Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 42 | 29% |
| AK-47 | 19 | 21% |
| Glock-18 | 12 | 42% |
| Five-SeveN | 11 | 36% |
| Galil AR | 2 | 100% |
| USP-S | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 30/78 | 9 1:20 | 1 kill (M4A1-S) CT | 0.7 |
| 32/78 | 6 1:20 | 1 kill (M4A1-S) CT | 0.7 |
| 37/78 | 1 1:29 | 1 kill (USP-S), 1 headshot CT | 0.6 |
| 49/78 | 7 0:18 | 1 kill (M4A1-S) CT | 0.2 |
| 54/78 | 15 1:20 | 1 kill (Galil) T | -0.0 |
| 60/78 | 11 1:45 | 1 kill (AK-47), 1 headshot CT | -0.2 |
| 65/78 | 12 bomb 0:34 | 1 kill (AK-47) CT | -0.7 |
| 70/78 | 13 1:32 | 1 kill (Glock) T | -1.5 |
| 77/78 | 4 1:40 | 1 kill (Five-SeveN), 1 headshot CT | -3.2 |
| 78/78 | 2 1:28 | 1 kill (M4A1-S), 1 headshot CT | -3.3 |
Throws
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 4 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:46 | punished | hit by cheese slut 0.0 s after throwing an HE at Long A, before the gun was ready - seen by 1 enemy for 0.4 s, the nearest 1007 units away, thrown in the open; a running throw |
| 11 1:41 | exposed | a molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 850 units away; a jump throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 2 1:28 | Long Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 4 1:41 | Top Mid | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds (1 time longer than pros stand there). 1 of your 1 holds with a team-mate were real crossfires. You traded 3 of the 8 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:31 | hold | held with Mitek, 299 units and 24° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after Mitek) |
| 2 1:30 | trade | Mitek was killed 253 units away: you traded in 2,438 ms (pros: 1,641 ms) |
| 4 1:43 | trade | Mitek was killed 283 units away: you traded in 2,547 ms (pros: 1,641 ms) |
| 6 1:23 | trade | Allukard was killed 2186 units away: you traded in 3,141 ms (pros: 2,609 ms) |
| 8 1:34 | trade | Mitek was killed 394 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:46 | in their way | stood between Allukard and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
| 9 1:46 | line of fire | stood in Allukard's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 9 1:36 | trade | Mitek was killed 979 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:29 | line of fire | stood in Hugo's line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 12 1:29 | line of fire | stood in Hugo's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:36 | line of fire | stood in Hugo's line of fire while they fought, for 625 ms (pros: 188 ms at a time) |
| 13 bomb 0:30 | trade | Hugo was killed 767 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:32 | in their way | stood between Mitek and an enemy they could see, for 500 ms (pros: 125 ms at a time) |
| 14 1:32 | line of fire | stood in Mitek's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 15 1:25 | trade | Hugo was killed 702 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:19 | trade | Mitek was killed 277 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:29 | killed them | USP-S | 406 ms | 406 ms | 1.2° | ||
| 2 1:29 | killed them | M4A1-S | 578 ms | 1344 ms | 1.5° | ||
| 2 1:27 | killed by them | Desert Eagle | 922 ms | 1172 ms | 1.6° | ||
| 3 1:30 | hit them | M4A4 | 375 ms | – | 0.8° | ||
| 3 1:30 | killed by them | M4A1-S | 875 ms | 1328 ms | 2.2° | ||
| 4 1:42 | hit them | Five-SeveN | 359 ms | – | 2.8° | ||
| 4 1:41 | killed them | Five-SeveN | 234 ms | 562 ms | 2.8° | ||
| 4 1:40 | hit by them | AK-47 | 344 ms | – | 0.0° | ||
| 4 1:40 | killed by them | Glock-18 | 672 ms | 1125 ms | 9.5° | ||
| 6 1:21 | killed them | M4A1-S | 469 ms | 703 ms | 0.7° | ||
| 6 1:20 | hit by them | AK-47 | 562 ms | – | 1.8° | ||
| 6 1:16 | killed by them | AWP | 359 ms | 359 ms | 3.8° | ||
| 7 0:18 | killed them | M4A1-S | 344 ms | 438 ms | 3.7° | ||
| 8 bomb 0:30 | killed by them | AK-47 | 266 ms | 375 ms | 2.1° | ||
| 9 1:46 | hit by them | AK-47 | 125 ms | – | 2.0° | ||
| 9 1:21 | killed them | M4A1-S | 484 ms | 984 ms | 3.0° | ||
| 11 1:47 | killed them | AK-47 | 547 ms | 1719 ms | 3.8° | ||
| 11 1:46 | hit by them | AK-47 | 1266 ms | – | 5.1° | ||
| 11 1:44 | hit by them | Desert Eagle | 328 ms | – | 1.5° | ||
| 11 1:44 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:36 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 bomb 0:34 | hit by them | AK-47 | 453 ms | – | 2.9° | ||
| 12 bomb 0:34 | killed them | AK-47 | 594 ms | 703 ms | 12.5° | ||
| 13 1:34 | killed them | Glock-18 | 453 ms | 2156 ms | 2.4° | ||
| 13 1:33 | hit by them | P2000 | 547 ms | – | 9.7° | ||
| 13 bomb 0:20 | hit them | Glock-18 | 844 ms | – | 17.0° | ||
| 13 bomb 0:20 | killed by them | USP-S | 578 ms | 1516 ms | 48.2° | ||
| 14 1:31 | hit by them | SSG 08 | 484 ms | – | 5.0° | ||
| 15 1:24 | hit by them | SSG 08 | 469 ms | – | 8.4° | ||
| 15 1:23 | hit them | Galil AR | 641 ms | – | 9.8° | ||
| 15 1:20 | killed them | Galil AR | 828 ms | 922 ms | 20.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:29 | USP-S | 409 | fine - pros would have fired it too | 1/2 | killed them | 44% / 45% | |
| 2 1:29 | M4A1-S | 460 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 2/20 | killed them | 13% / 50% | |
| 3 1:30 | M4A1-S | 711 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/9 | cut short (a death, a reload) | 23% / 48% | |
| 4 1:42 | Five-SeveN | 1232 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/6 | 19% / 45% | ||
| 4 1:41 | Five-SeveN | 516 | fired while moving (232 u/s), too fast to be accurate - stop first | 3/5 | killed them | 30% / 51% | |
| 4 1:39 | Five-SeveN | 573 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 46% / 46% | |
| 6 1:21 | M4A1-S | 816 | fired while moving (181 u/s), too fast to be accurate - stop first | 2/7 | killed them | 12% / 50% | |
| 7 0:18 | M4A1-S | 229 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 2/7 | killed them | 23% / 61% | |
| 9 1:21 | M4A1-S | 753 | fired while moving (104 u/s), too fast to be accurate - stop first | 4/10 | killed them | 12% / 50% | |
| 11 1:47 | AK-47 | 897 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 2/16 | killed them; 5 bullets after pros would have stopped | 24% / 50% | |
| 11 1:44 | AK-47 | 1018 | fired while moving (176 u/s), too fast to be accurate - stop first | 1/2 | 8% / 56% | ||
| 12 bomb 0:36 | AK-47 | 656 | fired while moving (159 u/s), too fast to be accurate - stop first | 2/15 | 5% / 52% | ||
| 12 bomb 0:34 | AK-47 | 631 | fired while moving (95 u/s), too fast to be accurate - stop first | 2/8 | killed them | 3% / 46% | |
| 13 1:33 | Glock-18 | 337 | aim far off: your crosshair was about 2 player widths (56 units) off their body - get on target first | 2/6 | killed them | 1% / 42% | |
| 13 bomb 0:20 | Glock-18 | 376 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 3/8 | cut short (a death, a reload) | 21% / 53% | |
| 15 1:20 | Galil AR | 413 | fired while moving (132 u/s), too fast to be accurate - stop first | 2/5 | killed them | 38% / 64% |
Fakes
You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.