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Dust II, lost 10-13 · Mon 26 Oct, 21:40

BaZMaster Guardian II

The match

Aim

320 msTTD688 msTTK3.3°Crosshair↓24%1st bullet26%Spray21%Head76%Counter-strafe

Scoreboard

86ADR56%KAST

Positioning

Shots

21/35Rushed↓8/16Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-473520%
P20001921%
MAC-101638%
MP9138%
AWP1030%
Dual Berettas367%
SSG 0810%
Desert Eagle10%
USP-S1100%
Nova1100%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
1/10915 1:19 2 kills (Deagle ×2), 2 through smoke, all headshots, in 2.3 s CT9.0
12/10914 0:59 2 kills (USP-S ×2), a wallbang, 1 headshot, in 15.7 s CT4.0
17/1096 1:17 1 kill (AK-47), 1 through smoke T2.9
22/10913 1:25 2 kills (P2000 ×2), a wallbang, 1 headshot, in 3.8 s CT2.6
46/10910 1:30 1 kill (AWP) T1.0
47/10919 1:39 1 kill (AWP) CT1.0
53/10912 0:29 1 kill (AWP) T0.9
64/10918 1:20 2 kills (AWP ×2), 1 headshot, in 60.5 s CT0.6
83/10923 bomb 0:37 1 kill (AK-47) CT-0.1
88/10922 1:32 2 kills (Nova, AK-47), 1 headshot, in 53.9 s CT-0.3
108/1097 bomb 0:31 1 kill (MAC-10) T-2.1

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
22 1:22 1v2 before the plant CT · 100 HP · Tunnel Stairswon - killed both · first fight won, saw each other
23 1:13 1v3 before the plant CT · 100 HP · Under Alost - died later, after 1 kill · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 4 good, 1 weak, 3 wasted, 1 that hurt your team. A team-mate peeked behind 1 of them, 0 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
5 1:08 goodblinded BerciK 3.0 s (0.5 s white)
6 1:49 wastedno enemy blinded for long; blinded tmacalican 4.1 s on the move through Outside Long - safe; blinded Олег Евгеньевич 4.3 s on the move through Outside Long - safe; blinded Jesus 4.4 s on the move through Outside Long - safe
7 1:00 goodblinded NEAST 4.7 s (1.9 s white); blinded Jesus 4.2 s holding Mid Doors - safe
9 1:48 weakbarely blinded BerciK 2.8 s (0.4 s white), endy.xq 0.7 s (0.1 s white)
10 1:45 goodblinded żylasty syryjski 3.8 s (1.1 s white), Agnostic 3.4 s (0.7 s white); blinded Jesus 1.3 s on the move through Long Doors - safe Jesus peeked Agnostic 2.5 s after the pop - too early - the enemy had recovered; hit them first
11 1:40 wastedbarely blinded endy.xq 0.8 s (0.1 s white)
15 1:24 goodblinded endy.xq 3.3 s (0.7 s white), NEAST 3.1 s (0.6 s white); blinded themselves 3.4 s on the move through Under A - safe
20 1:27 misled a peekbarely blinded Agnostic 1.7 s (0.1 s white), endy.xq 1.3 s (0.1 s white), BerciK 0.9 s (0.1 s white), żylasty syryjski 0.8 s (0.1 s white), NEAST 0.8 s (0.1 s white); blinded tmacalican 1.3 s holding Bombsite A - safe the enemy was barely blinded, and BaZ peeked NEAST 1.4 s after the pop; got hit first
23 1:40 wastedno enemy blinded for long

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
41 grenades: 38 thrown safely, 3 where an enemy could see you, 0 where you were hit or killed. Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
19 1:42 exposedan HE at B Doors - seen by 1 enemy for 0.1 s, the nearest 1191 units away
20 1:32 exposedan HE at CT Spawn - seen by 1 enemy for 0.6 s, the nearest 1119 units away; a running throw
20 1:29 exposeda flash at Under A - seen by 1 enemy for 0.2 s, the nearest 509 units away; a running throw

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 1 of 23 rounds. 0 of your 2 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 0 of the 21 team-mates killed near you, 0 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 1 of 5 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
2 1:40 tradeОлег Евгеньевич was killed 699 units away: not traded within 5 s (pros: 2,031 ms)
2 1:38 tradeЕМ СВОю СПЕРМУ was killed 198 units away: not traded within 5 s (pros: 969 ms)
2 1:37 tradeJesus was killed 605 units away: not traded within 5 s (pros: 625 ms)
4 1:35 tradetmacalican was killed 775 units away: not traded within 5 s (pros: 2,031 ms)
5 1:48 tradeОлег Евгеньевич was killed 839 units away: not traded within 5 s (pros: 2,031 ms)
5 1:00 tradeЕМ СВОю СПЕРМУ was killed 161 units away: not traded within 5 s (pros: 969 ms)
6 1:09 holdheld with Олег Евгеньевич, 264 units and 5° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 47 ms after Олег Евгеньевич)
6 1:07 tradeОлег Евгеньевич was killed 332 units away: not traded within 5 s (pros: 1,641 ms)
6 0:58 peek togetherpeeked the same enemy as tmacalican, 531 ms before them - early - you went first, alone
7 1:13 tradetmacalican was killed 466 units away: not traded within 5 s (pros: 1,641 ms)
7 1:01 tradeJesus was killed 229 units away: not traded within 5 s (pros: 969 ms)
10 1:19 tradeЕМ СВОю СПЕРМУ was killed 987 units away: not traded within 5 s (pros: 2,031 ms)
11 1:29 in their waystood between tmacalican and an enemy they could see, for 188 ms (pros: 125 ms at a time)
11 bomb 0:37 tradeJesus was killed 838 units away: not traded within 5 s (pros: 625 ms)
12 1:50 holdheld with Олег Евгеньевич, 55 units and 1° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 109 ms after Олег Евгеньевич)
12 bomb 0:38 holdheld with Олег Евгеньевич, 755 units and 43° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s
13 1:33 tradeОлег Евгеньевич was killed 767 units away: not traded within 5 s (pros: 2,031 ms)
14 1:04 tradeОлег Евгеньевич was killed 868 units away: not traded within 5 s (pros: 2,031 ms)
15 1:19 tradetmacalican was killed 596 units away: not traded within 5 s (pros: 2,031 ms)
18 1:10 tradetmacalican was killed 781 units away: not traded within 5 s (pros: 2,031 ms)
19 1:41 tradetmacalican was killed 889 units away: not traded within 5 s (pros: 2,031 ms)
20 1:29 tradetmacalican was killed 213 units away: not traded within 5 s (pros: 969 ms)
21 1:26 tradeЕМ СВОю СПЕРМУ was killed 729 units away: not traded within 5 s (pros: 2,031 ms)
21 1:24 tradetmacalican was killed 317 units away: not traded within 5 s (pros: 1,641 ms)
23 1:33 tradeJesus was killed 710 units away: not traded within 5 s (pros: 2,031 ms)
23 1:13 tradeЕМ СВОю СПЕРМУ was killed 715 units away: not traded within 5 s (pros: 2,031 ms)

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:34 Agnostichit themDual Berettas234 ms–1.1°
1 1:34 Agnostickilled by themUSP-S109 ms109 ms2.0°
2 1:30 NEASThit by themSSG 08672 ms–1.4°
2 1:23 endy.xqkilled by themM4A462 ms141 ms0.7°
3 1:44 endy.xqkilled by themM4A4281 ms375 ms19.9°
3 1:44 endy.xqhit themMAC-10297 ms–13.1°
4 1:05 żylasty syryjskikilled by themM4A1-S438 ms734 ms3.8°
5 1:00 NEASTkilled by themAWP609 ms609 ms5.1°
6 1:35 endy.xqhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:33 endy.xqhit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
6 1:18 endy.xqkilled themAK-47406 ms938 ms0.3°
6 1:18 endy.xqhit by themM4A4438 ms–1.2°
6 0:57 żylasty syryjskikilled by themM4A1-S734 ms1141 ms1.9°
7 bomb 0:32 NEASTkilled themMAC-10594 ms1266 ms3.2°
7 bomb 0:30 endy.xqkilled by themM4A1-S1125 ms1328 ms53.0°
9 1:40 BerciKkilled by themM4A4234 ms406 ms0.6°
10 1:30 endy.xqkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
11 1:13 endy.xqhit by themDesert Eagle359 ms–0.3°
11 bomb 0:26 endy.xqkilled by themM4A4172 ms172 ms2.7°
12 1:49 NEASThit themAWP–––couldn't see them (a wallbang, a smoke) - not timed
12 0:29 NEASTkilled themAWP266 ms266 ms2.9°
13 1:34 żylasty syryjskihit by themGlock-18–––couldn't see them (a wallbang, a smoke) - not timed
13 1:28 BerciKhit by themGlock-18484 ms–0.4°
13 1:25 BerciKkilled themP2000172 ms688 ms3.1°
13 1:25 BerciKhit by themGlock-18531 ms–1.2°
13 1:21 żylasty syryjskikilled themP2000812 ms812 ms3.7°
14 0:59 BerciKkilled themUSP-S–––couldn't see them (a wallbang, a smoke) - not timed
14 0:43 żylasty syryjskikilled themUSP-S297 ms297 ms3.4°
15 1:19 BerciKkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
15 1:17 endy.xqkilled themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
16 1:10 Agnostickilled by themDesert Eagle1000 ms1000 ms4.1°
18 1:28 Agnostichit by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:20 Agnostickilled themAWP438 ms438 ms1.5°
18 0:19 endy.xqkilled themAWP–––couldn't see them (a wallbang, a smoke) - not timed
19 1:39 NEASTkilled themAWP281 ms281 ms3.4°
19 bomb 0:14 Agnostickilled by themAK-47594 ms594 ms2.0°
20 1:25 NEASTkilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
21 bomb 0:35 endy.xqhit by themAK-473828 ms–17.8°
21 bomb 0:35 endy.xqhit themMP94109 ms–27.0°
21 bomb 0:34 NEASTkilled by themAK-47812 ms1109 ms15.1°
22 1:32 endy.xqkilled themNova297 ms297 ms11.4°
22 0:39 żylasty syryjskihit by themAK-47703 ms–2.6°
22 0:39 żylasty syryjskikilled themAK-47703 ms703 ms3.5°
22 0:36 NEASThit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
22 0:31 NEASThit by themAK-47359 ms–4.5°
23 bomb 0:39 BerciKkilled themAK-47344 ms2156 ms1.6°
23 bomb 0:38 BerciKhit by themAK-47906 ms–1.2°

Shots

You fired 21 of your 35 first shots too soon: 12 before your crosshair was on them, 9 while moving. Pros fire about 4 in 10 too soon. You stopped 8 of 16 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. 9 spray bullets went on after pros would have stopped. Your first shots had a 30% chance to hit; stopped, with your crosshair on them, 56%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:34 AgnosticDual Berettas844fine - pros would have fired it too2/3cut short (a death, a reload)48% / 48%
3 1:44 endy.xqMAC-10314fired while moving (155 u/s), too fast to be accurate - stop first1/5cut short (a death, a reload)1% / 50%
5 1:00 NEASTDesert Eagle1281fine - pros would have fired it too0/1cut short (a death, a reload)55% / 55%
6 1:18 endy.xqAK-471921fine - pros would have fired it too1/137% / 45%
6 1:17 endy.xqAK-471919fine - pros would have fired it too1/4killed them; 2 bullets after pros would have stopped54% / 54%
6 0:57 żylasty syryjskiAK-47645aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/4cut short (a death, a reload)21% / 47%
7 bomb 0:32 NEASTMAC-10267aim far off: your crosshair was about a player's width (30 units) off their body - get on target first5/24killed them17% / 58%
9 1:40 BerciKAWP640fine - pros would have fired it too0/1cut short (a death, a reload)55% / 64%
10 1:51 BerciKAWP2783fine - pros would have fired it too0/143% / 55%
11 1:13 endy.xqAWP859aim far off: your crosshair was about a player's width (26 units) off their body - get on target first0/121% / 64%
12 1:29 żylasty syryjskiAWP2315fine - pros would have fired it too0/174% / 74%
12 0:29 NEASTAWP737aim far off: your crosshair was about a player's width (29 units) off their body - get on target first1/1killed them31% / 80%
13 1:32 BerciKP2000953fine - pros would have fired it too0/3stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight48% / 48%
13 1:29 BerciKP2000576aim far off: your crosshair was about 1.5 player widths (42 units) off their body - get on target first0/5cut short (a death, a reload)5% / 48%
13 1:25 BerciKP2000394aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/5killed them37% / 63%
13 1:23 żylasty syryjskiP20001170fired while moving (153 u/s), too fast to be accurate - stop first0/22% / 49%
13 1:21 żylasty syryjskiP20001010fired while moving (130 u/s), too fast to be accurate - stop first1/4killed them1% / 50%
14 0:43 żylasty syryjskiUSP-S835fired while moving (134 u/s), too fast to be accurate - stop first1/1killed them9% / 40%
16 1:10 AgnosticAK-47614fired while moving (149 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight6% / 53%
16 1:10 AgnosticAK-47637aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight23% / 50%
16 1:10 AgnosticAK-47648fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight65% / 65%
16 1:10 AgnosticAK-47652fired while moving (95 u/s), too fast to be accurate - stop first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight1% / 50%
18 1:20 AgnosticAWP587aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first1/1killed them34% / 70%
18 0:23 endy.xqAWP1349aim far off: your crosshair was about a player's width (34 units) off their body - get on target first0/119% / 77%
19 1:39 NEASTAWP567aim far off: your crosshair was about a player's width (26 units) off their body - get on target first1/1killed them26% / 69%
19 bomb 0:14 AgnosticAWP351fine - pros would have fired it too0/1cut short (a death, a reload)57% / 72%
21 bomb 0:35 endy.xqMP9952fired while moving (106 u/s), too fast to be accurate - stop first1/13cut short (a death, a reload); 2 bullets after pros would have stopped12% / 45%
22 0:39 żylasty syryjskiAK-47340fine - pros would have fired it too1/9killed them49% / 58%
22 0:37 NEASTAK-471074fired while moving (81 u/s), too fast to be accurate - stop first0/410% / 46%
22 0:36 NEASTAK-471077fired while moving (81 u/s), too fast to be accurate - stop first0/10% / 48%
22 0:35 NEASTAK-471076fine - pros would have fired it too0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight67% / 67%
22 0:31 NEASTAK-47712fine - pros would have fired it too0/7killed them35% / 46%
23 bomb 0:39 BerciKAK-471034aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first1/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight30% / 56%
23 bomb 0:39 BerciKAK-471029aim far off: your crosshair was about a player's width (27 units) off their body - get on target first0/1stopped too soon - they were still in view when your next shot was ready: keep firing or get out of sight13% / 45%
23 bomb 0:38 BerciKAK-471029fine - pros would have fired it too3/17killed them; 7 bullets after pros would have stopped53% / 53%

Positioning

In none of your 29 duels did you show more of yourself than you needed to. Pros do that in about 1 duel in 16. You crouched in 2 of your 20 duels (10%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 0 of your 10 fast peeks; pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 4 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.