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Dust II, won 13-6 · Fri 09 Oct, 19:38

RobertoMaster Guardian II

The match

Aim

328 msTTD383 msTTK2.8°Crosshair↓52%1st bullet41%Spray15%Head71%Counter-strafe

Scoreboard

114ADR95%KAST

Positioning

Shots

8/31Rushed↓0/7Stopped short↓

With the team

Guns

GunBullets at enemies Hit
M4A1-S2638%
Glock-181612%
AWP1567%
Tec-91346%
AK-471338%
FAMAS580%
Desert Eagle333%
USP-S30%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
3/8718 1:42 3 kills (AWP ×3), in 23 s CT5.9
7/8719 1:06 3 kills (M4A1-S ×3), 1 headshot, in 33.6 s CT4.6
12/8717 1:43 2 kills (AWP ×2), 1 through smoke, in 34.6 s CT3.8
19/8711 1:46 2 kills (AWP ×2), in 11.4 s T3.0
25/8716 1:42 2 kills (AWP ×2), 1 headshot, in 10.6 s CT2.6
26/879 bomb 0:38 1 kill (AWP), a wallbang, 1 headshot T2.6
35/874 1:07 1 kill (Deagle), 1 headshot T1.4
44/8712 1:23 1 kill (AWP) T1.0
51/8715 bomb 0:19 1 kill (FAMAS) CT0.6
52/8710 1:47 1 kill (AWP) T0.6
63/875 0:56 1 kill (AK-47) T0.2
78/872 bomb 0:20 1 kill (Tec-9), 1 headshot T-0.6
86/8714 1:40 1 kill (Tec-9) CT-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
4 1:03 1v4 before the plant T · 4 HP · Catwalklost - died in the first fight · they saw them first
15 bomb 0:24 1v1 after the plant CT · 100 HP · CT Spawnwon - defused it after 1 kill · first fight won, saw each other
18 0:22 1v1 before the plant CT · 29 HP · Bombsite Alost - died in the first fight · saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 5 good, 1 weak, 3 wasted, 0 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 wastedno enemy blinded for long; blinded themselves 3.4 s holding Outside Long - safe
1 1:47 wastedno enemy blinded for long; blinded themselves 1.9 s on the move through Outside Long - safe; blinded Agnostic 1.7 s on the move through Long Doors - safe
2 bomb 0:26 weakbarely blinded Sweet Bonanza 1000 1.5 s (0.1 s white)
4 1:07 goodblinded Sweet Bonanza 1000 3.5 s (0.9 s white)
5 1:15 goodblinded Sugar Rush 1000 4.3 s (1.6 s white), Le Bandit 3.5 s (0.8 s white)
7 1:47 goodblinded Sweet Bonanza 1000 3.3 s (0.7 s white); blinded JOKER 1.6 s holding T Spawn - safe Agnostic peeked Sweet Bonanza 1000 2.4 s after the pop - too early - the enemy had recovered; got hit first
16 1:09 wastedno enemy blinded for long
18 0:35 goodblinded alastorie 3.9 s (1.2 s white)
19 1:10 goodblinded Le Bandit 4.5 s (1.7 s white), Sweet Bonanza 1000 4.3 s (1.5 s white)

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
36 grenades: 33 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
2 1:37 exposeda smoke at Bombsite B - seen by 1 enemy for 0.2 s, the nearest 1210 units away
4 1:09 exposeda flash at Catwalk - seen by 1 enemy for 0.6 s, the nearest 384 units away
19 1:22 punishedhit by Whizyy 0.7 s after throwing a molotov at Long Doors, before the gun was ready - seen by 2 enemies for 3.1 s, the nearest 937 units away, thrown in the open; a running throw

Positioning

In 2 of your 33 duels you showed more of yourself than you needed to (1 peeked too wide - two enemies saw you at once; 1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 13 of your 28 duels (46%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 7 fast peeks (14%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
14 1:40 Sugar Rush 1000Catwalkpeeked too wide: 2 enemies saw you at once - 32 units less far out, only one would havedied
18 0:39 alastorieBombsite Acover not used: 128 units away, they'd have seen only your headlived

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 19 rounds. 1 of your 2 holds with a team-mate were real crossfires. You traded 2 of the 14 team-mates killed near you, 1 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:38 tradeAgnostic was killed 302 units away: not traded within 5 s (pros: 1,641 ms)
1 1:27 tradeТерентий was killed 236 units away: not traded within 5 s (pros: 969 ms)
3 1:29 trade朝林 was killed 579 units away: not traded within 5 s (pros: 2,031 ms)
4 1:24 tradeТерентий was killed 503 units away: not traded within 5 s (pros: 2,031 ms)
4 1:10 tradeAgnostic was killed 855 units away: you traded in 2,641 ms (pros: 2,031 ms)
4 1:07 trade朝林 was killed 197 units away: you traded in 188 ms (pros: 625 ms)
4 1:03 tradeJOKER was killed 641 units away: not traded within 5 s (pros: 2,031 ms)
5 1:20 tradeAgnostic was killed 401 units away: not traded within 5 s (pros: 1,641 ms)
6 1:51 tradeJOKER was killed 960 units away: not traded within 5 s (pros: 2,031 ms)
7 1:40 tradeAgnostic was killed 941 units away: not traded within 5 s (pros: 2,031 ms)
7 bomb 0:26 holdheld with JOKER, 475 units and 18° apart as the enemy saw you: a real crossfire (the enemy saw you 594 ms before JOKER)
15 bomb 0:24 tradeJOKER was killed 578 units away: not traded within 5 s (pros: 2,031 ms)
18 1:49 tradeJOKER was killed 947 units away: not traded within 5 s (pros: 2,031 ms)
18 1:16 trade朝林 was killed 699 units away: not traded within 5 s (pros: 2,031 ms)
18 0:22 tradeТерентий was killed 360 units away: not traded within 5 s (pros: 625 ms)
19 bomb 0:22 holdheld with 朝林, 444 units and 16° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 188 ms after 朝林)
19 bomb 0:15 in their waystood between 朝林 and an enemy they could see, for 188 ms (pros: 125 ms at a time)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 round over Sweet Bonanza 1000hit by themP2000–––couldn't see them (a wallbang, a smoke) - not timed
1 round over Sweet Bonanza 1000hit themGlock-18969 ms–52.4°
2 bomb 0:33 alastoriehit themTec-9–––couldn't see them (a wallbang, a smoke) - not timed
2 bomb 0:22 Sweet Bonanza 1000hit themTec-9312 ms–4.3°
2 bomb 0:20 Sweet Bonanza 1000killed themTec-9359 ms359 ms1.4°
3 1:20 Sugar Rush 1000killed by themDesert Eagle281 ms281 ms1.7°
4 1:21 Whizyyhit by themFAMAS–––couldn't see them (a wallbang, a smoke) - not timed
4 1:07 Le Banditkilled themDesert Eagle391 ms391 ms2.6°
4 1:01 Whizyykilled by themFAMAS438 ms438 ms1.9°
5 0:56 Le Banditkilled themAK-47375 ms469 ms1.6°
5 0:44 Whizyyhit themAK-47219 ms–3.7°
5 0:44 Whizyykilled by themFAMAS469 ms1062 ms23.4°
6 1:34 Whizyykilled by themAK-47453 ms453 ms0.6°
7 bomb 0:26 alastoriehit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
7 bomb 0:25 alastoriehit by themAK-47578 ms–3.1°
8 1:12 Sweet Bonanza 1000killed by themM4A1-S297 ms891 ms1.5°
9 bomb 0:38 Whizyyhit by themM4A4438 ms–1.7°
9 bomb 0:38 Whizyykilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:47 Sugar Rush 1000killed themAWP234 ms234 ms0.4°
10 bomb 0:33 Sweet Bonanza 1000hit by themGalil AR375 ms–4.2°
10 bomb 0:30 Sweet Bonanza 1000hit themGlock-18188 ms–3.3°
10 bomb 0:30 Sweet Bonanza 1000killed by themGalil AR438 ms625 ms51.5°
11 1:46 Sugar Rush 1000killed themAWP250 ms250 ms1.2°
11 1:34 Le Banditkilled themAWP219 ms219 ms0.8°
11 0:39 alastoriehit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
11 bomb 0:40 alastoriehit themAK-47266 ms–4.1°
11 bomb 0:37 alastoriekilled by themSSG 08250 ms250 ms2.0°
12 1:23 Sugar Rush 1000killed themAWP203 ms203 ms0.7°
14 1:40 alastoriekilled themTec-9219 ms906 ms7.6°
14 1:39 Sugar Rush 1000hit by themDesert Eagle500 ms–43.8°
14 1:39 Whizyykilled by themSSG 08203 ms203 ms3.6°
15 bomb 0:19 alastoriekilled themFAMAS453 ms719 ms2.6°
15 bomb 0:19 alastoriehit by themAK-47484 ms–1.9°
16 1:52 Le Bandithit by themNegev–––couldn't see them (a wallbang, a smoke) - not timed
16 1:49 Le Bandithit by themNegev–––couldn't see them (a wallbang, a smoke) - not timed
16 1:49 Le Bandithit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
16 1:42 Le Banditkilled themAWP266 ms266 ms0.3°
16 1:32 Sweet Bonanza 1000hit by themAK-47188 ms–1.9°
16 1:32 Sweet Bonanza 1000killed themAWP344 ms344 ms1.8°
16 1:32 Whizyyhit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
16 1:30 Whizyyhit by themAK-4747 ms–1.5°
17 1:43 Le Banditkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
17 1:08 Sugar Rush 1000killed themAWP312 ms312 ms1.0°
18 1:42 Whizyykilled themAWP391 ms391 ms1.0°
18 1:23 Sugar Rush 1000killed themAWP672 ms672 ms11.3°
18 1:19 Sweet Bonanza 1000killed themAWP375 ms375 ms3.0°
18 0:39 alastoriehit by themAK-47609 ms–4.4°
18 0:21 alastoriekilled by themAK-47609 ms703 ms9.8°
19 1:27 Whizyyhit by themGalil AR156 ms–0.9°
19 1:26 Whizyyhit themM4A41281 ms–8.7°
19 1:21 Whizyyhit by themGlock-182266 ms–1.9°
19 1:06 Le Banditkilled themM4A1-S844 ms844 ms45.7°
19 bomb 0:34 Sweet Bonanza 1000killed themM4A1-S906 ms1203 ms4.2°
19 bomb 0:15 Sugar Rush 1000killed themM4A1-S281 ms391 ms5.4°

Shots

You fired 8 of your 31 first shots too soon: 5 while moving, 3 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 7 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 55% chance to hit; stopped, with your crosshair on them, 64%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 round over Sweet Bonanza 1000Glock-18262aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/10cut short (a death, a reload)22% / 48%
2 bomb 0:22 Sweet Bonanza 1000Tec-91034fine - pros would have fired it too1/256% / 56%
2 bomb 0:21 Sweet Bonanza 1000Tec-91036fine - pros would have fired it too1/3killed them24% / 43%
4 1:07 Le BanditDesert Eagle543fine - pros would have fired it too1/1killed them75% / 75%
5 0:44 WhizyyAK-47461fine - pros would have fired it too3/9cut short (a death, a reload)60% / 60%
6 1:34 WhizyyDesert Eagle1023fine - pros would have fired it too0/1cut short (a death, a reload)37% / 37%
7 bomb 0:25 alastorieAK-471420fine - pros would have fired it too1/537% / 46%
10 1:50 Sugar Rush 1000AWP2849fine - pros would have fired it too1/2killed them38% / 67%
10 bomb 0:37 Sweet Bonanza 1000AWP682fine - pros would have fired it too0/2cut short (a death, a reload)80% / 80%
10 bomb 0:30 Sweet Bonanza 1000Glock-18252fired while moving (240 u/s), too fast to be accurate - stop first1/6cut short (a death, a reload)44% / 50%
11 1:46 Sugar Rush 1000AWP2851fine - pros would have fired it too1/1killed them81% / 81%
11 1:34 Le BanditAWP1504fine - pros would have fired it too1/1killed them83% / 83%
11 bomb 0:40 alastorieAK-47869fine - pros would have fired it too1/444% / 50%
11 bomb 0:37 alastorieAK-47886fired while moving (75 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)11% / 47%
12 1:23 Sugar Rush 1000AWP957fine - pros would have fired it too1/1killed them79% / 79%
14 1:40 alastorieTec-9195fine - pros would have fired it too4/6killed them67% / 67%
14 1:39 Sugar Rush 1000Tec-9268fine - pros would have fired it too0/2cut short (a death, a reload)25% / 42%
15 bomb 0:19 alastorieFAMAS730fired while moving (104 u/s), too fast to be accurate - stop first4/9killed them46% / 75%
16 1:42 Le BanditAWP2324fine - pros would have fired it too1/1killed them83% / 83%
17 1:08 Sugar Rush 1000AWP1051fine - pros would have fired it too1/1killed them58% / 72%
18 1:42 WhizyyAWP1013fine - pros would have fired it too1/1killed them83% / 83%
18 1:23 Sugar Rush 1000AWP1029fine - pros would have fired it too1/1killed them74% / 79%
18 1:19 Sweet Bonanza 1000AWP1805fine - pros would have fired it too1/1killed them80% / 80%
18 0:39 alastorieAWP1810too soon: your crosshair was still moving onto them, about half a player's width (21 units) off - pros wait the split second it takes to get on target0/156% / 83%
18 0:21 alastorieDesert Eagle769fired while moving (127 u/s), too fast to be accurate - stop first0/1cut short (a death, a reload)43% / 57%
19 1:27 WhizyyM4A1-S945aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1026% / 52%
19 1:25 WhizyyM4A1-S946fine - pros would have fired it too3/10cut short (a death, a reload)70% / 70%
19 1:21 WhizyyUSP-S1003fine - pros would have fired it too0/333% / 45%
19 1:18 Sweet Bonanza 1000USP-S979fired while moving (211 u/s), too fast to be accurate - stop first0/153% / 57%
19 1:06 Le BanditM4A1-S164fine - pros would have fired it too1/5killed them79% / 81%
19 bomb 0:34 Sweet Bonanza 1000M4A1-S508fine - pros would have fired it too4/7killed them64% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 1 plant you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.