Guns
| Gun | Bullets at enemies | Hit |
|---|---|---|
| AK-47 | 56 | 48% |
| M4A1-S | 43 | 49% |
| USP-S | 17 | 65% |
| Glock-18 | 9 | 33% |
| Desert Eagle | 8 | 88% |
| AWP | 3 | 33% |
Moments
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| # | Round | Moment | Score |
|---|---|---|---|
| 2/94 | 13 1:41 | 5 kills (USP-S ×5), all headshots, in 22 s CT | 14.4 |
| 4/94 | 20 1:39 | 4 kills (M4A1-S ×4), 1 headshot, in 19 s CT | 8.0 |
| 6/94 | 12 1:25 | 3 kills (AK-47 ×3), 2 headshots, in 4.8 s T | 6.3 |
| 7/94 | 18 1:43 | 2 kills (Deagle, AK-47), a wallbang, 1 headshot, in 4.5 s CT | 6.0 |
| 10/94 | 19 1:44 | 2 kills (M4A1-S ×2), 1 through smoke, in 3.7 s CT | 5.2 |
| 17/94 | 2 1:38 | 3 kills (AK-47 ×2, M4A1-S), 1 headshot, in 62.6 s T | 4.0 |
| 28/94 | 16 1:27 | 1 kill (Deagle) CT | 2.5 |
| 37/94 | 14 1:39 | 2 kills (M4A1-S ×2), in 1.9 s CT | 1.8 |
| 43/94 | 11 1:27 | 1 kill (Deagle) T | 1.4 |
| 45/94 | 5 1:39 | 1 kill (AWP) T | 1.0 |
| 69/94 | 6 1:28 | 1 kill (AK-47) T | 0.0 |
Clutches
Watching one in the demo
To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Clutch | How it went |
|---|---|---|
| 5 1:07 | 1v4 before the plant T · 100 HP · T Spawn | lost - died in the first fight · saw each other |
| 6 1:27 | 1v4 before the plant T · 16 HP · Upper Tunnel | lost - died in the first fight · they saw them first |
| 7 1:37 | 1v4 before the plant T · 100 HP · Outside Long | lost - died in the first fight · saw each other |
| 12 1:38 | 1v5 before the plant T · 100 HP · Outside Long | lost - died later, after 3 kills · first fight won, saw them first |
| 13 1:32 | 1v2 before the plant CT · 32 HP · Short Stairs | won - killed both · first fight won, saw each other |
Flashes
9 flashes: 4 good, 0 weak, 5 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo
To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Flash | What it did |
|---|---|---|
| 1 1:48 | good | blinded Agnostic 3.2 s (0.6 s white); blinded fifi 1.0 s on the move through Outside Long - safe |
| 1 1:46 | good | blinded Kurosaki 3.4 s (0.8 s white) Heebee peeked Kurosaki 0.9 s before the pop - too late - the flash popped after they showed; hit them first |
| 3 bomb 0:38 | wasted | no enemy blinded for long |
| 4 1:44 | good | blinded Q 3.0 s (0.5 s white) Щас чо? peeked Q 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first |
| 15 1:35 | good | blinded реди стеди гоу 4.8 s (2.0 s white), Q 4.7 s (1.9 s white) |
| 18 1:26 | wasted | barely blinded Kurosaki 0.9 s (0.1 s white) |
| 20 1:43 | wasted | no enemy blinded for long; blinded themselves 1.0 s on the move through Catwalk - safe |
| 20 1:33 | wasted | no enemy blinded for long; blinded Heebee 4.5 s on the move through Lower Tunnel - safe; blinded themselves 2.0 s on the move through Catwalk - safe |
| 21 1:04 | wasted | no enemy blinded for long; blinded Heebee 4.1 s on the move through Mid Doors - safe |
Throws
24 grenades: 21 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Throw | What happened |
|---|---|---|
| 4 1:46 | exposed | a flash at Outside Long - seen by 1 enemy for 0.4 s, the nearest 687 units away; a running throw |
| 15 1:37 | punished | killed by реди стеди гоу 1.1 s after throwing a flash at Bombsite A, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 1007 units away, thrown in the open |
| 17 1:51 | exposed | a smoke at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1959 units away; a running throw |
Positioning
Watching one in the demo
To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Where | What | ||
|---|---|---|---|---|---|
| 13 1:31 | Extended A | cover not used: 16 units away, they'd have seen only your head | killed them |
Crossfires
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 7 of the 22 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo
To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | What | How it went |
|---|---|---|
| 1 1:30 | trade | fifi was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 2 1:44 | trade | Щас чо? was killed 774 units away: not traded within 5 s (pros: 2,031 ms) |
| 2 1:39 | hold | held with Heebee, 296 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Heebee) |
| 2 1:38 | trade | Heebee was killed 239 units away: you traded in 766 ms (pros: 625 ms) |
| 3 bomb 0:36 | trade | Щас чо? was killed 1944 units away: you traded in 2,016 ms (pros: 2,609 ms) |
| 5 1:47 | trade | Radjabov Litvinov was killed 541 units away: not traded within 5 s (pros: 2,031 ms) |
| 5 1:41 | trade | Щас чо? was killed 225 units away: you traded in 2,531 ms (pros: 969 ms) |
| 5 1:33 | trade | fifi was killed 715 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:43 | trade | Radjabov Litvinov was killed 932 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:40 | trade | Heebee was killed 759 units away: not traded within 5 s (pros: 2,031 ms) |
| 6 1:38 | trade | fifi was killed 400 units away: not traded within 5 s (pros: 1,641 ms) |
| 6 1:34 | line of fire | stood in Щас чо?'s line of fire while they fought, for 312 ms (pros: 188 ms at a time) |
| 6 1:27 | trade | Щас чо? was killed 244 units away: not traded within 5 s (pros: 625 ms) |
| 7 1:37 | trade | fifi was killed 405 units away: not traded within 5 s (pros: 1,641 ms) |
| 9 1:50 | hold | held with Heebee, 377 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Heebee) |
| 11 1:31 | hold | held with Radjabov Litvinov, 769 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms after Radjabov Litvinov) |
| 11 1:30 | trade | Radjabov Litvinov was killed 703 units away: you traded in 2,859 ms (pros: 2,031 ms) |
| 11 1:28 | peek together | peeked the same enemy as Щас чо?, 688 ms after them - late - your team-mate went first, as bait |
| 12 1:48 | trade | Radjabov Litvinov was killed 716 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:40 | trade | fifi was killed 731 units away: not traded within 5 s (pros: 2,031 ms) |
| 12 1:38 | trade | Heebee was killed 708 units away: not traded within 5 s (pros: 2,031 ms) |
| 13 1:32 | trade | Heebee was killed 496 units away: you traded in 2,484 ms (pros: 1,641 ms) |
| 14 1:38 | in their way | stood between Щас чо? and an enemy they could see, for 375 ms (pros: 125 ms at a time) |
| 16 1:03 | trade | Щас чо? was killed 982 units away: not traded within 5 s (pros: 2,031 ms) |
| 18 1:30 | trade | Radjabov Litvinov was killed 676 units away: not traded within 5 s (pros: 2,031 ms) |
| 19 1:40 | trade | Radjabov Litvinov was killed 563 units away: you traded in 62 ms (pros: 2,031 ms) |
| 20 1:27 | hold | held with Heebee, 481 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms after Heebee) |
| 20 1:26 | trade | Heebee was killed 335 units away: you traded in 3,828 ms (pros: 1,641 ms) |
| 21 1:37 | trade | Radjabov Litvinov was killed 819 units away: not traded within 5 s (pros: 2,031 ms) |
| 21 1:11 | hold | held with Щас чо?, 1036 units and 48° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s |
Fights
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | TTD | TTK | Crosshair↓ | ||
|---|---|---|---|---|---|---|---|
| 1 1:32 | hit by them | Dual Berettas | 406 ms | – | 2.5° | ||
| 1 1:22 | killed by them | Dual Berettas | 391 ms | 1266 ms | 15.5° | ||
| 1 1:22 | hit them | Glock-18 | 641 ms | – | 2.1° | ||
| 2 1:39 | hit by them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 2 1:38 | killed them | M4A1-S | 297 ms | 500 ms | 2.2° | ||
| 2 0:43 | killed them | AK-47 | 94 ms | 391 ms | 2.8° | ||
| 2 0:35 | killed them | AK-47 | 219 ms | 328 ms | 0.3° | ||
| 4 1:43 | hit them | AK-47 | 266 ms | – | 0.5° | ||
| 4 1:43 | killed by them | M4A1-S | 266 ms | 359 ms | 2.0° | ||
| 5 1:39 | killed them | AWP | 344 ms | 344 ms | 1.9° | ||
| 5 0:46 | killed by them | AWP | 438 ms | 438 ms | 0.5° | ||
| 6 1:28 | killed them | AK-47 | 203 ms | 500 ms | 3.0° | ||
| 6 1:28 | hit by them | M4A4 | 359 ms | – | 3.4° | ||
| 6 1:26 | killed by them | AK-47 | 359 ms | 359 ms | 5.8° | ||
| 7 1:35 | hit them | Desert Eagle | 359 ms | – | 1.5° | ||
| 7 1:35 | killed by them | AK-47 | 500 ms | 1000 ms | 4.4° | ||
| 8 1:44 | hit them | AK-47 | 406 ms | – | 5.6° | ||
| 8 1:44 | hit by them | M4A4 | 469 ms | – | 3.8° | ||
| 8 1:38 | hit them | AK-47 | 406 ms | – | 1.3° | ||
| 8 1:37 | killed by them | AK-47 | 562 ms | 562 ms | 9.4° | ||
| 9 1:50 | hit them | SSG 08 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 9 1:50 | killed by them | AWP | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 10 1:46 | killed by them | M4A4 | 297 ms | 578 ms | 1.6° | ||
| 10 1:46 | hit them | AK-47 | 516 ms | – | 3.0° | ||
| 11 1:27 | killed them | Desert Eagle | 375 ms | 375 ms | 0.9° | ||
| 11 0:59 | killed by them | AK-47 | 266 ms | 266 ms | 2.7° | ||
| 12 1:25 | killed them | AK-47 | 438 ms | 438 ms | 6.9° | ||
| 12 1:24 | killed them | AK-47 | 328 ms | 625 ms | 3.5° | ||
| 12 1:20 | killed them | AK-47 | 266 ms | 266 ms | 0.4° | ||
| 12 1:17 | hit by them | SCAR-20 | 172 ms | – | 0.1° | ||
| 12 1:16 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 12 1:15 | killed by them | SCAR-20 | 141 ms | 141 ms | 0.8° | ||
| 13 1:44 | hit by them | P250 | 172 ms | – | 1.0° | ||
| 13 1:44 | hit them | P2000 | 297 ms | – | 3.1° | ||
| 13 1:42 | hit by them | Glock-18 | 219 ms | – | 7.8° | ||
| 13 1:42 | killed them | USP-S | 234 ms | 688 ms | 6.1° | ||
| 13 1:35 | killed them | USP-S | 141 ms | 141 ms | 0.7° | ||
| 13 1:34 | hit by them | P250 | 188 ms | – | 2.1° | ||
| 13 1:33 | killed them | USP-S | 547 ms | 547 ms | 2.9° | ||
| 13 1:30 | killed them | USP-S | 453 ms | 1234 ms | 2.3° | ||
| 13 1:30 | hit by them | P2000 | 625 ms | – | 8.8° | ||
| 13 1:19 | killed them | USP-S | 344 ms | 344 ms | 8.7° | ||
| 14 1:40 | killed them | M4A1-S | 469 ms | 1266 ms | 0.4° | ||
| 14 1:38 | killed them | M4A1-S | 141 ms | 438 ms | 2.5° | ||
| 14 1:35 | killed by them | P250 | 1547 ms | 3109 ms | 2.6° | ||
| 15 1:37 | hit by them | Galil AR | 469 ms | – | 1.3° | ||
| 15 1:36 | killed by them | AK-47 | 688 ms | 688 ms | 4.0° | ||
| 16 1:34 | hit them | Desert Eagle | 266 ms | – | 0.8° | ||
| 16 1:34 | hit by them | Galil AR | 375 ms | – | 4.8° | ||
| 16 1:32 | hit them | Desert Eagle | 78 ms | – | 1.1° | ||
| 16 1:27 | killed them | Desert Eagle | 188 ms | 484 ms | 1.3° | ||
| 17 1:47 | hit them | AK-47 | 297 ms | – | 2.8° | ||
| 17 1:47 | hit by them | Desert Eagle | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 17 1:47 | killed by them | MAC-10 | 797 ms | 797 ms | 2.9° | ||
| 18 1:43 | killed them | Desert Eagle | 266 ms | 266 ms | 0.7° | ||
| 18 1:38 | killed them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:24 | killed by them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 18 1:24 | hit them | AK-47 | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 1:44 | killed them | M4A1-S | 297 ms | 688 ms | 1.4° | ||
| 19 1:44 | hit by them | MP7 | 484 ms | – | 2.2° | ||
| 19 1:40 | killed them | M4A1-S | – | – | – | couldn't see them (a wallbang, a smoke) - not timed | |
| 19 0:59 | killed by them | XM1014 | 344 ms | 1516 ms | 2.6° | ||
| 19 0:59 | hit them | AK-47 | 922 ms | – | 7.5° | ||
| 20 1:39 | killed them | M4A1-S | 406 ms | 609 ms | 0.6° | ||
| 20 1:31 | killed them | M4A1-S | 391 ms | 688 ms | 12.4° | ||
| 20 1:22 | hit by them | Galil AR | 188 ms | – | 3.4° | ||
| 20 1:22 | killed them | M4A1-S | 297 ms | 297 ms | 1.1° | ||
| 20 1:20 | killed them | M4A1-S | 391 ms | 391 ms | 4.1° | ||
| 21 0:50 | killed by them | M4A1-S | 328 ms | 734 ms | 3.7° |
Shots
Watching one in the demo
To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.
| Round | Enemy | Gun | Range | First shot | Hits | Ended | Hit chance / stopped↑ |
|---|---|---|---|---|---|---|---|
| 1 1:40 | Glock-18 | 1250 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 1/1 | 29% / 55% | ||
| 1 1:33 | Glock-18 | 1251 | fired while moving (98 u/s), too fast to be accurate - stop first | 0/4 | 19% / 51% | ||
| 1 1:22 | Glock-18 | 480 | fine - pros would have fired it too | 2/6 | cut short (a death, a reload) | 38% / 52% | |
| 2 1:38 | M4A1-S | 846 | fired while moving (96 u/s), too fast to be accurate - stop first | 3/7 | killed them | 18% / 46% | |
| 2 0:43 | AK-47 | 508 | fine - pros would have fired it too | 4/7 | killed them | 62% / 62% | |
| 2 0:35 | AK-47 | 1140 | fine - pros would have fired it too | 2/5 | killed them | 70% / 70% | |
| 4 1:43 | AK-47 | 611 | fired while moving (75 u/s), too fast to be accurate - stop first | 1/2 | cut short (a death, a reload) | 8% / 64% | |
| 5 1:39 | AWP | 2640 | fired while moving (34 u/s), too fast to be accurate - stop first | 1/1 | killed them | 42% / 85% | |
| 5 0:46 | AWP | 2306 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 79% / 79% | |
| 6 1:28 | AK-47 | 699 | fine - pros would have fired it too | 4/8 | killed them | 40% / 47% | |
| 7 1:35 | Desert Eagle | 712 | fine - pros would have fired it too | 1/2 | cut short (a death, a reload) | 77% / 77% | |
| 8 1:44 | AK-47 | 365 | fired while moving (183 u/s), too fast to be accurate - stop first | 3/10 | 5% / 59% | ||
| 8 1:38 | AK-47 | 586 | fired while moving (149 u/s), too fast to be accurate - stop first | 2/4 | cut short (a death, a reload) | 14% / 50% | |
| 10 1:46 | AK-47 | 402 | fine - pros would have fired it too | 1/4 | cut short (a death, a reload) | 59% / 59% | |
| 11 1:27 | Desert Eagle | 1312 | fine - pros would have fired it too | 1/1 | killed them | 57% / 57% | |
| 12 1:25 | AK-47 | 128 | fine - pros would have fired it too | 1/5 | killed them | 38% / 61% | |
| 12 1:24 | AK-47 | 562 | fine - pros would have fired it too | 2/7 | killed them | 42% / 54% | |
| 12 1:22 | AK-47 | 1086 | fired while moving (179 u/s), too fast to be accurate - stop first | 0/2 | 17% / 65% | ||
| 12 1:20 | AK-47 | 1290 | fine - pros would have fired it too | 1/5 | killed them | 51% / 53% | |
| 13 1:44 | USP-S | 597 | fine - pros would have fired it too | 2/5 | 29% / 39% | ||
| 13 1:42 | USP-S | 497 | fine - pros would have fired it too | 0/1 | 58% / 58% | ||
| 13 1:42 | USP-S | 360 | fine - pros would have fired it too | 3/4 | killed them | 65% / 65% | |
| 13 1:39 | USP-S | 592 | fired while moving (213 u/s), too fast to be accurate - stop first | 0/1 | 68% / 70% | ||
| 13 1:35 | USP-S | 464 | fine - pros would have fired it too | 0/1 | 28% / 50% | ||
| 13 1:35 | USP-S | 445 | fine - pros would have fired it too | 1/1 | killed them | 63% / 63% | |
| 13 1:34 | USP-S | 551 | aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first | 1/2 | killed them | 28% / 59% | |
| 13 1:30 | USP-S | 935 | aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first | 4/6 | killed them | 26% / 52% | |
| 13 1:19 | USP-S | 422 | fine - pros would have fired it too | 1/1 | killed them | 67% / 68% | |
| 14 1:40 | M4A1-S | 679 | aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first | 4/14 | killed them | 36% / 65% | |
| 14 1:38 | M4A1-S | 615 | fired while moving (102 u/s), too fast to be accurate - stop first | 4/6 | killed them | 14% / 56% | |
| 14 1:34 | M4A1-S | 252 | aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first | 0/1 | cut short (a death, a reload) | 36% / 62% | |
| 16 1:34 | Desert Eagle | 553 | fine - pros would have fired it too | 1/1 | 72% / 72% | ||
| 16 1:32 | Desert Eagle | 586 | fine - pros would have fired it too | 1/1 | 38% / 52% | ||
| 16 1:27 | Desert Eagle | 639 | fine - pros would have fired it too | 2/2 | killed them | 55% / 56% | |
| 17 1:47 | AK-47 | 486 | fired while moving (184 u/s), too fast to be accurate - stop first | 3/5 | cut short (a death, a reload) | 2% / 51% | |
| 18 1:43 | Desert Eagle | 406 | fine - pros would have fired it too | 1/1 | killed them | 67% / 67% | |
| 19 1:44 | M4A1-S | 850 | aim far off: your crosshair was about a player's width (27 units) off their body - get on target first | 5/11 | killed them | 16% / 50% | |
| 19 0:59 | AK-47 | 630 | fired while moving (183 u/s), too fast to be accurate - stop first | 3/12 | cut short (a death, a reload) | 10% / 48% | |
| 20 1:40 | M4A1-S | 1432 | fine - pros would have fired it too | 2/7 | killed them | 32% / 50% | |
| 20 1:31 | M4A1-S | 965 | too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target | 4/9 | killed them | 8% / 45% | |
| 20 1:22 | M4A1-S | 484 | fine - pros would have fired it too | 1/5 | killed them | 76% / 76% | |
| 20 1:21 | M4A1-S | 529 | fired while moving (161 u/s), too fast to be accurate - stop first | 1/6 | killed them | 19% / 49% | |
| 21 0:50 | AWP | 641 | fine - pros would have fired it too | 0/1 | cut short (a death, a reload) | 48% / 64% |
Fakes
You faked 0 of the 2 plants you started. Pros fake 9%.
Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.
