Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| MP9 | 83 | 16% |
| AK-47 | 40 | 30% |
| Glock-18 | 16 | 12% |
| M4A1-S | 14 | 36% |
| MP5-SD | 12 | 42% |
| M4A4 | 9 | 33% |
| Desert Eagle | 7 | 29% |
| USP-S | 4 | 50% |
| SSG 08 | 1 | 100% |
| AWP | 1 | 0% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 16/105 | 8 1:37 | 2 kills (AK-47 ×2), 2 through smoke, 1 headshot, in 11.4 s T | 3.7 |
| 34/105 | 23 1:27 | 2 kills (M4A1-S ×2), 1 headshot, in 1.8 s CT | 1.7 |
| 37/105 | 14 1:39 | 2 kills (MP9, USP-S), all headshots, in 5.4 s CT | 1.1 |
| 62/105 | 17 1:40 | 2 kills (MP9 ×2), 1 headshot, in 17.7 s CT | 0.5 |
| 76/105 | 7 bomb 0:40 | 1 kill (AK-47) T | -0.1 |
| 78/105 | 21 1:31 | 1 kill (M4A4), 1 through smoke, 1 while flashed CT | -0.2 |
| 93/105 | 22 1:28 | 1 kill (AK-47) CT | -0.7 |
| 95/105 | 13 1:41 | 1 kill (USP-S), 1 headshot CT | -0.9 |
| 101/105 | 11 1:15 | 1 kill (AK-47) T | -1.8 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 2 1:32 | 1v4 before the plant T · 46 HP · Top Mid | lost - died with two or more on them at once · first fight lost, they saw them first |
| 3 0:40 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
| 4 0:40 | 1v2 before the plant T · 33 HP · Long A | lost - died in the first fight · they saw them first |
Flashes
22 flashes: 2 good, 5 weak, 10 wasted, 5 that hurt your team (2 of those blinded an enemy too). A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 3 1:45 | hurt the team | no enemy blinded for long; blinded Vic 1.9 s holding Top Mid - ran into a fight |
| 4 1:39 | hurt the team | no enemy blinded for long; blinded konstantin.orlov.2014 1.0 s on the move through Top Mid - an enemy could see them; blinded themselves 1.0 s on the move through Top Mid - safe |
| 5 1:38 | weak | barely blinded Kavinsky 2.7 s (0.3 s white) |
| 6 1:48 | weak | barely blinded Suupke 1.9 s (0.2 s white) |
| 7 1:47 | blinded an enemy, but hurt the team too | blinded HATSHEPSUT 3.8 s (1.1 s white), YK7 3.7 s (1.0 s white); blinded Noams- 4.7 s on the move through Top Mid - an enemy could see them konstantin.orlov.2014 peeked HATSHEPSUT 3.0 s after the pop - too early - the enemy had recovered; got hit first |
| 7 1:01 | wasted | no enemy blinded for long; blinded Vic 2.5 s on the move through Bombsite B - safe |
| 8 1:47 | hurt the team | no enemy blinded for long; blinded Noams- 2.0 s on the move through Top Mid - an enemy could see them |
| 8 1:45 | wasted | no enemy blinded for long |
| 9 1:51 | weak | barely blinded Suupke 1.5 s (0.1 s white) |
| 10 1:46 | wasted | no enemy blinded for long; blinded konstantin.orlov.2014 4.1 s on the move through Outside Long - safe |
| 11 1:40 | wasted | no enemy blinded for long; blinded Noams- 1.0 s on the move through Upper Tunnel - safe |
| 11 1:29 | wasted | no enemy blinded for long |
| 12 1:43 | good | blinded HATSHEPSUT 3.7 s (1.0 s white) |
| 14 1:49 | weak | barely blinded HATSHEPSUT 2.6 s (0.3 s white) |
| 15 1:48 | wasted | no enemy blinded for long |
| 16 1:38 | wasted | no enemy blinded for long |
| 18 1:46 | blinded an enemy, but hurt the team too | blinded Kavinsky 4.2 s (1.5 s white), Suupke 4.2 s (1.4 s white); blinded konstantin.orlov.2014 1.7 s on the move through Mid Doors - an enemy could see them |
| 19 1:45 | wasted | no enemy blinded for long |
| 20 1:43 | weak | barely blinded Kavinsky 1.9 s (0.1 s white) |
| 21 1:38 | wasted | no enemy blinded for long |
| 22 1:48 | wasted | no enemy blinded for long; blinded Noams- 3.4 s holding Long A - safe |
| 23 1:29 | good | blinded YK7 5.0 s (2.2 s white), HATSHEPSUT 5.0 s (2.2 s white), Suupke 4.9 s (2.1 s white), Kavinsky 4.5 s (1.8 s white) |
Throws
58 grenades: 52 thrown safely, 5 where an enemy could see you, 1 where you were hit or killed. Most of the risky ones were from Mid Doors (2 of 8 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:37 | exposed | an HE at Top Mid - seen by 1 enemy for 0.8 s, the nearest 2041 units away, thrown in the open |
| 7 1:43 | punished | hit by HATSHEPSUT 0.1 s after throwing an HE at Outside Long, before the gun was ready - seen by 1 enemy for 1.2 s, the nearest 972 units away, thrown in the open; a running throw |
| 17 1:27 | exposed | a molotov at T Spawn - seen by 1 enemy for 0.1 s, the nearest 1204 units away |
| 18 1:48 | exposed | a flash at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1388 units away; a jump throw |
| 18 1:44 | exposed | an HE at Mid Doors - seen by 3 enemies for 0.8 s, the nearest 472 units away |
| 22 1:33 | exposed | an HE at Under A - seen by 1 enemy for 0.5 s, the nearest 682 units away |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 7 bomb 0:40 | Mid Doors | cover not used: 128 units away, they'd have seen only your head | killed them | ||
| 22 1:28 | Short Stairs | peeked too wide: 2 enemies saw you at once - 16 units less far out, only one would have | died | ||
| 23 1:25 | Mid Doors | peeked too wide: 3 enemies saw you at once - 16 units less far out, only one would have | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 23 rounds. 2 of your 8 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 21 team-mates killed near you, 3 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 3 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 2 1:50 | trade | Vic was killed 444 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:41 | trade | женя was killed 814 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:33 | hold | held with konstantin.orlov.2014, 449 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms before konstantin.orlov.2014) |
| 2 1:32 | trade | konstantin.orlov.2014 was killed 377 units away: not traded within 5 s (pros: 625 ms) |
| 3 1:35 | trade | Noams- was killed 809 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 0:50 | trade | женя was killed 453 units away: not traded within 5 s (pros: 1,641 ms) |
| 3 0:40 | trade | konstantin.orlov.2014 was killed 324 units away: not traded within 5 s (pros: 1,641 ms) |
| 4 1:35 | hold | held with Noams-, 379 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 172 ms after Noams-) |
| 4 1:35 | peek together | peeked the same enemy as konstantin.orlov.2014, 703 ms after them - late - your team-mate went first, as bait |
| 4 1:35 | trade | konstantin.orlov.2014 was killed 339 units away: not traded within 5 s (pros: 625 ms) |
| 4 1:34 | trade | Noams- was killed 765 units away: not traded within 5 s (pros: 625 ms) |
| 4 0:40 | trade | женя was killed 473 units away: not traded within 5 s (pros: 625 ms) |
| 6 1:29 | trade | Noams- was killed 584 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:44 | hold | held with konstantin.orlov.2014, 593 units and 10° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 766 ms after konstantin.orlov.2014) |
| 7 1:43 | trade | konstantin.orlov.2014 was killed 504 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:42 | trade | Noams- was killed 601 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:37 | line of fire | stood in Vic's line of fire while they fought, for 438 ms (pros: 188 ms at a time) |
| 7 1:35 | line of fire | stood in Vic's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 7 0:57 | trade | женя was killed 1048 units away: you traded in 1,156 ms (pros: 2,609 ms) |
| 8 1:38 | trade | Noams- was killed 816 units away: you traded in 1,688 ms (pros: 2,031 ms) |
| 8 1:31 | trade | Vic was killed 239 units away: not traded within 5 s (pros: 969 ms) |
| 10 1:52 | hold | held with Vic, 320 units and 0° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 10 1:46 | trade | Vic was killed 227 units away: not traded within 5 s (pros: 969 ms) |
| 11 1:34 | trade | Noams- was killed 757 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:15 | hold | held with женя, 889 units and 81° apart as the enemy saw you: a real crossfire (the enemy saw you 766 ms after женя) |
| 11 1:14 | trade | женя was killed 885 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:14 | peek together | peeked the same enemy as Vic, 375 ms before them - early - you went first, alone |
| 12 1:33 | trade | konstantin.orlov.2014 was killed 463 units away: not traded within 5 s (pros: 1,641 ms) |
| 12 1:27 | hold | held with Vic, 71 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 359 ms after Vic) |
| 15 1:27 | hold | held with konstantin.orlov.2014, 222 units and 11° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms before konstantin.orlov.2014) |
| 15 1:27 | hold | held with konstantin.orlov.2014, 208 units and 8° apart as the enemy saw you: a real crossfire (the enemy saw you 531 ms before konstantin.orlov.2014) |
| 15 1:27 | peek together | peeked the same enemy as konstantin.orlov.2014, 375 ms before them - early - you went first, alone |
| 16 1:21 | hold | held with Noams-, 236 units and 12° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 47 ms after Noams-) |
| 20 1:34 | line of fire | stood in konstantin.orlov.2014's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 21 1:05 | line of fire | stood in konstantin.orlov.2014's line of fire while they fought, for 1,000 ms (pros: 188 ms at a time) |
| 22 1:28 | trade | Noams- was killed 89 units away: you traded in 109 ms (pros: 625 ms) |
| 23 1:36 | hold | held with Vic, 933 units and 36° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:35 | hold | held with Vic, 982 units and 53° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 23 1:28 | trade | женя was killed 757 units away: not traded within 5 s (pros: 2,031 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:30 | hit by them | P2000 | 359 ms | – | 3.2° | ||
| 1 1:30 | hit them | Glock-18 | 812 ms | – | 6.1° | ||
| 1 1:21 | killed by them | USP-S | 2156 ms | 2156 ms | 20.6° | ||
| 2 1:33 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:32 | hit them | SSG 08 | 750 ms | – | 19.9° | ||
| 2 1:32 | killed by them | M4A4 | 828 ms | 828 ms | 0.4° | ||
| 3 0:38 | killed by them | MP5-SD | 500 ms | 1188 ms | 2.9° | ||
| 4 1:33 | hit them | Desert Eagle | 1453 ms | – | 35.5° | ||
| 4 1:20 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 1:20 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 4 0:39 | killed by them | P90 | 2469 ms | 2953 ms | 18.4° | ||
| 4 0:39 | hit them | AK-47 | 422 ms | – | 51.2° | ||
| 6 1:18 | killed by them | M4A4 | 297 ms | 297 ms | 0.9° | ||
| 7 1:43 | hit by them | MP7 | 344 ms | – | 5.9° | ||
| 7 bomb 0:40 | killed them | AK-47 | 500 ms | 500 ms | 6.8° | ||
| 8 1:37 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 8 1:27 | hit by them | Desert Eagle | 297 ms | – | 4.5° | ||
| 8 1:26 | killed them | AK-47 | 656 ms | 1469 ms | 30.0° | ||
| 8 1:26 | hit by them | Desert Eagle | 1828 ms | – | 4.5° | ||
| 8 1:19 | killed by them | SSG 08 | 469 ms | 469 ms | 0.9° | ||
| 9 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:23 | hit by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:23 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:22 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:13 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:11 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 0:53 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:24 | killed by them | AK-47 | 344 ms | 344 ms | 2.4° | ||
| 11 1:15 | hit by them | AK-47 | 344 ms | – | 6.9° | ||
| 11 1:15 | killed them | AK-47 | 344 ms | 344 ms | 4.2° | ||
| 11 1:13 | killed by them | AK-47 | 453 ms | 750 ms | 36.0° | ||
| 12 1:27 | hit by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 13 1:41 | killed them | USP-S | 797 ms | 797 ms | 6.1° | ||
| 13 1:41 | killed by them | Tec-9 | 641 ms | 781 ms | 0.7° | ||
| 14 1:39 | killed them | MP9 | 484 ms | 703 ms | 10.3° | ||
| 14 1:39 | hit by them | Galil AR | 516 ms | – | 6.1° | ||
| 14 1:35 | killed them | USP-S | 609 ms | 2391 ms | 11.1° | ||
| 15 1:27 | hit them | MP9 | 906 ms | – | 5.4° | ||
| 15 1:26 | hit by them | AK-47 | 547 ms | – | 4.5° | ||
| 15 1:24 | killed by them | Desert Eagle | 2375 ms | 2375 ms | 8.7° | ||
| 17 1:40 | hit by them | P250 | 391 ms | – | 11.2° | ||
| 17 1:40 | killed them | MP9 | 641 ms | 719 ms | 5.2° | ||
| 17 1:30 | hit them | MP9 | 469 ms | – | 11.3° | ||
| 17 1:30 | hit by them | SSG 08 | 734 ms | – | 1.7° | ||
| 17 1:22 | killed them | MP9 | 438 ms | 438 ms | 2.0° | ||
| 17 1:21 | hit them | MP9 | 1547 ms | – | 16.4° | ||
| 17 1:21 | killed by them | AK-47 | 1578 ms | 1578 ms | 4.1° | ||
| 18 1:42 | killed by them | AK-47 | 578 ms | 578 ms | 7.6° | ||
| 19 1:28 | hit them | MP7 | 469 ms | – | 5.5° | ||
| 19 1:27 | killed by them | AK-47 | 1109 ms | 1203 ms | 2.6° | ||
| 20 1:38 | hit them | M4A4 | 375 ms | – | 0.6° | ||
| 20 1:36 | hit by them | SSG 08 | 562 ms | – | 7.7° | ||
| 20 1:36 | hit them | M4A4 | 16 ms | – | 8.2° | ||
| 21 1:31 | killed them | M4A4 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 22 1:28 | killed them | AK-47 | 375 ms | 578 ms | 6.8° | ||
| 22 1:28 | hit them | AK-47 | 484 ms | – | 13.6° | ||
| 22 1:28 | killed by them | Galil AR | 484 ms | 750 ms | 22.5° | ||
| 23 1:27 | killed them | M4A1-S | 656 ms | 969 ms | 21.9° | ||
| 23 1:25 | killed them | M4A1-S | 0 ms | 188 ms | 1.8° | ||
| 23 1:25 | hit by them | AK-47 | 531 ms | – | 4.2° | ||
| 23 1:25 | killed by them | AK-47 | 156 ms | 266 ms | 2.2° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:30 | Glock-18 | 647 | fine - pros would have fired it too | 2/10 | 59% / 59% | ||
| 1 1:28 | Glock-18 | 586 | fine - pros would have fired it too | 0/2 | 34% / 40% | ||
| 1 1:23 | Glock-18 | 831 | fired while moving (208 u/s), too fast to be accurate - stop first | 0/7 | cut short (a death, a reload) | 2% / 48% | |
| 3 1:18 | Desert Eagle | 1468 | fired while moving (167 u/s), too fast to be accurate - stop first | 0/1 | 8% / 53% | ||
| 3 0:43 | Desert Eagle | 567 | fired while moving (150 u/s), too fast to be accurate - stop first | 0/3 | 7% / 42% | ||
| 3 0:38 | Desert Eagle | 952 | aim far off: your crosshair was about 1.5 player widths (47 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 6% / 61% | |
| 4 1:34 | Desert Eagle | 1163 | fired while moving (107 u/s), too fast to be accurate - stop first | 2/3 | 7% / 35% | ||
| 4 0:39 | AK-47 | 897 | fine - pros would have fired it too | 2/3 | cut short (a death, a reload) | 34% / 48% | |
| 5 1:22 | AK-47 | 1442 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 61% / 61% | |
| 5 1:22 | AK-47 | 1442 | fine - pros would have fired it too | 0/5 | 1 bullet after pros would have stopped | 67% / 67% | |
| 6 1:22 | AWP | 1255 | aim far off: your crosshair was about a player's width (26 units) off their body - get on target first | 0/1 | 31% / 75% | ||
| 7 bomb 0:40 | AK-47 | 1477 | fine - pros would have fired it too | 1/6 | killed them | 53% / 53% | |
| 8 1:26 | AK-47 | 1058 | aim far off: your crosshair was about 3 player widths (93 units) off their body - get on target first | 3/12 | killed them | 1% / 48% | |
| 8 1:19 | AK-47 | 1286 | fired while moving (123 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 9% / 48% | |
| 9 1:22 | AK-47 | 1831 | aim far off: your crosshair was about a player's width (39 units) off their body - get on target first | 1/2 | 5% / 44% | ||
| 11 1:15 | AK-47 | 571 | fine - pros would have fired it too | 1/5 | killed them | 62% / 62% | |
| 11 1:14 | AK-47 | 744 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 0/6 | cut short (a death, a reload) | 28% / 58% | |
| 13 1:41 | USP-S | 466 | fine - pros would have fired it too | 1/2 | killed them | 36% / 46% | |
| 14 1:39 | MP9 | 247 | too soon: your crosshair was still moving onto them, about a player's width (26 units) off - pros wait the split second it takes to get on target | 2/9 | killed them | 18% / 53% | |
| 14 1:38 | MP9 | 865 | fired while moving (87 u/s), too fast to be accurate - stop first | 0/3 | cut short (a death, a reload) | 53% / 62% | |
| 14 1:35 | MP9 | 488 | fired while moving (208 u/s), too fast to be accurate - stop first | 3/12 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 1% / 50% | |
| 14 1:34 | USP-S | 365 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/3 | killed them | 15% / 40% | |
| 15 1:28 | MP9 | 973 | fired while moving (124 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 21% / 49% | |
| 15 1:27 | MP9 | 964 | fine - pros would have fired it too | 3/10 | 40% / 53% | ||
| 15 1:26 | MP9 | 907 | fired while moving (217 u/s), too fast to be accurate - stop first | 0/19 | cut short (a death, a reload); 11 bullets after pros would have stopped | 54% / 73% | |
| 16 1:20 | M4A1-S | 976 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/5 | 14% / 49% | ||
| 17 1:40 | MP9 | 247 | fired while moving (85 u/s), too fast to be accurate - stop first | 2/11 | killed them | 9% / 57% | |
| 17 1:30 | MP9 | 1226 | fired while moving (185 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 8% / 59% | |
| 17 1:30 | MP9 | 1213 | fired while moving (155 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 36% / 55% | |
| 17 1:30 | MP9 | 1213 | fine - pros would have fired it too | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 48% / 52% | |
| 17 1:29 | MP9 | 1215 | fired while moving (103 u/s), too fast to be accurate - stop first | 0/2 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 25% / 48% | |
| 17 1:29 | MP9 | 1218 | fired while moving (130 u/s), too fast to be accurate - stop first | 0/10 | 4 bullets after pros would have stopped | 16% / 49% | |
| 17 1:22 | MP9 | 777 | fired while moving (216 u/s), too fast to be accurate - stop first | 1/7 | killed them | 42% / 63% | |
| 17 1:21 | MP9 | 1296 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 22% / 51% | |
| 18 1:42 | M4A1-S | 967 | fired while moving (112 u/s), too fast to be accurate - stop first | 0/1 | cut short (a death, a reload) | 4% / 48% | |
| 19 1:28 | MP5-SD | 926 | fired while moving (216 u/s), too fast to be accurate - stop first | 5/12 | cut short (a death, a reload) | 40% / 59% | |
| 20 1:38 | M4A4 | 822 | fired while moving (118 u/s), too fast to be accurate - stop first | 2/8 | 16% / 53% | ||
| 20 1:36 | M4A4 | 669 | fired while moving (141 u/s), too fast to be accurate - stop first | 1/15 | 1 bullet after pros would have stopped | 25% / 64% | |
| 22 1:28 | AK-47 | 101 | fired while moving (156 u/s), too fast to be accurate - stop first | 3/3 | cut short (a death, a reload) | 23% / 48% | |
| 23 1:27 | M4A1-S | 393 | fired while moving (173 u/s), too fast to be accurate - stop first | 2/8 | killed them | 2% / 48% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
