Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 43 | 26% |
| M4A1-S | 32 | 47% |
| Galil AR | 14 | 21% |
| Desert Eagle | 10 | 30% |
| Glock-18 | 8 | 62% |
| M4A4 | 7 | 14% |
| P2000 | 3 | 100% |
| USP-S | 3 | 33% |
| Five-SeveN | 1 | 100% |
| AWP | 1 | 100% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/115 | 9 1:31 | 3 kills (M4A1-S ×2, P2000), 1 headshot, in 4.2 s CT | 7.7 |
| 4/115 | 6 1:20 | 3 kills (Scout, Five-SeveN, AWP), a wallbang, a no-scope, 1 headshot, in 24.7 s CT | 6.6 |
| 7/115 | 23 1:39 | 3 kills (AK-47 ×2, Zeus), 1 headshot, in 39.6 s T | 4.3 |
| 19/115 | 4 1:32 | 1 kill (M4A1-S), 1 through smoke CT | 2.8 |
| 32/115 | 21 1:32 | 2 kills (AK-47 ×2), all headshots, in 10.1 s T | 1.5 |
| 36/115 | 1 1:22 | 2 kills (P2000 ×2), all headshots, in 7.7 s CT | 1.1 |
| 70/115 | 8 bomb 0:39 | 1 kill (M4A4), 1 headshot CT | 0.3 |
| 79/115 | 7 1:09 | 1 kill (AWP) CT | 0.2 |
| 85/115 | 18 bomb 0:38 | 1 kill (AK-47) T | -0.2 |
| 104/115 | 13 1:42 | 2 kills (Glock, USP-S), all headshots, in 31 s T | -1.1 |
| 105/115 | 14 bomb 0:33 | 1 kill (AK-47), 1 headshot T | -1.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 1:41 | 1v5 before the plant CT · 100 HP · Catwalk | lost - died later, after 1 kill · saw each other |
| 6 0:59 | 1v1 before the plant CT · 100 HP · Lower Tunnel | won - killed them · first fight won, saw each other |
Flashes
19 flashes: 9 good, 2 weak, 5 wasted, 3 that hurt your team (1 of those blinded an enemy too). A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 7 0:52 | weak | barely blinded AnToN 2.8 s (0.4 s white) |
| 8 bomb 0:32 | good | blinded †AdWocHeL† 3.7 s (1.0 s white) |
| 14 1:47 | good | blinded PhAnToM 3.7 s (1.0 s white), †AdWocHeL† 3.5 s (0.8 s white) |
| 14 1:35 | good | blinded Agnostic 3.7 s (1.0 s white) Gon peeked Agnostic 2.5 s after the pop - too early - the enemy had recovered; hit them first |
| 14 bomb 0:35 | blinded an enemy, but hurt the team too | blinded AnToN 4.4 s (1.7 s white); blinded themselves 1.0 s on the move through Under A - ran into a fight; blinded Dodanna 4.3 s on the move through Under A - safe |
| 16 1:47 | good | blinded Agnostic 3.6 s (0.9 s white), deadlayn67 3.3 s (0.7 s white); blinded themselves 1.1 s holding Outside Long - safe |
| 16 1:46 | good | blinded deadlayn67 3.1 s (0.6 s white) |
| 16 1:29 | good | blinded deadlayn67 4.4 s (1.6 s white); blinded Dodanna 1.4 s on the move through Long A - safe; blinded Gon 4.6 s on the move through Bombsite A - safe |
| 17 1:39 | good | blinded Agnostic 5.0 s (2.2 s white) |
| 18 1:43 | misled a peek | barely blinded †AdWocHeL† 1.0 s (0.1 s white), PhAnToM 0.8 s (0.1 s white) the enemy was barely blinded, and Gon peeked †AdWocHeL† 1.2 s after the pop; got hit first |
| 18 1:41 | hurt the team | no enemy blinded for long; blinded Dodanna 1.8 s on the move through Bombsite B - an enemy could see them; blinded themselves 4.1 s on the move through Upper Tunnel - safe; blinded Ciro 4.2 s holding Upper Tunnel - safe; blinded Gon 1.7 s holding Bombsite B - safe; blinded Just Playin Games 1.7 s on the move through Bombsite B - safe |
| 19 1:48 | good | blinded PhAnToM 3.5 s (0.8 s white); blinded themselves 3.4 s holding Outside Long - safe Just Playin Games peeked PhAnToM 0.5 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 19 1:46 | weak | barely blinded PhAnToM 2.0 s (0.2 s white) |
| 21 1:44 | wasted | barely blinded AnToN 1.4 s (0.1 s white), PhAnToM 0.7 s (0.1 s white) |
| 21 1:34 | wasted | no enemy blinded for long |
| 22 1:47 | good | blinded deadlayn67 3.4 s (0.8 s white); blinded themselves 1.1 s holding Outside Long - safe |
| 22 1:46 | wasted | no enemy blinded for long |
| 23 1:44 | wasted | barely blinded †AdWocHeL† 0.9 s (0.1 s white) |
| 23 1:41 | wasted | no enemy blinded for long |
Throws
34 grenades: 27 thrown safely, 6 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (3 of 3 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 7 0:54 | exposed | a flash at Long Doors - seen by 1 enemy for 0.8 s, the nearest 1004 units away |
| 14 bomb 0:37 | exposed | a flash at Bombsite A - seen by 1 enemy for 1.4 s, the nearest 446 units away, thrown in the open; a running throw |
| 17 1:41 | exposed | a flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1191 units away; a running throw |
| 17 1:39 | exposed | an HE at Top Mid - seen by 2 enemies for 1.2 s, the nearest 1087 units away, thrown in the open; a running throw |
| 18 bomb 0:36 | exposed | a smoke at Bombsite B - seen by 1 enemy for 0.4 s, the nearest 205 units away |
| 21 1:36 | exposed | a flash at Upper Tunnel - seen by 1 enemy for 1.1 s, the nearest 83 units away |
| 22 1:33 | punished | killed by Agnostic with a smoke in hand at Top Mid - seen by 1 enemy for 0.6 s, the nearest 896 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 1 1:23 | Bombsite B | cover not used: 64 units away, they'd have seen only your head | killed them | ||
| 3 1:45 | Tunnel Stairs | cover not used: 16 units away, they'd have seen only your head | died | ||
| 23 bomb 0:10 | Bombsite B | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 2 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 14 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:38 | trade | Just Playin Games was killed 992 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:41 | hold | held with Ciro, 611 units and 17° apart as the enemy saw you: a real crossfire (the enemy saw you 500 ms after Ciro) |
| 4 1:41 | trade | Just Playin Games was killed 306 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:29 | trade | Ciro was killed 752 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:24 | trade | Gon was killed 942 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 0:59 | trade | Just Playin Games was killed 692 units away: you traded in 4,500 ms (pros: 2,031 ms) |
| 7 1:18 | trade | Dodanna was killed 988 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 bomb 0:31 | in their way | stood between Ciro and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 15 1:43 | trade | Gon was killed 851 units away: not traded within 5 s (pros: 2,031 ms) |
| 17 1:32 | trade | Ciro was killed 357 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:42 | trade | Gon was killed 348 units away: not traded within 5 s (pros: 1,641 ms) |
| 18 1:36 | hold | held with Just Playin Games, 330 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms after Just Playin Games) |
| 18 1:31 | trade | Dodanna was killed 422 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 1:20 | trade | Just Playin Games was killed 257 units away: not traded within 5 s (pros: 1,641 ms) |
| 19 bomb 0:35 | hold | held with Dodanna, 614 units and 31° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 19 bomb 0:33 | trade | Dodanna was killed 715 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 bomb 0:32 | trade | Ciro was killed 545 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 bomb 0:40 | trade | Just Playin Games was killed 874 units away: not traded within 5 s (pros: 2,031 ms) |
| 23 1:40 | peek together | peeked the same enemy as Gon, 141 ms before them - a double peek |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:22 | killed them | P2000 | 938 ms | 938 ms | 8.2° | ||
| 1 1:14 | killed them | P2000 | 297 ms | 297 ms | 3.1° | ||
| 1 1:14 | killed by them | Glock-18 | 406 ms | 406 ms | 2.7° | ||
| 2 1:41 | hit them | Desert Eagle | 328 ms | – | 5.7° | ||
| 2 1:41 | killed by them | MAC-10 | 375 ms | 594 ms | 2.1° | ||
| 3 1:45 | killed by them | Desert Eagle | 375 ms | 375 ms | 5.0° | ||
| 4 1:41 | hit them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:32 | killed them | M4A1-S | 234 ms | 328 ms | 1.7° | ||
| 4 1:23 | hit by them | M4A4 | 609 ms | – | 0.8° | ||
| 4 1:20 | killed by them | M4A4 | 672 ms | 672 ms | 2.7° | ||
| 5 1:31 | killed by them | AK-47 | 984 ms | 984 ms | 4.6° | ||
| 6 1:20 | killed them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 6 1:14 | killed them | Five-SeveN | 297 ms | 297 ms | 6.0° | ||
| 6 0:55 | killed them | AWP | 219 ms | 219 ms | 1.4° | ||
| 7 1:09 | killed them | AWP | 766 ms | 766 ms | 2.7° | ||
| 7 0:31 | killed by them | SSG 08 | 62 ms | 62 ms | 0.2° | ||
| 8 bomb 0:39 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 bomb 0:30 | killed by them | AK-47 | 875 ms | 1469 ms | 16.4° | ||
| 9 1:31 | killed them | M4A1-S | 578 ms | 875 ms | 0.5° | ||
| 9 1:29 | killed them | M4A1-S | 578 ms | 1344 ms | 1.1° | ||
| 9 1:28 | hit by them | MAC-10 | 312 ms | – | 1.4° | ||
| 9 1:28 | killed them | P2000 | 719 ms | 2156 ms | 3.5° | ||
| 9 1:24 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:21 | hit them | M4A4 | 344 ms | – | 3.5° | ||
| 9 1:21 | killed by them | AK-47 | 609 ms | 609 ms | 0.4° | ||
| 10 1:42 | killed by them | AK-47 | 375 ms | 375 ms | 0.5° | ||
| 11 1:37 | killed by them | AK-47 | 281 ms | 281 ms | 1.7° | ||
| 12 1:46 | hit them | Desert Eagle | 438 ms | – | 5.9° | ||
| 12 1:46 | hit by them | MAC-10 | 516 ms | – | 18.7° | ||
| 12 1:44 | hit them | Desert Eagle | 281 ms | – | 2.7° | ||
| 12 1:44 | killed by them | MAC-10 | 594 ms | 969 ms | 9.5° | ||
| 13 1:43 | hit by them | P2000 | 78 ms | – | 14.8° | ||
| 13 1:43 | killed them | Glock-18 | 203 ms | 922 ms | 1.5° | ||
| 13 bomb 0:20 | killed them | USP-S | 1125 ms | 1125 ms | 52.5° | ||
| 14 bomb 0:38 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 bomb 0:34 | killed them | AK-47 | 1000 ms | 1859 ms | 2.2° | ||
| 15 1:43 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:19 | killed by them | AWP | 359 ms | 359 ms | 0.6° | ||
| 18 bomb 0:38 | killed them | AK-47 | 641 ms | 641 ms | 2.0° | ||
| 18 bomb 0:34 | killed by them | M4A4 | 500 ms | 766 ms | 20.3° | ||
| 19 bomb 0:30 | hit them | Galil AR | 438 ms | – | 1.0° | ||
| 19 bomb 0:29 | killed by them | AK-47 | 984 ms | 1672 ms | 2.7° | ||
| 20 1:26 | killed by them | M4A4 | 203 ms | 750 ms | 5.7° | ||
| 21 1:32 | killed them | AK-47 | 391 ms | 688 ms | 42.9° | ||
| 21 1:21 | killed them | AK-47 | 359 ms | 359 ms | 1.5° | ||
| 21 bomb 0:33 | killed by them | M4A4 | 781 ms | 875 ms | 19.0° | ||
| 22 1:39 | hit by them | MP9 | 859 ms | – | 3.6° | ||
| 22 1:36 | hit them | AK-47 | 781 ms | – | 2.9° | ||
| 22 1:35 | hit by them | MP9 | 641 ms | – | 14.4° | ||
| 22 1:34 | killed by them | MP9 | 156 ms | 375 ms | 0.8° | ||
| 23 1:39 | killed them | AK-47 | 562 ms | 672 ms | 10.3° | ||
| 23 bomb 0:09 | killed them | AK-47 | 719 ms | 1016 ms | 1.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:22 | P2000 | 1007 | fine - pros would have fired it too | 1/1 | killed them | 49% / 49% | |
| 1 1:14 | P2000 | 365 | fine - pros would have fired it too | 1/2 | killed them | 54% / 58% | |
| 2 1:46 | Desert Eagle | 468 | fine - pros would have fired it too | 0/1 | 44% / 47% | ||
| 2 1:45 | Desert Eagle | 314 | fine - pros would have fired it too | 0/2 | 62% / 63% | ||
| 2 1:41 | Desert Eagle | 508 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 1/1 | cut short (a death, a reload) | 30% / 59% | |
| 4 1:40 | M4A1-S | 911 | fine - pros would have fired it too | 0/8 | 66% / 66% | ||
| 4 1:32 | M4A1-S | 338 | fine - pros would have fired it too | 2/6 | killed them | 69% / 69% | |
| 4 1:21 | M4A1-S | 827 | aim far off: your crosshair was about 1.5 player widths (53 units) off their body - get on target first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 2% / 52% | |
| 5 1:32 | Desert Eagle | 922 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 15% / 45% | |
| 6 1:14 | Five-SeveN | 313 | fine - pros would have fired it too | 1/3 | killed them | 66% / 68% | |
| 7 1:09 | AWP | 1685 | fine - pros would have fired it too | 1/1 | killed them | 84% / 84% | |
| 8 bomb 0:39 | M4A4 | 503 | aim far off: your crosshair was about 2.5 player widths (77 units) off their body - get on target first | 1/4 | 1% / 51% | ||
| 8 bomb 0:30 | M4A4 | 623 | fired while moving (133 u/s), too fast to be accurate - stop first | 0/6 | 0% / 48% | ||
| 9 1:31 | M4A1-S | 733 | fired while moving (78 u/s), too fast to be accurate - stop first | 4/6 | killed them | 39% / 56% | |
| 9 1:30 | M4A1-S | 1386 | fine - pros would have fired it too | 2/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 46% | |
| 9 1:29 | M4A1-S | 1436 | fine - pros would have fired it too | 3/6 | killed them | 42% / 47% | |
| 9 1:28 | M4A1-S | 890 | aim far off: your crosshair was about 1.5 player widths (43 units) off their body - get on target first | 1/5 | cut short (a death, a reload) | 7% / 62% | |
| 9 1:26 | P2000 | 860 | fine - pros would have fired it too | 1/2 | killed them | 63% / 63% | |
| 9 1:21 | M4A1-S | 1008 | fired while moving (106 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 5% / 50% | |
| 10 1:42 | M4A1-S | 1140 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 17% / 51% | |
| 12 1:46 | Desert Eagle | 566 | fine - pros would have fired it too | 1/3 | 45% / 45% | ||
| 12 1:44 | Desert Eagle | 276 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 64% / 64% | |
| 13 1:44 | Glock-18 | 223 | fired while moving (225 u/s), too fast to be accurate - stop first | 5/10 | killed them | 27% / 50% | |
| 13 bomb 0:20 | USP-S | 145 | aim far off: your crosshair was about a player's width (25 units) off their body - get on target first | 1/4 | killed them | 19% / 51% | |
| 14 bomb 0:34 | AK-47 | 548 | too soon: your crosshair was still moving onto them, about 3 player widths (100 units) off - pros wait the split second it takes to get on target | 1/7 | 2% / 60% | ||
| 14 bomb 0:33 | AK-47 | 482 | fired while moving (140 u/s), too fast to be accurate - stop first | 1/6 | killed them | 2% / 47% | |
| 17 1:19 | AK-47 | 651 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 55% / 55% | |
| 18 bomb 0:38 | AK-47 | 401 | fine - pros would have fired it too | 1/4 | killed them | 58% / 58% | |
| 18 bomb 0:34 | AK-47 | 192 | fine - pros would have fired it too | 0/4 | cut short (a death, a reload) | 29% / 53% | |
| 19 bomb 0:30 | Galil AR | 865 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 3/14 | cut short (a death, a reload) | 26% / 57% | |
| 21 1:32 | AK-47 | 358 | fired while moving (208 u/s), too fast to be accurate - stop first | 2/8 | killed them | 25% / 60% | |
| 21 1:22 | AK-47 | 1459 | fine - pros would have fired it too | 1/3 | killed them | 33% / 44% | |
| 21 bomb 0:34 | AK-47 | 573 | too soon: your crosshair was still moving onto them, about 1.5 player widths (43 units) off - pros wait the split second it takes to get on target | 0/5 | cut short (a death, a reload) | 7% / 61% | |
| 22 1:39 | AK-47 | 1073 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 0/3 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 31% / 58% | |
| 22 1:37 | AK-47 | 957 | fine - pros would have fired it too | 0/2 | 58% / 59% | ||
| 22 1:36 | AK-47 | 928 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 22 1:36 | AK-47 | 873 | fine - pros would have fired it too | 1/2 | 34% / 49% | ||
| 22 1:35 | AK-47 | 1062 | fired while moving (73 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 54% | |
| 23 1:39 | AK-47 | 1346 | fine - pros would have fired it too | 2/2 | killed them | 43% / 55% | |
| 23 bomb 0:09 | AK-47 | 865 | fine - pros would have fired it too | 3/6 | killed them | 63% / 63% |
Fakes
You faked 0 of the 3 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
