Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AWP | 14 | 57% |
| M4A1-S | 11 | 9% |
| AK-47 | 9 | 33% |
| USP-S | 6 | 33% |
| SSG 08 | 3 | 67% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 10/57 | 7 1:42 | 3 kills (AWP ×3), 1 headshot, in 66 s CT | 2.8 |
| 16/57 | 10 1:10 | 2 kills (AWP ×2), in 34.2 s CT | 1.9 |
| 17/57 | 2 bomb 0:35 | 2 kills (Scout ×2), 1 headshot, in 9.3 s CT | 1.6 |
| 21/57 | 4 1:51 | 1 kill (AWP) CT | 1.0 |
| 25/57 | 8 bomb 0:01 | 1 kill (AWP) CT | 1.0 |
| 29/57 | 12 0:51 | 1 kill (AWP) CT | 1.0 |
| 56/57 | 13 1:32 | 1 kill (Glock), 1 through smoke T | -2.1 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 bomb 0:37 | 1v3 after the plant CT · 63 HP · Short Stairs | lost - died later, after 2 kills · first fight won, saw each other |
| 7 bomb 0:14 | 1v1 after the plant CT · 100 HP · B Doors | lost - saved, the bomb went off · saw each other |
| 10 bomb 0:28 | 1v2 after the plant CT · 100 HP · Mid Doors | lost - saved, the bomb went off · first fight won, saw each other |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 9 1:31 | wasted | no enemy blinded for long |
| 12 1:22 | good | blinded Agnostic 4.5 s (1.7 s white) |
Throws
22 grenades: 18 thrown safely, 3 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 2 bomb 0:17 | exposed | a smoke at Bombsite A - seen by 1 enemy for 0.8 s, the nearest 1117 units away |
| 4 1:29 | punished | killed by Popi with an HE in hand at Mid Doors - seen by 3 enemies for 0.6 s, the nearest 867 units away |
| 10 1:43 | exposed | a molotov at B Doors - seen by 1 enemy for 1.5 s, the nearest 1033 units away, thrown in the open; a running throw |
| 13 1:39 | exposed | an HE at Long Doors - seen by 1 enemy for 1.5 s, the nearest 1318 units away; a running throw |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 14 rounds. 1 of your 5 holds with a team-mate were real crossfires (4 stacked, one behind the other). You traded 1 of the 9 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:41 | line of fire | stood in Chester's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 1 1:40 | hold | held with 23, 490 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms before 23) |
| 1 1:40 | hold | held with Chester, 160 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms before Chester) |
| 1 1:40 | trade | Chester was killed 104 units away: not traded within 5 s (pros: 625 ms) |
| 2 1:20 | trade | Chester was killed 733 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 bomb 0:37 | trade | больше не пью was killed 468 units away: you traded in 1,766 ms (pros: 1,641 ms) |
| 6 1:39 | hold | held with Nedim MALİK, 795 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 625 ms after Nedim MALİK) |
| 6 1:24 | trade | Nedim MALİK was killed 664 units away: not traded within 5 s (pros: 625 ms) |
| 7 bomb 0:35 | hold | held with Nedim MALİK, 227 units and 3° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 453 ms after Nedim MALİK) |
| 7 bomb 0:34 | trade | Chester was killed 807 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 bomb 0:14 | trade | Nedim MALİK was killed 506 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:34 | trade | 23 was killed 542 units away: not traded within 5 s (pros: 2,031 ms) |
| 9 1:22 | hold | held with Chester, 675 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 78 ms before Chester) |
| 9 1:22 | in their way | stood between Chester and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 12 1:40 | trade | Nedim MALİK was killed 737 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:34 | in their way | stood between Chester and an enemy they could see, for 188 ms (pros: 125 ms at a time) |
| 13 1:33 | trade | Chester was killed 150 units away: not traded within 5 s (pros: 625 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:40 | hit them | P2000 | 297 ms | – | 9.4° | ||
| 1 1:38 | killed by them | Glock-18 | 219 ms | 281 ms | 3.4° | ||
| 2 bomb 0:35 | killed them | SSG 08 | 250 ms | 250 ms | 0.3° | ||
| 2 bomb 0:27 | hit by them | P250 | 641 ms | – | 2.3° | ||
| 2 bomb 0:26 | killed them | SSG 08 | 484 ms | 484 ms | 1.8° | ||
| 2 bomb 0:11 | hit them | AK-47 | 594 ms | – | 9.7° | ||
| 2 bomb 0:10 | killed by them | USP-S | 828 ms | 1172 ms | 7.0° | ||
| 3 1:24 | hit them | P2000 | 844 ms | – | 2.8° | ||
| 4 1:51 | killed them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:31 | hit by them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:30 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:29 | hit by them | AK-47 | 391 ms | – | 1.8° | ||
| 5 1:39 | hit them | M4A4 | 391 ms | – | 5.2° | ||
| 5 1:39 | killed by them | Tec-9 | 781 ms | 1094 ms | 7.0° | ||
| 6 1:22 | killed by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:42 | killed them | AWP | 406 ms | 406 ms | 0.8° | ||
| 7 1:18 | killed them | AWP | 219 ms | 219 ms | 1.5° | ||
| 7 bomb 0:23 | killed them | AWP | 250 ms | 250 ms | 4.1° | ||
| 8 bomb 0:30 | hit them | AWP | 78 ms | – | 0.8° | ||
| 8 bomb 0:01 | killed them | AWP | 484 ms | 484 ms | 1.4° | ||
| 9 1:22 | killed by them | AK-47 | 547 ms | 953 ms | 0.9° | ||
| 10 1:10 | killed them | AWP | 1375 ms | 1375 ms | 4.1° | ||
| 10 bomb 0:12 | killed them | AWP | 594 ms | 594 ms | 1.6° | ||
| 11 1:18 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 11 1:14 | killed by them | AWP | 375 ms | 375 ms | 0.9° | ||
| 12 0:51 | killed them | AWP | 453 ms | 453 ms | 1.8° | ||
| 12 0:48 | killed by them | AWP | 219 ms | 219 ms | 0.7° | ||
| 13 1:35 | hit them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:33 | killed them | Glock-18 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:33 | hit by them | P2000 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:32 | killed by them | usp_silencer_off | 1969 ms | 2594 ms | 3.9° | ||
| 14 1:50 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 14 1:48 | killed by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | USP-S | 239 | fine - pros would have fired it too | 2/3 | 48% / 48% | ||
| 1 1:38 | USP-S | 301 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 19% / 50% | |
| 2 bomb 0:11 | AK-47 | 293 | fired while moving (174 u/s), too fast to be accurate - stop first | 3/9 | cut short (a death, a reload) | 35% / 64% | |
| 3 1:24 | USP-S | 1053 | fine - pros would have fired it too | 1/4 | 22% / 43% | ||
| 5 1:39 | M4A1-S | 666 | fine - pros would have fired it too | 1/8 | cut short (a death, a reload) | 64% / 64% | |
| 6 1:23 | M4A1-S | 1204 | fired while moving (145 u/s), too fast to be accurate - stop first | 0/11 | cut short (a death, a reload); 5 bullets after pros would have stopped | 17% / 53% | |
| 7 1:44 | AWP | 2108 | aim far off: your crosshair was about a player's width (34 units) off their body - get on target first | 1/2 | killed them | 12% / 67% | |
| 7 1:18 | AWP | 609 | fine - pros would have fired it too | 1/1 | killed them | 80% / 80% | |
| 7 bomb 0:23 | AWP | 562 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/1 | killed them | 49% / 80% | |
| 7 bomb 0:02 | AWP | 466 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 35% / 65% | |
| 8 bomb 0:30 | AWP | 2719 | fine - pros would have fired it too | 1/1 | cut short (a death, a reload) | 50% / 63% | |
| 8 bomb 0:01 | AWP | 2004 | fine - pros would have fired it too | 1/1 | killed them | 71% / 71% | |
| 9 1:22 | AWP | 1008 | aim far off: your crosshair was about 2 player widths (65 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 3% / 86% | |
| 10 1:41 | AWP | 1049 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 68% / 69% | |
| 10 1:10 | AWP | 1743 | fine - pros would have fired it too | 1/1 | killed them | 67% / 73% | |
| 10 bomb 0:12 | AWP | 1053 | fine - pros would have fired it too | 1/1 | killed them | 79% / 79% | |
| 10 bomb 0:02 | AWP | 1384 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 67% / 71% | |
| 12 1:50 | AWP | 2787 | fine - pros would have fired it too | 0/1 | 44% / 72% | ||
| 12 0:51 | AWP | 1006 | fine - pros would have fired it too | 1/1 | killed them | 89% / 89% |
Positioning
Fakes
You faked 0 of the 1 defuse you started with a T alive (0 of 1 when you were alone). Pros fake 56%, and 78% alone.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
