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Dust II, won 13-5 · Sat 24 Oct, 19:18

2st AbrahamGold Nova III

The match

Aim

414 msTTD578 msTTK3.0°Crosshair↓46%1st bullet32%Spray28%Head71%Counter-strafe

Scoreboard

87ADR67%KAST

Positioning

Shots

11/21Rushed↓2/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
FAMAS186%
M4A1-S1553%
USP-S1242%
Desert Eagle862%
M4A4667%
AK-47520%
SSG 08333%
Glock-18250%
AWP1100%
R8 Revolver10%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
7/791 1:32 3 kills (USP-S ×3), all headshots, in 5.7 s CT5.8
8/793 1:44 2 kills (Deagle ×2), all headshots, in 4.8 s CT5.4
33/7917 0:48 1 kill (Knife) T0.9
40/795 1:27 1 kill (AWP), 1 headshot CT0.3
41/7912 1:30 1 kill (Deagle), 1 headshot CT0.2
56/794 1:31 1 kill (Scout), 1 headshot CT-0.4
60/799 1:30 1 kill (M4A1-S) CT-0.5
61/7910 bomb 0:26 1 kill (M4A1-S) CT-0.5
68/7915 1:36 1 kill (AK-47), 1 headshot T-0.9

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
13 1:18 1v4 before the plant T · 100 HP · Long Doorslost - died with two or more on them at once · first fight lost, saw them first

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
8 flashes: 3 good, 0 weak, 2 wasted, 3 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
10 bomb 0:39 goodblinded пятница 4.9 s (2.1 s white), • Caplan • 3.8 s (1.1 s white)
10 bomb 0:36 goodblinded • Caplan • 3.7 s (1.0 s white), Semch1k 3.3 s (0.7 s white)
15 1:43 goodblinded Semch1k 3.8 s (1.1 s white), • Caplan • 3.6 s (0.9 s white)
15 1:38 misled a peekbarely blinded • Caplan • 2.3 s (0.2 s white), Semch1k 1.8 s (0.1 s white) the enemy was barely blinded, and 2st Abraham peeked • Caplan • 1.9 s after the pop; got hit first
17 1:28 wastedbarely blinded Volchok 1.0 s (0.1 s white)
17 1:26 misled a peekbarely blinded Volchok 1.0 s (0.1 s white); blinded themselves 1.5 s on the move through Under A - safe the enemy was barely blinded, and 2st Abraham peeked Volchok 1.5 s after the pop; got hit first
18 1:49 hurt the teambarely blinded Volchok 1.8 s (0.1 s white); blinded DHP | Диана Райдер 2.9 s on the move through Top Mid - an enemy could see them; blinded themselves 3.1 s on the move through Top Mid - an enemy could see them
18 1:47 wastedno enemy blinded for long; blinded DHP | Диана Райдер 4.5 s on the move through Top Mid - safe; blinded themselves 5.1 s on the move through Middle - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
13 grenades: 8 thrown safely, 3 where an enemy could see you, 2 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Most of the risky ones were from Top Mid (2 of 2 thrown there). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
6 1:30 punishedkilled by Volchok with a flash in hand at Middle - seen by 3 enemies for 0.5 s, the nearest 760 units away
12 1:31 punishedhit by Semch1k with an HE out at Mid Doors, 0.3 s before the throw - seen by 2 enemies for 2.2 s, the nearest 524 units away, thrown in the open
15 1:45 exposeda flash at Upper Tunnel - seen by 1 enemy for 0.5 s, the nearest 645 units away; a running throw
18 1:51 exposeda flash at Top Mid - seen by 1 enemy for 0.1 s, the nearest 1497 units away; a running throw
18 1:48 exposeda flash at Top Mid - seen by 1 enemy for 0.4 s, the nearest 884 units away; a running throw

Positioning

In 3 of your 26 duels you showed more of yourself than you needed to (3 peeked too wide - two enemies saw you at once). Pros do that in about 1 duel in 16. You crouched in 6 of your 22 duels (27%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 10 fast peeks (10%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 5 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
10 bomb 0:27 VolchokB Doorspeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
13 1:14 Semch1kLong Apeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied
15 1:37 • Caplan •Bombsite Bpeeked too wide: 2 enemies saw you at once - 16 units less far out, only one would havedied

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 0 of 18 rounds. 1 of your 3 holds with a team-mate were real crossfires (2 stacked, one behind the other). You traded 3 of the 7 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:36 tradeAgnostic was killed 1181 units away: you traded in 3,297 ms (pros: 2,609 ms)
1 bomb 0:38 holdheld with Анальный дед, 490 units and 58° apart as the enemy saw you: a real crossfire (the enemy saw you 312 ms before Анальный дед)
5 1:32 tradeАнальный дед was killed 542 units away: you traded in 4,891 ms (pros: 2,031 ms)
6 1:35 holdheld with Agnostic, 470 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 94 ms after Agnostic)
10 bomb 0:29 tradeАнальный дед was killed 192 units away: you traded in 2,641 ms (pros: 969 ms)
11 1:10 line of firestood in Анальный дед's line of fire while they fought, for 250 ms (pros: 188 ms at a time)
12 1:43 holdheld with DHP | Диана Райдер, 194 units and 1° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 2,000 ms after DHP | Диана Райдер)
12 1:43 tradeDHP | Диана Райдер was killed 191 units away: not traded within 5 s (pros: 969 ms)
17 1:34 tradeDHP | Диана Райдер was killed 245 units away: not traded within 5 s (pros: 625 ms)
18 1:34 tradeDHP | Диана Райдер was killed 393 units away: not traded within 5 s (pros: 1,641 ms)
18 1:30 tradeАнальный дед was killed 854 units away: not traded within 5 s (pros: 625 ms)
18 1:26 line of firestood in Agnostic's line of fire while they fought, for 438 ms (pros: 188 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 Volchokkilled themUSP-S453 ms453 ms1.5°
1 bomb 0:38 пятницаkilled themUSP-S234 ms234 ms1.4°
1 bomb 0:37 • Caplan •killed themUSP-S719 ms1156 ms32.5°
1 bomb 0:37 • Caplan •hit by themGlock-18984 ms–2.4°
2 1:12 bbaby67killed by themDesert Eagle375 ms375 ms2.0°
3 1:44 Semch1khit by themGalil AR266 ms–1.6°
3 1:44 Semch1kkilled themDesert Eagle359 ms359 ms2.7°
3 1:39 Volchokkilled themDesert Eagle203 ms203 ms0.3°
3 1:39 пятницаkilled by themGalil AR594 ms2203 ms1.0°
4 1:33 • Caplan •hit by themGalil AR438 ms–3.3°
4 1:31 • Caplan •killed themSSG 08344 ms344 ms0.4°
4 1:30 пятницаkilled by themGalil AR–––couldn't see them (a wallbang, a smoke) - not timed
5 1:38 Volchokhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
5 1:27 bbaby67killed themAWP578 ms578 ms2.3°
5 1:19 пятницаhit by themGalil AR62 ms–0.6°
5 1:19 пятницаhit themAWP375 ms–0.8°
5 1:16 Volchokkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
6 1:34 • Caplan •hit themFAMAS859 ms–28.8°
6 1:30 bbaby67hit by themDesert Eagle2250 ms–11.9°
6 1:30 Volchokkilled by themSSG 08953 ms953 ms2.5°
7 1:22 Semch1kkilled by themMAC-10859 ms1688 ms6.3°
7 1:22 Semch1khit themM4A4484 ms–52.0°
8 1:13 Semch1khit themP2000344 ms–3.3°
8 1:13 Semch1kkilled by themAK-47516 ms1016 ms2.4°
9 1:30 Semch1khit by themDesert Eagle438 ms–9.0°
9 1:30 Semch1kkilled themM4A1-S453 ms750 ms7.4°
10 bomb 0:27 • Caplan •killed themM4A1-S344 ms641 ms3.3°
10 bomb 0:26 • Caplan •hit by themPP-Bizon625 ms–4.1°
10 bomb 0:26 Volchokkilled by themDesert Eagle156 ms156 ms3.7°
11 bomb 0:38 пятницаkilled by themAK-47391 ms828 ms0.6°
12 1:32 Semch1khit by themMAC-10500 ms–5.6°
12 1:30 Semch1kkilled themDesert Eagle1156 ms1156 ms52.3°
12 1:29 пятницаkilled by themP901500 ms1562 ms13.5°
13 1:13 Semch1khit themDesert Eagle938 ms–3.4°
13 1:13 • Caplan •killed by themUSP-S984 ms1891 ms2.4°
14 1:25 Volchokhit themGlock-1862 ms–0.6°
14 1:25 bbaby67hit themGlock-1831 ms–1.4°
14 1:25 bbaby67killed by themDesert Eagle594 ms594 ms33.3°
15 1:36 • Caplan •killed by themM4A1-S719 ms1125 ms19.3°
15 1:36 Semch1kkilled themAK-47594 ms594 ms14.6°
16 1:36 Volchokhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
17 1:23 Volchokhit by themP20001969 ms–5.9°
18 1:26 Volchokkilled by themNova1156 ms2031 ms20.5°

Shots

You fired 11 of your 21 first shots too soon: 7 while moving, 4 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 2 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 7 spray bullets went on after pros would have stopped. Your first shots had a 31% chance to hit; stopped, with your crosshair on them, 50%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:32 VolchokUSP-S1075fired while moving (63 u/s), too fast to be accurate - stop first1/2killed them21% / 36%
1 bomb 0:39 пятницаUSP-S304aim far off: your crosshair was about 5 player widths (167 units) off their body - get on target first0/11% / 40%
1 bomb 0:38 пятницаUSP-S242fine - pros would have fired it too1/2killed them59% / 59%
1 bomb 0:38 • Caplan •USP-S511aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first2/4killed them15% / 39%
3 1:44 Semch1kDesert Eagle940fine - pros would have fired it too1/1killed them41% / 43%
3 1:40 пятницаDesert Eagle970fine - pros would have fired it too0/166% / 66%
3 1:39 VolchokDesert Eagle1048aim far off: your crosshair was about a player's width (27 units) off their body - get on target first1/1killed them24% / 61%
6 1:34 • Caplan •FAMAS787aim far off: your crosshair was about a player's width (25 units) off their body - get on target first1/923% / 57%
6 1:32 VolchokFAMAS852fired while moving (220 u/s), too fast to be accurate - stop first0/16cut short (a death, a reload); 7 bullets after pros would have stopped3% / 48%
7 1:22 Semch1kM4A4561fine - pros would have fired it too5/7cut short (a death, a reload)30% / 47%
8 1:13 Semch1kUSP-S431fine - pros would have fired it too1/4cut short (a death, a reload)67% / 67%
9 1:31 Semch1kM4A1-S697fired while moving (115 u/s), too fast to be accurate - stop first4/9killed them11% / 46%
10 bomb 0:27 • Caplan •M4A1-S327fired while moving (136 u/s), too fast to be accurate - stop first4/6killed them18% / 53%
11 bomb 0:39 пятницаM4A1-S1214fired while moving (94 u/s), too fast to be accurate - stop first0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight0% / 58%
11 bomb 0:38 пятницаM4A1-S1217fine - pros would have fired it too0/2stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight62% / 62%
11 bomb 0:37 пятницаM4A1-S1217fine - pros would have fired it too0/1cut short (a death, a reload)30% / 45%
12 1:30 Semch1kDesert Eagle869fine - pros would have fired it too1/3killed them38% / 43%
13 1:13 Semch1kDesert Eagle1703fine - pros would have fired it too1/130% / 30%
13 1:12 Semch1kDesert Eagle1697fine - pros would have fired it too1/2cut short (a death, a reload)19% / 29%
14 1:25 VolchokGlock-181860fired while moving (179 u/s), too fast to be accurate - stop first1/242% / 48%
15 1:36 Semch1kAK-47231fired while moving (215 u/s), too fast to be accurate - stop first1/6killed them41% / 65%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.