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Dust II, lost 2-13 · Fri 09 Oct, 20:00

ЭТО СОВУХ!Gold Nova I

The match

Aim

Scoreboard

67ADR47%KAST

Positioning

Shots

22/29Rushed↓6/14Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
MP74127%
AK-473622%
Glock-182425%
M4A42322%
P90176%
SG 5531164%
Desert Eagle450%
R8 Revolver450%
XM1014333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/743 1:33 2 kills (Deagle, M4A4), in 20.6 s T3.2
27/7410 1:37 2 kills (SG 553 ×2), in 25.4 s T1.7
49/748 0:33 1 kill (AK-47) T0.4
59/7415 1:45 1 kill (MP7) CT-0.1
71/7413 1:26 1 kill (R8), 1 headshot CT-1.3

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
3 1:10 1v1 before the plant T · 100 HP · CT Spawnlost - died in the first fight · saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
11 grenades: 9 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
10 1:32 exposedan HE at Lower Tunnel - seen by 1 enemy for 0.9 s, the nearest 850 units away, thrown in the open; a running throw
11 1:27 punishedhit by StruGGlerS 1.7 s after throwing a smoke at Upper Tunnel, before the gun was ready - seen by 1 enemy for 2.5 s, the nearest 1492 units away, thrown in the open

Positioning

In 2 of your 26 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 3 of your 23 duels (13%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 17 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 3 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
4 1:19 乡AshenShugarMid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
15 1:45 AgnosticMiddlecover not used: 128 units away, they'd have seen only your headdied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 15 rounds. You traded 2 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:43 tradeПотужний was killed 791 units away: not traded within 5 s (pros: 2,031 ms)
1 1:39 line of firestood in PARS ☪'s line of fire while they fought, for 250 ms (pros: 188 ms at a time)
1 1:33 tradePARS ☪ was killed 747 units away: not traded within 5 s (pros: 2,031 ms)
2 1:44 tradeWhyNotGoToSleep was killed 184 units away: not traded within 5 s (pros: 969 ms)
3 1:27 tradeSupermen was killed 529 units away: not traded within 5 s (pros: 2,031 ms)
4 1:23 tradeSupermen was killed 976 units away: not traded within 5 s (pros: 2,031 ms)
10 1:41 tradeSupermen was killed 1466 units away: you traded in 4,453 ms (pros: 2,609 ms)
10 1:18 tradePARS ☪ was killed 829 units away: not traded within 5 s (pros: 2,031 ms)
13 1:30 tradePARS ☪ was killed 952 units away: you traded in 3,984 ms (pros: 2,031 ms)
14 bomb 0:38 tradeSupermen was killed 101 units away: not traded within 5 s (pros: 625 ms)
15 1:46 in their waystood between Supermen and an enemy they could see, for 250 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 StruGGlerShit themGlock-18422 ms–2.0°
1 1:38 StruGGlerShit by themP2000953 ms–0.8°
1 1:28 StruGGlerShit by themP2000281 ms–0.6°
1 1:25 StruGGlerShit by themP2000922 ms–6.5°
1 1:24 StruGGlerShit themGlock-181172 ms–9.5°
1 1:04 乡AshenShugarhit themGlock-18344 ms–5.4°
1 0:56 Maybe Bkilled by themUSP-S1234 ms1500 ms10.9°
2 1:33 Maybe Bkilled by themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
3 1:33 Agnostickilled themDesert Eagle172 ms391 ms2.2°
3 1:13 乡AshenShugarkilled themM4A4562 ms2078 ms10.4°
3 1:06 Maybe Bkilled by themM4A1-S1281 ms1984 ms13.7°
4 1:18 乡AshenShugarhit by themM4A4500 ms–12.4°
4 1:18 Maybe Bhit by themM4A4578 ms–0.8°
4 1:18 StruGGlerSkilled by themDesert Eagle328 ms328 ms2.1°
5 1:38 СлаваРодуhit by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
5 1:33 Agnostickilled by themM4A4438 ms531 ms0.9°
6 1:18 StruGGlerSkilled by themM4A4375 ms547 ms1.2°
7 1:28 StruGGlerShit themP90469 ms–1.2°
7 1:24 Maybe Bkilled by themM4A1-S406 ms1016 ms1.0°
8 0:35 乡AshenShugarhit by themAK-47438 ms–0.4°
8 0:35 乡AshenShugarkilled themAK-47609 ms2078 ms5.1°
8 0:26 СлаваРодуhit themAK-47359 ms–6.7°
8 0:26 СлаваРодуkilled by themM4A1-S844 ms844 ms3.8°
9 1:15 СлаваРодуkilled by themM4A1-S547 ms1797 ms39.6°
9 1:14 СлаваРодуhit themAK-47891 ms–6.9°
10 1:37 Maybe Bkilled themSG 553234 ms672 ms2.1°
10 1:37 Maybe Bhit by themM4A4656 ms–19.9°
10 1:12 СлаваРодуkilled themSG 553641 ms969 ms7.1°
11 1:25 StruGGlerShit by themSSG 082469 ms–0.4°
11 1:23 StruGGlerSkilled by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
12 1:32 Agnostickilled by themM4A1-S422 ms1016 ms2.3°
12 1:32 Agnostichit themXM1014719 ms–21.2°
13 1:27 Maybe Bkilled themR8 Revolver812 ms2219 ms46.6°
13 1:26 Maybe Bhit by themGlock-181422 ms–44.4°
13 1:25 СлаваРодуkilled by themGlock-181484 ms2219 ms48.3°
14 bomb 0:39 乡AshenShugarkilled by themMP7781 ms2781 ms40.4°
14 bomb 0:38 乡AshenShugarhit themMP71422 ms–12.1°
15 1:45 СлаваРодуkilled themMP716 ms562 ms2.2°
15 1:44 Agnostichit themMP7719 ms–19.2°
15 1:44 Agnostickilled by themAK-47953 ms1359 ms8.7°
15 1:44 StruGGlerShit themMP7516 ms–14.3°

Shots

You fired 22 of your 29 first shots too soon: 12 before your crosshair was on them, 10 while moving. Pros fire about 4 in 10 too soon. You stopped 6 of 14 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 12 spray bullets went on after pros would have stopped. Your first shots had a 20% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:39 StruGGlerSGlock-181075fired while moving (231 u/s), too fast to be accurate - stop first3/71% / 36%
1 1:29 StruGGlerSGlock-18704aim far off: your crosshair was about 3.5 player widths (105 units) off their body - get on target first0/31% / 39%
1 1:28 StruGGlerSGlock-18678fine - pros would have fired it too0/370% / 70%
1 1:25 StruGGlerSGlock-18427too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight19% / 55%
1 1:24 StruGGlerSGlock-18431fine - pros would have fired it too1/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight24% / 40%
1 1:24 StruGGlerSGlock-18428aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first0/1cut short (a death, a reload)20% / 43%
1 1:04 乡AshenShugarGlock-18619fine - pros would have fired it too2/548% / 53%
1 1:02 乡AshenShugarGlock-18476aim far off: your crosshair was about a player's width (29 units) off their body - get on target first0/6cut short (a death, a reload)13% / 50%
3 1:33 AgnosticDesert Eagle644fine - pros would have fired it too2/3killed them62% / 62%
3 1:13 乡AshenShugarM4A41060fine - pros would have fired it too3/5stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight39% / 51%
3 1:13 乡AshenShugarM4A41026aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/4stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight22% / 49%
3 1:12 乡AshenShugarM4A41033aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 56%
3 1:12 乡AshenShugarM4A41035aim far off: your crosshair was about a player's width (33 units) off their body - get on target first1/4killed them11% / 51%
3 1:07 Maybe BM4A4402fired while moving (225 u/s), too fast to be accurate - stop first0/10cut short (a death, a reload)3% / 62%
5 1:32 AgnosticDesert Eagle393fine - pros would have fired it too0/1cut short (a death, a reload)65% / 65%
6 1:18 StruGGlerSDesert Eagle772fired while moving (160 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)3% / 44%
7 1:31 StruGGlerSP90978fired while moving (230 u/s), too fast to be accurate - stop first0/92 bullets after pros would have stopped1% / 50%
7 1:28 StruGGlerSP90555fired while moving (230 u/s), too fast to be accurate - stop first1/91% / 51%
7 1:25 StruGGlerSP90129aim far off: your crosshair was about 2 player widths (60 units) off their body - get on target first0/20cut short (a death, a reload)2% / 62%
8 0:53 СлаваРодуAK-47982fired while moving (171 u/s), too fast to be accurate - stop first0/64% / 55%
8 0:35 乡AshenShugarAK-471082fired while moving (111 u/s), too fast to be accurate - stop first1/84% / 50%
8 0:34 乡AshenShugarAK-471068aim far off: your crosshair was about 2.5 player widths (74 units) off their body - get on target first2/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 45%
8 0:33 乡AshenShugarAK-471068aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first1/3killed them4% / 45%
8 0:26 СлаваРодуAK-47830fired while moving (111 u/s), too fast to be accurate - stop first2/5cut short (a death, a reload)21% / 62%
9 1:15 СлаваРодуAK-47510aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/14cut short (a death, a reload)33% / 62%
10 1:37 Maybe BSG 553297fired while moving (109 u/s), too fast to be accurate - stop first3/10killed them11% / 52%
10 1:12 СлаваРодуSG 5531143fine - pros would have fired it too4/8killed them65% / 65%
14 bomb 0:38 乡AshenShugarMP7803aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first1/20cut short (a death, a reload); 10 bullets after pros would have stopped7% / 54%
15 1:45 СлаваРодуMP7461fired while moving (215 u/s), too fast to be accurate - stop first10/21killed them17% / 62%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.