Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| FAMAS | 22 | 14% |
| M4A1-S | 19 | 5% |
| P2000 | 14 | 14% |
| Glock-18 | 10 | 0% |
| AK-47 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 20/72 | 3 bomb 0:29 | 1 kill (M4A1-S), a wallbang CT | 1.3 |
| 38/72 | 8 1:31 | 1 kill (FAMAS) CT | 0.7 |
| 53/72 | 12 1:27 | 1 kill (FAMAS), 1 headshot CT | 0.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:27 | 1v4 before the plant CT · 100 HP · B Doors | lost - died in the first fight · saw each other |
| 3 bomb 0:35 | 1v4 after the plant CT · 100 HP · Short Stairs | lost - died later, after 1 kill · saw each other |
| 5 1:21 | 1v4 before the plant CT · 100 HP · Mid Doors | lost - died later · saw each other |
| 6 0:50 | 1v2 before the plant CT · 100 HP · Middle | lost - died in the first fight · saw each other |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 3 bomb 0:30 | Extended A | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | killed them | ||
| 3 bomb 0:26 | Extended A | standing: crouched, they'd have seen only your head | died | ||
| 7 1:28 | Hole | cover not used: 16 units away, they'd have seen only your head | died | ||
| 8 1:10 | Middle | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. You traded 1 of the 11 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:27 | trade | DustEagle was killed 75 units away: not traded within 5 s (pros: 625 ms) |
| 3 bomb 0:35 | trade | theholymacaroni was killed 968 units away: not traded within 5 s (pros: 2,031 ms) |
| 4 1:45 | trade | M1racle was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:37 | trade | DustEagle was killed 425 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 0:50 | trade | M1racle was killed 770 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:32 | trade | DustEagle was killed 424 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:24 | trade | DustEagle was killed 867 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:29 | trade | M1racle was killed 605 units away: you traded in 2,141 ms (pros: 2,031 ms) |
| 13 1:37 | peek together | peeked the same enemy as M1racle, 844 ms after them - late - your team-mate went first, as bait |
| 13 1:37 | trade | M1racle was killed 40 units away: not traded within 5 s (pros: 625 ms) |
| 15 1:47 | trade | DustEagle was killed 455 units away: not traded within 5 s (pros: 1,641 ms) |
| 15 1:44 | trade | M1racle was killed 364 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:26 | killed by them | Glock-18 | 1109 ms | 1359 ms | 1.6° | ||
| 2 1:21 | hit them | P2000 | 750 ms | – | 4.2° | ||
| 2 1:21 | hit by them | MAC-10 | 891 ms | – | 18.4° | ||
| 2 1:18 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 3 bomb 0:29 | hit by them | AK-47 | 953 ms | – | 1.0° | ||
| 3 bomb 0:29 | killed them | M4A1-S | 1016 ms | 1016 ms | 20.5° | ||
| 3 bomb 0:27 | hit by them | MAC-10 | 547 ms | – | 15.3° | ||
| 3 bomb 0:25 | killed by them | AK-47 | 656 ms | 1656 ms | 5.6° | ||
| 4 1:40 | killed by them | AK-47 | 484 ms | 484 ms | 5.2° | ||
| 5 1:07 | hit by them | AK-47 | 938 ms | – | 6.9° | ||
| 5 bomb 0:40 | killed by them | AK-47 | 609 ms | 1047 ms | 3.8° | ||
| 6 0:46 | killed by them | AK-47 | 156 ms | 156 ms | 2.1° | ||
| 7 1:28 | killed by them | AK-47 | 578 ms | 578 ms | 0.4° | ||
| 8 1:31 | killed them | FAMAS | 219 ms | 297 ms | 4.2° | ||
| 8 1:09 | killed by them | AK-47 | 375 ms | 1375 ms | 10.6° | ||
| 9 1:22 | killed by them | AK-47 | 344 ms | 344 ms | 4.0° | ||
| 10 1:14 | killed by them | AK-47 | 328 ms | 328 ms | 2.3° | ||
| 11 1:46 | killed by them | AK-47 | 406 ms | 609 ms | 1.0° | ||
| 12 1:27 | killed them | FAMAS | 312 ms | 312 ms | 7.5° | ||
| 12 1:23 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:36 | killed by them | USP-S | 1172 ms | 1578 ms | 7.5° | ||
| 14 1:21 | hit by them | SSG 08 | 266 ms | – | 1.6° | ||
| 14 1:19 | killed by them | SSG 08 | 422 ms | 422 ms | 1.3° | ||
| 15 1:40 | killed by them | AK-47 | 1031 ms | 1234 ms | 10.8° | ||
| 15 1:40 | hit by them | M4A4 | 219 ms | – | 14.4° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 2 1:21 | P2000 | 1035 | fine - pros would have fired it too | 2/8 | 51% / 53% | ||
| 3 bomb 0:29 | M4A1-S | 898 | fine - pros would have fired it too | 1/4 | killed them | 41% / 48% | |
| 3 bomb 0:27 | M4A1-S | 984 | fired while moving (99 u/s), too fast to be accurate - stop first | 0/3 | 1% / 55% | ||
| 3 bomb 0:24 | M4A1-S | 1103 | aim far off: your crosshair was about 2 player widths (67 units) off their body - get on target first | 0/3 | cut short (a death, a reload) | 1% / 46% | |
| 4 1:42 | M4A1-S | 1190 | fired while moving (204 u/s), too fast to be accurate - stop first | 0/6 | 2% / 54% | ||
| 5 bomb 0:40 | FAMAS | 834 | aim far off: your crosshair was about 9 player widths (293 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 1% / 46% | |
| 7 1:34 | M4A1-S | 888 | aim far off: your crosshair was about a player's width (37 units) off their body - get on target first | 0/6 | 6% / 46% | ||
| 7 1:28 | M4A1-S | 902 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 47% / 48% | |
| 8 1:31 | FAMAS | 206 | fine - pros would have fired it too | 2/7 | killed them | 55% / 55% | |
| 8 1:09 | FAMAS | 393 | aim far off: your crosshair was about 3 player widths (89 units) off their body - get on target first | 0/10 | cut short (a death, a reload) | 1% / 47% | |
| 12 1:27 | FAMAS | 35 | fine - pros would have fired it too | 1/6 | killed them | 69% / 69% | |
| 13 1:37 | Glock-18 | 637 | too soon: your crosshair was still moving onto them, about 1.5 player widths (46 units) off - pros wait the split second it takes to get on target | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 3% / 45% | |
| 13 1:37 | Glock-18 | 639 | fired while moving (214 u/s), too fast to be accurate - stop first | 0/5 | cut short (a death, a reload) | 39% / 43% | |
| 14 1:21 | AK-47 | 719 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/3 | 21% / 53% | ||
| 15 1:40 | Glock-18 | 685 | aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first | 0/4 | cut short (a death, a reload) | 4% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
