Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| PP-Bizon | 25 | 32% |
| M4A1-S | 19 | 42% |
| USP-S | 18 | 22% |
| Glock-18 | 17 | 35% |
| AK-47 | 10 | 30% |
| MAC-10 | 7 | 43% |
| AWP | 1 | 100% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 4/71 | 6 1:28 | 4 kills (M4A1-S ×2, AK-47 ×2), 3 headshots, in 41.3 s CT | 7.2 |
| 15/71 | 15 1:23 | 2 kills (Bizon ×2), 1 through smoke, 1 headshot, in 4.6 s T | 3.6 |
| 38/71 | 7 1:25 | 1 kill (AK-47), 1 through smoke CT | 0.9 |
| 48/71 | 13 1:46 | 2 kills (Glock ×2), 1 headshot, in 6.2 s T | 0.6 |
| 57/71 | 2 1:46 | 1 kill (M4A1-S) CT | -0.1 |
| 60/71 | 3 1:33 | 1 kill (USP-S), 1 headshot CT | -0.5 |
| 64/71 | 5 1:36 | 1 kill (AWP) CT | -1.0 |
| 69/71 | 1 1:16 | 2 kills (USP-S ×2), 1 headshot, in 27.5 s CT | -1.7 |
Flashes
2 flashes: 1 good, 0 weak, 1 wasted, 0 that hurt your team. Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 4 1:36 | wasted | barely blinded Agnostic 1.1 s (0.1 s white) |
| 7 1:29 | good | blinded Ananas 3.1 s (0.5 s white); blinded Cuguruk 2.8 s holding Extended A - safe; blinded Hannibal 2.7 s on the move through Extended A - safe |
Throws
19 grenades: 18 thrown safely, 1 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 15 1:35 | exposed | an HE at Middle - seen by 2 enemies for 1.1 s, the nearest 836 units away, thrown in the open |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 6 1:04 | T Spawn | cover not used: 96 units away, they'd have seen only your head | killed them | ||
| 10 0:45 | Bombsite B | cover not used: 48 units away, they'd have seen only your head | died |
Crossfires
You stood between a team-mate and an enemy they could see in 0 of 15 rounds. 1 of your 1 holds with a team-mate were real crossfires. You traded 1 of the 6 team-mates killed near you, 0 as fast as pros do. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:35 | trade | A/\/\1n- was killed 983 units away: not traded within 5 s (pros: 2,031 ms) |
| 3 1:38 | hold | held with Hannibal, 989 units and 87° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
| 4 0:57 | hold | held with ✪ MustiKurt, 528 units and 19° apart as the enemy saw you: a real crossfire (the enemy saw you 1,281 ms after ✪ MustiKurt) |
| 6 1:24 | line of fire | stood in Cuguruk's line of fire while they fought, for 250 ms (pros: 188 ms at a time) |
| 6 1:11 | trade | A/\/\1n- was killed 1169 units away: you traded in 3,438 ms (pros: 625 ms) |
| 7 1:36 | trade | ✪ MustiKurt was killed 963 units away: not traded within 5 s (pros: 2,031 ms) |
| 7 1:19 | line of fire | stood in A/\/\1n-'s line of fire while they fought, for 688 ms (pros: 188 ms at a time) |
| 8 1:49 | trade | ✪ MustiKurt was killed 803 units away: not traded within 5 s (pros: 2,031 ms) |
| 11 1:50 | trade | Hannibal was killed 710 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:26 | line of fire | stood in Hannibal's line of fire while they fought, for 375 ms (pros: 188 ms at a time) |
| 13 1:25 | line of fire | stood in Hannibal's line of fire while they fought, for 500 ms (pros: 188 ms at a time) |
| 15 1:31 | trade | A/\/\1n- was killed 201 units away: not traded within 5 s (pros: 969 ms) |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:20 | hit them | P2000 | 1969 ms | – | 3.3° | ||
| 1 1:19 | hit by them | Glock-18 | 2172 ms | – | 2.1° | ||
| 1 1:16 | killed them | USP-S | 641 ms | 641 ms | 2.5° | ||
| 1 0:49 | killed them | USP-S | 1406 ms | 1406 ms | 0.9° | ||
| 2 1:47 | killed them | M4A1-S | 297 ms | 797 ms | 9.2° | ||
| 2 1:38 | killed by them | MAC-10 | 453 ms | 750 ms | 44.3° | ||
| 3 1:33 | killed them | USP-S | 2422 ms | 2422 ms | 50.7° | ||
| 3 1:27 | hit them | MAC-10 | 359 ms | – | 2.2° | ||
| 4 0:56 | hit them | M4A4 | 656 ms | – | 2.7° | ||
| 4 0:55 | killed by them | Desert Eagle | 969 ms | 969 ms | 16.9° | ||
| 5 1:36 | killed them | AWP | 438 ms | 438 ms | 1.4° | ||
| 5 1:34 | killed by them | AK-47 | 328 ms | 328 ms | 1.3° | ||
| 6 1:28 | killed them | M4A1-S | 359 ms | 766 ms | 0.9° | ||
| 6 1:08 | killed them | M4A1-S | 672 ms | 672 ms | 3.7° | ||
| 6 1:03 | hit by them | MAC-10 | 969 ms | – | 8.4° | ||
| 6 1:03 | killed them | AK-47 | 1141 ms | 2266 ms | 50.6° | ||
| 6 0:47 | killed them | AK-47 | 703 ms | 703 ms | 8.5° | ||
| 7 1:26 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 7 1:08 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:45 | killed by them | AK-47 | 312 ms | 312 ms | 1.2° | ||
| 10 0:45 | killed by them | AK-47 | 344 ms | 344 ms | 1.8° | ||
| 11 1:16 | killed by them | AWP | 484 ms | 484 ms | 2.6° | ||
| 12 1:32 | killed by them | Galil AR | 250 ms | 344 ms | 6.3° | ||
| 13 1:47 | hit by them | P2000 | 344 ms | – | 0.4° | ||
| 13 1:47 | killed them | Glock-18 | 609 ms | 1531 ms | 9.3° | ||
| 13 1:44 | hit them | Glock-18 | 781 ms | – | 9.0° | ||
| 13 1:40 | hit by them | P2000 | 297 ms | – | 1.6° | ||
| 13 1:39 | killed them | Glock-18 | 625 ms | 625 ms | 4.2° | ||
| 14 1:28 | hit by them | Desert Eagle | 344 ms | – | 4.9° | ||
| 14 1:26 | killed by them | Desert Eagle | 375 ms | 375 ms | 1.9° | ||
| 15 1:23 | killed them | PP-Bizon | 1078 ms | 1234 ms | 52.7° | ||
| 15 1:20 | killed them | PP-Bizon | 203 ms | 1938 ms | 3.8° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:24 | USP-S | 1269 | aim far off: your crosshair was about 2 player widths (62 units) off their body - get on target first | 0/2 | 1% / 51% | ||
| 1 1:21 | USP-S | 1195 | aim far off: your crosshair was about a player's width (29 units) off their body - get on target first | 0/4 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 9% / 37% | |
| 1 1:20 | USP-S | 1194 | fired while moving (198 u/s), too fast to be accurate - stop first | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 10% / 44% | |
| 1 1:20 | USP-S | 1197 | fired while moving (153 u/s), too fast to be accurate - stop first | 1/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 56% / 60% | |
| 1 1:19 | USP-S | 1197 | fired while moving (114 u/s), too fast to be accurate - stop first | 0/2 | cut short (a death, a reload) | 7% / 40% | |
| 1 1:16 | USP-S | 1144 | fine - pros would have fired it too | 1/2 | killed them | 34% / 51% | |
| 1 0:50 | USP-S | 1004 | fired while moving (104 u/s), too fast to be accurate - stop first | 1/6 | killed them | 8% / 52% | |
| 2 1:47 | M4A1-S | 933 | fine - pros would have fired it too | 3/7 | killed them | 67% / 67% | |
| 3 1:33 | USP-S | 170 | fine - pros would have fired it too | 1/3 | killed them | 51% / 51% | |
| 3 1:27 | MAC-10 | 610 | fine - pros would have fired it too | 3/7 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 54% / 54% | |
| 4 0:56 | M4A1-S | 355 | fired while moving (117 u/s), too fast to be accurate - stop first | 1/7 | cut short (a death, a reload) | 54% / 69% | |
| 5 1:36 | AWP | 1175 | fine - pros would have fired it too | 1/1 | killed them | 82% / 82% | |
| 6 1:28 | M4A1-S | 1182 | aim far off: your crosshair was about a player's width (24 units) off their body - get on target first | 3/6 | killed them | 24% / 55% | |
| 6 1:08 | M4A1-S | 511 | fired while moving (95 u/s), too fast to be accurate - stop first | 1/5 | killed them | 14% / 50% | |
| 6 1:03 | AK-47 | 1312 | fine - pros would have fired it too | 1/3 | 29% / 47% | ||
| 6 1:02 | AK-47 | 1312 | fine - pros would have fired it too | 0/1 | stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight | 68% / 68% | |
| 6 1:02 | AK-47 | 1312 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 1/5 | killed them | 21% / 46% | |
| 6 0:47 | AK-47 | 578 | fine - pros would have fired it too | 1/3 | killed them | 70% / 70% | |
| 13 1:47 | Glock-18 | 788 | fired while moving (230 u/s), too fast to be accurate - stop first | 5/18 | killed them | 1% / 55% | |
| 13 1:40 | Glock-18 | 844 | fine - pros would have fired it too | 1/3 | killed them | 21% / 41% | |
| 14 1:26 | AK-47 | 965 | aim far off: your crosshair was about a player's width (35 units) off their body - get on target first | 0/2 | cut short (a death, a reload) | 8% / 46% | |
| 15 1:23 | PP-Bizon | 40 | fine - pros would have fired it too | 3/10 | killed them | 44% / 53% | |
| 15 1:20 | PP-Bizon | 572 | fired while moving (240 u/s), too fast to be accurate - stop first | 1/20 | 4 bullets after pros would have stopped | 0% / 49% | |
| 15 1:18 | PP-Bizon | 654 | fired while moving (92 u/s), too fast to be accurate - stop first | 4/4 | killed them | 18% / 47% |
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
