1620 | fired while moving (227 u/s), too fast to be accurate - stop first | 0/3 | 2% / 50% | ||
| 16 1:03 | M4A1-S | 1555 | fired while moving (82 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 0% / 44% | |
| 16 1:02 | M4A1-S | 1817 | fired while moving (194 u/s), too fast to be accurate - stop first | 1/2 | 11% / 51% | ||
| 16 0:58 | M4A1-S | 2192 | fine - pros would have fired it too | 2/4 | 3 bullets after pros would have stopped | 30% / 46% | |
| 16 0:58 | M4A1-S | 2192 | fine - pros would have fired it too | 1/2 | killed them; 1 bullet after pros would have stopped | 57% / 57% | |
| 16 0:43 | M4A1-S | 2123 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | 17% / 46% | ||
| 16 0:43 | M4A1-S | 2122 | aim far off: your crosshair was about 1.5 player widths (50 units) off their body - get on target first | 0/1 | 3% / 57% | ||
| 16 0:42 | M4A1-S | 2117 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 66% / 66% | |
| 17 1:42 | Galil AR | 1085 | fired while moving (169 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 17% / 58% | |
| 18 1:43 | AK-47 | 736 | fired while moving (76 u/s), too fast to be accurate - stop first | 1/5 | killed them | 12% / 57% | |
| 18 1:33 | AK-47 | 649 | aim far off: your crosshair was about a player's width (32 units) off their body - get on target first | 1/7 | killed them | 10% / 47% | |
| 18 1:26 | AK-47 | 1376 | fine - pros would have fired it too | 1/6 | 35% / 48% | ||
| 18 1:25 | AK-47 | 1395 | fine - pros would have fired it too | 1/6 | 79% / 79% | ||
| 18 1:12 | AK-47 | 661 | fired while moving (126 u/s), too fast to be accurate - stop first | 2/15 | cut short (a death, a reload) | 2% / 47% | |
| 19 1:22 | SG 553 | 1089 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 2/9 | killed them | 17% / 56% | |
| 20 1:42 | AK-47 | 484 | fired while moving (106 u/s), too fast to be accurate - stop first | 3/6 | cut short (a death, a reload) | 25% / 60% | |
| 22 1:41 | AK-47 | 835 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 37% / 53% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
