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Dust II, lost 8-13 · Mon 19 Oct, 11:35

kermaviilipvpLegendary Eagle Master

The match

Aim

312 msTTD438 msTTK2.2°Crosshair↓37%1st bullet54%Spray15%Head63%Counter-strafe

Scoreboard

127ADR81%KAST

Positioning

Shots

19/43Rushed↓0/10Stopped short↓

With the team

Guns

GunBullets at enemies Hit
AK-475648%
M4A1-S4349%
USP-S1765%
Glock-18933%
Desert Eagle888%
AWP333%

Moments

Each round with kills, and where it ranks among every player's in the match - the ones most worth watching again first.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first kill (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

#RoundMomentScore
2/9413 1:41 5 kills (USP-S ×5), all headshots, in 22 s CT14.4
4/9420 1:39 4 kills (M4A1-S ×4), 1 headshot, in 19 s CT8.0
6/9412 1:25 3 kills (AK-47 ×3), 2 headshots, in 4.8 s T6.3
7/9418 1:43 2 kills (Deagle, AK-47), a wallbang, 1 headshot, in 4.5 s CT6.0
10/9419 1:44 2 kills (M4A1-S ×2), 1 through smoke, in 3.7 s CT5.2
17/942 1:38 3 kills (AK-47 ×2, M4A1-S), 1 headshot, in 62.6 s T4.0
28/9416 1:27 1 kill (Deagle) CT2.5
37/9414 1:39 2 kills (M4A1-S ×2), in 1.9 s CT1.8
43/9411 1:27 1 kill (Deagle) T1.4
45/945 1:39 1 kill (AWP) T1.0
69/946 1:28 1 kill (AK-47) T0.0

Clutches

Every time a player was the last one alive on their side - a 1v1, 1v2 and so on - and how it went.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its start (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundClutchHow it went
5 1:07 1v4 before the plant T · 100 HP · T Spawnlost - died in the first fight · saw each other
6 1:27 1v4 before the plant T · 16 HP · Upper Tunnellost - died in the first fight · they saw them first
7 1:37 1v4 before the plant T · 100 HP · Outside Longlost - died in the first fight · saw each other
12 1:38 1v5 before the plant T · 100 HP · Outside Longlost - died later, after 3 kills · first fight won, saw them first
13 1:32 1v2 before the plant CT · 32 HP · Short Stairswon - killed both · first fight won, saw each other

Flashes

Good: it blinded an enemy while their screen was white or nearly white for half a second or more, and hurt no team-mate. Hurt the team: it fully blinded a team-mate (or the thrower) while they were in danger - an enemy could see them, they were hit or killed while blinded, or they ran into a fight - or it barely blinded an enemy and a team-mate (or the thrower) peeked into them ("misled a peek"). Wasted: it barely blinded an enemy, if at all.
9 flashes: 4 good, 0 weak, 5 wasted, 0 that hurt your team. A team-mate peeked behind 2 of them, 1 at the right moment (the flash popping 0-0.5 s before they showed). Of pros' flashes, 23% are good, 56% wasted and 11% hurt their team.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its pop (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundFlashWhat it did
1 1:48 goodblinded Agnostic 3.2 s (0.6 s white); blinded fifi 1.0 s on the move through Outside Long - safe
1 1:46 goodblinded Kurosaki 3.4 s (0.8 s white) Heebee peeked Kurosaki 0.9 s before the pop - too late - the flash popped after they showed; hit them first
3 bomb 0:38 wastedno enemy blinded for long
4 1:44 goodblinded Q 3.0 s (0.5 s white) Щас чо? peeked Q 0.2 s after the pop - on time - it popped 0-0.5 s before they showed, when a flash helps most; hit them first
15 1:35 goodblinded реди стеди гоу 4.8 s (2.0 s white), Q 4.7 s (1.9 s white)
18 1:26 wastedbarely blinded Kurosaki 0.9 s (0.1 s white)
20 1:43 wastedno enemy blinded for long; blinded themselves 1.0 s on the move through Catwalk - safe
20 1:33 wastedno enemy blinded for long; blinded Heebee 4.5 s on the move through Lower Tunnel - safe; blinded themselves 2.0 s on the move through Catwalk - safe
21 1:04 wastedno enemy blinded for long; blinded Heebee 4.1 s on the move through Mid Doors - safe

Throws

With a grenade out - from drawing it until your gun is back and ready after the throw - you can't shoot back. Exposed: an enemy could see you in that time. Punished: an enemy hit or killed you in it.
24 grenades: 21 thrown safely, 2 where an enemy could see you, 1 where you were hit or killed (1 killed with the grenade out or before your gun was ready). Pros throw 95% safely; 4% are seen and 1% hit or killed.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the throw (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundThrowWhat happened
4 1:46 exposeda flash at Outside Long - seen by 1 enemy for 0.4 s, the nearest 687 units away; a running throw
15 1:37 punishedkilled by реди стеди гоу 1.1 s after throwing a flash at Bombsite A, before the gun was ready - seen by 2 enemies for 1.0 s, the nearest 1007 units away, thrown in the open
17 1:51 exposeda smoke at Mid Doors - seen by 1 enemy for 0.2 s, the nearest 1959 units away; a running throw

Positioning

In 1 of your 42 duels you showed more of yourself than you needed to (1 with cover close by you didn't use). Pros do that in about 1 duel in 16. You crouched in 23 of your 36 duels (64%); pros crouch in about half (63% with rifles). You crouched as you ran into an enemy's view in 1 of your 15 fast peeks (7%); pros do in 5.5% of theirs, matchmaking players 3.9%. You baited 0 of the 7 AWP shots at you - it fired at only a shoulder, your feet or your gun. Pros bait 3.3%, matchmaking players 1.6%. On the map: you, the enemies that saw you (red), the spot with cover (green), and where a smaller peek would have stopped, one on one (blue).
Watching one in the demo

To watch one: the Round column shows CS2's clock at the enemy first seeing you (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyWhereWhat
13 1:31 реди стеди гоуExtended Acover not used: 16 units away, they'd have seen only your headkilled them

Crossfires

How you played with your team-mates: out of their way, holding crossfires, trading and peeking together.
You stood between a team-mate and an enemy they could see in 2 of 21 rounds. 2 of your 4 holds with a team-mate were real crossfires (1 stacked, one behind the other). You traded 7 of the 22 team-mates killed near you, 2 as fast as pros do. You and a team-mate peeked the same enemy together (within 250 ms) 0 of 1 times. Pros: in a team-mate's way in 5% of rounds, 47% of holds real crossfires, 8% of trades in time, 31% of peeks together.
Watching one in the demo

To watch one: the Round column shows CS2's clock at the moment (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundWhatHow it went
1 1:30 tradefifi was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
2 1:44 tradeЩас чо? was killed 774 units away: not traded within 5 s (pros: 2,031 ms)
2 1:39 holdheld with Heebee, 296 units and 14° apart as the enemy saw you: too close together - one look saw you both (the enemy saw you 469 ms after Heebee)
2 1:38 tradeHeebee was killed 239 units away: you traded in 766 ms (pros: 625 ms)
3 bomb 0:36 tradeЩас чо? was killed 1944 units away: you traded in 2,016 ms (pros: 2,609 ms)
5 1:47 tradeRadjabov Litvinov was killed 541 units away: not traded within 5 s (pros: 2,031 ms)
5 1:41 tradeЩас чо? was killed 225 units away: you traded in 2,531 ms (pros: 969 ms)
5 1:33 tradefifi was killed 715 units away: not traded within 5 s (pros: 2,031 ms)
6 1:43 tradeRadjabov Litvinov was killed 932 units away: not traded within 5 s (pros: 2,031 ms)
6 1:40 tradeHeebee was killed 759 units away: not traded within 5 s (pros: 2,031 ms)
6 1:38 tradefifi was killed 400 units away: not traded within 5 s (pros: 1,641 ms)
6 1:34 line of firestood in Щас чо?'s line of fire while they fought, for 312 ms (pros: 188 ms at a time)
6 1:27 tradeЩас чо? was killed 244 units away: not traded within 5 s (pros: 625 ms)
7 1:37 tradefifi was killed 405 units away: not traded within 5 s (pros: 1,641 ms)
9 1:50 holdheld with Heebee, 377 units and 2° apart as the enemy saw you: stacked - one behind the other, one aim covered you both (the enemy saw you 328 ms before Heebee)
11 1:31 holdheld with Radjabov Litvinov, 769 units and 30° apart as the enemy saw you: a real crossfire (the enemy saw you 984 ms after Radjabov Litvinov)
11 1:30 tradeRadjabov Litvinov was killed 703 units away: you traded in 2,859 ms (pros: 2,031 ms)
11 1:28 peek togetherpeeked the same enemy as Щас чо?, 688 ms after them - late - your team-mate went first, as bait
12 1:48 tradeRadjabov Litvinov was killed 716 units away: not traded within 5 s (pros: 2,031 ms)
12 1:40 tradefifi was killed 731 units away: not traded within 5 s (pros: 2,031 ms)
12 1:38 tradeHeebee was killed 708 units away: not traded within 5 s (pros: 2,031 ms)
13 1:32 tradeHeebee was killed 496 units away: you traded in 2,484 ms (pros: 1,641 ms)
14 1:38 in their waystood between Щас чо? and an enemy they could see, for 375 ms (pros: 125 ms at a time)
16 1:03 tradeЩас чо? was killed 982 units away: not traded within 5 s (pros: 2,031 ms)
18 1:30 tradeRadjabov Litvinov was killed 676 units away: not traded within 5 s (pros: 2,031 ms)
19 1:40 tradeRadjabov Litvinov was killed 563 units away: you traded in 62 ms (pros: 2,031 ms)
20 1:27 holdheld with Heebee, 481 units and 32° apart as the enemy saw you: a real crossfire (the enemy saw you 156 ms after Heebee)
20 1:26 tradeHeebee was killed 335 units away: you traded in 3,828 ms (pros: 1,641 ms)
21 1:37 tradeRadjabov Litvinov was killed 819 units away: not traded within 5 s (pros: 2,031 ms)
21 1:11 holdheld with Щас чо?, 1036 units and 48° apart as the enemy saw you: not covering - you had no view of the enemy within 2 s

Fights

Every fight with an enemy: the hits between you two, each less than 1.5 s after the last. The times count from the enemy coming into view (or from you coming into theirs, when they hit you).
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first hit (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunTTDTTKCrosshair↓
1 1:32 реди стеди гоуhit by themDual Berettas406 ms–2.5°
1 1:22 реди стеди гоуkilled by themDual Berettas391 ms1266 ms15.5°
1 1:22 реди стеди гоуhit themGlock-18641 ms–2.1°
2 1:39 Qhit by themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
2 1:38 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled themM4A1-S297 ms500 ms2.2°
2 0:43 Kurosakikilled themAK-4794 ms391 ms2.8°
2 0:35 Qkilled themAK-47219 ms328 ms0.3°
4 1:43 Kurosakihit themAK-47266 ms–0.5°
4 1:43 Kurosakikilled by themM4A1-S266 ms359 ms2.0°
5 1:39 Qkilled themAWP344 ms344 ms1.9°
5 0:46 Kurosakikilled by themAWP438 ms438 ms0.5°
6 1:28 Kurosakikilled themAK-47203 ms500 ms3.0°
6 1:28 Kurosakihit by themM4A4359 ms–3.4°
6 1:26 реди стеди гоуkilled by themAK-47359 ms359 ms5.8°
7 1:35 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit themDesert Eagle359 ms–1.5°
7 1:35 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themAK-47500 ms1000 ms4.4°
8 1:44 реди стеди гоуhit themAK-47406 ms–5.6°
8 1:44 реди стеди гоуhit by themM4A4469 ms–3.8°
8 1:38 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit themAK-47406 ms–1.3°
8 1:37 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themAK-47562 ms562 ms9.4°
9 1:50 Qhit themSSG 08–––couldn't see them (a wallbang, a smoke) - not timed
9 1:50 Qkilled by themAWP–––couldn't see them (a wallbang, a smoke) - not timed
10 1:46 реди стеди гоуkilled by themM4A4297 ms578 ms1.6°
10 1:46 реди стеди гоуhit themAK-47516 ms–3.0°
11 1:27 Qkilled themDesert Eagle375 ms375 ms0.9°
11 0:59 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled by themAK-47266 ms266 ms2.7°
12 1:25 Agnostickilled themAK-47438 ms438 ms6.9°
12 1:24 реди стеди гоуkilled themAK-47328 ms625 ms3.5°
12 1:20 Qkilled themAK-47266 ms266 ms0.4°
12 1:17 Kurosakihit by themSCAR-20172 ms–0.1°
12 1:16 Kurosakihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
12 1:15 Kurosakikilled by themSCAR-20141 ms141 ms0.8°
13 1:44 Kurosakihit by themP250172 ms–1.0°
13 1:44 Kurosakihit themP2000297 ms–3.1°
13 1:42 Agnostichit by themGlock-18219 ms–7.8°
13 1:42 Agnostickilled themUSP-S234 ms688 ms6.1°
13 1:35 Qkilled themUSP-S141 ms141 ms0.7°
13 1:34 Kurosakihit by themP250188 ms–2.1°
13 1:33 Kurosakikilled themUSP-S547 ms547 ms2.9°
13 1:30 реди стеди гоуkilled themUSP-S453 ms1234 ms2.3°
13 1:30 реди стеди гоуhit by themP2000625 ms–8.8°
13 1:19 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled themUSP-S344 ms344 ms8.7°
14 1:40 реди стеди гоуkilled themM4A1-S469 ms1266 ms0.4°
14 1:38 Qkilled themM4A1-S141 ms438 ms2.5°
14 1:35 Kurosakikilled by themP2501547 ms3109 ms2.6°
15 1:37 Qhit by themGalil AR469 ms–1.3°
15 1:36 реди стеди гоуkilled by themAK-47688 ms688 ms4.0°
16 1:34 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit themDesert Eagle266 ms–0.8°
16 1:34 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit by themGalil AR375 ms–4.8°
16 1:32 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit themDesert Eagle78 ms–1.1°
16 1:27 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled themDesert Eagle188 ms484 ms1.3°
17 1:47 Kurosakihit themAK-47297 ms–2.8°
17 1:47 Qhit by themDesert Eagle–––couldn't see them (a wallbang, a smoke) - not timed
17 1:47 Kurosakikilled by themMAC-10797 ms797 ms2.9°
18 1:43 реди стеди гоуkilled themDesert Eagle266 ms266 ms0.7°
18 1:38 Agnostickilled themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:24 Kurosakikilled by themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
18 1:24 Kurosakihit themAK-47–––couldn't see them (a wallbang, a smoke) - not timed
19 1:44 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled themM4A1-S297 ms688 ms1.4°
19 1:44 Ɑ͞ ̶͞ ̶͞ ﻝﮞhit by themMP7484 ms–2.2°
19 1:40 Qkilled themM4A1-S–––couldn't see them (a wallbang, a smoke) - not timed
19 0:59 Kurosakikilled by themXM1014344 ms1516 ms2.6°
19 0:59 Kurosakihit themAK-47922 ms–7.5°
20 1:39 Qkilled themM4A1-S406 ms609 ms0.6°
20 1:31 Ɑ͞ ̶͞ ̶͞ ﻝﮞkilled themM4A1-S391 ms688 ms12.4°
20 1:22 Kurosakihit by themGalil AR188 ms–3.4°
20 1:22 Kurosakikilled themM4A1-S297 ms297 ms1.1°
20 1:20 реди стеди гоуkilled themM4A1-S391 ms391 ms4.1°
21 0:50 Kurosakikilled by themM4A1-S328 ms734 ms3.7°

Shots

You fired 19 of your 43 first shots too soon: 12 while moving, 7 before your crosshair was on them. Pros fire about 4 in 10 too soon. You stopped 0 of 10 bursts while the enemy was still in view and your next shot was ready; pros stop 1 in 5 like that. Your first shots had a 40% chance to hit; stopped, with your crosshair on them, 59%. Below, every burst you fired at an enemy you could see; the faded ones are shots pros would have fired the same way.
Watching one in the demo

To watch one: the Round column shows CS2's clock at its first bullet (after the plant, the bomb's timer). tick copies a console command - paste it into CS2's console with this match's demo open and the demo jumps there, 2 s before. How.

RoundEnemyGunRangeFirst shotHitsEndedHit chance / stopped↑
1 1:40 AgnosticGlock-181250aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first1/129% / 55%
1 1:33 реди стеди гоуGlock-181251fired while moving (98 u/s), too fast to be accurate - stop first0/419% / 51%
1 1:22 реди стеди гоуGlock-18480fine - pros would have fired it too2/6cut short (a death, a reload)38% / 52%
2 1:38 Ɑ͞ ̶͞ ̶͞ ﻝﮞM4A1-S846fired while moving (96 u/s), too fast to be accurate - stop first3/7killed them18% / 46%
2 0:43 KurosakiAK-47508fine - pros would have fired it too4/7killed them62% / 62%
2 0:35 QAK-471140fine - pros would have fired it too2/5killed them70% / 70%
4 1:43 KurosakiAK-47611fired while moving (75 u/s), too fast to be accurate - stop first1/2cut short (a death, a reload)8% / 64%
5 1:39 QAWP2640fired while moving (34 u/s), too fast to be accurate - stop first1/1killed them42% / 85%
5 0:46 KurosakiAWP2306fine - pros would have fired it too0/1cut short (a death, a reload)79% / 79%
6 1:28 KurosakiAK-47699fine - pros would have fired it too4/8killed them40% / 47%
7 1:35 Ɑ͞ ̶͞ ̶͞ ﻝﮞDesert Eagle712fine - pros would have fired it too1/2cut short (a death, a reload)77% / 77%
8 1:44 реди стеди гоуAK-47365fired while moving (183 u/s), too fast to be accurate - stop first3/105% / 59%
8 1:38 Ɑ͞ ̶͞ ̶͞ ﻝﮞAK-47586fired while moving (149 u/s), too fast to be accurate - stop first2/4cut short (a death, a reload)14% / 50%
10 1:46 реди стеди гоуAK-47402fine - pros would have fired it too1/4cut short (a death, a reload)59% / 59%
11 1:27 QDesert Eagle1312fine - pros would have fired it too1/1killed them57% / 57%
12 1:25 AgnosticAK-47128fine - pros would have fired it too1/5killed them38% / 61%
12 1:24 реди стеди гоуAK-47562fine - pros would have fired it too2/7killed them42% / 54%
12 1:22 QAK-471086fired while moving (179 u/s), too fast to be accurate - stop first0/217% / 65%
12 1:20 QAK-471290fine - pros would have fired it too1/5killed them51% / 53%
13 1:44 KurosakiUSP-S597fine - pros would have fired it too2/529% / 39%
13 1:42 KurosakiUSP-S497fine - pros would have fired it too0/158% / 58%
13 1:42 AgnosticUSP-S360fine - pros would have fired it too3/4killed them65% / 65%
13 1:39 QUSP-S592fired while moving (213 u/s), too fast to be accurate - stop first0/168% / 70%
13 1:35 QUSP-S464fine - pros would have fired it too0/128% / 50%
13 1:35 QUSP-S445fine - pros would have fired it too1/1killed them63% / 63%
13 1:34 KurosakiUSP-S551aim far off: your crosshair was about half a player's width (23 units) off their body - get on target first1/2killed them28% / 59%
13 1:30 реди стеди гоуUSP-S935aim far off: your crosshair was about half a player's width (21 units) off their body - get on target first4/6killed them26% / 52%
13 1:19 Ɑ͞ ̶͞ ̶͞ ﻝﮞUSP-S422fine - pros would have fired it too1/1killed them67% / 68%
14 1:40 реди стеди гоуM4A1-S679aim far off: your crosshair was about half a player's width (22 units) off their body - get on target first4/14killed them36% / 65%
14 1:38 QM4A1-S615fired while moving (102 u/s), too fast to be accurate - stop first4/6killed them14% / 56%
14 1:34 KurosakiM4A1-S252aim far off: your crosshair was about half a player's width (20 units) off their body - get on target first0/1cut short (a death, a reload)36% / 62%
16 1:34 Ɑ͞ ̶͞ ̶͞ ﻝﮞDesert Eagle553fine - pros would have fired it too1/172% / 72%
16 1:32 Ɑ͞ ̶͞ ̶͞ ﻝﮞDesert Eagle586fine - pros would have fired it too1/138% / 52%
16 1:27 Ɑ͞ ̶͞ ̶͞ ﻝﮞDesert Eagle639fine - pros would have fired it too2/2killed them55% / 56%
17 1:47 KurosakiAK-47486fired while moving (184 u/s), too fast to be accurate - stop first3/5cut short (a death, a reload)2% / 51%
18 1:43 реди стеди гоуDesert Eagle406fine - pros would have fired it too1/1killed them67% / 67%
19 1:44 Ɑ͞ ̶͞ ̶͞ ﻝﮞM4A1-S850aim far off: your crosshair was about a player's width (27 units) off their body - get on target first5/11killed them16% / 50%
19 0:59 KurosakiAK-47630fired while moving (183 u/s), too fast to be accurate - stop first3/12cut short (a death, a reload)10% / 48%
20 1:40 QM4A1-S1432fine - pros would have fired it too2/7killed them32% / 50%
20 1:31 Ɑ͞ ̶͞ ̶͞ ﻝﮞM4A1-S965too soon: your crosshair was still moving onto them, about a player's width (35 units) off - pros wait the split second it takes to get on target4/9killed them8% / 45%
20 1:22 KurosakiM4A1-S484fine - pros would have fired it too1/5killed them76% / 76%
20 1:21 реди стеди гоуM4A1-S529fired while moving (161 u/s), too fast to be accurate - stop first1/6killed them19% / 49%
21 0:50 KurosakiAWP641fine - pros would have fired it too0/1cut short (a death, a reload)48% / 64%

Fakes

A fake is a defuse or a plant you start so the other side hears it, then let go of.
You faked 0 of the 2 plants you started. Pros fake 9%.

Measured from the match's demo by ProPeeks - CS2 training built on research into how pros play. Your own matches like this: sign in through Steam.