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Dust II, won 13-10 · Tue 20 Oct, 21:19

AgnosticMaster Guardian I

The match

Aim

539 msTTD734 msTTK4.5°Crosshair↓32%1st bullet33%Spray16%Head68%Counter-strafe

Scoreboard

81ADR83%KAST

Positioning

Shots

28/44Rushed↓4/20Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475939%
M4A44630%
FAMAS2143%
MP91638%
Galil AR166%
MAC-10967%
USP-S633%
M4A1-S540%
Desert Eagle30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
11/11520 1:47 2 kills (AK-47 ×2), 1 through smoke, all headshots, in 10.5 s T4.4
18/11516 1:21 2 kills (AK-47 ×2), in 2.9 s T3.1
26/1154 1:36 2 kills (M4A4 ×2), all headshots, in 3.9 s CT1.8
36/11523 bomb 0:34 1 kill (AK-47) T1.0
37/11519 1:43 1 kill (AK-47) T1.0
53/1158 1:27 1 kill (M4A4) CT0.6
64/11521 1:40 1 kill (AK-47), 1 headshot T0.2
71/11512 1:04 1 kill (M4A1-S), 1 headshot CT0.0
77/1153 1:33 2 kills (MP9, Galil), 1 headshot, in 31.8 s CT-0.2
78/1159 0:55 1 kill (FAMAS), 1 headshot CT-0.2

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
12 flashes: 2 good, 0 weak, 7 wasted, 3 that hurt your team (1 of those blinded an enemy too). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
2 1:25 wastedbarely blinded 𝕟𝕠𝕠𝕕𝕝𝕖 1.0 s (0.1 s white); blinded Banania 4.5 s holding Catwalk - safe
3 1:10 wastedno enemy blinded for long
4 1:37 hurt the teambarely blinded ℬ 1.3 s (0.1 s white); blinded themselves 1.6 s on the move through Long A - ran into a fight
6 1:41 blinded an enemy, but hurt the team tooblinded ℬ 4.4 s (1.6 s white); blinded themselves 4.2 s holding Under A - an enemy could see them
9 0:44 wastedno enemy blinded for long
9 bomb 0:32 wastedno enemy blinded for long
15 1:47 wastedno enemy blinded for long; blinded themselves 2.7 s on the move through Outside Long - safe
17 bomb 0:19 wastedno enemy blinded for long
19 bomb 0:07 misled a peekbarely blinded Pupok 1.0 s (0.1 s white) the enemy was barely blinded, and marco du chateau peeked Pupok 0.0 s after the pop; hit them first
21 bomb 0:17 wastedbarely blinded 𝕟𝕠𝕠𝕕𝕝𝕖 1.0 s (0.1 s white)
22 1:47 goodblinded Le0n 3.5 s (0.8 s white); blinded themselves 3.6 s on the move through Outside Long - safe; blinded Pops 3.3 s on the move through Outside Long - safe
23 0:49 goodblinded Le0n 5.0 s (2.2 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
27 grenades: 23 thrown safely, 4 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
3 1:12 exposeda flash at Lower Tunnel - seen by 1 enemy for 0.1 s, the nearest 1053 units away
6 1:43 exposeda flash at Under A - seen by 1 enemy for 0.2 s, the nearest 1116 units away
7 1:45 exposeda smoke at Bombsite B - seen by 1 enemy for 0.5 s, the nearest 602 units away; a running throw
23 bomb 0:36 exposeda smoke at Bombsite A - seen by 1 enemy for 1.1 s, the nearest 497 units away

Positioning

In 2 of your 43 duels you showed more of yourself than you needed to (2 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 3 of your 32 duels (9%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 24 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
5 1:39 ℬLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havelived
17 bomb 0:02 BobOutside Tunnelpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of. Below, each one and what came of it.
You faked 1 of the 4 plants you started. Pros fake 9%.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its sound (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFakeWhat came of it
23 0:49 Fake plant let go after 0.97 s · 2 v 1 · the nearest CT 705 units awaythen planted it

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 3 of 23 rounds (2 times longer than pros stand there). 4 of your 9 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 1 of the 10 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 2 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:22 holdheld with Banania, 429 units and 7° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
1 1:20 tradeBanania was killed 389 units away: not traded within 5 s (pros: 1,641 ms)
2 1:27 tradeBanania was killed 458 units away: not traded within 5 s (pros: 1,641 ms)
4 1:39 tradePops was killed 774 units away: not traded within 5 s (pros: 2,031 ms)
5 1:41 holdheld with Maxbezza, 646 units and 38° apart as the enemy saw you: a real crossfire (the enemy saw you 1,812 ms after Maxbezza)
5 1:39 tradeMaxbezza was killed 522 units away: not traded within 5 s (pros: 625 ms)
8 1:35 tradePops was killed 988 units away: not traded within 5 s (pros: 2,031 ms)
12 1:52 tradeBanania was killed 843 units away: not traded within 5 s (pros: 2,031 ms)
12 1:20 holdheld with Maxbezza, 146 units and 22° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 141 ms before Maxbezza)
14 1:37 holdheld with marco du chateau, 413 units and 24° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 406 ms after marco du chateau)
14 bomb 0:14 holdheld with Pops, 608 units and 26° apart as the enemy saw you: a real crossfire (the enemy saw you 828 ms before Pops)
15 1:43 peek togetherpeeked the same enemy as Maxbezza, 703 ms before them - early - you went first, alone
17 bomb 0:37 holdheld with Maxbezza, 678 units and 34° apart as the enemy saw you: a real crossfire (the enemy saw you 266 ms after Maxbezza)
18 1:43 holdheld with Maxbezza, 502 units and 27° apart as the enemy saw you: a real crossfire (the enemy saw you 562 ms before Maxbezza)
18 1:43 holdheld with marco du chateau, 40 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before marco du chateau)
18 1:43 holdheld with Banania, 69 units and 3° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 125 ms before Banania)
19 bomb 0:03 tradeBanania was killed 900 units away: not traded within 5 s (pros: 2,031 ms)
19 bomb 0:01 tradeMaxbezza was killed 337 units away: not traded within 5 s (pros: 1,641 ms)
21 1:41 tradePops was killed 431 units away: you traded in 844 ms (pros: 1,641 ms)
21 1:40 peek togetherpeeked the same enemy as Banania, 234 ms before them - a double peek
21 1:40 peek togetherpeeked the same enemy as marco du chateau, 234 ms before them - a double peek
21 1:40 in their waystood between marco du chateau and an enemy they could see, for 312 ms (pros: 125 ms at a time)
21 1:40 in their waystood between Banania and an enemy they could see, for 250 ms (pros: 125 ms at a time)
21 1:39 line of firestood in Banania's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
21 bomb 0:18 holdheld with marco du chateau, 916 units and 80° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
23 1:25 holdheld with Maxbezza, 155 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 31 ms after Maxbezza)
23 1:25 in their waystood between Banania and an enemy they could see, for 500 ms (pros: 125 ms at a time)
23 1:25 in their waystood between Maxbezza and an enemy they could see, for 750 ms (pros: 125 ms at a time)
23 1:24 line of firestood in Maxbezza's line of fire while they fought, for 312 ms (pros: 188 ms at a time)
23 1:04 tradePops was killed 648 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:19 Le0nkilled by themGlock-18594 ms2516 ms0.9°
1 1:18 Le0nhit themP20001250 ms–1.3°
2 1:20 𝕟𝕠𝕠𝕕𝕝𝕖killed by themGalil AR453 ms453 ms0.5°
3 1:34 Le0nkilled themMP9297 ms797 ms4.9°
3 1:02 Bobkilled themGalil AR438 ms438 ms7.7°
3 0:59 Pupokkilled by themAK-47453 ms703 ms2.2°
4 1:37 Le0nkilled themM4A4547 ms734 ms12.7°
4 1:36 Le0nhit by themAK-47641 ms–4.7°
4 1:32 ℬkilled themM4A4781 ms781 ms8.7°
4 1:28 Bobhit themM4A4359 ms–3.5°
4 1:28 Bobkilled by themAWP422 ms422 ms2.5°
5 1:38 ℬhit themM4A4734 ms–9.1°
5 1:38 𝕟𝕠𝕠𝕕𝕝𝕖hit by themAK-47812 ms–2.6°
5 1:34 ℬkilled by themSSG 08328 ms328 ms1.9°
6 1:29 ℬkilled by themAK-47469 ms578 ms1.8°
7 1:42 Le0nhit by themMP71234 ms–20.7°
7 1:42 ℬkilled by themAK-47188 ms594 ms11.2°
8 1:27 ℬkilled themM4A4703 ms1062 ms1.1°
8 1:27 ℬhit by themAK-471047 ms–1.8°
8 1:22 Pupokkilled by themAK-47609 ms1594 ms4.7°
8 1:22 Pupokhit themM4A4688 ms–4.1°
9 0:55 Pupokkilled themFAMAS469 ms562 ms18.4°
9 bomb 0:26 𝕟𝕠𝕠𝕕𝕝𝕖killed by themSG 553297 ms516 ms2.7°
9 bomb 0:25 𝕟𝕠𝕠𝕕𝕝𝕖hit themFAMAS422 ms–19.2°
10 1:04 Bobhit themFAMAS328 ms–0.4°
10 1:04 Bobkilled by themAK-47391 ms891 ms0.8°
11 1:42 Le0nkilled by themMAC-10484 ms1000 ms26.5°
11 1:42 Le0nhit themFAMAS828 ms–1.7°
12 1:20 ℬhit themMP9562 ms–1.4°
12 1:05 Pupokkilled themM4A1-S547 ms750 ms3.0°
12 1:02 𝕟𝕠𝕠𝕕𝕝𝕖killed by themSG 553500 ms500 ms12.1°
13 1:36 Bobkilled by themUSP-S375 ms375 ms2.3°
14 bomb 0:32 Pupokhit themMAC-10547 ms–8.9°
14 bomb 0:32 Pupokhit by themP2000953 ms–13.7°
14 bomb 0:14 Pupokhit by themP2000406 ms–2.5°
15 1:43 ℬkilled by themM4A1-S234 ms938 ms7.5°
15 1:42 ℬhit themMAC-10844 ms–5.2°
16 1:21 Pupokkilled themAK-47250 ms453 ms1.1°
16 1:19 Bobkilled themAK-4747 ms1266 ms0.6°
17 bomb 0:36 ℬhit themAK-47562 ms–11.8°
17 bomb 0:02 Bobkilled by themM4A4297 ms375 ms3.8°
18 1:43 ℬkilled by themM4A1-S250 ms562 ms2.1°
19 1:43 Le0nkilled themAK-47516 ms906 ms1.6°
19 bomb 0:39 𝕟𝕠𝕠𝕕𝕝𝕖hit themAK-47281 ms–5.1°
19 bomb 0:29 𝕟𝕠𝕠𝕕𝕝𝕖hit by themMP7375 ms–2.0°
19 bomb 0:00 Bobkilled by themM4A4453 ms453 ms43.6°
20 1:47 Le0nkilled themAK-47547 ms656 ms1.8°
20 1:36 Pupokkilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
20 1:30 ℬhit themAK-47391 ms–8.7°
20 1:29 ℬhit by themSSG 081172 ms–11.9°
20 1:29 𝕟𝕠𝕠𝕕𝕝𝕖killed by themAK-471016 ms1016 ms8.2°
21 1:40 Bobkilled themAK-47266 ms375 ms9.6°
21 1:40 Bobhit by themFAMAS328 ms–2.0°
21 bomb 0:37 ℬhit themAK-47531 ms–33.2°
22 1:09 Pupokhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 1:07 Pupokkilled by themM4A4–––couldn't see them (a wallbang, a smoke) - not timed
23 1:24 ℬhit by themMP9734 ms–30.0°
23 1:02 Le0nhit themAK-47734 ms–3.2°
23 bomb 0:34 Le0nkilled themAK-47219 ms422 ms0.7°

Shots

You fired 28 of your 44 first shots too soon: 17 while moving, 11 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 4 of 20 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 29% chance to hit; stopped, with your crosshair on them, 54%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:19 Le0nUSP-S1309aim far off: your crosshair was about 1.5 player widths (40 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight4% / 43%
1 1:18 Le0nUSP-S1305fired while moving (155 u/s), too fast to be accurate - stop first1/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight33% / 38%
1 1:17 Le0nUSP-S1305fired while moving (118 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)21% / 36%
2 1:22 𝕟𝕠𝕠𝕕𝕝𝕖Desert Eagle691fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight41% / 44%
2 1:22 𝕟𝕠𝕠𝕕𝕝𝕖Desert Eagle691aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/122% / 58%
3 1:37 Le0nMP9538fired while moving (93 u/s), too fast to be accurate - stop first0/58% / 48%
3 1:34 Le0nMP9574fired while moving (176 u/s), too fast to be accurate - stop first5/11killed them11% / 55%
3 1:20 𝕟𝕠𝕠𝕕𝕝𝕖Galil AR1213aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 52%
3 1:02 BobGalil AR834fine - pros would have fired it too1/6killed them52% / 52%
3 1:01 PupokGalil AR919fired while moving (174 u/s), too fast to be accurate - stop first0/424% / 66%
3 0:59 PupokGalil AR839fired while moving (84 u/s), too fast to be accurate - stop first0/4cut short (a death, a reload)7% / 46%
4 1:37 Le0nM4A4779fired while moving (81 u/s), too fast to be accurate - stop first2/8killed them16% / 53%
4 1:33 ℬM4A4811fired while moving (224 u/s), too fast to be accurate - stop first1/10killed them0% / 50%
4 1:28 BobM4A41107fine - pros would have fired it too1/1cut short (a death, a reload)50% / 50%
5 1:39 ℬM4A4797aim far off: your crosshair was about a player's width (31 units) off their body - get on target first3/1010% / 46%
5 1:37 𝕟𝕠𝕠𝕕𝕝𝕖M4A4890fired while moving (108 u/s), too fast to be accurate - stop first0/40% / 59%
7 1:42 ℬDesert Eagle265fine - pros would have fired it too0/1cut short (a death, a reload)29% / 45%
8 1:30 ℬM4A4667fired while moving (85 u/s), too fast to be accurate - stop first0/72% / 62%
8 1:27 ℬM4A4656fine - pros would have fired it too5/7killed them69% / 69%
8 1:22 PupokM4A4746aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/14cut short (a death, a reload)24% / 50%
9 0:55 PupokFAMAS127fired while moving (164 u/s), too fast to be accurate - stop first2/6killed them16% / 48%
9 bomb 0:26 𝕟𝕠𝕠𝕕𝕝𝕖FAMAS440aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/3cut short (a death, a reload)19% / 48%
10 1:04 BobFAMAS1248fine - pros would have fired it too4/7cut short (a death, a reload)63% / 63%
11 1:42 Le0nFAMAS874aim far off: your crosshair was about a player's width (37 units) off their body - get on target first2/8cut short (a death, a reload)9% / 56%
12 1:20 ℬMP9325fine - pros would have fired it too1/1175% / 75%
12 1:05 PupokM4A1-S1322fine - pros would have fired it too2/4killed them60% / 60%
12 1:02 𝕟𝕠𝕠𝕕𝕝𝕖M4A1-S374aim far off: your crosshair was about a player's width (28 units) off their body - get on target first0/2cut short (a death, a reload)22% / 62%
14 bomb 0:32 PupokMAC-101494fine - pros would have fired it too1/355% / 55%
14 bomb 0:32 PupokMAC-101475aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first3/321% / 51%
14 bomb 0:14 PupokMAC-101385fine - pros would have fired it too0/257% / 57%
15 1:42 ℬMAC-10939fine - pros would have fired it too2/2cut short (a death, a reload)33% / 48%
16 1:21 PupokAK-47591fine - pros would have fired it too3/6killed them59% / 59%
16 1:19 BobAK-47751fine - pros would have fired it too4/640% / 49%
16 1:18 BobAK-47744fine - pros would have fired it too1/4killed them65% / 65%
17 bomb 0:36 ℬAK-47416fired while moving (83 u/s), too fast to be accurate - stop first1/103% / 60%
18 1:43 ℬAK-47564fine - pros would have fired it too0/2cut short (a death, a reload)37% / 46%
19 1:43 Le0nAK-47628fired while moving (197 u/s), too fast to be accurate - stop first4/6killed them19% / 70%
19 bomb 0:30 𝕟𝕠𝕠𝕕𝕝𝕖AK-471202aim far off: your crosshair was about a player's width (32 units) off their body - get on target first0/410% / 48%
20 1:47 Le0nAK-47827fired while moving (141 u/s), too fast to be accurate - stop first2/7killed them20% / 63%
20 1:30 ℬAK-47757fired while moving (88 u/s), too fast to be accurate - stop first2/12cut short (a death, a reload)15% / 51%
21 bomb 0:37 ℬAK-4797fired while moving (209 u/s), too fast to be accurate - stop first2/853% / 62%
23 1:25 ℬAK-47782aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/416% / 49%
23 1:03 Le0nAK-47690fired while moving (136 u/s), too fast to be accurate - stop first1/98% / 47%
23 bomb 0:34 Le0nAK-47542fine - pros would have fired it too3/3killed them65% / 65%

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.