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Dust II, won 13-2 · Fri 09 Oct, 20:00

Hugo

The match

Aim

547 msTTD625 msTTK3.0°Crosshair↓38%1st bullet23%Spray10%Head55%Counter-strafe

Scoreboard

94ADR87%KAST

Positioning

Shots

31/45Rushed↓13/27Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A43333%
MP73219%
USP-S1921%
AK-471217%
Glock-18729%
AWP683%
M4A1-S540%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/787 1:13 3 kills (AWP ×3), in 26.5 s CT5.0
8/7810 1:36 2 kills (AWP ×2), in 1.9 s CT3.6
17/783 1:25 2 kills (M4A4 ×2), 1 headshot, in 26 s CT1.4
20/789 1:51 1 kill (AWP) CT1.0
40/7811 1:47 1 kill (AWP), 1 headshot CT0.6
56/785 1:29 1 kill (AK-47), 1 headshot CT-0.1
57/782 1:22 1 kill (M4A4) CT-0.1
58/784 1:32 2 kills (M4A1-S ×2), in 22.9 s CT-0.2
73/7815 1:35 1 kill (Glock) T-2.0
76/781 1:44 1 kill (USP-S), 1 headshot CT-3.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:17 1v1 before the plant CT · 100 HP · Mid Doorswon - killed them · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
4 flashes: 0 good, 0 weak, 3 wasted, 1 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
3 1:30 wastedno enemy blinded for long
5 1:36 wastedno enemy blinded for long; blinded Allukard 1.6 s on the move through Bombsite B - safe
6 1:48 wastedno enemy blinded for long; blinded 冰淇淋 1.8 s on the move through Long A - safe
14 1:45 misled a peekbarely blinded Agnostic 1.0 s (0.1 s white) the enemy was barely blinded, and Hugo peeked Agnostic 0.0 s after the pop; got hit first

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
21 grenades: 19 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Top Mid (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
14 1:52 punishedhit by Slimeball391 0.6 s after throwing an HE at Top Mid, before the gun was ready - seen by 2 enemies for 0.2 s, the nearest 2227 units away; a running throw
14 1:46 exposeda flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1084 units away

Positioning

In 3 of your 24 duels you showed more of yourself than you needed to (3 with cover close by you didn't use; 1 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 2 of your 17 duels (12%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 8 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
2 1:29 AgnosticMiddlecover not used: 32 units away, they'd have seen only your headlived
3 bomb 0:26 mgpA Ramppeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have; cover not used: 96 units away, they'd have seen only your headkilled them
3 bomb 0:15 AgnosticBombsite Acover not used: 48 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:33 trade冰淇淋 was killed 650 units away: not traded within 5 s (pros: 2,031 ms)
3 bomb 0:31 trade冰淇淋 was killed 552 units away: not traded within 5 s (pros: 2,031 ms)
4 1:21 holdheld with Allukard, 475 units and 8° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 672 ms after Allukard)
4 1:17 tradeAllukard was killed 634 units away: not traded within 5 s (pros: 2,031 ms)
6 1:42 tradeMitek was killed 806 units away: not traded within 5 s (pros: 2,031 ms)
9 1:36 tradeMitek was killed 914 units away: not traded within 5 s (pros: 2,031 ms)
11 1:48 trade冰淇淋 was killed 118 units away: not traded within 5 s (pros: 969 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:46 mgpkilled themUSP-S156 ms1328 ms0.3°
1 1:43 Slimeball391killed by themGlock-18828 ms984 ms3.6°
2 1:28 Agnostichit themM4A4219 ms–3.0°
2 1:22 life is goodhit by themMP978 ms–0.5°
2 1:22 life is goodkilled themM4A4594 ms672 ms1.0°
3 1:25 cheese slutkilled themM4A4500 ms500 ms7.0°
3 bomb 0:25 mgpkilled themM4A4547 ms1828 ms2.1°
3 bomb 0:24 mgphit by themAK-47500 ms–51.0°
3 bomb 0:20 Agnostichit themM4A41109 ms–0.7°
3 bomb 0:14 Agnostickilled by themAK-47531 ms828 ms4.7°
4 1:32 life is goodkilled themM4A1-S188 ms391 ms4.0°
4 1:10 Agnostichit by themAK-4794 ms–0.4°
4 1:10 Agnostickilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
5 1:30 Agnostickilled themAK-47734 ms1719 ms5.3°
5 1:30 Agnostichit by themAK-471500 ms–16.0°
6 1:36 Agnostickilled by themMP9531 ms531 ms5.5°
7 1:13 Agnostickilled themAWP578 ms578 ms6.7°
7 1:00 mgphit by themM4A4484 ms–0.5°
7 1:00 mgpkilled themAWP578 ms578 ms3.3°
7 0:47 cheese slutkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:41 Agnostickilled by themDesert Eagle516 ms516 ms0.8°
9 1:51 Agnostickilled themAWP219 ms219 ms0.4°
10 1:38 cheese sluthit by themSSG 08250 ms–0.2°
10 1:36 cheese slutkilled themAWP312 ms312 ms1.5°
10 1:34 Agnostickilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:47 cheese sluthit by themSSG 08531 ms–1.7°
11 1:47 cheese slutkilled themAWP750 ms750 ms4.2°
11 1:36 Slimeball391killed by themAK-47516 ms516 ms4.0°
13 1:35 life is goodhit themGlock-18188 ms–0.9°
13 1:32 life is goodhit themGlock-18609 ms–40.6°
13 bomb 0:32 Agnostickilled by themUSP-S422 ms1953 ms1.2°
13 bomb 0:31 Agnostichit themP20001266 ms–7.0°
14 1:51 Slimeball391hit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
14 1:43 Agnostickilled by themFAMAS922 ms922 ms3.0°
15 1:39 cheese sluthit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
15 1:37 cheese slutkilled themGlock-18391 ms2766 ms2.1°
15 1:25 Slimeball391killed by themSSG 08422 ms422 ms9.4°

Shots

You fired 31 of your 45 first shots too soon: 17 before your crosshair was on them, 14 while moving. Pros fire about 4 in 10 too soon. You stopped 13 of 27 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 1 spray bullet went on after pros would have stopped. Your first shots had a 26% chance to hit; stopped, with your crosshair on them, 52%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:46 mgpUSP-S672aim far off: your crosshair was about a player's width (37 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 46%
1 1:45 mgpUSP-S724fired while moving (108 u/s), too fast to be accurate - stop first1/3killed them43% / 47%
1 1:44 AgnosticUSP-S540aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 44%
1 1:43 AgnosticUSP-S533aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/1cut short (a death, a reload)3% / 41%
2 1:28 AgnosticM4A41191fine - pros would have fired it too2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 45%
2 1:28 AgnosticM4A41223fine - pros would have fired it too0/368% / 68%
2 1:22 life is goodM4A4859fine - pros would have fired it too2/8killed them69% / 69%
3 1:25 cheese slutM4A41251fine - pros would have fired it too1/5killed them51% / 51%
3 bomb 0:25 mgpM4A4696fired while moving (109 u/s), too fast to be accurate - stop first3/6stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 67%
3 bomb 0:24 mgpM4A4656aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight21% / 50%
3 bomb 0:24 mgpM4A4657fine - pros would have fired it too1/3killed them43% / 46%
3 bomb 0:23 AgnosticM4A41217too soon: your crosshair was still moving onto them, about 2 player widths (62 units) off - pros wait the split second it takes to get on target0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 61%
3 bomb 0:23 AgnosticM4A41219aim far off: your crosshair was about 2.5 player widths (79 units) off their body - get on target first0/32% / 60%
3 bomb 0:21 AgnosticM4A41256aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/35% / 45%
3 bomb 0:20 AgnosticM4A41255aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/3cut short (a death, a reload)21% / 45%
3 bomb 0:14 AgnosticM4A4820too soon: your crosshair was still moving onto them, about 2 player widths (58 units) off - pros wait the split second it takes to get on target0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight2% / 55%
4 1:32 life is goodM4A1-S1093aim far off: your crosshair was about 1.5 player widths (49 units) off their body - get on target first2/3killed them4% / 62%
4 1:15 AgnosticM4A1-S1556aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight20% / 57%
4 1:15 AgnosticM4A1-S1550fired while moving (107 u/s), too fast to be accurate - stop first0/10% / 48%
5 1:31 AgnosticAK-471078fired while moving (90 u/s), too fast to be accurate - stop first1/95% / 52%
5 1:29 AgnosticAK-471037fine - pros would have fired it too1/5killed them36% / 45%
6 1:37 AgnosticAK-47343fine - pros would have fired it too0/2cut short (a death, a reload)41% / 53%
7 1:13 AgnosticAWP271aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/1killed them37% / 80%
7 1:00 mgpAWP875fine - pros would have fired it too1/1killed them53% / 68%
9 1:51 AgnosticAWP2658fine - pros would have fired it too1/1killed them65% / 65%
10 1:40 AgnosticAWP1380aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first2/4killed them8% / 80%
11 1:47 cheese slutAWP1414fine - pros would have fired it too1/2killed them88% / 88%
13 1:36 life is goodGlock-18882fired while moving (186 u/s), too fast to be accurate - stop first0/133% / 37%
13 1:32 life is goodGlock-18508fine - pros would have fired it too1/444% / 44%
13 bomb 0:39 cheese slutUSP-S1283fired while moving (128 u/s), too fast to be accurate - stop first0/10% / 45%
13 bomb 0:38 AgnosticUSP-S1526fired while moving (97 u/s), too fast to be accurate - stop first0/136% / 40%
13 bomb 0:37 AgnosticUSP-S1526fine - pros would have fired it too0/132% / 37%
13 bomb 0:36 AgnosticUSP-S1528aim far off: your crosshair was about 2 player widths (64 units) off their body - get on target first0/1cut short (a death, a reload)1% / 39%
13 bomb 0:32 AgnosticUSP-S1279fired while moving (126 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight25% / 42%
13 bomb 0:31 AgnosticUSP-S1252fired while moving (104 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight7% / 39%
13 bomb 0:30 AgnosticUSP-S1250fine - pros would have fired it too0/1cut short (a death, a reload)23% / 40%
14 1:44 AgnosticMP71037fired while moving (219 u/s), too fast to be accurate - stop first0/8cut short (a death, a reload); 1 bullet after pros would have stopped17% / 51%
15 1:40 Slimeball391MP71024aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/51% / 47%
15 1:39 Slimeball391MP71020aim far off: your crosshair was about 2 player widths (58 units) off their body - get on target first1/92% / 61%
15 1:37 cheese slutMP7829fired while moving (192 u/s), too fast to be accurate - stop first2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight17% / 49%
15 1:37 cheese slutMP7811fine - pros would have fired it too2/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 52%
15 1:36 cheese slutMP7783fired while moving (178 u/s), too fast to be accurate - stop first1/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight47% / 59%
15 1:35 cheese slutGlock-18595aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/3killed them18% / 50%
15 1:34 Slimeball391Glock-18952fired while moving (232 u/s), too fast to be accurate - stop first0/48% / 49%
15 1:32 life is goodGlock-181802fired while moving (240 u/s), too fast to be accurate - stop first0/21% / 42%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.