Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| M4A1-S | 92 | 29% |
| MP5-SD | 20 | 30% |
| Glock-18 | 20 | 35% |
| USP-S | 4 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 37/74 | 5 1:07 | 1 kill (M4A1-S), 1 headshot CT | 0.9 |
| 45/74 | 10 1:18 | 1 kill (M4A1-S) CT | 0.6 |
| 55/74 | 9 1:13 | 2 kills (M4A1-S ×2), 1 headshot, in 71.9 s CT | 0.1 |
| 60/74 | 8 0:26 | 1 kill (M4A1-S) CT | -0.2 |
| 64/74 | 3 1:27 | 1 kill (MP5) CT | -0.3 |
| 68/74 | 4 1:38 | 1 kill (M4A1-S) CT | -0.6 |
| 69/74 | 13 1:25 | 2 kills (Glock ×2), 1 headshot, in 27.1 s T | -0.9 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 10 1:23 | 1v3 before the plant CT · 100 HP · Bombsite A | lost - died later, after 1 kill · first fight won, saw each other |
Flashes
6 flashes: 3 good, 1 weak, 2 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 8 1:17 | good | blinded Supermen 3.4 s (0.7 s white) |
| 8 1:14 | good | blinded Supermen 3.8 s (1.1 s white); blinded Agnostic 4.3 s holding Catwalk - safe |
| 14 1:48 | good | blinded WhyNotGoToSleep 3.8 s (1.1 s white); blinded 乡AshenShugar 2.9 s holding Outside Long - safe; blinded Maybe B 1.1 s on the move through Outside Long - safe; blinded themselves 1.1 s on the move through Outside Long - safe |
| 14 1:46 | weak | barely blinded WhyNotGoToSleep 2.1 s (0.2 s white); blinded StruGGlerS 2.6 s on the move through Long Doors - safe; blinded 乡AshenShugar 2.2 s holding Outside Long - safe |
| 15 1:50 | wasted | no enemy blinded for long; blinded 乡AshenShugar 1.7 s on the move through T Spawn - safe; blinded Maybe B 2.8 s on the move through Outside Long - safe; blinded themselves 3.1 s on the move through Outside Long - safe; blinded Agnostic 2.6 s on the move through Outside Long - safe |
| 15 1:48 | wasted | barely blinded Потужний 1.2 s (0.1 s white), WhyNotGoToSleep 0.6 s (0.0 s white); blinded StruGGlerS 2.2 s on the move through Outside Long - safe; blinded 乡AshenShugar 1.7 s on the move through T Spawn - safe |
Throws
30 grenades: 28 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 3 1:24 | punished | hit by Потужний 0.4 s after throwing a molotov at Top Mid, before the gun was ready - seen by 2 enemies for 0.9 s, the nearest 785 units away |
| 14 1:31 | exposed | a molotov at Bombsite A - seen by 1 enemy for 0.6 s, the nearest 1259 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 1:28 | Top Mid | peeked too wide: 3 enemies saw you at once - 32 units less far out, only one would have | killed them | ||
| 3 1:26 | Top Mid | cover not used: 64 units away, they'd have seen only your head | lived | ||
| 13 1:27 | Extended A | standing: crouched, they'd have seen only your head; cover not used: 96 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 0 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 4 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 5 1:44 | trade | StruGGlerS was killed 785 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:04 | trade | Maybe B was killed 999 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:44 | trade | Agnostic was killed 214 units away: not traded within 5 s (pros: 969 ms) |
| 13 1:33 | hold | held with Maybe B, 208 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 31 ms before Maybe B) |
| 13 1:26 | trade | Maybe B was killed 442 units away: you traded in 859 ms (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:08 | hit by them | Desert Eagle | 547 ms | – | 11.2° | ||
| 3 1:28 | killed them | MP5-SD | 531 ms | 922 ms | 5.9° | ||
| 3 1:26 | hit them | MP7 | 328 ms | – | 3.4° | ||
| 3 1:26 | hit them | MP7 | 438 ms | – | 5.5° | ||
| 3 1:25 | hit by them | Galil AR | 547 ms | – | 2.5° | ||
| 3 1:23 | hit by them | Galil AR | 109 ms | – | 1.6° | ||
| 4 1:41 | hit by them | Desert Eagle | 312 ms | – | 1.8° | ||
| 4 1:39 | killed them | M4A1-S | 297 ms | 1656 ms | 1.8° | ||
| 4 1:10 | killed by them | Galil AR | 297 ms | 672 ms | 0.7° | ||
| 4 1:10 | hit them | M4A4 | 359 ms | – | 1.5° | ||
| 5 1:38 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:31 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:08 | hit by them | Galil AR | 328 ms | – | 1.0° | ||
| 5 1:08 | killed them | M4A1-S | 391 ms | 594 ms | 1.1° | ||
| 7 1:23 | hit them | M4A4 | 500 ms | – | 1.7° | ||
| 7 1:16 | killed by them | M4A4 | 1344 ms | 3562 ms | 2.2° | ||
| 7 1:14 | hit them | M4A4 | 2453 ms | – | 10.2° | ||
| 8 1:10 | hit by them | AK-47 | 234 ms | – | 1.6° | ||
| 8 1:04 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 0:57 | hit them | M4A4 | 16 ms | – | 0.2° | ||
| 8 0:53 | hit them | M4A4 | 1359 ms | – | 0.4° | ||
| 8 0:26 | hit by them | AK-47 | 359 ms | – | 6.7° | ||
| 8 0:26 | killed them | M4A1-S | 844 ms | 844 ms | 3.8° | ||
| 8 0:02 | hit them | M4A4 | 484 ms | – | 13.3° | ||
| 8 0:01 | killed by them | AK-47 | 844 ms | 844 ms | 52.4° | ||
| 9 1:15 | killed them | M4A1-S | 547 ms | 1797 ms | 39.6° | ||
| 9 1:14 | hit by them | AK-47 | 891 ms | – | 6.9° | ||
| 9 0:02 | killed them | M4A1-S | 250 ms | 625 ms | 2.1° | ||
| 10 1:19 | killed them | M4A1-S | 484 ms | 688 ms | 2.1° | ||
| 10 1:12 | killed by them | SG 553 | 641 ms | 969 ms | 7.1° | ||
| 11 1:17 | killed by them | AWP | 938 ms | 938 ms | 13.9° | ||
| 12 1:29 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:20 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 0:51 | hit them | M4A4 | 562 ms | – | 4.1° | ||
| 12 0:50 | killed by them | Desert Eagle | 1094 ms | 1094 ms | 34.7° | ||
| 13 1:25 | killed them | Glock-18 | 1484 ms | 2219 ms | 48.3° | ||
| 13 bomb 0:24 | killed them | Glock-18 | 750 ms | 1703 ms | 6.6° | ||
| 13 bomb 0:24 | hit by them | P2000 | 1078 ms | – | 10.1° | ||
| 15 1:45 | killed by them | MP7 | 16 ms | 562 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:07 | USP-S | 765 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/2 | 1% / 54% | ||
| 3 1:28 | MP5-SD | 997 | fine - pros would have fired it too | 3/11 | killed them | 28% / 45% | |
| 3 1:26 | MP5-SD | 945 | fired while moving (199 u/s), too fast to be accurate - stop first | 3/12 | 2% / 48% | ||
| 4 1:41 | M4A1-S | 1119 | fine - pros would have fired it too | 0/2 | 55% / 55% | ||
| 4 1:40 | M4A1-S | 1119 | fired while moving (151 u/s), too fast to be accurate - stop first | 1/2 | 28% / 66% | ||
| 4 1:39 | M4A1-S | 1120 | fine - pros would have fired it too | 2/3 | 61% / 61% | ||
| 4 1:38 | M4A1-S | 1120 | fine - pros would have fired it too | 1/3 | killed them | 65% / 65% | |
| 4 1:10 | M4A1-S | 1229 | fine - pros would have fired it too | 1/3 | cut short (a death, a reload) | 37% / 50% | |
| 5 1:08 | M4A1-S | 1363 | fine - pros would have fired it too | 2/5 | killed them | 63% / 63% | |
| 7 1:24 | M4A1-S | 2084 | fine - pros would have fired it too | 1/2 | 1 bullet after pros would have stopped | 68% / 68% | |
| 7 1:23 | M4A1-S | 2085 | fired while moving (145 u/s), too fast to be accurate - stop first | 1/1 | 1% / 49% | ||
| 7 1:23 | M4A1-S | 2085 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/2 | cut short (a death, a reload); 1 bullet after pros would have stopped | 4% / 47% | |
| 7 1:16 | M4A1-S | 1163 | too soon: your crosshair was still moving onto them, about half a player's width (23 units) off - pros wait the split second it takes to get on target | 0/3 | 21% / 50% | ||
| 7 1:16 | M4A1-S | 1163 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 17% / 46% | |
| 7 1:15 | M4A1-S | 1163 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 69% / 69% | |
| 7 1:15 | M4A1-S | 1163 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 18% / 48% | |
| 7 1:15 | M4A1-S | 1162 | fired while moving (91 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 7% / 49% | |
| 7 1:14 | M4A1-S | 1163 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 57% / 57% | |
| 7 1:14 | M4A1-S | 1163 | fine - pros would have fired it too | 1/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 67% / 67% | |
| 7 1:13 | M4A1-S | 1163 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 58% / 58% | |
| 8 1:10 | M4A1-S | 1464 | fine - pros would have fired it too | 0/7 | 3 bullets after pros would have stopped | 59% / 59% | |
| 8 1:03 | M4A1-S | 2057 | fired while moving (158 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload); 4 bullets after pros would have stopped | 6% / 44% | |
| 8 0:57 | M4A1-S | 1981 | fine - pros would have fired it too | 2/2 | 67% / 67% | ||
| 8 0:56 | M4A1-S | 1980 | fine - pros would have fired it too | 0/2 | 34% / 50% | ||
| 8 0:54 | M4A1-S | 2164 | fired while moving (146 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 8% / 54% | |
| 8 0:54 | M4A1-S | 2164 | fired while moving (77 u/s), too fast to be accurate - stop first | 0/2 | 1 bullet after pros would have stopped | 21% / 44% | |
| 8 0:54 | M4A1-S | 2164 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 70% / 70% | |
| 8 0:53 | M4A1-S | 2164 | fine - pros would have fired it too | 0/2 | 1 bullet after pros would have stopped | 23% / 44% | |
| 8 0:53 | M4A1-S | 2164 | fine - pros would have fired it too | 1/6 | cut short (a death, a reload); 4 bullets after pros would have stopped | 57% / 57% | |
| 8 0:50 | USP-S | 1774 | aim far off: your crosshair was about 6 player widths (186 units) off their body - get on target first | 0/4 | 0% / 31% | ||
| 8 0:26 | M4A1-S | 821 | fine - pros would have fired it too | 1/5 | killed them | 26% / 48% | |
| 8 0:02 | M4A1-S | 354 | fired while moving (105 u/s), too fast to be accurate - stop first | 2/7 | cut short (a death, a reload) | 45% / 60% | |
| 9 1:15 | M4A1-S | 512 | fired while moving (189 u/s), too fast to be accurate - stop first | 2/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 48% | |
| 9 1:14 | M4A1-S | 518 | fine - pros would have fired it too | 1/7 | killed them | 45% / 47% | |
| 9 0:02 | M4A1-S | 612 | fired while moving (167 u/s), too fast to be accurate - stop first | 3/8 | killed them | 37% / 66% | |
| 10 1:19 | M4A1-S | 746 | fired while moving (115 u/s), too fast to be accurate - stop first | 3/5 | killed them | 27% / 56% | |
| 10 1:12 | M4A1-S | 1117 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 18% / 45% | |
| 12 0:51 | M4A1-S | 683 | fired while moving (117 u/s), too fast to be accurate - stop first | 2/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 48% | |
| 12 0:51 | M4A1-S | 706 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 14% / 46% | |
| 13 1:26 | Glock-18 | 667 | aim far off: your crosshair was about a player's width (38 units) off their body - get on target first | 4/10 | killed them | 4% / 38% | |
| 13 bomb 0:24 | Glock-18 | 624 | fine - pros would have fired it too | 3/9 | killed them | 29% / 53% | |
| 15 1:45 | MP5-SD | 416 | aim far off: your crosshair was about 1.5 player widths (45 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 6% / 59% |
Fakes
You faked 0 of the 1 defuse you started with a T alive. Pros fake 56%, and 78% alone. You faked 0 of the 1 plant you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
