Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| USP-S | 12 | 17% |
| Glock-18 | 10 | 10% |
| AWP | 6 | 67% |
| Desert Eagle | 5 | 60% |
| Tec-9 | 5 | 60% |
| SSG 08 | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/57 | 2 1:43 | 2 kills (Deagle ×2), 1 headshot, in 20.2 s CT | 3.8 |
| 14/57 | 5 1:49 | 2 kills (AWP ×2), in 31.6 s CT | 2.1 |
| 28/57 | 12 1:23 | 1 kill (AWP) CT | 1.0 |
| 36/57 | 4 bomb 0:11 | 1 kill (AWP) CT | 0.4 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 4 bomb 0:12 | 1v2 after the plant CT · 100 HP · Short Stairs | lost - saved, the bomb went off · first fight won, saw each other |
Flashes
4 flashes: 0 good, 1 weak, 3 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:19 | wasted | no enemy blinded for long |
| 10 1:47 | wasted | no enemy blinded for long |
| 12 0:43 | wasted | barely blinded lAdikl 0.9 s (0.1 s white) |
| 13 1:45 | weak | barely blinded Popi 2.9 s (0.5 s white), yamκeff 2.3 s (0.2 s white); blinded 23 1.4 s on the move through Long Doors - safe |
Throws
20 grenades: 18 thrown safely, 0 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Bombsite A (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 9 1:21 | punished | hit by Popi 0.5 s after throwing a flash at Bombsite A, before the gun was ready - seen by 1 enemy for 1.1 s, the nearest 1943 units away; a jump throw |
| 11 1:41 | punished | killed by Popi 0.1 s after throwing a molotov at Bombsite A, before the gun was ready - seen by 2 enemies for 0.2 s, the nearest 1608 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 8 1:28 | CT Spawn | cover not used: 128 units away, they'd have seen only your head | lived | ||
| 9 1:29 | Bombsite A | cover not used: 96 units away, they'd have seen only your head | lived |
Crossfires
You stood between a team-mate and an enemy they could see in 1 of 14 rounds. 1 of your 6 holds with a team-mate were real crossfires (3 stacked, one behind the other). You traded 2 of the 8 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:43 | peek together | peeked the same enemy as 23, 94 ms after them - a double peek |
| 1 1:40 | hold | held with 💲, 160 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after 💲) |
| 2 1:44 | hold | held with больше не пью, 341 units and 17° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms before больше не пью) |
| 2 1:44 | hold | held with Nedim MALİK, 834 units and 10° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 172 ms before Nedim MALİK) |
| 2 1:23 | trade | Nedim MALİK was killed 651 units away: you traded in 703 ms (pros: 625 ms) |
| 4 1:29 | trade | 💲 was killed 277 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 bomb 0:13 | hold | held with Nedim MALİK, 272 units and 6° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 953 ms after Nedim MALİK) |
| 4 bomb 0:12 | trade | Nedim MALİK was killed 152 units away: you traded in 969 ms (pros: 969 ms) |
| 7 bomb 0:36 | trade | 23 was killed 605 units away: not traded within 5 s (pros: 2,031 ms) |
| 8 1:28 | hold | held with Nedim MALİK, 449 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after Nedim MALİK) |
| 9 1:22 | hold | held with 💲, 675 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms after 💲) |
| 9 1:21 | trade | 💲 was killed 649 units away: not traded within 5 s (pros: 625 ms) |
| 12 0:48 | hold | held with 💲, 697 units and 6° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 12 0:48 | trade | 💲 was killed 697 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:43 | line of fire | stood in 23's line of fire while they fought, for 875 ms (pros: 188 ms at a time) |
| 13 1:41 | peek together | peeked the same enemy as Nedim MALİK, 875 ms before them - early - you went first, alone |
| 13 1:41 | peek together | peeked the same enemy as 💲, 703 ms before them - early - you went first, alone |
| 13 1:41 | in their way | stood between 23 and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 1:41 | line of fire | stood in 23's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 13 1:40 | in their way | stood between Nedim MALİK and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 14 1:48 | trade | 💲 was killed 591 units away: not traded within 5 s (pros: 2,031 ms) |
| 14 1:31 | trade | 23 was killed 435 units away: not traded within 5 s (pros: 1,641 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:42 | hit by them | Glock-18 | 94 ms | – | 0.4° | ||
| 1 1:40 | killed by them | Glock-18 | 312 ms | 312 ms | 2.8° | ||
| 2 1:43 | killed them | Desert Eagle | 594 ms | 594 ms | 7.2° | ||
| 2 1:23 | killed them | Desert Eagle | 578 ms | 578 ms | 2.7° | ||
| 2 1:21 | killed by them | P250 | 359 ms | 938 ms | 0.4° | ||
| 3 1:42 | hit by them | PP-Bizon | 547 ms | – | 8.0° | ||
| 3 1:37 | hit by them | PP-Bizon | 312 ms | – | 18.6° | ||
| 3 1:37 | killed by them | AK-47 | 516 ms | 625 ms | 0.8° | ||
| 4 bomb 0:11 | killed them | AWP | 641 ms | 641 ms | 2.3° | ||
| 5 1:49 | killed them | AWP | 312 ms | 312 ms | 0.6° | ||
| 5 1:18 | killed them | AWP | 281 ms | 281 ms | 0.9° | ||
| 6 1:45 | hit by them | Desert Eagle | 78 ms | – | 0.7° | ||
| 6 1:13 | killed by them | P250 | 234 ms | 1094 ms | 2.6° | ||
| 7 1:22 | hit them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:21 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 bomb 0:34 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:27 | hit by them | PP-Bizon | 1047 ms | – | 21.1° | ||
| 8 1:26 | hit them | P2000 | 656 ms | – | 51.2° | ||
| 8 1:25 | killed by them | Tec-9 | 312 ms | 312 ms | 2.0° | ||
| 9 1:29 | hit by them | Tec-9 | 375 ms | – | 2.4° | ||
| 9 1:21 | hit by them | AK-47 | 484 ms | – | 4.1° | ||
| 9 1:18 | killed by them | Tec-9 | 266 ms | 266 ms | 2.2° | ||
| 10 1:30 | killed by them | AWP | 188 ms | 188 ms | 1.1° | ||
| 11 1:41 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:24 | hit by them | AK-47 | 344 ms | – | 0.4° | ||
| 12 1:23 | killed them | AWP | 438 ms | 438 ms | 2.8° | ||
| 12 0:20 | hit them | Desert Eagle | 62 ms | – | 3.5° | ||
| 12 0:20 | killed by them | AWP | 125 ms | 125 ms | 5.5° | ||
| 13 1:40 | hit them | Glock-18 | 531 ms | – | 1.1° | ||
| 13 1:40 | hit by them | P2000 | 688 ms | – | 2.4° | ||
| 13 1:38 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:33 | killed by them | usp_silencer_off | 1516 ms | 1516 ms | 2.9° | ||
| 14 1:30 | hit them | Tec-9 | 172 ms | – | 3.7° | ||
| 14 1:30 | killed by them | M4A4 | 688 ms | 875 ms | 31.1° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:46 | USP-S | 950 | fine - pros would have fired it too | 0/1 | 65% / 65% | ||
| 1 1:44 | USP-S | 947 | aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 6% / 51% | |
| 1 1:43 | USP-S | 935 | fired while moving (108 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 52% | |
| 1 1:42 | USP-S | 950 | aim far off: your crosshair was about a player's width (28 units) off their body - get on target first | 0/1 | 13% / 46% | ||
| 2 1:43 | Desert Eagle | 1189 | fine - pros would have fired it too | 1/1 | killed them | 28% / 46% | |
| 2 1:23 | Desert Eagle | 835 | fine - pros would have fired it too | 1/1 | killed them | 41% / 46% | |
| 2 1:20 | Desert Eagle | 1581 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 48% / 48% | |
| 3 1:41 | Desert Eagle | 722 | aim far off: your crosshair was about a player's width (30 units) off their body - get on target first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 16% / 57% | |
| 4 bomb 0:11 | AWP | 613 | fine - pros would have fired it too | 1/1 | killed them | 57% / 69% | |
| 5 1:49 | AWP | 2754 | fine - pros would have fired it too | 1/1 | killed them | 60% / 60% | |
| 5 1:18 | AWP | 869 | fine - pros would have fired it too | 1/1 | killed them | 44% / 63% | |
| 6 1:45 | AWP | 2173 | fine - pros would have fired it too | 0/1 | 68% / 68% | ||
| 8 1:26 | USP-S | 803 | aim far off: your crosshair was about 3.5 player widths (105 units) off their body - get on target first | 2/8 | cut short (a death, a reload) | 1% / 43% | |
| 9 1:29 | AWP | 1223 | aim far off: your crosshair was about 1.5 player widths (44 units) off their body - get on target first | 0/1 | 8% / 79% | ||
| 12 1:23 | AWP | 1079 | fine - pros would have fired it too | 1/1 | killed them | 75% / 75% | |
| 12 0:20 | Desert Eagle | 232 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 61% / 61% | |
| 13 1:43 | Glock-18 | 806 | fine - pros would have fired it too | 0/5 | 34% / 49% | ||
| 13 1:41 | Glock-18 | 741 | fine - pros would have fired it too | 1/6 | 45% / 46% | ||
| 14 1:30 | Tec-9 | 636 | fine - pros would have fired it too | 3/5 | cut short (a death, a reload) | 23% / 40% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
