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Dust II, won 13-10 · Tue 06 Oct, 16:44

Just Playin GamesMaster Guardian I

The match

Aim

390 msTTD719 msTTK3.0°Crosshair↓40%1st bullet17%Spray22%Head49%Counter-strafe

Scoreboard

69ADR70%KAST

Positioning

Shots

15/26Rushed↓3/11Stopped short↓

Utility

With the team

Guns

GunBullets at enemies Hit
AK-473517%
MP73418%
M4A1-S2356%
USP-S1625%
SSG 081070%
Glock-18911%
CZ75-Auto617%
Negev333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
12/1157 1:22 2 kills (M4A1-S ×2), 1 headshot, in 2.2 s CT3.6
28/1158 1:41 1 kill (M4A1-S), 1 through smoke CT1.8
48/11520 1:29 1 kill (Scout) T1.0
66/11510 1:36 1 kill (Scout) CT0.5
74/1152 1:38 1 kill (USP-S), 1 headshot CT0.2
82/11518 1:35 1 kill (AK-47), 1 headshot T0.1
83/11512 1:17 1 kill (CZ75), 1 headshot CT-0.0
103/1153 1:22 1 kill (M4A1-S), 1 headshot CT-1.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
12 1:17 1v1 before the plant CT · 100 HP · Top Midwon - killed them · first fight won, saw them first
18 bomb 0:24 1v3 after the plant T · 49 HP · Bombsite Blost - died in the first fight · saw each other

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 11 thrown safely, 1 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Long A (2 of 5 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:46 punishedhit by Agnostic 0.2 s after throwing a smoke at Long A, before the gun was ready - seen by 1 enemy for 0.9 s, the nearest 866 units away, thrown in the open; a running throw
11 1:48 exposeda molotov at Long A - seen by 1 enemy for 0.2 s, the nearest 873 units away; a running throw

Positioning

In 2 of your 37 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 1 of your 27 duels (4%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 13 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 15 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
3 1:23 deadlayn67Mid Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
20 1:20 deadlayn67Top Midpeeked too wide: 3 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 2 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
4 1:45 tradeGon was killed 768 units away: not traded within 5 s (pros: 2,031 ms)
12 1:17 tradeCiro was killed 1187 units away: you traded in 31 ms (pros: 625 ms)
13 1:43 line of firestood in Dodanna's line of fire while they fought, for 1,188 ms (pros: 188 ms at a time)
13 bomb 0:22 peek togetherpeeked the same enemy as AriaN, 219 ms before them - a double peek
17 1:32 tradeCiro was killed 838 units away: not traded within 5 s (pros: 2,031 ms)
18 1:42 tradeGon was killed 108 units away: not traded within 5 s (pros: 625 ms)
18 1:36 holdheld with AriaN, 330 units and 23° apart as the enemy saw you: a real crossfire (the enemy saw you 1,219 ms before AriaN)
18 bomb 0:34 tradeAriaN was killed 981 units away: not traded within 5 s (pros: 2,031 ms)
18 bomb 0:24 tradeCiro was killed 365 units away: not traded within 5 s (pros: 1,641 ms)
19 1:47 peek togetherpeeked the same enemy as Dodanna, 141 ms before them - a double peek
22 1:40 holdheld with Dodanna, 420 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 16 ms before Dodanna)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:38 Agnostickilled by themGlock-18391 ms969 ms7.9°
2 1:46 Agnostichit by themAK-47469 ms–4.2°
2 1:38 †AdWocHeL†killed themUSP-S1109 ms1109 ms3.5°
3 1:23 Agnostichit by themAK-47375 ms–0.9°
3 1:23 Agnostickilled themM4A1-S422 ms719 ms5.1°
3 1:22 deadlayn67killed by themMAC-10188 ms969 ms2.0°
3 1:22 deadlayn67hit themM4A4219 ms–3.0°
4 1:41 deadlayn67killed by themAK-47297 ms391 ms4.8°
5 bomb 0:23 †AdWocHeL†hit themP20001328 ms–10.9°
5 bomb 0:22 †AdWocHeL†killed by themM4A42922 ms2922 ms4.2°
6 0:59 PhAnToMhit themMP7266 ms–4.1°
6 0:59 PhAnToMkilled by themAK-47344 ms344 ms5.6°
7 1:22 PhAnToMkilled themM4A1-S469 ms891 ms6.0°
7 1:20 deadlayn67hit by themAK-47125 ms–1.1°
7 1:20 deadlayn67killed themM4A1-S172 ms328 ms0.6°
7 1:11 AnToNhit by themSSG 08391 ms–1.2°
7 1:09 AnToNkilled by themSSG 08328 ms328 ms0.7°
8 1:52 †AdWocHeL†hit by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
8 1:42 PhAnToMkilled themM4A1-S203 ms547 ms3.0°
8 1:39 deadlayn67hit themM4A4266 ms–3.1°
8 1:38 deadlayn67killed by themAK-47500 ms500 ms8.3°
9 1:46 AnToNkilled by themMAC-10656 ms1781 ms50.0°
9 1:45 AnToNhit themM4A42188 ms–1.7°
10 1:39 AnToNhit themSSG 0816 ms–1.0°
10 1:36 AnToNhit by themMAC-10516 ms–4.1°
10 1:36 AnToNkilled themSSG 08625 ms625 ms2.7°
10 1:28 †AdWocHeL†killed by themAK-47609 ms703 ms4.7°
11 1:39 †AdWocHeL†killed by themAK-47312 ms516 ms2.0°
11 1:39 †AdWocHeL†hit themNegev469 ms–3.1°
12 1:17 deadlayn67killed themCZ75-Auto906 ms906 ms1.7°
13 bomb 0:21 PhAnToMhit themGlock-18344 ms–7.8°
13 bomb 0:20 PhAnToMhit by themDesert Eagle1469 ms–7.0°
13 bomb 0:08 deadlayn67killed by themUSP-S4094 ms4469 ms48.1°
14 1:47 †AdWocHeL†killed by themDesert Eagle328 ms328 ms1.4°
15 1:47 deadlayn67killed by themSSG 08219 ms219 ms0.6°
16 1:32 PhAnToMkilled by themMAC-10250 ms469 ms4.7°
17 1:33 PhAnToMhit themMP7312 ms–6.2°
17 1:33 PhAnToMkilled by themM4A1-S406 ms2219 ms1.6°
18 1:35 PhAnToMkilled themAK-471406 ms1406 ms3.6°
18 1:31 †AdWocHeL†hit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 bomb 0:30 Agnostichit themAK-47312 ms–2.3°
18 bomb 0:30 Agnostichit by themM4A4156 ms–0.3°
18 bomb 0:25 deadlayn67hit by themAWP688 ms–5.4°
18 bomb 0:21 deadlayn67hit themAK-47891 ms–30.5°
18 bomb 0:21 deadlayn67killed by themUSP-S1078 ms1625 ms2.3°
19 1:47 PhAnToMhit themMP7–––couldn't see them (a wallbang, a smoke) - not timed
19 1:20 deadlayn67killed by themAWP94 ms94 ms1.4°
20 1:50 deadlayn67hit themSSG 08297 ms–1.3°
20 1:31 PhAnToMhit themSSG 08359 ms–1.0°
20 1:29 PhAnToMkilled themSSG 08344 ms344 ms0.6°
20 1:19 deadlayn67hit by themAWP438 ms–2.9°
20 1:18 AnToNkilled by themUSP-S453 ms453 ms1.1°
21 1:52 AnToNhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
21 1:31 deadlayn67hit themSSG 08609 ms–1.8°
21 bomb 0:40 Agnostickilled by themM4A41000 ms1000 ms3.4°
22 1:39 deadlayn67hit by themM4A4438 ms–7.2°
22 1:39 deadlayn67hit themAK-47594 ms–0.8°
22 bomb 0:29 †AdWocHeL†hit themAK-47266 ms–3.0°
22 bomb 0:29 †AdWocHeL†killed by themAK-47438 ms438 ms5.7°
23 1:49 †AdWocHeL†hit themSSG 08422 ms–1.0°

Shots

You fired 15 of your 26 first shots too soon: 10 while moving, 5 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 3 of 11 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 18 spray bullets went on after pros would have stopped. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 53%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:38 AgnosticUSP-S600fine - pros would have fired it too0/4cut short (a death, a reload)36% / 41%
2 1:38 †AdWocHeL†USP-S204fine - pros would have fired it too1/3killed them59% / 59%
3 1:23 AgnosticM4A1-S623aim far off: your crosshair was about a player's width (36 units) off their body - get on target first0/312% / 62%
3 1:23 AgnosticM4A1-S602fired while moving (127 u/s), too fast to be accurate - stop first2/8killed them26% / 51%
3 1:22 deadlayn67M4A1-S761fired while moving (115 u/s), too fast to be accurate - stop first1/1cut short (a death, a reload)17% / 52%
5 bomb 0:24 †AdWocHeL†USP-S1025fired while moving (137 u/s), too fast to be accurate - stop first3/11cut short (a death, a reload)2% / 41%
6 1:00 PhAnToMMP7283fine - pros would have fired it too1/4cut short (a death, a reload)45% / 48%
7 1:22 PhAnToMM4A1-S680fine - pros would have fired it too5/7killed them62% / 62%
7 1:20 deadlayn67M4A1-S740fired while moving (134 u/s), too fast to be accurate - stop first2/6killed them20% / 52%
8 1:42 PhAnToMM4A1-S1116fine - pros would have fired it too2/6killed them57% / 57%
12 1:17 deadlayn67CZ75-Auto928fine - pros would have fired it too1/2killed them23% / 36%
13 1:43 †AdWocHeL†Glock-18990fired while moving (195 u/s), too fast to be accurate - stop first0/412% / 47%
13 bomb 0:21 PhAnToMGlock-18143fine - pros would have fired it too1/7stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight61% / 61%
16 1:32 PhAnToMCZ75-Auto430aim far off: your crosshair was about a player's width (25 units) off their body - get on target first0/4cut short (a death, a reload)14% / 43%
17 1:33 PhAnToMMP7599fine - pros would have fired it too6/2158% / 61%
18 1:36 PhAnToMAK-47523fired while moving (144 u/s), too fast to be accurate - stop first1/11killed them14% / 47%
18 bomb 0:31 AgnosticAK-471208aim far off: your crosshair was about 2 player widths (70 units) off their body - get on target first0/22% / 60%
18 bomb 0:30 AgnosticAK-471200fine - pros would have fired it too1/446% / 56%
18 bomb 0:27 AgnosticAK-471170fired while moving (99 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 57%
18 bomb 0:26 AgnosticAK-471171fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight44% / 45%
18 bomb 0:25 deadlayn67AK-47698aim far off: your crosshair was about a player's width (24 units) off their body - get on target first0/421% / 50%
18 bomb 0:21 deadlayn67AK-47303fired while moving (174 u/s), too fast to be accurate - stop first1/7cut short (a death, a reload)5% / 63%
19 1:43 AgnosticMP71349aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first3/2217 bullets after pros would have stopped3% / 49%
19 1:20 deadlayn67MP71338fired while moving (128 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)49% / 66%
22 1:39 deadlayn67AK-471243fired while moving (215 u/s), too fast to be accurate - stop first1/91 bullet after pros would have stopped3% / 47%
22 bomb 0:29 †AdWocHeL†AK-47179fine - pros would have fired it too2/2cut short (a death, a reload)70% / 70%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.