Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP7 | 41 | 27% |
| AK-47 | 36 | 22% |
| Glock-18 | 24 | 25% |
| M4A4 | 23 | 22% |
| P90 | 17 | 6% |
| SG 553 | 11 | 64% |
| Desert Eagle | 4 | 50% |
| R8 Revolver | 4 | 50% |
| XM1014 | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 12/74 | 3 1:33 | 2 kills (Deagle, M4A4), in 20.6 s T | 3.2 |
| 27/74 | 10 1:37 | 2 kills (SG 553 ×2), in 25.4 s T | 1.7 |
| 49/74 | 8 0:33 | 1 kill (AK-47) T | 0.4 |
| 59/74 | 15 1:45 | 1 kill (MP7) CT | -0.1 |
| 71/74 | 13 1:26 | 1 kill (R8), 1 headshot CT | -1.3 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 3 1:10 | 1v1 before the plant T · 100 HP · CT Spawn | lost - died in the first fight · saw each other |
Throws
11 grenades: 9 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 10 1:32 | exposed | an HE at Lower Tunnel - seen by 1 enemy for 0.9 s, the nearest 850 units away, thrown in the open; a running throw |
| 11 1:27 | punished | hit by StruGGlerS 1.7 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 2.5 s, the nearest 1492 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 4 1:19 | Mid Doors | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | lived | ||
| 15 1:45 | Middle | cover not used: 128 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. You traded 2 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | trade | Потужний was killed 791 units away: not traded within 5 s (pros: 2,031 ms) |
| 1 1:39 | line of fire | stood in PARS ☪'s line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:33 | trade | PARS ☪ was killed 747 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:44 | trade | WhyNotGoToSleep was killed 184 units away: not traded within 5 s (pros: 969 ms) |
| 3 1:27 | trade | Supermen was killed 529 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:23 | trade | Supermen was killed 976 units away: not traded within 5 s (pros: 2,031 ms) |
| 10 1:41 | trade | Supermen was killed 1466 units away: you traded in 4,453 ms (pros: 2,609 ms) |
| 10 1:18 | trade | PARS ☪ was killed 829 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:30 | trade | PARS ☪ was killed 952 units away: you traded in 3,984 ms (pros: 2,031 ms) |
| 14 bomb 0:38 | trade | Supermen was killed 101 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:46 | in their way | stood between Supermen and an enemy they could see, for 250 ms (pros: 125 ms at a time) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:38 | hit them | Glock-18 | 422 ms | – | 2.0° | ||
| 1 1:38 | hit by them | P2000 | 953 ms | – | 0.8° | ||
| 1 1:28 | hit by them | P2000 | 281 ms | – | 0.6° | ||
| 1 1:25 | hit by them | P2000 | 922 ms | – | 6.5° | ||
| 1 1:24 | hit them | Glock-18 | 1172 ms | – | 9.5° | ||
| 1 1:04 | hit them | Glock-18 | 344 ms | – | 5.4° | ||
| 1 0:56 | killed by them | USP-S | 1234 ms | 1500 ms | 10.9° | ||
| 2 1:33 | killed by them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 1:33 | killed them | Desert Eagle | 172 ms | 391 ms | 2.2° | ||
| 3 1:13 | killed them | M4A4 | 562 ms | 2078 ms | 10.4° | ||
| 3 1:06 | killed by them | M4A1-S | 1281 ms | 1984 ms | 13.7° | ||
| 4 1:18 | hit by them | M4A4 | 500 ms | – | 12.4° | ||
| 4 1:18 | hit by them | M4A4 | 578 ms | – | 0.8° | ||
| 4 1:18 | killed by them | Desert Eagle | 328 ms | 328 ms | 2.1° | ||
| 5 1:38 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 5 1:33 | killed by them | M4A4 | 438 ms | 531 ms | 0.9° | ||
| 6 1:18 | killed by them | M4A4 | 375 ms | 547 ms | 1.2° | ||
| 7 1:28 | hit them | P90 | 469 ms | – | 1.2° | ||
| 7 1:24 | killed by them | M4A1-S | 406 ms | 1016 ms | 1.0° | ||
| 8 0:35 | hit by them | AK-47 | 438 ms | – | 0.4° | ||
| 8 0:35 | killed them | AK-47 | 609 ms | 2078 ms | 5.1° | ||
| 8 0:26 | hit them | AK-47 | 359 ms | – | 6.7° | ||
| 8 0:26 | killed by them | M4A1-S | 844 ms | 844 ms | 3.8° | ||
| 9 1:15 | killed by them | M4A1-S | 547 ms | 1797 ms | 39.6° | ||
| 9 1:14 | hit them | AK-47 | 891 ms | – | 6.9° | ||
| 10 1:37 | killed them | SG 553 | 234 ms | 672 ms | 2.1° | ||
| 10 1:37 | hit by them | M4A4 | 656 ms | – | 19.9° | ||
| 10 1:12 | killed them | SG 553 | 641 ms | 969 ms | 7.1° | ||
| 11 1:25 | hit by them | SSG 08 | 2469 ms | – | 0.4° | ||
| 11 1:23 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:32 | killed by them | M4A1-S | 422 ms | 1016 ms | 2.3° | ||
| 12 1:32 | hit them | XM1014 | 719 ms | – | 21.2° | ||
| 13 1:27 | killed them | R8 Revolver | 812 ms | 2219 ms | 46.6° | ||
| 13 1:26 | hit by them | Glock-18 | 1422 ms | – | 44.4° | ||
| 13 1:25 | killed by them | Glock-18 | 1484 ms | 2219 ms | 48.3° | ||
| 14 bomb 0:39 | killed by them | MP7 | 781 ms | 2781 ms | 40.4° | ||
| 14 bomb 0:38 | hit them | MP7 | 1422 ms | – | 12.1° | ||
| 15 1:45 | killed them | MP7 | 16 ms | 562 ms | 2.2° | ||
| 15 1:44 | hit them | MP7 | 719 ms | – | 19.2° | ||
| 15 1:44 | killed by them | AK-47 | 953 ms | 1359 ms | 8.7° | ||
| 15 1:44 | hit them | MP7 | 516 ms | – | 14.3° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:39 | Glock-18 | 1075 | fired while moving (231 u/s), too fast to be accurate - stop first | 3/7 | 1% / 36% | ||
| 1 1:29 | Glock-18 | 704 | aim far off: your crosshair was about 3.5 player widths (105 units) off their body - get on target first | 0/3 | 1% / 39% | ||
| 1 1:28 | Glock-18 | 678 | fine - pros would have fired it too | 0/3 | 70% / 70% | ||
| 1 1:25 | Glock-18 | 427 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 19% / 55% | |
| 1 1:24 | Glock-18 | 431 | fine - pros would have fired it too | 1/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 24% / 40% | |
| 1 1:24 | Glock-18 | 428 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 20% / 43% | |
| 1 1:04 | Glock-18 | 619 | fine - pros would have fired it too | 2/5 | 48% / 53% | ||
| 1 1:02 | Glock-18 | 476 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 13% / 50% | |
| 3 1:33 | Desert Eagle | 644 | fine - pros would have fired it too | 2/3 | killed them | 62% / 62% | |
| 3 1:13 | M4A4 | 1060 | fine - pros would have fired it too | 3/5 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 39% / 51% | |
| 3 1:13 | M4A4 | 1026 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 22% / 49% | |
| 3 1:12 | M4A4 | 1033 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 56% | |
| 3 1:12 | M4A4 | 1035 | aim far off: your crosshair was about a player's width (33 units) off their body - get on target first | 1/4 | killed them | 11% / 51% | |
| 3 1:07 | M4A4 | 402 | fired while moving (225 u/s), too fast to be accurate - stop first | 0/10 | cut short (a death, a reload) | 3% / 62% | |
| 5 1:32 | Desert Eagle | 393 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 65% / 65% | |
| 6 1:18 | Desert Eagle | 772 | fired while moving (160 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 3% / 44% | |
| 7 1:31 | P90 | 978 | fired while moving (230 u/s), too fast to be accurate - stop first | 0/9 | 2 bullets after pros would have stopped | 1% / 50% | |
| 7 1:28 | P90 | 555 | fired while moving (230 u/s), too fast to be accurate - stop first | 1/9 | 1% / 51% | ||
| 7 1:25 | P90 | 129 | aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first | 0/20 | cut short (a death, a reload) | 2% / 62% | |
| 8 0:53 | AK-47 | 982 | fired while moving (171 u/s), too fast to be accurate - stop first | 0/6 | 4% / 55% | ||
| 8 0:35 | AK-47 | 1082 | fired while moving (111 u/s), too fast to be accurate - stop first | 1/8 | 4% / 50% | ||
| 8 0:34 | AK-47 | 1068 | aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 45% | |
| 8 0:33 | AK-47 | 1068 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 1/3 | killed them | 4% / 45% | |
| 8 0:26 | AK-47 | 830 | fired while moving (111 u/s), too fast to be accurate - stop first | 2/5 | cut short (a death, a reload) | 21% / 62% | |
| 9 1:15 | AK-47 | 510 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 2/14 | cut short (a death, a reload) | 33% / 62% | |
| 10 1:37 | SG 553 | 297 | fired while moving (109 u/s), too fast to be accurate - stop first | 3/10 | killed them | 11% / 52% | |
| 10 1:12 | SG 553 | 1143 | fine - pros would have fired it too | 4/8 | killed them | 65% / 65% | |
| 14 bomb 0:38 | MP7 | 803 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 1/20 | cut short (a death, a reload); 10 bullets after pros would have stopped | 7% / 54% | |
| 15 1:45 | MP7 | 461 | fired while moving (215 u/s), too fast to be accurate - stop first | 10/21 | killed them | 17% / 62% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
